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40th Anniversary of Video Games

CFN writes "According to this article in the New York Times (free registration...), this month marks the 40th anniversary of Spacewars, the very first video game ever created! It's very interesting to consider how quickly the popularity of video games grew, because, essentially, Spacewars was spontaneously generated. I guess there is something about blinking lights, flashing colors, and tinny sound effects that just appeals to the soul." Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games. Oh, and I had a great version of spacewars that I used to play on a portable PC (Compaq with like a 5 inch green screen and a wopping 4 mhz!) when I was short. I loved that game.

205 comments

  1. 40th anniversary... by Hard_Code · · Score: 5, Funny

    ...for small values of 1962...

    --

    It's 10 PM. Do you know if you're un-American?
    1. Re:40th anniversary... by Anonymous Coward · · Score: 0

      ...and large values of Pong...

    2. Re:40th anniversary... by ThePlague · · Score: 0

      Obiously, Taco was quoting 1952 in base 10.0205844652164, which in the more mundane base 10 gives the value 1962.

  2. 1952? by NoBeardPete · · Score: 4, Funny

    Don't you mean 1962? I mean, if there's no violence before 40 years ago (1962), then it also holds that there's none before 50 years ago, but I still think you goofed there.

    --
    Arrr, it be the infamous pirate, No Beard Pete!
    1. Re:1952? by GSV+NegotiableEthics · · Score: 1

      1962? And sex wasn't invented until the following year, according to the poet Philip Larkin.

    2. Re:1952? by DannyO152 · · Score: 1

      Pre 1962 violence was caused by comic books. Before those were widespread, I blame billiards and/or ice cream sold on Sundays.

    3. Re:1952? by Mezzrow · · Score: 3, Funny

      I can vouch for the no-violence before 1952 theory. I've watched several Fred Estaire/Ginger Rogers movies on AMC that date to the era, and apparently, no matter how extreme the difference between people, they always settled their problems through dance, not violence.

      I think violence was invented around the same time as color. I wonder if there's a connection?
      -Mezz

    4. Re:1952? by Reggyt · · Score: 1

      I think they spelled tinny correctly. Even on /. tiny is not an adjective I'd expect to be used to describe sounds. Tinny however pertains to its lack of depth across the sound spectrum. More a ping than a full blooded KERBOOM.

      I realise I leave myself open to YHBT YHL, or "have you no sense of humour?" But I'm fed up today, so I'm being a pedant.


      --
      "Common sense is nothing more than a deposit of prejudices laid down in the mind before you reach 18" Einstein
    5. Re:1952? by Anonymous Coward · · Score: 0

      what are you trying to do, get color TV outlawed?!

    6. Re:1952? by Tackhead · · Score: 4, Interesting
      > I can vouch for the no-violence before 1952 theory. I've watched several Fred Estaire/Ginger Rogers movies on AMC that date to the era, and apparently, no matter how extreme the difference between people, they always settled their problems through dance, not violence.
      >
      > I think violence was invented around the same time as color. I wonder if there's a connection?

      Of course there's a connection. Back then, all the good guys wore white and the bad guys wore black.

      Rendered in black-and-white, shattering the Lone Ranger's cranium with a railgun would make it look like he was a bad guy. And chainsawing a bad guy, well, how could you tell the difference between the gibs soaking into his shirt and what he was already wearing?

      In black and white, the gibs look like crude oil, or little globs of asphalt. Lame. There was no point to violence until we had color to see the gibs!

      Back on topic, the thing I liked most about Cinematronics' arcade release of Spacewar was that you got gibs. Sure, they were just little bent vectors indicating damaged spaceships, but hey, it was all we had, and we liked it!

      Come to think of it, the thing that amazed me about Williams' Defender wasn't just a control panel from hell (5 buttons and a joystick), but the beautiful explosions - when you blew up the bad guys, you got to see chunks of their ships flying all over the screen, with great "skizz-chungachungcasplorrzzzz" sound effects to go with it. Nothin' like smart-bombing four pods and huntin' down the stragglers...)

      Final note on gibs and video games - Williams/Midway's 1990s-era homage to Defender and Stargate was called Strike Force. Awesome soundtrack and spectacular effects when blowing up the aliens. If you enjoyed Defender and can no longer find Strike Force in the arcades, you owe it to yourself to find it emulated.

    7. Re:1952? by schlach · · Score: 2, Insightful
      I think violence was invented around the same time as color.

      You should read Marvin's History of the Human Experiment . It's a breath of fresh air next to the popularized bunk taught in our public schools nowadays.

      Notable milestones:
      • AD 1354: Gravity is introduced to the West, pioneering the gravity/mead trade routes
      • AD 1803: Industrialization allows the mechanization of textile, farming, and prostitution industries
      • AD 1952: Colorization of the world; Invention of Violence
      • AD 1958: First video game written by Higinbotham. Cites the recent invention of "Violence" as inspiration
      • AD 1969: Lunar landing televised
      • AD 1982: Man actually walks on moon
      • AD 2004: Revealed that same company owns both Coke and Pepsi, Republicans and Democrats
      As you can see, Violence was actually a prerequisite for Video Games, not the other way around.

      Just checked the amazon link, and realized that the book actually won't be published for another forty years. Still, definitely worth a read.
    8. Re:1952? by Anonymous Coward · · Score: 0

      I believe that sex wasn't introduced to the public until 1969.

    9. Re:1952? by RoguePsion · · Score: 0

      Umm, that link doesn't work? Does anyone know a working one? I would love to see this.

    10. Re:1952? by Anonymous Coward · · Score: 1, Insightful

      I can vouch for the no-violence before 1952 theory.

      No no no - you guys have it backwards. Before 1952 nobody was checking IDs at airports, shoes weren't sent through metal detectors, unattended bags were either ignored or taken to Lost & Found, wiretaps required a court order, and personal communication was not regularly intercepted by the government. And let's not forget that guns were far easier to obtain than they are today (no background checks, no assault weapon bans, etc.), and children regularly took them to school for shooting team practice.

      We should be thankful that we have all these measures in place to protect us from the unbridled violence and lawlessness that so threatened society in those dark ages.

    11. Re:1952? by bruthasj · · Score: 1

      At least they could do Math before 1962.

    12. Re:1952? by DblTall · · Score: 1

      No, all the violence before 1962 was caused by comic books. And before comic books, all the violence was caused by jazz music.

  3. 1952? by spanky555 · · Score: 1

    1952? Wouldn't that be 50 years?

  4. tennis for two by RootPimp · · Score: 2, Insightful

    I thought that was the first video game, created at Brookhaven Labs

    1. Re:tennis for two by uebernewby · · Score: 2

      Wasn't there some sort of backgammon game around during the 1950s?

      --

      News and bla for computer musicians: http://lomechanik.net/
    2. Re:tennis for two by fondue · · Score: 2, Informative

      You're right, Oscilloscope Tennis developed by William Higinbotham was the first video game. But don't expect any of these foo's to listen to you, they're too busy trying to one-up each others' reminisces of Space Wars.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    3. Re:tennis for two by Anonymous Coward · · Score: 0

      To quote from "The Ultimate History of Video Games" by Steven L. Kent:

      "Some historians argue that Willy Higin botham, a scientist at the Brookhaven National laboratory, actually invented the first game." ... "While this apears to be the first interactive game, it is an isolated instance. Apparently, neither Steven Russell nor Ralph Baer were aware of the existence of Higinbotham's game."

  5. Back Then by psycht · · Score: 1

    Videogames were a novelty. Now-a-days it has become an essential part of every-day computing and has become a major infulence in harware design.

    I remember telling my mom when I was a kid that videogames made me smarter... maybe she believes me now.

    1. Re:Back Then by Anonymous Coward · · Score: 0

      Videogames were a novelty. Now-a-days it has become an essential part of every-day computing and has become a major infulence in harware design.

      I remember telling my mom when I was a kid that videogames made me smarter... maybe she believes me now.


      Not if she read your post just now. Video games are hardly an "essential part of every-day computing." They may have been integral in the development of certain video cards, but people have always wanted faster computers for business and/or scientific use - regardless of whether or not they could play Quake. Most people playing games aren't out buying the top of the line systems - but many businesses are, and that is everyday computing.

    2. Re:Back Then by maddugan · · Score: 2, Insightful

      Everything I needed to know, I learned playing video games:

      Knock over everything, you never know what will hide a power-ups.

      Pick up everything that isn't nailed down, its bound to be useful later. Horde

      Save often.

      Don't just look straight ahead, look up, down, and all around.

      Use the right tool for the job

      Use items together to make new items

      exploit your opponents weakness

      Learn from your opponent's stratagy

      Don't give up

  6. Someone did his math wrong... by Tha_Zanthrax · · Score: 1, Redundant

    * Unfortunately, there was no violence before 1952
    * 40th Anniversary of Video Games
    And I was thinking we live in the year 2002 right ?!
    1952+40 != 2002 last time I check.
    Or video games are 50 years old or even in 1962 there was no violence...

    1. Re:Someone did his math wrong... by Anonymous Coward · · Score: 0

      When using a strawman argument, it's not necessary to get your facts straight; in fact, it's generally necessary to get your facts doubleplusunstraight.

    2. Re:Someone did his math wrong... by Reggyt · · Score: 0, Troll

      Which fucking dullard modded this as +1 interesting.....WTF?

      Is says nothing that hasn't been said already on this thread.....fux sake "must burn these 5 points soon.....might lose them if I dont...."

      Halfwit numbskulls!

      Yeah, burn me for speaking out.....

      --
      "Common sense is nothing more than a deposit of prejudices laid down in the mind before you reach 18" Einstein
  7. Unfortunately? by image · · Score: 4, Funny

    Unfortunately, there was no violence before 1952, because we all know that violence is caused by video games.

    As opposed to fortunately?

    Drink your coffee, Taco.

    1. Re:Unfortunately? by MicroBerto · · Score: 0, Offtopic

      It was SARCASM you dipshit.

      --
      Berto
    2. Re:Unfortunately? by head-explody · · Score: 1

      That's an awfully feirce attack on someone who was just trying to be funny. You trying to compensate for something, MICROBerto?

      --

      I have head-explody!

    3. Re:Unfortunately? by G-funk · · Score: 2

      Yeah, turns out the Manhattan Project was in truth originally just a really early beta of Mortal Kombat.

      --
      Send lawyers, guns, and money!
  8. Man hours spent by pitabutter · · Score: 4, Funny

    Good lord knows how many man hours have been spent in dimly lit rooms since video games hit the scene. WHat the hell did people usd to do? Work?

    1. Re:Man hours spent by Dalaram · · Score: 0

      Errr... even with the wonders today of flourescent lighting and even sometimes, get this windows (the non digital kind) I STILL spend most of my time in dimly lit rooms working... Hows that for progress?

      --
      all my .sig are suck
    2. Re:Man hours spent by Drew+N. · · Score: 1

      I think that instead of playing video games of going to war, they actually did.

    3. Re:Man hours spent by Jucius+Maximus · · Score: 1
      ..."very interesting to consider how quickly the popularity of video games grew, because, essentially, Spacewars was spontaneously generated."

      Let us be careful and not speculate with such statistics. Sure video games are all the rage today. But remember, the same things happened with the Disco craze back in the 70s and look how popular all of that stuff is today. </joke>

    4. Re:Man hours spent by pokeyburro · · Score: 1

      Good lord knows how many man hours have been spent in dimly lit rooms since video games hit the scene. WHat the hell did people usd to do? Work?

      Made love. Where do you think the Baby Boom came from? Yet another benefit of video games - population control.

      --
      Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
    5. Re:Man hours spent by AlgUSF · · Score: 1

      Even better yet, population control for the geeks. I guess video games are evolution's way of exterminating geeks... :-)

      --


      I want my rights back. I was actually using them when our government stole them after 9/11.
    6. Re:Man hours spent by Anonymous Coward · · Score: 0

      > Hows that for progress?

      Dunno. But *somebody* has to make those nikes, don't you agree?

    7. Re:Man hours spent by Indras · · Score: 1

      Even better yet, population control for the geeks.

      Sure, we may have trouble reproducing, but we sure can emulate it well!

      --
      The speed of time is one second per second.
  9. Pah by yatest5 · · Score: 0, Funny

    I guess there is something about blinking lights, flashing colors, and tinny sound effects that just appeals to the soul."

    Pah, if this was true, we'd all be hanging around with our friends in dark places with blinking lights and beepy music, and eating pills.

    --
    • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    1. Re:Pah by Hukker · · Score: 0, Offtopic

      So THAT'S the appeal of raves.

    2. Re:Pah by mekkab · · Score: 1

      Uhm, this only makes sense to ravers... and again only when used with the analogy with pac-man and the notion that violent video games leads to violence.
      I think you are at the wrong website

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    3. Re:Pah by Anonymous Coward · · Score: 0

      We do!

      You ever been t a rave? dark rooms beepy,repetative music, flashing colors, and everyone popping pills faster than a pharmacist filling perscriptions.

      This is a prime example of how stupid the youth of america are...

    4. Re:Pah by Anonymous Coward · · Score: 0

      da yuth uv amerika iz doomed bcuz dey type like dis n talk like.. u know.. dat.

      i talkz wit ma cuzins alot on aim, n dis iz how dey type. dey think itz normul (n correct, 2).

      n e way.. itz sad, reely.

    5. Re:Pah by Anonymous Coward · · Score: 0

      So THAT'S the appeal of raves.

      yes, folks, it's official -- CAPTIAN OBVIOUS HAS STRUCK AGAIN!

  10. Similar games by hardburn · · Score: 4, Informative

    There was a Java emulator of the PDP-1 around, where you could play a game which was exactly like the orginal spacewars except for a few lines of code. The KDE game KSpaceDuel is also an acceptable alternative.

    --
    Not a typewriter
  11. Spacewar running in a Java emulator by alanw · · Score: 5, Informative
    is available from MIT

    If your want to download it, read the README carefully.

    1. Re:Spacewar running in a Java emulator by Mumble01 · · Score: 1

      Wow, that star's gravity is quite strong. I spend more time trying to thrust away from it than I do aiming and firing.

      Of course, I have never played SpaceWar! before so maybe that was the game designer's intent. Pretty impressive for the first video game ever, though.

    2. Re:Spacewar running in a Java emulator by jsse · · Score: 2

      The README stated that:

      Spacewar! is in the public domain, but this credit paragraph must accompany all distributed versions of the program.

      However, it comes with a typo:

      We typed in in again...

      According to the requirement, we must pass it on with the typo, forever.....gotta be careful when writing similar README. :)

    3. Re:Spacewar running in a Java emulator by Rude+Turnip · · Score: 1

      As someone who used to spend most of his morning HS homeroom period playing SpaceWar on an IBM PS/2 in the back of the classroom, let me give you a little tip:

      Yes, the gravity may seem to be a constant pain to fight against, but it can be your friend. The trick is to use the gravity to fall towards the planet/star, but then *miss* it by hitting your rockets. This trick is otherwise known as FLYING AROUND IN AN ORBIT.

      If you do it right the first time, you'll be orbiting the planet/star without having to mind your rockets.

  12. Cool, computer golf anniversery coming soon too by CDWert · · Score: 5, Interesting

    This is cool, I am the first generation out from this and remeber reading the articles and seeing the picture in wonder.

    My father wrote a computer Golf game, we belive the first, in 1965, he had a couple of national news stories on it and I have a tape of the last show (nice shirt dad, and hair, and suit...lol).

    It was fairly sophisticated taking into account wind and other varibles, could be played on any termina, (paper out back then) I actually spent many hours 'online' clicking though the old paper tape to load and run it on a timeshare (what a waste of then limited resources :)

    I still have the cards, paper tape, and somewhere I think the latter magnetic tape it was transferred to eventually, What should I do with all this stuff, pretty boring in itself. Should I donate it somewhere , where ?

    --
    Sig went tro...aahemmm.....fishing........
    1. Re:Cool, computer golf anniversery coming soon too by asv108 · · Score: 2

      You should post the video on a website with some background info. If you don't have the bandwidth I'm sure people would be willing to donate some hosting, I for one will.

    2. Re:Cool, computer golf anniversery coming soon too by pnuema · · Score: 1

      Try Home of the Underdogs(www.theunderdogs.org), out of Hong Kong. From there it will percolate throughout the abandonware community.

    3. Re:Cool, computer golf anniversery coming soon too by CDWert · · Score: 2

      I gotta get it converted, I have it on 3/4 inch tape, and my 3/4 player died last year. Ive got the bandith but the quality is/was already so horrible.

      --
      Sig went tro...aahemmm.....fishing........
    4. Re:Cool, computer golf anniversery coming soon too by jdavidb · · Score: 2

      GPL it and set up a page with all of the things you've got (history, the video, etc.). Search engines will pick it up, and you never know who will find it while investigating history. (I love doing that kind of thing and finding a page about something like that would make my day. I'll bet a lot of others feel the same way, too.)

    5. Re:Cool, computer golf anniversery coming soon too by lelitsch · · Score: 1

      The Smithsonian?

    6. Re:Cool, computer golf anniversery coming soon too by CDWert · · Score: 2

      Well the problem here is twofild, I dont mind doing it but have no way of reading the data off the tape or cards, and wonder who else may.

      The second is (i dont remerber at the moment) the system it was meant to run on is long sice extinct, as well as (im thinking it was fortan, about 90% sure) has to be significantly different than it was in 65.

      Making most of the code obsolete, I tried, (back when I could still read tape) to convert it over to run on my CPM systems, but gave up deeming a rewrite was neccesary.

      If it still had value (other than antiquity value) I would GPL it. But alas I cannot read cards or tape and have no desire to decode cards by hand, been there done that.

      --
      Sig went tro...aahemmm.....fishing........
    7. Re:Cool, computer golf anniversery coming soon too by freshmkr · · Score: 1
      Don't listen to the other posters (perhaps with the exception of the one who suggested the Smithsonian). Instead, contact the Computer History Museum (nee The Computer Museum History Center) (http://www.computerhistory.org/).

      New donation guidelines are available here. It sounds like your media qualify, especially if you can find the newsreel stuff that goes along with it.

      --Tom

  13. That's pretty cool, but... by Leven+Valera · · Score: 2

    ...does anyone have a version that will run on a modern machine? I'd love to while away a day setting the one ship into a permanent orbit around the planet and zapping it with the other. :)

    --
    Woot w00t w007.
    1. Re:That's pretty cool, but... by jandrese · · Score: 2

      I think there's a KDE version, kspaceduel IIRC. I think it comes with the standard KDE games distribution.

      --

      I read the internet for the articles.
    2. Re:That's pretty cool, but... by puto · · Score: 1

      Yep, There is a Mame rom out there. I just had to check to see if I had it and it works and it does. I remember the arcade version where there was no controller but keypads for controlling and moving the ship. One of my favorite games at the time. Right before night driver..... Puro

      --
      The Revolution Will Not Be Televised
    3. Re:That's pretty cool, but... by grinwell · · Score: 1

      This is the version *I* remember playing on PC XT's during the 80's during computer lab while learning BASIC and PASCAL.

      Spacewar for DOS

      *sigh* it's insanely fast on my Athlon though.

  14. Extrapolating by BlueMonk · · Score: 1

    It blows my mind to imagine how far gaming will go in the next 40 years. I'd say I can't wait, but I'm sure there will be so many interesting steps along the way. Who thinks 3D is overrated and we're gonna see some totally unexpected forms of games come out that aren't entirely headed toward VR/HoloGaming? :)

    1. Re:Extrapolating by pathwayX · · Score: 1

      Well, 3D isn't overrated as such, but yes, I think a lot of new technologies will show up that will add value and flash to our games. Academic conferences on computer graphics, visualization and computer vision are ripe with ideas and technologies that are slowly being introduced into gaming as well.

      Take volume graphics and voxels, for example. At a conference (I think it was early 2001), I watched a presentation showing how a team had put together a video with the most accurately rendered nebula I'd ever seen using volume graphics and voxels (run a Google search). Amazing detail. The only drawback? Computational cost. But PCs being what they are, and GPUs having come a long way... That's just one of the techs I see being included in games soon.

      What about computer vision, which is more my kind of field? Interactive games, anyone? We know when you smile, we know when you growl, we know when you frown in thought. Not that the latter will have too much application in UT-style games, but...

      My point is basically to agree with the original poster: Many new technologies will grace our games without causing a huge paradigm shift (i.e. a change from the mouse/keyboard/screen/joystick setup).

      --
      So long, and thanks for all the fish
    2. Re:Extrapolating by erasmus_ · · Score: 1

      Please don't knock 3D, it happens to be my preferred state of perceiving this world. Thanks.

      --
      Please subscribe to see the more insightful version of th
    3. Re:Extrapolating by danro · · Score: 1

      Only because you don't have the wetware for 4D or higher =)

      --

      "First lesson," Jon said. "Stick them with the pointy end."
  15. kids today play too many video games... by bje2 · · Score: 5, Insightful

    this may seem blasphemous (sp?) to say here...don't get me wrong...i'm 22 and i personally love my PS2 & my PC...but when i was a kid growing up, i never had a console, and i think i was better off for it...sure i eventually had a game boy for a period of time, and i had the old apple IIc, but they weren't a nintendo, genesis, etc...and i think i turned out better off because of it...instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...kids today spend to much time playing video games, and not enough time experiencing interactions with real people...at a summer camp that i went to, they used to have enough kids interested in baseball, basketball, soccer, that they could field leagues with 10+ teams...now they're lucky if they get a half dozen kids interested in playing those sports....instead, everyone wants to spend their beautiful summer day inside playing on computers or something of that nature (i.e. Magic card games...)...kids need to be more active, and i know that when i eventually have kids, i am planning on strongly regulated the amount of time that they spend laying video games...it makes me upset to see the state of today's kids...it's leading to the "wussification" of our youth...when i head stories such as this one that talk about banning dodge ball, i think it's upsurd...

    so, in conclusion, to those of you with kids, and those of you who plan to have them...don't let your them spend 24/7 trying to beat that the latest version of final fantasy...have them go outside...have them use their imagination...have them interact with others...

    oh well...that was just my rant....

    --

    "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
    1. Re:kids today play too many video games... by mdwebster · · Score: 1

      Don't you watch Futurama? Once we're all immortal heads-in-jars, those of use who've developed our time-wasting skills on video games will have a massive head-start in one of the only forms of entertainment left to us! You damned sports-playing jocks will be left in the dust!!

      MUAHAHAHAHAHAHA!

      You know, either that or we're conditioning ourselves to be obese slugs that never have to leave our warrens, just being constantly plugged into Hyper-Reality (TM) and having our nutrition and good feelings piped in intravenously.
      mmmmmm.... intravenous feel-good

    2. Re:kids today play too many video games... by Binestar · · Score: 1

      Might have worked for you, but my time spent playing video games, taking apart my consoles and controllers for my consoles and putting them back together, along with learning how to use computers back before it was just a simple point and click to get things done in windows gave me a huge jump start in the industry. As such I'm currently making the same salary as each of my parents who have been in thier jobs for 25+ years each. And I'm only 24.

      I've seen others who were the sports players and jocks working the counter at the local mini-mart. They are still single and still acting like they are in high school. I'm married with my first kid on it's way.

      Basically what I'm getting at is that no matter what you do with your life, if it's what you really want, and you work at it and you are HAPPY (thats the Key IMO) with how things are going, there is no reason to say "Oh My God! Look at that guy playing Football out there, He is going to be way better than me because I enjoy playing Madden 2003 more than I enjoy playing Hold Icepack on knee for 5 hours!"

      As I was told by my parents, life is what you make of it. There is no one to blame but yourself if you find yourself in a place you are unhappy being.

      --
      Do you Gentoo!?
    3. Re:kids today play too many video games... by bje2 · · Score: 1

      i'm not saying that you have to be a jock...personally, i am a software engineer (although i did play soccer & baseball in high school)...i'm just saying kids should spend less time playing video games, and more time interacting with other kids, and using their own imaginations...i just sited the sports i played as a kid as an example from my life...i didn't mean to say that sports is the only option to video games...

      --

      "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
    4. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      ...)...kids need to be more active, and i know that when i eventually have kids, i am planning on strongly regulated the amount of time that they spend laying video games...

      Dude, I hope so, because if your kids are inside "laying video games," then they have definitely spent way too much time with them.

    5. Re:kids today play too many video games... by yatest5 · · Score: 0, Flamebait

      As such I'm currently making the same salary as each of my parents who have been in thier jobs for 25+ years each. And I'm only 24.

      I've seen others who were the sports players and jocks working the counter at the local mini-mart. They are still single and still acting like they are in high school. I'm married with my first kid on it's way.


      All that time *not* playing sports with other kids as a child means that you didn't realise that saying things like this makes you sound like a pompous prick.

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    6. Re:kids today play too many video games... by puto · · Score: 1

      As a 32 year old(ancient) I was pretty much privy to the whol birth and existence of video games thing. I agree that kids spend too much time playing video games, but on the flipside at Blockbuster it is always the 20 somethings renting the games for the 2 day geekathons. As for computers in the old days. We had more fun with them because just getting them to do anything other than boot up was a challenge. WE hade to make our modem cable, hope that acoustic dialer did not get confused as a dog toy, and figure out how to get 40 bucks for that 10 pack of Verbatim floppies in the purple box. Before the internet we had users groups. I was in one when I was 15. We met in parks and drank beer, caused mischief, and occasionally talked about computers. Course I am from New Orleans and beer is assumed. Puto

      --
      The Revolution Will Not Be Televised
    7. Re:kids today play too many video games... by Binestar · · Score: 1

      Nah, I realize that that makes me sound as a "pompous prick." But, when not taken out of the context of my complete post, it's just a point I use that even those who *DO* spend thier time outside and doing things other than computers and games can end up in positions they do not enjoy.

      The main points of my post were:

      Basically what I'm getting at is that no matter what you do with your life, if it's what you really want, and you work at it and you are HAPPY

      and:

      As I was told by my parents, life is what you make of it. There is no one to blame but yourself if you find yourself in a place you are unhappy being.

      --
      Do you Gentoo!?
    8. Re:kids today play too many video games... by Scrameustache · · Score: 1

      instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...kids today spend to much time playing video games, and not enough time experiencing interactions with real people...

      Funny, I was inside with my best friend trying to get to world 8-4 of Mario, and when we ran out of lives we'd go out and ride our bikes and stuff.

      I really wonder about people who think that playing videogames makes you incapable of interacting with others. Most of my friends are people I play videogames with!
      Playing video games had me use my imagination (hey, the graphics back on the 8 bit consoles forced you to use your imagination! :) and had me interact with others in either a competitive or cooperative context.

      Ok, so one time me and my friend spent so much time playing tetris (the cool 2 at a time, race mode thingy on the ol' nintendo) that when we finaly got tired and went out for some air we both saw the sky being yellow...then we decided to spend the rest of the day out and put off tetris 'til the next day.

      The thing is, its obvious you shouldn't let your kids spend ALL their time on videogames, but if you let them spend all their times playing sports you end up with dumb jocks, all their time reading books, weak bookworms, all their time eating, fat kids, etc. anything in excess is bad.

      In short: video games are good, too much of them is bad, same with everything else.
      Strive for balance.

      --

      You can't take the sky from me...

    9. Re:kids today play too many video games... by Ionizor · · Score: 2, Interesting

      Myself, I spent a lot of time with my friends playing video games when I was younger. Since there were only 2 controllers (NES anyone?), you had to take turns and there was a lot of interaction with other kids when you didn't have a controller in your hands.

      If you go back even further, I remember playing Warlords on the Atari 2600 with my family probably once a month and playing games on the good ol' C64 with my aunts and uncles at my Grandparents house every Sunday.

      That's not to say I didn't go outside and play on my swing set with my friends (*nostalgia for the swing set*) but whether online or offline, practically my whole life with the exception of school has been one big game.

      Now I'm much more mature and I play Live Action Roleplaying games. Wait...

      --

      --
      Todd's Law: All things being equal, you lose!
    10. Re:kids today play too many video games... by Ionizor · · Score: 1

      Sorry but what kind of loser do you have to be to be 30 years old and play N64 for 8 hours a day 6 days a week?

      If what you've said here is accurate this guy slept, ate, and played video games. If you only take a break from doing one thing obsessively to eat and sleep, you have big problems no matter what that activity is.

      --

      --
      Todd's Law: All things being equal, you lose!
    11. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      http://www.careerbuilder.com/

      I'm sure you can find the information there if you are looking for a new career opportunity.

    12. Re:kids today play too many video games... by Binestar · · Score: 1

      Actually, there is a hotdog vender who makes some pretty good money who comes to the office during lunch time. I can only guess that it gives him enough money to live on, plus some.

      --
      Do you Gentoo!?
    13. Re:kids today play too many video games... by GTRacer · · Score: 2
      You sound like me...

      I'm 30, married with 2 kids and I've been a gamer since about 1980. I remember with much love the time I spent from, say, 1983 to 1986 on my C64 and Atari 130XE. I had a bunk bed and the computer was on the bottom bunk, closed in with a Transformers blanket.

      I came home from school at 3:30, got on-line (at 1200 baud) and stayed on until midnight. I took some breaks for friends and food, but this was my life as a junior higher with a computer.

      Now, I have a good-paying (for this market) job involving a little programming, web design and report/data analysis. I wouldn't be here today if it weren't for the 2600, NES, or C64... Of course, now I don't get 7 hours a day to play, but I do get about 2.

      GTRacer
      - The family that games together...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    14. Re:kids today play too many video games... by Yakko · · Score: 1
      You sound like my mother.

      And I'm a good 10yr older than you.

      Not that I disagree with you, or anything, but the main rub I have is the "sports" thing. I tried (and ended up hating) childhood classics like baseball and football. Any sport usually involved me being called a loser, or some crap like that. I'd've had no problem playing sports if everyone just treated it as a fun game.

      Video games can call you a "loser" and you can laugh, because it's funny that the computer flat-out says "YOU LOST"

      I grew up with the Atari 2600, and even tho I could play for hours on end, I didn't want to. Rogue family members saw to it that I was outside while they were inside.

      I didn't have the hardware as a kid, but now that I'm grown up, I have a genesis, a DC, a PS2, a IIgs, and a IIe, as well as emulated hardware on my laptop (an NES and a 2600 would complete the collection). So, I'm making up for it.

      Oh... and "beautiful summer day" is subjective. I'd think that "beautiful and "summer" would hold true in the north (or in the south if you're in the other hemisphere)... definitely not near the equator and/or in humid areas. That was the main reason I wanted to stay inside.

      But if I wanted kids, or somehow get conned into having offspring, I'd definitely make them go outside. I'd trust them to have sufficient imagination to think of things to do. I did when I was a kid and faced with the "go outside; I don't care what you do" thing from Mom.

      --

      --
      Me spell chucker work grate. Need grandma chicken.
    15. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      Yeah, video games are bad because they keep kids inside...and no one watched TV before Atari or Nintendo...

    16. Re:kids today play too many video games... by drsquare · · Score: 0, Flamebait

      You make several errors in your post.

      Firstly, you assume that you have a better life that someone else because you make more money. There is more to life than money. Quite a lot more. I for one would rather have an enjoyable, exciting life, out playing football, getting into fights and taking drugs, than be rich and sat at a computer all day like a miserable little nerd. I bet those people are much more down to earth, more exciting and more sociable than people who spend all day staring at a screen.

      Secondly, you assume you are superior because you are married. I notice you use the term 'still single'. That is an assumption that marriage is a goal everyone aims for, and is the be all and end all of relationships. That is an incorrect and rather narrow-minded assumption. You may be married, but how many relationships have you had? How many women have you laid? Being married at 24 is a terrible waste of a life. Think of all the hot, attractive women out there that you'll never get to sleep with. Think of all the women you'll never meet and be intimate with because you're married.

      I suspect the reason you have this attitude is merely envy. The sports players you see working at the supermarket have probably laid dozens of birds, all attractive, with large breasts etc, whilst all you have is a single woman you've had to lock yourself to in order to avoid losing. Maybe you realise that while they're out having fun, shagging loads of fit women, you're stuck at home with your wife and kids.

      There is more to life than being stuck in a bland, empty life with lots of money.

    17. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      wow, I am amazed you haven't been modded as a troll. A shallow one at that.

    18. Re:kids today play too many video games... by Tackhead · · Score: 2
      > > I've seen others who were the sports players and jocks working the counter at the local mini-mart. They are still single and still acting like they are in high school. I'm married with my first kid on it's way.
      >
      > All that time *not* playing sports with other kids as a child means that you didn't realise that saying things like this makes you sound like a pompous prick.

      The funniest part is my gut reaction to his post, which is this:

      "You poor bastard."

      Now it's my turn to be an even more pompous prick:

      I've also seen the jocks. But most aren't single. Remember how they always "got the girls"? Most of 'em married early and have already knocked out a kid or two by now. Because of that, they couldn't take the time off to go to college. Because of they didn't go to college, they work at Wal-Mart. And every day isn't like high school to them - it's a hard struggle to make ends meet. The pay sucks. They live day-to-day knowing that their boss can come down on them harder than their most-hated high school teacher ever did. They have no savings. Their kids will probably never make it to college, let alone through it.

      Me? I'm in arrogant bastard heaven. I'm out-earning my parents, I'm still single, and will never have kids. Guess what? I'm not much older than the original poster is, and I'm within striking distance of retirement. I get up, do some good work (modulo wasting my employer's time by posting to Slashdot!), come home, cook something wonderful, geek out at the computer, play some video games, listen to some music, read USENET, whack spammer nads, and call it a night.

      It ain't the jocks who are single and acting like they're still in high school. It's the geeks. And some of us love it. Because we've earned enough money to get away with being pompous pricks ;-)

    19. Re:kids today play too many video games... by binarytoaster · · Score: 1

      There is more to life than being stuck in a bland, empty life with lots of money.

      There's also more to life than lots of sex, you know... A point YOU fail to grasp.

      Maybe he found the woman he loved, the "One", as it were. He's supposed to ignore her and go after a bunch of other meaningless relationships? You seem to measure worth in terms of how much sex you can get. Personally, I think the life you describe is also quite bland - sex isn't the ONLY form of fulfillment.

      On the other hand, it IS the only reason we as a race exist (to reproduce) and all other actions are secondary to that goal. Doesn't mean that there's nothing else, though...

      Gawd, someone mod this idiot down... Preferably a female :P

    20. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      That is quite a shallow view. I'd rather be with one quality woman (and who's to say his wife isn't a little hottie herself) than a hundred cheap tramps. Believe me, I know both ways, because I've been there.

      Also, anyone who says that money doesn't make your life better has obviously not had much money. I'm sorry, but our society rotates around cold, hard cash, as material as that may sound. Money cannot directly buy happiness, but it can buy many things that make you happy, like peace of mind knowing you're OK for rent, bills, CD's, DVD's, vacations, clubs, charities, that new car, etc.. Here again, I've been on both sides and I can definately say that I am much happier with more money than less.

      You also assume that because one is married (don't get me wrong, I am very much against the idea, I prefer "life partner") he/she cannot still be intimate with someone else. For example, I had a long time girlfriend who happened to like girls as well. We'd sometimes go out and pick up young ladies from the clubs to come back home for our three or foursomes.

      It's sad that you think having a (I'm assuming) lovely wife and a beautiful child as being "stuck in a bland, empty life". From my experience, I was much less happy playing "bang the whore of the day" every night than I am having a stable girlfriend who I can develop feelings for and who does the same for me. Love is a great thing and I've found its not possible when your daily sex life consists of a string of booty calls or one night stands.

    21. Re:kids today play too many video games... by maxpublic · · Score: 1

      As I was told by my parents, life is what you make of it. There is no one to blame but yourself if you find yourself in a place you are unhappy being.

      And when I'm in Africa, face-to-face with children starving to death through no fault of their own or their parents, I say "hey! life is what you make of it! suck it up son! you wouldn't be starving if you just had a better attitude!"

      Life is what you make of it, plus one hellaciously huge dose of luck, good or bad. Regardless of what the Yuppies croon, sometimes shit happens and you're fucked no matter how righteous you are. That is how things really work.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    22. Re:kids today play too many video games... by i7dude · · Score: 1

      stuff like this really pisses me off...

      i'm 24, i'm single, i fly to different parts of the country to meet my friends and get pissed at verious clubs...i act like i'm still in high school/college...

      i was an all state football player in high school, i played sports all day growing up...loved being outside, and still do.

      i'm aslo a computer engineer, have a very good job, love computers, games, and hacking anything electronic...i'll play games for hours on end (sometimes) and love coming up with stupid little ideas for programs/projects to work on just to
      scratch my geek itch.

      some of my best friends are jocks, some of my best friends are hardcore geeks...you know what, they are all intriguing people and each bring something new and fun to the table...and when we all hang out, my jock friends and my geek friends get along famously...they dont think about eachother in terms of what they enjoy doing or who they were in high school, they have moved past that most people have...many people here havent...its sad really...the majority of poeple have a good balance of everthing in life...its sad to see people here stereotyping others in the same way that the rest of the world stereotypes them...sooner or later somebody is gonna have to be the bigger person...

      dude.

    23. Re:kids today play too many video games... by i7dude · · Score: 1

      i also cant spell for shit.

      dude.

    24. Re:kids today play too many video games... by Mr+Z · · Score: 2, Funny
      Ok, so one time me and my friend spent so much time playing tetris (the cool 2 at a time, race mode thingy on the ol' nintendo) day.

      Wow, you must've had the Tengen version (for NES), not Nintendo's version. I envy you.

      --Joe
    25. Re:kids today play too many video games... by norvillerogers02105 · · Score: 1

      It seems you make assumptions about what is good for children based on your own "common sense". This is a very daangerous thing to do. Maybe you could go and get a degree in developmental psychology or something like that. Then you could do some experiments and find out if what you think about children and video games is true. Without such data your assumptions seem unfounded, and kids are just as likely better off playing video games, and even maybe better off without the injuries one risks playing sports.

    26. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      It's too bad that all that time spent -not- playing video games wasn't used to improve your grammar instead.

    27. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      No fault of their parents? How about not having kids when you can't feed them? How will they stop having kids, you ask? I'm sure a solution can be found :-)

    28. Re:kids today play too many video games... by drsquare · · Score: 0

      Yes, there is more to sex. There is more to money too. That was the point I was trying to make. Sex was merely an example, but you managed to miss the whole point of the post by attacking a small part of it. But I suppose that's easier than actually considering the issues I raised.

      Maybe he did find the woman he loved. Or, more likely, he found one, and his inability to attract women meant he became quickly obsessed with her. She was probably one of the only women he would ever get, so he had to lock himself to her through fear of losing her.

      And no, my life isn't bland. Bland is shagging the same women day in, day out. His relationship is meaningless. He's only there because he can't get any others. A severe case of what I like to call 'one-itus'.

      As for your call to mod me down, I understand why you would think that. The way I think completely contradicts what you've been brough up to think, what you've been brainwashed by society into feeling. Of course, what I say threatens the credibility of your comforting fantasies, so modding my comment down and putting away where you can't see it is the only answer. We can't have people seeing it as it really is, can we?

    29. Re:kids today play too many video games... by drsquare · · Score: 0

      Yours is the unrealistic, comforting view. You think what you want to be true. I'd rather have hundreds of quality women, rather than having to settle for one mediocre one because I couldn't get any other.

      Your life may revolve around omney, but my doesn't. Physical possesions do not affect me. Having a 40" telly or a diamond-encrusted house doesn't interest me. Maybe I'm just more enlightened by you, but I can think of better means of happiness than a hundred-grand car with a gold interior. You may be happier with money, but I am far from unhappy with little. I have a great life. Money would be a convenience, nothing more.

      If you are married and you are intimate with someone else, then what is the point in being married? Surely an MLTR situation would be more preferable. You say you wouldn't want a load of 'whores', but then you contradict yourself by saying you have threesomes and foresomes. How are the women you shag better quality than mine? You may be such a poor quality seducer that you can only seduce 'whores', but I can do much better.

      You may think you have a lovely wife. So might I. I infact may sleep with her. Don't think that being married to a woman gives you a monopoly over her. I have laid several married women.

      Also, I don't shag 'whores'. I shag quality, attractive women. Your experience may lead you think that you can only 'whores' are into casual sex, then you have not been around very long. I know tons of women who on the surface may appear innocent and monogamous, but when the right man seduces them, they just can't get enough dick. What's with the word 'whore' anyway? It is such a derogatory term. In my experience, the only men who call women whores are the ones who can't get any, and are jealous of women getting more than they do.

      Finally, love is not a great thing. It is a mental weakness. It is illogical obsessing over a particular woman, even when there is nothing special about her at all. It is something to be avoided. It makes no sense to become obsessed over one woman, when there are many other women who are far more attractive, have far better personalities and have much more in common with you in the world.

      You call me shallow, but you are the one attacking me because my viewpoint happens to differ to yours, and because I see through the comforting fantasies that cover your eyes.

    30. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      I feel sorry for you.

      I didn't say that my life revolved around money, but it does enhance it. I'm generally a happy-go-lucky sort of person, no matter the financial situation. It is nice to know that you'll be able to pay for the roof over your head (or do you mooch off of others?), pay those unexpected medical expenses and buy those little things that don't have much of a functional purpose but just because you deserve it.

      BTW, I'm not married, nor will I ever be. That is not something that is within my belief structure. As for my girlfriend, there is no question about her loyalty to me, just as there is no question about my loyalty to her. In fact, its pretty funny when we go out and someone tries picking up on her. She's very terse and sometimes *I* even feel bad for the poor blokes. She does have male friends, as I have female friends but there is something there that you probably don't understand, trust. Our strong trust for each other has brought us together closer than either of us has ever been in previous relationships.

      As for the ex-girlfriend who was bisexual, we'd go to the same clubs that we normally did and sometimes run into the same group of young ladies. One night she approached me and asked *me* if it would be OK to bring her friend along. These weren't women that we just met and had sex with, we knew them. Seeing as she got as much pleasure out of those experiences as I did, at the time it was a mutual compromise.

      The way I see it, whores are women who you just met and are willing to give it up right then. If they'll do it for you, then chances are they'll do it for anyone else who approaches them. Do not fool yourself into believing this "right man" tripe. The right man is any man who isn't totally aloof or uptight. You make sound as though its some arduous process to seduce an already oversexed woman when in fact its so much easier to do that than work on a real relationship. Also, when I say "whore" I speak of any "loose" woman. This can be anything from the girl who gave every guy in the club a blowjob out back to the punk girls to the quiet/shy looking ones to the rich ones who drive next years BWM.

      As contrast, when I met my girlfriend, one of the signs that I saw is that she's not out there to sleep with someone she doesn't know. Neither of us have any family and so we became fast friends and started hanging out with each other as close buddies for about a month before we knew that we were meant for each other. The rest is history. We've been together for 4 years now and things are better than ever. I never tire of waking up next to her gorgeous form or staring at her beautiful face. When we go out, all of the other young ladies just seem to melt away when I look at my sweetheart. I have yet to meet anyone with such a great personality, nor have I ever seen anyone who looks as stunning as her. Sorry to tell you this, but I've already got the best looking girl in the world.

    31. Re:kids today play too many video games... by drsquare · · Score: 0

      If you think like that, then ALL women are whores. Any woman is capable of shagging someone they've just met. Just because you and everyone you know are terrible at seducing women doesn't mean the rest of us are. Also, you have not got the best looking girl in the world. You have got the one that you are so obsessed over that your have drastically over-valued.

      And as for your girlfriend's loyalty: don't count on it. Believe me, I've shagged plenty of women who, as far as they're boyfriends are concerned, are monogamous and loyal. Your obsessive one-itus is closing your eyes to the harsh reality.

    32. Re:kids today play too many video games... by Anonymous Coward · · Score: 0

      You have no idea what you're talking about. Any woman is capable of sleeping with someone they just met, but not all of them do. It has nothing to do with what you say to them, it has everything to do with their own self-respect. I know plenty of women that I can guarantee you would not be able to woo, because they are all self-confident and are smarter than you think. If you think that some women cannot see right through your act, then you are simply ignorant (Either that, or maybe only tramps live in your town?).

      Like I said I've been there, done that. Lets just say I grew out of that phase and I don't want to go back. I am very happy in my current situation with my lovely girlfriend.

      The real reason that most people cheat on their SO is due to jealousy. If you are one of those people who must know where your girlfriend is at all times, question her mercilessly and become jealous if she speaks to anyone else, then its highly possible that she will cheat on you. Trust and communication is the key to a successful relationship, such as mine. I have no worries about her loyalties. Have you ever sought help for your paranoia?

      It would seem that you're the one with a severe case of tunnel vision. It's quite narrow minded to imagine all women as dumb, shallow sexpots. I have lived both lifestyles, so I speak from experience.

      Perhaps you're just afraid of the responsibility? Or maybe you're afraid to get close to someone (did you lose someone close to you when you were younger)?

  16. 1962 or one year older? by hcdejong · · Score: 2, Interesting

    Googling for Spacewars turns up several results that say the game is from 1961, not '62. Is The Times Wrong?

  17. Download your Spacewars by Sarin · · Score: 2, Informative

    How to celebrate it more than to actually mass-play Spacewars?

    "A DEC PDP1 emulator running the original version of Spacewar! is online Here"

  18. Ach! by merz · · Score: 5, Funny

    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! [holds them up] I got it from "Space Invaders" in 1977. Wiggum: Aw, yeah. That was a pretty addictive video game. Willy: [surprised] Video game?

  19. Just like there was no cancer before cigarettes by Binx+Bolling · · Score: 1

    doh

    1. Re:Just like there was no cancer before cigarettes by Arsewiper · · Score: 1
      IM-less-than-HO that's a tad ignorant. Violence is a product of misdirected anger. Anger is an emotion and therefore natural (not bad or evil). If you suppress anger it will come out in distorted ways whereas if you experience feeelings of anger when appropriate and own them it is unlikely to lead to violence. If, like kids who cannot be angry back at the source (usually their parents), you are left with residual anger it is better to find harmless outlets such as sport or video games to vent that anger. or you will bottle it up and end up taking it out on your own kids or other people. Whoa... I'm not ranting - just typing fast.

      Cancer is a disease - and cigarettes help it along.

    2. Re:Just like there was no cancer before cigarettes by Anonymous Coward · · Score: 0

      IM-less-than-HO that's a tad ignorant.

      I don't think the poster was trying to prove that video games cause violence, merely trying to disprove CmdrTaco's strawman argument against it.

  20. Puts stuff in perspective by Chardish · · Score: 2, Insightful

    And I thought I was old-school cause the first game I ever played was Combat for the Atari 2600...stuff like this really puts your position as a gamer in perspective. Wow.

    Let me ask you this...

    Has the RPG really evolved beyond Ultima? Has the shooter really evolved beyond Galaxian? Has the puzzle really evolved beyond Tetris, or the simulation beyond SimCity?

    Games may have changed in their outward appearance, but at their heart, they're all essentially the same.

    -Evan

    1. Re:Puts stuff in perspective by Anonymous Coward · · Score: 0

      I remember when the first arcade game came out. PONG. people were all over it. and then I was one of the first to play Space invaders.. (The guy carting it in the arcade gave me 4 free credits on it... he was a cool guy.)

      There are many many of us that have been video gaming way before you were even born. the 2600 came late to the video game scene.. I remember when it was first announced.

      Me? never owned a 2600... (played my friends) I bought an altair-8080 second hand from a guy who had no clue what it was for $250.00 (Alot for a 15 year old kid with a paper-route) and kifed myself a keathkit video terminal kit from a going-out of business sale for $15.00 (the lady said that the TV i was buying didnt work)

      IN fact.. before I ever owned a IBM computer I had a Cromemco mini-computer (used) probably why I love unix and it is super easy for me... I was never tainted by DOS in my early years.

  21. A bit if an exaggeration by TrollMan+5000 · · Score: 4, Insightful

    It's very interesting to consider how quickly the popularity of video games grew,

    Wasn't it Pong, developed around 1973 that really launched the popularity of video games? The first 20 years seemed to be an expansion of a glacial sort.

    1. Re:A bit if an exaggeration by Registered+Coward+v2 · · Score: 2

      I guess it depends on what you mena by launching...

      Pong was the first video game that got widespread distrobution in arcades, bars, malls, etc - which exposed people to a new gaming experience. Bushnell's earlier game, Computer Space (?), with its weird fiberglass case, while earlier, didn't get as much distribution. (Although one of teh arcades at Ohio State had one, and sucked many of my quarters).

      Spacewar, otoh, required access to a crt and a copy of teh deck to run it. We had a version that ran on an IBM mainfranme (370?) that you could use to run teh ganme - as long as you didn't get caught by the system operator - after all, computers were SERIOUS tools, far too IMPORTANT to waste precious CPU time on games. Star Trek was another popular game - that could be played on teletypes or screens. It used an 8x8 matrix and ASCII graphics, but was fun none the less. Again, you had to avoid be caught by the "games police" who would even go to remote terminals to catch students playing games (although the advent of dial up access, even pre-PC days helped, for those lucky enough to have a modem and display terminal). Once we discovered that even a penny in an account would let you log in and play until you disconnected, we started marathon trek sessions with rotating players. It was also kind of net to log on afterward and see your account balance was $-10,514.34.

      I'd say Spacewar and Star Trek were very influential in creating interest in video games, while Pong brought them to the masses.

      --
      I'm a consultant - I convert gibberish into cash-flow.
  22. NYT article without the reg. screen by thesolo · · Score: 3, Informative
  23. The first? by glh · · Score: 0, Redundant

    I thought Pong was the first video game ever created.

    1. Re:The first? by uweber · · Score: 1

      Yes and no. IIRC pong was the first home video game but spacewars was the first arcade video game.

      --
      --Ulrich
      On no accounts allow a Vogon to read poetry at you
    2. Re:The first? by pydron · · Score: 2, Informative

      Actually the first video game was a tennis game created by Willy Higinbotham at Brookhaven National Laboratory. It used an oscilloscope for the graphics output. Go here for a timeline on video games.

      - pydron

    3. Re:The first? by Ahchay · · Score: 2, Informative

      You're very confused... A quick timeline of the _most_ significant early games;

      Tennis for Two - 1958
      SpaceWar! - 1961/62
      Magnavox Oddessey - 1968
      Computer Space (Arcade Version of SpaceWar) - 1971
      Pong - 1972
      Atari Home Pong - 1974
      Space Invaders - 1977

      Apologies if I disremember some of the dates (can't quite remember when the Oddessey & arcade Pong units came out and I can't be bothered to go and look them up)

      Cheers
      Chris

  24. Text of NYTimes Article, for you non-register-ers by spaten-optimator · · Score: 0, Redundant

    February 28, 2002
    A Long Time Ago, in a Lab Far Away . . .
    By JOHN MARKOFF

    STEVE RUSSELL sat in a darkened movie theater recently watching the army of credits roll by after a computer-animated Hollywood blockbuster.

    There was a time, he recalls thinking, when a cutting-edge computer-generated fantasy could be conceived, written, tested and packaged for distribution in a few months, just through the part-time efforts of a small group of friends.

    To be precise, that time was 40 years ago this month, with the result played out on a computer screen at the Massachusetts Institute of Technology. Two tiny spaceships were locked in mortal combat as they swung around a simulated sun. The duel was called Spacewar.

    Designed by a small group of pioneering computer programmers led by Mr. Russell, it was the world's first video game. It was an early hint that a powerful new entertainment medium was on the horizon, one that would ultimately bond Silicon Valley to Hollywood. Perhaps most significantly, Spacewar demonstrated that sheer fun would become a driving force underlying progress in computing technology.

    Over the years it played a crucial role in inspiring the creators of companies like Apple and Atari, said Henry Lowood, the curator of Stanford University's collections on the history of science and technology. "It set off a chain of events that created companies and led to a whole idea of what Silicon Valley would be," he said.

    It certainly established at least one stereotype of the high-tech age: a few frenzied geeks in their 20's obsessively laboring after-hours in a computer lab on a creation that combined play and programming.

    But the premise of Spacewar seemed to reflect the specific preoccupations of that time in the early 1960's. It was completed the same month that John Glenn made the nation's first manned orbital flight. And the cold war was at its most perilous stage: the Berlin Wall had just gone up, and the Cuban missile crisis would soon follow.

    Now those 20-something geeks are near or past retirement age. Unlike more recent generations of computing and Internet pioneers, Spacewar's six programmers did not find fortune from their invention. Their achievement has made them legends only within the fraternity of the world's original computer hackers.

    "The only money I made from Spacewar was as a consultant for lawsuits in the video game industry in the 1970's," said one of the game's creators, Alan Kotok. "I have all this fame, but it's in a very narrow circle."

    Mr. Kotok and the other members of the original team all remained part of that circle, pursuing careers in computers. Several became hardware designers, several went on to write software, one became a professor and one joined the secretive National Security Agency.

    Their early creation is now a museum piece -- literally -- reflecting the software principles and programming culture of its era.

    Designed to take advantage of the Digital Equipment Corporation's brand-new PDP-1 minicomputer and the advent of a cathode- ray display screen, Spacewar was written before software was patented, and the original programmers' instructions were shared and freely modified by a small group of software designers.

    Introduced some months later at Decus, which was then a Digital Equipment Corporation users' group, Spacewar immediately attracted a cult following. It became so addictive that at the M.I.T. laboratory where it was designed, play was soon banned except during lunchtime and after working hours.

    Spacewar was the original "twitch" game, requiring lightning reflexes. Each player used keyboard controls or a joystick to maneuver a tiny ship capable of firing a stream of torpedoes as it slid across the screen. Before long a "hyperspace" option was added so that a player could make his ship vanish and reappear at a random place on the screen, avoiding certain death.

    Stewart Brand, founder of The Whole Earth Catalog, saw the game played by young hackers at Stanford's computer center in the early 1960's. "They were absolutely out of their bodies, like they were in another world," he recalled. "Once you experienced this, nothing else would do. This was beyond psychedelics. It impressed the heck out of me."

    In fact, though they came to be known for their hours in front of a computer screen, the game's creators initially met through M.I.T.'s hiking club. The group was led by Mr. Russell, known as Slug, and Martin Graetz, known as Shag, both devoted science fiction fans who wondered why better science fiction movies weren't being made.

    Another contributor, Peter Samson, then a 21-year old undergraduate studying engineering at M.I.T., added a crucial component called "expensive planetarium," an accurate scrolling star field that portrayed the night sky over Cambridge.

    Spacewar began in January 1962 as a simple object-in-motion program, Mr. Graetz said, and by February had become a rudimentary game, including two ships, a supply of fuel and a store of torpedoes.

    Both Mr. Russell and Mr. Kotok said it was never their intent to create a new digital entertainment medium. After the new Digital Equipment computer with its display was installed in late 1961, the group simply began thinking about what might be the best way to demonstrate the power of the new machine and hit on the idea of a graphical simulation of a battle between two spaceships.

    Spacewar was an obvious choice, but no one in the group sensed what impact the program would have over a decade and a half of popularity.

    "One of the things that drew me to the project was that here you could do interaction and painless education and demonstration, and it was engaging," said Mr. Russell, who was 24 at the time.

    After agreeing to be the project's lead programmer, Mr. Russell said he procrastinated until Mr. Kotok drove to Digital Equipment and returned with a paper tape containing necessary math subroutines. Mr. Russell set to work by entering code on a Flexowriter, a typewriter device that translated commands into holes punched in paper tape.

    Perhaps the most impressive feat was that Spacewar worked at all. The processor for the PDP-1 minicomputer ran at about 100,000 instructions per second, snail-like in comparison with the speed of today's fastest microprocessors, which exceed two billion instructions per second.

    Moreover, the computer, which was built from discrete transistors, had to make the most of about nine kilobytes of random access memory, unfathomably little compared with the RAM of today's desktop machines, which can boast as much as one gigabyte -- a million kilobytes.

    "Each new game tends to push the state of the art," said Richard F. Rashid, who heads research at Microsoft. "They stretch the machine as far as you can stretch it."

    Moreover, the Spacewar program became an integral part of a spreading hackers' culture as it was carried on punched paper tape to the dozen or so research centers and universities that had the early PDP minicomputer.

    "What I was most pleased with was that a number of people saw Spacewar and went off and said, `I can do that' and then implemented their version on another system without looking at the source code," Mr. Russell said.

    One of those inspired by the game was Nolan Bushnell, who went on to found the Atari Corporation. He was first seized by the idea of commercializing video game technology when he came across a version of Spacewar while a graduate student in engineering at the University of Utah.

    In 1971 he introduced an arcade version of Spacewar called Computer Space, which was a commercial flop. Mr. Bushnell kept at it, though, and soon introduced the more successful Pong.

    The game also made an impression on two other entrepreneurs-to-be, Steve Jobs and Steve Wozniak, the founders of Apple Computer, who as teenagers would ride their bicycles to Stanford's artificial intelligence lab, where the game was frequently played.

    But credit for the first commercial video game actually goes to Bill Pitts, a Stanford graduate who with a high school friend, Hugh Tuck, installed Galaxy Game, a coin- operated version of Spacewar, in Stanford's student union several months before Mr. Bushnell introduced Computer Space.

    It became a huge hit and was played by students for more than six years, allowing Mr. Pitts to pay back the $60,000 he had invested in the project. Today his version of Spacewar is in the collection of the Computer Museum History Center in Mountain View, Calif.

    For his part, Mr. Russell, now 64, is only an occasional gamer. He visits arcades to keep up with video game technology and spends a couple of hours a month playing at his own PC. But his tastes, like the times, have changed. Now it is solitaire, not spaceships, that keeps him coming back.
    --

    NOTE: This article remains the property of the New York Times. I'm posting it here because forcing people to do a free-register to read your content is asinine.

    --

    --
    Disclaimer: The above statement probably includes half-truths, because real truth is too complicated.
  25. pong shockwave flash.... by Hadlock · · Score: 2

    according to this article, the creator of spacewar also wrote pong in 1970.....there's got to be a million copies/versions of pong out there for every platform avalible. including shockwave.

    i'm not sure if you'd even need shockwave to emulate this, but is there some sort of a shockwave/consolve version of this game "spacewar"? the article speaks of an arcade version, is there a MAME rom of this? this seems interesting enough to relive. i'd count spacewar as "abandonware" ;-)

    --
    moox. for a new generation.
    1. Re:pong shockwave flash.... by slim · · Score: 2

      according to this article, the creator of spacewar also wrote pong in 1970.....there's got to be a million copies/versions of pong out there for every platform avalible. including shockwave.

      There certainly are. But one interesting thing about Pong is that it was an analogue circuit, not a digital computer, so to "emulate" it you'd need to model the electronics, rather than simply (hah!) translate an instruction set as you would when emulating a computer.

      I don't know of any Pong simulators, only clones.

  26. Typical /. reader's angle by noz · · Score: 1, Redundant

    "Oh, and I had a great version of spacewars that I used to play on a portable PC (Compaq with like a 5 inch green screen and a wopping 4 mhz!) when I was short. I loved that game.

    "But can it run Linux?"

    1. Re:Typical /. reader's angle by eli867 · · Score: 1

      I had that same Compaq!
      Linux? I remember the day I loaded windows 3.0 on it.

      It was really more of a "luggable" than a "portable," though. It was from the It-has-a-handle-therefore-it's-portable school of thought, I guess.

  27. spacewar links ahoy by kisrael · · Score: 5, Informative

    Spacewar! is one of the grand-daddies of modern videogames, and a much deeper deathmatch than Pong. (I was amazed at how developed its deathmatch became when I read this old Rolling Stones article.) Written by MIT Hackers who were inspired by the space opera Fiction of E.E. "Doc" Smith. Someone has an the original game running on a PDP-1 emulator. There's a decent funny introduction at classicgaming.com and a more comprehensive set of Spacewar! links as well. (Possibly the most obvious sequal to Spacewar! was the brilliant Star Control series. The first game added 12 new types of ships, each with 2 unique weapons systems, and the second created a whole universe to support it. Brilliant, brilliant stuff.)

    from my blog at kisrael.com

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:spacewar links ahoy by guinsu · · Score: 2

      Ahh starcon, I spent SO much time in high school on that game. I hope someone does another version of it someday, though it would have to be done in 2d.

    2. Re:spacewar links ahoy by TotallyUseless · · Score: 1

      that rolling stone article you posted the link to was great... gives a good glimpse of what the first gamers were like. "These are heads, most of them. Half or more of computer science is heads." I really get a kick out of that line in particular.

      --

      Time for some tasty Shiner Bock!
    3. Re:spacewar links ahoy by Dan+Crash · · Score: 2

      That Rolling Stone article is fantastic. I like the Alan Kay quote near the end where he says that most of computer science can be mastered in just one year. An eerily clarvoyant piece.

      --
      He who refuses to do arithmetic is doomed to talk nonsense.
    4. Re:spacewar links ahoy by rapett0 · · Score: 1

      You do know there are many many many Star Control clones out there, including a few with network play. SC RULZ!

    5. Re:spacewar links ahoy by SuiteSisterMary · · Score: 2

      I just bought a copy of Star Control 2 yesterday, from Accolade's online store; instant download. Check out http://www.star-control.com. Works great on my Toshiba laptop; it's wonderful to see a game designed for a 286 able to run on a P3 500. And the soundblaster emulation on the sound card works perfectly!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:spacewar links ahoy by Anonymous Coward · · Score: 0

      Umm, Star Control 2 will not run on a 286, or at least not well. I remember my friend's 386SX-16 could barely run it at an acceptable speed.

      As for running it on the P3-500, I take it you haven't tacked on the /frenzy parameter. I used to play it like that on a 486DX2-66 and it ran super fast.

    7. Re:spacewar links ahoy by SuiteSisterMary · · Score: 2

      No, no frenzy. I like being able to see the sprites.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  28. Favorite old video games by Alien54 · · Score: 2
    I remember an old tank shot them up that was a cocktail table kind of game. It was great for bars because you could put your beers down on the table top while you tried to chase your opponent around in a maze that you viewed from over head.

    All very low rez, but very cool. The head to head face to face competition with your opponent was particularly addictive. someone should do a higher rez version of this.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:Favorite old video games by Lumpy · · Score: 1

      There is...

      it's called BZflag and is the best tank - kill everyone you can game ever made.

      oh and it's free, runs on everything but a MAC, and you can get it's sourcecode.

      bzflag.sourceforge.net -- go get it. it's fun.

      --
      Do not look at laser with remaining good eye.
    2. Re:Favorite old video games by Alien54 · · Score: 2
      The game i recall had an overhead feel like pacman, but it was tanks, etc with a more open maze with some areas with long lines of sight.

      In a way that was better because everyone could see where everyone was from the start. No hiding possible at all. Merely a matter of taste, but it provided a lot of fun.

      --
      "It is a greater offense to steal men's labor, than their clothes"
  29. Not the First Video Game by Anonymous Coward · · Score: 2, Informative

    The first video game, as in the first known usage of a computer and video to play a game, was actually built by Willy Higinbotham in 1958.

    See the link for the whole (fascinating) story - this man gave people the IDEA and the implementation for video games - it's time that he got his due share in video game history.

    http://www.pong-story.com/thefirst.htm

  30. Earlier Then 1952 by Aknaton · · Score: 1

    >Unfortunately, there was no violence
    >before 1952, because we all know that
    >violence is caused by video games.

    I think that you are wrong about that. EC Comics was driven out of business because they were charged with having the very same effect on children with their science fiction and horror comics.

    Basically, there has always been assholes out there trying to control what other people can read and do.

  31. Agreed by .sig · · Score: 1

    I remember when I was growing up (a long long time ago...) when the Atari 2600 was released, and later the original NES. If it had been up to me, I probably would have been sitting at the TV all day long playing games; however, my parents wouldn't go for that. (Maybe they knew I needed to get outside occasionally, or maybe they just wanted to get rid of me for a few hours)

    Anyway, I feel that was the best thing they could have done. I'll be the first one to testify as to how addicting video games can be, which is why even now I can rarely play a game for more than an hour or so without forcing myself to get up and walk around for a bit to detach. There's nothing wrong with getting into a game, but getting so involved that you don't get out and do other things is not good for you.

    --
    -Space for rent
  32. Games with endings by Carnivore24 · · Score: 1

    One of the main events IMO was when games like Zelda, Dragon Warrior, and Final Fantasy came out. Most of the games before these were mainly score breakers. You played and played for hours to see if you could get the highest score or get to the last level. Games like Final Fantasy added a broad story element to the game and when you beat the game it finished the story. Ahhh thank god for RPGS. :)

    1. Re:Games with endings by Drew+N. · · Score: 1

      I completely agree. before those. games had story lines like... umm... I don't think that they had story lines.

    2. Re:Games with endings by Anonymous Coward · · Score: 0

      Story lines were the first step towards a marginalization of gaming. It's sad to say, but once the story element was added, a focus on graphics and audio content became more central theme than enjoyable, addictive gameplay. I remember when fun games required twitch reflexes and coordination, maybe a little strategy planning, and some friends to hang around and want access to the machine. Now it's all drawn out and boring. Gauntlet was the consumate gamer's RPG. :-)

    3. Re:Games with endings by Anonymous Coward · · Score: 0

      You've got to be kidding. Gauntlet sucks ass, even when it came out. It was all mindless running through ghosts and shit that was geared towards making you pump every last quarter into the machine.

      Robotron and Smash TV were much better games that ran along the same lines. Both of those required much more "twitch" because you would actually die if you were hit, as opposed to just taking damage on your ever dindling health "meter" that could be rejuvenated at any time by putting in more quarters.

    4. Re:Games with endings by Anonymous Coward · · Score: 0

      Ever heard of Adventure? Zork? Rogue?

  33. Or here by Anonymous Coward · · Score: 0

    STEVE RUSSELL sat in a darkened movie theater recently watching the army of credits roll by after a computer-animated Hollywood blockbuster.

    There was a time, he recalls thinking, when a cutting-edge computer-generated fantasy could be conceived, written, tested and packaged for distribution in a few months, just through the part-time efforts of a small group of friends.

    To be precise, that time was 40 years ago this month, with the result played out on a computer screen at the Massachusetts Institute of Technology. Two tiny spaceships were locked in mortal combat as they swung around a simulated sun. The duel was called Spacewar.

    Designed by a small group of pioneering computer programmers led by Mr. Russell, it was the world's first video game. It was an early hint that a powerful new entertainment medium was on the horizon, one that would ultimately bond Silicon Valley to Hollywood. Perhaps most significantly, Spacewar demonstrated that sheer fun would become a driving force underlying progress in computing technology.

    Over the years it played a crucial role in inspiring the creators of companies like Apple and Atari, said Henry Lowood, the curator of Stanford University's collections on the history of science and technology. "It set off a chain of events that created companies and led to a whole idea of what Silicon Valley would be," he said.

    It certainly established at least one stereotype of the high-tech age: a few frenzied geeks in their 20's obsessively laboring after-hours in a computer lab on a creation that combined play and programming.

    But the premise of Spacewar seemed to reflect the specific preoccupations of that time in the early 1960's. It was completed the same month that John Glenn made the nation's first manned orbital flight. And the cold war was at its most perilous stage: the Berlin Wall had just gone up, and the Cuban missile crisis would soon follow.

    Now those 20-something geeks are near or past retirement age. Unlike more recent generations of computing and Internet pioneers, Spacewar's six programmers did not find fortune from their invention. Their achievement has made them legends only within the fraternity of the world's original computer hackers.

    "The only money I made from Spacewar was as a consultant for lawsuits in the video game industry in the 1970's," said one of the game's creators, Alan Kotok. "I have all this fame, but it's in a very narrow circle."

    Mr. Kotok and the other members of the original team all remained part of that circle, pursuing careers in computers. Several became hardware designers, several went on to write software, one became a professor and one joined the secretive National Security Agency.

    Their early creation is now a museum piece -- literally -- reflecting the software principles and programming culture of its era.

    Designed to take advantage of the Digital Equipment Corporation's brand-new PDP-1 minicomputer and the advent of a cathode- ray display screen, Spacewar was written before software was patented, and the original programmers' instructions were shared and freely modified by a small group of software designers.

    Introduced some months later at Decus, which was then a Digital Equipment Corporation users' group, Spacewar immediately attracted a cult following. It became so addictive that at the M.I.T. laboratory where it was designed, play was soon banned except during lunchtime and after working hours.

    Spacewar was the original "twitch" game, requiring lightning reflexes. Each player used keyboard controls or a joystick to maneuver a tiny ship capable of firing a stream of torpedoes as it slid across the screen. Before long a "hyperspace" option was added so that a player could make his ship vanish and reappear at a random place on the screen, avoiding certain death.

    Stewart Brand, founder of The Whole Earth Catalog, saw the game played by young hackers at Stanford's computer center in the early 1960's. "They were absolutely out of their bodies, like they were in another world," he recalled. "Once you experienced this, nothing else would do. This was beyond psychedelics. It impressed the heck out of me."

    In fact, though they came to be known for their hours in front of a computer screen, the game's creators initially met through M.I.T.'s hiking club. The group was led by Mr. Russell, known as Slug, and Martin Graetz, known as Shag, both devoted science fiction fans who wondered why better science fiction movies weren't being made.

    Another contributor, Peter Samson, then a 21-year old undergraduate studying engineering at M.I.T., added a crucial component called "expensive planetarium," an accurate scrolling star field that portrayed the night sky over Cambridge.

    Spacewar began in January 1962 as a simple object-in-motion program, Mr. Graetz said, and by February had become a rudimentary game, including two ships, a supply of fuel and a store of torpedoes.

    Both Mr. Russell and Mr. Kotok said it was never their intent to create a new digital entertainment medium. After the new Digital Equipment computer with its display was installed in late 1961, the group simply began thinking about what might be the best way to demonstrate the power of the new machine and hit on the idea of a graphical simulation of a battle between two spaceships.

    Spacewar was an obvious choice, but no one in the group sensed what impact the program would have over a decade and a half of popularity.

    "One of the things that drew me to the project was that here you could do interaction and painless education and demonstration, and it was engaging," said Mr. Russell, who was 24 at the time.

    After agreeing to be the project's lead programmer, Mr. Russell said he procrastinated until Mr. Kotok drove to Digital Equipment and returned with a paper tape containing necessary math subroutines. Mr. Russell set to work by entering code on a Flexowriter, a typewriter device that translated commands into holes punched in paper tape.

    Perhaps the most impressive feat was that Spacewar worked at all. The processor for the PDP-1 minicomputer ran at about 100,000 instructions per second, snail-like in comparison with the speed of today's fastest microprocessors, which exceed two billion instructions per second.

    Moreover, the computer, which was built from discrete transistors, had to make the most of about nine kilobytes of random access memory, unfathomably little compared with the RAM of today's desktop machines, which can boast as much as one gigabyte -- a million kilobytes.

    "Each new game tends to push the state of the art," said Richard F. Rashid, who heads research at Microsoft. "They stretch the machine as far as you can stretch it."

    Moreover, the Spacewar program became an integral part of a spreading hackers' culture as it was carried on punched paper tape to the dozen or so research centers and universities that had the early PDP minicomputer.

    "What I was most pleased with was that a number of people saw Spacewar and went off and said, `I can do that' and then implemented their version on another system without looking at the source code," Mr. Russell said.

    One of those inspired by the game was Nolan Bushnell, who went on to found the Atari Corporation. He was first seized by the idea of commercializing video game technology when he came across a version of Spacewar while a graduate student in engineering at the University of Utah.

    In 1971 he introduced an arcade version of Spacewar called Computer Space, which was a commercial flop. Mr. Bushnell kept at it, though, and soon introduced the more successful Pong.

    The game also made an impression on two other entrepreneurs-to-be, Steve Jobs and Steve Wozniak, the founders of Apple Computer, who as teenagers would ride their bicycles to Stanford's artificial intelligence lab, where the game was frequently played.

    But credit for the first commercial video game actually goes to Bill Pitts, a Stanford graduate who with a high school friend, Hugh Tuck, installed Galaxy Game, a coin- operated version of Spacewar, in Stanford's student union several months before Mr. Bushnell introduced Computer Space.

    It became a huge hit and was played by students for more than six years, allowing Mr. Pitts to pay back the $60,000 he had invested in the project. Today his version of Spacewar is in the collection of the Computer Museum History Center in Mountain View, Calif.

    For his part, Mr. Russell, now 64, is only an occasional gamer. He visits arcades to keep up with video game technology and spends a couple of hours a month playing at his own PC. But his tastes, like the times, have changed. Now it is solitaire, not spaceships, that keeps him coming back.

    Please try to keep posts on topic.
    Try to reply to other people comments instead of starting new threads.
    Read other people's messages before posting your own to avoid simply duplicating what has already been said.
    Use a clear subject that describes what your message is about.
    Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page) Please try to keep posts on topic.
    Try to reply to other people comments instead of starting new threads.
    Read other people's messages before posting your own to avoid simply duplicating what has already been said.
    Use a clear subject that describes what your message is about.
    Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page) Please try to keep posts on topic.
    Try to reply to other people comments instead of starting new threads.
    Read other people's messages before posting your own to avoid simply duplicating what has already been said.
    Use a clear subject that describes what your message is about.
    Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page)

  34. WRONG! You forgot other Genres, and know little by Anonymous Coward · · Score: 0

    WRONG! You forgot other Genres, and know little.

    THERE ARE other unique fresh game concepts every year.

    I will admit that on Sega Dreamcast and Sony PS2 you can place all games into a few crowded well defined categories.

    Of the over 400 Dreamcast games and over 200 PS2 games many are :

    First Person Shooter (with or without plot)

    Racing (car, boat, snowmobile, etc)

    Puzzle oriented, 2d, scrollers, etc

    RPG, Puzzle RPG

    Fishing simulation (there are 4 fishing games for Dreamcast)

    spectator sports simulations (countless)

    Simulation: Skate parks (many)

    Simulation: Billiards (some)

    Simulation: Casinos and gambling (some)

    Trivia Games

    Video arcade games (with multiplayer online options sometimes)

    (actually large numbers of Dreamcast games let not only 4 local players compete but link to internet gaming sites)

    Thats about it for categories...

    but here is where you are so wrong......

    There are amazing new puzzle-action-music games that can not be categorized easily.

    Rez is an example.

    Dreamcast.ign.com has hundreds of reviews, alphabetized. I bet they reviewed it.

    I had to play many games before I stumbled on Rez but basically you enhance musical dance mixes by your rapid movements through psychedelic space full of objects to touch or group, level to level.

    Also there are life-pet-simulators that use human voice to teach a growing animal to communicate and thrive (Seaman) its hosted by Leonard Nimoy no less. Try to categorize THAT!

    Or play "Wetrix+" A terraforming game that is actually a two person puzzle game mostly arcade leaning.

    Geez... you are so wrong to stop imagining. You are just a tired aging man. I played all these hundreds of games. Did you! And I have been playing computer video games ever since my first apple in 1979, and Fairchild years before.

    But I do admit that all 400 games on dreamcast can be rigidly categorized into well defined groups except a few fresh ideas. Its those fresh ideas that make gaming all worthwhile.

  35. Star Control Online (Alpha-2.0) by Lumin+Inverse · · Score: 1

    http://www.sourceforge.net/projects/lumingl

    Most recently, I've done a Linux port of it, though the windows version is currently much better.

    Enjoy : )

    -Luminescent

    1. Re:Star Control Online (Alpha-2.0) by F34nor · · Score: 1

      Ahhhh. Starcon greatest of the video games. All the plot depth of a David Brin novell, all the playability of Quake multi-player.

      Nothing better has been made since except maybe GTA.

      I have been pestering my programing frieds for this FOR YEARS...

      Thank you.

  36. Voxels have already been used by ninjaMog · · Score: 1

    Voxels were used a few years ago in the game Outcast Rather funky looking for it's time it was too.

    1. Re:Voxels have already been used by Anonymous Coward · · Score: 0

      Outcast was a great game. Some objects looked quite blocky (ie. textures on characters, stairs when viewed diagonally), but it had some fantastic looking landscapes and one of the best water effects in a video game so far.

  37. karmath by scorcherer · · Score: 2

    50 + 1 - 1 = 49

    --

    --
    The Cap is nigh. Time to get a fresh new account.

  38. Re: Eh, sports are overrated too..... by King_TJ · · Score: 2

    Just to play devil's advocate for a minute....
    I, too, grew up in what seems to be the last generation before video games became such a "staple item" of childhood.

    I never did enjoy competitive sports though, and constantly fought pressure from both peers and teachers to play them. Until the end of high-school (and even in college, to an extent), I constantly witnessed favoritism towards those who were good at sports, and saw schools much more concerned with the quality of their sports teams than about the quality of their education.

    While it doesn't hurt to tell your kids to "get outside" once in a while, when it's a nice day and they're wasting it all indoors, I also don't think it's necessarily a bad thing that you don't see "leagues of 10+ teams" like you used to.

    Maybe kids are finally a little more free to choose their own interests, and to develop their minds outside of the classroom? Only a select few of those who excel at sports in school ever get to make a living from it later. By contrast, how many will find an interest in gaming (and by extension, computers) useful for a future career?

  39. It's OK for you... by Urthpaw · · Score: 2, Funny

    (Lots of idiotic assumptions below)

    Sure, it's fine for you Americans to yell at your kids to get them to go outside... But have you ever tried making a Tree Fort in -25C? Admittedly, it's nice during summer, and if we're lucky, it's on a Saturday.

  40. OT: your sig by Galvatron · · Score: 2
    "Facts are meaningless. You could use facts to prove anything that's even remotely true!" - Homer Simpson

    This was actually taken from Atlas Shrugged, by Ayn Rand. I've forgotten which of the morally despicable collectivists says it, but it's not too far into it, at a party.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  41. what about pong? by hatrisc · · Score: 1

    i always thought pong was the first video game. i could be wrong of course.

    --
    I write code.
  42. Damn! by Per+Wigren · · Score: 1

    I was just going to post that URL and instead some AC-asshole did it... :(

    Moderators, can you PLEASE give me some moderationpoints anyway?

    Pretty pretty pretty please with sugar on the top?

    --
    My other account has a 3-digit UID.
  43. The problem with Spacewar (for PC) by The+Panther! · · Score: 4, Funny

    ...was that it was a fantastic game before keyboards became commodity junk. On the old true-blue IBM PC or XT, you got a keyboard sturdy enough to dent a car if you swung it hard enough. Now they disintegrate from the wind resistance.

    My point being, in those days each key on the keyboard could be pressed independently and the computer could discern EXACTLY which keys were down or let up. Spacewar for PC (and myriad multiplayer games that came later, using a single keyboard) demanded good quality keyboards. My buddies used to sit in the computer lab and play it for hours, until they 'upgraded' machines. They had 'new style' 101 keyboards (88 was enough for me then), and a new strategy came about: hold down as many keys as you could so your opponent couldn't thrust or shoot; when they get frustrated because they're falling toward the sun, spin around and shoot as fast as possible.

    Most Spacewar games became shoving matches after that.

    --
    Any connection between your reality and mine is purely coincidental.
  44. Space wars vs. Allegiance by 192939495969798999 · · Score: 1

    They compare Space Wars of 1962 with Allegiance of 2002, both space games. I'm sorry, but despite Allegiance's colorful graphics and amazing hardware requirements, Space Wars just looks cooler to play!

    --
    stuff |
  45. "Ultimate History of Video Games" by thelenm · · Score: 2, Interesting

    An interesting book I just finished reading was The Ultimate History of Video Games by Steven Kent. It goes all the way back... actually beginning with the precursors to pinball in the 19th century, and telling the story of video games and similar amusements as a narrative up to the year 2001. I thought it was well-written, and contains tons of quotes from firsthand sources.

    --
    Use Ctrl-C instead of ESC in Vim!
  46. Way later, dude by Spinality · · Score: 3, Informative

    I believe Pong was the first successful commercialized game (1972) (created by Atari founder Nolan Bushnell after his unsuccessful Computer Space in 1971). A home TV version of Pong appeared around 1976. MIT Space War, the game cited here, ran on "The" PDP-1 a decade earlier. It was the coolest.

    --
    -- We all have enough strength to endure the misfortunes of other people. La Rochefoucauld
  47. Re: Imagination by Kasreyn · · Score: 2

    You CAN take that too far, you know. I agree, kids spending 24/7 on video games aren't building any memories, aren't learning a lot, aren't developing themselves as well as they could. But don't completely cut them out. They're just one variety of toy - and kids need toys, they need to play. Hell, adults do too. ^_^ Ask any educator, play is a very important part of education and mental (and social) development. Though the case can be made that computer games aren't teaching social development. =P

    Give kids books and bikes and "Final Fantasy" and a Rubix Cube and Little League and Lego and a musical instrument and a foreign language or three and more books and movies and dodgeball and music and crayons, and turn 'em loose! The sky's the limit as long as they have sufficient opportunities to learn and grow. =)

    Of course, I'm biased. My dad's a hacker, and rather than spending our time playing catch, we spent it tinkering with DOS. =P But the memories are nice, all the same, and I learned a lot. Computer games are also a way to get kids interested in computers, which in today's and the future economy will be helpful to them in their education and the job market. Just something to keep in mind.

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
  48. Tennis for two? by RogueAngel7 · · Score: 1

    Wasn't the first video game Tennis for two as created for some 'public fair' by some MIT guys or something?

    Im not sure of all the details but I am sure that it predated SpaceWar.

    --
    "Consistency is the hobgoblin of small minds" - RWE
  49. high scores! by neewong · · Score: 1

    mine was 13...
    I remember the sweat dripping off my nose it was so intense. Or maybe it was just hot. :^)

  50. Play the game here.. by uigrad_2000 · · Score: 2, Redundant
    Spacewar (Java)

    It doesn't seem to work on my browser. Good luck!

    --
    Free unix account: freeshell.org
  51. Yer off by a factor of 1,000,000,000 by mcg1969 · · Score: 1

    sigh. Let's have that lesson again.

    mHz = 'millihertz', 1 cycle every 1000 seconds.
    MHz = 'megahertz', 1000000 cycles per second.
    mhz = wrong, but at best millihertz.

  52. Sheesh by Anonymous Coward · · Score: 0
    If you can't figure out whether they mean "mega" or "milli" from the context, you've got serious problems. Lighten up. :)


    Acronyms and units of measurement shouldn't be case-sensitive anyway. Who the hell knows the difference between a calorie and a Calorie, anyway? (Besides me, of course.)

  53. Possible Solution by Tokerat · · Score: 1
    Of course this woudl be up to the programmer but I know i use this technique and so do the authors of the SpriteWorld libraries for Mac.

    Since ADB (Apple Desktop Bus, this is from before the golden age of USB) can only recognize two keys being held at once on a keyboard as read through GetKeys() (keyboard polling function on the Mac), it was always deemed better to capture keyDown, and more importantly, keyUp events and keep a map in the program. I'm nut sure how it works with USB or in the Linux/Wintel/x86 world but even with the two-key limit of GetKeys() I can still see every key press and every key release, i can hold down 10 keys at once and release the 4th and it will register.

    If there is a way to apply such a technique under other OSs/platforms it would be well worth trying, for the sake of not killing your friend.

    Blame poor programmers, not poor hardware. (actually in this case they both seem to be lacking but hey)

    --
    CAn'T CompreHend SARcaSm?
    1. Re:Possible Solution by The+Panther! · · Score: 2

      That's interesting. I didn't know that about Macs. PC keyboards are completely different, though. The original ones, you could lay your arm across the thing and query which keys were down and it would tell you ALL of them. Any made in the past 10 years, though, will only return about five keys. Why? I assume a simplification in the circuitry. The bus itself can still handle all the keys at once, but they keyboards can't. I proved this to a friend once by taking two different keyboards (new and old) and swapping them into a program I wrote to display down-keys. Without closing the program even, you could see that older keyboards (particularly IBM ones) could handle it perfectly, but the newer couldn't.

      Back in those days, you actually COULD have 3 people play a multiplayer game on a single keyboard. Lots of body heat, but lots of fun too.

      --
      Any connection between your reality and mine is purely coincidental.
    2. Re:Possible Solution by Jeffv323 · · Score: 1

      Ohhhh! I always wondered why they invented network games!

      --
      I'm a minister!
  54. Met the guy's son by vossman77 · · Score: 1

    So, I am a PhD student and my work requires me to travel to Brookhaven Nat. Lab synchrotron occasionally. Anyway I went there with my boss, Dr. D, who appeared in Vogue for being one of the sexiest professional women ( ./ babe!).

    Anyway the night watchman (guy there just in case the x-ray beam explodes), Bob or Bill was trying real hard to get in my boss's pants. So, he brought up the fact that his dad is Steve Russell. Then he proceeds to look up all these webpages dedicated to dad. Of course, now I have a tainted view of the situation, because he wouldn't leave from midnight to 8:00 am when the morning guy arrived.

    It was interesting to here the story of the original game maker. Apparently the were just bored one day and had lots of CRT technology around.

    Anyway that's my story. Sorry its not so cool.

    -vossman

  55. Mod this crybaby down. by Anonymous Coward · · Score: 0

    Mod this crybaby down.

  56. What about Pong by Sigge · · Score: 0

    I thought 'Pong' was the first video game...

  57. Re:kids today play too many video games.. (Now OT) by robson · · Score: 1

    To the folks replying and requesting a mod-down for parent:

    I woke up with /. moderator access this morning. I read this post, and thought about modding it down, but have chosen not to. Why? It's obviously provocative, but it represents a genuine view that exists out there. I don't agree with drsquare's attitude, but I think we benefit far more from the potential discussion than from the satisfaction of immediately squashing his post.

    If I were at a party, in a group of people, and this fellow were making his point, I wouldn't punch him in the face (preventing others from hearing him out) -- I'd just walk away. Which is what I'm going to do right now.

  58. One little observation about the MS comment. by Quixadhal · · Score: 1

    I somehow doubt that any game made today really "stretches" the computer as far as it can be stretched... The last game I saw that "stretched" the hardware was a breakout game (with mouse support) written for the amiga.... entirely in the boot sector of a floppy disk.

  59. Nonsense by cje · · Score: 3, Funny

    ...instead of being constantly inside trying to figure out how to get to world 8-1 of mario brothers, i was outside playing sports, riding my bike, building tree forts...

    If kids don't know how to get to World 8-1 of Super Mario Brothers, then IMHO they need to spend more time playing video games because they are clearly out of practice. Really, all one needs to do is go to the hidden warp zone at the end of World 1-2, warp to World 4, then use the first warp zone in World 4-2 to warp directly to World 8. (Note: Do not confuse this with the warp zone at the end of World 4-2, which will only take you to World 5 and is virtually useless; you're looking for the vine hidden in the blocks near the first elevator.)

    --
    We're going down, in a spiral to the ground
  60. Funny... by sirgoran · · Score: 1

    I thought Pong was the first "video" game.

    Two lines for "paddles" and a square "ball" and you were set! You want to talk cheesy graphics? I still remember people waiting in line to play it. Ahhh youth...

    -Goran

    --
    Carpe Scrotum - The only way to deal with your competition.
  61. "Met through a hiking club?" I doubt it. by tibbetts · · Score: 1

    I'm sure that NYT writers research their facts thoroughly (blah, blah), but according to Steven Levy's awesome Hackers , it was actually at the Tech Model Railroad Club (TMRC) that everyone met.

    We wouldn't want a reconstructionist history of hackerdom's finest moments, would we? (Is Eddie Bauer a sponsor of the Times?)

    --
    :wq
  62. Innacuracy in the news... by -DrPsyber- · · Score: 1

    I was watching the History Channel a couple weeks back when on the show "History's Lost and Found" they showed the very first video game "Tennis for Two" developed at Brookhaven National Laboratories. I can't remember exactly what date the game was made but I'd trust History Channel to be correct over any news report, no matter how reputable the source.

  63. Oh yeah and by the way... by -DrPsyber- · · Score: 1

    Have we really gotten to the day where we are so reliant upon computers and other technology (Like calculators) that we can't do simple math in our heads??? Last I checked 2002 - 40 = 1962... C'mon people don't let the older generations be right about the lazy and dependant youth. DO THE MATH!

  64. Some other vital childhood skills by Anonymous Coward · · Score: 0

    Looks like you missed out on punctuation lessons too. Make sure your kids go to school as well.
    (Sarcastic comments aside, I do actually agree with you).

  65. MAME Pong by freeweed · · Score: 2
    The original PONG didn't have any rom in it at all - in fact, it didn't use any ICs whatsoever. 100% discrete circuitry, much like the original Magnavox Odyssey. It's not really possible to emulate this. Later versions of PONG (all those millions of clones and 6-in-1 type games) had PONG on a chip - developed by GI iirc - which was basically the entire game logic and display routines in a nice tiny package. The units still tended to be large regardless.

    As for MAME, as arcade PONG can't be emulated, the best you can hope for is a simulation. This was included in MAME several (dozen) versions back, but removed by the project head, as he considered simulation not in tune with what MAME is about. I believe the code is still in there, and as MAME is open-sourced, you can just uncomment the relevant parts and compile it with PONG. There also are binaries floating around with this code still enabled. But as for 'officially'... sadly, it ain't there.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  66. important!!! by Anonymous Coward · · Score: 0

    yada yada COLOR yada stupid americans
    yada COLOUR
    yada yada stupider

  67. Spaceware wasn't the first Videogame by Anonymous Coward · · Score: 0

    Actually it was a tennis game designed by William Higinbotham in 1958.

    And Ralph Baer suggested a similar idea to his company, Loral, in 1951.

    Anyway, wasn't Space War invented in 1961?

    Read, this. It's good.

    muttley

  68. Re:The first? At home ... by vortexau · · Score: 1

    Well - at least my Pong console from the seventies
    was one of the first, if not the first, for home use!

    Still have the box and the instructions too!

    .

    --
    (David Bowman, EVA near HUGE Monolithic Win-PC in orbit around Jupiter) "My God - its full of Malware!"
  69. Re: Eh, sports are overrated too..... by AndrewCox · · Score: 1

    I'm 23 to give you an idea of the era I grew up in - I was weaned on Atari and followed through with all of the Nintendo's up to the current Gamecube.

    I played *all* the time with my friends when I was a kid and that was a great source of fun and comraderie. That *is* what got me interested in computers and the reason that I'm a programmer now.

    At the same time though, I played basketball, baseball, swam, and ran track/cross country (even ran cross country in college).

    Bottom line: there's plenty of time for social interaction, sports and intellectual stimulation in the life of a kid - there's just so much free time. I actually credit video games in some part to my athletic coordination - my parents weren't that athletic, so it must've been the hand-eye coordination from hours upon hours of Nintendo!

    --
    The Red Pill ... all I'm o
  70. Typical by Spaceman40 · · Score: 1

    Doesn't this sound like a lot of amateur game programmers today? A lot of programmers in general (if they have some time) will just sit down and make something because they can. (And it's kinda fun, too.)

    --
    I [may] disapprove of what you say, but I will defend to the death your right to say it.