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3D Flat Panel With No Glasses

m4c north writes "From Japan Today: 'Toshiba Corp said Friday it has developed a brand-new flat-display that allows viewers to see three-dimensional images without using special glasses. The display is expected to be applied to arcade games, virtual menus at restaurants and simulations of buildings and landscapes. The company said it aims to commercialize the display within two years.' JCN Network offers a few more details than Japan Today's rather short summary. And Toshiba's [toshiba.co.jp] press release has some simple figures. Maybe pinball will make a comeback!"

150 comments

  1. COOL! by Formz · · Score: 4, Insightful

    Can we view pictures on our 2D monitors?

    1. Re:COOL! by Anonymous Coward · · Score: 0

      THIS ISN'T NEWS
      fucking sharp has their 3D LAPTOP already out on the market

      for fucks sake

    2. Re:COOL! by Haydn+Fenton · · Score: 1

      You must be new here; we loves ourself some old news here at SlashDot ;)

    3. Re:COOL! by Anonymous Coward · · Score: 0

      Go ahead. You have my permission to view pictures on your 2D monitor.

  2. 3D Display by kabz · · Score: 5, Funny

    I dunno about pinball, but we could have some rocking porn.

    --
    -- "It's not stalking if you're married!" My Wife.
    1. Re:3D Display by ShyGuy91284 · · Score: 1

      I would have to agree. For the first time in history, some slashdot readers could at least see porn the way it was meant to be seen!!

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    2. Re:3D Display by Anonymous Coward · · Score: 0
    3. Re:3D Display by DigiShaman · · Score: 3, Funny

      3D cocks that shoot back. In your face action. Subsribe now!

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    4. Re:3D Display by LuisAnaya · · Score: 1

      ... I guess I can't wait for the life size model...

      --
      Vi havas e-poston.
    5. Re:3D Display by danila · · Score: 1

      You can already have it: rocking 3D porn, no glasses required.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  3. Is this new? by tolan-b · · Score: 5, Insightful

    I thought there'd been monitors out that do this for a while? Wasn't there a laptop with this tech?

    1. Re:Is this new? by kabz · · Score: 3, Informative
      Yep, this has already been done, http://www.sharpsystems.com/products/pc_notebooks/ actius/rd/3d/

      More to the point, are there any applications that make sensible use of this ?

      --
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    2. Re:Is this new? by deathazre · · Score: 1

      yeah, one of the companies (I forget which, they had several laptops on display) at LWE was showing one off. It was somewhat of a pain to use though, because you had to position yourself in a certain spot for optimal viewing (although there was a bit of leeway, really)

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    3. Re:Is this new? by Anonymous Coward · · Score: 0

      RTFA.

    4. Re:Is this new? by mikael · · Score: 3, Informative

      Yes, there is. But the article is describing a 24" flatbed display system that would sit on your desk or lap and is viewable from all directions within +/-30 degrees from perpendicular and distances over 30 cm. Apparently, the rendering software generates 12 to 16 different stereoscopic images which are combined to generate the different views for each eye. However, the resolution is rather low at 480x300 pixels.

      Each pixel has a microlense that only allows light from that pixel to be viewed from a particular direction - it's the natural extension of the laptop screen system.

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    5. Re:Is this new? by Phylter · · Score: 1

      The answer is yes there have been monitors that can do this for a while. www.sharpsystems.com

      Notebooks
      PCRD3D
      PCAL3D

      Monitor
      LL-151-3D

      The technology is good now, but it is just the first run. There are more products in the works that are much better than these.

      As far as technology taking advantage of the monitors, all that is required is an nVidia graphics card and the up to date drivers that make nVidia compatible with 3d glasses. It will display Direct3d programs in 3d to the best of my knowledge and there is certain science software that makes full use of the monitor.

      You can visit the web site or call 1-800-Be-Sharp for more information.

    6. Re:Is this new? by NeoThermic · · Score: 2, Interesting

      Any that require 3D models to show what is required. CAD/CAM applications, any one doing 3D rendering, showcases for new homes, medical software (teaching that is), etc.

      The "average" user won't, however, have any use for this until computer games start using it, but then again, thats the whole reason why we have faster computers now isn't it?

      NeoThermic

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    7. Re:Is this new? by the+real+darkskye · · Score: 1

      It shouldn't be long before nVidia modifies its current Stereo Display drivers, that require glasses, to work with this tech.

      I've used the LCD shutter glasses before, and they are awesome, although they are quite bulky.

      --
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    8. Re:Is this new? by Anonymous+Writer · · Score: 1

      I''ve been trying to find out if it is possible to get the Sharp Actius AL3DU laptop to run 3DS Max in autostereo mode together with a plugin for a 3D haptic input device called the SensAble PHANTOM Omni. It also might be cool to add the 3Dconnexion SpacePilot input device for navigation.

      I think this would be the ultimate interface for 3D design. Has anyone had any experience with this? I've been emailing all the companies involved and have gotten responses saying that there are problems with this setup. I'd like to try it out on my own, but putting it together would cost a fortune and I don't want to blow all that cash just to find out it doesn't work.

  4. Sharp? by kyle90 · · Score: 3, Informative

    Isn't Sharp already selling 3D LCD screens?

    --
    Real_men_don't_need_spacebars.
    1. Re:Sharp? by SeiRyu · · Score: 1, Insightful

      Current sharp monitor monitor does this by displaying differing images to right and left eyes. This quickly makes the eyes tired, and is not suitable for long-term use. The technology by Toshiba is done through reflecting images to the small concavities in the surface of the monitor, so causes little to no strain on the eyes. Currently it has 30-45 degrees of viewing range but it's said that the same technology can be used to achieve 360 degrees of viewing range. -Yuki

    2. Re:Sharp? by JohnFluxx · · Score: 1

      "This quickly makes the eyes tired, and is not suitable for long-term use"

      What? Can you explain why this would make the eyes tired? My guess would be that it cuts the refresh rate in 2, hence your eyes hurt from the low refresh.. no?

  5. Funny glasses by wingsofchai · · Score: 4, Funny

    But I liked those red and blue glasses! They made me look cool...

    --
    Reading at high threshold levels is group-think.
    1. Re:Funny glasses by Anonymous Coward · · Score: 0

      The 80ies called, they want their glasses back!

    2. Re:Funny glasses by Joe+Tie. · · Score: 1

      They made me look cool...

      They helped me fight both zombies and giant babies.

      --
      Everything will be taken away from you.
  6. Wow, I can't wait... by Captain+Rotundo · · Score: 3, Funny

    Until I have one, so I can keep reading this story but only IN 3-D!

  7. Been done by keyframe · · Score: 5, Informative

    Sharp has had 3D Displays that don't require glasses for some time now.

    1. Re:Been done by cyberwiz01 · · Score: 1

      Has anyone seen these screens in person? I'm wondering what the Image quality is like on these and if the 3d effect is really convincing. The pictures on the web site look nice, but I was wondering if anyone has seen one of these in person?

  8. Usefulness? by NightWulf · · Score: 4, Insightful

    These faux 3D moniters sound nice and all, but I can't really see the big use of it. In specialized ways like the examples stated they sound good, but for games and regular applications it's probably useless. We're not talking holograms here, it's just basically what you see on a cheezy 3D film just without the glasses. I'm more intrested in the day when digital paper is cheap and effective. Imagine layering a room with this, and getting images on all 6 sides, and playign things such as an FPS, or RPG. Even adapting movies and such would be quite useful.

    1. Re:Usefulness? by drinkypoo · · Score: 1

      having a better sense of depth would be the best thing to ever happen to racing and flying games. immersive 3d would be great, but this is not at all useless.

      --
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    2. Re:Usefulness? by Anonymous Coward · · Score: 0

      To my knowledge, most digital paper ideas are designed around static images and the technology is designed around this. The digital paper you speak of couldn't support the high refresh rate for FPS, if thats all you wanted to do you could just get several projectors. Most modern FPS (unreal, quake, doom) support display spanning, it probably wouldn't be as difficult as you think.

    3. Re:Usefulness? by jafuser · · Score: 1

      We're not talking holograms here

      When reading a press release like this, it seems to be a common slip of the imagination to first assume a projected hologram instead of just a clever 2D trick.

      It's not the reader's fault sometimes though. Marketing departments need to stop calling this kind of technology a "3D display" becuase it is not. They are a 2D display which do some fancy tricks to create the illusion of 3D within it's display perimiter.

      And we are misled even further by bad examples. The images at the bottom of the page on the Toshiba site are not demonstrative of the technology being announced becuase they show 3D surfaces extending outside the perimiter of the display component, which is impossible unless you're projecting an actual hologram outside the surface of the display.

      With this technology, the ray of light coming to your eye has to come from the display component, so it would be impossible to have something floating above it as is demonstrated in these pictures at the bottom of the page.

      The images at the top of that page however are quite possible, since none of the 3d surfaces extend beyond the perimiter of the display.

      The problem with these displays is that you won't get the 3D effect from an wide viewing angle because it will be ruined as soon as the "projected" 3D object hits the display's edge and tries to go outside of it. The more "depth" you add, the more likely this problem is to arise.

      It's probably a fair guess that whoever made the images at the bottom of that page did not fully understand the technology or felt that a slight bit of misdirection would be harmless and boost the hype. But then again, that's marketing 101. =P

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    4. Re:Usefulness? by Anonymous+Writer · · Score: 1

      Imagine layering a room with this, and getting images on all 6 sides

      It's not exactly what you describe, but there's the VT-CAVE. It needs LCD shutter glasses and displays on the front, right, and left walls, and on the floor.

    5. Re:Usefulness? by danila · · Score: 1

      We're not talking holograms here, it's just basically what you see on a cheezy 3D film just without the glasses.

      Cheezy 3D film? It sounds like your last experience with 3D technology was somewhere in the mid-nineties. You know, when the first VR helmets with 320x200 displays appeared or something.

      Have you seen a 3D film recently? If not, I suggest Polar Express at your nearest IMAX. That might provide you with some clue about how 3D can look.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  9. Game Consoles? by Shadow+Wrought · · Score: 1

    Will the next generation of Game consoles be able to make use of this technology? Seems like the uber-realistic shooter could be nigh.

    --
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    1. Re:Game Consoles? by johannesg · · Score: 1

      Perhaps as an option, but the strength of game consoles is that you don't also need to invest in a new (and bloody expensive) screen, so it won't be standard.

  10. suh-weet by orufet · · Score: 1

    of course you can still see 2-d pictures. the display ALLOWS you to view in 3d. boy will this be weird. just imagine all the abuses of this...

    --
    The Cryptography Forum is new and needs help
    1. Re:suh-weet by Anonymous Coward · · Score: 0

      I know. i just want to know what porn looks like on this baby...

  11. Eye Strain!? by TheSpeedoBeast · · Score: 0

    I can't believe that you wouldn't have huge headaches from all of the eye strain that these would give you. Normal computer screens are bad enough already...

  12. I wonder why this wasn't on slashdot by Anonymous Coward · · Score: 0

    Writing "SHARP recommends Microsoft® Windows® XP Professional" on the page surely didn't help them get any geek point for their product.

    1. Re:I wonder why this wasn't on slashdot by tricops · · Score: 1

      Except there was a slashdot story about a Sharp laptop with those screens, not that long ago, with Linux pre-installed. I've already forgotten the name of the place doing it though... some other Linux distro...

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    2. Re:I wonder why this wasn't on slashdot by Anonymous Coward · · Score: 0

      Writing "SHARP recommends Microsoft® Windows® XP Professional" on the page surely didn't help them get any geek point for their product.

      You have obviously stationed yourself in the center of enough Linux centric geek ghettos that your perception of reality is all screwed up. The vast majority of geeks out there use Windows. You really need to get out more. There is more to geek life than just RMS, Open Source and GNU.

    3. Re:I wonder why this wasn't on slashdot by LocoMan · · Score: 1

      Here's the story (at work now and too lazy to make it a link): http://linux.slashdot.org/article.pl?sid=05/03/22/ 042253&tid=189

  13. Amazingly new? by Anonymous Coward · · Score: 0

    Toshiba has applied the new technology to 24- and 15.4- inch displays with 480 x 300 pixels, a resolution 1.5 times that found in the company's conventional 3-D displays, allowing viewers to see high quality stereoscopic images. Ok, so the resolution is 50% higher than current 3D displays... hardly amazing. And who wants to look at a 480x300 resolution object on a 24 inch screen?

  14. Please visit our stand by Anonymous Coward · · Score: 0, Funny

    Watch another prototype which uses only 16 times the screen resolution of its 2d counterpart. Have a seat at our stand while we give you some flyers about our other exiting products. No don't move your head out of range, simply keep your back to the back of the chair. Their you go, don't you just want to reach out your arms!? Yes, now you can move your head a little, isn't that a cool effect?! That really works.

    No, its a prototype.
    No, it requires a custom videocard cluster.
    No, it doesn't come with software only this demo movie.
    What you saw the same 10 years ago at Philips? Never heard of them.
    Well yes, if GPU and video bandwidth evolves just a little bit further this thing could be in the shop the next day.
    Don't forget the name of our 'innovative' company.
    See you next year.

  15. Not the same as Sharp by eXzite · · Score: 5, Informative

    If you RTFA, it becomes evident that this display technology isn't the same as Sharp's 3D LCD. Sharp's display requires you to be in center of the display, and at a certain distance, and the 3D effect works by projecting steroscopic images at each eye. They direct two different screen images essentially, but it's still the same old trick, just without glasses, instead, a diffusion filter angles the output to each eye.

    From this article, it seems as if each pixel is a microlens that redirects the display to your two eyes on a per-lightwave basis. This obviously allows a much wider viewing angle, and for multiple viewers, while still creating the illusion of depth.

    1. Re:Not the same as Sharp by BumpyCarrot · · Score: 1

      Cool, I didn't know anything about the Sharp tech. and was wondering whetehr that was how these screens worked, evidently not :)

      --
      Do you see what I did there?
  16. New? by EEBaum · · Score: 1

    Saw one of these at E3 two years ago, though I forget who made it.

    Granted, it kinda made my head hurt to look at, but regardless, you could see 3D images on a screen outside the booth.

    --
    -- I prefer the term "karma escort."
    1. Re:New? by Jonny_eh · · Score: 1

      Are you sure you're not think of Sharp's technology? It's quite different than this one. Toshiba's looks far superior, we'll see.

    2. Re:New? by EEBaum · · Score: 1

      It could be. It was a while ago and E3 has a way of, well, overstimulating me until I forget who made what.

      --
      -- I prefer the term "karma escort."
  17. Autostereoscopic displays by Anonymous Coward · · Score: 0

    As a few people have said, this technology has been around for a couple of years already, most commonly seen in the Sharp3D laptop. There's still a lot of reasearch going on in this area... I'm a MSc CompSci student and my dissertation this year is looking into how these displays can best be used. There is a big problem with nausea... if there is too much image disparity (i.e. if the image it _too_ 3D) then it can make certain people feel ill. I've played some simple 3D games on these monitors and they rock! Also, some colleagues of mine did a short study to see if autostereoscopic displays can increase game performance. The results showed that it can make a large positive difference if used correctly, so I can't wait to see this technology used in mainstream games.

  18. Screenshots? by RobertKozak · · Score: 4, Funny


    Anyone have a link to the screen shots? I really would love to see how good the 3d effect is.

    Robert

    --
    Bet this .sig looks familiar.
  19. Vision impairments by XorNand · · Score: 5, Interesting

    I have 20/400 vision in my left eye. Because of that, I perceive almost everything with my right eye. As a kid, this made taskes such as hitting a baseball or catching a football exceedingly difficult because I have piss-poor depth perception. It almost made those red & blue "3D" movies pointless for me. Will this mean that I can't read any informational displays that use this type of tech in the future?

    --
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    1. Re:Vision impairments by waterford0069 · · Score: 1
      I have a simmilar problem, strabismus (a.k.a. lazy eye/cross-eye/etc.).

      I always found moving side-to-side helped in judging distnaces, shape, etc. So I would imagine that you can do the same thing with this screen.

    2. Re:Vision impairments by tricops · · Score: 1

      Another poster suggested moving side to side.... but besides that, it's not like you *have* to use the technology from the screens. Actually, I'm not sure about the details of this particular screen, but I would imagine it would have to be enabled in software before it did anything - a configuration setting for pieces of software which support it. So leave the setting off, I guess, and you're no worse off than you are now...

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    3. Re:Vision impairments by Anonymous Coward · · Score: 0

      Read his post again. He's worried about "informational displays". i.e. shopping mall index, movie theater schedule, a screen with the museum prices, etc. I doubt there'll be a publically accessible "off setting" for these.

    4. Re:Vision impairments by tricops · · Score: 1

      Ah sorry, kinda out of it. A setting wouldn't help there, no... my mistake for missing that part of the post.

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    5. Re:Vision impairments by Anonymous Coward · · Score: 0

      It shouldn't make any difference. Both your eyes still receive a perfectly good image, they're just not quite the same.

      So regardless of what your left eye sees, your right eye will still be able to read the display.

    6. Re:Vision impairments by was698002 · · Score: 1

      Depth perception, the ability to perceive realtive distances, exists to some extent as a monocular function. You can move your head side to side to gain parallax for instance, distant objects are bluer, closer objects overlap distant ones.
      Stereopsis, which is the phenomenon upon which this screen and 3D movies is based requires 2 eyes. Two input streams have different angles and the effect of 3 dimensions is created in the brain as a cyclopean view. A person with one eye would not see the stream addressed to that eye.

    7. Re:Vision impairments by bill_mcgonigle · · Score: 1

      I have 20/400 vision in my left eye. Because of that, I perceive almost everything with my right eye.

      Why don't you correct your bad eye? 20/400 isn't that bad, -4 diopters. I'm wearing -3.75 contacts right now and I"m fully corrected to 20/15.

      You can do exercises to train your brain to use the bad eye's input again. Talk to a good optometrist who works with vision disorders.

      And be glad you're not color blind if you're working with informational displays.

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  20. Product demo by dfj225 · · Score: 1

    My company was given a demo of a similar product only from another vendor. It was a pretty interesting demonstration consisting of video and real time 3D animations. The only problem I could see with their implementation was that it had "sweet spots", four if I recall correctly, and unless you were viewing the display from an one of the correct angles it didn't look quite right. One thing that was pretty impressive was that using a custom driver that they made, it would be technically possible to alter any program on the fly to appear correctly on their display. Apparently their driver looks at the data in the Z buffer and constructs the various angles required to make the image look 3D. Also, they could turn almost any monitor with a high enough resolution into a 3D monitor by applying their special coating to it. All in all it was very interesting, but I still think it needs some work, mostly to get the sweet spots larger and create a slightly clearer picture. Otherwise it was impressive.

    --
    SIGFAULT
  21. Accompanied by MHobbit · · Score: 1

    This monitor, along with the Sharp one, would accompany well with Longhorn, which IIRC will include 3D desktops. So, it would be one step past that.

    Like always, we need the actual software and applications to actually utilize new hardware.

    --
    Debugging? Klingons do not debug. Bugs are good for building character in the user.
    1. Re:Accompanied by bcmm · · Score: 1

      A true 3D windows manager would be cool. Ever used a WM where unfocused windows fade to transparent? Imagine if they moved into the background.

      And imagine that bar in OS X, coming towards you as well as magnifying...

      --
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      Damn, my RAM is full of llamas.
    2. Re:Accompanied by RandomSkratch · · Score: 1

      If you want 3D Desktops right now, check out Sphere XP http://www.hamar.sk/sphere/ It's a shell replacement that gives you desktop space in surround. Check out the videos on the site.

  22. Hmmm by Compholio · · Score: 0, Flamebait

    But the real question is, will they provide support for Linux since they're offering a "complete solution"?

    1. Re:Hmmm by MHobbit · · Score: 1

      If they don't include Linux monitor drivers, I'm sure someone who has time would create some open-source solution or coax Toshiba into doing it.

      --
      Debugging? Klingons do not debug. Bugs are good for building character in the user.
  23. It's all about porn by Anonymous Coward · · Score: 0

    Has the porn industry approved this technology?

  24. 3D is normal, flat screens are not by Anonymous Coward · · Score: 0

    Maybe you have headaches with current screens because your eyes see something flat which your brain finds unnatural, and that a 3D screen would fix that?

  25. Mod Parent up by Anonymous Coward · · Score: 0

    Mod parent up. How is this news story more worthy than a product that is already on the market? Commercial within two years?

  26. Yes, and on a notebook with Linux. by cbreaker · · Score: 1
    --
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  27. 3D virtual restaurant menus? by digidave · · Score: 2, Insightful

    That's the stupidest thing I've ever heard. The only restaurant that could afford this would be a very high-end one and they're not going to disrupt their elegant atmosphere with a bunch of 3D LCDs.

    Maybe Planet Hollywood would go for this. That way they can show what a $15 hamburger looks like in 3D.

    --
    The global economy is a great thing until you feel it locally.
    1. Re:3D virtual restaurant menus? by Anonymous Coward · · Score: 0

      Obviously you've never been to Japan.

    2. Re:3D virtual restaurant menus? by Anonymous Coward · · Score: 0

      its also obvious that he doesn't know anything about businesses.

    3. Re:3D virtual restaurant menus? by Anonymous Coward · · Score: 0

      I had envisioned something more like a giant 3D lcd under glass covering the whole table surface

      that way you could use some sort of keypad to enter what you want, and it could pop up on the table in front of you for your viewing pleasure.

      of course that would take a wider viewing angle than they've got now, but that will get fixed eventually, I'm sure

  28. Ah, the days on the bridge..... by ShyGuy91284 · · Score: 1

    This technogy reminds me of some higher-ups in a war huddled around one, planning there next move... Or some Vulcans and Humans planning some exploration....

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  29. How does this work? by mcc · · Score: 3, Informative

    However, mainstream 3-D technology is limited in terms of the viewing angle at which it can display 3-D images, and the images are also tiring to view.

    Toshiba's new displays employ an integral imaging system that reproduces light beams similar of those produced by a real object, not its visual representation.


    But that's all they say. How does this work? Are they somehow able to emit light waves going out at every point from a flat surface, so that you see a 3D object with correct perspective no matter which direction you look at it from? I guess that isn't that unrealistic; I mean, mirrors do exactly that. But how does it work?

    Is this for real or are they just being overenthusiastic in their own press releases?

    1. Re:How does this work? by mikael · · Score: 3, Informative

      How does this work? Are they somehow able to emit light waves going out at every point from a flat surface, so that you see a 3D object with correct perspective no matter which direction you look at it from? I guess that isn't that unrealistic; I mean, mirrors do exactly that. But how does it work?

      Take a standard 1600x1200 display, place a microlense over each pixel so that the light is only visible from one of sixteen directions (imagine 16 point distributed over a hemisphere). Now wherever a person stands, each eye will only
      see a particular image.

      Middleware software is used to convert existing images to work with this system. A 3D application would have to render 12-16 different views of the scene for this to work.

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    2. Re:How does this work? by Anonymous Coward · · Score: 0

      well that's how holograms work.. but how to make a reconfigurable hologram would be really impressive.

    3. Re:How does this work? by johannesg · · Score: 1
      Am I correct in assuming this will also mean you lose 12-16 times your resolution, since each pixel can only be projected in one direction?

      i.e. your glorious 1600*1200 display turns into a 400*300 display?

    4. Re:How does this work? by oren · · Score: 1

      Now wherever a person stands, each eye will only see a particular image.

      This is a key point. There is a huge distinctrion between 3D displays that create two images, one for each eye, and rely on stereoscopic vision; and multiple-viewpoint displays.

      Its a little appreciated fact that many people don't have stereoscopic vision at all, even if they have two functioning eyes. These people still see 3D (e.g., can drive safely). How? The same reason you can see 3D at long ranges (miles and miles), where stereoscopic vision is useless anyway (with a paralax of a measly few inches).

      The main mechanism most people use to detect 3D is that when they move their head, they see a different picture. This gives them an effective paralax that's much higher. For example, when you drive a car and closer trees move more than far trees. Again, this is a big factor even when you are looking at a chess board, where stereoscopic vision is applicable.

      Another example is that cobras sway their heads from side to side when they threat to strike. Their eyes are too close together to get a classic stereoscopic view, but by moving their head they can get an excellent 3D view of the world. So, what you should ask yourself about any 3D display technology is "would it work for a cobra?" (don't try asking this of sales drones in trade shows, or at least don't blame me for the consequences :-)

      Most of the so called "3D displays" suck - won't work for a cobra. They give you the same two images, regardless of where your head is. Your vision circuits expect that if you move your head to the side, you'll see "behind" a nearby object, and this doesn't happen - it is as if the viewed object is moving with you.

      As with other types of optical illusions, some unlucky people get get nauseous, paradoxically because they have stereoscopic vision. Most people adapt to the effect, but it doesn't feel "natural", and they get tired after a while watching it. A surprising few have no problem watching it for hours at end. If you ever had to find operators for old optical sterescopic plotters, who had to do this for hours at end, you'd apperciate how few.

      Of course, the Toshiba prototype can only generate 16 images, and if I understand correctly, they are not sensitive to your head's height. Still, it is a step in the right direction - better than most of the so called "3D displays" out there.

    5. Re:How does this work? by bill_mcgonigle · · Score: 2, Interesting

      Even people with normal stereoscopic vision can have problems with this.

      I took a helicopter up to a glacier in Alaska once. It's so vast and has so little foreground that you can't judge distance.

      I asked the tour guide, since we had an hour up there if I could walk the quarter mile or so over to a waterfall that was several hundred feet high.

      He explained to me that it was five miles away and a quarter mile high. There was absolutely no way for me to judge the distance properly so my brain basically made up a distance based on experience, which turned out to be dead wrong.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  30. oh say can you see... by orufet · · Score: 0, Offtopic

    and now we'll be able to watch our lovely american flag billowing in 3d when we walk by our local schools

    --
    The Cryptography Forum is new and needs help
  31. Popup ads by MiKM · · Score: 4, Funny

    This will pop-up ads to a whole new dimension.

    1. Re:Popup ads by hazee · · Score: 1

      Yeah, if you think popup ads are annoying now, just wait another 10 years until we have the technology whereby they leap out of the screen and slap you around the face with a dead haddock.

      Man will that piss people off.

    2. Re:Popup ads by 50m31sl4sh. · · Score: 0

      Sure, but it will create a new promising market for 3D popup blockers ;)

      --
      Rediculous is ridiculous!
    3. Re:Popup ads by Anonymous+Writer · · Score: 1

      You think that's annoying- what about clippy in 3D?

  32. Pinball Blues by mrshowtime · · Score: 2, Insightful

    Well, there already was a company that up until last year was making vitual pinball machine games with a large flat panel monitor mounted vertically. It failed and now the company has retrofitted the machines to play other games. The only way pinball would work, outside a real pinball machine, is to have spot on physics and force feedback to match and to be almost holographic. Pinball is a visceral experience, you hit the ball and it goes where you hit it. No computers to cheat you of that.

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
    1. Re:Pinball Blues by Joe123456 · · Score: 0

      The people that made golden tee golf also tried the same thing and from what I read they cut out replays, extra balls, matches, free games, and only had a 2 ball Multball. http://www.pinballnews.com/news/video.html May some should war dial them to shut down its net that aslo right by a motorola plant so you may get motorola numbers too.

    2. Re:Pinball Blues by AkiraBakaBaka · · Score: 1

      You realize that the idea of wardialing a pinball machine, first of all makes no sense, and second of all the idea I think you meant wouldn't even be possible anyways. And what does Motorola have to do with anything? BTW, you forgot to mention that this game has force-feedback too ;)

      --
      Do what thou wilt shall be the whole of the Law.
  33. And for those of us lacking depth perception? by Quickfry · · Score: 1

    My eyes don't like to look at the same thing at once, which is how depth is perceived. Is this another nifty 3D product that I won't be able to use?

    (Yes, I have lived my life without 3D movies, funky optical illusions, or Virtual Boy)

    1. Re:And for those of us lacking depth perception? by Anonymous Coward · · Score: 1, Informative

      I think you meant to say: "For those of us who cannot see 3D in real life, will this product magically allow us to see 3D on a computer screen?"

      The answer is no. Nothing to see here. Move along.

  34. This would be great if... by taskforce · · Score: 1
    I'd love to see this used in conjunction with this http://hardware.slashdot.org/article.pl?sid=05/04/ 15/220204&tid=126&tid=227&tid=97 (Minority Report UI For The Military)

    There could be a gesture which brings the "window" you're moving around closer towards you on the Z-axis (like a beckoning gesture) and one to move the windows further away on the Z-Axis. (Like a pointing gesture.)

    --
    My 3D Texturing Skinning work (under construction)
  35. Regret by Anonymous Coward · · Score: 4, Funny

    There will come a day when you witness a 3D goatse, and then you will surely regret this.

  36. Well... by Zeussy · · Score: 1

    I have just skimmed over the article. 3D LCD's have been out for a while. I have read a large 3 Page article on it in new scientist a while back. If my memory serves, as mentioned above. Current 3d screenes only work so long as u are virtually straight ahead of the screen. As it relies on 2 filters to filter one screen from each eye. They had developed 3d screens using 4 LCD's and several filters to allow viewing from as large a range as normal LCD screens. But much more costly. (obviously)

    The current main problem with 3D flat screens which doesnt seem to be mentioned in the article is eye strain. Your eye see's 3d so tries to focus on these objects. Which are fake as its all just a flat screen. This causes eyestrain and headaches after 1/2hr to an 1hr. But the main plus side is for 3D TV it will only require around 5% more data to set the depth for each pixel and would require a brand new format, just an extension of the existing formats used. Also there is already technology to quickly make 2D video into 3d video. by using computers to track objects in the scene.

    The current main use, as far as I am aware is in the medical proffesion. For the new 3d ultra sounds and CAT scans. As toshiba was advertising laptops for this purpose on the back of new scientist.

  37. I thought of that by Anonymous Coward · · Score: 0

    I came up with the idea for 3d monitors back when I was a kid in the 80's. You just put little lenses above clusters of pixels, which causes different pixels to shoot light in different directions. Software does the rest, and the math is easy. The only catch is you lose resolution, so you'd have to pay more for a hi-res monitor.

    But then I opened a popular science about a year later and saw that a Japanese company had just patented more or less the same idea. Grrr. If they're gonna take my idea, the least they could have done is commercialized it a decade ago.

    So, every few years, another company 'invents' the same idea, publishes a press release, and claims to patent something. Meanwhile, my display is still 2D.

    1. Re:I thought of that by Anonymous Coward · · Score: 0

      > and claims to patent something

      Or do they patent to claim something?

  38. Let me guess... by dmccarty · · Score: 3, Funny

    From the it's-been-just-two-years-away-for-the-last-10-year s dept.

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
  39. Cebit by myukew · · Score: 1

    I saw pseudo 3d lcds at the CeBit (can't remember who produced them) and they looked like, you know, ugly.
    If you weren't in the sweet spot all you could see was a distorted image in different colours, and even if you found the optimal position the colours were wrong. I wouldn't want to have one of those.
    It has to be terribly un-ergonomic not to be able to move your head.

  40. Not 3D, really by Anonymous Coward · · Score: 0

    This is not 3D -- it is 2 images that are each 2D. What this gives you is perspective. Unfortunately, most of the experience of "3D" is being able to move your head and see a different perspective, which works on a holograph. With this, you move your head and see the same thing which breaks the illusion.

    Ever notice that "3D" movies really look like a bunch of 2D layers? Each actor is on a flat card and you can see some depth for placement of those cards, maybe 3 layers or so. Visual effects that use depth to create something enjoyable are truly rare -- T2-3D had one with the metal morphing up to the viewers eye. The problem is that you have to plan for this in the production. Just using a 3D camera doesn't make the content compelling.

  41. Virtual Window Panes aren't gonna happen by Anonymous Coward · · Score: 1, Interesting
    Digital Window Panes would be optimal but very expensive (from an information perspective). If you want to replace a non-directional pixel by a virtual voxel of window...

    Lets do an back of envelope calculation, they are so fun...

    Lets suppose a 90 degree viewing angle (both horizontal and vertical) with 1' degree quantization. Thats 29 thousand times as much information as a 2d display with similar resolution and color depth. Compression of the video signal from the source to TV would be absolutely mandatory.

    If we assume that each voxel can emmit a maximum of 32 virtual photons per screen refresh rate than we get roughly only 64 times as much information, 32 times as many pixels plus 26-32 extra bits per pixel to describe the emmision degree. This would be much more feasible but then we still need to know which of the numerous viewing directions contains a receiver (eye ball) and then we can only handle 16 viewers (enough for non-theatrical viewing)

    Couple this with the difficulty of crafting such a physical device it would be far easier just to go the matrix route and plug-in.

    If you have read this far you know why I am an anonymous coward. :)

    1. Re:Virtual Window Panes aren't gonna happen by KD5YPT · · Score: 1

      No, I don't know why you're an anonymous coward. Posts such as this are encouraging fact that there's some people who at least think on this forum. As for your data needed to transfer, I don't think that's needed. A good solution would be to use an extra Z-axis, which would only increase the data (assuming 32-bit color scheme), adding a 2 byte long z axis will only increase the data from 4 bytes per pixel to 6 bytes. The viewing angle could be calculated using a hard coded chip inside the monitor to calculate the emissiobn per angle. Although I do see the problem you can have with voxel refresh rate. But it's possible to solve that.

      P.S. Get an account so I can mod you up for this kind of post.

      --
      In US, you can easily buy enough major firearms to wipe out your neighbourhood but a few little fireworks are banned.
    2. Re:Virtual Window Panes aren't gonna happen by dont_think_twice · · Score: 1

      P.S. Get an account so I can mod you up for this kind of post.

      The point in moderation is to enhance the visiblity of the good posts, and lower the visibility of the bad posts. There is no reason that moderation should be different for an Anonymous Coward than for a registered poster. The only reason to make a distinction is if you think that Karma is some sort of game.

  42. nasty by zippthorne · · Score: 1

    10 or more views?? it's going to look like those lenticular "3D" playing cards.. you know the ones.. where the wrong angle results in you seeing a combo of more than the recommended number of frames.

    --
    Can you be Even More Awesome?!
  43. If you're lacking depth perception... by Anonymous Coward · · Score: 0

    Of course you won't be able to use it.. this is like saying you can only see black and white, so will you be able to see color.

    The answer, amazingly enough (!) is:

    NO!

  44. Don't worry, you'll be fine by Anonymous Coward · · Score: 0

    Unlike stereograms which really requires 3D vision to see them, this tech only replicates the lightfield as in-the-real-world, and therefore you will *not* be handicapped more than you already are.

    Stereovision is the *same* image twice. The only difference is a ~6cm shift of the point of view. Seeing only one of the 2 nearly-identical images is fine for informational stuff.

  45. How about a Sony Playstation 3D? by DumbSwede · · Score: 3, Interesting
    Practical 3D-display technology has been just around the corner for years. Trouble is it always falls short with tradeoffs in brightness, resolution, or head placement. When going to a 3D movie shown with polarized glasses or LCD shutter glasses you still have to keep your head perfectly level or the image will split diagonally in two.

    This will probably be much the same, another attempt that falls just short. I predict 3D will take off big time when very small, very light weight, very high resolution headsets arrive, whether LCD or scanning micro-laser or whatever.

    Despite my pessimism I think we should plan for a 3D future now. I doubt the HD-DVD people or Blu-Ray camp will see this post, but they should build in 3D compliance now. Since digital compression is about encoding similarities between frames, it should work well to compress two nearly identical images to one probably only adding a 10 percent overhead for a film shot in 3D. All players should be able to read a 3D title, ignoring the 3D enhancement data on standard players. Blu-Ray especially would have both the capacity and bandwidth to pull this off, in fact imagine the Marketing coo a Playstation 3D would be. I'll bet you wouldn't have to change most off the shelf 3D games to be true 3D in true stereovision if the hardware is done right. Existing titles transformed to a more immersive experience overnight.

    1. Re:How about a Sony Playstation 3D? by master_p · · Score: 1

      3D for games is the next killer entertainment application. Unfortunately, it is difficult to achieve.

      But here is an idea: instead of doing 3d on a 2d surface, why don't we have 3d pixel cubes? a true 3d display would be a cube that contains little 3d boxes arranged in 3 dimensions. Each box could contain some sort of substance that, when electricity is applied to it, becomes opaque with a colour; otherwise, it is blank and transparent. Electric lines will be thin and therefore nearly invisible.

      The 3d cube could initially have, let's say, 640x480x480 dimensions; a computer will be more than able to handle that for real-time 3d applications, since no projection of the 3d image to the 2d image would be needed. It would be essentially like a real-life voxel display.

      Existing titles would indeed be transformed to a more immersive experience. Personally, I can't wait for sports games (soccer and basketball) to appear on such a format (especially if the coin-op screen used big cubes to show a whole stadium)! Pacman and Super Mario Bros would also be extremely cool on such a device.

    2. Re:How about a Sony Playstation 3D? by QuantumET · · Score: 1

      Yeah, because a machine with a 640x480x480 voxel display only needs to have 640*480*480*4 bytes of storage for its framebuffer.

      That's only 562 megabytes or so, after all. Ok, you say, that's about the average main memory a machine these days has. We can work with that. But:

      Updated at 60 fps, this requires a memory bandwidth of 60*562 MB = 33 gigabytes/sec.

      DDR 4000 RAM currently has a bandwidth of 4000 MB/s. PCI-X slots are at best in the same range.

      I'm just saying, think about this a little first. It may not be undoable, but you make it sound like a cakewalk, which it really isn't.

    3. Re:How about a Sony Playstation 3D? by Lord_Dweomer · · Score: 1
      I'll bet a PS 3D would be as successful as that other 3D machine, the Virtual Boy...oh wait...

      --
      Buy Steampunk Clothing Online!
    4. Re:How about a Sony Playstation 3D? by Anonymous Coward · · Score: 0

      DDR 4000 RAM is the best there is, and will never be improved on.

      Since I was introduced to computers, transfer rates on a network have gone from 28800 bps to 1 Gbps.
      It's unreasonable to think anything is impossible...especially when it's got gamers pushing for better stuff for their rigs.

    5. Re:How about a Sony Playstation 3D? by master_p · · Score: 1

      Well, one can start with a smaller screen: how about 320x240x240x1 byte? a 256 colour 3d display will be a huge improvement over the current 2d displays. And that is a mere 18 MB.

      Let's not forget that the whole thing can be done in parallel: the 240 screens along the z-dimension can have independent buses; let's say one bus per 8 screens. That would be 30 separate lanes. It's not that much, especially with today's technology.

      Come on, don't be pessimistic. We've got to push for new directions. There might be an opportunity here; why not take advantage of it?

      (even if only the z-dimension had 8 screens, one could use it for much better depth fx than today's systems).

  46. Almost good enough... by sevenmonkey · · Score: 1

    This is almost good enough:

    http://www.pinballsim.com/

    1. Re:Almost good enough... by Anonymous Coward · · Score: 0

      No it's not even close. I want tactile feedback.

    2. Re:Almost good enough... by Joe123456 · · Score: 0

      go hear vpfourms.com

  47. This is new?!?!? by 3vi1 · · Score: 1

    Hello, the Sega game I played in 1992 called and wants it's technology back.

    1. Re:This is new?!?!? by 3vi1 · · Score: 1

      BTW, I am very depressed that nothing as visually impressive as Time Traveler has been released in the last 10 years. The thing looked 3D from like 170 degrees. I actually had to stick my hand out to see if it would go through the holograms.

      When I first saw this game, I thought that technology was taking a great leap and that the near future held great things... I can't believe that there hasn't been any mainstream use since then. :(

  48. Just bring back old-tech 3D... by Stormwatch · · Score: 2, Interesting

    Remember the flickering 3D glasses for Sega's old Master System? They were pretty good. It'd be great if a modern game console had something like that.

    1. Re:Just bring back old-tech 3D... by RichardX · · Score: 2, Informative

      You can get them for the PC. I've got a pair of EDimensional ones.. They work wonders on GTA:VC

      --
      Curiosity was framed. Ignorance killed the cat.
  49. i've seen some by mjbkinx · · Score: 4, Informative
    Has anyone seen these screens in person?

    not these, but i've seen a model from these guys on a fair in helsinki in late 1999. i always thought it would be nice to have a 3d display that worked without glasses, and all of a sudden i found myself standing right in front of one. it was quite impressive, good image quality and yes, a convincing effect. only when i moved my head it took a very short moment to retrack my eyes and readjust the prisms (there are prisms in front of each vertical pixel row. they direct the light so that one eye sees the even and the other the odd numbered pixel columns). the guy peresenting it told me they had played quake III on it :)
    i came across their displays again on cebit a few years later, there also were some by the fraunhofer institute (the ones i've seen are probably not on the page, they had one or two that tracked your eyes and adjusted to your position, and one that only worked at a specific position, iirc).

    anyway, while searching for the seereal link above, i came across this list of 3d displays, there even are price quotes for a few.

  50. I don't have by Anonymous Coward · · Score: 0

    any depth perception, you insensitive clod.

  51. lenticular prisms by Anonymous Coward · · Score: 0

    are they doing this the same way that 3-D posters work. Two offset images behind a lintcular prism array?

  52. This looks like old technology to me by Kainaw · · Score: 1

    This looks very much like the old (1993) David Beavers' "Magic Stage" - a 3D projection of a real-time computer generated image using laser pointers. Light is light, regardless of the source. In the Beavers' project, he was not limited to a few inches above the projection platform and he integrated it with "Poser" so the 3D images could be manipulated by actors. Last I heard, his project was taken in my David Copperfield and nobody else really uses it. Kind of sad because it looked very interesting when I saw it about 10 years ago.

    --
    The previous comment is purposely vague and generalized, but all of the facts are completely true.
  53. How it works by m00j · · Score: 2, Funny

    You just have to wink each eye in rapid succession to get the 3d effect, the panel is a regular one! They have quite clearly patented the idea of winking rapidly.

  54. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  55. 3D overrated, panning a better bargain by Tablizer · · Score: 1

    A 3D-like sensation can be acheived using panning around the scenery. This is probably far cheaper and far easier on the eyes for extended play. The brain uses motion parallax to estimate distances. It provides just about the same info as stereo vision, just not quite as fast. Thus, you get 80% of the effect/sensation with 20% of the cost and eye-strain.

    (Google "Mars Pathfinder Stereo Wiggle")

    1. Re:3D overrated, panning a better bargain by Anonymous+Writer · · Score: 1

      If you like panoramic displays, check out the products from Elumens and Panoram Technologies.

  56. Pinball 2000 by Joe123456 · · Score: 0

    Pinball 2000 had 3d back it 1999 but they made the playfield to small and in the 2 games they made you had to shoot the center a lot.

  57. Christ almighty by Anonymous Coward · · Score: 0

    Yes. When intel comes out with a new chip, do you say "Hey, I thought we had microchips already"?

    It's a *new variety of 3-D monitor*. There are going to be lots. At some point you're going to have to stop being surprised that something can be new without being unprecedented.

  58. Lensing Is Awful by Effugas · · Score: 4, Interesting

    You would have a hard time finding someone who wants autostereoscopy to look good than me. I've bought three different sets of LCD shutter glasses, installed and tweaked ungodly numbers of drivers, and partially went to SIGGRAPH simply to see the state of the art in the technology.

    As of September, 2004, it's all awful. I've seen the Sharp Laptop. I've seen the X3D display. I've seen every attempt to create 3D without glasses, and they're all embarassingly bad. One inch of depth does not 3D make, especially not at the cost of visually hideous artifacts (half the horizontal resolution means you end up looking at these double width, very blocky pixels). There was one exception, which used several stacked layers to simulate 3D without attempting to use lensing. The depth was still awful but it didn't hurt at all to look at. Of course, you'd never notice any depth from a distance.

    Of course, it's not just lensing that's problematic. I got strapped into not one but two HMD-based systems -- one, a swimming simulator, the other a fairly cool cockpit simulation with per-finger force feedback gloves. Both systems looked cool from the outside, but having played with this stuff off and on since the days of Amiga-based Arcade VR (what *was* the name of that system?) I can tell you it hasn't gotten much better. I wanted it to be immersive, but...no.

    Really, the only display tech that really blew me away used dual rear projectors that fed back into one another to achieve alignment, then emitted polarized light onto a single screen. With very light and simple glasses, the effect was utterly seamless.

    I vaguely remember the spinning display approach also worked.

    --Dan

    1. Re:Lensing Is Awful by Anonymous Coward · · Score: 0

      the system was called virtuality.

      it ran on special amiga 3000s with graphiuc accelerators
      later upgraded to 4000s

      i wonder if there are nay on ebay?

    2. Re:Lensing Is Awful by Anonymous+Writer · · Score: 1

      Really, the only display tech that really blew me away used dual rear projectors that fed back into one another to achieve alignment, then emitted polarized light onto a single screen. With very light and simple glasses, the effect was utterly seamless.

      I vaguely remember the spinning display approach also worked.

      I found some info on the web about 3D projectors for use with polarised glasses as well as a spinning display a while back. Are these the ones you are talking about? This website has a lot of information about 3D displays and technology if you're interested.

    3. Re:Lensing Is Awful by johannesg · · Score: 1
      What exactly is it that you don't like about it: the sense of immersion, the resolution, the sense of depth, or something else entirely? I'm asking because I'm looking for a screen like this for a project at work, where the customer needs great depth perception but doesn't care as much about immersion.

    4. Re:Lensing Is Awful by cr0sh · · Score: 2, Informative
      since the days of Amiga-based Arcade VR (what *was* the name of that system?)

      The name of the original system was "Virtuality", at the time the company was named "W Industries, Ltd" and based in the UK. The original system used an Amiga 3000 with custom video graphics cards (one for each eye) and IIRC, a SCSI CD-ROM drive. The HMD used small (1 inch or so diagonal) color CRTs, which were optically folded into the eyes (periscope style). The tracking was done via a Polhemus mag tracking system.

      These early machines were the Virtuality 1000 (sit down and stand up models available, depending on application). W Industries went through some reorganization, and became Virtuality, Inc or something like that - and released the sleeker Virtuality 2000 series system - which used custom video and sound systems being driven by a 486-based motherboard. The resolution was greater (640x480x256 colors - up from the 1000's 320x240 or so), the speed was better, and the equipment (the HMD mainly) was lighter. No more wrenching your neck as bad if you looked around quickly. The HMD used high-resolution LCDs and was lighter and smaller (compared the 1000's HMD). The tracking system stayed mostly the same - a Polhemus IsoTrak (or SpaceTrak?) system.

      Virtuality, Inc then went through some more organization - eventually being sold to (IIRC) a Danish company (the software or something), and the hardware patents and manufacturing to a Missouri (USA) based outfit called Arcadian Virtual Reality. They then struck a deal or something with the Danish arm, and supposedly are working hand-in-hand, continuing the development of the system. There is now a 3000 series system - but it seems to be a souped up 2000 series system (resolution didn't increade on the HMD - though there are plenty of higher-resolution small LCD displays out there). Not sure where this whole thing is going to lead.

      The owner of Arcadian VR is a pretty nice guy - it sounds like a pretty small outfit - he was kind enough to give me the pinout for the HMD connector after I bought a used Virtuality 2000 HMD off of an individual on Ebay - the connector is a strange connector (looks almost like a funky molex connector in a custom housing). He offered to send me more of the manual from the 2000, but I never heard back from him again - still, his offer and help was much more than I ever expected, and he let me in on a bit of the history of the whole system and company.

      Hope this answers your question. You are right, though - not much has changed or advanced at all in the whole 3D and Virtual Reality realm - I even got a laugh out of that recent Raytheon hand tracking system - they are showing off what is more or less a standard inbound-looking camera 6DOF position tracking system (pretty standard for body position tracking and digitization for the game industry) and calling it "new" - I am sure there are improvements, but I would hardly call the idea "new" - but to a lot of people, I bet it would look like new, unless you followed this stuff for as long as what you and I seem to have done...

      --
      Reason is the Path to God - Anon
    5. Re:Lensing Is Awful by Effugas · · Score: 1

      Johann,

      Why don't you check out Actuality's products? The display isn't gigantic, but I remember it being pretty convincing.

      Just go ahead and look at an LCD approach. You'll agree. Ew.

      OK, I think I tracked down the polarized-light approach to 3D that was unambiguously fantastic. See here.

      --Dan

    6. Re:Lensing Is Awful by Effugas · · Score: 1

      Whoa. Thanks for the info, it's quite appreciated. VR and AI have gone down similar roads, haven't they...

      I wouldn't be too down on the Raytheon code; while the mocap guys have certainly been using high resolution, high frame rate cameras to get detailed positioning out of point clouds, they're focused on driving skeletons, not interfaces. From a programmatic point of view, your standard position tracking code wass probably so tied into mocap work that a scratch implementation, built for UI research, was probably preferable. Indeed, only the "live digital puppet" systems are build for realtime (or at least, minimal latency) operation, and they have that annoying dependancy of requiring people to be dressed up in black spandex.

      Soldiers don't like black spandex.

      In terms of "build your own", the TrackIR3-Pro (120fps in Infrared with existing HID, Directshow, and custom API) isn't bad. But it's not like the system differentiates between different points on the hand, so getting more than 2DOF becomes tricky.

  59. What is so new about this? by Anonymous Coward · · Score: 0

    What is the big deal? This has been displayed (working prototype) on the CeBit for over 2 years. There's really nothing new to this, yet it is portrait as a completely new phenomenon/Technology.

  60. Oxymoron by Luthair · · Score: 1

    Obviously this is a hoax, objects can't be flat and 3D at the same time!

  61. Poor Example by DumbSwede · · Score: 1
    Well that was a crappy implementation of 3D, crude compared to 2D graphics of its day. I am not suggesting Sony force 3D Stereo on everyone, the processing power for the graphics sub processing would be just about doubled. I am suggesting a high-end machine variant that plays 3D titles in true Stereovision with little or no modification to an existing game title. Instead of generating one camera angle, it would be generating two slightly offset camera views either side of the point called for in the game. As for the display technology it would probably have to support two or three ways to overlap the images. 2 VGA outs for overlapping projector solutions. Or use 1 VGA out with some kind of infrared timing signal to support LCD shuttered solutions on double frame rate monitors. Or vertical interleaved striping as is used in some lensed LCD solutions.

    1. Re:Poor Example by Lord_Dweomer · · Score: 1
      How would that affect games though that depend on depth perception in the game to judge things? Like FPS's. Imagine the distortion you'd see when moving the crosshairs. And I know you could use it on other games, but I'm willing to bet you anything the biggest video game demand will come from FPS for this type of technology.

      --
      Buy Steampunk Clothing Online!
  62. Sharp's had one for over a year... by IdJit · · Score: 1

    Checked it out about 6 months ago. Looked like total shit.

  63. Its a FLATBED monitor...read the article by voss · · Score: 1

    The monitor lies flat on a surface and the image is project upwards...that IS NEW!.

  64. *Drum Roll* by Ramon+Maruko · · Score: 1

    Now we can see porn in a much more realistic way.

  65. 3d by radu124 · · Score: 2, Interesting

    best experience I had was with polarized light systems, but I don't really have access to those. Shutter glasses aren't great, they really kill the 3d effect, I don't know why. What anyone can afford is red-blue glasses, that is if you don't mind looking at the stuff in "black-and-white" (your brain really gets used to it and the color's dont matter so much). In the old times I made a really simple DOS game using this. You also used to have driver support for that and I remember playing quake, but I remember they didn't get it all right. Also the real angle of view doesn't match what it is displayed on your screen (I think by default in quake the hfov is 90degrees, while the real one is about half as that, which makes people that are not used to it sick at first)

  66. Wow! You have a 2D monitor? by Anonymous Coward · · Score: 1, Funny

    The closest that I've seen to a 2D monitor is an LCD, and even those are around an inch thick.
    How do you prevent light from shining through your 2D monitor?
    I should think that, due to quantum effects, your 2D monitor would be, in essence, invisible.
    Also, being 2D, I should think that even the slightest breeze would destroy it.