id focused on graphics. This is no longer enough on its own to differentiate a game- any upstart studio can hire a bunch of coders and modelers and/or buy some (non-id) middleware and match or beat id at their own game- see Chronicles of Riddick. Epic provides a wide, complete platform- it took longer for them to get there, but it's simply better technology than Doom 3.
Doom 3 was FAR from the "first time ever" that games had accurate collision detection. Descent 3 did it in 1999, and I'm sure there were many games between then and Doom 3 that also featured it.
The article isn't claiming that id's dead, but they are no longer the leader of the pack. Doom, Doom 2, Quake, and Quake 2 literally had no peers- they were so far ahead of the rest of the industry in every way. Quake 3 was matched by Unreal Tournament. Doom 3 was overshadowed by many games released around and even before its time. The Doom 3 engine made available for third party development is overshadowed by Unreal 3.0. id is just another studio now- maybe above average, but not #1.
It's called the "uncanny valley". As depictions of humans get more and more human, they look better and better- but only up to a point. Between "kinda like a human" and "exactly like a human" there's a space where people start to get creeped out. The depiction resembles a human corpse more than it does a real live human, since it's missing subtle things like eye movements or breathing. You wouldn't develop crushes or sympathies but you'd be uncomfortable while playing the game, which is not something Valve wanted.
The Polar Express is a good example, as someone else said. So is the Final Fantasy movie. This is the reason Pixar, for example, does not try to create photorealistic humans even though their artists are quite capable of it.
You don't know anything about the patent in question. How much did Iridian sink into developing it? How much have they made back from it? How much would they have made back if this flood of copycats came immediately after they announced their discovery?
Remember that this is New York City we're talking about. People take cabs far more frequently than pretty much anywhere else in the country. And there are lots of people (myself included) who don't own their own cars and get by on mass transit, cabs, and simple walking.
Also, there are cities that have already implemented muni wifi, therefore why not go loko at their implementation, and SEE what the costs and benefits are?
Apple hasn't ditched PPC yet- they've announced their intention to ditch it in twelve months. There's plenty of time for them to keep updating their current product lines until then (feel free not to buy them, as an informed customer).
As of right now, the upcoming Intel switch is only relevant to Apple developers; that's why it was announced at WWDC.
This analogy leaves out an important detail of the real case. If we add that it is absolutely certain that the avalanche would not have happened if the kid had not thrown the rock, then it's clear who's the guilty party.
Re:Hardware Translucency in Linux
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The drop shadow does not require Quartz Extreme any more (I think this was added in a 10.2 patch).
"Why should I bother to run a wireless node? I can just leech off my neighbors."
"Why should I bother to run a wireless node? I'm paying for this line, I'm not giving it away to complete strangers."
"Why should I bother to run a wireless node? As soon as some asshole tunneling through me starts pissing people off, I'll get caught in the crossfire."
Just some of the many reasons this isn't gonna happen anytime soon.
If the Internet cannot compensate for flaws in the systems hooked up to it, that is itself a flaw that should be corrected. Gateway routers should not relay packets that are clearly malformed or spoofed (source IP outside gateway's block). DDoS attacks should be throttled by automatic feedback systems, all the way back to the source computers if necessary.
The Internet is well on the way to becoming a textbook tragedy of the commons, if it's not there already.
Everything you have ever eaten was something disgusting at some point. Animals eat plants and other animals that humans would never directly eat, as well as things humans do eat which were graded unfit for human consumption. Plants eat animal feces and dead animals (after said dead animals are first eaten by microbes). It's all part of the food chain, and we're a part of it too.
I don't know what bucket sort you're talking about, but you can save most of that memory by sorting by one digit at a time. A single pass through the bucket algorithm is stable, so you can repeatedly sort on the individual digits starting with the most significant- this uses 10 buckets, not UINT_MAX. It's still O(n), and the constant is now the expected order of magnitude of the largest value.
That's not the same as branch prediction. Branch prediction begins scheduling instructions based on the projected outcome of branch, yes, but it still picks a single branch to follow, and it has to throw out its work and back up to the branch point if it's wrong. The idea discussed here would schedule *both* branch outcomes and "canonicalize" one of the two generated states once the branch was resolved, so there is never a need to backtrack.
The main problem with it is that doing this would require that lots of things on the chip be doubled- register sets, program control logic, entire cores, etc. I don't think it would work with today's hyperthreading chips because one process isn't allowed to grab the other context whenever it wants- it's still a single chip from the program's perspective.
If all you want to sort is integers, you can go beyond quicksort. Google "bucket sort" or "radix sort"- these are O(n) sorts while even quicksort is O(n log n).
the fragment processing pipeline of the GPUs which is slower then the default high speed rendering pipeline
For the past two generations or so (starting with the Radeon 9800), there has been no such thing as "the default high speed rendering pipeline". The only circuitry present in the chip has been for evaluating shaders, and the fixed-function pipeline has been implemented as "shaders" that the driver runs on the chip automatically.
At least, I know for a fact this is true of ATI chips, and would not be at all surprised if nVidia is doing something similar.
Actually, that's a pretty good plan. If Slashdot is any guide, there is an admittedly small group of users who do value technical flash and feature-packedness over good HCI, and who will buy something because "it plays OGG". Consumers may not be geeks, but Apple already took all the consumers, and if Archos can get the geeks that may keep them in the music player business.
How is it that this process negates the lack of oxygen to the brain, allowing no damage to occur? Is it the temperature of the liquid used for replacing the blood?
I would guess that brain damage results from the body attempting to keep its metabolism running while lacking a key ingredient. If the freezing process is rapid enough, all brain activity would ceases within moments, leaving the brain completely inactive. An analogy would be that if you removed all the oil from a running car engine it would destroy itself in seconds, but if you turn off the ignition before draining and don't try to start it until oil is back up to a safe level then there would be no damage.
id focused on graphics. This is no longer enough on its own to differentiate a game- any upstart studio can hire a bunch of coders and modelers and/or buy some (non-id) middleware and match or beat id at their own game- see Chronicles of Riddick. Epic provides a wide, complete platform- it took longer for them to get there, but it's simply better technology than Doom 3.
Doom 3 was FAR from the "first time ever" that games had accurate collision detection. Descent 3 did it in 1999, and I'm sure there were many games between then and Doom 3 that also featured it.
The article isn't claiming that id's dead, but they are no longer the leader of the pack. Doom, Doom 2, Quake, and Quake 2 literally had no peers- they were so far ahead of the rest of the industry in every way. Quake 3 was matched by Unreal Tournament. Doom 3 was overshadowed by many games released around and even before its time. The Doom 3 engine made available for third party development is overshadowed by Unreal 3.0. id is just another studio now- maybe above average, but not #1.
It's called the "uncanny valley". As depictions of humans get more and more human, they look better and better- but only up to a point. Between "kinda like a human" and "exactly like a human" there's a space where people start to get creeped out. The depiction resembles a human corpse more than it does a real live human, since it's missing subtle things like eye movements or breathing. You wouldn't develop crushes or sympathies but you'd be uncomfortable while playing the game, which is not something Valve wanted.
The Polar Express is a good example, as someone else said. So is the Final Fantasy movie. This is the reason Pixar, for example, does not try to create photorealistic humans even though their artists are quite capable of it.
You don't know anything about the patent in question. How much did Iridian sink into developing it? How much have they made back from it? How much would they have made back if this flood of copycats came immediately after they announced their discovery?
Remember that this is New York City we're talking about. People take cabs far more frequently than pretty much anywhere else in the country. And there are lots of people (myself included) who don't own their own cars and get by on mass transit, cabs, and simple walking.
Also, there are cities that have already implemented muni wifi, therefore why not go loko at their implementation, and SEE what the costs and benefits are?
You mean like this one?
Apple hasn't ditched PPC yet- they've announced their intention to ditch it in twelve months. There's plenty of time for them to keep updating their current product lines until then (feel free not to buy them, as an informed customer).
As of right now, the upcoming Intel switch is only relevant to Apple developers; that's why it was announced at WWDC.
After the bully punches you. You stand back up, stick out you chest, and look at him, waiting for him to hit you again
That only works if the bully wants you to submit to him. If he just wants to beat your face in, he's going to keep swinging.
This analogy leaves out an important detail of the real case. If we add that it is absolutely certain that the avalanche would not have happened if the kid had not thrown the rock, then it's clear who's the guilty party.
The drop shadow does not require Quartz Extreme any more (I think this was added in a 10.2 patch).
"Why should I bother to run a wireless node? I can just leech off my neighbors."
"Why should I bother to run a wireless node? I'm paying for this line, I'm not giving it away to complete strangers."
"Why should I bother to run a wireless node? As soon as some asshole tunneling through me starts pissing people off, I'll get caught in the crossfire."
Just some of the many reasons this isn't gonna happen anytime soon.
No, your dog should learn not to click on those emails from "Ebay".
If the Internet cannot compensate for flaws in the systems hooked up to it, that is itself a flaw that should be corrected. Gateway routers should not relay packets that are clearly malformed or spoofed (source IP outside gateway's block). DDoS attacks should be throttled by automatic feedback systems, all the way back to the source computers if necessary.
The Internet is well on the way to becoming a textbook tragedy of the commons, if it's not there already.
Everything you have ever eaten was something disgusting at some point. Animals eat plants and other animals that humans would never directly eat, as well as things humans do eat which were graded unfit for human consumption. Plants eat animal feces and dead animals (after said dead animals are first eaten by microbes). It's all part of the food chain, and we're a part of it too.
Why do you rip your MP3s at 192K? Why not 64K?
Because there's less noise? Who cares. You can still tell what song it is at 64K. Why are you wasting so much disk space?
If you download a really bad rip, do you add it to your collection or throw it out within a few seconds of listening to it?
Get my point yet?
Er, that should be "number of digits" not "order of magnitude".
I don't know what bucket sort you're talking about, but you can save most of that memory by sorting by one digit at a time. A single pass through the bucket algorithm is stable, so you can repeatedly sort on the individual digits starting with the most significant- this uses 10 buckets, not UINT_MAX. It's still O(n), and the constant is now the expected order of magnitude of the largest value.
Have the scanner image the arm from 2 different angles. A real arm would have a 3D vein pattern; you can't get that out of a printer.
That's not the same as branch prediction. Branch prediction begins scheduling instructions based on the projected outcome of branch, yes, but it still picks a single branch to follow, and it has to throw out its work and back up to the branch point if it's wrong. The idea discussed here would schedule *both* branch outcomes and "canonicalize" one of the two generated states once the branch was resolved, so there is never a need to backtrack.
The main problem with it is that doing this would require that lots of things on the chip be doubled- register sets, program control logic, entire cores, etc. I don't think it would work with today's hyperthreading chips because one process isn't allowed to grab the other context whenever it wants- it's still a single chip from the program's perspective.
If all you want to sort is integers, you can go beyond quicksort. Google "bucket sort" or "radix sort"- these are O(n) sorts while even quicksort is O(n log n).
Spoken like someone who's never used Spotlight. Make no mistake- desktop search will change the way computers are used.
the fragment processing pipeline of the GPUs which is slower then the default high speed rendering pipeline
For the past two generations or so (starting with the Radeon 9800), there has been no such thing as "the default high speed rendering pipeline". The only circuitry present in the chip has been for evaluating shaders, and the fixed-function pipeline has been implemented as "shaders" that the driver runs on the chip automatically.
At least, I know for a fact this is true of ATI chips, and would not be at all surprised if nVidia is doing something similar.
The future isn't what it used to be...
Actually, that's a pretty good plan. If Slashdot is any guide, there is an admittedly small group of users who do value technical flash and feature-packedness over good HCI, and who will buy something because "it plays OGG". Consumers may not be geeks, but Apple already took all the consumers, and if Archos can get the geeks that may keep them in the music player business.
How is it that this process negates the lack of oxygen to the brain, allowing no damage to occur? Is it the temperature of the liquid used for replacing the blood?
I would guess that brain damage results from the body attempting to keep its metabolism running while lacking a key ingredient. If the freezing process is rapid enough, all brain activity would ceases within moments, leaving the brain completely inactive. An analogy would be that if you removed all the oil from a running car engine it would destroy itself in seconds, but if you turn off the ignition before draining and don't try to start it until oil is back up to a safe level then there would be no damage.