I wish there were some MMORPGs out there that actually required twitch skills instead of just "press button A to use power 1, wait for it to recharge, rinse, repeat"
When will we see more games following suit? I mean, time and time again the most played of these types of games have been fan-made mods. Team Fortress, CS, Desert Combat, DoD, Natural Selection, etc.
Companies are going to be realizing more and more that innovative gameplay is what wins, and they can't provide it because they're too risk adverse. What they CAN provide is the best physics engines available since they have the time and R&D dollars to sink into it.
I really wouldn't be surprised if they bring more and more mod groups on board earlier so that mods are ready for release.
How would that affect games though that depend on depth perception in the game to judge things? Like FPS's. Imagine the distortion you'd see when moving the crosshairs. And I know you could use it on other games, but I'm willing to bet you anything the biggest video game demand will come from FPS for this type of technology.
I'm sure this will be right up there with the original Dungeons and Dragons cartoon in terms of quality and entertainment value. And I'm sure they will merchandise the living hell out of it.
That being said, this stuff happens so rarely for RPGs that I'd welcome any attempt at it, even a butchered one. It might encourage more to do it and someone might finally get it right.
Oh grow the fuck up. Nobody is saying to worship the "capitalist care-takers". All we're saying is stop whining when a company does something good with their money by giving it to charities.
But wait, they're getting something out of it, they're getting a tax writeoff and lots of PR! HOLY CRAP! What is this world coming to.
If companies are giving money to poor starving people, thats a GOOD THING. Don't bring your prejudices against America into this.
You know, something tells me, if the websites weren't getting screwed with their dropping ad revenue from this, there wouldn't be any mention of a "social contract" while they did all they could to milk us for ad dollars.
Fact is, unless I enter into a legally binding contract that states that I will not block their ads, they don't get to say jack about squat.
As someone who's worked on the Account end of ad agencies, I can second this. Newsflash: We are NOT stupid when it comes to your views on advertising folks. It's our industry, its our job to know it inside and out, even the stuff that we do poorly. Esepcially that stuff.
However, the industry is caught in a pickle. The really flashy annoying stuff works with its target demographic (generally the type of idiot who would click/signup for/buy such a thing). But then there's the whole more sophisticated audience that unfortunately ends up having to be subjected to it as well (hence the huge push recently towards finely targeted advertising).
Unfortunately, not all ad agencies are as good, or as ethical as the the better ones. I apologize on their behalf. Believe me, if you asked any ad person worth their salt what their views on advertising are, they would mimick many of the common Slashbot responses.
The list goes on. So not to flame, but Slashdot, would you kindly pull your collective heads out of your asses and realize that not everything is targeted at you, and stuff that offends you is almost CERTAINLY not targeted at you.
What I'd kill for would be an iPod with the ability to wirelessly network and share music files that are on the iPod with other iPods nearby, similar to the sharing on iTunes.
Now, I'm living in a fantasy world, but in order for that to happen, we'd have to have a player that did not have ANY copyright protection mechanisms on it in any way whatsoever.
So what I'm really curious about is.....why hasn't someone come out yet with a player that has zero protections on it? Does the DMCA come in to play with this?
You know, there's ways around that. You just need to think like a real military would if they were facing orbital bombardment. Put your base underground, shielding, shoot them before they shoot you, defense systems, etc.
As someone in advertising, this is almost certainly a PR stunt. I mean, its fun and interesting, but nothing special, and Wikipedia blows it out of the water. Nothing much to see here except your latest H2G2 branded merchandise.
This story reminded me of the EPIC Flash (yeah yeah) video about the future of news media. Basically google ends up not just aggregating content by computer, but writing it by computer as well. Very interesting.
My friend and I always thought that the next big break through would be with a solid MMOFPS. Better than Planetside ever was.
We need true transitions between space and ground. We need space to planet surface bombardments and vice versa. I'd personally love to see a Battletech MMOFPS, or an exosquad one.
This was funny, but as a kid I always dreamed I had remote controlled lego people that could pilot my remote control lego vehicles. This is one step closer to that. The cool thing about this is that we don't need to know much about the way the thing stays aloft or stays balanced, since it does it automatically. Although I'm sure this will help us learn more about how they do it.
When you think about it, all of technological invention is kind of a Rube Goldberg machine, except the end result is not necessarily known ahead of time.
Watch the Connections series and you'll see what I mean.
Please try to keep in mind that most of the reputable agencies around are also well aware of how pissed off people are at ad clutter. Unfortunately, a few agencies who "don't get it" ruin the industry image for the rest of us.
Fortunately, its starting to hit the industry as a whole that since there is a ridiculous overflow of ads, that the quality has to improve to make you stand out.
I know you weren't bashing it, but I know a lot of people do. As someone in advertising/marketing, I'd like to ask fellow slashdotters what THEY would do if they had to market the product. I agree slapping the "Gaming" tag on it is kinda cheesy, but is there a better way? Remember, advertising and marketing is not only useful, but necessary.
I preface this by saying I'm in the advertising industry. Now, that being said, I think that this is great, but needs some restrictions.
Obviously there is the player concern about it being "world appropriate". Ie. having an ad on a sword in EQ would not, while billboards in AO are. To those worried about this, I say relax. People in advertising are WELL aware of your concerns (trust me, we're not stupid) and most likely would never do this unless they had a DAMN good reason.
Now, I think its only a matter of time before these become clickable and maybe open a pop-under ad that you see once you close the game. If that ever happens and they move from passive ads to interactive ads, I think they should be clearly labeled as such with some text stating that it is a "sponsored ad" just so there's no confusion.
Other than that, in-game ads are here to stay, and look forward to advertisers grabbing every available in-game space, especially once word gets around about how more men are playing video games than watching tv. Although I wouldn't be surprised if someone creative invents a 3rd party in-game popup blocker.
What I'm really wondering about is what kind of regulations there will be when the average joe can buy one. If they are within that price range, thats like a low end new car, and I know more than one geek who would be willing to drop that much on such a fine piece of equipment.
But you know they're going to regulate it to death with things like requiring a license, etc. I'm fine with that, but I really do hope they let this be as commercial as other modes of transportation and disability assistance.
I can't wait for the import tuners to get their hands on this and make it look GOOD. Although it would probably have 5 tv screens, 900W stereo, and neon lighting all over...
Does anybody else feel a bit overwhelmed (in a good way!) by the ever increasing pace of technology? Its not many generations that get to see the works of their science fiction books spring into existence and become an every day part of our lives.
Did you even read my post? My post was not about ripping off recordings of music and drama, but rather blueprints for houses, cars, you name it. P2P WILL be used to transfer this information once 3d printers are a common household item, which is why the future of P2P is something that must be decided now.
I really wouldn't have a problem with the ads if they didn't jump out the way they do. It almost seems as if they're too graphically "smooth" for the rest of the game. Like, you can tell someone made those especially to catch your eye and they make them even brighter than the rest of the illuminated game signs.
I wish they'd just make them fit in with the game.
Great..now we're going to start getting sued by the ADAA (Architects and Drafting Association of America) for sharing house blueprints...
Seriously though, the reason its so important for us to sort out this whole filesharing mess now is not because of music or movies, but because the day when 3d fabricators because cheap enough to be the 2nd home printer is fast approaching. When you can fabricate anything, and all you need is a file from a filesharing network, what will happen to the economy?
Companies are going to be realizing more and more that innovative gameplay is what wins, and they can't provide it because they're too risk adverse. What they CAN provide is the best physics engines available since they have the time and R&D dollars to sink into it.
I really wouldn't be surprised if they bring more and more mod groups on board earlier so that mods are ready for release.
And then there's those of us who enjoy playing games on our computer.
That being said, this stuff happens so rarely for RPGs that I'd welcome any attempt at it, even a butchered one. It might encourage more to do it and someone might finally get it right.
But wait, they're getting something out of it, they're getting a tax writeoff and lots of PR! HOLY CRAP! What is this world coming to.
If companies are giving money to poor starving people, thats a GOOD THING. Don't bring your prejudices against America into this.
Fact is, unless I enter into a legally binding contract that states that I will not block their ads, they don't get to say jack about squat.
However, the industry is caught in a pickle. The really flashy annoying stuff works with its target demographic (generally the type of idiot who would click/signup for/buy such a thing). But then there's the whole more sophisticated audience that unfortunately ends up having to be subjected to it as well (hence the huge push recently towards finely targeted advertising).
Unfortunately, not all ad agencies are as good, or as ethical as the the better ones. I apologize on their behalf. Believe me, if you asked any ad person worth their salt what their views on advertising are, they would mimick many of the common Slashbot responses.
"Its too invasive."
"It doesn't entertain me."
"It doesn't inform me."
The list goes on. So not to flame, but Slashdot, would you kindly pull your collective heads out of your asses and realize that not everything is targeted at you, and stuff that offends you is almost CERTAINLY not targeted at you.
Now, I'm living in a fantasy world, but in order for that to happen, we'd have to have a player that did not have ANY copyright protection mechanisms on it in any way whatsoever.
So what I'm really curious about is.....why hasn't someone come out yet with a player that has zero protections on it? Does the DMCA come in to play with this?
We need true transitions between space and ground. We need space to planet surface bombardments and vice versa. I'd personally love to see a Battletech MMOFPS, or an exosquad one.
Watch the Connections series and you'll see what I mean.
Fortunately, its starting to hit the industry as a whole that since there is a ridiculous overflow of ads, that the quality has to improve to make you stand out.
I think I smell an astroturfer!
Obviously there is the player concern about it being "world appropriate". Ie. having an ad on a sword in EQ would not, while billboards in AO are. To those worried about this, I say relax. People in advertising are WELL aware of your concerns (trust me, we're not stupid) and most likely would never do this unless they had a DAMN good reason.
Now, I think its only a matter of time before these become clickable and maybe open a pop-under ad that you see once you close the game. If that ever happens and they move from passive ads to interactive ads, I think they should be clearly labeled as such with some text stating that it is a "sponsored ad" just so there's no confusion.
Other than that, in-game ads are here to stay, and look forward to advertisers grabbing every available in-game space, especially once word gets around about how more men are playing video games than watching tv. Although I wouldn't be surprised if someone creative invents a 3rd party in-game popup blocker.
But you know they're going to regulate it to death with things like requiring a license, etc. I'm fine with that, but I really do hope they let this be as commercial as other modes of transportation and disability assistance.
I can't wait for the import tuners to get their hands on this and make it look GOOD. Although it would probably have 5 tv screens, 900W stereo, and neon lighting all over...
I wish they'd just make them fit in with the game.
Seriously though, the reason its so important for us to sort out this whole filesharing mess now is not because of music or movies, but because the day when 3d fabricators because cheap enough to be the 2nd home printer is fast approaching. When you can fabricate anything, and all you need is a file from a filesharing network, what will happen to the economy?