Actually, it's a different Zelda in every game. It's almost always a different Link too. They occur in different time periods (possibly timelines). Reconstructing the Zelda chronology is a continuing project among Zelda fans.
I think Ocarina has just enough plot to fill a movie, provided we don't have to sit through eight dungeons and bosses.
The thing I see about making videogames based on Christianity is that interactivity is a problem. How are you going to make - for example - an RPG based on the story of Moses? If there's only one way to complete the game, then anybody who's read Exodus will get it instantly... if there are multiple solutions, you're questioning Scripture. Suppose you took control of an army during a well-known battle like Gideon's... what happens if you lose? CAN you lose? SHOULD you be able to lose if God is on your side? And you can't let the player do anything sinful. That's a VAST restriction on what you can do in the game.
Even assuming that the feet of a cat and the unbuttered side of a piece of toast both provide repulsion fields, a cat with buttered toast attached to its back would NOT result in perpetual motion. The cat would instead rotate to a position of equilibrium - either with its paws or its back faced downwards, depending which is the weaker force, or on its side if both are precisely matched - and stay there, hovering, but motionless.
You haven't discovered a perpetual motion machine; you've discovered ANTIGRAVITY.
As is well-established in the movies, the engine itself runs on ordinary gasoline; the plutonium is only needed to generate an electrical pulse for time jumps. If that's too hard to get hold of, Mr. Fusion will be around in just 11 years - just wait patiently and save up your banana skins.
I'm (some would say dangerously) tidy; I delete my old emails as soon as they drop beyond being useful. Hence the hilarious message I used to get on logging into Hotmail (*ducks*) now and then: "You are using 0% of your storage. Get More Storage".
I don't think I'd ever use 1GB of email space, and it amazes me that others do.
scanners will skip over files over a certain size, but I'm sure the virus writers are eventually going to note this and start sending multi-megabyte virus files.
I had an idea about this, about making the largest, most comprehensively powerful, dangerous and unstoppable virus ever, giving it an innocuous name and distributing it via Kazaa. Nobody would suspect a 600MB file to be a virus!
Then I realised Windows had already been invented.
Human minds don't crash very often (although it happens) but it WILL cause the kind of mental pain that some of us experience when a movie or other piece of creative media has a really glaring plot hole: like, when that guy uses sonic depth charges in the vacuum of space in Attack Of The Clones, or every major twist in the most recent series of 24. When you notice them, these things can be irritating to the point that you stop enjoying it.
I worked in the computing departmant of a reasonably big company a few summers ago. I was new, and only there for three weeks, and 18 years old, so they never got around to getting me an ID card or indeed a magnetic access card. However, I was hanging around the computer room mostly so people knew who I was at least.
For some reason we were then asked to go around every computer in the company - which is spread over a (physically) very large site - and update certain settings in Outlook. (Don't look at me, I don't run this company.) Now this happened on dress-down Friday so I wasn't wearing a shirt and tie, just jeans and a t-shirt. When we got to Marketing - where I'd never been before - the guy who was helping me said "you take that end of the corridor, I'll take this end", and we split up.
So there was me - a complete stranger, a random kid wearing everyday clothes, no identification, no access pass, no supervisor, asking four or five marketing ladies to let me spend five minutes adjusting some settings on their computers. And they happily let me.
The thing is, people interpret numbers differently. It's a numeracy issue. Logically, 50% should indicate "average", 75% "better than most" and 90%+ "act of God". Yet people will look at a score less than 75% and have the exact reaction that you have to a 2/10 score. Games reviewers move to account for this: hence, anything worth playing receives at least 85% as its score. Which is daft: this leaves practically nothing to choose between the games in the 0-50% category.
I respect the system of UK multiformat gaming magazine Edge: games are marked out of ten, and each mark has a rough sentiment associated with it zero: nothing, through to five: average, seven: distinguished up to ten: revolutionary. Only four 10s have been awarded ever (five if you count GoldenEye). I trust their reviews enough that anything with 6 or higher is at least worth reading the review for.
The phrase "able to keep moving upwards" is the most important in that sentence. Aircraft are able to fly because they move through air. The higher you go, the less air there is, and the harder it is for a conventional aircraft to remain airborne. At that point you start to need a more traditional wingless rocket booster a la NASA. So far nobody has successfully combined the two technologies but I daresay a lot of people are working on it since it could prove staggeringly useful for cheaply boosting stuff into orbit.
I suggest we enter every object in the Solar System greater than one metre in diameter into a battle to the death. The last nine survivors will be named the planets.
Skill in a deathmatch != skill in Laser Quest, that's for sure. Even though there's no recoil, physically hefting the laser around does significant damage to your accuracy. I think this may also be partially due to too many years holding the N64 joypad.
The other vast difference between games and real life is in tactics. In the game, you're usually playing to respawn at least twice a minute; you can run all over the place at ridiculously high speeds, jump, crouch, spin, run into walls, all with no ill effects. Doesn't work in reality. Plus, as a reasonably accomplished gamer, when I play against someone I'm usually (until proven otherwise) expecting a relatively easy fight - in other words, being able to walk through a room, shooting everyone to pieces while they grapple with the control system. Doesn't work in the version of Laser Quest I was playing - you get shot, and your laser is locked out for a few seconds, so when I tried the same tactic I just ended up losing a couple of hundred points when everybody shot me and I was unable to retaliate.
The fact that I'm 6'4" and therefore by far the largest target in the arena didn't help either.
The true secret to winning in Laser Quest? Take a diffraction grating.;)
Sad to report, the future looks pretty much the same as the present does, except with cleaner air and fancier laptops. There are a few advances: Pre-trial hearings are accomplished via holograms. Characters marvel about cherries without pits. But where are the moving sidewalks, the sassy robot maids and other conveniences promised to us by Alvin Toffler and The Jetsons?
Welcome to realism. Frankly this is the most down-to-earth vision of the not-too-distant (read: 25 to 100 years) future I've heard of, ever. If future L.A. on the show looks exactly identical to what it looks like now with a few extra skyscrapers, I say well done. Things don't change that fast. (THERE WILL NEVER BE FLYING CARS. PEOPLE ARE TOO STUPID TO BE TRUSTED WITH THEM.)
Toothpicks: Harmless tools useful in maintaining dental hygiene, or HORRIBLE, DEADLY WEAPONS!?
In the US, toothpicks outnumber people by a factor of more than 20 to 1.
88% of innocent children in the US have "easy access" to toothpicks.
Only 2% of these children have been taught how to use a toothpick.
Toothpicks are a direct blood relative of Sporks. Sporks are the tool of Satan.
According to the RKMPC, the AVMR of a toothpick is 926.1 -- the exact same AVMR of a canister full of deadly cyanide gas. Coincidence? Some large government agency thinks not!
No one has ever died because they DIDN'T have a toothpick.
Here's a question. Why have a big diagram of the ship's shields status at the *back* of the bridge, where a technician has to read the number out loud all the time? Seeing as it's apparently the most important piece of data to refer to in a combat situation, why not simply have a big LED display just to the right of the viewscreen at the front?
Tetris: Make a line. Repeat. Repeat. Repeat. Repeat. REPEAT. REPEAT. REPEAT.
Maybe Deus Ex - a game with lots of action, a hugely involving plot AND a high profile - could prove the Holy Grail we're looking for in this respect.
Actually, it's a different Zelda in every game. It's almost always a different Link too. They occur in different time periods (possibly timelines). Reconstructing the Zelda chronology is a continuing project among Zelda fans.
I think Ocarina has just enough plot to fill a movie, provided we don't have to sit through eight dungeons and bosses.
Starring Al Pacino as "L-shaped block"?
Anything based on The Matrix.
The thing I see about making videogames based on Christianity is that interactivity is a problem. How are you going to make - for example - an RPG based on the story of Moses? If there's only one way to complete the game, then anybody who's read Exodus will get it instantly... if there are multiple solutions, you're questioning Scripture. Suppose you took control of an army during a well-known battle like Gideon's... what happens if you lose? CAN you lose? SHOULD you be able to lose if God is on your side? And you can't let the player do anything sinful. That's a VAST restriction on what you can do in the game.
Even assuming that the feet of a cat and the unbuttered side of a piece of toast both provide repulsion fields, a cat with buttered toast attached to its back would NOT result in perpetual motion. The cat would instead rotate to a position of equilibrium - either with its paws or its back faced downwards, depending which is the weaker force, or on its side if both are precisely matched - and stay there, hovering, but motionless.
You haven't discovered a perpetual motion machine; you've discovered ANTIGRAVITY.
As is well-established in the movies, the engine itself runs on ordinary gasoline; the plutonium is only needed to generate an electrical pulse for time jumps. If that's too hard to get hold of, Mr. Fusion will be around in just 11 years - just wait patiently and save up your banana skins.
I'm (some would say dangerously) tidy; I delete my old emails as soon as they drop beyond being useful. Hence the hilarious message I used to get on logging into Hotmail (*ducks*) now and then: "You are using 0% of your storage. Get More Storage".
I don't think I'd ever use 1GB of email space, and it amazes me that others do.
I had an idea about this, about making the largest, most comprehensively powerful, dangerous and unstoppable virus ever, giving it an innocuous name and distributing it via Kazaa. Nobody would suspect a 600MB file to be a virus!
Then I realised Windows had already been invented.
Then there was the story which was mysteriously Slashdotted before even the first user read it.
Perhaps the editors saw through all of this and let the story through just to teach the submitter - and would-be submitters like him - a lesson.
Human minds don't crash very often (although it happens) but it WILL cause the kind of mental pain that some of us experience when a movie or other piece of creative media has a really glaring plot hole: like, when that guy uses sonic depth charges in the vacuum of space in Attack Of The Clones, or every major twist in the most recent series of 24. When you notice them, these things can be irritating to the point that you stop enjoying it.
I worked in the computing departmant of a reasonably big company a few summers ago. I was new, and only there for three weeks, and 18 years old, so they never got around to getting me an ID card or indeed a magnetic access card. However, I was hanging around the computer room mostly so people knew who I was at least.
For some reason we were then asked to go around every computer in the company - which is spread over a (physically) very large site - and update certain settings in Outlook. (Don't look at me, I don't run this company.) Now this happened on dress-down Friday so I wasn't wearing a shirt and tie, just jeans and a t-shirt. When we got to Marketing - where I'd never been before - the guy who was helping me said "you take that end of the corridor, I'll take this end", and we split up.
So there was me - a complete stranger, a random kid wearing everyday clothes, no identification, no access pass, no supervisor, asking four or five marketing ladies to let me spend five minutes adjusting some settings on their computers. And they happily let me.
I'm told things have tightened up more recently.
Some people are in favour of a one-bit system. 1: buy it. 0: don't buy it.
The thing is, people interpret numbers differently. It's a numeracy issue. Logically, 50% should indicate "average", 75% "better than most" and 90%+ "act of God". Yet people will look at a score less than 75% and have the exact reaction that you have to a 2/10 score. Games reviewers move to account for this: hence, anything worth playing receives at least 85% as its score. Which is daft: this leaves practically nothing to choose between the games in the 0-50% category.
I respect the system of UK multiformat gaming magazine Edge: games are marked out of ten, and each mark has a rough sentiment associated with it zero: nothing, through to five: average, seven: distinguished up to ten: revolutionary. Only four 10s have been awarded ever (five if you count GoldenEye). I trust their reviews enough that anything with 6 or higher is at least worth reading the review for.
The phrase "able to keep moving upwards" is the most important in that sentence. Aircraft are able to fly because they move through air. The higher you go, the less air there is, and the harder it is for a conventional aircraft to remain airborne. At that point you start to need a more traditional wingless rocket booster a la NASA. So far nobody has successfully combined the two technologies but I daresay a lot of people are working on it since it could prove staggeringly useful for cheaply boosting stuff into orbit.
The truth is that the vast majority of programmers need to use the bathroom *really* badly. Hence the p fixation.
I suggest we enter every object in the Solar System greater than one metre in diameter into a battle to the death. The last nine survivors will be named the planets.
IJSCAOMK!
Well, if I may link to E2 again...
Skill in a deathmatch != skill in Laser Quest, that's for sure. Even though there's no recoil, physically hefting the laser around does significant damage to your accuracy. I think this may also be partially due to too many years holding the N64 joypad.
The other vast difference between games and real life is in tactics. In the game, you're usually playing to respawn at least twice a minute; you can run all over the place at ridiculously high speeds, jump, crouch, spin, run into walls, all with no ill effects. Doesn't work in reality. Plus, as a reasonably accomplished gamer, when I play against someone I'm usually (until proven otherwise) expecting a relatively easy fight - in other words, being able to walk through a room, shooting everyone to pieces while they grapple with the control system. Doesn't work in the version of Laser Quest I was playing - you get shot, and your laser is locked out for a few seconds, so when I tried the same tactic I just ended up losing a couple of hundred points when everybody shot me and I was unable to retaliate.
The fact that I'm 6'4" and therefore by far the largest target in the arena didn't help either.
The true secret to winning in Laser Quest? Take a diffraction grating. ;)
Welcome to realism. Frankly this is the most down-to-earth vision of the not-too-distant (read: 25 to 100 years) future I've heard of, ever. If future L.A. on the show looks exactly identical to what it looks like now with a few extra skyscrapers, I say well done. Things don't change that fast. (THERE WILL NEVER BE FLYING CARS. PEOPLE ARE TOO STUPID TO BE TRUSTED WITH THEM.)
I'm hoping to break the "world's tallest mountain" record some time next month. Everybody cover your ears, though, it's gonna involve an asteroid.
Toothpicks: Harmless tools useful in maintaining dental hygiene, or HORRIBLE, DEADLY WEAPONS!?
In the US, toothpicks outnumber people by a factor of more than 20 to 1.
88% of innocent children in the US have "easy access" to toothpicks.
Only 2% of these children have been taught how to use a toothpick.
Toothpicks are a direct blood relative of Sporks. Sporks are the tool of Satan.
According to the RKMPC, the AVMR of a toothpick is 926.1 -- the exact same AVMR of a canister full of deadly cyanide gas. Coincidence? Some large government agency thinks not!
No one has ever died because they DIDN'T have a toothpick.
~E2
Here's a question. Why have a big diagram of the ship's shields status at the *back* of the bridge, where a technician has to read the number out loud all the time? Seeing as it's apparently the most important piece of data to refer to in a combat situation, why not simply have a big LED display just to the right of the viewscreen at the front?