while I don't doubt that it's not exactly going to be high-end machine, those of us interested in buying one probably won't buy one unless it's got at least reasonable performance, hence the need for specs.
as a former anti-tank gunner, I can tell you that a big problem with tanks is that they have a big signature and attract a large amount of attention. a true mech (a bazillion meters high and umpteen tons heavy) would be a great target for anything.
however, a smaller version, like a Battletech Elemental would be great. Impervious to small arms. more mobile than standard infantry. nigh-impossible for armored vehicles to track in time.
Personally, I'd rather see people like you guys get heavy recognition. While other indie games can compete with you for ingenuity or fun factor, sheer polish sets you apart.
By promoting you and others like you, hopefully other financial backers will think about joining leagues with other indie studios and finally realize that amazing games can come from unassuming backgrounds.
I would love to see a bunch of indie games out there get the cash that they need in order to raise them to the level that they deserve. Not to mention the funds to allow those guys to support themselves developing, full-time.
From the article: As for the marijuana and LSD, since they're not addictive drugs, the only drawback that we saw was that the badge meter slipped down a few numbers.
There ya go. No apparent physical drawback for pot or acid, but you get a notch closer to losing your badge.
yeah, I agree. The problem's in the users, not the software.
Pretty much every Windows-based email client I've seen warns about launching executables, because they may contain viruses.
Any user that's stupid enough to launch an executable, from someone they don't know, that they weren't expecting, that the program warns them up front that it may be a virus is going to get infected, no matter what OS they use.
I think a big reason you'll never see games with lots of extra gadgets over here in the States isn't that the games aren't enjoyable, it's that it seems like the fanciest games over here, end up broken first, whereas in Japan, they see a game with all sorts of extras and they treat it much more gingerly than they would over here.
I've lived in Japan for a couple years as a kid and it seems like when a Japanese kid finds that the lightgun at his game is off target, he'll go find an attendant and ask for help, whereas in the US, the kid will just whack the side of the gun until it either breaks or it works better.
Fun is not that subjective when you consider that any map where you're on defense and you only need one or two bots doing something intelligent to win, because the opposing side can't advance because they can't decide whether to look left, straight right, duck, go prone, run or shoot, so they do all them as near simultaneously as possible, acting like crackheads going into withdrawl.
Virtually all of the maps in Battlefield require either one of two things: superior tactics or suicidal charges. Without the 1.2 patch, the bots lack anything approaching the tactics required to overwhelm the opposition. Without a large amount of bots, you can't lead an effective charge.
Basically, without the 1.2 patch, single player becomes you versus the bots, instead of you and your bot comrades versus the other bots.
And it's in a company's best interests to produce quality or at least acceptable products, lest their consumer base disappear. Anyone that thinks otherwise is also living in a dream world, just as plain, just as simple.
As a direct result of the crappy single player, Battlefield became a LAN only game for me and a good amount of my friends and we skipped picking up the expansions. While I'm not self-righteous enough to say that I struck a blow with my wallet against EA, I'm sure that by having a virtually unplayable single player campaign, they lost a few potential customers of their expansions.
I'm fully aware that companies are after money. But there's a fine line between being hungry for money and putting forth quality and reaping the rewards.
Releasing new content when half of the original game is flawed, most certainly shows that they're focused more on money than bug fixes. It is again in the company's best interests to fix major bugs before attracting a new wave of interest in their product, or reviews and word of mouth may highlight the existing problems and drive away potential customers.
Considering that Road to Rome and 1.2 were released within weeks of each other, it would have been a simple thing to release the two simultaneously, generating both the positive press of forward progress in the engine as well as new content.
if you had tried playing Battlefield 1942 single-player before the 1.2 patch, you would have noticed that the AI was horribly inefficient and any game over 16 bots was completely unplayable on anything but the most powerful system. And anything under 16 bots just wasn't any fun.
factor in the fact that they released an addon BEFORE the 1.2 patch came out and you get the immediate sense that they're in it for the money, rather than for getting a quality product going.
There were many other bugs that were begging to get fixed, but for me, that was the most noticeable. When an entire mode of gameplay is broken and you're intent on releasing additional content for a fee, it's obvious where your focus is.
it's a throw-back to older games. it used to be that virtually any multiplayer game was play-by-game, which itself was a throw-back to chess played by snail mail, a practice which is probably around a hundred years old, if not older.
it's not great for things that require a lot of action, but for stuff that's more strategic and requires you to think about each command thoroughly, it works well enough and the system requirements for any game that uses it are pretty low, openning them up for just about anyone.
I don't know a lot about strings, being a brass guy, but it sounds like if this could be adapted to harps, it'd make my girlfriend pretty happy. Anyone know anything anyone doing something like that?
Actually, Ford Prefect was the name of a car made by Ford. The joke was that he had picked a name to blend in with the the dominant lifeform on Earth.
But, you're right, the charcter's name did nothing to devalue their trademark, just like a modern operating system does nothing to devalue a 70 year old comic strip character.
if people are expected to research trademarks for all nations, for all industries to prevent using the same name (which is a real word, unrelated in any obvious way from both products, in this case), then the only two names not trademarked will be "zitsels and popplers"
I've got a better idea. keep the name. stop marketing it in france.
I don't know much about copyright law, but I'd assume that a tit-for-tat move would work much better than mandrake trashing their name-recognition for the sake of some weirdo judge who wants to uphold an old, relatively obscure copyright.
yeah, I would have expected him to say "read my other books", implying that he's more concerned with getting his ideas out there than the monetary rewards of writing.
that's the result of a shitty DM, not a shitty game system.
I just finished DMing a short campaign that lasted about 3 months. no one got over level 4. no one got any magic items. at the end, I rewarded all the characters appropriately (for example, a mage/cleric got admitted to the Harpers as an apprentice). I focused on having fun and role playing and everyone had a great time.
a GM can make or break ANY game system. I've been doing RPGs for 20 years and I've seen it proven over and over.
surely it was a show of heroism that they tried, even though in the end, it was futile.
while I don't doubt that it's not exactly going to be high-end machine, those of us interested in buying one probably won't buy one unless it's got at least reasonable performance, hence the need for specs.
however, a smaller version, like a Battletech Elemental would be great. Impervious to small arms. more mobile than standard infantry. nigh-impossible for armored vehicles to track in time.
hell. I'd field test it.
By promoting you and others like you, hopefully other financial backers will think about joining leagues with other indie studios and finally realize that amazing games can come from unassuming backgrounds.
I would love to see a bunch of indie games out there get the cash that they need in order to raise them to the level that they deserve. Not to mention the funds to allow those guys to support themselves developing, full-time.
that's not a troll. that's actually IS the second search result, and he DID mark it as not safe for work.
There ya go. No apparent physical drawback for pot or acid, but you get a notch closer to losing your badge.
Blue screen different.
Pretty much every Windows-based email client I've seen warns about launching executables, because they may contain viruses.
Any user that's stupid enough to launch an executable, from someone they don't know, that they weren't expecting, that the program warns them up front that it may be a virus is going to get infected, no matter what OS they use.
I've lived in Japan for a couple years as a kid and it seems like when a Japanese kid finds that the lightgun at his game is off target, he'll go find an attendant and ask for help, whereas in the US, the kid will just whack the side of the gun until it either breaks or it works better.
Virtually all of the maps in Battlefield require either one of two things: superior tactics or suicidal charges. Without the 1.2 patch, the bots lack anything approaching the tactics required to overwhelm the opposition. Without a large amount of bots, you can't lead an effective charge.
Basically, without the 1.2 patch, single player becomes you versus the bots, instead of you and your bot comrades versus the other bots.
And it's in a company's best interests to produce quality or at least acceptable products, lest their consumer base disappear. Anyone that thinks otherwise is also living in a dream world, just as plain, just as simple.
As a direct result of the crappy single player, Battlefield became a LAN only game for me and a good amount of my friends and we skipped picking up the expansions. While I'm not self-righteous enough to say that I struck a blow with my wallet against EA, I'm sure that by having a virtually unplayable single player campaign, they lost a few potential customers of their expansions.
I'm fully aware that companies are after money. But there's a fine line between being hungry for money and putting forth quality and reaping the rewards.
Releasing new content when half of the original game is flawed, most certainly shows that they're focused more on money than bug fixes. It is again in the company's best interests to fix major bugs before attracting a new wave of interest in their product, or reviews and word of mouth may highlight the existing problems and drive away potential customers.
Considering that Road to Rome and 1.2 were released within weeks of each other, it would have been a simple thing to release the two simultaneously, generating both the positive press of forward progress in the engine as well as new content.
factor in the fact that they released an addon BEFORE the 1.2 patch came out and you get the immediate sense that they're in it for the money, rather than for getting a quality product going.
There were many other bugs that were begging to get fixed, but for me, that was the most noticeable. When an entire mode of gameplay is broken and you're intent on releasing additional content for a fee, it's obvious where your focus is.
nope. not vaccinated, either.
no, Bill Nighy, the lycanthrope-hating lord of vampires guy. http://ia.imdb.com/media/imdb/01/I/66/53/16m.jpg
it's not great for things that require a lot of action, but for stuff that's more strategic and requires you to think about each command thoroughly, it works well enough and the system requirements for any game that uses it are pretty low, openning them up for just about anyone.
and then they'd create DVD XXX, which would specialize in creating porn out of any DVD.
my xbox does basically the same thing. of course all futurama episodes past season 3 have been gotten through less official channels.
I don't know a lot about strings, being a brass guy, but it sounds like if this could be adapted to harps, it'd make my girlfriend pretty happy. Anyone know anything anyone doing something like that?
I made that sound over a toilet once after drinking too much goldschalger.
But, you're right, the charcter's name did nothing to devalue their trademark, just like a modern operating system does nothing to devalue a 70 year old comic strip character.
if people are expected to research trademarks for all nations, for all industries to prevent using the same name (which is a real word, unrelated in any obvious way from both products, in this case), then the only two names not trademarked will be "zitsels and popplers"
I don't know much about copyright law, but I'd assume that a tit-for-tat move would work much better than mandrake trashing their name-recognition for the sake of some weirdo judge who wants to uphold an old, relatively obscure copyright.
unless it's on an ebay page with hundreds of thousands of hits :p
yeah, I would have expected him to say "read my other books", implying that he's more concerned with getting his ideas out there than the monetary rewards of writing.
I think he's trying to insinuate that because you've got a 4-digit id, you're getting old, also. :p
I just finished DMing a short campaign that lasted about 3 months. no one got over level 4. no one got any magic items. at the end, I rewarded all the characters appropriately (for example, a mage/cleric got admitted to the Harpers as an apprentice). I focused on having fun and role playing and everyone had a great time.
a GM can make or break ANY game system. I've been doing RPGs for 20 years and I've seen it proven over and over.