I feel your pain. The CMS software our company produces uses a single style sheet and supporting multiple versions of IE is already troublesome (IE6 especially so). IE6 css support is by far the most irritating to deal with when testing designs on different browsers. Hopefully they'll provide free sunshine enimas with the release.
While I agree with most of what you stated you might be surprised to find out that in 2007 the ratio of women in college versus men in the US was 60/40.
CSMonitor.com
In recent news the PSP. Before that there was the first generation XBOX modifications (soft mod, not generating keys before swapping a drive out or wiping it).
Blizzard has been very customer friendly (especially so with Battle.net) with the continued support of their products namely additional content and fixes in patches. However I am not a fan of micro payments and I hope they don't take that route. Hopefully Blizzard will incorporate and improve upon what they are doing with WoW. Presently Blizzard lets you download the game client from their website with the assistance of a custom Bit Torrent client. It would be nice to see this rolled out to any games associated with the Battle.net account. Feature wise I am interested in stats tracking, a friends list (Guild, close in game ties - like Armory etc.), and achievements across multiple titles to name a few.
It appears as if it stopped 350K people. Warden was introduced to Diablo 2 with patch 1.11 (circa 2005 nearly 4 years after the LOD expansion had been released). It has been present in World of Warcraft since it's release in 2004. Warden seems pretty effective with WOW - a number of bots and hacks such as InnerSpace, Glider are detected and banned. Although I'm not certain if the same Warden is used across multiple games or how frequent the updates are. It would be interesting to see the numbers that Blizzard deals with from 11 million subscribers.
This is a page from the past! http://www.geocities.com/free_bobafett/main.htm Bobafett was one such person who released several versions of one of the more popular cheating tools of the day.
Content owners much like consumers are motivated by price. If you would like your media on a baked clay tablet with the included premium on shipping...
Hopefully with the current advances and ever shrinking price of storage we will begin to see items shipped on SSD or USB sticks.
If it was such an unsatisfying title why would you play it for so long (unless you're a masochist)? Given your track record why would other games be any different?
Games are entertainment - if you are being entertained they are doing their job.
If someone decides to modify their console via hardware or software one way or another it is detectable (maybe not easily). I fail to see how these people expect to play online.
Anti-cheating technology has changed significantly over the last decade (longer if you count the release of the first Diablo). To name one of the more effective measures taken by Blizzard you might be surprised to learn about http://en.wikipedia.org/wiki/Warden_(software)/ Warden.
Also the cost of the game is rather expensive especially at launch - is someone willing to risk being caught and having the cdkey banned (and having to purchase the game again)?
Also there has been a shift regarding how much client side data is trusted especially with games released in recent years - this is apparent if you have developed/played any modifications (I am using the q3 engine as an example which offered several server side only mods - no additional client files necessary). I would keep in mind that the people Blizzard employs are aware of past issues and are at least some what familiar with current cheating trends.
I've heard hints about this as well. Perhaps it would be easier think more along the lines of Steam (the community portion). The consolidation (of the multiplayer logins) makes sense - one Battle.net login for all titles. This could be a potential boon to combat cheating with the game keys tied to a single account especially if there is a billing address involved (think WoW).
I sure hope the drivers perform well. I've always noticed significant performance differences between the ATI Windows and Linux binary drivers (on the same machine). Quite frustrating.
If sales reflect demand it appears that Joe Public doesn't see the value of an open source smart phone.
Or trilogy in this case...
I feel your pain. The CMS software our company produces uses a single style sheet and supporting multiple versions of IE is already troublesome (IE6 especially so). IE6 css support is by far the most irritating to deal with when testing designs on different browsers. Hopefully they'll provide free sunshine enimas with the release.
If your time is so valuable perhaps you should consider something that "just works".
While I agree with most of what you stated you might be surprised to find out that in 2007 the ratio of women in college versus men in the US was 60/40.
CSMonitor.com
GNU land! Don't forget Perl! Ah the joys of maintaining code...
ASCII stupid question get a stupid ANSI.
Something along those lines that is still online (amazingly enough) is The Realm
In recent news the PSP. Before that there was the first generation XBOX modifications (soft mod, not generating keys before swapping a drive out or wiping it).
http://blogs.zdnet.com/security/?p=2084Credit cards fetch around $2-3 a piece. Surprisingly WOW accounts go for $10+ USD.
Blizzard has been very customer friendly (especially so with Battle.net) with the continued support of their products namely additional content and fixes in patches. However I am not a fan of micro payments and I hope they don't take that route. Hopefully Blizzard will incorporate and improve upon what they are doing with WoW. Presently Blizzard lets you download the game client from their website with the assistance of a custom Bit Torrent client. It would be nice to see this rolled out to any games associated with the Battle.net account. Feature wise I am interested in stats tracking, a friends list (Guild, close in game ties - like Armory etc.), and achievements across multiple titles to name a few.
It appears as if it stopped 350K people. Warden was introduced to Diablo 2 with patch 1.11 (circa 2005 nearly 4 years after the LOD expansion had been released). It has been present in World of Warcraft since it's release in 2004. Warden seems pretty effective with WOW - a number of bots and hacks such as InnerSpace, Glider are detected and banned. Although I'm not certain if the same Warden is used across multiple games or how frequent the updates are. It would be interesting to see the numbers that Blizzard deals with from 11 million subscribers.
This is a page from the past! http://www.geocities.com/free_bobafett/main.htm Bobafett was one such person who released several versions of one of the more popular cheating tools of the day.
You must be new here.* It's not stealing, it's 'copyright infringement'. *ducks*
*I am aware of the irony of your lower ID
Content owners much like consumers are motivated by price. If you would like your media on a baked clay tablet with the included premium on shipping...
Hopefully with the current advances and ever shrinking price of storage we will begin to see items shipped on SSD or USB sticks.
If it was such an unsatisfying title why would you play it for so long (unless you're a masochist)? Given your track record why would other games be any different?
Games are entertainment - if you are being entertained they are doing their job.
If someone decides to modify their console via hardware or software one way or another it is detectable (maybe not easily). I fail to see how these people expect to play online.
Didn't you get the memo?
Anti-cheating technology has changed significantly over the last decade (longer if you count the release of the first Diablo). To name one of the more effective measures taken by Blizzard you might be surprised to learn about http://en.wikipedia.org/wiki/Warden_(software)/ Warden.
Also the cost of the game is rather expensive especially at launch - is someone willing to risk being caught and having the cdkey banned (and having to purchase the game again)?
Also there has been a shift regarding how much client side data is trusted especially with games released in recent years - this is apparent if you have developed/played any modifications (I am using the q3 engine as an example which offered several server side only mods - no additional client files necessary). I would keep in mind that the people Blizzard employs are aware of past issues and are at least some what familiar with current cheating trends.
I've heard hints about this as well. Perhaps it would be easier think more along the lines of Steam (the community portion). The consolidation (of the multiplayer logins) makes sense - one Battle.net login for all titles. This could be a potential boon to combat cheating with the game keys tied to a single account especially if there is a billing address involved (think WoW).
It's a reference to Lord of the Rings.
Think honey bucket.
I sure hope the drivers perform well. I've always noticed significant performance differences between the ATI Windows and Linux binary drivers (on the same machine). Quite frustrating.
I hope this is going to be a virtual tax.
That is pure gold! /. commentary at it's finest!