Mark my words, there is going to be a shift soon from graphic intensive to gameplay innovation.
+1 Funny. Seriously, it's a good and noble goal, but it's not realistic. Game publishing houses are out to make money, and they have a passionate fear of risk. Gameplay innovation is a significant risk.
Vote with your money. If you buy innovative games, publishers will listen.
i am sorry, HUH? piracy matters? wtf does that have to do with this?
Yeah, I was struck by that too. It seems like they're clearly overstating the nature of the "crime" in order to come off more alarmist. There's a lot of that going around right now...
Same multiple-ending problem as A.I. ---SPOILER---
on
Minority Report
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· Score: 1
---SPOILER WARNING--- . . . . . . . . . Follow the advice I was given for A.I. -- when you *feel* like the movie's done, just walk out. You'll have experienced a better movie than those who stay all the way through;)
Re:Leftist Propaganda **SPOILERS**
on
Minority Report
·
· Score: 1
Because as every good bleeding heart liberal knows, technology and society are evil. Please.
You sound very angry to me. You're participating in an argument that doesn't seem to exist -- I don't see anyone suggesting that the film depicts part of a slippery slope.
It also might behoove you to reconsider some of your assumptions about what constitutes "liberal" and "conservative". I have a feeling most people are more complex than that.
It surprises me that no one has come up with the correct version: "MTV Lone-gunmans Movie Awards." When making a verb out of multiple words, one should insert hyphens.
Learn something new every day. But should the "g" in "...Lone-gunmans..." be capitalized? It is still a proper name. "MTV Lone-Gunmans Movie Awards"...
Dialogue was never strong in any of the Star Wars films, partly because Lucas is trying to do a rework of the 30s and 40s serials. Partly cause he can't write.
But DAMN, dude... what a terrible combination of weaknesses -- inability to write and inability to direct actors. It takes powerful forces such as these to make good actors like McGregor and Portman perform so very poorly.
This can get pretty complicated. You use "game programmer" and "game designer" synonymously; this is sometimes the case, but not usually.
Most teams I've seen are composed of:
A. Programmers - Write code for the game.
1. Systems guys - Write engine code; generally code that's not game-specific.
2. Content guys - Write game code, which is usually game-specific.
B. Artists - Make art for the game.
1. Modelers - Make models.
2. Texture artists - Make textures for models and the world.
3. Animators - Animate characters.
4. Environment artists* - Make game levels.
C. Designers - Design game play.
1. Game designers - Design global game play systems.
2. Scripters - Implement game design through high-level coding.
3. Level designers* - Make game levels.
D. Management - Uh... management.
1. Producer
2. Director
So... there are really two ways into a "game design" job -- move up through level design (more art skills) or through scripting (more programming skills). If you're interested in pursuing the latter, grab a single-player Unreal-based game (like Deus Ex), learn UnrealScript, and put together some "mods" that will serve as a portfolio of your work.
As for programmer/designer, in my experience, it's not a good idea for the lead programmer to also be the lead designer. You really want a balance of power between the art lead, design lead, and programming lead. Otherwise, it's easy for an entire discipline (and game element) to get neglected.
* On some projects, level designers are responsible for making game levels; on others, environment artists do this. It's really the same job, although artist positions usually pay more.)
Critical features:
* Store individual emails as plain text files. It makes archiving so much easier...
* Provide a way to turn off HTML rendering (or don't offer HTML rendering in the first place).
Not critical but really nice:
* Multiple storage folders that simply echo a directory structure.
* (POP3) Provide a method for previewing emails on a server, deleting unwanted mails, and downloading others.
* PGP integration is nice.
The only client I've seen so far that has most of these is a small open-source Windows app called "Phoenix Mail". Unfortunately, it's got some bizarre bugs of its own, but I put up with them because it does what I need.
Does anyone know of a client that has all of these features?
I think consoles are so sucessful because they are simple. Users don't need to worry about how much RAM they have, or how big their hard drive is. Plug in the game and it works.
I'm a console game developer, and trust me, I worry every day about how much RAM consoles have;)
If we aren't all using PNG right now, there's no way we're gonna be using jp2
You know what? I'm afraid to use PNG because the recent Quicktime plugin seems to register itself as the browser's PNG "viewer", despite the fact the the browser supports PNG natively. (In Mozilla, at least...)
Go to the linked MSDN doc, and "Rate this Page". We can at least register our disgust that way.... (It's already at 1.3 out of 5, 1 being the lowest possible:-)
Actually, it's starting to look like 1.3 is the "lowest possible":)
Yep, and it does a good, solid job of reading and writing Office formats. It's a moving target, but it just takes some effort to keep it updated.
For this reason, just this week I convinced 4 co-workers to switch to OpenOffice. "Read and write Office files without supporting Microsoft!" That easy.
I'm a little confused. I've been using OpenOffice for a couple of months now, and it's all the "Office killer" that I need. Cross-OS, full Office compatability, and free.
Re:Almost never saw the light of day
on
The Rise of CSI
·
· Score: 1
The show was rejected 25 times by television executives before someone on CBS realized its potential.
Huh... that's interesting. Can you talk more about this?
To the folks replying and requesting a mod-down for parent:
I woke up with/. moderator access this morning. I read this post, and thought about modding it down, but have chosen not to. Why? It's obviously provocative, but it represents a genuine view that exists out there. I don't agree with drsquare's attitude, but I think we benefit far more from the potential discussion than from the satisfaction of immediately squashing his post.
If I were at a party, in a group of people, and this fellow were making his point, I wouldn't punch him in the face (preventing others from hearing him out) -- I'd just walk away. Which is what I'm going to do right now.
Mark my words, there is going to be a shift soon from graphic intensive to gameplay innovation.
+1 Funny.
Seriously, it's a good and noble goal, but it's not realistic. Game publishing houses are out to make money, and they have a passionate fear of risk. Gameplay innovation is a significant risk.
Vote with your money. If you buy innovative games, publishers will listen.
i am sorry, HUH? piracy matters? wtf does that have to do with this?
Yeah, I was struck by that too. It seems like they're clearly overstating the nature of the "crime" in order to come off more alarmist. There's a lot of that going around right now...
---SPOILER WARNING--- ;)
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.
.
.
.
.
.
.
.
Follow the advice I was given for A.I. -- when you *feel* like the movie's done, just walk out. You'll have experienced a better movie than those who stay all the way through
Because as every good bleeding heart liberal knows, technology and society are evil. Please.
You sound very angry to me. You're participating in an argument that doesn't seem to exist -- I don't see anyone suggesting that the film depicts part of a slippery slope.
It also might behoove you to reconsider some of your assumptions about what constitutes "liberal" and "conservative". I have a feeling most people are more complex than that.
Moderators: I think you misspelled "+1 Funny" :)
John: Hey Steve, here's a hundred bucks for you!
Steve: Really??!!
John: Psych!
It's more like:
Cyc: Hey Steve, I've achieved sentience!
Steve: Really??!!
Cyc: Psych!
It surprises me that no one has come up with the correct version: "MTV Lone-gunmans Movie Awards." When making a verb out of multiple words, one should insert hyphens.
Learn something new every day. But should the "g" in "...Lone-gunmans..." be capitalized? It is still a proper name. "MTV Lone-Gunmans Movie Awards"...
Technically, you don't want an apostrophe-s on the verb "Lone Gunman". Thus, it should be:
MTV Lone Gunmans Movie Awards
Then it's... um... grammatically correct... well, more than before.
I wonder if Scientists ever play practical jokes on each other and sneak into the lab to make the Atomic Clock blink 12:00
I just got a flash of Professor Frink walking into the lab, "Oh, for crying out glavin..."
Although the term "VR" is a tough sell these days, you have a point.
Names of media tend to stick, regardless of whether they remain relevant.
"Comic books" are rarely comical anymore.
Dialogue was never strong in any of the Star Wars films, partly because Lucas is trying to do a rework of the 30s and 40s serials. Partly cause he can't write.
But DAMN, dude... what a terrible combination of weaknesses -- inability to write and inability to direct actors. It takes powerful forces such as these to make good actors like McGregor and Portman perform so very poorly.
This can get pretty complicated. You use "game programmer" and "game designer" synonymously; this is sometimes the case, but not usually.
Most teams I've seen are composed of:
A. Programmers - Write code for the game.
1. Systems guys - Write engine code; generally code that's not game-specific.
2. Content guys - Write game code, which is usually game-specific.
B. Artists - Make art for the game.
1. Modelers - Make models.
2. Texture artists - Make textures for models and the world.
3. Animators - Animate characters.
4. Environment artists* - Make game levels.
C. Designers - Design game play.
1. Game designers - Design global game play systems.
2. Scripters - Implement game design through high-level coding.
3. Level designers* - Make game levels.
D. Management - Uh... management.
1. Producer
2. Director
So... there are really two ways into a "game design" job -- move up through level design (more art skills) or through scripting (more programming skills). If you're interested in pursuing the latter, grab a single-player Unreal-based game (like Deus Ex), learn UnrealScript, and put together some "mods" that will serve as a portfolio of your work.
As for programmer/designer, in my experience, it's not a good idea for the lead programmer to also be the lead designer. You really want a balance of power between the art lead, design lead, and programming lead. Otherwise, it's easy for an entire discipline (and game element) to get neglected.
* On some projects, level designers are responsible for making game levels; on others, environment artists do this. It's really the same job, although artist positions usually pay more.)
...but sex appeal was around long before corporate America.
Critical features:
* Store individual emails as plain text files. It makes archiving so much easier...
* Provide a way to turn off HTML rendering (or don't offer HTML rendering in the first place).
Not critical but really nice:
* Multiple storage folders that simply echo a directory structure.
* (POP3) Provide a method for previewing emails on a server, deleting unwanted mails, and downloading others.
* PGP integration is nice.
The only client I've seen so far that has most of these is a small open-source Windows app called "Phoenix Mail". Unfortunately, it's got some bizarre bugs of its own, but I put up with them because it does what I need.
Does anyone know of a client that has all of these features?
I think consoles are so sucessful because they are simple. Users don't need to worry about how much RAM they have, or how big their hard drive is. Plug in the game and it works.
;)
I'm a console game developer, and trust me, I worry every day about how much RAM consoles have
It's a ringer for a typical adequacy.org story :)
(Link omitted deliberately.)
Some early examples from the Apple II:
*Eamon: A text adventuring system in which you were given the tools to create your own adventures.
*Lode Runner: Early platformer that came with a map-editing tool.
* Bill Budge's Pinball Construction Set
* Night Mission Pinball: Had pages and pages of values that you could tweak to customize game play.
If we aren't all using PNG right now, there's no way we're gonna be using jp2
You know what? I'm afraid to use PNG because the recent Quicktime plugin seems to register itself as the browser's PNG "viewer", despite the fact the the browser supports PNG natively. (In Mozilla, at least...)
Go to the linked MSDN doc, and "Rate this Page". We can at least register our disgust that way.... (It's already at 1.3 out of 5, 1 being the lowest possible :-)
:)
Actually, it's starting to look like 1.3 is the "lowest possible"
Yep. Because it's a well-known fact that closed-source software is invariably free of bloat.
Yep, and it does a good, solid job of reading and writing Office formats. It's a moving target, but it just takes some effort to keep it updated.
For this reason, just this week I convinced 4 co-workers to switch to OpenOffice. "Read and write Office files without supporting Microsoft!" That easy.
...there was even an Onion article about you...
I'm a little confused. I've been using OpenOffice for a couple of months now, and it's all the "Office killer" that I need. Cross-OS, full Office compatability, and free.
The show was rejected 25 times by television executives before someone on CBS realized its potential.
Huh... that's interesting. Can you talk more about this?
To the folks replying and requesting a mod-down for parent:
/. moderator access this morning. I read this post, and thought about modding it down, but have chosen not to. Why? It's obviously provocative, but it represents a genuine view that exists out there. I don't agree with drsquare's attitude, but I think we benefit far more from the potential discussion than from the satisfaction of immediately squashing his post.
I woke up with
If I were at a party, in a group of people, and this fellow were making his point, I wouldn't punch him in the face (preventing others from hearing him out) -- I'd just walk away. Which is what I'm going to do right now.