The developers have no excuse for adopting the same cpu-cheap approach to doing background scenery that they had to do for comupters like the amiga back in the 80's.
How about "We spent the majority of the resources on the foreground, you know, the part you can actually get up close and personal to and interact with"? There will always be "shortcuts" taken because you end up with a better performing game if you take them than if you don't.
If you're going to complain about the graphics, point out how the view out the windows should not be visibly wavering. Water doesn't work like that; you'd think with all the effort they put into the game they could have taken the time to see how large underwater windows at the local aquarium behave.
Then explain to me why Apple is making iLife, OS X, iPhone OS, iTunes, etc.
All of those come free with Apple hardware (and one, iTunes, is free to everyone with no strings attached). They add value to the integrated products Apple offers; you can't assume their development would be sustainable if they were all that was on sale.
Microsoft can get away with being an OS- and office-only company because they have 20 times more customers buying Windows. You can bet they don't spend 20 times as much developing it, though. Scale is on their side and not Apple's.
What's entertaining is subjective. Even if Too Human had been executed absolutely perfectly in every respect there would still be a lot of people who just don't like games where your objective is mainly to collect a ton of incrementally improving loot, or who'd rather be more strategic than wade into a crowd of monsters and start bashing heads. And there are still going to be a few people for which everything about this game just clicks and they have a blast with it despite the review scores.
What you're really complaining about is unwillingness to stake the budget of a modern game on a new and unexplored concept instead of the same game that was made last year and proven in the market but with a graphics update, and that's a much realer and more serious problem.
Apparently that was part of the problem before this patch- the phone was too picky about 3G signals. This caused a lot of people to get Edge when they expected 3G. Apple tweaked it a little so that the phone will tolerate dirtier 3G now. For some people this let them use a borderline signal and get mostly good performance, for others it made the phone grab at a really terrible signal and fail completely.
So they'll just change the exploit to copy a URL that differs only in arguments each time. The OS clipboard is the wrong place to solve this- a better solution would be to simply deny Javascript and Flash movies access to the cross-application clipboard at the browser level (at least, I can't think of a good reason to allow it that couldn't be replaced with presenting the content to be copied to the user in a standard text field).
You can't just ignore legal proceedings. If they don't show up in court, they lose. And since they manufacture a physical product, they can't just disappear into the net like a torrent site or anyone else whose disputed deeds consist purely of information.
This is a side effect of the chicken-and-egg problem that has dogged Ageia since it first arrived. Feeding advanced physics back into gameplay creates a compatibility barrier. If you really leverage PhysX and create a game that does amazing things with it, that game is only playable by the small number of PhysX owners. If you limit your physics use to that which can be handled by the plain CPUs owned by the vast majority of the market, you've just greatly reduced the PhysX's utility. Without games that demonstrate what the card can contribute to the experience, it won't sell.
Hopping aboard an established platform with a huge installed base (Geforce 8xxx cards) is the best thing that could happen to them short of getting designed into a console.
Quake, no. GLQuake, where all that assembly can be simply deleted in favor of the branch that expects hardware 3D rendering (which the iPhone has), or any of the current derivatives of GLQuake which have had a ton of work done on them including ports to OS X, yes.
Even more accurately- there are no requirements or restrictions on who you share the code with. All it requires is that access to the binary is accompanied by access to the code. You can still decide to give neither to anyone you want.
"Touch the metal" buttons aren't comparable to a touchscreen because they are fixed. Lack of feedback is a good tradeoff for the ability to have buttons of any size, shape, position, and quantity that can appear and disappear when needed.
Re:Biggest geek movie until X-Files?
on
Batman Discussion
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· Score: 2, Interesting
Neither. It's a retelling of the basic foundation of the Batman story but approached with an unprecedented level of realism and introspection. It's one of the most successful applications of serious issues that really matter to the concept of a costumed vigilante in the modern world. And yes, he has cool gadgets and asskicking prowess.
The case makes no statement about that. What it says is that a 3D model meant to be an exact copy of an existing object cannot be copyrighted. A 3D model developed from scratch as a unique expression can still be copyrighted.
I had to collect it from the sorting office at a cost of £1.30. This also used up most of the two weeks that it allowed for a response.'"
Damn, I didn't realize the lines there were that bad.
Won't support the iPod. Won't go anywhere.
I didn't realize assisted GPS referred specifically to cell tower triangulation and not any other GPS augmenting technologies, but:
At the Macworld Conference & Expo in January 2008, Apple CEO Steve Jobs announced that both the iPhone and iPod touch will use Skyhook's WPS as the primary location engine for Google Maps and other applications.[4]
The iPhone already uses this service for AGPS and A-cell-tower-triangulation. It was added in a 1.x update well before the 3G was released.
The developers have no excuse for adopting the same cpu-cheap approach to doing background scenery that they had to do for comupters like the amiga back in the 80's.
How about "We spent the majority of the resources on the foreground, you know, the part you can actually get up close and personal to and interact with"? There will always be "shortcuts" taken because you end up with a better performing game if you take them than if you don't.
If you're going to complain about the graphics, point out how the view out the windows should not be visibly wavering. Water doesn't work like that; you'd think with all the effort they put into the game they could have taken the time to see how large underwater windows at the local aquarium behave.
If you have enough experience with getting fired that you can draw up a list of favorites, you may want to re-evaluate your work habits.
Then explain to me why Apple is making iLife, OS X, iPhone OS, iTunes, etc.
All of those come free with Apple hardware (and one, iTunes, is free to everyone with no strings attached). They add value to the integrated products Apple offers; you can't assume their development would be sustainable if they were all that was on sale.
Microsoft can get away with being an OS- and office-only company because they have 20 times more customers buying Windows. You can bet they don't spend 20 times as much developing it, though. Scale is on their side and not Apple's.
This is somewhat academic considering TFA is about a computer intended primarily for entertainment.
What's entertaining is subjective. Even if Too Human had been executed absolutely perfectly in every respect there would still be a lot of people who just don't like games where your objective is mainly to collect a ton of incrementally improving loot, or who'd rather be more strategic than wade into a crowd of monsters and start bashing heads. And there are still going to be a few people for which everything about this game just clicks and they have a blast with it despite the review scores.
What you're really complaining about is unwillingness to stake the budget of a modern game on a new and unexplored concept instead of the same game that was made last year and proven in the market but with a graphics update, and that's a much realer and more serious problem.
Nothing authoritative, sorry- I think I distilled that out of Ars Technica comments.
Apparently that was part of the problem before this patch- the phone was too picky about 3G signals. This caused a lot of people to get Edge when they expected 3G. Apple tweaked it a little so that the phone will tolerate dirtier 3G now. For some people this let them use a borderline signal and get mostly good performance, for others it made the phone grab at a really terrible signal and fail completely.
So they'll just change the exploit to copy a URL that differs only in arguments each time. The OS clipboard is the wrong place to solve this- a better solution would be to simply deny Javascript and Flash movies access to the cross-application clipboard at the browser level (at least, I can't think of a good reason to allow it that couldn't be replaced with presenting the content to be copied to the user in a standard text field).
You can't just ignore legal proceedings. If they don't show up in court, they lose. And since they manufacture a physical product, they can't just disappear into the net like a torrent site or anyone else whose disputed deeds consist purely of information.
This is a side effect of the chicken-and-egg problem that has dogged Ageia since it first arrived. Feeding advanced physics back into gameplay creates a compatibility barrier. If you really leverage PhysX and create a game that does amazing things with it, that game is only playable by the small number of PhysX owners. If you limit your physics use to that which can be handled by the plain CPUs owned by the vast majority of the market, you've just greatly reduced the PhysX's utility. Without games that demonstrate what the card can contribute to the experience, it won't sell.
Hopping aboard an established platform with a huge installed base (Geforce 8xxx cards) is the best thing that could happen to them short of getting designed into a console.
Quake, no. GLQuake, where all that assembly can be simply deleted in favor of the branch that expects hardware 3D rendering (which the iPhone has), or any of the current derivatives of GLQuake which have had a ton of work done on them including ports to OS X, yes.
Where the hell did you even find an HFS volume? That's like worrying about compatibility with FAT16.
Even more accurately- there are no requirements or restrictions on who you share the code with. All it requires is that access to the binary is accompanied by access to the code. You can still decide to give neither to anyone you want.
"Touch the metal" buttons aren't comparable to a touchscreen because they are fixed. Lack of feedback is a good tradeoff for the ability to have buttons of any size, shape, position, and quantity that can appear and disappear when needed.
Neither. It's a retelling of the basic foundation of the Batman story but approached with an unprecedented level of realism and introspection. It's one of the most successful applications of serious issues that really matter to the concept of a costumed vigilante in the modern world. And yes, he has cool gadgets and asskicking prowess.
Who could have known Scanners would be so prescient?
Background downloading on a modem will make it practically unusable, with multi-second latency. And it'll still take days or weeks to finish.
RIM happened, then Apple happened.
The case makes no statement about that. What it says is that a 3D model meant to be an exact copy of an existing object cannot be copyrighted. A 3D model developed from scratch as a unique expression can still be copyrighted.
Five minute break, everyone. Do a few laps around the office.
All I want for christmas is for Google to strip all HTML from mails that pass through its servers. And through all other servers.
Damn, I didn't realize the lines there were that bad.