The problem is that beating on other people, is the same thing as beating on faceless mobs when you really get down to it.
Wrong wrong wrong. The reason the hardcore PVPers (such as myself) left UO a long time ago is because they have defaced what PVP meant to us. It's not mindless monster killing but full of skill and human interaction. You kill people, you loot them, they reequip and kill you, and before you know it you've made a new friend.
the giant care-bear world is exactly what the doctor ordered.
Yeah, for the average joe who can't PVP or has no interest in it, you're quite right. And you ask "did you read the question?" Yes I read the fucking question, that's why I said my "solution" was a niche. We've already got plenty of addicting bullshit for you non-pvp types.
Games like Shadowbane and Planetside have had a hard time grabing and keeping players depsite the fact that they are full PVP.
That's because those two games fucked it up. They're too team oriented and discourage lone wolf PVP. (Didn't I mention this in my original post?)
No matter how slick your game is, not providing a story or change in the world is going to drive off a majority of the people that try it out away.
You'd be surprised how successful an MMORPG that actually focused on PVPers and not mindless content addicts would be.
PVP in MMORPGs has always been a niche culture, but no MMORPG has stepped up and snagged that niche and made it its own. UO did that for a while in it's first two years (especially before their first expansion) but there's no trace of that left. Planetside tried hard to snag the PVP niche but failed miserably due to the fact that all Planetside is is another Everquest where your target isn't a mob, it's another group of people. This is PVP but it's not the kind of PVP I'm talking about. In an ideal MMORPG, you have the same casual atmosphere where PVP isn't 100% required. You still have some incentive to fight monsters in dungeons. But the focus of the game is 1v1 to 5v5 pvp. No massive scale stuff only small groups.
But my opinion is bias because my ideal PVP situation would simply be the early days of UO when the level treadmill meant nothing because you could script yourself a nice macro to max your characters in a week, then go out and kill everything in sight. Sure you have your overwhelming influx of people who will complain about PKers and macroers, but if an MMORPG came out that encouraged this kind of behavior, the complainers would simply be told to stfu and find a new game.
Re: It's a whole long series - read all 11 parts.
on
On Videogame Journalism
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· Score: 0, Funny
wtf do you mean "no?" rtfa or die motherfucker! michael hath commanded thee!
why? your friends are stupid. make them use aim/gaim/anything that doesnt suck.
You know how you come across as? You sound like "Hi, I'm an elitist fuck who refuses to associate with anyone who doesn't know how to use my preferred IM medium."
I agree that MSN sucks, but not all of my friends are computer saavy linux users running GAIM. Most of my friends are just console gamers that only use computers to keep in contact with eachother. Because MSN comes with Windows, that's what they use. Is this how it should be? No. Is this how it is? Yes.
And before you go telling me about how I should try to convert everyone to the better way again, I tried that already for two bloody years and ended up just becoming anti social because I only converted 1 out of every 4 people. So go with the IM medium flow and have friends or be an elitist fuck and don't have friends. Your choice.
First, the major keyboard command key, the "Apple Key" is much closer to the space bar making it a natural for command presses (as opposed to the horrible "Ctrl Key."
Don't get me wrong, I love OSX. But I prefer the command functions on the control key because it's so much easier for my hands to locate, seeing as how it's at the bottom left and bottom right of the leftmost portion of a normal keyboard. Trying to find alt isn't as easy for my hands, so I'm glad that in Windows and Linux alt serves as secondary functions and not primary functions.
My entire internet service has been ham based for years. While the person who runs it is an absolute moron and the service sucks, it's not the technology's fault, it's the guy who runs it. Ham radio isps is the future for anyone who lives where cable/dsl isn't available.
There's a difference mister anonymous. Rewiring is one thing, but a complete dis assemble is another. That's a 100% assured way of not dying of electro shock.
Damn strait. But you never know. That guy could have his reasons for not getting the original dude and making him do it. The original guy coulda like died or something when setting it up.:(
Yeah not the favorite option. Not the most time saving option. However, it is the safe option. Cut the damn power and start it from scratch. If you take it all apart and rewire the whole rig, then use some kind of an electric safe adhesive to keep all the cords arranged in a less-likely-to-tangle way, you'll never, ever run into this problem.
If I were you, I'd track down the original guy who wired it all and ask him what his damn problem was for creating such a mess.
Your argument is not invalid, but neither is mine. No one is saying that console OS "porting" (as we shall now deem it:) is easy, but with effort and care and can be done smoothly. And I'll go as far as saying that one day there will be no consoles, other than handhelds. Everything (desktop) computer related whether it be gaming, or slashdotting, will be done under one hardware medium. Call me a visionary, call me crazy, but that's how I see it.
That's not emulation. It has nothing to do with emulation.
Duh? But there's no other term for it at the moment so that's what I use. The only way you're going to run a "console" game on a computer is through emulation. If Nintendo made their own "emulators" for the PC which would be nothing but a port of their console OS, then it would work just fine.
I'm disproving most of your points... Console hardware isn't becoming cheaper, it's becoming better.
I didn't say console hardware, I said hardware. And as better hardware comes out, older hardware gets cheaper. Meaning good hardware is becoming cheaper. And you're not disproving anything. You're engaging me in a pissing contest. You struggle so much to argue with common sence that you actually say nothing at all.
The performance wouldn't suffer if the software was written properly. The graphics in Halo, Metroid Prime, and Final Fantasy X are not things that couldn't be done on a PC, and they're some of the most graphics intensive console games there are. The only point I'm trying to prove here is that in the long run for the consumer and the makers, it's be better to drop consoles altogether and use computers. With the ever decreasing price of hardware that one would need to run these kinds of games, this idea becomes ever more practical.
Correct me if I'm wrong but isn't selling pirated stuff even more cracked down on that downloading/sharing it? I mean fuck, that's a total kick in the face to the author. It's one thing to acquire stuff illegally, but it's another to go around selling it as if it was your's to sell. Why not just sue the crap out of everyone who sells pirated stuff and skip the consumer FAQ? Because the consumer really doesn't care whether or not it's licensed.
Emulators are slower than native code... If you tried to write an emulator, you'd realize that consoles are custom-engineered cutting-edge hardware specifically designed to run games, and that a general-purpose computer with roughly equivalent functionality is going to cost far more, and that an emulator requires not just roughly equivalent functionality, but far superior functionality.
Incorrect. Emulator authors spend endless hours reverse engineering the original consoles in order to write the closest match they possibly can. Emulators work by emulating hardware conditions. People assume emulators are always slower when that is not true. Current emualtors are only slower and require better hardware than the actual console because emulators also have to run on top of an existing OS; as well as run while other programs are running.
Consider a Gamecube "emulator" written by Nintendo. Since the operating system on a console is (usually) just the "emulator" (or better termed "the game OS"), consoles don't have to deal with all the extra overhead Windows/Linux/whatever generates while it's running a game. If Nintendo wrote their own emulator, or simply ported their GC bios/os to the PC, you wouldn't be running it in Windows/Linux/whatever. God no. You'd boot THAT os then play your games. (Although I'm sure an OS port would be available for those of us (like me) who have amazingly overkill hardware.)
Call me lazy or crazy, but I prefer my PS2 to any PC for gaming.
Sure, that's fine if you're going to play PS2 games only. But what if you want to play Windwaker, Metroid Prime, or Smash Brothers Melee? Now you've gotta buy a GameCube. More money spent. What if you want to play Halo on the XBox? Gotta buy an XBox. What if you want to play a sonic the hedgehog game? Gotta buy a Sega model. What if you want to play Goldeneye 007? Gotta buy an N64. What if you want to play The Legend of Zelda: A Link To The Past? Gotta buy an SNES... see where I'm going?
Add up the cost of all of these things and you're way over the cost of a computer. If game makers sold emulators and roms then you wouldn't have to pay for all this console hardware. And, as I said before, game makers would have a larger customer base with an ultimately better product.
Actually it's just the opposite. After years of buying the latest console and wasting too much money, I realized how much cheaper and more fun PCs are. If console makers made all their games for the PC through the forum of emulation and roms, then the PC would be the gaming holy grail.
These points were taken from my anti console rant. Note, when it was written console internet was still in its infancy. Some of the rant's points my be slightly obsolete, but the whole thing is still valid. Here's some highlights
consoles are, in the long run, more expensive than computers. In order to be able to play every single good console game in existence, you'd need to stick with the updates of two to four major makers. Buying that many consoles a year ultimately costs more money than buying a computer.
Computers are upgradable, consoles are not. Computers have internet connections extending replay value, console multiplayer capacity is limited to just a few people. And to top it all off, computers have many more games available to them. Furthermore, computer internet connections have nearly infinitely more uses than just gaming.
The rant goes on to explain that console makers should manufacture their own emulators/roms and sell them instead of proprietary hardware. It also explains how a company would in fact make more money off of that business model. Note: even though console internet has been more successful, it's still not cheaper than buying a computer, and computers have more uses anyway. If console makers did start making their own emulators/roms...
As a result of this, people who only bought consoles to play the latest and greatest games now begin buying computers, further standardizing their use, and computer users who never bought the uber expensive consoles are now buying console games for their computers. The companies now have a larger customer base with an ultimately better product.
PVP in MMORPGs has always been a niche culture, but no MMORPG has stepped up and snagged that niche and made it its own. UO did that for a while in it's first two years (especially before their first expansion) but there's no trace of that left. Planetside tried hard to snag the PVP niche but failed miserably due to the fact that all Planetside is is another Everquest where your target isn't a mob, it's another group of people. This is PVP but it's not the kind of PVP I'm talking about. In an ideal MMORPG, you have the same casual atmosphere where PVP isn't 100% required. You still have some incentive to fight monsters in dungeons. But the focus of the game is 1v1 to 5v5 pvp. No massive scale stuff only small groups.
But my opinion is bias because my ideal PVP situation would simply be the early days of UO when the level treadmill meant nothing because you could script yourself a nice macro to max your characters in a week, then go out and kill everything in sight. Sure you have your overwhelming influx of people who will complain about PKers and macroers, but if an MMORPG came out that encouraged this kind of behavior, the complainers would simply be told to stfu and find a new game.
wtf do you mean "no?" rtfa or die motherfucker! michael hath commanded thee!
I thought the US was the only country where the laws were screwed up enough to allow this kind of silliness.
I agree that MSN sucks, but not all of my friends are computer saavy linux users running GAIM. Most of my friends are just console gamers that only use computers to keep in contact with eachother. Because MSN comes with Windows, that's what they use. Is this how it should be? No. Is this how it is? Yes.
And before you go telling me about how I should try to convert everyone to the better way again, I tried that already for two bloody years and ended up just becoming anti social because I only converted 1 out of every 4 people. So go with the IM medium flow and have friends or be an elitist fuck and don't have friends. Your choice.
My entire internet service has been ham based for years. While the person who runs it is an absolute moron and the service sucks, it's not the technology's fault, it's the guy who runs it. Ham radio isps is the future for anyone who lives where cable/dsl isn't available.
I wonder how much of this AI crap festers around on freechess.org
It doesn't fucking help that we chopped down a great deal of California's redwoods. Gee I wonder who's fault it is that they're disappearing, eh?
Take it apart is in the subject, moron. Take apart = disassemble.
There's a difference mister anonymous. Rewiring is one thing, but a complete dis assemble is another. That's a 100% assured way of not dying of electro shock.
Yeah not the favorite option. Not the most time saving option. However, it is the safe option. Cut the damn power and start it from scratch. If you take it all apart and rewire the whole rig, then use some kind of an electric safe adhesive to keep all the cords arranged in a less-likely-to-tangle way, you'll never, ever run into this problem.
If I were you, I'd track down the original guy who wired it all and ask him what his damn problem was for creating such a mess.
Your argument is not invalid, but neither is mine. No one is saying that console OS "porting" (as we shall now deem it :) is easy, but with effort and care and can be done smoothly. And I'll go as far as saying that one day there will be no consoles, other than handhelds. Everything (desktop) computer related whether it be gaming, or slashdotting, will be done under one hardware medium. Call me a visionary, call me crazy, but that's how I see it.
The performance wouldn't suffer if the software was written properly. The graphics in Halo, Metroid Prime, and Final Fantasy X are not things that couldn't be done on a PC, and they're some of the most graphics intensive console games there are. The only point I'm trying to prove here is that in the long run for the consumer and the makers, it's be better to drop consoles altogether and use computers. With the ever decreasing price of hardware that one would need to run these kinds of games, this idea becomes ever more practical.
Correct me if I'm wrong but isn't selling pirated stuff even more cracked down on that downloading/sharing it? I mean fuck, that's a total kick in the face to the author. It's one thing to acquire stuff illegally, but it's another to go around selling it as if it was your's to sell. Why not just sue the crap out of everyone who sells pirated stuff and skip the consumer FAQ? Because the consumer really doesn't care whether or not it's licensed.
Think outside the box for once in your life! Let me make it more clear.
Let's say a Nintendo 64 is running a 400mhz processor with a GeForce 2 equivelent.
There's no reason why a 1ghz processor GeForce 4 computer couldn't compile and run the Nintendo 64 bios/OS
It's just software!
Consider a Gamecube "emulator" written by Nintendo. Since the operating system on a console is (usually) just the "emulator" (or better termed "the game OS"), consoles don't have to deal with all the extra overhead Windows/Linux/whatever generates while it's running a game. If Nintendo wrote their own emulator, or simply ported their GC bios/os to the PC, you wouldn't be running it in Windows/Linux/whatever. God no. You'd boot THAT os then play your games. (Although I'm sure an OS port would be available for those of us (like me) who have amazingly overkill hardware.)
Add up the cost of all of these things and you're way over the cost of a computer. If game makers sold emulators and roms then you wouldn't have to pay for all this console hardware. And, as I said before, game makers would have a larger customer base with an ultimately better product.
Actually it's just the opposite. After years of buying the latest console and wasting too much money, I realized how much cheaper and more fun PCs are. If console makers made all their games for the PC through the forum of emulation and roms, then the PC would be the gaming holy grail.