"Q: Can BartPE boot from USB flash drives (UFD)? A: Maybe. Does your BIOS supports booting from UFD as if it were a harddisk? The Windows XP FAT bootsector code does not behave correctly when booting from UFD. Bart already "fixed" the FAT bootsector code. But booting from UFD is not stable at the moment. It is very dependent on what exact hardware is used. Some bioses cannot be set to the correct emulation and other systems hang or abort when the windows USB drivers are loaded. Tricky stuff, maybe better support in future..."
(I've used BartPE on a LiveCD, and it works great. One useful link for this is UBCD for Windows, a pretty nice set of plugins.)
Several of the most popular Playstation games (ie. FF*) use prerendered cinematics for whatever crazy reason. They consumed most of the space in the PS2's DVD format, and in high definition will take up even more.
That's likely where most of that space is going. I'd think it takes players out of the game experience, but that's beside the point.
I've been boycotting Vivendi since Tribes: Vengeance. The game sold horribly, and so they dropped support for it. That's not the reason for the boycott, it makes sense.
Rather, it is that they persisted telling the community that (despite sales) a patch that would fix many of the more annoying issues would be released. They continued this up until a week before the cancellation announcement. Now I, and others, are beyond the 90 days of their refund policy:/
Maybe a bad decision on my part to not return it sooner, but come on. Their PR can't possibly be that out of touch.
It's an RPG. They always have an insane amount of annoying FMVs, which need to be put into HD resolution now. There's your space right there. Many Xbox games, when included demos and videos are stripped out, could fit on a single CD or single layer DVD.
With the power of the next generation consoles, I don't know why anyone is still using the prerendered videos anyways.
Games haven't done that for the Xbox, and the situation is the same. Typically only MMORPGs take this direction because of the costs of the running the servers. It would drive people off from any other game, and the XBL subscription pays for master servers and all anyways.
Nintendo has said that the DS can use "expansion carts" (or such) in the GBA slot. They could possibly create a player for the DS specifically that is on a standard DS game card, and uses an SD adapter in the GBA slot.
I'm not completely certain how it works, though I know certain games (AW:DS) can detect what is in that GBA slot.
Emphasis on kooky. Refer to this site for a nice debunking of some of Hoagland's claims. Of course, not everything is debunked (the man seems to come up with a new conspiracy theory every week), but it's enough to kill his credibility.
Exactly, and that's why you're not the type of person Nintendo is aiming for. Just like why I play the PC instead of the PS2. Nintendo has a specific audience (fun & pickup play > violence), and they definately aim for it.
No, the PSP had wifi from the start. Unfortunately most online titles for the system haven't been all that special.
The DS SDK, and the system, were sent out early to get a head start on Sony, so Wifi was incomplete. You will be able to hook it up to a router (w/ certain games, the likes of THPS and Mario Kart) around October or November, when the first online games start coming out.
But my point is that it implements those libraries in order to mimick Windows' functionality, as well as often doing other mimicky things like the "virtual windows partition".
I mean, Wikipedia defines an emulator as this: An emulator, in the most general sense, duplicates (provide an emulation of) the functions of one system with a different system, so that the second system appears to behave like the first system. (Contrast with simulation).
It seems to be an emulator of Windows, in that that utilizes an implementation of Win32 to imitate Windows. So it's either an emulator (OS level), or Not an Emulator (API level).
Musipedia operates alike, though it has a much larger musical repository (mostly classical or bizzare, the recent changes list shows a Super Mario and a Halo song). It's not perfect either, I tried the Canadian national anthem, and it ended up as 5th or so on the results.
How did this comment get raised to a 4? While I think it's a dumb idea for them to go with plain ol' DVD, it by no means indicates that the 360 launch is a definate flop.
I mean, most people don't honestly give a crap about what format the drive is. Most people likely don't know the difference (and with consoles, you're not expected to know all the different components).
And having an HD-DVD in the 360 won't make a big difference to the owner, compared with the DVD version, other than being able to play HD-DVDs. There are no or few HD-DVDs out right now, the format has a good chance of losing the upcoming format war, and a majority of people don't have HD TVs yet. The drive won't limit the games a person will be able to play, that piss off too many people for Microsoft to attempt. Not to mention that standalone DVD players have tended to be better quality (and more often used) than the ones included in the PS2 and Xbox, so I doubt people who have and can afford an HD TV and all won't go for a nice standalone player.
Honestly. No one has even said that you have to buy the 360 games anew, just that not all games will work. I'm sure that all the ones I give a crap about will work, it's been said that the low sellers will be those that they won't focus on. Makes sense, no?
(At that, I don't have enough money for one HD screen at the moment, let alone two. AFAIK, it hasn't been said that FFIV will work with two anyways.)
How are you going to mod on the console? A simple map editor isn't the same as the modding that takes place in PC FPS games, or even the more complex mapping.
Definately seems to make more sense having a PC and a 360 version, then allowing interoperability for mods between the two versions.
Why can't these articles be placed on fewer pages? Or hey, use CSS or something to flip pages rather than requiring that I load a new document each time.
Probably just a ploy for more advertising dollars, or maybe out of touch design people think this is a good idea. The latter would also have another example: the page doesn't take the whole width of my browser window. I browse at a high resolution, this is a waste of a lot of screen space.
Actually, I Googled it, and this does sort of add something new. Apparently, when you set up a profile for the system (it supports multiple user accounts, sort of like a PC, for storing seperated save games and settings in a house with multiple gamers), you can set the person's age. If the parent wishes, they can instruct the Xbox 360 to automatically restrict games based on the age.
It's not really any different functionally from the old way, it must makes it easier and doesn't require knowledge of the ESRB. Sounds like a pain though, I used to play T rated games when I was younger than 13 and have grown up fine. Parents setting blocks based on their kids' maturity level would still be best, but I suppose all can't be bothered.
It's definately going to be hyped though. That's already begun.
They recently starting selling Mountain Dew + Caffeine as "Mountain Dew Energy" here in Canada. It is pretty stupid that they have to do that.
From the BartPE website:
"Q: Can BartPE boot from USB flash drives (UFD)?
A: Maybe. Does your BIOS supports booting from UFD as if it were a harddisk? The Windows XP FAT bootsector code does not behave correctly when booting from UFD. Bart already "fixed" the FAT bootsector code. But booting from UFD is not stable at the moment. It is very dependent on what exact hardware is used. Some bioses cannot be set to the correct emulation and other systems hang or abort when the windows USB drivers are loaded. Tricky stuff, maybe better support in future..."
(I've used BartPE on a LiveCD, and it works great. One useful link for this is UBCD for Windows, a pretty nice set of plugins.)
Several of the most popular Playstation games (ie. FF*) use prerendered cinematics for whatever crazy reason. They consumed most of the space in the PS2's DVD format, and in high definition will take up even more.
That's likely where most of that space is going. I'd think it takes players out of the game experience, but that's beside the point.
Do not feed trolls. See nickname, posting record.
I've been boycotting Vivendi since Tribes: Vengeance. The game sold horribly, and so they dropped support for it. That's not the reason for the boycott, it makes sense.
:/
Rather, it is that they persisted telling the community that (despite sales) a patch that would fix many of the more annoying issues would be released. They continued this up until a week before the cancellation announcement. Now I, and others, are beyond the 90 days of their refund policy
Maybe a bad decision on my part to not return it sooner, but come on. Their PR can't possibly be that out of touch.
Ah, here's an example. Link.
It's an RPG. They always have an insane amount of annoying FMVs, which need to be put into HD resolution now. There's your space right there. Many Xbox games, when included demos and videos are stripped out, could fit on a single CD or single layer DVD.
With the power of the next generation consoles, I don't know why anyone is still using the prerendered videos anyways.
Games haven't done that for the Xbox, and the situation is the same. Typically only MMORPGs take this direction because of the costs of the running the servers. It would drive people off from any other game, and the XBL subscription pays for master servers and all anyways.
Nintendo has said that the DS can use "expansion carts" (or such) in the GBA slot. They could possibly create a player for the DS specifically that is on a standard DS game card, and uses an SD adapter in the GBA slot.
I'm not completely certain how it works, though I know certain games (AW:DS) can detect what is in that GBA slot.
(Hoorah, I used "GBA slot" in every sentence)
Emphasis on kooky. Refer to this site for a nice debunking of some of Hoagland's claims. Of course, not everything is debunked (the man seems to come up with a new conspiracy theory every week), but it's enough to kill his credibility.
Exactly, and that's why you're not the type of person Nintendo is aiming for. Just like why I play the PC instead of the PS2. Nintendo has a specific audience (fun & pickup play > violence), and they definately aim for it.
No, the PSP had wifi from the start. Unfortunately most online titles for the system haven't been all that special.
The DS SDK, and the system, were sent out early to get a head start on Sony, so Wifi was incomplete. You will be able to hook it up to a router (w/ certain games, the likes of THPS and Mario Kart) around October or November, when the first online games start coming out.
But my point is that it implements those libraries in order to mimick Windows' functionality, as well as often doing other mimicky things like the "virtual windows partition".
I mean, Wikipedia defines an emulator as this: An emulator, in the most general sense, duplicates (provide an emulation of) the functions of one system with a different system, so that the second system appears to behave like the first system. (Contrast with simulation).
It seems to be an emulator of Windows, in that that utilizes an implementation of Win32 to imitate Windows. So it's either an emulator (OS level), or Not an Emulator (API level).
Or something.
Musipedia operates alike, though it has a much larger musical repository (mostly classical or bizzare, the recent changes list shows a Super Mario and a Halo song). It's not perfect either, I tried the Canadian national anthem, and it ended up as 5th or so on the results.
How did this comment get raised to a 4? While I think it's a dumb idea for them to go with plain ol' DVD, it by no means indicates that the 360 launch is a definate flop.
I mean, most people don't honestly give a crap about what format the drive is. Most people likely don't know the difference (and with consoles, you're not expected to know all the different components).
And having an HD-DVD in the 360 won't make a big difference to the owner, compared with the DVD version, other than being able to play HD-DVDs. There are no or few HD-DVDs out right now, the format has a good chance of losing the upcoming format war, and a majority of people don't have HD TVs yet. The drive won't limit the games a person will be able to play, that piss off too many people for Microsoft to attempt. Not to mention that standalone DVD players have tended to be better quality (and more often used) than the ones included in the PS2 and Xbox, so I doubt people who have and can afford an HD TV and all won't go for a nice standalone player.
I wouldn't be surprised if the article is correct, though it definately isn't a sure thing.
(See what the grand parent said about Sony and its memory cards.)
Definition of fanboy: See parent
Honestly. No one has even said that you have to buy the 360 games anew, just that not all games will work. I'm sure that all the ones I give a crap about will work, it's been said that the low sellers will be those that they won't focus on. Makes sense, no?
(At that, I don't have enough money for one HD screen at the moment, let alone two. AFAIK, it hasn't been said that FFIV will work with two anyways.)
Sony has actually decided to only use Memory Stick Duo cards(the same format PSP uses) for PS3 save data.
No doubt CF/SD cards will be readable for photo viewing or whatnot, but according to the article, not for save games.
How are you going to mod on the console? A simple map editor isn't the same as the modding that takes place in PC FPS games, or even the more complex mapping.
Definately seems to make more sense having a PC and a 360 version, then allowing interoperability for mods between the two versions.
Why can't these articles be placed on fewer pages? Or hey, use CSS or something to flip pages rather than requiring that I load a new document each time.
Probably just a ploy for more advertising dollars, or maybe out of touch design people think this is a good idea. The latter would also have another example: the page doesn't take the whole width of my browser window. I browse at a high resolution, this is a waste of a lot of screen space.
IGN (whose game release date lists I like) says this of the games with announced Wi-Fi functionality:
October 18, 2005 Tony Hawk DS
November 7, 2005 Mario Kart DS
November 21, 2005 Animal Crossing DS
Mario Kart is really going to kick it off, Tony Hawk will almost certainly be less popular.
Actually, I Googled it, and this does sort of add something new. Apparently, when you set up a profile for the system (it supports multiple user accounts, sort of like a PC, for storing seperated save games and settings in a house with multiple gamers), you can set the person's age. If the parent wishes, they can instruct the Xbox 360 to automatically restrict games based on the age.
It's not really any different functionally from the old way, it must makes it easier and doesn't require knowledge of the ESRB. Sounds like a pain though, I used to play T rated games when I was younger than 13 and have grown up fine. Parents setting blocks based on their kids' maturity level would still be best, but I suppose all can't be bothered.
It's definately going to be hyped though. That's already begun.
Eh, the Xbox had a parental lock as well. You could set maximum game ratings (ESRB) and movie ratings, protected by a password.
I'm not sure, but I wouldn't doubt that the PS2 had the feature as well.
That one was created by Edgar Longman. This Phillip Stewart took the idea, and turned it into the galaxy image.
Stewart deserves little credit for the idea itself, only for the artistic galaxy adaptation (which is pretty, but not particularily useful).