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Blizzard/Vivendi 2, bnetd 0

wiggles writes "It appears that the 8th Circuit Court of Appeals has sided with Blizzard/Vivendi (pdf link) in the ongoing bnetd case. According to the PDF of the opinion posted today, 'Appellants failed to establish a genuine issue of material fact as to the applicability of the interoperability exception [of the DMCA]. The district court properly granted summary judgement in favor of Blizzard and Vivendi on the operability exception. Summary judgement in favor of Blizzard and Vivendi is affirmed.' No word yet on the EFF's website as to what their next move will be."

538 comments

  1. My move is still by eddy · · Score: 5, Insightful

    to not buy Blizzard products (yes, this includes WoW), but that's just me.

    --
    Belief is the currency of delusion.
    1. Re:My move is still by geekoid · · Score: 4, Funny

      Based on WOW's popularity across demographic lines, yes, yes it is just you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:My move is still by Anonymous Coward · · Score: 0

      You'll be missed!

    3. Re:My move is still by PhiberOptix · · Score: 5, Insightful

      Whatever you do will be insignificant, but it is very important that you do it.

      Mahatma Gandhi

    4. Re:My move is still by Anonymous Coward · · Score: 1, Insightful

      This is the real reason we have things like the DMCA, software patents, the USA PATRIOT Act, etc.

      The vast majority of people don't understand the problem -- and thus they simply don't care enough for it to alter their daily habits.

      They will continue not to care until it directly affects them, at which time they'll start screaming and hollering but it will be too late to have any effect.

      Even worse, laws like these will continue to be applied selectively. Since the majority of people won't be directly hurt by them, and since the majority of people don't really care when others are, there will not be enough of an outcry to have them repealed.

    5. Re:My move is still by DrSkwid · · Score: 2, Funny

      They came for the palmists,
      but I wasn't a palmist
      so I did nothing.
      They came for the bungee jumpers,
      but I wasn't a bungee jumper
      so I did nothing.
      They came for the players' agents,
      but I wasn't a players' agent
      so I did nothing.
      They came for the Charles Manson fans,
      but I wasn't a Charles Manson fan,
      so i did nothing.
      They came for the refloxoligists,
      but I wasn't a refloxoligist
      so I did nothing.
      They came for the camp TV chefs,
      but I wasn't a camp TV chef
      so I did nothing
      They came for the Romos,
      I laughed.
      They came for the martial arts enthusiasts,
      but I wasn't a martial arts enthusiast
      so I did nothing.
      They came for Eammon Holmes
      and I think I'm right in saying I applauded.
      They came for the Danni Behr
      I said she's over there
      behind the wardrobe.
      Turn a Blind Eye
      Sometimes it's best to turn a Blind Eye.
      -- Half Man Half Biscuit

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    6. Re:My move is still by aliquis · · Score: 1

      Yeah, because you can't play it for free ;)

      Come on, why you need bnetd if not to play an "illegal copy" anyway?

    7. Re:My move is still by ilikejam · · Score: 1
      Who is it that comes up with the names for these pieces of legislation?

      PATRIOT - Now there's a contrived acronym. Reminds me of this: http://quotes.worldvillage.com/i/b/Red_Dwarf#.22Po lymorph.22
      CAN SPAM - Apparently, you can. Pure genius.

      Are there any more?

      --
      C-x C-s C-x k
    8. Re:My move is still by /ASCII · · Score: 1

      I think that as long as the DMCA is used to kill things that the general public doesn't care about, like bnetd, nothing will happen. But if the DMCA ever threatens something that the average american cares about, it will quickly be removed. My guess is that this will happen when HDTV-based recorders that ignore any broadcast flags start shipping.

      --
      Try out fish, the friendly interactive shell.
    9. Re:My move is still by Anonymous Coward · · Score: 0
    10. Re:My move is still by Anonymous Coward · · Score: 0

      Gandhi is so awsome in so many ways, it's a shame Christ wasn't more like him.

    11. Re:My move is still by Eccles · · Score: 1

      but that's just me.

      It's me too (no Diablo 2, no WoW), but yeah, I think the number of us who have maintained the boycott could fit in a Yugo.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    12. Re:My move is still by irc.goatse.cx+troll · · Score: 1

      - To play on a lan without internet access.
      - To play from a country too far away from battle.net servers

      Probably others.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    13. Re:My move is still by bzarhandz · · Score: 0, Offtopic

      to not listen to crappy Prog like Pain of Salvation.

      --
      I made a post on the Internet!
    14. Re:My move is still by Anonymous Coward · · Score: 0

      I played WoW for like a month and a half and just quit with half a month still paid because I got completely bored. What kind of braindead loot whores continue to pay 15$/month (+taxes in a lot of states, including over 2$ extra in Washington, which was NOT stated on any of their registration pages or box) for that crap?

    15. Re:My move is still by Pofy · · Score: 1

      Because it might have, or in the future get, new features you might like?

    16. Re:My move is still by Loonacy · · Score: 1

      -To be able to play with people you know/like, and not have to deal with the asshats who populate the public servers.

    17. Re:My move is still by Loonacy · · Score: 1

      For me, Diablo 2 itself was enough to make me want to boycott Blizzard.

    18. Re:My move is still by Bachus9000 · · Score: 1

      Diablo 2 (or rather, Blizzard's "support" of Diablo 2) was what drove me away from them. Basically, my Diablo 2 cd key partially faded away over time and I could no longer install the game. I tried to contact Blizzard about getting a replacement (my understanding is that they ask you to send them your manual and they'll send back a new key). I got a friendly auto-reply mail from them saying they would get back in touch with me "soon" and basically to sit tight and wait. I never heard from them again.

      I also no longer buy Sierra published stuff for a very similar reason--a patch broke Empire Earth on my computer so I emailed support. They responded with a solution...for an entirely different game, even after I mentioned I had tried this particular solution from their FAQ anyway just in case it somehow fixed it (which, of course, it didn't). It's my understanding that Vivendi swallowed Sierra, though, so I guess it's a moot issue now...

    19. Re:My move is still by phxbadash · · Score: 1

      I hear they have these things called passwords, word on the street is, if you put one of those on a game you create only the people you give it to can get in.

      Crazy I know but there it is.

    20. Re:My move is still by shokk · · Score: 1

      Really, there are other things for you to do in life. I got a hold of a WoW 10-day trial and have finished it. I was addicted for 10 days but now on to other things. I'm thinking of starting on heroin.

      Actually I'm off to do some grinding in Guild Wars which has no monthly fees and is just like WoW in many respects.

      --
      "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
    21. Re:My move is still by Anonymous Coward · · Score: 0

      Neither Blizzard, nor Vivendi will ever see a penny from me.

      I've learned there's always alternatives better than supporting evil people. Excessive affluence appears to breed abuse.

    22. Re:My move is still by slaad · · Score: 1

      You can still buy them if you want, just be sure to pick them up used. You'll still get to play, but Blizzard won't see any of your money (obviously if there's a monthly fee this doesn't work though..)

      --


      ~Warning!~ The above is encrypted using rot676!
  2. Translation? by Anonymous Coward · · Score: 0

    Please... Could have included a short explination for the 90% of us who will not RTFA. Are you new here?

  3. The case by reality-bytes · · Score: 3, Insightful

    Is it the case that the non-violation of the DMCA through interoperability was so blindingly obvious here that the court simply had to get it wrong?

    I really do wonder how the US legal system works; do they ever find someone technically knowledgable to assist in this sort of case? Or do they just defer to whichever side provides the most fluent jargon?

    --
    Ripping an new rectum in the fabric of spacetime.
    1. Re:The case by Anonymous Coward · · Score: 0

      Or do they just defer to whichever side provides the most fluent jargon?

      Don't be ridiculous, we're a sophisticated society. It's mostly about money.

    2. Re:The case by sangreal66 · · Score: 5, Informative
      Is it the case that the non-violation of the DMCA through interoperability was so blindingly obvious here that the court simply had to get it wrong?
      The court didn't say their actions weren't covered by the interoperability exemption. The court ruled that appelants waived the exemption when they agreed to Blizzard's EULA.
      Appellants contractually accepted restrictions on their ability to reverse engineer by their agreement to the terms of the TOU and EULA. "[P]rivate parties are free to contractually forego the limited ability to reverse engineer a software product under the exemptions of the Copyright Act[,]" Bowers v. Baystate Techs, Inc., 320 F.3d 1317, 1325-26 (Fed. Cir. 2003), and "a state can permit parties to contract away a fair use defense or to agree not to engage in uses of copyrighted material that are permitted by the copyright law if the contract is freely negotiated."
      Of course, I wouldn't call a EULA "freely negotiated."
    3. Re:The case by ScrewMaster · · Score: 4, Insightful

      Of course, I wouldn't call a EULA "freely negotiated."

      Absolutely, and if the legitimacy of those things had been properly struck down in previous cases this case would probably never have made it to court.

      --
      The higher the technology, the sharper that two-edged sword.
    4. Re:The case by QuantumG · · Score: 1

      In Australia we have the right to reverse engineer for interoperability, regardless of whether or not we have entered into a contract that says we won't.

      --
      How we know is more important than what we know.
    5. Re:The case by Straker+Skunk · · Score: 2, Insightful

      So the DMCA's interoperability exception isn't a statutory right. You're free to sign it away in the terms of a contract.

      Of course, then, every single software maker adds to their EULA boilerplate that "You disclaim any and all right to reverse-engineer the Product for interoperability purposes under the DMCA...."

      --
      iSKUNK!
    6. Re:The case by pcmanjon · · Score: 0, Troll

      "In Australia we have the right to reverse engineer for interoperability, regardless of whether or not we have entered into a contract that says we won't."

      That's because Austrailia is a lot different from Corporate America. Where do you think the term "Corporate America" came from?

      Austrailia's government isn't in the coat pocket of the countries corporations [yet].

    7. Re:The case by westlake · · Score: 1
      Is it the case that the non-violation of the DMCA through interoperability was so blindingly obvious here that the court simply had to get it wrong?

      Well, no.

      Summary Judgement means that even when everything is read in your favor, nothing remains in dispute that is worth the time and expense of a trial.

      To the court, you are a waste of space just standing there.

      Put a fork in it. This turkey is done.

    8. Re:The case by 1ucius · · Score: 1

      Not exactly . . . in your quoted section, the the court discussing your rights under Louisiana's Software License Enforcement Act, not the DMCA. The DMCA discussion comes a few pages later. In that section, the court basically says that the DMCA's interoperability exeption would not apply even if all factual disputes were resolved in Bnetd's favor.

    9. Re:The case by cortana · · Score: 4, Funny

      Fear not, consumer! It is only a matter of time before your outmoded laws are harmonised with those of America.

    10. Re:The case by Dr.+Evil · · Score: 1

      The Australian politicial system has an election system which discourages tyrannical rule by political parties.

      Political parties provide corporations a method to sway the mind of the government. Threaten the livlihood of the party, and you've threatened the careers of the majority of people in office.

      When you're reduced to two political parties with no limits on political spending, corporate funding becomes critical to political success.

      Corporations of course can fund both sides to ensure they always win... and funding both sides doesn't weaken the sway on the party members.

      </jaded rant>

    11. Re:The case by Anonymous Coward · · Score: 0

      Can you please prove that, or show examples. I haven't seen any definite definition for Australian law concerning this. We need to be allowed to be able to create interoperable software.
      Ever since the government signed the F*cked Trade Agreement things have been more scarey in Australia.

    12. Re:The case by QuantumG · · Score: 1

      Sure. here ya go.

      --
      How we know is more important than what we know.
    13. Re:The case by Minna+Kirai · · Score: 1

      struck down in previous cases this case would probably never have made it to court.

      Nope. WoW is a service, not software. Properly, software EULAs would've been invalidated back in the ProCD case, but that still would've left Blizzard on strong legal footing here.

      Shrinkwrap or tearthrough EULAs shouldn't work because doing an action in the privacy of your own home is no way to make a contract with a distant stranger who can't even tell if you did the action or not.

      However, if somebody gives you a Terms of Service document and you mail her back money paying for that service, then it does show you've made a contract. Sending that money communicates affirmative consent.

    14. Re:The case by The+Only+Druid · · Score: 2, Informative

      The legal ignorance here is just disturbing.

      Years before computers existed, there was a rule called the "mailbox rule", which basically stated that if someone sent you a contract form that said "All that is required is your signature", it was viewed as fully accepted when the recipient put the signed form in the mailbox. The idea was that the person who signed the contract (i.e. the 2nd party) has done all the parts required to accept and so they should both receive the benefits and responsibilities of that acceptance.

      The reason EULA agreements were RIGHTFULLY enforced in the ProCD case is exactly the same: the software creator has given you a contract that says "all you need to do to accept is click yes/open the shrink wrap". Once you've fulfilled that requirement - clicking yes or opening it - you should incur the benefits (using the software) and responsibilities (the restrictions in the contract).

      Think about the opposite, where you'd be allowed to benefit from the contract (i.e. use the software) but not incur the responsibilities (i.e. the limitations). How could such an asymmetry be reasonable, much less desireable?

      Most contracts are signed without any negotiation other than the 2nd party consenting to a prepared contract from the 1st party. Typical examples: rentals, lease agreements, fed-ex/ups shipping, etc. Just try to 'negotiate' the contract in your local FedEx-Kinkos. There's no problem with the remoteness of the contract-writer, so long as they're content to let the 2nd party sign remotely.

      You people who are so against Blizzard here need to ask yourselves what the situation would be if users were free to disregard the EULA. It would mean that either (a) the software content producers would have to accept anything you did with it or (b) there would have to be LEGISLATIVE limitations on your use that applied to all software content. I'm positive you don't want (b), and I don't think you'd reasonably want (a) either since it's entirely inhibitive of content creation. If you cannot control perfectly reproducable content (i.e. software) and thus cannot profit from your work, a significant number of people will be dissuaded from producing.

      This whole argument has been hashed out before, and I find it just disheartening how many rapid anti-Blizzard people there are here who have yet to provide actual arguments for their side...

      --
      "Stumble before you crawl"
    15. Re:The case by Anonymous Coward · · Score: 0

      (a) the software content producers would have to accept anything you did with it

      Right. When I buy software I expect to be able to do anything with it I please -- like a tool and like a book. Pretending that EULA's on software in the form of click-through licenses or shrinkwrap are acceptable shows a stunning legal ignorance on your part which only leads me to conclude you are a troll.

    16. Re:The case by Pofy · · Score: 1

      Re: You mailbox example, you are missing an important step in most cases when it comes to EULA and software, the actual sale that has allready existed and given you wonership to a copy of the software. It would be more like if you order stuff and then when you recieve it, you have to sign.

      Also note that the EULA would typically be a completely different entity than the one you bought from to start with.

      >Once you've fulfilled that requirement -
      >clicking yes or opening it - you should incur
      >the benefits (using the software) and
      >responsibilities (the restrictions in the
      >contract).

      Sorry, a benefit must be something that you would otherwise not be entiteled or allowed to do. "Using the software" is not something that is otherwise forbidden. It would be like sending someone a contract that if agreed to, allowed them to breeth as a "benefit" (and if they didn't agree, would it then be not allowed?). One can decline the offer and still use the software since nothing forbids it.

      >Most contracts are signed without any
      >negotiation other than the 2nd party consenting
      >to a prepared contract from the 1st party.

      Sure, no problem, HOWEVER, most countries do have laws regulating contracts in consumer related situations (I really can't tell about US specific though since I am not familiar with those specific laws). Typically they dissallow all sort of terms in such a contract. In EU for example, the EU directive on unfair terms for example sets a minimum standard. Here is a link:

      http://europa.eu.int/comm/consumers/cons_int/safe_ shop/unf_cont_terms/index_en.htm
      (for actual text, click link in second paragraph)

      Many countries have gone much forther. Note that the restrictions typically get much more sever if a contract is of the non negotiating, mass contract type.

      >You people who are so against Blizzard here need
      >to ask yourselves what the situation would be if
      >users were free to disregard the EULA.

      Don't know, but about any other bussniess seems to get along just fine.

      >It would mean that either (a) the software
      >content producers would have to accept anything
      >you did with it or (b) there would have to be
      >LEGISLATIVE limitations on your use that applied
      >to all software content.

      And we have a winner, (b) is what applies, and it is called copyright. It forbids certain uses, one of which is copying for example. No need to have any EULA to forbid such things.

      Note that a typical EULA will actually try to forbid things that have nothing at all to do with copyright.

    17. Re:The case by James_Aguilar · · Score: 2, Insightful
      the actual sale that has allready existed and given you wonership to a copy of the software. It would be more like if you order stuff and then when you recieve it, you have to sign.
      All right, how many times do we have to go over "ownership" versus license to use. No matter how much you want the former, the latter is what actually exists and will continue to exist. If you don't agree to the EULA, you take back the software.
      Sorry, a benefit must be something that you would otherwise not be entiteled or allowed to do. "Using the software" is not something that is otherwise forbidden.
      What!? How is the average person's conception of how things should go important to the question of what is legal and what is not? You are not "otherwise entitled" to anything unless you consent to the EULA. That is up front and plain. There is no way to use the software without consenting to the EULA, so I don't see how it is possible to get around this restriction on reverse engineering.
      Many countries have gone much forther. Note that the restrictions typically get much more sever if a contract is of the non negotiating, mass contract type.
      But you do not establish anywhere that these restrictions are enough even to forbid EULAs of the type currently under discussion. Are they invalid in the EU? It certainly doesn't seem so. Also, the contract does not seem unreasonable at all: "You pay us for the service, and we will deliver it. You promise not to snoop on the exact mechanics of its deliverance and various other things that will make it possible for us to sustain a profitable situation."
      And we have a winner, (b) is what applies, and it is called copyright. It forbids certain uses, one of which is copying for example. No need to have any EULA to forbid such things.
      You do need a EULA to forbid reverse engineering for compatibility, which is the issue at hand. Copyright is not sufficient for that task. Of course the typical EULA will forbid things other than the things copyright forbids. That's what they are THERE for!

      Crap, I don't know why I keep going through this. There seems to be an endless stream of people who will not listen to reason. Even if one is finally convinced, fifteen more with the wrong ideas about everything pop up in their place.
    18. Re:The case by AdmiralWeirdbeard · · Score: 1

      my favorite part about software EULA's is that once you can read it, you've already "freely accepted" it.

      --
      Come read my stupid blagablog. Rants and Giggles
    19. Re:The case by Pofy · · Score: 1

      >All right, how many times do we have to go
      >over "ownership" versus license to use. No
      >matter how much you want the former, the latter
      >is what actually exists and will continue to
      >exist. If you don't agree to the EULA, you take
      >back the software.

      Sorry, in the shop, through a purchase, you gain ownership of the copy. The concept of buying and ownership transfer is quite old and supported by law. If you don't agree to any EULA that might be presented to you, fine, cotinue to do what the law allows and disregard what the EULA says since you did not agree to it. NO need to return anything.

      >You are not "otherwise entitled" to anything
      >unless you consent to the EULA.

      Yes, you can do anything that laws specifcally don't forbid. There is no law allowing you to sleep, yet you can sleep. There is no law forbiding you to use a program without a licens, hence you can use it without agreeing to any.

      >There is no way to use the software without
      >consenting to the EULA, so I don't see how it is
      >possible to get around this restriction on
      >reverse engineering.

      There are plenty of ways to not only use but also install software without having to agree to any EULA. YOu can make a manual installation, without using the install program (how DO you run that install program prior to agreeing to the EULA, if what you said was true, that would be illegal). You can use an allready installed copy, for example, I play games my girlfriend have bought and installed. and so on, just two examples.

      Besdies, since ytou got ownership AT THE STORE when you bought the program, the attempt to use it through offering of a contract would in many countries not be a valid way to enter a contract.

      >But you do not establish anywhere that these
      >restrictions are enough even to forbid EULAs of
      >the type currently under discussion. Are they
      >invalid in the EU? It certainly doesn't seem so.

      They are not made at time of purchase or in connection with the purchase, they might have a whole bunch of terms in them that is completely in violence with even the examples in the directive. Looking at cases that has been ruled upon in other cases gives even more hints to what is acceptable and not. An interesting point is that often, they are not even presented in the language of the country they are sold in.

      >You pay us for the service, and we will deliver
      >it.

      Little off topic, but actually, the EULA in question and most other actually specifically mention that they offer NOTHING, no guarantee at all of you geting anything or that the program can be used for anything or fit any of the desired uses. So no, they don't really even offer that. In addition, there is actually nothing in the typical of what happens if they don't live up to their offer, there is usually a whole bunch of text regarding what happens if YOU don't fullfill your part. As an example of a term that would most certainly not be acceptable in most EU countries is the term that they could terminate the contract at will at any time for no reason. Another is the "we can change it at will without telling, instead you should come every time to read on a webpage to spot differences". I can list a ton more. However, since the way the agreement is entered into to start with is dubious, this can even be all irellevant, and if you do not agree to it (even if it would be valid), you can still use the program anyway, so I don't see the point.

      >You do need a EULA to forbid reverse engineering
      >for compatibility, which is the issue at hand.

      No, you don't NEED to forbid that any more than a car maker needs to forbid you from opening the hood to look at the engin. They WANT to do that, to forbid reverse engineering, but that does not mean thy are allowed to do so.

    20. Re:The case by makomk · · Score: 1

      All right, how many times do we have to go over "ownership" versus license to use. No matter how much you want the former, the latter is what actually exists and will continue to exist. If you don't agree to the EULA, you take back the software.

      If that is true, then surely every time some shop advertises "buy $software for $price today", it's false advertising? I'm surprised no-one's tried suing them over it yet.

    21. Re:The case by KDR_11k · · Score: 1

      You do need a EULA to forbid reverse engineering for compatibility, which is the issue at hand. Copyright is not sufficient for that task. Of course the typical EULA will forbid things other than the things copyright forbids. That's what they are THERE for!

      There may be a reason that copyright does not forbid these.

      But you do not establish anywhere that these restrictions are enough even to forbid EULAs of the type currently under discussion. Are they invalid in the EU? It certainly doesn't seem so.

      Standard EULA practice is to include a paragraph stating that "should any provision of this agreement be invalid under local law this does not affect the validity of the rest of the agreement". IOW, they could write "you will hand over your soul to us" or something, the law would invalidate it and the agreement would be the same as before. Obviously few have knowledge of what their local laws permit so they can put in statements meant to intimidate the average user that wouldn't hold up in court.

      How is the average person's conception of how things should go important to the question of what is legal and what is not? You are not "otherwise entitled" to anything unless you consent to the EULA. That is up front and plain.

      Actually, it's not "up front and plain". The average game does not include a mention of the EULA on the box (Blizzard games do so it might be a bad defense in this case but not when dealing with e.g. Half-Life 2). Therefore, you bought the copy in the store. Later on, the EULA changes this sale into a license (see e.g. HL2 EULA, "This EULA supercedes any previous contracts"). Before you agree to the EULA, the only valid contract in this relation is the sales contract that was implicitly made in the store. This sales contract does allow you to use the software (as evident by console games, those can be used without an EULA).

      The EULA also states that if you disagree, you can return the software for a full refund. The sales contract usually states that you cannot get a refund on opened software. I'd like to see a court resolve that conflict.

      Unless a court decides the retailer is forced to accept returns on "EULA refused" software, there might be a law against the way the EULA is forced upon you. You've paid money and are told "now agree to this contract or we'll just keep your money without giving you anything in return". That may not count as extortion but I'm sure there's some law about forcing someone to sign a contract by taking something from him and refusing to hand over the promised goods before he does something else he was not informed about at the time of the purchase. Except for fraud, I mean (you agreed with the store to pay 50$ for a copy but you get a license, the product you got is not the product you paid for).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:The case by smbarbour · · Score: 0

      But this isn't specifically about WoW. It is about Blizzard's Battle.Net service (where one would play Diablo and Starcraft online). The Battle.Net service is free, but is not available everywhere in the world. Also, some people would prefer to play with a specific group of people online rather than amongst the general gaming populous. There should be no issue here. Bnetd just provides the service of Battle.Net to those who don't have access to Battle.Net, or only want to play with a certain group of people. They are not trying to establish a competing service.

    23. Re:The case by computer_redneck · · Score: 1

      Makes me wonder on this account. In most states if not all of the US it is illegal for a person under the age of 18 to enter into a contract without parental permission. Doesnt that mean if a 17 year old goes and buys say Diablo2 that they are not bound by the EULA? Since it is a contract and they are under age the contract is invalid. Just an idea

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    24. Re:The case by Pofy · · Score: 1

      >The average game does not include a mention of
      >the EULA on the box (Blizzard games do so it
      >might be a bad defense in this case but not when
      >dealing with e.g. Half-Life 2).

      And even if they had, what happens if you order the game over the net and can't see the box? And what law requires you to read and be bound by any text written on the product you own? If I buy a car, do I need to check it all for any text somewere that I would be bound by? I don't think the approach of putting it on the box really acomplish anything.

      >The EULA also states that if you disagree, you
      >can return the software for a full refund. The
      >sales contract usually states that you cannot
      >get a refund on opened software. I'd like to see
      >a court resolve that conflict.

      I would say that the store is at least safe, they can't be bound by a contract between others. In addition, in case you disagree to the EULA, what is written in it is not enforcable or valid. To actually benefit from that part, you need to agree to the EULA, in which case it is a moot point really.

    25. Re:The case by starwed · · Score: 1

      I'm curious as to how companies would actually prosecute a case involving a breach of a EULA. With the mailbox example, the signature of the person is right there on the contract. With a EULA, there can't really be a contract; there's absolutely no proof as to who clicked the thing. It could have been simply an object falling on the keyboard for all the prosecutuer can prove.

      In fact, although I'm not a lawyer or even close, the fact that it's a EULA and not a EUContract suggests that arguing about how contracts work doesn't even relate to the issue at hand. :)

    26. Re:The case by Sparr0 · · Score: 1

      benefit from the contract (i.e. use the software) but not incur the responsibilities (i.e. the limitations)

      You make a key mistake here. There is no benefit from the contract. The ability to use the software is not theirs to give. You possess a copy of the software, you are legally allowed to do anything not listed here or here.

      Running it is notably missing, as is reading or watching it in the case that the work is a book or movie.

    27. Re:The case by tricorn · · Score: 1
      All right, how many times do we have to go over "ownership" versus license to use. No matter how much you want the former, the latter is what actually exists and will continue to exist. If you don't agree to the EULA, you take back the software

      Possibly until you get it right. When I buy a book, I am not buying a "license to read a book", I am buying an authorized copy of that book. I OWN it. I can write in it. I can read it. I can loan it to a friend. I can sell it. I can burn it. I OWN it. I don't own the copyright on it, but I own that particular specific authorized copy that I bought. Now tell me how software that I go buy in a retail store is any different. And let's see you try to return opened software and get a refund.

      Once I decline to accept the license the software tries to force on me, I see no reason why I can't modify the software to bypass asking me to agree to it. I've declined to accept any limitations on what i can legally do under copyright law, so I can reverse engineer it to find out how it works, and modify it to run under my conditions.

      Copyright law is about protecting expression, NOT functionality. It should be explicitly against the policy of the United States to have copyright law be used as a protection of function in any way. Trying to apply the DMCA to protecting garage door openers has already been shot down. Adding a sticker to the garage door opener that says "pressing the button on this garage door opener means you accept the EULA on the package" wouldn't get around that decision, I hope.

      Copyright law is meaningless if a company can add any restrictions it wants to software merely because software is functional and has the ability to restrict itself. Again, copyright is not supposed to protect functionality. Any EULA that is not negotiable, and is not negotiated (or even presented) before the sale, should not be considered a valid contract. Either that, or my writing on the box "by allowing the program to run when I click I Agree, you agree that all terms of this EULA are null and void" should be considered just as valid. After all, the program seems to be acting as an agent, actively preventing me from accessing functionality unless I agree.

      License terms for a service can be reasonably defended, e.g. "you may not use a modified client program to connect to this server", "no being mean to other people", whatever. Reverse engineering the protocol in order to create a different server (as opposed to creating a bot, for example) should not be an allowable term, however. So what if someone wants to create a different server? That's called competition, not infringement.

    28. Re:The case by Minna+Kirai · · Score: 1
      Years before computers existed, there was a rule called the "mailbox rule", which basically stated that if someone sent you a contract form that said "All that is required is your signature", it was viewed as fully accepted when the recipient put the signed form in the mailbox.

      That rule is still around. It just bears no relationship to shrinkwrap or click-thru EULAs.

      The mailbox, you see, is a means of COMMUNICATION. By sending back the signed form, you are COMMUNICATING your consent. The other party will be aware that you have decided to enter a contract with them.

      Sometimes the word "indicated" is used instead of "communicate", but they both mean the same thing: you take some action for the sole purpose of informing the other party of your consent. I can't pick some action which you are likely to do anyway and declare that I'll interpret it as you willfully joining a binding contract. But I'll give it a try:

      1. By closing this browser window, you agree to mail me $500

      Maybe I'll get lucky, but I somehow doubt you'll believe yourself bound by that arbitrary rule from me. Because, after all, we aren't really in direct enough communication to enter into a contract, are we?

      Now, at what point in opening a shrinkwrapped box or clicking through an installer (on a non-internet connected PC) does the user communicate anything to the publisher?
    29. Re:The case by Minna+Kirai · · Score: 1

      Years before computers existed, there was a rule called the "mailbox rule"

      There's another very strongly established legal precedent involving mailboxes. If companies mass-mail out free sample products to random homes, they can't later argue that people deciding to keep the products instead of returning them constitutes some form of joining a contract.

      That is much closer to how how shrinkwrap contracts "work".

      Most contracts are signed without any negotiation other than the 2nd party consenting to a prepared contract from the 1st party. Typical examples: rentals, lease agreements, fed-ex/ups shipping, etc.

      Wrong. I can negotiate with those guys. Their answer will always be "No", but we're still having a negotiation. If I'm renting a car and I use a pen to edit the rental agreement before signing, the clerk will refuse to take it. He's not authorized to accept any contracts not on the list, and because we are negotiating, he has the power to confirm that.

      But if I take a pen to a shrinkwrap "contract" sticker on a software box, there is no way for the company to object to my modifications, because we're not really in any kind of position to enter a contract at all.

      Rule of thumb: you can't make a contract without some way to communicate.

    30. Re:The case by Minna+Kirai · · Score: 1

      If I buy a car, do I need to check it all for any text somewere that I would be bound by?

      What we need is a car with a little sign that pops up from the steering wheel the first time you get it over 55 mph: "Would you like to contribute an extra $1000 to the automotive dealership? To agree to a binding billable contract, simply depress the brake pedal at any time"

  4. Corporations win again by dotslashdot · · Score: 4, Insightful

    Surprise surprise. The DMCA was written by big corporations to protect them from competition (especially open source.) Now, if you write a program that works with another commercial program, good luck, especially if that program threatens a coveted corporate market with competition.

    1. Re:Corporations win again by geekee · · Score: 1

      "Surprise surprise. The DMCA was written by big corporations to protect them from competition (especially open source.) Now, if you write a program that works with another commercial program, good luck, especially if that program threatens a coveted corporate market with competition."

      Surprise, surprise. A /.er blaming evil corporations because they've cracked down on piracy, instead of blaming the software pirates who caused the mess in the 1st place. This has nothing to do with competition. They offer online game play for free.

      --
      Vote for Pedro
    2. Re:Corporations win again by jonfr · · Score: 1

      "Surprise, surprise. A /.er blaming evil corporations because they've cracked down on piracy, instead of blaming the software pirates who caused the mess in the 1st place. This has nothing to do with competition. They offer online game play for free."

      First of all, DMCA was written by the big corps and second of all. It is all done in there own intrest, everyone else doesn't matter to them.

      Don't belive me, just look at the way the DMCA is used and how it did come to be.

      Piracy is not the problem they claim it to be.

      Also, Blizzard just flat out refuses to give out Linux Native versions. Here is an email answer that i got from them when i was asking about Linux support for Starcraft.

      Here is there answers, note how the excuse there lack of Linux support by referring to brower statics. They also use the excuse, there are too many distro out there. When in reality it doesn't matter.

      "Thank you for taking the time to write this letter. Though we may decide to add Linux to our list of supported operating systems in the future, currently we do not. Though I am not on the development team, I can guess that part of the problem may be the number of available distros that are both commercially and freely available and how do you choose which to develop and design for as well as support. Additionally, if you click on this link ("http://www.w3schools.com/browsers/browsers_stats .asp") and scroll down "OS Platform Statistics" you will see that Linux is still only about 3% of the total market. Though I am not on the development team, I can guess that part of the problem may be the number of available distros that are both commercially and freely available and how do you choose which to develop and design for as well as support. Alone either of these issues may be resolved, but together they become a development and support issue. I know that many people are running our games, including World of Warcraft, using various programs such as WINE ("http://www.winehq.com/") and CEDEGA ("http://www.transgaming.com/"). Obviously, since I cannot support either of those programs, I cannot recommend them but they are out there and available for use.

      Good luck!"

      Here is the final and most stupid thing they put in there emails. I did replay to this, but i did not get an replay.

      "Customer satisfaction is a top priority here at Blizzard Entertainment, and we would like your feedback on the level of service you have received. Please feel free to provide such feedback at the following web address:"

      Yea right, you don't even want to support Linux and you sue pepole how try to help them self.

      Here is also a email from 2003 that i did send them regarding Linux support.

      "Blizzard currently does not develop for the Linux platform - we are keeping an eye on the progress of Linux and may change in the future. Currently we only support our games on the platforms listed on the box/website. There are some issues with Linux that may interfere with a Battle.net connection as well. Overall, we do not support the use of our games on Linux."

      Here is blizzard second answer from the year 2003.

      "Sorry, I cannot. I am not a programmer. I wish that I could offer you a technical explanation of the limitations of the APIs we use in Linux, but that is beyond me. I also wish that we had programmers available to answer questions, but they are hard at work programming."

      This is just plain stupid answers i got, since Blizzard already supports Starcraft on MacOS X and that is Unix based system. Easy to port over and not an techincal issue.

      I guess Linux is going trugh an "Mac games" like period now. I hate it. /rant over

    3. Re:Corporations win again by _Sprocket_ · · Score: 2, Insightful

      Trying to crack down on piracy in this manner ignores the legitimate use of bnetd. That's the problem. They're not going after piracy - they're going after legitimate applications that they don't like.

    4. Re:Corporations win again by typical · · Score: 1

      Surprise, surprise. A /.er blaming evil corporations because they've cracked down on piracy, instead of blaming the software pirates who caused the mess in the 1st place. This has nothing to do with competition. They offer online game play for free.

      If you honestly think this is just random flaming from people who don't want to pay $30 or whatever some Blizzard game comes from, you really aren't familiar with the PC's history. The reason we even have the PC as an open-architecture system and not a shitty closed black box controlled by IBM is because a bunch of engineers at Phoenix reverse-engineered the BIOS and managed to start producing compatible systems. In subsequent years, the PC went from an expensive business device that only a few people could buy into an incredibly valuable system that rapidly evolved into the inexpensive and powerful systems available to everyone today.

      And it's not that IBM was doing something wrong -- they had an incredibly lucrative market, and they were doing exactly what was going to make them the most money, which was keeping a hard lock on the thing.

      The thing is that they and other software and system vendors over the years never enjoyed the luxury of something that would simply let them sue people that made compatible systems. Now, thanks to the ever-free-from-corporate-meddling federal government, companies can enjoy unfettered control over whatever monopolies they choose to develop.

      Suppose someone figures out how to make a combination PDA and portable PS2. That'd be a pretty cool device, right? Sony'd just slap 'em in exactly the same way that Blizzard did the open source authors here -- precedent's been established, and the wrong way for those of us who like pushing forward technology. Very much bad.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    5. Re:Corporations win again by patio11 · · Score: 1

      That program threatened a coveted corporate market with "competition" by pirated versions of its own product.

    6. Re:Corporations win again by dshaw858 · · Score: 1

      Okay, I highly doubt that Blizzard isn't porting Starcraft to linux because they "just don't like open source". Obviously, Blizzard programmers are highly paid, and are developing either new games or patches for existing ones. Starcraft, remember, is quite an old game, and I doubt much of any dev team is currently working on it.

      And Blizzard's right! Sure, linux is great yada yada I love it too, but the crowd they're targetting isn't the < 1% of the gaming population that uses linux.

      I don't mean this to be a flame, but you have to consider Blizzard's economic decisions here; I know they have lots of money, but I doubt that they're not porting out of spite.

      - dshaw

    7. Re:Corporations win again by geekee · · Score: 1

      "Trying to crack down on piracy in this manner ignores the legitimate use of bnetd. That's the problem. They're not going after piracy - they're going after legitimate applications that they don't like."

      Why would they care about bnetd, since they provide the same service for free, except for piracy abuse? Companies don't spend money on legal action unless its hurting their bottom line.

      --
      Vote for Pedro
    8. Re:Corporations win again by geekee · · Score: 1

      I have no proble with reverse engineering. I know how the pc clone market started. My only point is that people love to blame corporations for DRM and other piracy countermeasures, and then defend the pirates at every turn when they get caught. The reality is /. editors and the EFF do everything but outright endorse piracy, except for GPLed software. Every time the RIAA rightly sues someone for copyright infringement, there's sure to be an article of outrage on /.

      --
      Vote for Pedro
    9. Re:Corporations win again by Halfbaked+Plan · · Score: 1

      The reason we even have the PC as an open-architecture system and not a shitty closed black box controlled by IBM is because a bunch of engineers at Phoenix reverse-engineered the BIOS and managed to start producing compatible systems.

      Actually, I have the Technical Reference Manual for the very first generaton version of the IBM PC here (the one with the 16/64 motherboard- you had to add memory on IO cards if you needed more than 64K). The full schematic is published in it. There are NO chips on the motherboard that are not Commercial Off the shelf parts, except for the ROM.

      The commented ROM source code is also published in the Technical Reference Manual.

      The IBM PC was never a 'closed black box' and Phoenix did NOT 'rescue' the hardware. The BIOS was copyright and illegal to reproduce, but it was very OPEN and many programmers took good (and bad, linking too close into the ROM source) advantage of it's openness.

      What Phoenix accomplished is interesting. They 'reverse engineered' the product specification for the IBM BIOS and handed off that specification to a team who had not looked at IBM's published source code, who reimplemented it. In essence, anybody who read the source was 'contaminated' and couldn't work on the reimplementation. But that's not IBM being Closed.

      --
      resigned
    10. Re:Corporations win again by Satorian · · Score: 1

      Pretty much what was done by IBM to Microsoft later, when one IBM team created specifications of MS-DOS and handed those over to another team that created the compatible DR-DOS based on those specifications without having been involved in the reverse engineering (or even having used MS-DOS at all, don't remember exactly).

    11. Re:Corporations win again by arkanes · · Score: 1
      The short answer is that they *don't* provide the same service for free, because Blizzards management of battle.net sucked and a lot of people hated it. The courts have apparently decided that its perfectly okay for companies to provide shitty service thats tied to a product, and that the consumer solution is supposed to be buy a new product, not get a new service. This is very similiar to allowing car companies to require cars to only be services at dealerships, by the way - the same logic applies. For some reasons otherwise sensible lawmakers go totally apeshit when it comes to software.

      Blizzard may *think* theres a problem with piracy related to bnetd (although thats not supported by the facts and to my knowledge they never actually presnted any evidence of widespread piracy enabled by bnetd - they simply had to show the possibility), but thats a pretty fucking crazy viewpoint to take. Every single one of the battle.net games was a *massive* commercial and retail success. At the very best, it's like someone bitching that they should have been able to afford *2* new Hummers - it's hard to feel sorry for them even if they were 100% in the right, which I don't think they are.

      The consequences of this case, and others like it, go far beyond "oh noes, I can't play Warcraft 3 without an internet connection anymore", though. It provides signifigant legal standing for the totally ridiculous concept of an EULA - a construct that would, and has been, laughed out of court in every single other industry in the history of the world - along with the deciding that many of your rights with regards to software are not statutory and can be signed away, even under duress and even post-sale. This is all predicated on the bullshit idea that somehow software needs an EULA to be a viable commercial venture, which is untrue and should be obviously untrue to anyone who thinks about it for a moment.

    12. Re:Corporations win again by The+Only+Druid · · Score: 1

      So by your reasoning, if Blizzard produces a Mac/Windows-only product and refuses to port it to another OS (here, Linux), that permits you (or other people outside of Blizzard) to disregard their contract w/ Blizzard in order to port it to Linux? Can I buy some crack from you?

      Content producers are under NO obligation to produce their content in the format you like best. I don't get to pirate DVDs because they're not in 1080p format (and I want to up-convert them and distribute them on my own in that format). I don't get to steal US currency because I wish it was printed on plastic money like the Aussie bills are.

      The problem isn't even that they individually violated the contracts, but in fact that they did so in a way DESIGNED to facilitate the violation of contracts by other users. These people weren't out just to play their own bought-game on Linux, since if they were they wouldn't have distributed their code! Their intent was to distribute a tool that has no legitimate purpose according to the game makers. Period.

      Grow up.

      --
      "Stumble before you crawl"
    13. Re:Corporations win again by _Sprocket_ · · Score: 1
      Why would they care about bnetd, since they provide the same service for free, except for piracy abuse?

      Again - bnetd has legitimate use. That's the issue. If bnetd was a key generator, I would be more inclined to agree with the point. But that's not the case.

      Let's ignore the point about competition. Even if Blizzards entire intent is to impact the functionality of illegal copies of their games, it doesn't matter. Just because something has an illegal use is not enough to warrent making the device itself illegal.
      Companies don't spend money on legal action unless its hurting their bottom line.

      Companies spend money for all manner of reasons. Sometimes there's good numbers behind it. Sometimes it's only on perception. The fact that they're spending money on this case proves nothing.
    14. Re:Corporations win again by jonfr · · Score: 1

      In my country, it is legal to make software that provides usabilty to programs that i own and have bught legally. Unlike the U.S that is freaking insane laws that are in the basic just for the big companyes out there.

      EULA aren't a contract, it's a agreement that removes your right to make a software that works on other OS that you might use. Or to create your own software that is able to connect to the client software in the first place.

      I don't need to grow up, you do. But some pepole might think that you like it when company like Blizzard sues you to the moon.

      If they don't provide it in the format i like it best i won't buy the product in the first place. That means no money for the company in question. They are also saying to me as an consumer that i don't matter to them becose i am not following everyone else out there.

      Your logic is flawed. This isn't about money, it's about software and the right to run it on every freaking thing you want it to run it on. Even if you have to reverse engeener it. Since the pepole did buy the game to start with.

      "Their intent was to distribute a tool that has no legitimate purpose according to the game makers. Period."

      You have nothing to support that argument. Nothing. Oh, it is dangerus to quote Blizzard in this matter. Everytone is an criminal in the eye of the company. Rember **AA, they treat there own consumers in the same way. We are all thef and thugs in there eyes.

      Pepole want to play on there own servers, good for them. I don't see it is any of Blizzard issues. If i want to play a game with my friend over the internet and not to use Blizzard server i have the right to do so and it is none of Blizzard issues.

    15. Re:Corporations win again by _Sprocket_ · · Score: 1
      My only point is that people love to blame corporations for DRM and other piracy countermeasures, and then defend the pirates at every turn when they get caught.

      I haven't seen Slashdot (as if there's one voice - but I digress) get up in arms at the announcement of busted counterfeit rings. What does tend to draw ire is selling out public rights to corporate interests (extending copyright, DRM, DMCA, etc) and draconian attempts to curb "piracy" by going after small-time amateurs who aren't in the business of selling counterfeits.

      And getting all riled up about GPLed software? Its a response to the system. If we're expected to honor the Copyright system... so should others.

      While you may not agree with these views (not everyone on Slashdot does), it doesn't seem to be as hypocrytical as you would imply.
    16. Re:Corporations win again by TrancePhreak · · Score: 1

      Bnetd may not have been a key generator, but it served the same purpose. It provided the only service that was missing when one used a CD-key that was not valid.

      --

      -]Phreak Out[-
    17. Re:Corporations win again by TrancePhreak · · Score: 1

      The problem here is that you can already do what you described. There is an ip game mode where you and a friend can connect and play together, outside of battle.net

      --

      -]Phreak Out[-
    18. Re:Corporations win again by drsmithy · · Score: 1
      Pretty much what was done by IBM to Microsoft later, when one IBM team created specifications of MS-DOS and handed those over to another team that created the compatible DR-DOS based on those specifications without having been involved in the reverse engineering (or even having used MS-DOS at all, don't remember exactly).

      IBM didn't make DR-DOS. IBM sold PC-DOS, which was just a very slightly modified version of MS-DOS they licensed from Microsoft.

    19. Re:Corporations win again by _Sprocket_ · · Score: 1

      True. But again... use of the application in an illegal act does not negate the legitimate use of the application.

      Let me stress this. Just because you can use something to commit a crime does not mean we should ignore the legitimate use of it and make it illegal.

  5. A simple summary: by geekoid · · Score: 4, Funny
    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:A simple summary: by DyslexicLegume · · Score: 1

      I think one could think of the fruit as the consumers, with which Vivendi (Pac-Man) can do as they please.

    2. Re:A simple summary: by Anonymous Coward · · Score: 0

      They can bite my shiny metal... well, you know. I really enjoyed (not) the childish commentary by the site owners after the EFF linked to it. The EFF refused to remove the link from their Web site so one of the PA guys wrote "pirate" everywhere they could. That still didn't convince the EFF so he put all kinds of profanity and slanderous claims. Never been to their site since. :(

    3. Re:A simple summary: by Jorkapp · · Score: 1

      In most cases, their course of action is ignore it/them.

      --
      Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    4. Re:A simple summary: by Seumas · · Score: 1

      70 years.

      Fortunately, they'll be able to do whatever they want with the code/server stuff in another 70 years, right? Or is it the life of the game maker, plus 70 years? So by the end of the 21st century, they should be able to use it however they like.

      Which brings up a question - is applying the same public domain criteria/time period to software really fair? Since it outlives its usefulness/profitibility much quicker than books, music and movies - should it have a much shorter life before entering the public domain?

    5. Re:A simple summary: by typical · · Score: 1

      Since the point of the limited monpolies we grant in our IP systems is to get useful content into public domain, and software isn't useful after 70 years, I'd say that it's pretty much a no-brainer that it shouldn't be that long.

      Of course, copyright for music/books/etc wasn't supposed to be anywhere near that long *either*, but when you have masses of companies with lots of money lobbying for the ability to get lots more money without producing new content versus...uh...nobody, it's pretty much a no-brainer what's going to happen.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    6. Re:A simple summary: by Minna+Kirai · · Score: 1

      Since the point of the limited monpolies we grant in our IP systems is to get useful content into public domain,

      No. The point is to get useful stuff created and published. Check the Constitution... check anyplace.

      "Public domain" would be the state of all creative IP if there were no IP law system, but if that were the case, then new corporate works wouldn't be published without firm non-redistribution contracts first.

    7. Re:A simple summary: by typical · · Score: 1

      No. The point is to get useful stuff created and published. Check the Constitution... check anyplace.

      Look again:

      Clause 8: To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;

      The reason the requirement is "for a limited time" rather than "forever" is because the goal is not simply to fund production of content for a price, but to move that content *into the public domain*.

      The reason that there is any monopoly system at all is because the founders felt that otherwise content production would not be funded (and there wouldn't be any content to *go* into the public domain). The goal behind granting a limited time monopoly was that movement into the public domain would be perhaps sometimes delayed a bit, but would happen.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    8. Re:A simple summary: by arkanes · · Score: 1

      The reason for the "limited term" part of the constitution - you know, the part that the Supreme Court said meant any amount of time, so long as it was an amount of time and not just forever - was placed there specifically so that works would not be hoarded forever, but that they would fall into the public domain and could then be used as the basis for new works. Unlike you, the founding fathers understood that the new always builds upon the old, and recognized the value of a rich commons.

    9. Re:A simple summary: by Minna+Kirai · · Score: 1

      the goal is not simply to fund production of content for a price, but to move that content *into the public domain*.

      Are you really incapable of reading the text you just pasted?

      "To do A, by doing B". This says A is the goal and B is how to achieve it. Compare it against the US Constitution:

      To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries

      It obviously says the goal is to "promote the Progress of Science and useful Arts", which is different from "move everything into public domain". The public domain is one way to promote progress, but not the only way. And the public domain is only a means to the end of progress, not an end in itself.

    10. Re:A simple summary: by Minna+Kirai · · Score: 1

      Unlike you,

      Wrong. Practice reading.

      the founding fathers understood that the new always builds upon the old, and recognized the value of a rich commons.

      Obviously I know this. A large public domain is useful for progress in the arts and science. "Progress" is their stated goal, "limited time" is a tool towards reaching that goal.

      Seriously, what part of this is hard for you to understand? It's as if you're claiming my goal getting up each morning is to drive around my car (A), when really I just want to get to work (B) so I can earn some cash (C) to buy some things that keep me happy (D). It's wrong to claim A,B, or C is the goal, when all I want is D.

    11. Re:A simple summary: by KillShill · · Score: 1

      no, you have it backward.

      every other person that has ever commented on it, has read and interpreted it correctly.

      to promote science and the arts, they give copyright monopoly to the author. but why do that? and how does that promote science and the arts? and why for a limited time? if it's property, then it belongs to the author and his children forever.

      clearly it is not property but a limited in duration and scope monopoly. and the purpose of that limited monopoly is to promote progress. and here's where it gets tricky if you use your mentality. all ideas and knowledge are public domain the first time it goes outside the head of the author. but in order to encourage authors who might be reluctant to distribute their "works" (which they happily compiled from the previous millions of humans and their "works"), they give them a financial incentive. after they get fat on the profits of their labor, then the copyright (monopoly) ends and it goes into the public domain.

      and here's another tricky and oft-understood part.

      the author, gasp!, compiles more ideas/knowledge and goes to work on more "content". hence the PROGRESS of arts and science.

      you would know that if you quoted the full passage instead of one that enhances your particular bias.

      for a limited time, the author gets to benefit EXCLUSIVELY then it goes back to where all ideas and knowledge belongs.

      i'd say that's a good fu**ing deal.

      now that copyright lasts longer than the time it takes for the universe to die, it no longer resembles the CONTRACT originally signed between the public interest and authors. i may not be a lawyer, but it seems the authors broke their side of the contract. benefitting for centuries over one piece of work exclusively does not remotely benefit the public nor does it promote the progress of science and the arts.

      originally copyright lasted 14 years. back then, a person's life expectancy was around 40 years. information moved very slowly back in the days before digital computers were the norm. in this age of information, when one piece of data moves across the earth in seconds, copyright needs to last about 5 years. that gives the author an enormous amount of time to profit exclusively from their work and allows the public to benefit from their side of the contract.

      when only one side benefits, the system is null and void. any first year law student will recognize that.

      --
      Science : Proprietary , Knowledge : Open Source
    12. Re:A simple summary: by Minna+Kirai · · Score: 1

      and how does that promote science and the arts? and why for a limited time?

      The fact that you wrote a question like that shows that you've already given up on trying to challenge my assertion. The rest of your post is just irrelevancies that happen to be true. They might suffice as arguments in some other thread, but are unrelated to my very simple claim.

  6. Re:About time by Anonymous Coward · · Score: 0, Troll

    You fuckwit, go back to your limp pr0n. Some of us like to play private games with people we know, we call them "friends". See, we like to get together in a chat room and one of us will startup a bnetd server, then the rest of us join it and don't have to deal with shit heads like you while we zerg rush and hack our way through dungeons.

    Shit, some of us even have legit copies, we just hate dealing with assclowns on Battlenet.

  7. Re:About time by Anonymous Coward · · Score: 0

    And as it should be, too. You have a right to make things cross-compatible with stuff like Samba, but there wasn't any legitimate use for bnetd besides "Bypassing Blizzard's CD-Key protection so that you could play your pirated Diablo 2 online".
     
    Link?

  8. I almost agree with you. by Mustang+Matt · · Score: 1

    For some of the games older than WoW I see your point because they all have a LAN mode of play built in.

    While I understand where you're coming from what about from a WoW standpoint?

    What if I purchased WoW and played on blizzard's servers for 8-9 months and decided I was tired of all the political crap between guilds on my server.

    I want to start my own set of free servers only for friends and friends of friends invitation only. Should I be allowed to create a server side application that Blizzard's WoW client can connect to and invite my friends to play?

    I've paid for the client. I'm just not using their monthly service anymore.

    I don't know if I should be able to or not and I'm sure blizzard would crack down on this huge if it were to happen.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:I almost agree with you. by AcheronHades · · Score: 1

      There are already home grown servers like this.

    2. Re:I almost agree with you. by Syrae · · Score: 1
      I want to start my own set of free servers only for friends and friends of friends invitation only. Should I be allowed to create a server side application that Blizzard's WoW client can connect to and invite my friends to play?

      Oh... those already exist. They've existed for a while. I think the ones I saw are trying to make it different, though, by patching your client such that it's not really WoW anymore. They're creating new quests, storylines, worlds, models, etc. Of course, for a huge game like this, I'm not entirely sure why they don't just go and make their own game from scratch rather then hacking a proprietary game to work with their server and material. *shrugs*

      The real challenge it having a personal server and getting enough people to play on it to make it nice without having Blizzard find you.

      I'd go and look at the website give you real facts instead of those "facts" based on memory, but I'm at work, and gov't labs don't tend to like you to visit hacker sites. *ahem*

    3. Re:I almost agree with you. by Psykechan · · Score: 4, Interesting
      I want to start my own set of free servers only for friends and friends of friends invitation only. Should I be allowed to create a server side application that Blizzard's WoW client can connect to and invite my friends to play?

      Boy that'd be nice... that's also what this was really about. Blizzard didn't want anyone making a WoW version of bnetd so they nipped it in the bud before it could even start. They also have several lines in their EULA about not making your own server. You do read these things, don't you? Here's what you should pay attention to:


      4. Responsibilities of End User.

      B. You agree that you shall not, under any circumstances,

      (iii) host, provide or develop matchmaking services for the Game or intercept, emulate or redirect the communication protocols used by Licensor in any way, including, without limitation, through protocol emulation, tunneling, packet sniffing, modifying or adding components to the Game, use of a utility program or any other techniques now known or hereafter developed, for any purpose, including, but not limited to, unauthorized network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks;


      I've paid for the client. I'm just not using their monthly service anymore.

      You should know better than that. You did not buy anything but a box with shiny discs in them. The software is 0wned by Blizzard and not you.

      3. Ownership.
      A. All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including, but not limited to, any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Game) are owned or expressly licensed by Licensor. The Game is protected by the copyright laws of the United States, international copyright treaties and conventions, and other laws. All rights are reserved. The Game may contain certain licensed materials, and the licensors of those materials may enforce their rights in the event of any violation of this License Agreement.
    4. Re:I almost agree with you. by Nom+du+Keyboard · · Score: 1
      The software is 0wned by Blizzard and not you.

      Apparently you are 0wned by Blizzard as well now, and will not do anything that they don't allow you to do.

      --
      "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    5. Re:I almost agree with you. by Silverlancer · · Score: 1
    6. Re:I almost agree with you. by KillShill · · Score: 2, Informative

      where's the part where the customer can sign to show that they will legally abide by the terms of the "contract"?

      hmmm?

      where's the underlined area where the signature goes?

      guy selling fruit by the road: by buying my oranges you agree to let me sell your childrens organs. (text of which appears in 1pt font under a shady tree near the ground).

      tell me if that's what you think of when you think of contracts.

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:I almost agree with you. by asdfghjklqwertyuiop · · Score: 2, Insightful

      You should know better than that. You did not buy anything but a box with shiny discs in them. The software is 0wned by Blizzard and not you.


      Bullshit. He bought exactly what Blizzard stated they were selling on the front of the box - a copy of the copyrighted work (WoW). That copy is his private property to do with as he pleases within the bounds of copyright law. The statements in the EULA are irrelevant. You do not need to agree to them to legally acquire a copy of the game.

      People are free to "modify or add components to" their personal property whenever they damn well please.

    8. Re:I almost agree with you. by El_Muerte_TDS · · Score: 1

      (iii) host, provide or develop matchmaking services for the Game or intercept, emulate or redirect the communication protocols used by Licensor in any way, including, without limitation, through protocol emulation, tunneling, ...

      wait.. that means I may not play it on my backend workstation? Only on a directly connected computer?

    9. Re:I almost agree with you. by Anonymous Coward · · Score: 0

      You bought a *license* to the software, not a copy of the software. If you do not agree to the EULA, return it.

      ALL EULA ALWAYS talk about licensing you the software. Especially the first few lines that state the software is licensed, not sold. EULA - End User License Agreement.

      I don't understand why people are so braindead when it comes to software licenses. Geez. If software companies sold you the software, like a 2x4, then you could do anything you want with it including making a private copy and selling the original. Of course, that is not a problem with a 2x4 but that is a problem with software - there is almost no effort needed to copy software but there is a lot of effort needed in building it.

      You don't own anything, but a license that the copyright holder can revoke at any time.

    10. Re:I almost agree with you. by Krakhan · · Score: 1

      You bought a *license* to the software, not a copy of the software. If you do not agree to the EULA, return it.

      And there's the catch: Most stores won't allow you to return opened software. What are you supposed to do with it then?

    11. Re:I almost agree with you. by Alsee · · Score: 1

      You bought a *license* to the software, not a copy of the software. If you do not agree to the EULA, return it. ALL EULA ALWAYS talk about licensing you the software.

      Circular logic alert!

      You cannot use the terms of the EULA itself to bootstrap a claim that you have to accept the EULA. The EULA is nonbinding worthless text unless and untill you choose to agree to it.

      You bought a copy of the software and by law you need no license at all to install and run it.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    12. Re:I almost agree with you. by asdfghjklqwertyuiop · · Score: 1

        You bought a *license* to the software, not a copy of the software.


      That is what commercial software companies say in the EULA. That does not mean it is true.


      If you do not agree to the EULA, return it.

      ALL EULA ALWAYS talk about licensing you the software. Especially the first few lines that state the software is licensed, not sold. EULA - End User License Agreement.


      What the EULA says does not matter or have any affect on my rights over that copy because I had already gained ownership of the copy before the EULA was ever presented. The act of you purchasing a copy of the software and the vendor presenting you with the EULA are to completely different and unrelated events. Me paying for that copy of the work is what gives me property rights to THAT copy. The EULA is just some optional agreement the vendor presents long after that transaction which usually doesn't grant me any more rights than I had already gained by paying for the copy.


      I don't understand why people are so braindead when it comes to software licenses. Geez. If software companies sold you the software, like a 2x4, then you could do anything you want with it including making a private copy and selling the original


      I don't understand why people are so braindead about plain old copyright law. Owning a copy of a copyrighted work does not grant you copy rights. It only grants you rights over the one copy you own (and perhaps a few others as defined by fair use, or whatever is left of fair use today).


      You don't own anything, but a license that the copyright holder can revoke at any time.


      No they can't. If I enter into a contract which grants you rights over some of my property (say, an apartment lease), I cannot revoke the rights I granted you in the agreement at any time unless such a right is specified in our agreement. In the sale of software no such agreement is entered into at the time of purchase, so the copyright holder cannot "revoke" copies they sold unless such a right is given to them by copyright law in that particular country...

    13. Re:I almost agree with you. by NetDanzr · · Score: 1
      What you said is true. That doesn't make it right, though. Here are my two gripes:

      1. They also have several lines in their EULA about not making your own server. You do read these things, don't you?

      I personally do. And I personally always click "I agree" even if I don't agree. Why? Because I strongly believe that I signed this "contract" under pressure, and thus it is invalid. There is no specific law discussing this, and it would be up to the courts to decide whether I was wrong or not. However, I am convinced that forcing a user contract on you after you cannot return the item anymore is undue pressure. Now this court has decided it wasn't so, and that's what makes me upset.

      2. You did not buy anything but a box with shiny discs in them. The software is 0wned by Blizzard and not you.

      Technically, you are absolutely right. Personally and morally, I don't give a damn. If I buy a book, I can underline sections or highlight them; I can even retype the book if I want to or photocopy it. Or scan it and reorder the chapters. (Actually, I did this by accident with the Neuromancer audio book; my mp3 player was set on random. The sad thing was that the book still made sense to me.) I'm either breaking law by doing this, or not. In the former case, I'm proving that nobody cares about what I'm doing; in the latter, I'm well within my rights. Computer games are protected by exactly the same copyright laws as books, so I see absolutely no reason why not to treat them like my own property.

    14. Re:I almost agree with you. by Pofy · · Score: 1

      >You bought a *license* to the software, not a
      >copy of the software.

      No, you bought *a copy", the CD is THE copy (see definitions in copyright law of copy) you bought. You own that copy (see cales laws).

      >Especially the first few lines that state the
      >software is licensed, not sold.

      How come I then have a binding sales contract with the shop? Do note that the EULA only apply if you agree to it (and if it is not against any law otherwise). So indeed, when I walk out of the shop, I am an owner of a copy of the software.

      >I don't understand why people are so braindead
      >when it comes to software licenses

      Because they have no clue about the law, just like you?

      >If software companies sold you the software,
      >like a 2x4, then you could do anything you want
      >with it including making a private copy and
      >selling the original.

      Ehh, nope, they would noty because of something called copyright, ever heared of it? Here, a link to the US version of it:

      http://www.law.cornell.edu/uscode/html/uscode17/us c_sup_01_17.html

      You might be interested in learning the different in owning the copyright to a work and owning copies of a work, they are distinct and one does not inply the other. Similary, transfer of ownership to a copy does not transfer any ownership or rights to the copyright (see in particular 202). So no, by buying a copy of the software and owning it, you do not have any copyrights at all, so you can't make new copies (others than those allowed by other parts of the copyright law). Please, at least read the law before you start babbling about it.

      >You don't own anything, but a license that the
      >copyright holder can revoke at any time.

      No they can't, check 203 in the law I linked above. First, the right to use is not a copyright issue or forbidden to start with, henca can't be revoked. Any ACTUAL copyright license that is not time limited can't be revoked "at any time", actually it is quite hard ot revoke it, check that 203!!

    15. Re:I almost agree with you. by Pofy · · Score: 1

      >You should know better than that. You did not
      >buy anything but a box with shiny discs in them.

      You do realise that the dics ARE a copy of the software, right?

      http://www.law.cornell.edu/uscode/html/uscode17/us c_sec_17_00000101----000-.html
      (check under "copy")

      >The software is 0wned by Blizzard and not you.

      So, how do you explain the recipie I have from the store that specifies that I have bought and own a copy of the game? Are you saying the store is lying and dealing with fraud?

    16. Re:I almost agree with you. by Anonymous Coward · · Score: 0

      Doesn't the whole PvP/PA thing count as a 'matchmaking' service?

      Sounds like selective enforcement.

    17. Re:I almost agree with you. by Vermifax · · Score: 1

      Where have you been living that you don't know a signature isn't required for a contract to be enforcable.

      --

      Vermifax

      Logout
    18. Re:I almost agree with you. by Vermifax · · Score: 1

      "Because I strongly believe that I signed this "contract" under pressure, and thus it is invalid. "

      You were not under duress. Nobody was holding a gun against your head.

      "There is no specific law discussing this, and it would be up to the courts to decide whether I was wrong or not. However,"

      Yes there is, look up contract law and search for duress.

      --

      Vermifax

      Logout
    19. Re:I almost agree with you. by slavemowgli · · Score: 1

      Whether you bought just the physical media or not depends on where you're from. In the USA, yes, it seems that you're screwed - the EULA can dictate any terms whatsoever, and you don't have the right to use the product if you don't agree to it, even if you paid a thousand bucks for it.

      In other countries, it's different, though. If I myself go out and buy a piece of software, then I have bought the right to use it, too; and although there is no court decision on it yet, I think that the EULA is not binding for me, either. I have a contract with the store who sold me the product, not with the software manufacturer, and if I have to click a button in order to exercise my rights to use the software (which I *already* have), then I can click that button without entering a legal agreement (on a side note, I doubt that the way most EULAs are presented would stand up in court here, anyway).

      Of course, that doesn't mean I can give out copies of the product to my friends, for example; but for that, no EULA is needed, anyway, since this is not a right given to me under copyright law, anyway. What I *do* have, though, is the right to use the software I bought, and the manufacturer can't stop me, just like a book publisher cannot stop me from using a book as a doorstop, or from enhancing my reading experience with the use of a bookmark.

      --
      quidquid latine dictum sit altum videtur.
    20. Re:I almost agree with you. by Pofy · · Score: 1

      On the other hand, they are preventing you from using something you own, the copy of the game. Imagine if people can present you with contracts that turns valid when you use something you own, for example, I put a conteract on your car telling that if you use your car, you agree to my contract. Obviously that won't work.

  9. Re:About time by RealityThreek · · Score: 3, Interesting

    I owned a copy of Diablo 2 (actually I bought both it and the expansion twice because I lost my first cds). I started a bnetd server so I could play lan games with my friends with slightly more strict item rules. In typical lan games, people would do stuff like trade items and then get them back by loading an older version of their chars. :)

    In any case, my use of bnetd wasn't a case of pirating at all. Everyone that used it owned a copy of the game. Disbelieve me if you want, but that's why that whole case angered me.

    I've played WoW since beta too. I suck.

    --
    :wq
  10. The scary part: by koko775 · · Score: 3, Interesting

    "(1) Blizzard's software end-user license and terms of usage agreements were enforceable contracts; (2) Appellants waived any "fair use" defense; (3) the agreements did not constitute misuse of copyright; and (4) Appellants violated the anti-circumvention and anti-trafficking provisions of the Digital Millennium Copyright Act ("DMCA")."

    Enforcable EULAs, sacrifice of fair use...I shake my head in disgust. Law and justice just aren't keeping up with the times.

    1. Re:The scary part: by superyanthrax · · Score: 1

      In this case the "fair use" associated with bnetd was basically playing on B.Net using stolen CD keys. This equates to getting the software from Blizzard for free illegally, which equates to stealing, which is beyond any possible definition of fair use. The "appellants waived any fair use defense" b/c no such defense existed.

    2. Re:The scary part: by Martin+Blank · · Score: 1

      Do you think EULAs should not be enforceable? If not, then the GPL becomes unenforceable. If the courts see EULAs as enforceable contracts, this strengthens the GPL (and similar licenses) significantly.

      --
      You can never go home again... but I guess you can shop there.
    3. Re:The scary part: by SCVirus · · Score: 1

      Ya a battle.net clone that could not ever include a cdkey protection (as its open source), stopping that is just evil.

    4. Re:The scary part: by SoloFlyer2 · · Score: 1

      But can you actually prove that i didnt hex edit the EULA before it agreed with it? :)

      --
      "I reject your reality, and substitute my own" - Adam Savage
    5. Re:The scary part: by agrippa_cash · · Score: 1

      For the 1,000,0001st time: The GPL allows you to copy, modify and distribute content, there are no conditions for use.

    6. Re:The scary part: by Anonymous Coward · · Score: 3, Informative

      The GPL is not an EULA. An EULA is by defenition a contract because there is an agreement made, the GPL on the other hand is a pure license where no agreement is made between two parties. This simple distinction means that there are different laws at work protecting a product by the GPL than by an EULA.

      Note: the part about the GPL being a pure license is somewhat debatable.

      If you want more info about the differences between regular EULAs and the GPL and how the GPL works you should look for articles written by Eben Moglen. You should also look at the definitions of a contract and a license.

    7. Re:The scary part: by Anonymous Coward · · Score: 0

      As the others say, the GPL is NOT a EULA. It does not cover use, it covers distribution. EULAs are tacked on and cover situations where, in theory, we shouldn't *need* any more permission to use the damn thing, but where the publisher wants more control anyhow.

      That said, I'm tempted to start distributing my stuff under a EULA which says "By using this program, you agree that none of the terms of your EULAs apply to me." or something akin to that that would stand a better chance of being found enforcable.

      IMHO, the anti-reverse engineering provisions *should* be considered as copyright misuse, but so far they've only managed to do that for people trying to get monopolies on physical goods via it.

    8. Re:The scary part: by Alsee · · Score: 1

      In this case the "fair use" associated with bnetd was basically playing on B.Net using stolen CD keys. This equates to getting the software from Blizzard for free illegally, which equates to stealing

      Are you:
      (A) a TROLL;
      (B) DELUSIONAL, thinking that bnetd wasn't used by people who bought the game; or
      (C) a MORON, who does realize that bnetd was used by people who bought the game, but somehow feels justified in slandering innocent people as criminals anyway?

      The defendants used no "stolen keys", they did not get the game illegally, they did not "steal" anything.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    9. Re:The scary part: by Alsee · · Score: 1

      Do you think EULAs should not be enforceable? If not, then the GPL becomes unenforceable.

      Factually false.

      As the GPL says, you are under absolutely no obligation to accept the GPL. The software author has absolutely no right or power to force the GPL on you. If you don't like the GPL, fine. However the GPL is the only thing that would prevent you from being sued for copyright infringment if you were to create and distribute new copies of the software.

      BY LAW it is not copyright infringment to install and run software you bought. US Code Title 17 Section 117. BY LAW you need no license at all to install and run software you bought. You cannot be sued for copyright infringment for installing and running it. You need no EULA.

      EULAs are CONTRACT OFFERS. A contract does not exist unless you CHOOSE to accept the contract. EULAs generally offer you absolutely nothing you'd ever want, much less offer you anything you actually need. The few times EULAs have actually been upheld in court it was generally on the reasoning like you've somehow agreed to be bound by the a contract simply by buying the box. *IF* that legal rational is valid... well it has asolutely NOTHING to do with copyright law... that means an EULA on a tomato or a pencil would be just as binding.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    10. Re:The scary part: by Anonymous Coward · · Score: 0

      How did you get this GPL'd program? Unless you were given it from the developer himself, you or some other third-party made a copy. A copy that you wouldn't have had the right to make without the GPL.

    11. Re:The scary part: by Minna+Kirai · · Score: 1

      AC says: A copy that you wouldn't have had the right to make without the GPL.

      Wrong. "You", the end-user, don't need to make a copy. Instead, a 3rd party can make it for you... just like YOU already said:

      you or some other third-party made a copy.

      Therefore, because a 3rd party can make the copy for you, the end-user never needs to agree to the GPL, or even be made aware of it (except that interactive programs will put it on the splashscreen).

    12. Re:The scary part: by Alsee · · Score: 1

      The other post from Minna Kirai was correct. The person who gave you the copy had to comply with the GPL in order to distribute it. You do not need to worry about the GPL at all to install and run it. As I said in my prior post copyright law explicitly says that it is not copyright infringment to install and run it, that you explicitly do not need any sort of license at all.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    13. Re:The scary part: by Dachannien · · Score: 1

      If you did edit the EULA before "agreeing" with it, then you obtained the ability to use their software and their service under false pretenses.

    14. Re:The scary part: by monkeydo · · Score: 1

      It doesn't matter who is relying on the GPL, you or the person who made the copy and gave it to you. If the GPL isn't valid, you don't have a right to the copy. US law allows you to make a copy of the program if required to run it if you own the program. You must have some form of license to make a copy of the program. That license is the GPL. The GPL is only different from Microsoft EULA's in it's terms. In point of fact, the GPL is one of a category called End User License Agreement.

      --
      Si vis pacem, para bellum
      The only thing more annoying than a Libertarian is an (un|mis)informed Libertarian
    15. Re:The scary part: by KillShill · · Score: 1

      you misuse the word troll.

      often times, when a person says troll, they really ought to say shill. or another word commonly used is astroturfer.

      they work for the interests of the copyright cartels.

      or in some cases they are mentally deficient and cannot for the life of them make useful judgements.

      i propose to ease their suffering by making good decisions on their behalf.

      --
      Science : Proprietary , Knowledge : Open Source
    16. Re:The scary part: by James_Aguilar · · Score: 1

      Derivative works must also be GPL. That is one condition for use.

    17. Re:The scary part: by Deadguy2322 · · Score: 0

      I am probaably not the only one who feels this way, but, having read your posts on various topics, I don't think you are nearly close enough to reality to make any decisions, and, in fact, I think whoever has power of attorney over your pathetic existence should prevent you from posting here ever again. P.S. Nice tinfoil hat. The fact that is is shaped like an ass is most impressive.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    18. Re:The scary part: by Anonymous Coward · · Score: 0

      Nope. Using a program doesn't make a derivative work. I can use The Gimp to draw all I want, and none of my drawings are a derivative work of The Gimp. They are not GPL'ed. It doesn't matter if I agree to the GPL or not.

      Distributing the program, including modified versions falls under the GPL, but the GPL does not put any additional restrictions on distributing. It allows you to distribute in some cases (specifically those where you include the code), and leaves all other cases to the copyright law default of no copying allowed.

    19. Re:The scary part: by Minna+Kirai · · Score: 1

      If the GPL isn't valid, you don't have a right to the copy.

      True, but irrelevant. That the GPL is valid has nothing to do with it being an EULA. (In fact, EULAs are arguably invalid as inadequate contracts, so it's good that the GPL is nothing like them)

      EULA: prevent you from doing things you are legally allowed.
      GPL: allow you to do things that are legally forbidden.

      US law allows you to make a copy of the program if required to run it if you own the program.

      False. You are allowed to make whatever copies are needed to execute the program if you have legally acquired a copy of the program. You explicitly do not have to be the owner of the copyright to run a program. (Other countries have differed on this, but we're talking USA)

      You must have some form of license to make a copy of the program.

      False. You can also make copies of things according to Fair Use doctrine. One example of a Fair Use is the ability to make transient copies (CD -> HD -> RAM) in order to use a program normally.

      That license is the GPL. The GPL is only different from Microsoft EULA's in it's terms. In point of fact, the GPL is one of a category called End User License Agreement.

      False, false, false. (It's a waste of time to explain this to you, of course, because it's clear that you're just interested in spreading lies)

      The GPL is not a kind of an End User License Agreement. You could call it an "Intermediate Developer / Republisher License Agreement", and that would make some sense.

    20. Re:The scary part: by Pofy · · Score: 1

      No, you presented a new offer for a contract, that appearantly was accepted and thus valid.

    21. Re:The scary part: by Dachannien · · Score: 1

      Presented it to whom? Nobody at Blizzard was able to accept the changes you made, therefore it's not a legal contract.

    22. Re:The scary part: by tricorn · · Score: 1

      You own that copy if making and distributing that copy was "authorized". The GPL is one way it can be authorized. If the GPL wasn't valid, you could have gotten an authorized copy directly from the copyright owner, or from a third party who had some other means of authorization than the GPL. Regardless, whether the copy you own is authorized because of the GPL or some other authorization, you (the owner of the copy) do not care about the terms of the GPL, because they do not apply to you (unless you want to make your own authorized copies or derivative works and distribute them). YOU do not need a license to run the program, the person who made the authorized copy (if not the owner of the copyright) needed a license.

      Note that "if you own the program" means "if you own AN AUTHORIZED COPY OF the program", not that you are the owner of the copyright. The owner of the copyright wouldn't need any special permission from copyright law in order to make a transient copy in order to run the program.

    23. Re:The scary part: by Pofy · · Score: 1

      To the same one that you "reply" your acceptance otherwsie, I am not saying this worls or is how contracts are entered, but appearantly the program can act on behalf of the sotware company since they think it can accept your acceptance. My personally opinion is that it is not ok in any case though.

    24. Re:The scary part: by Dachannien · · Score: 1

      Those are two different things. In the case of you agreeing to Blizzard's EULA as written, they have a team of lawyers that crafts the EULA. When they include the EULA with their product and have their software ask you whether or not to accept it, that constitutes Blizzard accepting the terms of the EULA. Then when you install the software and click "accept", or in the case of TOS agreements, click "accept" when running the game, you're indicating your acceptance of the agreement. Boom, a contract is formed - they agree to supply you with entertainment, and you agree to abide by the rules they set out when consuming that entertainment.

      With your scenario, Blizzard writes up an EULA, constituting their agreement to it. You modify the EULA and agree to your new version. Nowhere in there did Blizzard get the opportunity to review your revisions, and so you never agreed to the terms that constitute the only way that Blizzard will agree to your usage of the software. The way you put it, I could edit the copy of the agreement on my computer to include a clause that says, "Blizzard agrees to give me one million dollars American", click agree, and then file a lawsuit against Blizzard when they don't pay up. I'd be laughed out of court if I tried that. You certainly can't do that with paper contracts, and you can't do that with online/electronic contracts either.

      A similarly "clever" route is to modify the software or run extra software that clicks the "agree" button for you or prevents you from seeing the EULA. That doesn't work either, for two reasons. One, when a company includes a legally binding EULA with their software, you have two choices: agree to the EULA and use the software, or don't agree to the EULA and don't use the software. If you try to be clever and get someone/something else to agree to the EULA for you, and then you use the software, you're using it unlicensed (without permission). Two, the act of trying to circumvent the EULA is proof of knowledge of its existence, and your circumvention also indicates an unwillingness to read the terms. One could argue that by actively bypassing the EULA, you demonstrate your acceptance of the terms without bothering to read the EULA.

      As for your personal opinion, it doesn't matter much in the face of legal opinion. Courts have already ruled numerous times that as long as a license agreement is conspicuous, requires people to view it before going on to install/use the software, and doesn't require the user to pay unrefundable money before having the opportunity to review the license agreement, then that agreement is legal and becomes legally binding once the user clicks "agree".

    25. Re:The scary part: by Pofy · · Score: 1

      >Those are two different things. In the case of
      >you agreeing to Blizzard's EULA as written, they
      >have a team of lawyers that crafts the EULA.

      So? What does that have to do with anything? A contract does not require a lawyer for it to be written or valid.

      >When they include the EULA with their product
      >and have their software ask you whether or not
      >to accept it, that constitutes Blizzard
      >accepting the terms of the EULA.

      They make an offer for an agreement, and yes, that means they are bound by it if the other part accept it.

      >Then when you install the software and
      >click "accept", or in the case of TOS
      >agreements, click "accept" when running the
      >game, you're indicating your acceptance of the
      >agreement. Boom, a contract is formed

      Not sure about the contract laws in your country, but were I live, the acceptance of the agreement has to actually reach the one making the offer for the contract to be done. That is, it is not enough for you to just think that you agree, it is not enough fo you to write down or sign a paper that you agree, you can still tear it apart or otherwise destroy and no contract is formed. Actually, you can even send it away to the one offering, and as long as you intercept if before they get it, there is no agreement. So no, just "clicking" is not enough to form a contract, perhaps it works in some other country though.

      The only possible way I can see a contract formed would be if the program was somehow allowed to act on behalf of them (disregard situations were the click is actually transmitted back and so on). But then, here, again, only legal enteties can enter contracts, and a computer program is not a legal entity and hence can't work on their behalf. So no contract is really formed. Perhaps were you live, it is acceptable for the computer program to conclude the agreement. If so, it also follows that I can change the contract which would then constitue a denial of the original offer and a new offer made, if the program continues despite this. The result is either that there IS a contract formed with the new terms, or that there is no contract at all!!! There is really no other possibility.

      >they agree to supply you with entertainment, and
      >you agree to abide by the rules they set out
      >when consuming that entertainment.

      They really oallready supplied it to me as they sold it to me before, why would I need them to supply it again?

      >If you try to be clever and get
      >someone/something else to agree to the EULA for
      >you, and then you use the software, you're using
      >it unlicensed (without permission).

      So what? You don'ty need a license or permission to run it, so what is the problem? Just now I am actually doing it in fact, I am using my girslfriends computer and her programs.

      >Two, the act of trying to circumvent the EULA is
      >proof of knowledge of its existence, and your
      >circumvention also indicates an unwillingness to
      >read the terms.

      So? If someone present me with a contract, I don't have to read it, not agreeing it is hardly a "circumvention" it is called, simply not agreeing or disagreeing, what is the problem with that?

      >One could argue that by actively bypassing the
      >EULA, you demonstrate your acceptance of the
      >terms without bothering to read the EULA.

      Just out of curiosity, how do you work that out following normal contract law? If someone doesn't bother reading a contract and disregard it, how can they be claimned to actually have agreed to it any way? Sheesh.

    26. Re:The scary part: by Dachannien · · Score: 1

      So? What does that have to do with anything? A contract does not require a lawyer for it to be written or valid.

      Yes, I could have said "an elite team of ninja hamsters" if that were true and the EULA would still be valid, but they actually have lawyers who write them, so I said lawyers. :P

      So no, just "clicking" is not enough to form a contract, perhaps it works in some other country though.

      In the United States, clicking is sufficient, barring certain exceptions. If, in your country, clicking is not sufficient to form a legal agreement, then the whole argument is moot, because if you can't agree to the EULA, then you are legally not permitted to use the software at all.

    27. Re:The scary part: by Alsee · · Score: 1

      There is property law, there is copyright law, and there is contract law. They are three completely separate things. It is easy to missunderstand the law when you confuse them. The first and most common mistake is thinking that copyright law has any resemblance or connection to property law or to physical copies. It only gets worse if you mistake a contract as somehow existing in the physical copy itself or inside the copyright itself.

      Property law applies to real property, including particular copies. There is copyright law and that only applies to certain kinds of acts. Copyright law does not apply to the individual physical copy itself. There is contract law, and that never applies unless you CHOOSE to be bound by a contract.

      It doesn't matter who is relying on the GPL, you or the person who made the copy and gave it to you.

      It does not matter if someone created a copy in compliance with the GPL. It is perfectly legal for them give me ownership of that copy. The NewYorkTimes can give me a copy of something free inside my daily newspaper. I agreed to nothing when I received it. I agreed to no contract. I am bound by no contract. The only thing I am bound by is copyright law itself. The only thing I am bound by is that I may not commit copyright infringment with this copy I now own.

      If the GPL isn't valid, you don't have a right to the copy.

      The law does not operate in the manner you are imagining it operates. There is a legal definition of copyright infringment, and one who commits copyright infringement is a copyright infringer. Copyright law may resemble a "right to the copy", but it is a superfical resemblance and fundamentally inaccruate mental model of how copyright operates. There is no such thing as a "right to the copy". There is only infringment and noninfringment.

      Let me give an illustration of how the law actually operates contrary to your "right to the copy" mental model. Lets say Alex owns a WalMart. Alex creates a hundred copies of a music CD. He puts them on the store shelves mixed in with all of the other usual CDs. Bob buys one of these CDs. Lets say that Alex commited copyright infringment. What is the situation? For starters Alex is obviously guilty of copyright infringment. The next point which will surprise you is that Alex is in fact the legal owner of those copies he created. Copyright law and property law are two entirely seperate fields of law. The Supreme Court has explicitly addressed the fact that a copyright infringer is legal the owner of his physical property - the legal owner of those particular copies. His act was infringment, but all of the physical objects involved are his physical property.

      I'm sure you're quite offended by the notion of those copies being the infringers property, that that is unacceptable. Actually it is ok because the law explicitly addresses that. The law imposes penalties for breaking the law. Part of the penalty of commiting copyright infringment you can be forced to forfit cash damages. An additional penalty is that you can be forced to forfit your property used to create infringing copies. An additional penalty is that you can be forced to forfit the copies you created. Those copies owned by Alex, owned by the infringer, can be legally seized by court order. His property can be taken away by court order. It is not a "problem" or "mistake" that the law says he owns those copies, the law still works out fine.

      Now lets turn to Bob. Rememeber Bob? He walked into that Walmart and bought that CD off the shelves. Bob is entirely innocent. By law Bob is now the owner of that particular copy, just as Alex was the owner before he sold it. So now what happens?

      Well lets look at this from the legal perspective of equity... fairness to all parties. First there's Alex. Alex committed copyright infringment, Alex broke the law. Aside from possibly going to prison, Alex is forced to pay actual and punative damages to the copyright holder. Alex may have his physical copying equipment and physici

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    28. Re:The scary part: by Anonymous Coward · · Score: 0

      Wrong, I'm allowed to use the software because I bought it. And becasue there is nothing in the copyright law that prevents me from using the software for its intended purpose.

    29. Re:The scary part: by Dachannien · · Score: 1

      The license agreement says otherwise, and as I linked a few posts back, the courts in the U.S. agree.

    30. Re:The scary part: by Minna+Kirai · · Score: 1

      Then when you install the software and click "accept", or in the case of TOS agreements, click "accept" when running the game, you're indicating your acceptance of the agreement. Boom, a contract is formed

      Look up the word "indicate" in a legal dictionary. Then explain how a person ripping a plastic bag in any way "indicates" information to a corporation 3000 mi away in another time zone.

      For a concrete example, I have an envelope here in my hand. If I rip it in half, I agree to mail you $400. So, have we made a contract or not? And if you have no clue as to if you've joined a contract...

      As for your personal opinion, it doesn't matter much in the face of legal opinion.

      All the examples you linked are irrelevant (except Moore). They deal with clicking a button which then transmits data over the internet. Those are forms of communication, and both parties have means to be aware of when they enter that contract. A shrinkwrap or clickthru installer should not be valid because the publisher has no way to know what's going on.

      Courts have already ruled numerous times that as long as a license

      Not the first time a court has ruled in direct opposition to both the letter and spirit of a law. It's about politics.

    31. Re:The scary part: by Pofy · · Score: 1

      >In the United States, clicking is sufficient,
      >barring certain exceptions.

      So what IS acceptable? Can the condition be that you walk out of your house? That you brush your teeth? Is there no requirement of for your acceptance to reach the one making the offer? That would mean you thinking of agreeing actually constitute a contract and so on. SO what exactly IS the criteria?

      >If, in your country, clicking is not sufficient
      >to form a legal agreement, then the whole
      >argument is moot, because if you can't agree to
      >the EULA, then you are legally not permitted to
      >use the software at all.

      Ehh, what law would forbid that? What law makes it not legally permitted? None! So you CAN use it even without the agreement.

  11. The Next Step is not in the Courts by Laven · · Score: 3, Insightful

    Our side may have already lost because it is unlikely that the Supreme Court will take this case under reconsideration. The next step of this battle would be to change the laws themselves at the Congressional level. It will be a long and hard battle, but one that we must fight.

    1. Re:The Next Step is not in the Courts by Anonymous Coward · · Score: 0

      Cool, get started Laven, I'm behind you 100%. Good talk, buddy!

    2. Re:The Next Step is not in the Courts by Anonymous Coward · · Score: 0

      Meanwhile, vote with your dollars -- and don't buy Blizzard products.

    3. Re:The Next Step is not in the Courts by 6th+magnitude · · Score: 1

      don't lose all hope. a similar issue may come up in another circuit, and that panel of judges can rule differently, thus creating a circuit split, and, in the least, create a jurisdiction in which this sort of activity is OK, in total or in part. a circuit split may also induce supreme court review, though that isnt likely to produce a result favorable.

    4. Re:The Next Step is not in the Courts by BananaPeel · · Score: 1

      Well seems to me that this is simply direct evidence from the courts that proprietory formats cannot claim to have interoperability. Hence all government users should now be moved to open source alternative. This is a pretty strong case to use to lobby governement about the problem with non open source programs.

  12. Confused by i5ku12 · · Score: 0

    What is this battle about? this is the first i've heard about it... what happens if Blizzard wins?

    --
    Human desire will bring death.
    1. Re:Confused by Syrae · · Score: 1

      Perhaps if you didn't sniff crack three times a day with a mechanical spork, you wouldn't be quite so confused....

    2. Re:Confused by Rycross · · Score: 2, Insightful

      Some people wrote an emulator for the server that Blizzard uses to match up internet games for their products. Much like P2P, this program has been used for some legitimate purposes, but mostly just so people can play their pirated copies of the game online.

      Blizzard, of course, doesn't like this and sues. Slashdot readers yell as if they didn't know that it was mostly being used for piracy, and try to pretend that the majority of people only use it legitimately. Meanwhile Blizzard's lawsuit, while probably only intended to protect their games against piracy, cause a degradation of our fair use rights.

      I blame both Blizzard and the vast majority of users of bnetd (who use it for piracy, please don't pretend that they don't) for this fiasco.

    3. Re:Confused by kwalker · · Score: 1

      I call bullshit and have since day one. BnetD has nothing to do with piracy. The piracy has already happened! The game has already been cracked and installed and there are multiple different ways to play it online without a valid CD-key. BnetD was just another way to play the game, one that emulated BattleNet. They could have just as easily setup a VPN which faked a LAN connection (That was popular with several people I know) and they still wouldn't have needed a CD-key. And like others have said, direct TCP/IP connections are possible and again, no CD-key necessary.

      That was just a smoke screen. Their real beef was that one of their beta testers had leaked a pre-release copy of WarCraft 3 and people were playing it online. BnetD was just a convenient target for them to take out their aggression and give their lawyers some exercise.

      --
      ... And so it comes to this.
    4. Re:Confused by schon · · Score: 1

      Contrary to the lies you've been told, here's the scoop:

      Some guys were unhappy with battle.net, so they reverse-engineered the protocol to write an emulator called bnetd, which they released under the GPL.

      Blizzard didn't like it and sued them. The software authors tried to negotiate with them, but Blizzard wasn't having any.

      Blizzard then filed a bogus lawsuit, using provably false assertions to make the authors look like pirates. Among the lies that they told the court was that bnetd included Blizzard copyrighted code, because some bugs operated the same (of course, this is provably false because the authors of bnetd had no way to *get* the battle.net code, and if it *really* was stolen and included in bnetd, they can just *LOOK AT THE DAMN SOURCE*, rather than having to conjure up some bullshit "the bugs are so similar that the only way they could have done it was by stealing our server code" argument.)

      Unfortunately, the judge bought the Blizzard crap hook, line, and sinker, and ruled against the bnetd guys. Blizzard already won.

    5. Re:Confused by Boronx · · Score: 1

      Diablo 2 BattleNet chars are deleted after seven days inactivity. I'd only got a chance to play once a week at the most anyhow, so my characters disappear the first weekend I've got something better to do.

      I'd have really appreciated an alternate server with more persistance, maybe a bnetd server somewhere would have suited me, but it looks like I may have found out too late.

  13. I really hate Blizzard by typical · · Score: 4, Interesting

    They're one of the few publishers that doesn't even bother with "We'll see if the market supports it" when asked about Linux support for their software -- they just say "no". They sue open-source developers. They had a habit of using infamously exploitable network designs in their games. Blizzard is right up their with Microsoft in my "People What Are Evil" book -- they just have the virtue of writing more entertaining software and having managed to get Tycho and Gabe to constantly advertise for them.

    Think of the applications of a law that allows a software publisher to make *illegal* any reverse-engineered interoperable software. That's quite a find.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:I really hate Blizzard by guaigean · · Score: 2, Interesting

      Just FYI, Blizzard games run nearly flawlessly in Cedega. Just because they don't want to dedicate dev's to a linux port doesn't mean they are blocking it. If you want to see a company against linux, check out Macromedia, Adobe, and of course, Microsoft. All of which make software which SPECIFICALLY checks the OS and will refuse to install if it detects non-MS OS's. No matter that the program may actually run under Cedega or CrossOver Office, they go out of their way to block it. Blizzard, on the other hand, is merely not expending excess resources on it.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    2. Re:I really hate Blizzard by miscz · · Score: 1

      I don't see Macromedia and Adobe being against Linux. There is a flash player and Adobe's PDF reader, they suck, yes, but they are out there. It's just a matter of time until we see Photoshop on Linux, right now it's just not profitable enough for them, I guess. Microsoft is another case.

    3. Re:I really hate Blizzard by guaigean · · Score: 1

      Try installing Adobe Premiere 1.5 or Macromedia 2004 MX or Adobe Photoshop CS on linux under Cedega or CrossOver Office. Maybe they have long term intentions on linux migration, but in the present they are stopping it in its tracks.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    4. Re:I really hate Blizzard by Suddenly_Dead · · Score: 1

      I've been boycotting Vivendi since Tribes: Vengeance. The game sold horribly, and so they dropped support for it. That's not the reason for the boycott, it makes sense.

      Rather, it is that they persisted telling the community that (despite sales) a patch that would fix many of the more annoying issues would be released. They continued this up until a week before the cancellation announcement. Now I, and others, are beyond the 90 days of their refund policy :/

      Maybe a bad decision on my part to not return it sooner, but come on. Their PR can't possibly be that out of touch.

    5. Re:I really hate Blizzard by Curunir_wolf · · Score: 1
      If you really hate Blizzard like you say you do, you'll do this:

      1. Got to your local Best Buy and purchase WoW
      2. Leave the store and open the box and the CD
      3. Go back in and demand a refund because you don't agree to the EULA (which you couldn't read before you opened the CD)
      4. If they balk, point out the terms which say you are allowed a full refund of the game
      5. Repeat this procedure until there are no unopened boxes of WoW on the shelves
      6. Go to your local Circuit City store...
      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    6. Re:I really hate Blizzard by KillShill · · Score: 1

      "they go out of their way to block it"

      sort of like apple.

      never mind that you bought the software.

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:I really hate Blizzard by Tidal+Flame · · Score: 1

      I like the idea, but I doubt the store is going to let you come in and attempt to purchase the software over and over again.

    8. Re:I really hate Blizzard by _Sprocket_ · · Score: 1
      Just FYI, Blizzard games run nearly flawlessly in Cedega.

      Not exactly flawlessly. But interesting point otherwise.

      As an aside - one of the best ways to get Blizzard (and Bioware come to think of it) all spikey is to mention Linux. To be fair - its probably got to do with Linux zealotry... although if you want to really get the Windows zealots going, put up a petition for a Linux client in the WoW forum.
    9. Re:I really hate Blizzard by rincebrain · · Score: 1

      Bioware's not totally shitty about Linux; after all, there's a Linux Neverwinter Nights port.

      I agree with your point, though - Blizzard gets quite nasty when asked about Linux. It's funny, though, because their games run well under Wine, since their 3D games usually have OpenGL options.

      Disclaimer: I haven't bought any Blizzard games since Frozen Throne, because I'm pissed at their lack of Linux support.

      --
      It's only an insult if it's not true.
    10. Re:I really hate Blizzard by Anonymous Coward · · Score: 0

      What are you talking about?

    11. Re:I really hate Blizzard by Anonymous Coward · · Score: 0

      Bioware is and always will be half-assed about Linux... the only reason the Linux port even exists is because there would've been grounds for a class action lawsuit if they hadn't come out with it due to their insistance that it was 'in-progress' all the way up until release of the windows version. And as many people can tell you even now Linux is an 'afterthought' to any upgrades or new 'premium' modules they release.

    12. Re:I really hate Blizzard by vranash · · Score: 1

      So? Flashmob it :)

      Get your damn blogs out and organize local flashmobbings of the stores to buy every copy and return them all at once. Mind you they'll probably legislate against this if it hasn't already been done, but it'd be funny as hell to see in action, and quite effective to boot.

    13. Re:I really hate Blizzard by typical · · Score: 1

      [shrug] I own NWN for Linux, and enjoy playing it greatly, and I admit to being very dubious about your criticisms of Bioware.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    14. Re:I really hate Blizzard by Anonymous Coward · · Score: 0

      "Just because they don't want to dedicate dev's to a linux port doesn't mean they are blocking it."

      do i need to mention freecraft?

    15. Re:I really hate Blizzard by SilentChris · · Score: 1

      And yet the Wow backend is Oracle running on Linux (look at their job listings page). They must really hate open source. Idiot.

      They don't create a Linux client for the same reason Adobe and other companies tend to shy away from the desktop Linux market: it's almost non-existant.

      As for reverse engineering and recreating a protocol using open source, that's not what they interested in. They're worried (rightfully so) that these systems were circumventing their copy protection measures. The only way they can truly keep piracy under wraps is through these official online systems.

      Blizzard has been nice enough not to use any copy protection on the clients outside a CD key. You can flat-out copy the Wow desktop client to a machine without any keys. Do we really want to piss them off?

    16. Re:I really hate Blizzard by arkanes · · Score: 2, Insightful

      It's happened before. Nothing came of it, really. The retailer, quite legitimately, tells you to piss off because it's not a party to the EULA and can't be forced to accept returns. The publisher tells you to piss off because they didn't sell it to you, they sold it to the retailer, and they aren't a party to that. You'd need to go to court to enforce the return clause and nobodys been willing to spend the money on that yet.

    17. Re:I really hate Blizzard by KillShill · · Score: 1

      to prevent purchased copies of osx to be installed on any hardware that the owner desires.

      talking about property rights.

      talking about commerce in which the merchant/vendor wants to tell you how and where and when you may use your purchased product.

      software is a product, it is not magic. if you want to use software in an unapproved manner, the most you can expect is to lose support and maybe your warranty too. but to prevent it in a "EULA" is dirty and shameful to say the least.

      if their business model requires them to prevent lawful uses of said product, then it's time the BBB or the atorney general get on their case.

      no merchant/vendor has the right to tell their customers how to use a product after it's purchased. by definition, it doesn't belong to them anymore. software is not magic, the same laws of commerce apply to it as any other industry.

      same reasoning goes to the MPAA... telling you you can't play your purchased DVDs on unapproved players. when you buy it, you can watch it on an abacus, a psp, a toaster or a cray supercomputer. you bought the right to use it. you may not be able to get support on "unapproved" players but the people who do this already understand that.

      --
      Science : Proprietary , Knowledge : Open Source
    18. Re:I really hate Blizzard by _Sprocket_ · · Score: 1
      Bioware's not totally shitty about Linux; after all, there's a Linux Neverwinter Nights port.

      I was in a IRC chat with Bioware developers discussing NWN 2. At that time, there were no plans for a Linux client. And they were rather... chilly when asked about it. That's the only reason I even mentioned them. :)
    19. Re:I really hate Blizzard by Buck2 · · Score: 1

      I never got a real sense of power before a company I worked for folded on me. I got a court order, with an accompanying piece of paper, declaring that they owed me a paycheck.

      --

      As my father lik@(munch munch)... ....
    20. Re:I really hate Blizzard by James_Aguilar · · Score: 1

      A couple things:

      1) Blizzard is not a publisher but a studio.
      2) They do not need to go out and ask people to see if the market will support it. The market will DEFINITELY not support it, and they've probably got enough economic data to tell that without your help.
      3) The network designs can't be *that* infamous if I've never heard of them being poor.
      4) It's not a law, it's a contract. Think of the implications of a situation where contracts are unenforceable and people only have to do what they want to do. *That's* even more of a find.
      5) I don't understand how you can call them evil. Seriously, what have they done? They have not pandered to your naive fantasies about Linux having a viable desktop user presence (Hint: it doesn't.). They have not given their stuff away for free and have barred people from taking actions that would essentially do the same. They create "infamously exploitable" network designs, evidence for which you seemed to be wary of linking. They haven't stolen from anyone and give many good games to the community. They are honest and they engage in dialogue with the people who support them. Yeah, I can see what you mean about Evil Blizzard. (In case anyone missed the sarcasm, let me clarify: I can't think of one thing Blizzard has done that could earn them the label "Evil Corporation" from anyone. Except Westwood, who they stomped all over by making better games.)

    21. Re:I really hate Blizzard by rincebrain · · Score: 1

      Oh dear.

      This angers and concerns me. If I see no Linux port, they won't see my money.

      --
      It's only an insult if it's not true.
    22. Re:I really hate Blizzard by Deadguy2322 · · Score: 0

      once again, your idiocy runs rampant. Anybody buying a copy of Mac OS X with the intent of running it on anything other than a Mac is obviously and idiot. The software is designed only to run on Apple hardware, which is designed only to run software written specifically for that platform. It is just as dumb as saying Ford is evil because the fuel pump for an F-150 truck won't work in a Datsun B210 station wagon. If your head was any further up your nether regions, you'd simply implode. So, do us all a favor and get that much dumber, so we won't have to read any more of your crap!

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    23. Re:I really hate Blizzard by Deadguy2322 · · Score: 0

      Their chilly demeanor when asked about a Linux port was probably due to the way Linux zealots tend to treat software devs. Hint: if you want something made for your platform, DON'T TREAT THE PEOPLE WHO WILL MAKE IT POORLY!!! Insulting, threatening, annoying behaviour will not prove the superiority of your OS of choice! YOU chose Linux, knowing there is little commercial development for it! YOU know games are mostly commercial products! YOU therefor KNEW there are not many professionally developed games for Linux! SO QUIT WHINING! If you want games, here's a hint: GET AN OS THAT GAME PUBLISHERS ACTUALLY SUPPORT!!!!

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    24. Re:I really hate Blizzard by ebyrob · · Score: 1

      You can flat-out copy the Wow desktop client to a machine without any keys. Do we really want to piss them off?

      Um... That seems a rather cowardly way to look at things. The question should be do they really want to piss us off?

      Either way, they're not the only game developer in the world, if they started doing assinine things like require the CD in the drive to run their software I'd either find a crack or quit using their stuff entirely.

      I hate DRM based inconvenience and brokenness more than I hate anything, and I won't put up with an ounce of it. As Blizzard well knows, the tighter the DRM fist is sqeezed the more customers just slip through their fingers... Their lax policy is probably a major contributing factor in why WoW is currently so popular. (They whole-heartedly encourage you to copy it to your friends PC and have them use it for 10 days or whatever free.)

      As to the bnetd stuff... Ya it sucks. And it sets a really scary precedent for reverse engineering. However, that's as much the government and lobbiest's fault as it is Blizzard's. Blizzard is bound to use any legal tools available to protect their corporate assets. It's just really unfortunate our country is so messed up about DRM right now... If you don't like the rules, don't hate the player, hate the game.

    25. Re:I really hate Blizzard by Anonymous Coward · · Score: 0

      Oh nos, they'll certainly go under now!

      Hint: The amount of money they'll make is miniscule compared to the development and QA time wasted.

    26. Re:I really hate Blizzard by Vermifax · · Score: 1

      And the store will tell you (as you didn't even read the EULA), that blizzard is responsible for returns up to 30 days after purchase and are the ones you have to go to (as per the EULA) for your money back.

      --

      Vermifax

      Logout
    27. Re:I really hate Blizzard by Rycross · · Score: 1

      I find its usually the way that Linux advocates make these requests. Invariably, they call into question the programmer's coding expertise ("Well if you coded it right then it shouldn't be a problem"), and often demand rather than ask. When given a response they're usually belligerent about it or try to start arguments.

      I really can't blame them.

    28. Re:I really hate Blizzard by NDPTAL85 · · Score: 1

      Kinda sucks being so principled over so trivial a thing as software and video games doesn't it?

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    29. Re:I really hate Blizzard by _Sprocket_ · · Score: 1
      I find its usually the way that Linux advocates make these requests. Invariably, they call into question the programmer's coding expertise ("Well if you coded it right then it shouldn't be a problem"), and often demand rather than ask. When given a response they're usually belligerent about it or try to start arguments.

      During the IRC chat, there was a mortitorium on Linux questions. Obviously, the chat moderators and developers didn't want to get in to some pissing contest with a beligerant Linux "advocate". However, I managed to get my comment in due to it being the end of the session and, I believe, because I wasn't beligerant. My comment was to thank Bioware for NWN despite the problems and a hope that Bioware hasn't abandoned the platform.

      It probably fell on deaf ears.

      Bioware demonstrated that they didn't have the expertise to pull off a proper release of NWN. Criticism of that expertise were appropriate. I would hope Bioware has a thick enough skin to take the criticism. They are in the gaming industry - a place where snarky criticism isn't just a niche but a part of the culture.

      Incidently, let me stress something I touched on. The zealotry isn't unique to Linux users. I was rather amused at the last petition to Blizzard for a World of Warcraft Linux client. Apparent Linux users were rather calm and polite. The rest was Windows zealots spewing for the kind of abuse that is always attributed to Linux zealotry. Zealotry knows no bounds it would seem.

      Don't get me wrong - there's no advantage to being beligerant when requesting support for one's favorite platform. Linux advocates should remain polite. But at the same time, I doubt zealotry is really any reason to avoid any given platform. It hasn't been in the past.
  14. How was Blizzard wrong? by guaigean · · Score: 1, Troll

    Okay, no one ever said entertainment software has to be free, nor should it. It has such a short life, that they can't make money on it if someone else is assisting the piracy efforts and allowing illegal players to play for free. The problem here is that people here assume all software should be free, unless they wrote it or need to make a living on it. I'm all for OSS, believe me, but you can't force EVERYONE to give away their time and effort.

    Yes, OS's should be free and open, but this is really no different than someone pirating a movie and then doing public theater shows of it next door to the pay theater. It's fine to make your OWN software free, but taking someone elses and distributing it freely (or allowing and encouraging piracy which is exactly what bnetd did) is not appropriate. Since it is free to play on battle.net with a LEGAL copy, it's highly skeptical that it had another purpose, no matter the "disclaimer" that may be attached.

    --
    Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    1. Re:How was Blizzard wrong? by Anonymous Coward · · Score: 0

      er as some other's have pointed out.. Whenever I used bnetd back in the day it was to play Starcraft with a buddy.. and (gasp) guess what? Both of us had a legitimately purchased copy. We just didn't feel like going through battlenet for our connection.

      Plus, what happens if Blizzard goes offline? they may have patched it since I last played, but last time I checked, Starcraft didn't support TCP/IP natively unless you used battlenet.. Guess you can't play it multiplayer over the internet unless you setup some sort of VPN?

    2. Re:How was Blizzard wrong? by xiphoris · · Score: 2, Interesting

      There are plenty of legitimate uses for alternative Battle.Net servers. For example, the custom map Dota Allstars has attracted a crowd of Warcraft 3: FT players in the hundreds of thousands. A serious problem with the emergence of the map, however, is that there is no ranking system. Players can simply leave games at any time with no repercussions. Most games are an hour long, with 5 players per team, which means that once the action really starts to get sticky, the experience can be ruined by one jackass who simply decides to quit -- because he has no incentive to stay in the game.

      Blizzard's Battle.Net treats all custom maps the same -- no ranking system, no automatic player match-ups, etc. They're unregulated.

      I've been on alternative servers (for Starcraft) that allowed statistics tracking for all various kinds of maps. A solution like this would be ideal to promote custom maps. I have participated in talks with the guys who run Dota-Allstars.com to create a ranking system that runs along side existing Battle.Net and specific to their map to address these problems; Blizzard refuses to recognize the issue.

      Alternative Battle.net servers can be used to do a lot of other things besides promote piracy.

    3. Re:How was Blizzard wrong? by Raul654 · · Score: 2, Insightful

      Think about it this way - you bought something (a copy of a Blizzard game) and you want to use it in a different way than they want you to. Specifically, you want to connect to a private server instead of theirs [Battlenet]. As other people in this thread have commented, you might want to do it so you can change server settings (such as item spawning in Diablo) or you don't want to deal with politiking and/or the unpleasant people who do use battlenet.

      In most cases, the maker of a product has no right to prohibit you from using it in a different way than intended. If I buy a book and use it as a doorstop instead of reading it, for example, the book's publisher has no recourse to stop me from doing just that.

      However, Blizzard is using an ill-concieved law (the DMCA) to do just that, at the expense of our civil liberties (the right to use products we have purchased as we please). And, as if to add insult to injury, the DMCA explicitely does not apply to programs for the sake of interoprability, which is quite clearly the case here.

      --


      To make laws that man cannot, and will not obey, serves to bring all law into contempt.
      --E.C. Stanton
    4. Re:How was Blizzard wrong? by Anonymous Coward · · Score: 1, Insightful

      "Since it is free to play on battle.net with a LEGAL copy, it's highly skeptical that it had another purpose, no matter the 'disclaimer' that may be attached."

      But that's not relevant. We live in a free society, which means that you don't need any "purpose" to do anything. You say yourself that it's "fine to make your OWN software free," and that's exactly what the Bnetd developers did. They had an application in mind that they wanted to create, and they did it. This is not illegal, and it would be wrong for it to be illegal.

      Anyone who uses Bnetd to play an illegal copy of a Bliizard game has broken the law. That does not put the Bnetd developers at fault however. They are within their rights to develop any software they want, whether or not Blizzard agrees that the software has a purpose. The Bnetd authors are only in the wrong if they are promoting it for illegal uses (this would be incitement).

    5. Re:How was Blizzard wrong? by tmasky · · Score: 2, Insightful

      Because we all have fun using technology in ways that the inventor didn't invision.

      Xbox's running custom media centre applications.
      Using game ROM's in emulators
      Overclocking and tweaking
      Gateways that use NAT for TCP/IP

      They're effectively hacks. We enjoy using them.

      Many of us here don't see computers as pre-assembled things which can do only specific tasks. We code, we hack, we play, we tinker. Screw anyone who tries to tell me this mindset is wrong.

    6. Re:How was Blizzard wrong? by kfg · · Score: 2, Insightful

      Since it is free to play on battle.net with a LEGAL copy, it's highly skeptical that it had another purpose, no matter the "disclaimer" that may be attached.

      No matter your skepticism people really do just want to have private LAN parties, without connecting to the Internet at all even, and without "stealing" anybody's software to do it.

      Please also note that it is Blizzard who will not allow the bnetd people to use their authentication process to prevent the use of illegal copies.

      KFG

    7. Re:How was Blizzard wrong? by Anonymous Coward · · Score: 0

      How about making your own open source game? You don't have to deal with Blizzard at all.

    8. Re:How was Blizzard wrong? by guaigean · · Score: 1

      That is exactly what should be emphasized. People go on and on about having the right to rip into other people's work and modify it however they see fit rather than developing something themselves. If they want to apply the amount of time it takes to release a commercial quality game, and give it away, GOOD! More power to them! But riding on someone elses work and possibly even diminishing their rightly earned profit is misguided.

      --
      Microsoft Sucks, F/OSS Rocks. I get mod points now right?
    9. Re:How was Blizzard wrong? by Simon+Garlick · · Score: 1

      Hence the almost-universal adoption of the packet-sniffer WC3banlist. Someone leaves the game just because their kills:deaths is looking bad? Add them to the banlist. Then, if that player ever attempts to join a game with you again, WC3banlist pops up a warning -- to everyone.

      For those of you who've never seen or used it, think of it as a Slashdot-moderation system for individual players.

    10. Re:How was Blizzard wrong? by gh0st16 · · Score: 1

      Wait... You can play on LAN without connecting to BNet I believe, atleast with Starcraft.

    11. Re:How was Blizzard wrong? by Darth_brooks · · Score: 1

      Correct, though you need to install IPX to use it on a LAN. Starcraft does not allow you to create games over a local TCP/IP connection, only though their server.

      --
      There are some people that if they don't know, you can't tell 'em.
    12. Re:How was Blizzard wrong? by spyder913 · · Score: 1

      Actually they added UDP in 1.09

      http://www.blizzard.com/support/?id=msc0473p

    13. Re:How was Blizzard wrong? by LocalH · · Score: 1

      "rip into other people's work and modify it however they see fit"

      THEY DIDN'T FUCKING MODIFY OR RIP ANYTHING! THEY WROTE THEIR OWN COPYRIGHTED CODE TO REPLICATE THE BEHAVIOR OF BATTLE.NET. THEY EVEN CONTACTED BLIZZARD IN AN EFFORT TO ENSURE THAT THEIR KEY AUTHENTICATION WOULD WORK, AND WERE DENIED.

      "rightly earned profit"? What the fuck? How does the ability to run a private LAN game over TCP/IP (which nearly every modern computer has installed by default) impede at all on Blizzard's profits?

      If Blizzard would allow bnetd to authenticate the players' CD keys, then that would prevent illegal copies from working with bnetd. Instead, they say "no, you don't get to authenticate CD keys" and then sue with the reasoning "it doesn't authenticate CD keys, therefore it allows people to pirate the game and play".

      --
      FC Closer
    14. Re:How was Blizzard wrong? by typical · · Score: 1

      Please also note that it is Blizzard who will not allow the bnetd people to use their authentication process to prevent the use of illegal copies.

      Actually, it's worse. IIRC, the bnetd people first wanted to interoperate with the auth system (Blizzard didn't go for it, as they'd lose control over the service associated with their product), and when they released it *without* the auth system, Blizzard sued them.

      Man, I can see a whole ton of people lining up for using the DMCA on this one, given the lovely precedent that was just set.

      Cell phone providers, say. "But, I want to put my *own* ring tones on my phone instead of buying one from my provider." "You'll damn well pay us for every three-second audio clip you want to play, and if anyone reverse engineers the thing and allows audio transfer of whatever recordings people want onto the phones, we'll *sue* them under the DMCA."

      What about IM clients? Who wants to run a shitty little IM operation that has to compete on level ground, by being *better* than the competition, when you could just say that anyone that tries building interoperable software is in violation of the DMCA -- you get a much more lucrative monopoly to squeeze.

      The Internet, the protocols in use today, were not built because a bunch of lawyers ran around suing the balls off anyone they thought that they could extract money from. It came around because people built *interoperable* systems that *no one person could control*. Technological advance comes from interoperable, *modular* ideas. Short-term financial gain comes from huge black boxes controlled by their owners. And, boy oh boy, are content-providing organizations sure lining up to get in on the money (which only exists, of course, because the previous generation didn't *have* said monopolies in place and could develop interoperable systems freely).

      If every new server that comes out has a single, proprietary client and it's illegal to produce any interoperable clients, we might as well just give up on the Internet right now, and just go back to using the Bell-controlled telephone system, since that's what things will devolve to.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    15. Re:How was Blizzard wrong? by moogleii · · Score: 1
      Why is this being glossed over, while the parent post calling for Battlenet-free LAN play (which already exists) gets modded up?

      Seems kind of biased.

    16. Re:How was Blizzard wrong? by _Sprocket_ · · Score: 1

      Buy two copies of your favorite Blizzard tittle that uses BattleNet. Fire up bnetd. Connect two copies to bnetd. Voila. Legitimate use.

    17. Re:How was Blizzard wrong? by Sonic+McTails · · Score: 1

      I should note that while bnetd didn't support key authorization, it's replacement, PvPGN which is a code fork of bnetd, does. It can authenticate keys, and reject clients if they don't have a proper key. The problem is the strictly open-source nature of PvPGN, anyone can comment out toe code to do this (or just mearly turn it off in the config file).

      --
      This signature was left intentionally blank.
    18. Re:How was Blizzard wrong? by Rycross · · Score: 1

      Because it weakens the fair-use argument and makes piracy seem like the motivating factor. Generally, people on Slashdot don't like to acknowledge when a product is mostly used for piracy, and instead try to trump up its legitimate uses.

    19. Re:How was Blizzard wrong? by Rycross · · Score: 1

      Not that I support Blizzard's handling of this lawsuit, but let me play the devil's advocate. This project is open source, which means any authentication code could be easily stripped out. Likely the bnetd people and Blizzard both knew this, which is why Blizzard rejected their offer. Its entirely possible that the whole reason the bnetd people contacted Blizzard was because they intended it for piracy use, and wanted to cover their butts. This way they could say "See? We tried!" I doubt it, but its possible, and its certainly an argument that Blizzard could make.

      But actually, the main reason Blizzard started a lawsuit against bnetd was the leak of the Warcraft 3 beta. See, Blizzard didn't really seem to care, until someone forked the bnetd project to enable you to use the Warcraft 3 beta. That didn't make Blizzard happy at all. The lawsuit followed shortly after that. While its possible that it was simply a timing coincidence, I tend to believe that the WC3 leak triggered it, or at least caused Blizzard to take notice.

    20. Re:How was Blizzard wrong? by typical · · Score: 1

      Anyone who uses Bnetd to play an illegal copy of a Bliizard game has broken the law. That does not put the Bnetd developers at fault however. They are within their rights to develop any software they want, whether or not Blizzard agrees that the software has a purpose. The Bnetd authors are only in the wrong if they are promoting it for illegal uses (this would be incitement).

      No, you're wrong. The combination of the DMCA and the precedent set by Blizzard winning this court case make writing such open-source software illegal. I don't think that this should be the case -- I think that this law serves society very poorly, but it now exists.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    21. Re:How was Blizzard wrong? by Anonymous Coward · · Score: 0

      In most cases, the maker of a product has no right to prohibit you from using it in a different way than intended. If I buy a book and use it as a doorstop instead of reading it, for example, the book's publisher has no recourse to stop me from doing just that.

      And if you decide to post the entire contents of the book on your website? You don't think the publisher has any right to prohibit that?

      And have you considered that the battle net service is part of Blizzard's strategy to reduce piracy through key validation? Unregulated servers would make that much less effective.

    22. Re:How was Blizzard wrong? by arkanes · · Score: 1

      Usage of packet sniffers to monitor battle.net traffic is a violation of the EULA. It doesn't matter what you're using it for, either.

    23. Re:How was Blizzard wrong? by Raul654 · · Score: 1

      Creating a substitute for their server is not (in any way, shape, or form) equivalent to posting the entire contents of the book. The bnetd is to a blizzard game what a bookmark is to a book - it extends the functionality of the product. Is using a bookmark copyright infringement? No.

      "Unregulated servers would make that much less effective." ...and your point is? While Blizzard is fully within their rights to use the Battlenet service to reduce piracy, they are *NOT* entitled to do so by reducing the rights of the people who purchased their software.

      --


      To make laws that man cannot, and will not obey, serves to bring all law into contempt.
      --E.C. Stanton
    24. Re:How was Blizzard wrong? by arkanes · · Score: 1
      For a quick two points, please provide the dates that the 1.09 patch was released, and the date that development on bnetd began.

    25. Re:How was Blizzard wrong? by king-manic · · Score: 1

      If Blizzard would allow bnetd to authenticate the players' CD keys, then that would prevent illegal copies from working with bnetd. Instead, they say "no, you don't get to authenticate CD keys" and then sue with the reasoning "it doesn't authenticate CD keys, therefore it allows people to pirate the game and play".

      As well as handing them a ready made key generator. From your standpoint, would you give some random open source geek the root password to your linux box so he could rewrite the source code to the file system for your linux boxen? You neither asked him to do it, nor want to him to have the root access so you say no. Thats what blizzard did. BNETD's original purpose might have been noble, but most of the features they wanted are available for warcraft III on bnet, the only thing BNETD adds is the lack of a cd-ket authentication. Making it a tool for piracy more then anything else. although I don't beleive the BNETD group deserves fines/jail time I don't think they should be so vigorously defended.

      I know it's more of a defence of a questionable defendant because it has broader implications but I don't think undermining a companies ability to provide a free service really is worth supporting. BNETD had no other function, sure it's neat, but so what.

      BNETD should have just shut down and gone "oh well". But they chose to keep developing and now there are legal proceedings.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    26. Re:How was Blizzard wrong? by TrancePhreak · · Score: 1

      According to version tracker, StarCraft 1.09 came about 2002-02-11. No idea when bnetd was started.
      Version Tracker Link

      --

      -]Phreak Out[-
    27. Re:How was Blizzard wrong? by Pofy · · Score: 1

      >Since it is free to play on battle.net with a
      >LEGAL copy, it's highly skeptical that it had
      >another purpose, no matter the "disclaimer" that
      >may be attached.

      So if anything is free, there is no need for alternatively. Or rather, there should not even BE an alternatives, since any such alternatively would probably encourage piracy instead. Is that what you say? Do you apply that to anything in society? As soon as someone provides for something free, no one else should be allowed to make a competing product?

    28. Re:How was Blizzard wrong? by F_Scentura · · Score: 1

      There's no coincidence. Blizzard saw that there were *many* more users on the bnet alternatives than sanctioned testers, they were rightly pissed.

  15. Steam by Poromenos1 · · Score: 1

    Wasn't Vivendi the company that made Valve create the Steam authentication software? I, too, wouldn't buy stuff from them if HL2 wasn't so damn good :(

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
    1. Re:Steam by Xugumad · · Score: 1

      Actually, no. Vivendi took Valve to court over Steam, as it allowed Valve to distribute their software without the publisher (Vivendi) taking a cut. Blame for Steam lies solely with Valve...

    2. Re:Steam by Poromenos1 · · Score: 1

      That, I didn't know. More power to Valve then (kidding)!

      --
      Send email from the afterlife! Write your e-will at Dead Man's Switch.
    3. Re:Steam by GryMor · · Score: 2, Insightful

      Really, Steam isn't a problem, at least for people who bought the game via steam and weren't crippled by the outdated CD locking junk Vivendi required in the retail version.

      --
      Realities just a bunch of bits.
    4. Re:Steam by ultranova · · Score: 1

      Really, Steam isn't a problem, at least for people who bought the game via steam and weren't crippled by the outdated CD locking junk Vivendi required in the retail version.

      Well, until Valve takes the servers offline, which will happen sooner or later (and already happened when HL2 was first released - they were slashdotted). On the other hand, people who simply pirated a cracked version of HL2 will be fine.

      Moral of the story: You have to crack eggs to get anything out of them, so why do you think that games would be any different ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    5. Re:Steam by freidog · · Score: 1

      Well, sitting at the desktop, playing no games now steam is eating up 20MiB of ram. (not a massive ammount but 5-10 times what the rest of my little background apps take up). I could (and try to) close it when I exit the game, but (to the best of my knowledge) there is no automated way to close steam on exiting HL2/CS so it's an extra hassle to reclaim that memory.

      You can't play online if the steam server that holds your account is down (no authentication), which has happened in the past, and per murphy's law will probably happen in the future.

      Though I think it's much better now, in the past large updates have been horrendesly slow to come by as the steam servers weren't up to the bandwitdh tasks.

      And of course the big one, stop using or switch to a new - and incompatible - authentication software. Like say right after the release of Half life 3. [/tin foil hat]
      But you are at the mercy of valve to maintain the steam servers or you loose the ability to play your legally bought games unless you know how to crack it.

      Steam isn't a bad thing by itself, I kind of like a lot of what it does. Decent anti-cheat program, seamless updating (both of the anti-cheat and of the games), decent content delivery system (though the pricing sucks).
      The problem with steam is that it takes rights away from the consumer and gives them to the developer. Namely I have to ask permission to play my own game.

  16. RTFA by Anonymous Coward · · Score: 1, Insightful

    You can play private games and have private chats for free on battle.net

    1. Re:RTFA by Anonymous Coward · · Score: 0

      And I can do the same thing, with my own ruleset on my own server, for free, without the lag I get from them or the semi-random dropouts.

    2. Re:RTFA by cl0secall · · Score: 1

      So, because I can always just take the Taxi, I shouldn't buy my own car?

      --
      Model 551, Chambered in 6mm
    3. Re:RTFA by Anonymous Coward · · Score: 0

      No, this is Slashdot. You should take the bus or train, LOL @ gas prices, efficiency, mumble mumble, etc.

  17. Re:About time by Anonymous Coward · · Score: 0

    I bet you're the type of social misfit that plays DVDs under Linux too.

  18. Reeallly? by Anonymous Coward · · Score: 0

    So who put you in charge? Is there any legitimate reason to use Samba other than the "I don't want to buy Microsoft servers" argument? Are you really sure that there were no other users of bnetd than people playing pirated games and wanted something like Battle.net? I don't think so. Get a clue.

  19. Re:About time by Badaro · · Score: 1

    IIRC Diablo II supported Direct TCP/IP connection, so you probably didn't need bnetd to play online with a pirated copy. :P

    And bnetd was pretty darn useful back when I played Starcraft, since that game did not support TCP/IP LAN play until one of the latest versions.

    []s Badaro

    --
    My sig became obsolete, and I lack the imagination to create a new one. :(
  20. More imporant: The Trademark Act by tyroneking · · Score: 4, Informative

    Check out the eff site to lobby your senator against something more important than the case in this story (http://action.eff.org/site/Advocacy?id=113). Boy, if all the /.'ers in the US did this it might actually make an impact...

    1. Re:More imporant: The Trademark Act by kihjin · · Score: 1

      I contacted my sentors.

      Thank you for making me aware of this.

      --
      This slashdot-related signature is a stub. You can help kihjin by expanding it.
    2. Re:More imporant: The Trademark Act by Anonymous Coward · · Score: 0

      Yah right if every slashdot user sent one, than the senators will be saying "annoying hippies always want things their way and free"

    3. Re:More imporant: The Trademark Act by OldeClegg · · Score: 1

      I hate me too postings, but, yeah, me too. Thanks.

      Just rewrote the automessage in my own words, and sent it to both senators.

  21. Timeouts? by phorm · · Score: 2, Insightful

    Well, I haven't been on bnet much in the last month, but frankly about 1 in 3 or more games (warcraft III) tend to have at least one player time out because of bnet lag or server issues. It's wonderful that blizzard supplies bnet for free in most games, but given the lack of stability sometimes an alternative solution would be better.

    1. Re:Timeouts? by merreborn · · Score: 1

      about 1 in 3 or more games (warcraft III) tend to have at least one player time out because of bnet lag or server issues

      I remember lots of players timing out in WC3, but I don't recall any indication that it was bnet's fault, and not the fault of the players' own weak internet connections.

    2. Re:Timeouts? by VvScythevV · · Score: 2, Informative

      Back in the days of Starcraft, I played hundreds of games with my friends who I knew had good internet connections and wouldn't drop out of a game or do anything fishy. In those games only a couple of them had a problem that was due to bnet.

      However, when I'd play with random people I know I'd encounter a lot of dial up folks and low and behold they timed out because for whatever reason they were disconnected which we know isn't an uncommon thing for many dial up services.

      --
      -- Reality is for people who lack imagination.
    3. Re:Timeouts? by king-manic · · Score: 2, Interesting

      Well, I haven't been on bnet much in the last month, but frankly about 1 in 3 or more games (warcraft III) tend to have at least one player time out because of bnet lag or server issues. It's wonderful that blizzard supplies bnet for free in most games, but given the lack of stability sometimes an alternative solution would be better.

      I also play warcraft III, a lot. I rarely see this issue. People with unstabel connections do drop, when I had cable (as opposed to the DSL I use now) I dropped often. But bnetd wouldn't help this, the match making system is all blizzard servers but the games are peer to peer with little to do with bnet. I have lost connections and was still able to finish my game, although bnet recorded it as a disconenct in starcraft and as a win win war III. The lag you see isn't the blizzard server, that would be the lag in finding games, and in connecting to the otehr players, after that it's p2p or someone is designated host (custom maps).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:Timeouts? by TrancePhreak · · Score: 1

      Another thing that would cause lag in WC3 was often people who were using map hacks.

      --

      -]Phreak Out[-
  22. Boycott is the greatest power by PhatKat · · Score: 4, Insightful

    When this conflict first came up I emailed blizzard to tell them I would never buy one of their products again and I've kept my word. I suggest if you care about this issue that you do the same. Oh, and tell your friends.

    1. Re:Boycott is the greatest power by vranash · · Score: 1

      It only helps if your 'friends' don't fit under the stereotype of 'joe six-pack'. Otherwise they'll have a 40 gig HD full of mp3s another full of pirated games, a blackbox for cable, and enough underage booze/illegal substances to get them sent to guantanamo ;p

      And when you ask them to make a stand they'll either tell you they are, by pirating the works, or 'I understand why they are, because of people like me'. Really, our failure is in society itself, not the laws that are springing up as a result of it.

    2. Re:Boycott is the greatest power by ScrewMaster · · Score: 1

      As always, the problem is that the majority of users of any entertainment software are utterly clueless and wouldn't grasp the larger significance of this issue. And probably wouldn't care if they did.

      I've been playing Half Life for some time, and while Valve is just as monomaniacal about keeping illegal copies of the game off of their network, their own freely-downloadable dedicated server package (for both Windows and Linux) works just great for private LAN parties, or as an open server for anyone to use. Blizzard is managed the by the same kind of people that run Lexmark ... I've never owned a Lexmark product and after their attempted misuse of the DMCA I never will. Fortunately, Lexmark lost (and you'd think that would have told this court something, but I guess not.)

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:Boycott is the greatest power by imsabbel · · Score: 0

      The majority of people affected by this verdics hasnt ever _bought_ a blizzard game before, so its not really much difference...

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    4. Re:Boycott is the greatest power by Anonymous Coward · · Score: 0

      You can still play games between people, you just can't start a SERVER NETWORK. Have you ever played a Blizzard game? Valve still requires that you check in with the STEAM network before you can do anything else.

    5. Re:Boycott is the greatest power by KillShill · · Score: 1

      they only don't care because they haven't been educated about it.

      imagine telling (sorry about using a derogatory example) joe-sixpack that the game he just bought from walmart, he cannot use in a way that the company doesn't approve of.

      tell him that the massive amount of money he spent, doesn't give him the right to use his purchased product in a way he desires.

      the copyright cartels and their cohorts in the mainstream media have been only reporting one side (take a guess which side) for decades.

      copyright law is so damn obscure to the average person (again take a guess why so few people know about it but virtually all of them come into contact with it every day of their lives) that all these important issues go unnoticed or are shot down. i mean after all, the TV tells me that those damn no good hippies want to use a product in a way that no good christian god-fearing american would ever do.

      tell me it isn't so.

      the only reason that the copyright cartels have so much power is because as they say, knowledge is power and the average person is so uninformed (intentionally) about it to be beyond pathetic and sad.

      education/knowledge is the BEST weapon in any war.

      p.s. it wouldn't even be a war if the cartels respected the original intent of copyright.

      --
      Science : Proprietary , Knowledge : Open Source
    6. Re:Boycott is the greatest power by Tim+C · · Score: 1

      tell him that the massive amount of money he spent, doesn't give him the right to use his purchased product in a way he desires.

      But that's not true. All Joe wants to do is play the game. He has no interest in running his own server, creating mods for it or anything like that. Sure, he'll likely play it online if the servers are there, and he may even play mods if they're available, but they're not things that he actually wants to do.

    7. Re:Boycott is the greatest power by PhilixDMA · · Score: 1

      It's too late for me, I'm already under their power.

      Run while you can and to not succumb to the power of Azeroth!

    8. Re:Boycott is the greatest power by mrchaotica · · Score: 1

      What the heck are you talking about? Don't you realize that bnetd is designed for use with the legally purchased, official client? It's completely useless if you don't have a copy of the game!

      Similarly, Freecraft was designed to work with the legally-purchased game, because you had to have it in order to use the data files (i.e., exactly the way GPL Doom and Quake work).

      The only people who could possibly have an interest in either bnetd or Freecraft are people who already own a copy of the Blizzard game in question!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  23. It's not JUST about blizzard... by Spy+der+Mann · · Score: 1

    It's about the freedom of interoperability. If this case had appeared before, the SAMBA guys wouldn't have been able to give us their server, because Microsoft would've sued the hell out of them (AND win).

    Certainly we MUST NOT allow this to become a legal precedent.

    1. Re:It's not JUST about blizzard... by Anonymous Coward · · Score: 0

      SMB existed before microsoft butchered it.

    2. Re:It's not JUST about blizzard... by Anonymous+Brave+Guy · · Score: 1
      Certainly we MUST NOT allow this to become a legal precedent.

      I hate to break this to you, but it already is a legal precedent, at least within US jurisdiction. Moreover, this ruling just reinforced it. I don't fully understand the US legal system, being an outsider and all, but AFAICT this would have to go very high indeed to get overturned now, and the chances of that happening in this case seem slim.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  24. Re:About time by Anonymous Coward · · Score: 0

    Hell, all I wanted was Realm Support without the awful lag and item changes of the official B.Net servers, quite frankly I'm just glad this shit hit the fan before I bought a copy of LoD or I'dve felt like a real ass.

  25. Crappy theatre by phorm · · Score: 2, Insightful

    If this were the case, then one of the major reasons for starting your own 'theatre' would be because the main theatre is full of whiney, disruptive assholes, is ill-maintained, and is not always available.

    Despite the proliferation of other uses, bnetd was beloved by many because it was convenient, private, and oftimes more reliable than the public servers. Certain other games allow for private servers that authenticate to the primary... why can't Blizzard just make this a requirement to keep out the hacked CD-keys but allow private hosts?

  26. Re:About time by Anonymous Coward · · Score: 0

    "You have a right to make things cross-compatible with stuff like Samba, but there wasn't any legitimate use for bnetd besides "Bypassing Blizzard's CD-Key protection so that you could play your pirated Diablo 2 online"."

    What's illegitimate about simply wanting to write a network server program? If someone wants to write a compatible server, how does it become anyone else's business why they do so - including Blizzard's? The burden should not be on them to explain - the burden should be on Blizzard to say exactly why this is an abuse of their rights. Which (in my opinion, which is apparantly different from the courts) they didn't do.

  27. Mod Parent down - Troll by SoloFlyer2 · · Score: 5, Informative

    There are many many uses for bnetd

    Blizzard dont have any servers in Austrlia! and ping times below 500 when using broadband are rare, therefore there are many people like ISP's using bnetd so that their customers can play battlenet games on the internet with other people in australia and have respectable ping times.

    This is a big deal, and could set a very dangerous precedent!

    --
    "I reject your reality, and substitute my own" - Adam Savage
    1. Re:Mod Parent down - Troll by 1ucius · · Score: 1

      I'm definately not the most technical person on these boards, but I thought Battlenet was a matchmaker, not a host.

    2. Re:Mod Parent down - Troll by Rycross · · Score: 1

      Yes this is the case. BNet games are played peer to peer.

    3. Re:Mod Parent down - Troll by jleq · · Score: 1

      Yeah, but this doesn't apply to you. US Law != Australian Law. Stop making me feel bad...

    4. Re:Mod Parent down - Troll by vranash · · Score: 1

      You haven't seen some of the shit getting passed in order to bring Australia's copyright/trademark/patent laws into sync with the US, have you?

    5. Re:Mod Parent down - Troll by SoloFlyer2 · · Score: 1

      Yeah, its mostly P2P but if you join an australian bnetd server u know that everyone else on the bnetd server are going to have low pings to you as they are australian.

      Really Made the game alot more playable. espically since it meant you didnt get problems with being disconnected from battle.net etc

      oh and it does affect me cause it means people arent working on bnetd! :(

      --
      "I reject your reality, and substitute my own" - Adam Savage
    6. Re:Mod Parent down - Troll by runderwo · · Score: 1

      Why is it that when countries bring their laws "in sync" with each other, it's inevitably in the direction of the 'more repressive/fascist' end of the sliding scale? Why couldn't the US bring its laws 'in sync' with Australia's or the UK's, for instance?

    7. Re:Mod Parent down - Troll by Tim+C · · Score: 1

      In the case of copyright, the UK's laws are actually worse. We don't have the concept of fair use, for example, and so technically it's illegal for me to buy a CD and rip the music to mp3. It doesn't stop anyone of course (not least because not many people realise), and I can't imagine it ever going to court (or the plaintiff winning if it did), but that's not the point.

    8. Re:Mod Parent down - Troll by stor · · Score: 1

      Blizzard dont have any servers in Austrlia! and ping times below 500 when using broadband are rare

      Indeed I've pulled out my copy of Brood lately to play on Battle.net. Here's my experience:

      Most of the games are called ^^%^$%1*($%&!

      The interface is clunky as fuck

      Trying to join a game is impossible. The latency is too great and you cop abuse from all the other players for slowing the game down. I don't blame the abusers either: the game slows down and becomes unplayable.

      This is 1.5Mbps ADSL in Aust.

      So, for me, without something like bnetd I will probably never be able to play online again. Thanks Blizzard! You're not getting another dime out of me for your junk, that's for sure.

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    9. Re:Mod Parent down - Troll by TrancePhreak · · Score: 1

      I call BS. I have a friend in Aussland that I played SC with all the time. I live in Amerika and our pings to each other were just fine. We could even play with others just fine. Other people would sometimes lag out and he would stay.

      --

      -]Phreak Out[-
    10. Re:Mod Parent down - Troll by F_Scentura · · Score: 1

      "Yeah, its mostly P2P but if you join an australian bnetd server u know that everyone else on the bnetd server are going to have low pings to you as they are australian."

      Joining an Aussie channel or making your game name "Aussies only" must be beyond your grasp.

  28. Re:LOL GAS PRICES LOL by Anonymous Coward · · Score: 0

    yeah and in canada im paying 1.15/L in BC which is ~4USD per gallon. welcome to the real world chumps

  29. Re:About time by neocrono · · Score: 3, Insightful

    Anyone who's ever played a Blizzard game online knows how easy it is to congregate in a private channel and create a private, password-protected game. No one else will even know it exists, let alone the password required to join it, unless you explicitly tell them.

    Valid complaints against the ruling exist; yours is not one of them, troll.

    The fact that you zerg rush says a lot about you, methinks!

  30. Re:About time by Xarius · · Score: 1

    Battle.net allows you to password "private" games where no-one else can join but you and your bumchums...

    --
    C17H21NO4
  31. Re:About time by Anonymous Coward · · Score: 0

    What, precisely, do you think gives Blizzard the right to limit my use of a game that I purchased from them?

    I'm not talking about making copies. I'm talking about all restrictions besides making copies.

    When someone sells me a book, should they be able to sue me if I use a magnifying glass to look at it? What if I look through a blue filter when reading?

    When someone sells me an electric drill, should they be able to sue me when I build a frame to hold it? What if I replace the drill bit with one sold by another company? What if I make my own drill bit?

    When someone sells me a battery-powered calculator, should they be able to sue me when I break it open and rewire it to use solar energy?

    When someone sells me a word processor application, should they be able to sue me when I write a helper app that copies and pastes text in the word processor?

    When someone sells me a drawing program, should they be able to sue me when I write a program that controls the mouse pointer and causes it to draw interesting geometric patterns?

    When someone sells me a chat program, should they be able to sue me when I write a program to intercept my keypresses and make them alternate between uPpEr AnD lOwEr CaSe?

    What it comes down to is this: when you buy something, you own it. When you buy something that is copyrighted, you own it with the exception that you're not allowed to distribute copies of it. The company that sells it to you should have no say in how you use it.

  32. Actually, NO. by Svartalf · · Score: 1

    I could run my own server that manages it's own maps and apply MY rules regarding PKing to the server. With Battle.NET, I have no such chance to do so.

    Doesn't matter much. Diablo/DiabloII was passable as an RPG, but it's not got a lot of staying power. And, no, I didn't buy it- someone got it for me as a present for Christmas, I typically don't buy Windows applications, let alone ones from Blizzard when you factor in the reaction to people asking for Warcraft or Diablo titles for Linux- it'll be a cold day in Hell, is the basic gist of their response. Fine... I can live without your stuff, Blizzard. Now moreso than ever.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    1. Re:Actually, NO. by king-manic · · Score: 1


        could run my own server that manages it's own maps and apply MY rules regarding PKing to the server. With Battle.NET, I have no such chance to do so.

      Doesn't matter much. Diablo/DiabloII was passable as an RPG, but it's not got a lot of staying power. And, no, I didn't buy it- someone got it for me as a present for Christmas, I typically don't buy Windows applications, let alone ones from Blizzard when you factor in the reaction to people asking for Warcraft or Diablo titles for Linux- it'll be a cold day in Hell, is the basic gist of their response. Fine... I can live without your stuff, Blizzard. Now moreso than ever.


      That is why there is a "lan" option as well as a check for diabloII.exe integrity. If your both using the same hacked copy then you can both play with yrou rules (up to 8 people). In this case BNETD isnt' needed.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:Actually, NO. by Pofy · · Score: 1

      >In this case BNETD isnt' needed.

      So? Just because it is not needed does not mean it is not good, usefullr or even legal. There are tons of things in the world that are not needed, yet they exist and are used. Many times people feel it is a good thing, it is called alternatives, competition and such. Suddenly it is all bad though, at least when it comes to, wonder why.

  33. This wasn't always true... by nobodyman · · Score: 1

    I'm inclined to agree with right now, but this wasn't always the situation.

    I haven't gone on battle.net in quite ahwhile, but back in the DiabloII/Starcraft heydey BattleNet had some major kinks. It was quite common for the authentication servers to go down, friends would pop in/out of chat rooms, games would drop or take forever to start, and so on. Unfortunately, for people that wanted to play w/ friends over the internet you had no choice -- you couldn't connect to, say, your friends IP for a closed game.

    I'm pretty sure this is no longer the case, however. Blizzard released a patch for Starcraft that allows internet gaming via TCP, and I think for DiabloII as well. Pretty sure that Warcraft 3 has had such functionality from day 1.

    That said, nowadays it's much harder to argue that Bnetd is required for legitimate use, and if fact the majority of those that use it are trying to get around the CD-Key protection. ...Not that I have a problem w/ that. I bought War3 fair&square but lost the cd case (and hence, key), so I use a crack. I don't have any ethical qualms about circumventing copy protection to use the products that I own. So yeah, bnetd has legitimate uses, but my guess is that the majority of its users are those evil hacker types that the RIAA keeps telling me about.

    1. Re:This wasn't always true... by TrancePhreak · · Score: 1

      Diablo 2 had TCP/IP from the start.

      --

      -]Phreak Out[-
    2. Re:This wasn't always true... by narfbot · · Score: 1

      Starcraft/Warcraft III supports UDP play. But it doesn't allow you to specify an IP address.

  34. Lets take a moment to consider by jsmoonrider · · Score: 5, Insightful

    Let's look at the ramifications of this ruling to some of the most popular OSS. OpenOffice: Interoperability with Microsoft product by... reverse engineering GAIM: interoperability with Microsoft/Yahoo/AOL product by... reverse engineering Two huge players that could never be produced if this ruling is upheld. Anyone else scared?

    1. Re:Lets take a moment to consider by Krater76 · · Score: 1

      You are comparing something that communicates with another product (GAIM, OpenOffice) with something that let's you use a product without paying for it.

      You are comparing interoperability with theft. So no, I'm not scared. Don't steal software and you won't see a problem.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    2. Re:Lets take a moment to consider by Anonymous Coward · · Score: 0

      I think these are slightly different issues. First of all, OpenOffice isn't reverse-engineering Microsoft products. The documents it produces could arguably be considered indirectly Microsoft's IP although I'm sure there are easy arguments against this. In this case, there is no contract between Microsoft and document recipients, there is nothing Microsoft can do to prevent people from examining files that aren't part of their system. With the bnetd issue, the games were the key part; in your example, Microsoft Office is not. When the OpenOffice team examines an Office document, they just look at the output of the system. With bnetd, the coders were messing with the internals of the system itself. Is it possible not to? Sure, in theory, by trapping network packets from someone else's game and inferring the interaction between client and server, but that's not what happened in this case.

      Similarly, Gaim isn't written by disassembling the commercial IM clients. It is written as above, by watching output from the clients. This is easy to do, because all that's included is typically plaintext or HTML, maybe some connection data. With a service like bnetd, this is next to impossible, since so much raw data travels the network, so a little more of a "look under the hood" approach needed to be taken to get things working right.

      To reiterate: OpenOffice and Gaim do not function by examining the programs of their competitors, they simply generate and read data in a compatible way. With the bnetd case, there was disassembly and examination of code going on in order to get things working, specifically getting bnet compatability for games. Please correct me if I'm wrong, but that's a far cry from just examining the output of a .doc file.

    3. Re:Lets take a moment to consider by plasmacutter · · Score: 1

      On the contrary to the troll who replied before me, I agree fully with you.

      as far as i know the "anti-reverse-engineering" clause are shimmed into the eulas of all these software packages.

      The DMCA cd key thing is one thing, but upholding grossly unfair EULA's and proclaiming them "actively negotiated" is like upholding british style "general warrants" and claiming they are not violating the bill of rights.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    4. Re:Lets take a moment to consider by fupeg · · Score: 1

      Did you read the ruling at all? The ruling was not based on bnetd promoting/assisting/whatever pirated software. It had nothing to do with pirated software at all. It was all about reverse engineering, stating that user had willingly given up their right to reverse engineer when they accepted the EULA. Have you read AIM or MS Office's EULA? Does it include provisions against reverse engineering?

    5. Re:Lets take a moment to consider by jsmoonrider · · Score: 1

      No I don't believe I am. bnetd did not steal or provide a method to steal anything. They provided an interoperable server.

      That's what OpenOffice does. Microsoft's argument is this: They created the .doc format as a closed format so that they could ensure that people opening word documents were using their system. OpenOffice deliberately does not check that users have a valid Microsoft Word license, and in order to provide that service REVERSE-ENGINEERED *shiver* a private format. Sound familiar?

    6. Re:Lets take a moment to consider by jsmoonrider · · Score: 1

      A well thought out argument however what you are saying is that it is possible to look at the contents of a .doc file and determine exactly what it does. Given that, you are assuming that they could do that without using a Microsoft product to do it. Seems pretty impossible.

      I am only assuming about what the bnetd Co. did but more than likely they set up ethereal and stared at what happened during a game. I can't imagine they had any more access than that. And that is all you need... It would be the same as opening a word document and making something bold and seeing what comes out the other end. There's no real difference that I know of. And the same applies for GAIM

    7. Re:Lets take a moment to consider by bogie · · Score: 1

      Let me guess? You haven't read the article or any of the informative posts here and you think this is about piracy?

      "Don't steal software and you won't see a problem"

      I have nothing to hide so why would I care if they do X.

      --
      If you wanna get rich, you know that payback is a bitch
    8. Re:Lets take a moment to consider by _Sprocket_ · · Score: 1
      With the bnetd case, there was disassembly and examination of code going on in order to get things working, specifically getting bnet compatability for games.

      What's your reference to this disassembly and examination of code? Blizzard has claimed this due to some of the oddities of bnetd's behavior (replicating bugs in how it behaves). However, others claim otherwise. From Lawmeme's writeup:


      In order to create a Battle.net emulator, the bnetd developers engaged in a combination of reverse and value engineering. Their method of reverse engineering did not require any decompiling or disassembly of the code of the client (again, they could not have deassembled or decompiled the Battle.net code since they did not have access to it). It is decompiling of code that frequently gets reverse engineers in copyright trouble that is not a problem for bnetd since it was not required. Bnetd was able to reverse engineer by simply looking at the traffic between server (Battle.net) and client (game player). For example, a player would start a game as one type of character on Battle.net in Diablo II (e.g., a Necromancer) capture the packets, then start a game as a different character (e.g., a Barbarian) and capture the packets. By comparing the two packet dumps, one of the bnetd developers would be able to determine which packets identified specific elements of the game. The developer would then make changes to the bnetd server and check his work by performing the same test with client on the bnetd server. Through trial and error, the bnetd server improved.


      Keep in mind that decompiling and disassembling itself is not illegal. However, it is a dangerous thing to do since it opens the reverse engineer to claims of copyright infringement if the outcome is too close to the origional. This is why most reverse engineering activities involve two different teams - one that picks apart the item and documents how it behaves and nother who implements the specification as outlined by the first team.

      By the way... data doesn't have to be text to be recordable and replicatable - "raw data" or not.
    9. Re:Lets take a moment to consider by El_Muerte_TDS · · Score: 1

      That's a rather short list, you could go on for a very long time.
      btw, you forgot an other very big player: Samba

    10. Re:Lets take a moment to consider by kwerle · · Score: 1

      Let me start by saying I'm a blizzard fanboy.

      Let's look at the ramifications of this ruling to some of the most popular OSS. OpenOffice: Interoperability with Microsoft product by... reverse engineering GAIM: interoperability with Microsoft/Yahoo/AOL product by... reverse engineering Two huge players that could never be produced if this ruling is upheld. Anyone else scared?

      I'll start with the GAIM folks: yup - they should be scared. Who cares - use Jabber.

      But the important one is OpenOffice: they should not be scared. *craft talks to Battle.net. There is no third party involved. Just the software purchaser and blizzard. Don't like using Battle.net? then don't use it. We're done.

      OpenOffice vs. Office is totally different. If I fire up Word, write a document, save it, email it to Bob, and hand Bob a printout, nobody has much to say to Bob about what he does with the file I emailed him. He never signed a EULA. If he writes OpenOffice and it lets him open the Word doc I emailed him so that he can print it, etc, more power to him. I'm thinkin this would be similar to the old X86 cleanroom clone case. Here's what I do, here's what comes out, make it do the same thing, but don't look at the proprietary machine while you do that.

      The bnet.d folks should do what the jabber folks have done. They like the game, but are willing to write their own (and make it better).

    11. Re:Lets take a moment to consider by arkanes · · Score: 1

      Blizzard pulled this out of thier ass as a PR move - if there was any evidence that bnetd was actually based on leaked battle.net code (as they implied), it would be perfectly visible in the open source of bnetd, and they would have an open and shut copyright infringment case. They made no such claim, ergo, they have no such proof, only unfounded, emotional (although perhaps genuine) raving.

    12. Re:Lets take a moment to consider by msormune · · Score: 1

      Just type "MSN protocol" as search words in Google, and you will see just how "secret" the MSN Messenger protocol is.

    13. Re:Lets take a moment to consider by ebyrob · · Score: 1

      If this argument holds water, then couldn't I let you buy a copy of World of Warcraft, which I could then legally reverse engineer by sniffing the packets while you play it?

      How packets passing through Bill's router any different than a document emailed to Bob?

      (Note: This wouldn't exactly be the easiest method of reverse engineering, then again it might be enough...)

    14. Re:Lets take a moment to consider by kwerle · · Score: 1

      If this argument holds water, then couldn't I let you buy a copy of World of Warcraft, which I could then legally reverse engineer by sniffing the packets while you play it?

      Maybe.

      How packets passing through Bill's router any different than a document emailed to Bob?

      If I hand you 1000 word documents and their corresponding files and say "make me an app that can load these files and will then print out these documents", you need AT NO TIME see the app that generated them originally.

      bnet.d could not reasonably be reverse engineered without using the client, I think. While I've never used bnet.d server, I *think* you must alter the client in order to use them (retarget the server address).

    15. Re:Lets take a moment to consider by Krater76 · · Score: 1

      bnetd did not steal or provide a method to steal anything.

      Does it allow you to play the game without paying for it? I don't use bnetd but from what I have read it doesn't require a key or some other registration verification. So in essence you can use software without paying for it.

      REVERSE-ENGINEERED *shiver* a private format. Sound familiar?

      No, not the same at all. Same game, but different ballpark. Interoperability seems to be more defendable then just not liking the original service. Besides the doc format doesn't require a registration key to use it. If by simply having a doc file you could use MS Office without a registration key then OpenOffice would have been wrong to reverse engineer the doc format. But it doesn't so it's a moot comparison.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    16. Re:Lets take a moment to consider by Krater76 · · Score: 1

      I don't read EULAs first of all. I doubt many people do. Yes the ruling was about reverse engineering but at the heart of it all it's about piracy.

      For example, if bnetd wanted to create the server AND reverse engineer the client-side code - the game itself (but not infringe on copyright of course) - they can and should, more power to them. Why can't I just reverse engineer one piece of WinXP and insert it in, therefore making it not need a registration key? Because it's illegal. But I certainly can reverse engineer WinXP in it's entirety. As for MS Office, a reverse engineer of the doc format doesn't allow you to use the software unintendid. Same thing for AIM.

      Just don't bullshit everyone into thinking that a partial reverse engineer is ok, when it is clearly doing something nefarious and then hate on Blizzard for protecting an income stream that is clearly getting ripped off. What is it with all you /. people hating on companies that are successful and turn a profit?

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    17. Re:Lets take a moment to consider by fupeg · · Score: 1

      You don't seem to understand how laws and legal precedents work. Let's say that you reverse engineer AIM. Now let's say that AIM's EULA includes provisions against reverse engineering. Now let's say that AOL sues you. When a judge looks at the rulings bnetd they won't consider that "at the heart of it all it's about piracy." Yes that was the motivation for Blizzard suing, but it had nothing to do with their legal position. Their position was validated by their EULA. So that is all that could be considered in our hypothetical AOL lawsuit. Thus legal precedence would dictate that AOL would win and your reverse engineering of AIM would be illegal. It doesn't matter if AOL was harmed in any way, they don't have to prove that. All they have to prove is that their EULA said you can't reverse engineered, you agreed to the EULA, and that you reverse engineered. That's enough. And that's why this case is about so much more than piracy.

    18. Re:Lets take a moment to consider by Krater76 · · Score: 1

      Well, at least I got you off the the OpenOffice example. As for AIM, I dunno what was reverse engineered there so I can't really say one way or another. But as I said, AIM and OpenOffice are about interoperability whereas the appeal failed because 'Appellants failed to establish... as to the applicability of the interoperability exception.' What that says to me is that bnetd couldn't interoperate the way that Blizzard did and therefore was not interoperability.

      As for the Blizzard EULA, from what I understand, they strictly stated in their EULA that if you want play an Internet game (non-LAN) you need to go through their service, which allows them to authenticate their registration. Bnetd allows users to bypass these requirements. I'll be honest and say that I feel you should be able to do whatever you want with the software you buy but the reverse engineering excuse is a trojan horse, there's more to it then what is on the surface, but leave it to the /. crowd to make it seem like Blizzard is just a bunch of assholes for protecting their stuff. I bet this might've gone a little better if bnetd somehow checked the registration keys so as to see if they were at least unique. Maybe a database where you register with bnetd before playing? The courts would at least admit bnetd was trying to curb the problem.

      And I do understand how legal precedents work, I think that you do not. Each one that bnetd tried to use in their favor was rebuked (Lexmark was a huge loss), so obviously the precedents weren't in their favor. And to say piracy had nothing to do with their legal position is atrocious. In the PDF, many times the judge talks about piracy although doesn't use the term 'piracy' - he uses a little more legalese.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    19. Re:Lets take a moment to consider by ebyrob · · Score: 1

      bnet.d could not reasonably be reverse engineered without using the client, I think.

      Again, the whole "difficulty" matter. There are thousands of users, give me (or a better reverse engineer) sniffing access to a router near one of the blizzard servers and we'd see...

      I *think* you must alter the client in order to use them (retarget the server address

      Modification is not the same thing as reverse engineering. This should be trivially easy, wouldn't be done by the same group as the server components (and alone may even be legitimate according to the Blizzard license in order to handle issues like broken DNS servers etc...)

      At worst having people go through some sort of proxying firewall aught to work... ie: Modify the environment not the app to redirect the IP traffic.

    20. Re:Lets take a moment to consider by kwerle · · Score: 1

      Everything you say is theoretically true, but I don't think you'd convice a judge, jury, or most reasonable people that that's the way it happened.

    21. Re:Lets take a moment to consider by Pofy · · Score: 1

      > While I've never used bnet.d server, I *think*
      >you must alter the client in order to use them
      >(retarget the server address).

      At least in earlier Blizzard games, the list of IP numbers for the servers to connect to resided in the windows registry. So no need to alter any client at all.

    22. Re:Lets take a moment to consider by ebyrob · · Score: 1

      It clearly isn't what happened in this case. I'm saying this is a way it *could* have been done, or could be done in the future. Particularly if you keep records that can prove it.

    23. Re:Lets take a moment to consider by kwerle · · Score: 1

      The old x86 cloning case failed for just this reason. They documented and videod the ENTIRE process.

  35. Blizzard 2, NCSoft:[too large to count] by edgedmurasame · · Score: 1

    Many others have gone off of Blizzard to better pastures. Here, you can do something about the farmers instead of having a GM take care of it. As for private servers, they arent "
    just for the pirate", they're for those who want a bit better experience without the farming/exploits (Maybe you might want to take a clue on that one, Blizzard - or are those greenbacks inhibiting that?).

    So far, NCSoft NA has been relatively sane with the well regulated private servers out there - versus the rabid Blizzard. All the bad things in L2 are usually with the commerce elements in the game. Your choice, funding invulnerable farmers and future lawsuits, or a decent pvp/grind?

    --
    "Forget the engineers." -Carly Fiorina, briber of MIT Technology Review.
    1. Re:Blizzard 2, NCSoft:[too large to count] by Anonymous Coward · · Score: 0

      Lineage 2 Better? What are you, retarded?

      Seriously, I could give a monkey a copy of Visual Basic, and he'd make a funner MMORPG than L2.

      Ugh.. I'd rather gouge my eyes out than be forced to play that tripe.

      "Better Experience" is obviously subjective. (although in your case, completely false)

    2. Re:Blizzard 2, NCSoft:[too large to count] by Anonymous Coward · · Score: 0

      Ah yes, but you see edgemurasame loves to run around saying:

      "I NEW GIVE ITEM PLZ!!!1!! KEKEKEKE =^_^= KEKEKEKE" ...in that sense, Lineage 2 is more fun for him.

      (And in Lineage 2 you can farm for kimchi!)

    3. Re:Blizzard 2, NCSoft:[too large to count] by Pofy · · Score: 1

      >So far, NCSoft NA has been relatively sane with
      >the well regulated private servers out there -
      >versus the rabid Blizzard.

      Are you saying that NCSfot does not have you waife fair use rights thorugh a EULA/ToS? Are you saying NCSoft does not forbid reverse engineering through their EULA/ToS? Are you saying that NCSoft does not use any sort of "cd-key" or similar, that is checked on their servers to "protect" their server mode?

      If so, fine, otherwise, they are really just as bad.

    4. Re:Blizzard 2, NCSoft:[too large to count] by Anonymous Coward · · Score: 0

      No, it's mostly botkilling, and removing gank squads. The new player towns are filled with not many non-rerolls these days. Most of those people who have asked have left, bought adena, or become one of the farmer clans.

    5. Re:Blizzard 2, NCSoft:[too large to count] by Anonymous Coward · · Score: 0

      So far, NCSoft NA has been relatively sane

      It had better stay that way,

      --
      Nintendo patent Lawyer.

  36. "My first SON^H^H^H'mod parent up'" ;) by Hurricane78 · · Score: 1

    Even with +4, insightful, i still think parent should be modded up, because this are some very true words that many poeple possibly never heard of...

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  37. 8th Circus Court of Appeals by Anonymous Coward · · Score: 0

    Yet another steallar judgement from the 8th Circus Court of Appeals.

    This court is NOTORIOUS for giving poor decisions. Sadly us Californian's are stuck with these clowns.

  38. New icon? Pay for games you play? by VvScythevV · · Score: 0

    Is that a new icon on Slashdot? The real time strategy ogre? Anyway, a service like bnetd only exists as a way around Blizzard's key authentication. Even bit torrent which we all know is used primarily for illegal file sharing has very handy uses in distributing legal cd images (Linux distros, etc). I can't say I have much sympathy for the people on the bnetd side, even though some feel Blizzard's games have been going downhill, pay for it if you want to play it - only World of Warcraft needs a monthly fee anyway, and by now all those other games are incredibly cheap, go mow a couple neighbor's lawns and buy them.

    --
    -- Reality is for people who lack imagination.
    1. Re:New icon? Pay for games you play? by Lord+Bitman · · Score: 2, Insightful

      bnetd's ability to "circumvent" Blizzard's authentication is a SIDE-EFFECT.

      I loved starcraft, but why the crap should I connect to somebody else's server to play? I liked Jedi Knight, where I could connect to "The Zone" if I wanted to find someone I didnt know, but if I just wanted to set up a quick game, I'd tell someone on IRC and he'd connect to me directly. Because it's convenient, and it makes more sense.
      I dont know anything about World of Warcraft, but if bnetd supports it, and it's the only way to set up a private world, then hell yeah it's a good reason for bnetd.

      I can't comprehend the ability to not see a strong legitimate use. If bnetd really support world of warcraft, I may just buy world of warcraft- because there's no way I'm buying a game I can only play by paying to connect to a particular server.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:New icon? Pay for games you play? by beetlefeet · · Score: 1

      Do you have any idea what a MMORPG is?


      Reminds me of all the Blizz fans who went mental on forums when they heard that "the next warcraft game" would have a monthly subscription fee.

    3. Re:New icon? Pay for games you play? by Lord+Bitman · · Score: 1

      Did you know that in the universe, two or more of the same thing can sometimes exist??

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
  39. Well, if that's the standing opinion.... by Kjella · · Score: 2, Funny

    "[P]rivate parties are free to contractually forego (...) exemptions of the Copyright Act" "parties [can] contract away a fair use defense"

    ....there *is* no fair use in the USA anymore. Why on earth would any copyright holder give away anything freely? Fair use rights are supposed to be rights the copyright holder shouldn't be allowed to withhold, like the right of first sale. Though I suppose by the "usage restrictions over DRM" protected by the DMCA you have no control over your own use anyway. Let me demonstrate how silly this is:

    EULA for this comment: Your fair use rights are null and void. If you want to quote me (that requires my permission now, bitch), you may not write anything negative about the comment, and it must be done wearing a pink bunny suit.

    --
    Live today, because you never know what tomorrow brings
    1. Re:Well, if that's the standing opinion.... by tez_h · · Score: 2, Funny
      I, for one, am willing to jump through a few hoops to protect national security and corporate innovation.

      Boy, this rabbit costume is hot.

      I might also add that your post was insightful, and obviously the product a great mind.

      Please don't sue me.

      -Tez

      --
      Haskell, the static-typed, lazy, polymorphic, programming language.
    2. Re:Well, if that's the standing opinion.... by corsec67 · · Score: 3, Funny
      EULA for this comment: Your fair use rights are null and void. If you want to quote me (that requires my permission now, bitch), you may not write anything negative about the comment, and it must be done wearing a pink bunny suit.


      Your comment sucks.

      And, I am naked.

      When can I expect the call from your lawyer?
      --
      If I have nothing to hide, don't search me
  40. Might want to check your facts by Anonymous Coward · · Score: 0

    The 9th Circuit serves California, not the 8th.

  41. Re:About time by Anonymous Coward · · Score: 0

    And as it should be, too. You have a right to make things cross-compatible with stuff like Samba, but there wasn't any legitimate use for bnetd besides "Bypassing Blizzard's CD-Key protection so that you could play your pirated Diablo 2 online"

    Umm, sorry thats complete bullshit on your part. Blizzard is trying to control how people play there games, and really, they shouldn't be in the business of telling us what we should and shouldn't do with the software we purchased. If I want to run a game server, totally independent of battle.net, it should be completely legal to do so, REAGARDLESS if you what you THINK, its designed for. Next time do the math baby, before you star spewing generalizations.

  42. What's the big deal? by DroopyStonx · · Score: 2, Insightful

    Continue developing it anyway and release it over p2p networks.

    Problem solved.

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:What's the big deal? by typical · · Score: 1

      I like hacking on legal code that I can proudly stick my name on and collaborate with others on openly.

      Yes, there have been some clever hacks written in little IRC channels somewhere, but you aren't going to get another Apache from said folks.

      And the "just ignore the law" argument generally isn't a good long-term solution.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    2. Re:What's the big deal? by kiddygrinder · · Score: 3, Informative

      It's still being developed anyway under a different name. http://pvpgn.berlios.de/

      --
      This is a joke. I am joking. Joke joke joke.
    3. Re:What's the big deal? by Thomas+Shaddack · · Score: 1

      You can work under a pseudonym. Just make up another identity for that one project. You may not like this, but a lot of people may perceive such cloak-and-dagger activity as nicely exciting.

      Ignoring the law (and avoiding getting caught) is a good way to survive until the law goes away.

      Besides, such attitude may lead to a nice, fully distributed and anonymized project development space, making collaboration almost as easy as in the open.

    4. Re:What's the big deal? by Anonymous Coward · · Score: 0
      It's still being developed anyway under a different name. http://pvpgn.berlios.de/

      Aah...I'm so glad that there are other countries.

    5. Re:What's the big deal? by DroopyStonx · · Score: 1

      I like hacking on legal code that I can proudly stick my name on and collaborate with others on openly.

      Yes, there have been some clever hacks written in little IRC channels somewhere, but you aren't going to get another Apache from said folks.


      Well, jsut because the law says it's illegal doesn't mean it is. There have been plenty of wrongful decisions in our courts, and it's up to us as a whole whether or not to acknowledge them.

      I mean, you can still collaborate openly. There's IM, private CVS servers, so on so forth - you could even set up your own private forum that only allows access to project contributors.

      From there on, release the code and the binaries over p2p. ...or whatever method the devs come up with. It's not hard at all to decentralize the code so the project lives on.

      And the "just ignore the law" argument generally isn't a good long-term solution.

      Depends. For anti-piracy related matters (open source software, especially), it's okay to ignore it because they can't do much.. plus the law is often misused and manipulated, so it gives you the justification to do so.

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    6. Re:What's the big deal? by loqi · · Score: 1

      And the "just ignore the law" argument generally isn't a good long-term solution.

      No, it's fantastic. You should try it some time. And unenforceable laws shouldn't exist in the first place. Oh, if only that was in the constitution... who's up for a new amendment that's not completely bat-shit crazy?

      --
      If other reasons we do lack, we swear no one will die when we attack
  43. Re:About time by king-manic · · Score: 1

    Shit, some of us even have legit copies, we just hate dealing with assclowns on Battlenet.

    Nothing on BNET prevents you and your friends from "making a chat room" and then "making a private game". So the only valid point in there is that "some of you" have a valid copy. Which means the ones that don't are using bnetd to play without paying. Which isn't a good arguement. There are few things bnetd actually is good for except to circumvent blizzards copy protection.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  44. Re:About time by Curunir_wolf · · Score: 1

    Obviously, you've never tried to play on battle.net with 2 players (computers) behind the same firewall. Can't be done without bnetd.org. Too bad about all the other stuff that will never get made. "Thank you for your payment. Right through here, please. Stay on the path... that's right... don't worray about the blood... go ahead, it's ok..."

    --
    "Somebody has to do something. It's just incredibly pathetic it has to be us."
    --- Jerry Garcia
  45. Re:About time by Anonymous Coward · · Score: 0

    All's not lost; you stayed awake long enough to drool out a few slightly relevant words. Next time try putting them together, collecting any stray thoughts from your mind before it clouds up. In no time you'll find yourself forming coherent arguments that actually address what your opponent said!

  46. Bzzzt! Wrong Answer! by mpapet · · Score: 2, Interesting

    The maker of a product has no right to prohibit you from using it in a different way than intended.

    When it comes to computer software, yes, they do have a right. And they have cases like this and more to prosecute people who use their software in ways they don't allow for whatever reason they want to give.

    The vague references to civil liberties and "ill-concieved laws" are equally disturbing. When you bought a Blizzard game, you just got permission to play it in a way Blizzard condones. No personal liberty or "rights", just permission to play the game their way. Nothing else.

    I really want to understand how it is you and the moderators that marked the post as insightful came to believe otherwise. Give me some feedback here. Is it that you never bothered to read a single EULA? You haven't formulated an opinion on the matter yet?

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  47. Copying other peoples software is not creative. by Anonymous Coward · · Score: 0

    Open source needs to stop defending these type of projects and focus more on making NEW ideas.

  48. Adding Insult to Injury. EULAs by plasmacutter · · Score: 2, Informative

    They could have based their ruling simply on the DMCA and still schilled out an adequate though bought decision to their corporate masters without damaging individual liberty. I want to know where my part in negotiating a eula is "active". I don't get to change the terms, I don't get to talk with anyone in the company regarding it, I don't get to remove any of the add-on software they often push with their crap. And don't give me that "you choose no" garbage, I can't play realplayer files on my computer because "i choose no" simply because I don't want the baggage that goes with realplayer. The player is FREE, but i'm still screwed by a eula. I think I know of some judges who have earned themselves a special place in hell for their biased rulings today.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    1. Re:Adding Insult to Injury. EULAs by Anonymous Coward · · Score: 0

      There's always http://www.afterdawn.com/software/video_software/v ideo_players/real_alternative.cfm.

      Or is this going to be deemed illegal as well?

  49. No they should not by geekoid · · Score: 1

    enforce EULA's.

    Which, BTW, has NOTHING TO DO WITH THE GPL.

    GPL is a copyright agreement, not a EULA.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:No they should not by stubear · · Score: 1

      GPL is a copyright agreement, not a EULA.

      Wrong. it's a license, hence the L in GPL, that explicetely states what can be done with copyrighted works. The GPL is more of a what you can do with the work as long as you follow these rules and EULAs are more of a what you cannot do with these works but if you have the courts make EULAs unenforceable (not going to happen) than the GPL is no longre enforceable.

    2. Re:No they should not by Anonymous Coward · · Score: 0

      Wrong, wrong, wrong!

      An EULA is a "contract" that limits the _usage_ of some piece of software. This is akin to having a "contract" stuck on an audio cd saying that the cd was only allowed to be played in Sony cd players, etc. Or that the CD could not be used as a frisbee. These have never been tried in a court of law.

      A distribution license is completely different. There are no rules in a distribution license concerning usage of some product. Since, by default, you have no right to distribute a work that you did not produce (under copyright law), distribution licenses serve to grant such rights.

    3. Re:No they should not by dlapine · · Score: 1
      apples to oranges.

      EULA's apply to how the purchaser of the software may use the software AND whether or not the purchaser may redistribute the software. You may only use the software in the fashion that the "owner" decries. You can't redistribute it legally at all.

      GPL applies to how the "purchaser" may redistribute the software only. GPL makes no claims about use. You may use GPL software in any fashion you wish. You may redistribute it under the terms of the GPL.

      Distribution of Copyrighted material is so thoroughly legislated that GPL is in no danger of "repeal", regardless of any court decisions based on EULA and usage restrictions. Being able to redistribute copyrighted material is entirely at the discretion of the owner, as RIAA and the MPAA so often remind us.

      Why do so many people get these two confused?

      --
      The Internet has no garbage collection
    4. Re:No they should not by Anonymous Coward · · Score: 0

      And you have complete rights to not accept the GPL. But without the GPL you have no rights to distribute the GPL'ed work. In contrast, if you choose to not accept a EULA, there is nothing preventing you from using the product. Copyright law does not prevent you from using a copyrighted product, only from distributing it.

    5. Re:No they should not by schon · · Score: 1

      Are you that stupid on purpose?

    6. Re:No they should not by stubear · · Score: 1

      But the GPL still has to explicitely tell the user they may use the software however they choose, they just don't go into great length to limit its use. However, distribution is still use EULAs and the GPL both set restriction son distribution. There is really no difference between the two document slegally, no matter how much you want there to be.

    7. Re:No they should not by Minna+Kirai · · Score: 2, Informative

      But the GPL still has to explicitely tell the user they may use the software however they choose, they just don't go into great length to limit its use.

      No it does not. The GPL mentions as an FYI that you can use the software for whatever purpose you like- that's because there is no legal grounds by which they could demand otherwise.

      Once software is in your hands, the author (or other copyright holder) can't make any demands about what you do with it.

      However, distribution is still use EULAs and the GPL both set restriction son distribution.

      Wrong again. Repeatly lying about the contents of globally available documents makes you look not only dishonest, but stupid as well.

      The GPL makes no restriction on distribution. Distribution is already restricted by copyright law, so if there were no license file at all, it would still be entirely illegal for you to redistribute a program. The GPL removes pre-existing restrictions in certain cases.

  50. The "mess"? by hackwrench · · Score: 1

    So what, in your opinion, is the "mess"?

  51. That wont work by geekoid · · Score: 1

    becasue that would make them the Fruit Fucker, not Pac-Man

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  52. Is open source above our laws? by biraneto2 · · Score: 3, Insightful

    Ok... it's is open source and we are in slashdot. But I don't see why that should allow them not to follow rules. Does it suck to be unable to create a private server? Yes it does... but that is not enough reason to anyone to start breaking laws... even if it is open source.

    1. Re:Is open source above our laws? by plasmacutter · · Score: 1

      Read the EFF's articles about this case.

      The DMCA is supposed to have an exemption for reverse engineering to prevent anticompetitive practice like this.

      This ruling is in direct violation of the intent of that exemption.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    2. Re:Is open source above our laws? by typical · · Score: 1

      Yes, but you *knew* that companies were slathering at the chops to use the DMCA to ensure monopolies. Come on. Okay, a couple got shot down (Lexmark, trying to make it illegal for anyone to make compatible ink cartridges, for instance), but Blizzard, in suing a handful of open-source authors, has successfully opened the door to all sorts of abuses.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    3. Re:Is open source above our laws? by plasmacutter · · Score: 1

      I don't content that one, and this decision will be fuming in the back of my mind for months because of it.

      I really want to know how much this law has to reek of monopoly before our lovely congressmen are able to notice the stench above the smell of newly printed cash.

      I mean, our economy is already grinding to a halt because of the DMCA's suppression of tech industry innovation, does it have to shrivel and die before they suddenly realize how they screwed up?

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
    4. Re:Is open source above our laws? by Anonymous Coward · · Score: 0

      They wanted to create an server that was interoperable with Blizzard games. The DMCA specifically allows the reverse engineering of copyright protection in order to create interoperable products. They broke no laws.

    5. Re:Is open source above our laws? by typical · · Score: 1

      But I don't see why that should allow them not to follow rules. Does it suck to be unable to create a private server? Yes it does... but that is not enough reason to anyone to start breaking laws... even if it is open source.

      The question is whether or not making compatible software *should* be against the law.

      I am pretty confident that it shouldn't be. If there are people infringing on copyright out there, then nail 'em to the wall and have fun with it. We have laws to already deal with it. What I find extremely concerning is laws that creep into the area of allowing a company to sue people that make interoperable things. The Internet and the computer industry was *build* by people making interoperable systems and people reverse-engineering things. Technology is not advanced by black-box system providers like Comcast -- at least not as compared to those people who run out and build little systems compatible with others that anyone can interoperate with.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    6. Re:Is open source above our laws? by biraneto2 · · Score: 1

      I must say I agree with the point of making compatible software can't be considered against the law. I'm a open source developer, and also have tried the bnetd software in question, and think it's is great. I just think it should have been more concerned of where it were causing losses to the software it operates with, even if the software company is evil. :) In other words, Making private server for game = GREAT Allowing pirate software to play on it = at least UNFAIR

    7. Re:Is open source above our laws? by Rallion · · Score: 1

      This action is not anticompetitive. If we were talking about WoW, I suppose it would be, but not for any other Blizzard game.

      For it to be anticompetitive, there must be something that the bnetd people are competing with them for. There isn't.

      When there's no money involved, it's really very hard to make an argument for competition. What Blizzard wants is control.

    8. Re:Is open source above our laws? by PetriBORG · · Score: 1

      Jesus H Christ. A EULA is not law. It is backed by other laws, but that does not make it a law. Sigh, the entire case is based on what should be an unsupportable EULA requirement.

      --
      Pete/Petri "damn, my chainsaw is clogged with 1's and 0's again." --clyde
    9. Re:Is open source above our laws? by KillShill · · Score: 1

      and that doesn't give Rosa Parks the right to break the law in order to sit in the front.

      guess what?

      without her breaking the law we'd still be in a world of hurt.

      learn your history or be damned.

      the law is not synonymous with righteousness.

      if it doesn't benefit the public, by definition, it is an unjust law.

      want to manufacture a wrench to turn those proprietary Ford nuts? tough shit. you have no right to break the law.

      --
      Science : Proprietary , Knowledge : Open Source
    10. Re:Is open source above our laws? by Anonymous Coward · · Score: 0

      Yes. Laws are stupid.

    11. Re:Is open source above our laws? by GauteL · · Score: 1

      Civil disobedience is one of the strongest weapons available to the public when they feel the current laws are screwing them over.

      I applaud bnetd's efforts to combat a really, really awful law.

    12. Re:Is open source above our laws? by Anonymous Coward · · Score: 0

      There isn't any money involved in developing open source software in general. But yes, in some sense I agree with you. Microsoft can't claim Linux as a competitor to prove that they don't have a monopoly, because "free" is not the usual sense of competing.

      However, the law states "for interoperability", not "for competition", at least here in the EU. And when the law says something is explicitly allowed, the comment about "enough reason to start breaking laws" is just wrong.

    13. Re:Is open source above our laws? by slavemowgli · · Score: 1

      Yeah... and those pesky rebels back in the late 18th century should just have realised that the English king was their rightful Master, too, to whom they owed loyalty.

      All that talk of a new nation, with liberty and justice for all and all that... that's all nice and good, but you can't go and break the laws, even if the laws are unjust. And heaven forbid you try to defend yourself in court if you're sued, too.

      --
      quidquid latine dictum sit altum videtur.
    14. Re:Is open source above our laws? by StrongAxe · · Score: 1

      Part of Blizzard's argument was that Blizzard's servers authenticate product registration keys, while bnetd's servers do not - so they permit use of pirated software.

  53. Huh? by Nom+du+Keyboard · · Score: 1
    circumvention of copyright protection system,

    I've heard of circumvention of copy protection system, but never of a copyright protection system.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Huh? by KillShill · · Score: 1

      that's because as you know, they don't want the word to get out that the law is supposed to protect their "intellectual property" and not draconian measures to prevent lawful uses of products.

      --
      Science : Proprietary , Knowledge : Open Source
  54. WTF by xwizbt · · Score: 0

    It's just me wondering what the hell you're on about? Seriously... I want a quick precis, please...

  55. It occurs to me that if by geekoid · · Score: 1

    you have never played WOW, then you couldn't have agreed to the EULA.

    SO what is to stop YOU, from creating a server?

    Maybe you should get some programmers together and write an bnet equivilent.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:It occurs to me that if by quanticle · · Score: 1

      Its pretty hard to write an online game server without having a copy of the game in order to make sure that there's proper communication between the game and the server. In other words, you can code up all the independent servers you want, but the moment you get a Blizzard product to test your server, Blizzard can sue, either for copyright infringement (if your test copy is pirated), or under the posted ruling.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    2. Re:It occurs to me that if by Sparr0 · · Score: 1

      In a similar vein to the "my cat clicked accept" defense, you could simply have two people. One installs the game and accepts the EULA, the other does all the anti-EULA stuff.

    3. Re:It occurs to me that if by irc.goatse.cx+troll · · Score: 2, Informative

      EULA violations are a civil matter, and havn't been tested in court. This is about the DMCA. There could have been no EULA and they'd still be able to take them to court under the anti-copyprotection stuff.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  56. eff response by Anonymous Coward · · Score: 0

    as a non karma whoring ac: read it here.

  57. Re:About time by imsabbel · · Score: 1

    >> Shit, some of us even have legit copies, we just hate dealing with assclowns on Battlenet.

    Thanks for proofing the point.
    As one who has actually PAID for those games, i am really happy that you fucktards (or at least MOST of you and your fucktard friends) cant play online.

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  58. not if by geekoid · · Score: 1

    the person testing is not the person who wrote it. Or using there computers.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:not if by Anonymous Coward · · Score: 0

      Hi!

      And the person who tells the person writing a bnet clone that it works just fine with Blizzard's software has just created the link that Blizzard need to sue the shit out of the bnet cloners. It doesn't matter if the author of the bnet clone actually does the testing, pays someone to do it or just relies on others testing out of the goodness of their hearts.

      Give up your sea-lawyering, you're no good at it. Or else you're just another intentionally disingenuous slashbot (more likely).

      What is it with all these children who simply cannot bear to think that work has to be paid for? Blizzard have every right to develop something and say MINE! NOT YOURS!

      Cheers,
      GNU/Wolfgang

    2. Re:not if by quanticle · · Score: 1

      In that case, you'd have something like the "clean-room" reverse engineering method used to duplicate the IBM BIOS for the PC clone market (i.e. the person testing bnetd tells the developer what the game expects but none of the internal details). While this is feasible for simple software, to try it for something as complex as BattleNet would be daunting. Also, you'd need extremely clear documentation of all messages passed, and all written code to be sure that no patents or copyrights were violated. Even if you did all of the above, you'd still be sunk if there was some kind of submarine patent that Blizzard had put out covering the general concept of hosting an online game.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    3. Re:not if by Loonacy · · Score: 1

      Blizzard have every right to develop something and say MINE! NOT YOURS!

      Nobody has the right to sell me something and then say MINE! NOT YOURS!
      I paid for it, it's MINE, NOT THEIRS. And don't even get into the EULA stuff. For some reason, it shows up as a blank text entry on my computer. Must be a bug.

    4. Re:not if by F_Scentura · · Score: 1

      Your right to use the software with bnetd has nothing to do with the "right" of bnetd's creators to mimic battle.net.

  59. Re:Bzzzt! Wrong Answer! by Anonymous Coward · · Score: 0

    So... I don't want to be too blunt here... but basically, you're saying that it's okay for a corporation to bend you over and fuck you up the ass if they so choose because they've got lawyers?

    You can't read EULAs before you purchase the product, and if you actually decide to not use it because of a bad EULA, you're probably out some money - by the time you've taken it home, opened the box and attempted to install it, you probably can't return it, at least not without a restocking fee. You think that's approriate?

    You seem to think that the law is always morally appropriate, even when (based on other laws) it shouldn't be enforcable. Eh, whatever. If you want to be sodomized by the corporations you buy things from, fine. The rest of us don't.

  60. Death to DMCA by CDMA_Demo · · Score: 0, Offtopic

    In Gandhi's world: First they ignore you. Then they laugh at you. Then they fight you. Then you win. Gandhi

    1. Re:Death to DMCA by CDMA_Demo · · Score: 1

      In the DMCA world:

      First they ignore you. Then they laugh at you. Then they fight you. Then they win.

      Gandhi

    2. Re:Death to DMCA by westlake · · Score: 1
      In Gandhi's world

      This is the qualification that Geeks tend to forget.

  61. This is just the US by earthforce_1 · · Score: 2, Insightful

    What if somebody rehosts BNET.d on a non-US server? There are plenty of non US develpers who wouldn't mind sharpening their skills while having fun working on this. Perhaps it is just time for the original development team to pass the torch.

    --
    My rights don't need management.
  62. I think the answer is obvious... by Tidal+Flame · · Score: 2, Funny

    They're too busy being litigious assholes.

  63. Re:About time by KillShill · · Score: 1

    the ironic thing is that i left battle.net due to in part, people using words like assclown and fuckwit.

    the point is a great one though.

    using the product in a lawful (law as in one that hasn't been corrupted by "lobbyists" and "bribed representatives", though you'll find not the latter kind these days) way is the RIGHT of the customer.

    manufacturer: i'll sell this hammer to you if you agree that by holding it in your hands, that you will only use ACME brand expensi^H^H VALUE ADDED NAILS.

    customer: sure thing (under breath: get real bitch).

    any merchant that tries to control a product after it is sold needs to **** off and die. there is no middle ground here. unless the customer signs a contract (nope, eula is not a contract and never will be) [and in contracts you cannot agree to give up fundamental rights] you have no damn business telling a customer what they can do with what they purchased. you are allowed not to give support or discontinue your warranty if the product is used in an unapproved manner.

    --
    Science : Proprietary , Knowledge : Open Source
  64. Uhm... That's LAN... by Svartalf · · Score: 1

    I'm thinking multiplayer over the Internet for this discussion- besides, it's a moot point, really. As for playing hacked games, I pretty much don't do that as it'd be stealing from my colleagues considering that I port games from Windows and MacOSX as one of my professional endeavors.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  65. bnetd.org redirects to battle.net? by i.of.the.storm · · Score: 2, Interesting

    just an interesting thing I noticed, when blizzard does something they do it thoroughly.

    --
    All your base are belong to Wii.
  66. BRAVO!!! Mod Up !!! by Anonymous Coward · · Score: 0



    Best line about this country ever!!!
     

  67. Re:Uhm... That's LAN... by king-manic · · Score: 1

    You miss understand, you can load patches diabloii.exe with altered drop rates ect... and you can play them using the lan/ip game option which lets you play up to 8 players on any type of modified Diablo ii you want.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  68. For once I'm glad. by modecx · · Score: 1

    I'm glad I've escaped the cycle of addiction. Their products are about as costly as heroin (in oh so many ways) and much more frustrating. Good riddance.

    --
    Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
  69. The EFF and SCOTUS: bad combination by typical · · Score: 1

    The problem is that if the EFF gets this before the Supreme Court, they're going to stick some idiot up there who has to be ideologically pure instead of willing to do whatever it takes to win battles. Last time, IIRC, it was Larry Lessig arguing against the DMCA. Instead of just fighting the DMCA, Lessig had to try to fight the whole goddamn copyright reform war in one go, and argue that the copyright extensions of 1831 and 1909 were unconstitutional and should be retroactively rolled back. Now, that's just stupid. No Supreme Court is going to pass that. It would cause *chaos* in the business world. There are *vast* pragmatic issues. So by adopting an impossible cause, Lessig punched a hole in the bottom of his boat, killed the battle against the DMCA.

    Don't get me wrong. I think that Larry Lessig qualifies as a good guy, someone out doing good work. But his arguments up there sounded something like a somewhat muted Stallman -- maybe visionary, inspiring flame in a crowd, but sure as hell not going to pass muster before a bunch of crochety Justices.

    The EFF needs some people willing to be a lot more Machivellian, less ambitious, and less idealistic if it intends to compete with the competition, which doesn't have any of its idealistic hangups.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:The EFF and SCOTUS: bad combination by 6th+magnitude · · Score: 1

      on the other hand, if you believe that that there are constitutional issues w/ the copyright act, and you have a chance to raise the issue before the supreme court, you'd be a fool to stay silent on the topic.

    2. Re:The EFF and SCOTUS: bad combination by westlake · · Score: 1
      if you believe that that there are constitutional issues w/ the copyright act, and you have a chance to raise the issue before the supreme court, you'd be a fool to stay silent on the topic

      The grant of cert defines the constitutional question that is of interest to the court. You waste it's time and invite a merciless put-down when your argument loses focus.

    3. Re:The EFF and SCOTUS: bad combination by Minna+Kirai · · Score: 1

      Last time, IIRC, it was Larry Lessig arguing against the DMCA. Instead of just fighting the DMCA, Lessig had to try to fight the whole goddamn copyright reform war in one go

      Totally wrong. Lessig was never fighting the DMCA at all. His lawsuit was about extensions and only extensions. They are blatantly unconstitutional, but he failed to prove it (for which he is rightly ashamed).

      Lessig punched a hole in the bottom of his boat, killed the battle against the DMCA.

      Even though Lessig wasn't trying to hurt the DMCA, he accidently did. It looks like the Eldred opinion undermines the DMCA's constitutionality.

      Lessig had to try to fight the whole goddamn copyright reform war in one go,

      Wrong. He didn't cover all the bases on the copyright war- and in retrospect, that was a big mistake. Reading the decision, several of the judges were partially favorable to him, and others would've been favorable to arguments he didn't make. Tossing out more rationalizations would've actually made it more likely that 5 judges would've each found one willing to convince him/her.

      It would cause *chaos* in the business world. There are *vast* pragmatic issues.

      Wrong and wrong. It would do hardly anything to the business world. A couple of big companies would lose a $20 million dollars of anticipated revenue, and a hundred other corporations would pick up $1 million each in quick reprints, but that isn't nearly "chaos".

      sure as hell not going to pass muster before a bunch of crochety Justices.

      Read their actual opinions. See how some of them were disappointed he didn't strike harder at the point that today's long copyright does not encourage the progress of art, which is as strongly unconstituional as you can get.

    4. Re:The EFF and SCOTUS: bad combination by 6th+magnitude · · Score: 1

      i'm talking about the entire strategy, not just oral argument.

  70. kinda reminds me... by KillShill · · Score: 2, Insightful

    of apple forbidding people buying osx and using it on anything other than what hardware they choose.

    even though no one expects support for unofficial configurations, they go out of their way, and soon with osx86, using the DMCA to prevent bought copies of it being used.

    funny though, you don't hear a lot of calls for boycotts.

    arguing for property rights on /. is a losing proposition but if some people don't, others will think it's ok if companies do things like this and even believe it's for their own good.

    stand up for all the rights of customers, not just when it's your pet company or if it doesn't involve you at this moment. i guarantee it WILL involve you sooner or later.

    i had a lot more hope for the geek community to prevent abuses... but i've been disappointed.

    we're no longer the x or y generation, we're the DRM and DMCA gen (P.A.T.R.I.O.T comes to mind). hope you guys like the world we're building.

    --
    Science : Proprietary , Knowledge : Open Source
    1. Re:kinda reminds me... by Yosho · · Score: 1

      Wait, what? These two situations have nothing in common.

      bnetd is a program that interacts with Blizzard's games. It does not contain any material that is the property of Blizzard. However, Blizzard is dictating what you can and can't do with this program.

      On the other hand, OS X is an operating system developed by Apple. And Apple is saying what you can and can't do with their operating system.

      I'm not saying that I approve of either of these situations, but really. You're stretching things pretty far here if you're trying to equate them.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:kinda reminds me... by typical · · Score: 1

      Boycotts don't work, because while the OSS/geek community is vastly overrepresented in influence when it comes to the introduction of new systems, of disruptive technologies, it is not very effective when it comes to being a blunt club wielding purchasing power. Joe Sixpack has the pleasure of wielding that.

      The reason the OSS world doesn't like this is because it's a big step forward towards kneecapping OSS. OSS is powerful because it has the ability to introduce disruptive technologies, because small, popular, interoperable software packages can rapidly spread over the Internet. There aren't that many Linux kernel hackers, and some of them are still in high school, but they make Gates stay up nights because their ability to influence the world through a small amount of their own, highly skilled effort is enormous.

      Blizzard is arguing on the side of the large incumbent, who wants to halt people who might make interoperable or competing systems. Of course Blizzard wants to force people to use their systems under whatever constraints they want to place. The cell phone industry makes billions of dollars off selling ring tones, because they have a similar such black box -- in the computer world, this would never work, because interoperability is so much more widespread and people can write software and record and share their own ring tones. But because the cell industry has *control*, they can produce money by squeezing their customers. Blizzard doesn't want to lose control. It's a great short-term business decision. It just tends to fucks over society in the longer run.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    3. Re:kinda reminds me... by KillShill · · Score: 1

      their operating system?

      seems after they get their money, they still own it.

      commerce aint what it used to be.

      back in the day, you could buy stuff and the person who sold it to you couldn't tell you how , when, where who and why to use it.

      yeah but software is magical, hence it has different rules when it comes to commerce.

      keep believing it. it's good for you when microsoft, adobe, apple, macromedia, sony, nintendo, sega etc tell you how and when and why you may use the products you lawfully purchased.

      the cases discussed here are different but they intersect a great deal. there are many congruent streams flowing through both of them. i just wonder why people keep missing it.

      property rights, it's not just for the EFF anymore.

      --
      Science : Proprietary , Knowledge : Open Source
    4. Re:kinda reminds me... by KillShill · · Score: 1

      boycotts work. you may just be misinterpreting the goal of a boycott.

      it's primarily designed to educate the uninformed (sometimes intentionally uniformed) public about a situation that they can do something about.

      people think highly of companies (yeah go along with me). but when it's revealed that they may be up to no good, then the awareness is raised a great deal in general about said companies. they either respond to the perceived threat of public awareness (hehe) or their profit drops.

      commerce has been handled like this for thousands of years (well minus the boycott part). when you purchase a product, the manufacturer/vendor/merchant not only does not tell you what and how you may use it, but doesn't have the inherent right to even do so.

      a contract can change that but of course, you and i and all clear-thinking people know that a EULA is in no way a contract. the EULA is a way for the slimy software industry to force "contracts" into the legal system and the minds of the public without precedent and without the moral right to do so.

      now i have to question why decent people would argue it is good for customers to be told how to use a product AFTER it has been purchased. by that definition it no longer belongs to the company/vendor/manufacturer.

      when the people who refuse to relent to the truth come to that point, they argue that the EULA is legally binding. even if one were to assume that for the sake of argument, this is what it boils down to... that they condone and encourage that kind of behavior. they believe the customer has no right to do with software what they wish (bar distribution which is covered under copyright).

      that even IF the EULA was binding, they don't find that disgusting or reprehensible.

      how anyone could argue that is beyond me.

      software is NOT magic. it is a product like any other. and preventing lawful use of software is the work of people who care not a whit for honest commerce and are anti-customer rights. that is what i must conclude as no other conclusion fits the pattern and evidence.

      --
      Science : Proprietary , Knowledge : Open Source
    5. Re:kinda reminds me... by DECS · · Score: 1

      After they get your money for a license, you own a license to use the software as per the EULA.

      Or did you think paying Apple $99 for Tiger ceded the development and distribution rights to you?

      Apple licensing their forthcoming OS for use only on their own hardware is no different than Microsoft licensing their OS in Pro and Server versions, which differ only in the licensing agreement and a few registry settings. Or any licensing that is sold per seat, per user or per site.

      A contract is about giving something in consideration for something else. If you don't like restrictive commercial licensing for software, stick with BSD exclusively.

    6. Re:kinda reminds me... by KillShill · · Score: 1

      since you cannot argue on the merits, you claim the EULA is a contract.

      software isn't magic and you don't need a license to use it, regardless of how much the software industry claims otherwise.

      as you said, a contract is about giving something in consideration for something else. what are they giving you for your 130 bucks? the right to use the software? isn't that what the 130 bucks buys you? so then what's the "contract" for?

      go buy hamburger and then accept the EULA. i mean after all, did you think that paying the 2 bucks for the burger gave you the right to put ketchup on it or eat it in a manner unapproved by the vendor?

      software is a product no matter how much they "claim" otherwise. you pay for it, it's yours to USE. no one here is talking about distributing it or owning the copyright on it.

      but your argument is weak. it relies on people believing that the merchant has a say in how you use their product after you purchase it.

      even if EULAs are legally sound (which they're not), do you condone and encourage their use? do you support vendors/merchants having a say in how you use a product after purchase?

      should sony tell you how to use your tv? should ford tell you how and when and where you may use your car? should apple tell you how and where you may use your purchased copy of osx?

      software is not magic and follows all the other laws of commerce. EULAs are invalid. contracts on the other hand are not. but since i have never heard any end-user (not developer) sign a contract to receive osx, i can say apple doesn't have a legal (let alone moral) right to tell anyone what they may do with their purchased copy.

      --
      Science : Proprietary , Knowledge : Open Source
    7. Re:kinda reminds me... by DECS · · Score: 1

      The A in EULA is for agreement. A contract is an agreement. You can argue whether you think shrink wrap EULAs are enforceable, or binding or ethical, but you can't argue that it isn't a contract.

      As a society, we license the use of intellectual property because it is not real property. It's a convention of reality. You can dislike paying people for their creative work, engineering or whatever, but it's how the world works.

      When you buy a hamburger, you are paying for a tangible good, not intellectual property. You can't digitally duplicate your hamburger and resell it (or give it away) and destroy the market for hamburgers, so your ketchup story is stupid.

      TVs and Fords are tangible goods. Apple doesn't license how you can use your iPod or PowerBook, because, like TVs, Fords and Hamburgers, their hardware isn't something you can duplicate and flood the market with, at no cost to yourself.

      Software, music, movies, books and other intellectual property *can* be mass duplicated and have a value that is used, perceived and sold differently, for that reason.

      There are plenty of implied contracts in use in the world. Saying that you are not bound by a licensing agreement because you didn't sign anything is meaningless.

      You don't sign a contract when going to see a movie either, but if you pull out your camcorder to bootleg it, you might end up in jail. And crying about hamburgers and ketchup isn't going to do you any good there either.

    8. Re:kinda reminds me... by KillShill · · Score: 1

      you are being completely dishonest and disengenuous.

      where on earth did i say or encourage or condone not paying for the right to use the software?

      when you BUY OR PURCHASE the software, that buys you the right to use it.

      or are you arguing that when someone pays for a product, they don't have the right to make use of it?

      i said nothing at all about copyright infringement or distributing the software. ever.

      you're calling people who use osx on non-apple hardware criminals? thieves? tell me, what do you call people that have not signed any contract or had no contact whatsoever with apple. this btw, applies to any software from any company.

      that you keep talking about copyright infringement when i have never even remotely hinted about it, suggests to me that you have ulterior motives or perhaps you don't understand what we're discussing.

      just to summarize, i want customers to be able to use software that they have PURCHASED. nothing more and nothing less. the company already received their money, hence the transaction has been completed. the customer now may use the software in whatever way they see fit. i mean after all, isn't that the definition of purchase? if you cannot do what you want, then by definition, it doesn't belong to you. but copyright counterdicts your argument. copyright gives the customer the right to use the copyrighted item in ANY WAY they see fit. the only thing it restricts, is distribution. and as you now know, i don't condone or encourage infringement.

      people bought copies of blizzard software and apple software and microsoft software. they have the right granted to them by the copyright system to make use of their purchases.

      copyright gives them the right.

      --
      Science : Proprietary , Knowledge : Open Source
    9. Re:kinda reminds me... by stor · · Score: 1

      When you buy a hamburger, you are paying for a tangible good, not intellectual property. You can't digitally duplicate your hamburger and resell it (or give it away) and destroy the market for hamburgers, so your ketchup story is stupid.

      What if it's a book? Can I not lend a book to a friend to read now?

      And an ebook is different?

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    10. Re:kinda reminds me... by DECS · · Score: 1

      License restrictions and copyrights are balanced by fair use rights.

      Letting somebody read your book, or citing an idea from a book in your blog would generally be recognized as fair use.

      OCR scanning your book and distributing it on P2P networks wouldn't be fair use, since that would effectively destroy the book market, and would be showing gross disregard for the book's copyright holder.

      Attempts to reconcile piracy with the ideas of free speech and open source just hurts free and open ideas.

      The thing is, if you don't own the IP, you can't decide how it gets used.

    11. Re:kinda reminds me... by Budenny · · Score: 1
      I've posted on this before. Microsoft doesn't 'license' their product to be used differently. What happens is, they sell different products with different technical capabilities. This is perfectly fine. In the same way, Apple could prevent X by technical means from running on other computers. Or a game maker could sell a version which could not, technically be networked.

      What none of these people can do, in law, is sell identical versions of their products with capabilities that are then selectively made unlawful to use, solely by conditions on sale. That is, MS cannot sell to two people technically identical versions of XP, one of which SOLELY BY A CONDITION OF SALE allows you to run some features, and the other does not.

      This is because when you have bought something, you can use it as you like, and suppliers cannot stop you solely by conditions on sale.

    12. Re:kinda reminds me... by Budenny · · Score: 1

      KillShill is right and this is wrong. The reason that post sales restrictions on use cannot be enforced in a EULA has nothing to do with whether EULAs are valid. Sometimes they are, sometimes not - it depends on the conditions. Conditions which prohibit you using the product in technically possible ways, which do not violate copyright, after you have bought it, will not be enforced by the courts. Because, such provisions are contrary to competition law.

    13. Re:kinda reminds me... by DECS · · Score: 1

      You sure happen to know a lot about "the courts." What are you 15?

      And is what you think the courts should rule even relevant?

      Consider Apple's scuffle with attempts to patch out iTune's DRM. Were courts involved? Nope.

      It's a little to obvious that if Apple really doesn't want Mac OS X running on PCs, they can easily make Aqua apps fail to run in ways that will be very difficult to work around. Mac OS X is not some DOS shell or Linux variant.

      Anybody wanting to run Mac OS X does so because of the slickness of the Aqua level apps, Cocoa/Carbon, Quartz and other non-open technologies that would be very easy to tie to hardware in a way that would be impossible to sort out.

    14. Re:kinda reminds me... by Budenny · · Score: 1
      "It's a little to obvious that if Apple really doesn't want Mac OS X running on PCs, they can easily make Aqua apps fail to run in ways that will be very difficult to work around. Mac OS X is not some DOS shell or Linux variant."

      This is quite right. It is perfectly lawful to make it technically impossible to run software in certain ways.

      The point of the present discussion is quite different though. The point of the present discussion is whether a supplier can, SOLELY BY CONDITIONS OF SALE, restrict what you can install your purchased software on. The answer is, no. In order to think clearly about this, you have to separate out the different issues. Restrictions on post sale use are not the same as copyright restrictions, nor are they the same as technical feasibility restrctions. It is post sale restrictions on use that will not hold up.

      It is also, as you say, possible that a company can impose restrictions on use by a sort of 'persuasion'. Yes, that could be. Again, it doesn't affect the point I and others are making, which is that these kinds of restrictions are not legally enforceable.

  71. Re:About time by timmarhy · · Score: 1

    i agree to an extent, how ever where it gets murky is what if i buy your hammer, then use bobs nails which bend a break and i'm not able to nail them into anything, then i come back to you and demand my money back or support? i do how ever agree that once i purchase something, i'm free to do what ever i want to it. i'd bought it outright. subject to. 1. i can't claim i invented it. 2. if i misuse it i can't claim you have any liability 3. i can't steal your idea if it's patented and sell it as my own.

    --
    If you mod me down, I will become more powerful than you can imagine....
  72. At some point on the past by rvalles · · Score: 1
    ... I was going to buy some game from blizzard. Had the money in my pocket and was going to leave, even. Then read slashdot or some other geekish blog and saw something about bnetd or freecraft or... (don't really remember).

    That meant... it got cancelled. (their fault).

    Zero tolerance on IP enforcement! (excepting copyleft... which is the only temporal paradise we have till people realize IP is crazy, I can't be P!.)

    1. Re:At some point on the past by Anonymous Coward · · Score: 0

      Freecraft is now Wargus.

  73. A bnetd source repository in the UK. by plasmacutter · · Score: 1
    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  74. Oh, so you want a game ... by Pleb'a.nz · · Score: 1

    ... you can go off and create private areas with yet still be in a community at the next large city/fort ?

    Play Guildwars ;)

    1. Re:Oh, so you want a game ... by WillyMF1 · · Score: 1
      As someone who played WOW from release up till two month ago, and started Guildwars 3 weeks ago, I can say Guildwars, while fun, doesn't hold a candle to Warcraft. Guildwars is like a console version of WOW (meant as derogatory as possible).

      As far as a communitity, I can only assume you mean somewhere where you can listen to people spam...

      "***%%%%^v^v^v^WTB PURPLE INK!!!^v^v^v^%%%%***

    2. Re:Oh, so you want a game ... by Pleb'a.nz · · Score: 1

      As someone who was making a joke..

  75. Ghandi was talking to the goat herders by typical · · Score: 4, Insightful

    There is an understood proviso there, that Ghandi's statement applies to the masses. He wasn't talking to a group of smart, dedicated, but ultimately limited-in-population geeks.

    The OSS/geek world is powerful because it has the ability to release disruptive technologies (and has consistently done so, sending waves through the tech community, especially in the past few years). Its buying power may not be tiny, but it is still insignificant compared to that of the Joe Sixpack market.

    And Blizzard has busily sealed off the main way that the OSS world can bring in disruptive technologies -- write software compatible with Blizzard software, and you get sued.

    The only real remaining way would be to sit down and write a better version of whatever Blizzard produces, but Blizzard (unlike, say, Microsoft) produces products that have relatively little code and lots of content (audio, artwork, etc). The OSS world is rich in coders, and exceedingly poor in skilled people willing to donate talent on audio and graphics. So, yes, I can design and implement an WCIII-type RTS engine -- it still won't impact Blizzard's bottom line, because they have masses of artists and sound engineers that I *can't* get. Sure, there are open-source people busily producing RTS code, but as long as their audio and graphics aren't comparable to Blizzard's, Blizzard can easily shrug them off.

    And as long as the DMCA sits around, as long as there are restrictions on reverse-engineering and producing interoperable software, the open source world is hamstrung in many ways.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:Ghandi was talking to the goat herders by typical · · Score: 1

      And I can't spell "Gandhi"...sigh.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    2. Re:Ghandi was talking to the goat herders by OpenServe · · Score: 2, Interesting

      The OSS world is rich in coders, and exceedingly poor in skilled people willing to donate talent on audio and graphics. So, yes, I can design and implement an WCIII-type RTS engine -- it still won't impact Blizzard's bottom line, because they have masses of artists and sound engineers that I *can't* get.

      The "OSS world" doesn't need to be rich with graphics artists and musicians to produce the content we need for Open Source games. Why does everyone assume that everything related to OSS must be free and a hobby project? Let us consider that it might be worth paying people to do this artistic work for us! (Just like we currently pay these people indirectly through today's game software publishers.) There would be a huge payoff in the end because it wouldn't be a one-shot ordeal. Not only would we get a quality game, but we would get a quality game that eventually forks into new and different quality games.

      I'm all for keeping the code GPL'ed, but we need to explore hybrid business models to pay artists to produce what we want. Some possibilities:

      - Fundraising.. Develop the game content after a certain amount has been raised. This is very difficult because people are reluctant to pay for something they can't see ahead of time. There's no guarantee of quality.

      - Proprietary now, Free later: produce non-free content sold at a typical game price ($50-60) and guarantee its release to the community after all artist costs have been covered. State in the EULA that the content shall become free after x years or $y in sales, whichever comes first. This would be similar to the Free Blender campaign, but more commercially oriented. As a consumer, I would much rather buy a product with a long term benefit to myself / society instead of one that will be completely worthless in about 5-10 years. Note that this concept is how the founding father's of the US envisioned original copyright with its short terms. It really was a great idea and an engine for progress. Today's rendition has been corrupted by monopolistic players, but that doesn't mean we should throw it out altogether when it properly fits the scenario!

    3. Re:Ghandi was talking to the goat herders by Anonymous Coward · · Score: 0

      Student Artists and hobbyists can produce quality work, and they work on things all the time for no profit, to have a real project would be an incentive to many... Their TOOLS, however, cost a great deal,. If the Open Source world were to make tools comparable to Photoshop, 3DSMax, Maya, and Zbrush, then free art may follow the software... what needs to be programmed now are not engines, but game creation tools.

    4. Re:Ghandi was talking to the goat herders by Buck2 · · Score: 1

      Has a free software solution to creating raw art been created? AFAIK, people that make original art and release it are acting out of the goodness of their own hearts or are hoping for concert time or hiring by some firm that might give them a paycheck for the art they then create on company time (owned by the employer).

      Suppose that a person spends a ton of time making a model for a game, and that game is published/sold ... should the model be published as well for people to tweak and trade? Is it enough, or too much, that if the model is used in the "next game" that that game must be released under the GPL?

      It's just a question that the game producers (and proponents of freedom of information) are avoiding entirely.

      I, for one, work day to day with research. I would like to tell everyone what I'm doing all the time. I can only hope that interested persons are willing to decipher my multiple directories of unclean "work". This does not make me a person, OTOH, that can declare that an artist that has gone through the refinement process to "publish a model for a game" should also release it to the general public with no clear sort of compensation.

      I already know I'm not getting paid for my research. Others are working under the assumption that they will. Should they be told that they need to find a new paradigm for their skills? It's fine with me, albeit harsh.

      The way things are now, though, the system is easy to understand. If publishing and IP were to change to take advantage of digital copying the compensation routes become unclear. It is, and has been, an issue for a long time now.

      --

      As my father lik@(munch munch)... ....
    5. Re:Ghandi was talking to the goat herders by KDR_11k · · Score: 1

      These tools are in the works but obviously not as good as the commercial counterparts. GIMP instead of Photoshop, Blender instead of MAX/Maya and I think there's some early prototypes of GPLed ZBrush clones out there, too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Ghandi was talking to the goat herders by OpenServe · · Score: 1

      The way things are now, though, the system is easy to understand.

      This is by no means true. Copyright and contract are some of the most convoluted areas of law. A long time ago it was simple, but not today. For example, consider the complexity of the contracts that musicians deal with when they get "get signed" by a label.

      If publishing and IP were to change to take advantage of digital copying the compensation routes become unclear.

      Actually the compensation routes would become simpler, more clear, and more equitable. Fundamental is the concept of being paid for the act of initial creation. Most artists (and programmers) today work as employees or contracters and are paid a fixed amount for their labor. They don't hold any re-distribution rights to their creative works. (just as a carpenter does not still own the furniture they have already sold) What I described in the previous post is little different than today's system from the artist's perspective. The biggest change is that consumers are buying the labor of creation rather than publishers. (if there are any middlemen to help coordinate this, they only take a thin slice and do not hold any rights at the end of the day)

      Please note that I'm not against artists keeping the rights to their creative works. Quite the opposite! Creative Commons style licensing (ie. "some rights reserved") is a flexible framework for negotiation between consumers and producers of content. In the example of game content produced for-hire, the artist may hold the copyright but agree to license the work under terms allowing full re-distribution and derivative works -- but still requiring credit to be given them. As mentioned, there are many possible business models, some involving intermediary steps before the content is entirely freed.

      To take advantage of digital copying, all we need to do is get rid of the traditional publishers. Their role is no longer necessary and their business model is fundamentally incompatible with the changing demands of the free market.

  76. Mod parent up. by plasmacutter · · Score: 1

    I like this poster's style in putting to rest a classic and completely fallacious claim.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  77. Bullshit. by schon · · Score: 1

    Anyone who's ever played a Blizzard game online knows how easy it is to congregate in a private channel and create a private, password-protected game.

    And anyone who's ever played a Blizzard garm at the time that bnetd was being developed knows how easy it is to *NOT BE ABLE TO PLAY AT ALL* because the fscking servers weren't available.

    Whoever modded you insightful is an idiot.

    1. Re:Bullshit. by neocrono · · Score: 1

      That has nothing to do with the post I was replying to and is in fact one of the valid complaints I was referring to, you inflammatory jackass. He was saying he used bnetd to "get away from the world."

      Go away.

  78. So, what happened to Internet Gateway? by King_TJ · · Score: 2, Interesting

    I've had an interest in following the outcome of this particular case, maybe more than some people, because I used to know Tim Jung, the owner of the Internet Gateway ISP and defendant.

    I assume he's not really allowed/able to discuss any specifics of the case, since it's still going on .... but I know a lot of people in the St. Louis area who wonder what ever happened to him. (It seems the www.igateway.net web site is still up, but the contact numbers are disconnected and many things look like they haven't been changed/edited in years. So it's more of a "placeholder site" at this point.)

    I'm not sure if the ISP was sold off voluntarily, in an action totally unrelated to the Vivendi/Blizzard suit, or if it had to be done to cover some legal expenses? (Hopefully, it was the former!)

  79. Pretending that no piracy was present? by typical · · Score: 1

    Slashdot readers yell as if they didn't know that it was mostly being used for piracy, and try to pretend that the majority of people only use it legitimately.

    The most common use of P2P systems is to transfer copyright-infringing content.

    The most common use of the Internet (in sheer bytes) is to transfer copyright-infringing content.

    System-level debuggers, hex editors, and so on, all have quite shady uses and are often indeed abused.

    However, all of the above provide benefits and the damage caused by the chilling effects of making illegal any of the above things far exceeds the simple ban on them.

    Last time Lexmark tried using the DMCA, it was to attempt to make it illegal to produce interoperable ink cartridges. Luckily, they were shot down.

    Next time, perhaps they will produce identical printer frames and differentiate between different models in software -- perhaps different drivers will "grant" access to different resolutions. And if some open-source type wrote a driver that added all sorts of nifty features, including the ability to use any desired resolution, you can bet that Lexmark would be flinging DMCA-waving lawyers at him at a moment's notice.

    The question, aside from whether or not the DMCA is even a good idea at all, is whether the DMCA is a tool that can be used to create "black box" systems that cannot be interoperated with. I feel that it is damaging to society to allow such a use. Many companies obviously see the short-term benefit to themselves in taking advantage of such a black box -- society loses in the long run if everyone is out producing a black box, but each individual company wins in the short run. I don't really want a world full of black boxes. To my way of thinking, demonstrating *any* interoperability applications should immediately override any protections that the DMCA grants. That means that there are *no* sneaky ways to extend it to build monopolies and closed systems -- the applications of the DMCA would be sharply limited. Alas, Blizzard has chosen to take a path that opens the door to other companies to start exploring how the DMCA can be abused.

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
  80. Re:About time by schon · · Score: 1

    but there wasn't any legitimate use for bnetd besides "Bypassing Blizzard's CD-Key protection so that you could play your pirated Diablo 2 online".

    Bullshit.

    There was *NO* need, in any way, shape, or form, to have bnetd in order to play a pirated copy of Diablo2 online.

    at all.

    Diablo2 allowed anyone to play anyone else by direct connection. You didn't need bnetd to do it.

  81. no by Scudsucker · · Score: 1

    The GPL gives you rights not normally found under copyright law, not takes them away. So if the GPL is "unenforcable", you need to get the writer(s) permission before you can use said code.

  82. Re:About time by pocopoco · · Score: 1

    How did the parent get marked insightful? The guy is clueless and probably doesn't even own a Blizzard game. I bought Starcraft when it first came out and Battle.NET was compeltely inaccessible from college, probably due to the firewall which almost all coleges have.

    Playing from home was no joy ride either. You experienced drops a hell of a lot more often than when running your own server to play with friends in the neighborhood.

    Also the LAN multiplayer was terribly implemented. There wasn't a single LAN game in the dorms where someone couldn't see the game or couldn't join, etc.. Once we started using our own bnet server all this went away and the game actually worked.

    People circumvented Blizzard's shitty implementation and cheap ass servers and saved the playability of the game.

  83. lame ruling; further appeal? by The+Pim · · Score: 1
    This decision is interesting to me, because after the initial bnetd decision, I posted a comment on LWN suggesting that the judge had made a cursory, unimaginative ruling, leaving the tough issues to a higher court. So I am saddened that the circuit court has unreservedly affirmed the initial decision, with equally lackluster analysis. As a layman, the quality of this judge's reasoning simply fails to impress me--unlike the ruling in the recent Grokster case, which was full of incisive analysis.

    For example, on page 14, I fail to comprehend how this case differs from Vault. The judge says

    Unlike in Vault, the state law at issue here neither conflicts with the interoperability exception ...
    but does not make clear to me how bnetd could have exercized the interoperability exception without violating the contract. (Perhaps someone else got it and can explain to me?)

    For another, on page 17, it says that the "secret handshake" controls access to the "copyrighted game". This is an extremely strained interpretation: the handshake controls access to the Battle.Net servers, and only incidentally to the Battle.Net portions of the client.

    So I would be very disappointed if this weak analysis were the last word in this case.

    --

    The evaluation of an action as 'practical' . . . depends on what it is that one wishes to practice.
  84. Blizzard has been shutting down private WoW srvrs by Anonymous Coward · · Score: 0

    Anyone who used to visit blizzhackers.com for example, knows that Blizzard strongarmed them (and other sites) with legal threats, into removing all links to and discussion of private servers for WoW (there are several versions out there though, much harder to find these days).

    blizzhackers.com changed the name of their site, *kept all the forums* for discussing hacking and cheating in WoW, and yet Blizzard forced them not to discuss *private servers* anymore.

    HMMM.

  85. Random open source musing by typical · · Score: 1

    I think it's less that the EFF/Slashdot endorse piracy and more the fact that the stance that they take pretty much leads to at least some measure of piracy always existing in the world -- if you have open, interoperable systems, information *will* copy and spread.

    I agree that both the EFF and the RIAA try to market their stances by making them sound wonderful -- the RIAA pretends that its interest is something other than increasing profits without producing more works ("protect the starving artists"), and the EFF pretends that piracy isn't going to happen under the systems that they promote. That's just politics, and you're stuck with it if you're going to work with lobbyist organizations.

    My belief is that the real thing that much of the Slashdot world wants is not for music to be free -- for them to have to pay absolutely nothing in taxes or fees for the content -- but for music to be commoditized, for prices to be driven down so far that anyone can have essentially whatever they want for little money. Even the Free software movement isn't about completely eliminating payment -- the GPL contains plenty of reference to payment -- but it *is* about eliminating lock-in and closed, proprietary systems.

    The problem is that currently, we lack good ways to fund the production of IP. Our current approach is to try to use a mechanism that is *really*, *really* good at dealing with conventional good distribution, with physical goods -- just turn the IP into a physical product and distributed as if it were a limited commodity in a free market. So once an artist produces a song, theoretically every person on earth could immediately be given a copy and enjoy it, but because we cannot produce a more efficient mechanism for funding IP production, we are forced to provide that IP to only a limited, privileged few. The same goes for every movie and software package out there.

    Open source is an example of the traditional economic systems breaking down. The cost of production is so low versus noise in the system (like the enjoyment that people derive from building software) that people can make software for free, and now that distribution is so cheap, give it to everyone.

    If you are running a business that depends on the classical framework, of course you're concerned! Nobody has proposed a good way for you to continue putting bread on your table!

    My guess is that within some number of years, production of IP will become increasingly centralized, funded by national or world organizations through taxes (as research often is), and then distributed freely. It's simply so much more efficient to give *everyone* a word processor that they can use forever, freely, and avoid all this screwing about with incompatible black box systems.

    I don't see a "revolution", a sudden change, but rather a slow migration towards this model. Federal/state/local government providing art grants being provided specifically for the production of art that can be *digitally redistributed*. A slow increase in government-funded software production (the NSA's SELinux work, for instance). And, of course, the continued flood of hobbyist-produced work, and work coming from companies who have interest in introducing disruptive technology to a market (IBM's funding of Linux to keep MS weakened, for instance).

    --
    Any program relying on (nontrivial) preemptive multithreading will be buggy.
    1. Re:Random open source musing by _Sprocket_ · · Score: 1
      ...and the EFF pretends that piracy isn't going to happen under the systems that they promote.

      The EFF is not pretending that Copyright infringement isn't going to happen. I certainly haven't heard them make the claim (unlike the RIAA claiming to be protecting artists). Rather, it's an issue of what degree of actions are appropriate to pursue infringement. And, more to the point, how much of the public's rights are eroded in that pursuit.
  86. Re:Bzzzt! Wrong Answer! by kcbrown · · Score: 1
    The maker of a product has no right to prohibit you from using it in a different way than intended.

    When it comes to computer software, yes, they do have a right. And they have cases like this and more to prosecute people who use their software in ways they don't allow for whatever reason they want to give.

    No, they do not have the right to prohibit you from using their product in a way they didn't intend.

    Copyright gives you exclusive right to distribute your work. That is all. Anything beyond that is not covered by copyright, and certainly is not covered by the clause in the Constitution which covers copyright.

    Because otherwise, the same restrictions could be applied to anything that has a copyright associated with it: books, magazines, articles, and even this message.

    Just think of the things copyright holders could do if the EULA were to be applied to more traditional forms of copyrighted works. They could, for instance, forbid the sale of the work (thus circumventing first-sale laws). They could stipulate that libraries are not allowed to keep a copy of the work in question, thus effectively shutting down libraries if enough publishers did that.

    If EULAs cannot be applied to non-software, why should they be valid for software?

    --
    Use 'slashdot stuff' in the subject line in any email you send me if you want to get past the spam filter.
  87. Money Talks by Mackeul · · Score: 1

    Vote with your wallet people! I haven't played on Bnet since Diablo 1 and I am no worse for wear! You can do it too!

    --
    Never bathe in hot oil and Bisquick.
    1. Re:Money Talks by Rallion · · Score: 1

      What on earth does battle.Net have to do with your wallet, pray tell?

  88. FUCK THE MAN! by Anonymous Coward · · Score: 0
  89. Re:Bzzzt! Wrong Answer! by Alsee · · Score: 1

    When it comes to computer software, yes, they do have a right.

    No, they don't. Try reading copyright law. They have limited rights to restrict the creation and distribution of new copies and to public performance. By law is is explicitly not copyright infringment to install and run software. US Code Title 17 Section 117.

    When you bought a Blizzard game, you just got permission to play it in a way Blizzard condones.

    I need no such permission.

    Is it that you never bothered to read a single EULA?

    EULAs are contract offers. EULAs generally offer you nothing you want or need. As I pointed out above, BY LAW you explicitly need no license at all to install and run software. You can just decline the offer and then no agreement exists.

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  90. Re:Bzzzt! Wrong Answer! by mpapet · · Score: 1

    This isn't about copyright. This is about EULA's and how they are very successfully enforced.

    Please understand, if draconian EULA's aren't enforceable, then the ability for a company to capture a profit is thrown into uncertainty. This kind of uncertainty is unwelcome in capitalism and American culture. An entertainment conglomerate won't be assured they can limit the use of their products by end-users and thereby maximize profits.

    They could, for instance, forbid the sale of the work (thus circumventing first-sale laws). They could stipulate that libraries are not allowed to keep a copy of the work in question

    You make my point for me thank you very much. In every example you give you mention a priveledge previously given away for free. Capitalism as currently practiced encourages monetizing everything. Charge the libraries more, attempt to control the market by forbidding resale. (Something that some EULA's attempt to prevent) For example, attempt to sell MSDN CD-ROM's on ebay and see what happens.

    I'm a crackpot, so I don't really expect it to play out in such a dark way because I think consumer will at some point not yet reached vote with their dollars, but I tire of people running on about their rights.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  91. Re:Gun nuts by Professional+Slacker · · Score: 1, Insightful

    I consider my self very liberal, but I stand behind the gun nuts 100%. Do you have any idea what a bitch it would be to try and stage a revolution where the other guy has thousands of military grade arms and you can't produce a single hand gun? Not going to end well for the good guys. Free flow of arms is essential to preventing tyrany.

    --
    A Free Market requires informed intelligent consumers, such people are rare, we're in trouble.
  92. and... by Luveno · · Score: 2, Informative

    half of you all will log onto WoW tonight anyway.

    1. Re:and... by Anonymous Coward · · Score: 0

      That's right. And many of us half don't give a fuck about the bnetd case.

  93. Re:Bzzzt! Wrong Answer! by mpapet · · Score: 1

    By law is is explicitly not copyright infringment to install and run software.

    You're right it's not, but you are running the software in a way that Blizzard did not intend or approve. So they sue to make sure they capture that right. Copyright be damned.

    I need no such permission.
    Denial doesn't help your situation.

    EULAs are contract offers
    They may be, but corporations have a funny way of watching each other's back. For example, Microsoft enforces their EULA by preventing certain kinds of sales of their OS on Ebay. Try finding actual MSDN CD's on Ebay where the auction is not closed down by ebay. Guess what? The resale of the CD's is prohibited by Microsoft's EULA. So they are being "enforced" despite whatever LAWS are present.

    The precedents are being made up because the alternative of giving away rights and priveledges to consumers flies in the face of capitalism and American culture.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  94. Why is bnetd / PvPGN needed? by Chromium_One · · Score: 1

    Want to play a mod for a bnet game online? Install something like Zy-El or Hordes of Chaos, then see how far you get trying to play it on battle.net. Bnetd fills a real gap that Blizzard shouldn't be expected to cover. Pity that someone at Blizard/Vivendi would prefer to swat it rather than finding a way to coexist. If, for example, thier primary concern was fighting piracy, there are well-established metods to do cd-key validation of clients running on servers they don't control, without the non-bnet servers ever seeing the original keys.

    --
    When you live in a sick society, just about everything you do is wrong.
  95. So now what?...recode from a clean room? by svallarian · · Score: 1

    So now can you do this?

    Get a group of programmers who never have agreed to the Blizzard EULA to recode the entire thing in a clean room implementation?

    Sure, it'll be hard to do without actually being able to *test* the product, but still...

    Steven V>

    --
    I patented screwing your mom. But it got revoked for "prior art."
  96. Re: Classic & Fallacious by mpapet · · Score: 1

    Look,

    I really wish it was different, but you seem to operate in some world where the DMCA didn't get passed, where DVD's aren't encrypted AND carry region codes.

    It didn't take long for that to happen and there's nothing suggesting that consumers are too bothered by any of it.

    As the article that started it all out clearly points out, the corporation is the clear winner and there's nothing suggesting it's going to be different anytime soon.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  97. Cold Day In Hell (n.) by Ph33r+th3+g(O)at · · Score: 1

    The day when I give those DMCA-wielding jackbooted thug pigfuckers one thin dime.

    --
    I too have felt the cold finger of injustice.
  98. EULA works like the GPL by AHumbleOpinion · · Score: 1

    where's the part where the customer can sign to show that they will legally abide by the terms of the "contract"? hmmm?

    It's right next to the line where you sign to abide by the GPL. You are free to not agree but then you don't have the right to use the software, the EULA and the GPL a similar in that regard.

    1. Re:EULA works like the GPL by KillShill · · Score: 1

      actually no. seeing that you have no clue what the GPL is, i'll give you some info.

      the GPL is wholly unlike a EULA because it first of all, only adds to your rights and doesn't restrict them.

      it also has no SAY whatsoever over how you USE the software. it only says that if you make changes and then distribute that code, that you have to provide the source. it doesn't say in any way how and why and where and when you can USE the software.

      just as an extra, you voluntarily choose the GPL license, it is NOT forced upon you.

      you got the GPL'd software for free also. you got the entire source. you didn't pay for it (most of the time).

      so you're saying that if a person walks into a store, picks up an osx box on the shelf, pays for it... you're telling me that person has no right to use that software that he legally purchased? tell me what business is it of the vendor where that person runs the software? the person, running it on an unapproved configuration won't ask apple for support nor does he expect patches or updates. nor will he call for technical help. this is understood that unapproved hardware will not get support and perhaps will void his warranty.

      it's called honest commerce and the software industry hasn't even a single clue as to what that means.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:EULA works like the GPL by AHumbleOpinion · · Score: 1

      it also has no SAY whatsoever over how you USE the software. it only says that if you make changes and then distribute that code, that you have to provide the source. it doesn't say in any way how and why and where and when you can USE the software. .

      Irrelevant, you are merely stating the GPL's terms not it's legal foundation, which is what I am referring to. The legal foundation of the GPL is that it is copyrighted material and only it's license give you access to that material. That one particular license chooses to address only distribution and not use is moot.

    3. Re:EULA works like the GPL by Pofy · · Score: 1

      >The legal foundation of the GPL is that it is
      >copyrighted material and only it's license give
      >you access to that material.

      Sorry, you don't need a license to "access" copyright work. There is no such thing. You need a license to do things that only the copyright holder is allowed to do. Access is not one of those, making new copies are, distribution are. To do them, you might need for example the GPL, to just access and use, you really don't need to agree to the GPL, or any other liecense for that matter.

    4. Re:EULA works like the GPL by AHumbleOpinion · · Score: 1

      Sorry, you don't need a license to "access" copyright work.

      "Access" was a poor choice of words, but you are missing something quite fundamental here. Were are not talking about a book, we are talking about a network based game that as part of it's normal execution *transfers* code and data that is copyrighted between computers. In other words to "access" the game's functionality copyrighted material must be "distributed".

    5. Re:EULA works like the GPL by Pofy · · Score: 1

      >"Access" was a poor choice of words, but you are
      >missing something quite fundamental here. Were
      >are not talking about a book, we are talking
      >about a network based game

      You were talking about the GPL and told an erronous thing about it.

      We can talk about Blizzard's games though, not sure what we should talk about though.

      >that as part of it's normal execution
      >*transfers* code and data that is copyrighted
      >between computers.

      Nom their games do nothing of that. There is no copyrighted material transmitted. Besides, you don't get copyright on codes and data such as that.

      >In other words to "access" the game's
      >functionality copyrighted material must
      >be "distributed".

      Again, I fail to see the connection with the GPL I was answering to, but no, having your game you bought transfer, even copyrighted material, between itself and some game server, or even someone else with the game would be perfectly valid since it was designed by the game creators to do that, hence it can be assumed to be allowed or you could never play the game to start with.

        In other words to "access" the game's functionality copyrighted material must be "distributed".

  99. Isn't it obvious what we need to do?! by Just-some-person · · Score: 0

    We must create a free RTS game better than anything Blizzard's made! Of course it will take a few, or many, years but I think a lot of people would be intrested in contributing.

  100. Re:Bzzzt! Wrong Answer! by Alsee · · Score: 1

    You're right it's not, but you are running the software in a way that Blizzard did not intend or approve. So they sue to make sure they capture that right. Copyright be damned.

    You can sue if someone infringes your copyright. You cannot sue to "capture" rights that you do not have. You can't just make stuff up to sue for.

    >I need no such permission.
    Denial doesn't help your situation.


    You can't just make up things to sue for. It is not copyright infringment to install and run software . You cannot sue simply because I use the spatula I bought from you as a flyswatter... a use you did not intend or approve.

    corporations have a funny way of watching each other's back

    WTF does that have to do with anything? Corporations are not the law.

    auction is not closed down by ebay

    Whether eBay shuts down an auction or not has absolutely nothing to do with the law. Coroporations bow down to all sorts of legal threats all the time when it's not worth the cost of opposing them.

    The precedents are being made up because the alternative of giving away rights and priveledges to consumers flies in the face of capitalism and American culture.

    Are you delusional? How about basic property rights? You buy something and it is your property. You can do anything you like with it, other than violating some law. And yes, by law the particular copy of a copyrighted work is your property. The law explicity deads with the distinction between ownership of the copyright and ownership of individual copies. The copyright holder owns the copyright and the buyer is the legal owner of the individual copy. If you buy a book then that book is by law your property and the particular copy of that novel printed in that book is your property. It would be a violation of copyright law (and you could be sued for copyright infringment) if you were to start printing up and distributing NEW copies of that book, but aside from that the particular copy *IS* your property to do with as you please. You need no license to read the book. You need no license to cut it up and make poetry out of it. You need no license to install and run software. That particular copy is your property to do with as you please, short of commiting copyright infringment. I have absolutely no right to tell you how you may use a book I wrote, short of sueing you for actual copyright infringment.

    There is not "giving away of rights" here. The copyright holder owns the copyright and the copy rights. By law he owns nothing else.

    I don't know why you think copyright law for software is any different than copyright law for books. You do not need to accept an EULA to read a book and you do not need to accept an EULA to use software.

    Book authors and software authors have the same rights. I am a software author by the way.

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  101. I've said before... by petrus4 · · Score: 1

    That I'm with Blizzard on this one. If a company chooses to make their software open source, that is great, and we should applaud them for it. If however they choose to keep it proprietary, that is also their right and it should be honoured.

    This again can be attributed to Stallman's pernicious influence, methinks. His attitude of "my way is the only correct/acceptable way," has been replicated by his followers...to the degree where it is believed in cases like this one that if a company does not license their software under the GPL by default, they are automatically fair game.

    I can only hope that some people eventually come to realise that genuine freedom also includes the freedom to hold an opinion different from theirs, and also that if Stallman in particular cannot accept that idea, that he will eventually be rendered irrelevant.

    1. Re:I've said before... by KillShill · · Score: 1

      it has nothing to do with open source or not.

      the copyright system gives the customer the right to use the copyrighted purchase any way they wish.

      people, lots of people, have bought blizzard games. they have a right to use them. copyright does not grant blizzard the right to bar the purchasers from using it. the EULA cannot invalidate their rights under copyright.

      they can use it on any server they wish.

      ironic that copyright gives them more rights than the fake-coerced EULAs do, and companies insist it's a contract till their blue in the face.

      software is a product. when you buy it, you have a right to use it. period. there are NO restrictions in the copyright system for usage. and EULAs which aren't even contracts, cannot recind your rights under copyright.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:I've said before... by Anonymous Coward · · Score: 0

      That I'm with Blizzard on this one. If a company chooses to make their software open source, that is great, and we should applaud them for it. If however they choose to keep it proprietary, that is also their right and it should be honoured.

      The bnetd developers (that's the people who WROTE and OWN the copyright to the software this is all about) CHOOSE to make their software open source.

      Why shouldn't their right be honored?

    3. Re:I've said before... by slavemowgli · · Score: 1

      It's not about Blizzard making their own software open source or not - that is, of course, their own decision, and it shouldn't be anyone else's.

      But I don't see why a third party cannot implement an independent product that, in terms of the actual code used, is entirely unrelated to any of Blizzard's products. Sure, the DMCA outlaws circumvention of copy prevention mechanisms, but nothing is actually being copied here; and even if it was, there are exemptions if you only do it for the purpose of interoperability.

      If implementing the functionality needed to host these games on your own server does not qualify for "interoperability", then what does?

      Would you be on Microsoft's side if they came down on OpenOffice.org, claiming that OOo's ability to read Word documents was illegal under the DMCA? If not, I'd like to hear what exactly the differences would be in your opinion.

      --
      quidquid latine dictum sit altum videtur.
  102. Who's advocating breaking laws? by Anonymous Coward · · Score: 0

    I believe the point was that people didn't agree this was or should be illegal, not that we are above the law.

  103. I've thought about this a long time. by Alpha_Traveller · · Score: 1

    And I've come out with my own customer agreement.
    It goes like this:

    "Thank you for reviewing this EULA. This agreement is automatically agreed to by Blizzard/Vivendi selling their product to this user through any intermediary of their choosing, and predates any agreement or EULA Blizzard/Vivendi may attempt to provide to the user for use of their software or services. The sale of any Blizzard created product to this user prohibits the seller and the programming source company or companies from interfering with this particular customer's fair use of said product. The user is not required to use, purchase or participate in Bilzzard's Battle.net service in any way shape or form for networked and non-networked use so long as there is any kind of server software provided by the enthusiast community here or abroad. The customer regrets establishing this EULA and further regrets any legal inconvenience this may cause Bilzzard/Vivendi. This agreement is irrevocable within the United States and abroad unless the user agrees that Blizzard provides a better, less draconian agreement allowing the law abiding enthusiast community that will let them enjoy their fine product."

    --
    "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
  104. GPL works just like EULA by AHumbleOpinion · · Score: 1

    Think about it this way - you bought something (a copy of a Blizzard game) and you want to use it in a different way than they want you to.

    Consider: I bought a Linux CD but I want to use it in a different way than the GPL wants me to. What prevents this? The fact that the CD I purchased does not give me ownership of the copyrighted material on that disc, all I really have is a license to use that copyrighted material. Whether we are talking Linux, gcc, or a game our license to use that software is conditional to agreeing to its terms. If you do not agree you lose your right to that copyright material.

    1. Re:GPL works just like EULA by Pofy · · Score: 1

      >Consider: I bought a Linux CD but I want to use
      >it in a different way than the GPL wants me to.
      >What prevents this?

      Nothing. Some uses would have copyright law forbid it, it is in those cases you would need the GPL only.

      >The fact that the CD I purchased does not give
      >me ownership of the copyrighted material on that
      >disc,

      Yes, purchase is the transfer of ownership, so indeed it game you ownership over that copy of the material on the disc. That ownership is distinct form the ownership of the copyright which does not follow the ownership of copies. Here is a link for you to read more about it:

      http://www.law.cornell.edu/uscode/html/uscode17/us c_sec_17_00000202----000-.html

    2. Re:GPL works just like EULA by ebyrob · · Score: 1

      The GPL does not allow you to use GNU/Linux.

      The GPL allows you (or anyone else) to redistribute GNU/Linux under certain specific conditions. In fact, when you're buying a Linux CD the GPL really doesn't apply to you, it only applies to the person selling you the Linux CD...

      The only time the GPL would apply to you is if you give a copy of the CD to a friend or post the CD on your website, etc ad infinitum. (Which are all things you couldn't normally do according to copyright law.)

    3. Re:GPL works just like EULA by narfbot · · Score: 1

      Wrong. The GPL is not a use license. You may reject the GPL and still use the software in standard copyright fashion. The only thing the GPL gives you is a right to redistribute. Copyright law gives the right to control redistribution only to the copyright owner.

      When you buy a linux CD, you own the linux CD, you own the bits on the CD, but you cannot redistribute because the software is copyrighted only unless you make an agreement with the copyright owner -- that is the GPL. When you don't agree to the GPL, you don't lose your right to access it; only the right to redistribute -- which is clearly stated by law.

    4. Re:GPL works just like EULA by AHumbleOpinion · · Score: 1

      Wrong. The GPL is not a use license.

      I apologize for being too brief originally but there is something quite fundamental that you are missing. We are not talking about a book, we are talking about a network based game that as part of it's normal execution *transfers* copyrighted code and data between computers. In other words normal use involves what the GPL would consider distribution.

  105. Re: Classic & Fallacious by plasmacutter · · Score: 1

    The fallacy I was pointing out was this idea that clickwrap/shrinkwrap agreements are fair/negotiable.

    no court can simply void what is the real truth, but your post seems to imply that the judicial system and congress are the final say on what is "moral" or "right" in society.

    I would also like to point out that most consumers either know of DRM and HATE IT, or don't know about DRM and will hate it once they find out about it.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  106. DMCA by Anonymous Coward · · Score: 0

    Well, that might take care of the EULA for them but then there is:

    a) the EULA for the users
    b) the DMCA

  107. Your complaints also apply to GPL by AHumbleOpinion · · Score: 1

    I want to know where my part in negotiating a eula is "active". I don't get to change the terms, I don't get to talk with anyone in the company regarding it ...

    Odd, one can make the same arguments regarding the GPL. One can also use the GPL to explain EULA. Like GPL'd software the game is copyrighted. The owner of the copyright only grants you permission to use the software, Linux, gcc, or game when you agree to their terms. If you do not agree to their terms you have no legal right to their copyrighted material.

    1. Re:Your complaints also apply to GPL by Pofy · · Score: 1

      >If you do not agree to their terms you have no
      >legal right to their copyrighted material.

      WHy do people like to toss out statements like this? Perhaps you would like to provide some support for this? Perhaps you could quote some relevant copyright law. Here, I will give you a start:

      http://www.law.cornell.edu/uscode/html/uscode17/us c_sup_01_17.html

      I can tell you allready now that there is NOTHING in that law though that prevent someone to use a work withough a license so stop telling people such lies.

    2. Re:Your complaints also apply to GPL by AHumbleOpinion · · Score: 1

      I can tell you allready now that there is NOTHING in that law though that prevent someone to use a work withough a license so stop telling people such lies

      Were are not talking about a book, we are talking about a network based game that *transfers* code and data that is copyrighted. That changes everything, no one is lieing, you are misunderstanding.

    3. Re:Your complaints also apply to GPL by Anonymous Coward · · Score: 0

      Eh? Most games I know of do not transfer themselves (or graphics) over the network (just commands and coordinates). And if the software does do that all by itself, the person using it can claim that must be the intended way to use it: implied license to send graphics to the other computer. The same applies when "making copies" of programs through an installer.

  108. The voting is over, 4 million vote for Blizzard by AHumbleOpinion · · Score: 1

    Vote with your wallet people! I haven't played on Bnet since Diablo 1 and I am no worse for wear! You can do it too!

    Dude, the voting is over, long, long over. People voted for Blizzard. One million subscribers in North America, four million world wide.

  109. Has anyone actually READ the legal documents? by jegan22280 · · Score: 1

    According to the legal docs, Vivendi's main complaint is that end users can play on BNETD without a valid CD key, therefore encouraging people to pirate their games.

  110. I'll bite. by RealityThreek · · Score: 1

    Yeah I have, but I'm much more likely to be tv episodes I downloaded with azureus.

    Which, apparently, makes me a criminal. Isn't IP law great?

    --
    :wq
  111. Mr Hamburger Jackass by DECS · · Score: 1

    Dishonest? and do you even know what disingenuous means?

    Here's an example of disingenuous: "are you arguing that when someone pays for a product, they don't have the right to make use of it?"

    You are ridiculous and ignorant, Mr Hamburger Jackass.

    Copyright is the right to copy. When you pay for something under copyright, you don't "gain rights" from some "copyright system", but rather your ability to "do whatever you like" is restricted by the fact that someone else holds the copyright.

    You can't copy it, you can't sell or offer rights to it. You can only use or resell your license.

    This isn't complex stuff.

    And yeah, somebody who has no contract with Apple, but who is using their software, is a thief.

    And nobody to date has EVER bought OS X and ran it on non-Apple hardware, because there is not a version of OS X you can buy that runs on PCs. Stealing the developer preview to demo the parts of OS X that do run on PCs is a different thing to prattle about.

    There is plenty of room to dislike EULAs and sloppy software licenses that deny fitness for a particular purpose, and disavow any responsibility for liability, and restrict fair use, among other things. But all the comments you make are just non-sensical gibberish, and your replies are absolutely irrational mind dumps.

    1. Re:Mr Hamburger Jackass by KillShill · · Score: 1

      you're being dishonest. and on top of that you have no clue as to what i'm trying to discuss.

      and yes, there are osx copies on store shelves this minute that you can buy that run on ppc. yep, ppc. but try installing it on a non-apple ppc machine.

      copyrighted purchases don't need contracts. when someone purchases a copyrighted book or movie, they don't need a contract with the manufacturer to view them. they can view the movies on any device they please.

      the whole issue boils down to the fact that copyright grants the purchaser the right to use the product being purchased. and a EULA, which is not recognized as a contract, cannot be used to recind your right to use your purchase. copyright only prohibits you from distributing copies.

      you don't extra permission from the manufacturer to use a product, that's what the copyright system grants the user. under the copyright system, apple or any software vendor doesn't have the right to prevent the purchaser from using the product. under the law they also don't have to support unapproved configurations and they have the right perhaps to void the warranty.

      copyright does not grant the vendor to prevent use.

      --
      Science : Proprietary , Knowledge : Open Source
    2. Re:Mr Hamburger Jackass by DECS · · Score: 0, Troll

      You don't even know what you're arguing Hamburgerman.

      There is no market for non-Apple PPC machines, and haven't been any around since 1997. At the same time, I'm sure I could dig up a device with a x86 processor that can't run Windows. WTF is your point?

      There is no restriction on viewing movies because there is no reason to; copyright applies to copying. WTF is your point?

      Copyright doesn't grant users anything. It protect the owner of the copyright from infringing use.

      Apple making their next OS run only on their own hardware has nothing to do with copyright. Trying to run it on a PC would not be a copyright infringement, it would be a licensing infringement.

      A EULA is only "not recognized as a contract" by the same reality-free kooks who don't recognize the IRS.

      And in any event, a EULA doesn't rescind your rights, because you don't have inalienable rights to use others' intellectual property to start with. You only gain the use rights you contract for by agreeing to purchase it, and the EULA spells out what limited rights you get.

      Handing money for a box at CompUSA isn't a contract use agreement, the EULA is. The EULA doesn't magically jump in and limit your rights when you open the package, it spells out the buyer's agreement in using the software. If you can't live by the EULA, you take it back.

      Where did you get the idea that copyright has anything to do with anything apart from the rights to copy?

      Stop saying that word, because you obviously have no idea what it means.

      When you license intellectual property, you do so at the mercy of the owner of the work. If you don't like their terms and conditions and price, you go elsewhere or write your own software.

      If you are buying a hamburger, and decide that Burger King is selling their burgers for too much money, you don't have any inalienable rights to get a burger anyway, at whatever price you like. You'll have to try Wendys or make your own sandwich at home.

      If you want to rent an apartment, and find they don't allow pets, you don't have inalienable rights to breed puppies there either. You find another place.

      What is so hard to figure out? What are you, seven?

    3. Re:Mr Hamburger Jackass by KillShill · · Score: 1

      "When you license intellectual property, you do so at the mercy of the owner of the work. If you don't like their terms and conditions and price, you go elsewhere or write your own software."

      then they can stop being protected under the copyright system if they don't abide by its terms.

      you don't need a license to use anything in the copyright system.

      find the section of the law that requires you to have a license to use purchases made under the copyright system?

      if content authors wish to use the copyright system and be protected by it, they have to abide by the laws of the land. and the law of the land stipulates that when a commercial transaction takes place, the owner is the person who paid for the product. and since the product in this case is a copyrighted item, then the copyright law takes over. and copyright law grants the purchaser the right to use the item.

      there is no mention of EULAs in the copyright laws of any nation on this earth. if you find the section of law that states you need a license to use copyrighted products, let me know. i'll be most interested in reading it.

      --
      Science : Proprietary , Knowledge : Open Source
    4. Re:Mr Hamburger Jackass by Budenny · · Score: 1

      It is a pity that your opponents have substituted invective for discussion. KillShill's point is correct. It has nothing to do with Eulas or piracy. It is simply a fact about competition law. If suppliers were able to prohibit certain uses of their product, and in particular, prevent people from using them with other products, then it would be impossible to prevent linked sales. I am speaking of restrictions which are imposed solely by conditions of sale, and not technical ones. Take a simple case. Can GM stop you installing other brands tires? Yes, if they make different fittings so they will not fit. No if they try to do it by a condition on sale. No also if they try to proceed against people who make and market adaptors, if you can imagine such a thing...

    5. Re:Mr Hamburger Jackass by Pofy · · Score: 1

      >Copyright doesn't grant users anything. It
      >protect the owner of the copyright from
      >infringing use.

      Exactly, and only those activities listed in copyright law as exclusive to the copyright holder can be infringed on. Infringing use is not "against the will of the copyright holder". Hence any use that does not involve any of the listed rights of the copyright holder is OK and legal and does not need permission. Such use includes the way most people normally use software, and hence they don't infringe at all.

      There is also a special specifically telling about the difference in owning the copyright to a work and owning copies of a work. Typically in a shop you buy a COPY of the work and owns it just like any other material thing and can do anything you can do with other material things you own, except those few forbidden by copyright law, nothing else!

      So no, there is no "licensing" needed for anything else than to do the exlusive things (like copying), there is no need to agree to any such provided terms of use since not agreeing to them still allows you all noprmal uses.

    6. Re:Mr Hamburger Jackass by DECS · · Score: 1

      That was perhaps the most misguided bunch of ridiculousness I have read all year.

      Painful to read.

  112. DMCA Portion of the Decision is Utter Nonsense by KeithIrwin · · Score: 1

    I just finished reading the decision, and the DMCA portion is nonsense. I mean, complete and utter nonsense. Essentially, they rule that Battle.net's checking the CD keys was an effective anti-circumvention measure which protected access to a copyrighted work. No, not the game itself, since you can play the game without Battle.net, but instead the "Battle.net mode" of the game. The court ruled that the multiplayer version of the game when played over Battle.net is a separate protected work than the game played single-player or multiplayer on a LAN.

    Now, to begin with the idea that a running version of a program is covered because it's source code is copyrighted is ridiculous. By that standard, using a slug in an arcade machine should be a DMCA violation since you've circumvented measures which prevent you from playing a copyrighted game without paying. The court totally fails to pay attention to the portion which describes what it means to effectively prevent access to a copyrighted work. In this case the work in question is compiled software, and its ability to run does not depend on Battle.net. The DMCA specifies that for a technological process to be considered to control access to a copyrighted work, there must be a transformative process. Prior to this process, the copyrighted work must be unable to be used. For instance, before being decrypted, DVDs simply cannot be watched because the contents are scrambled by encryption. Embedding an if statement at the front of computer code does not meet that definition. It doesn't even come close. The code for the Battle.net portion of the program is not encoded and does not need to be decoded. It can be run with or without having submitted a CD key to Battle.net. It just won't be as useful if you can't access Battle.net. What happens is that if Battle.net doesn't like your CD key, it does not let you sign on. All that Battle.net is preventing access to is Battle.net. So this decision is clearly ignorant of the technical facts of the case. When you actually look at it in the light of the correct facts, what the court has ruled amounts to the idea that they broke the DMCA by "circumventing" access controls which protected Battle.net by writing their own server. That doesn't make a lick of sense.

    Further, to rule that a particular mode of a program is a separate protected work is ridiculous. In this particular case the "mode" was merely a means of match-making through this particular service, and since LAN play provided precisely the same game play, just with people actually near you, it's very difficult for me to see how a match-making mode would qualify as a special part of the game worthy of its own copyright. In what sense is Battle.net access an expression of creative ideas?

    Keith Irwin

  113. Re:About time by Pofy · · Score: 1

    >There are few things bnetd actually is good for
    >except to circumvent blizzards copy protection.

    Ehh, it is good for actually PLAYING the game as well.

  114. Dammit, once again, it does not by Anonymous Coward · · Score: 0

    GPL enforces the DISTRIBUTION of copyrighted works, not USAGE of them.

    You can use Linux CD to wipe your ass and then eat it, noone would say a thing.

    GPL is NOT AN EULA.

    --Coder

    1. Re:Dammit, once again, it does not by Deadguy2322 · · Score: 0

      Strangely, your suggested use for a Liunx cd is probably a more suitable use than installing that joke of an OS on a computer, then evangelizing to the world from your mom's basement.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  115. FederalCourt by amyamie28 · · Score: 1

    This just shows the Federals court inability to understand the gaming industries needs and its lack of understanding for th complexity of this ruling.

    1. Re:FederalCourt by Shai-kun · · Score: 1

      And everybody will just keep doing what we always do: ignore unjust laws, and do whatever we want (or, hopefully, whatever is right).

      --
      ...or so I've been told.
  116. Wrong by Anonymous Coward · · Score: 1, Interesting

    Having seen similar things happen to other MMORPG (Mir 2 and EI) it seems clear to me that producing your own server for any commercial MMORPG is stealing their potential customers and morally wrong. Using the client is wrong, a big percentage of the development effort goes into the graphics, models, sound, animation etc within the client. Go and produce a MMORPG yourself and then sit back when people start trying to emulate your servers...

    If it was OK to reverese engineer all these MMORPG they wouldn't live very long would they!

    I think there is a fine line when it comes to emulating game servers. Applications are a whole different thing. If you provide support for MS Word files that doesn't stop people wanting to use Word itself. With this it's almost like Using Word for free for your own file format, which looks just like the original Word format. See my point?

    1. Re:Wrong by Anonymous Coward · · Score: 0
      And they charge you $40-50 for the client, the same amoung as they charge for non MMORPG games. The monthly fee goes to paying for use of the servers, the content on the servers, paying GMs and other people involved in keeping the game running smoothly, and updates to the software. If quake3 can pay for all the graphics and sounds with a single payment, I see no reason to believe why WoW cannot.

      Besides, even if the monthly payments were the only way to pay for the development of the client, they are the ones who chose that business model. Printer companies sell their products below cost, expecting to make it back on the ink. This doesn't make it morally wrong to sell ink refills and undercut them on the prices.

    2. Re:Wrong by Sigma+7 · · Score: 1
      Having seen similar things happen to other MMORPG (Mir 2 and EI) it seems clear to me that producing your own server for any commercial MMORPG is stealing their potential customers and morally wrong. Using the client is wrong, a big percentage of the development effort goes into the graphics, models, sound, animation etc within the client. Go and produce a MMORPG yourself and then sit back when people start trying to emulate your servers...


      In the case of Blizzerd, there's always a way to emulate Battle.net: make a virtual LAN. It's a bit difficult to set up, but will gave the same functionality (excluding the stat tracker and chat client.) Plus, there is no way individual clients can identify another copy as pirated - only Battle.net can do that.

      You can already use pirated keys on a LAN - I've known players that use keygens for local matches.

      In case of the custom MMORPG, I have one question: What is your pricing model? If you simply have a single upfront fee with no further payments, then you shouldn't care since you already got what you can. Even if there are monthly fees afterward, it still doesn't change the fact that the base CD has at least some artwork.

      If the only method to "normally" access the game is a monthly fee, then you may care. But in this case, you can keep emulators out of the loop by updating, and by using classical tricks of gradually degrading performance on "uncertified" servers (in the same way the Operation Flashpoint degrades performance.)
  117. Re:Bzzzt! Wrong Answer! by Pofy · · Score: 1

    >Please understand, if draconian EULA's aren't
    >enforceable, then the ability for a company to
    >capture a profit is thrown into uncertainty.

    No, they are not. Every other bussiness in the world manage to make profit without EULAs for example, software would as well. Besides, even if that was NOT the case, are you saying that we should have a law to specifically protect a bussines that would otherwise not be viable? If so, I would like some laws that makes it possible to make profit from guiding people over streets, should we forbid people to cross streets without such guide? How else could I profit?

    Do note that copyright allready give protection for software, just as it do to music, books and many other things.

  118. Read the background by Anonymous Coward · · Score: 0

    the Bnetd folks wanted to check the CD is valid, but Blizzard told them they could not have the code or algorithm to do this.

    So the reason why using pirated CDs are allowed is because Blizzard insisted. So they sue Bnetd...

    1. Re:Read the background by myc_lykaon · · Score: 1

      I assume, that the algorithm implementation was not theirs to give away in the first place. They probaby licensed it from a third party such as Macrovision or any number of other DRM management tool vendors. I presume that they would be naturally wary of giving that away to an OSS project and probably have contract provisions prohibiting such.

  119. Really need to keep different things separate by Budenny · · Score: 1
    It would help a lot if people distinguished between a number of different things.

    1) Are Eulas are valid and enforceable? Answer: sometimes, it depends on the conditions.

    (2) Are copyright laws which prohibit unauthorised reproduction enforceable? Answer, yes.

    (3)When I install some software I have bought on a different machine from the one intended by the maker, without making unauthorised copies, is that a copyright violation? Answer, no.

    (4) If I make use of some purchased software in a way the maker doesn't want, eg by using networking features which the Eula has said I should not use, is this copyright violation? Answer: no

    (5) Are either of the last two prohibitions going to be enforced by the courts if contained in a Eula? Answer: no. Nor even if they are contained in some other agreement. Once you have bought any product, you can use it as you like within its technical capabilities and the general law of the land. No restrictions on use which a supplier tries to impose solely by conditions on sale will hold up, because they will conflict with competition law.

    1. Re:Really need to keep different things separate by Anonymous Coward · · Score: 0

      Is this a list of things you agree with or a list of things the court said? It's not clear.

      Based on my reading of the decision, here is what I think the court is saying:

      As for 1, it appears that in the 8th circuit they are enforcable, even when they contradict parts of the copyright act.

      As for 3, that would depend on the EULA which came with the software.

      As for 4, the answer would appear to be yes in some cases, but more in a DMCA sense than an unauthorized copying sense. It would depend on if there was any feature which could be called a technical control which somehow restricted that use.

      As for 5, the answer is yes. Fair use and first sale be damned.

    2. Re:Really need to keep different things separate by Budenny · · Score: 1
      Its a list of what I think the law actually is - but the law in question is competition law.

      Eulas are not enforceable or not enforceable as a whole. Some provisions may be, and some or not. Any that conflict with competition law will not be.

      Installing software, without making unlawful, extra, copies, on a machine other than the one intended by the supplier, cannot be a copyright violation. Copyright violation has to do with unlawful copying, not with installing on one machine which is different from the one the maker had in mind. Yes, if you have to hack around the software itself, you may violate DMCA. The important point though is that you cannot be prevented from such installations SOLELY BY CONDITIONS OF SALE. There has to be a technical barrier as well. Circumventing the technical barrier may be unlawful, but it's the circumvention that is unlawful, not simply using the system on a different machine.

      The point about OSX on Intel was exactly this: can a company make it unlawful to run an OS or any other software on machines of its choice SOLELY BY CONDITIONS OF SALE. My contention is, no. The courts will not enforce such conditions.

      We could settle this and prove my contention wrong very easily. Just supply one case, either in Europe or the US, where some restriction on post sale use has been upheld. I don't mean cases where, for instance, a warranty has been held void by uses outside the manufacturers spec. I don't mean cases where reverse engineering of an unlawful sort has happened to make the thing work differently. I don't mean cases about copyright violations due to copying. I want to see a case where, when you buy something, there is a condtition on sale which says you undertake not to use it in a certain way, though it is perfectly possible technically to use it out of the box like that. Not to, for instance, run it on a non-Windows OS, though it installs out of the box under Wine and you have a purchased copy. Not to use it on a PC with less than a certain amount of memory, though it runs just fine. Not to use it on machines made by X or Y, though they're no different from those made by Z. Not to export data from it without upgrading to the Export enabled license - though the supplied software exports perfectly well. Not to give more than 5 people network access, though the software itself supports unlimited simultaneous users. Not to play CDs made by X on it, or only to play CDs made by X on X branded CD players. Not to use other peoples blades in the disposable blade knife, though they fit just fine. And so on.

      If there are such cases, it would be really interesting to see them. I do not believe there are any, because European courts have consistently refused to enforce post sale restrictions on use, because their enforcement effectively enables anti competitive behaviour of a sort that wipes out aftermarkets and permits linked sales. Linked sales are always one of the great bugbears of competition law. No Euro courts at least are going to help manufacturers implement compulsory linked sales through conditions on sale.

      But if there are any cases like that, I'd love to see them.

  120. Re:About time by Anonymous Coward · · Score: 0

    Bullshit...

    Sorry, but in the US under current IP law, you bought the MEDIA and a *LIMITED LICENSE* to use the software. That is one part of all EULAs that seems to have never been struck down in court.

    You did not, in any way, BUY the software. There was no transfer of ownership of the IP. NONE.

    The same is true of books. You can buy the physical entity that is a book. You can do just about anything with the physical paper/carboard that makes up the book. But you are extreamly limited in what you can leagally do with the IP content of that book. You cannot even read the book to a large public audience or duplicate its contents without specific permission from the copyright owner.

    It is also seems that under current law, that because much of the basis of the 'fair use' right to backup software is the fragility of most digital media, which does not apply to books, you cannot even make a backup copy of a book for archival use.

    You are even running up against copyright law if you type it into your computer and never show it to anyone, as nearly all printed media that I have seen prohibits the creation of a machine readable copy without specific permission from the copyright owner.

    You can argue till you are blue in the face; but the the laws governing the use and ownership of physical objects are much different then those governing the ownership/use of IP. The use of oversimplified comparisons between them just confuses the matter.

    J

  121. Re:Bzzzt! Wrong Answer! by ebyrob · · Score: 1

    If EULA's were what protected software it would be poorly protected indeed. I might not be able to disregard the letter of the contract, but all I have to do is give a copy to a 13 year old and suddenly they can post it online no questions asked.

    Copyright is an old bargain and it makes sense. EULA's, UCITA and the like are a modern invention meant to bilk dollars and screw with an industry.

    No one has time to read these garbage contracts, and ultimately they don't matter. If you sell me a glass of water, I don't have to answer to you on what I do with it. Instead, there are standard laws governing what can and can't be done with water, gasoline or any other product that is bought or sold. However one thing there isn't is a provision for either the manufacturer or retailer to dictate use.

    For software, copyright is that standard set of rules and guidelines. Anything else is over-ridden by the basic rules of commerce, by the very meaning of the word "purchase". If you ever read a commercial EULA you'll notice the first thing they have to get you to agree to is that you have not "purchased" anything instead you've done something else you've "licensed" the software. Well, based on the way merchents deal with shrink-wrap software this is merely a false-hood and as soon as the court system gets its collective head out of its ass long enough to realize this fact EULA's will be a scary fairy tale from the past.

  122. We're just as strict here, we leave commerce alone by edgedmurasame · · Score: 1

    You do have to have a key to use the game, but it is on the server side and means not much afterwards on the client after account creation. That means you have the code, but you really cant use it on their servers if you dont have something they have generated(game card codes/initial key), or will accept (credit cards/game cards). As for their licensing, they use the banhammer to enforce it- as characters gain a good deal of value over time spent. If you try to login 2 chars, both get denied and logged out.

    --
    "Forget the engineers." -Carly Fiorina, briber of MIT Technology Review.
  123. Re:We're just as strict here, we leave commerce al by Pofy · · Score: 1

    >You do have to have a key to use the game, but
    >it is on the server side and means not much
    >afterwards on the client after account creation.

    Were is the difference? They use a key to check if you can play, be it directly or indirectly checking the account which has the key tied to it. The check is there and thus the same argument as in the Blizzard case exists.

    >As for their licensing, they use the banhammer
    >to enforce it- as characters gain a good deal of
    >value over time spent. If you try to login 2
    >chars, both get denied and logged out.

    So do Blizzard, they ban to, that was not what I asked for, I asked for the specific things that the court decided bnetd had done wrong, all due to Blizzard having them in the EULA/ToS or due to having a server side CD-key check. You acknowledge that they have the CD check (plus the tie to an account), but have not told if they have the same conditions as Blizzard. The fact that they ban accounts as well is quite irellevant from this discussion. If they have the provisions in the EULA, they are not at all better than Blizzard since they forbid the exact same things and you can end up in the exact same position as the people with the bnetd did in case you do the same with Guildwars (which I think is NCsofts game).

  124. This is worrying by KDR_11k · · Score: 1

    CLP cleaner, lubricant, preservative ... WTF???

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  125. Re:About time by Pofy · · Score: 1

    >(nope, eula is not a contract and never will be)

    You do realise that the very court case this is about, just ruled that indeed, the eula is a valid and enforcable contract! We may disagree, but that was the ruling in this case.

  126. Is this just possibly Copyright doing its job? by splateagle · · Score: 3, Interesting

    it still won't impact Blizzard's bottom line, because they have masses of artists and sound engineers that I *can't* get

    I can't help wondering if you've hit on the uncomfortable core of this whole argument here: vile though the DMCA is, and massively multinational though Vivendi are, Is it not possible that this isn't plain and simple evil coporate badness? maybe what's being protected here is the work of those masses of artists? in which case isn't that exactly what copyright law is supposed to be about?

    The masses of (frankly, incredibly talented) artists at Blizzard aren't there as slaves to the man, they're getting paid for doing what they love (and are really good at): collaboratively producing a finished product that's then protected under copyright law, so that there's still a market for their susequent work.

    If I were one of these guys I think I'd want the suits to persue this case with extreme prejudice. After all if Vivendi lost, and the courts rules it was fair use to bolt my artwork onto any old OSS RTS project, then who'd be paying for new art in a couple of years? Say what you like about Blizzard but over the years they've significantly raised the bar for the artistic standard of games.

    OK, so bnetd itself is just a means to play Blizzard's games online without going through battle.net, but in legal terms that's the thin end of the wedge. Looked at in those terms, just maybe they're right to be stomping on it hard.

    If we want OSS RTS gaming to flourish as competition to the big corps, we've got to do it entirely sepparately from commercial projects, and that means finding tallented digital artists who are as commited to the OSS idea as the coders are...

    1. Re:Is this just possibly Copyright doing its job? by ChaosDiscord · · Score: 2, Insightful

      It's not reasonable to suggest that bnetd being legal would in any way threaten Blizzard's copyright. It should be legal to write software to speak any over the wire protocol I want. If I want replace a proprietary server with my own that I wrote, that should be legal. If it's legal for SAMBA, why isn't it legal for bnetd?

  127. MOD PARENT DOWN! by Anonymous Coward · · Score: 0

    The author has no idea of the topic of reverse engineering. There is no difference between watching text and binary data. A network sniffer is all it takes to figure out network protocols.

    Please mod him down.

  128. Re:Bzzzt! Wrong Answer! by Patoski · · Score: 1
    really want to understand how it is you and the moderators that marked the post as insightful came to believe otherwise. Give me some feedback here. Is it that you never bothered to read a single EULA? You haven't formulated an opinion on the matter yet?


    Please read a bit about the First-sale doctrine. It is a very grey area pertaining to software. Even the courts are confused about the enforceability of EULAs as they have ruled on both sides of the issue. The software companies would like to say that you only purchased the right to use the software (in a way they specify). Others contend that software is purchased and you own the redistribution rights for that particular copy of software.

    Here is some case law to bolster the arguement that software is purchased like any other good from the above mentioned link (IANAL but I did stay in a Holiday Inn Express last night).

    in 1997 in Novell v. Network Trade Center 25 F. Supp. 2d 1218 (C.D. Utah 1997)[1] purchaser is an "owner" by way of sale and is entitled to the use and enjoyment of the software with the same rights as exist in the purchase of any other good. Said software transactions do not merely constitute the sale of a license to use the software. The shrinkwrap license included with the software is therefore invalid as against such a purchaser insofar as it purports to maintain title to the software in the copyright owner. Under the first sale doctrine, NTC was able to redistribute the software to end-users without copyright infringement. Transfer of a copyrighted work that is subject to the first sale doctrine extinguishes all distribution rights of the copyright holder upon transfer of title.

    District courts in California and Texas have issued decisions applying the doctrine of first sale for bundled computer software in Softman v. Adobe (2001) and Novell, Inc. v. CPU Distrib., Inc. (2000) even if the software contains a EULA prohibiting resale. In the Softman case, after purchasing bundled software (A box containing many programs that are also available individually) from Adobe Systems, Softman unbundled it and then resold the component programs. The California District Court ruled that Softman could resell the bundled software, no matter what the EULA stipulates, because Softman had never assented to the EULA. Specifically, the ruling decreed that software purchases be treated as sales transactions, rather than explicit license agreements. In other words, the court ruling argued that Californian consumers should have the same rights they would enjoy under existing copyright legislation when buying a CD or a book.


    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
  129. People keep bringing this up|not a valid complaint by Vermifax · · Score: 1

    People keep bringing this up. It isn't a valid complaint in the case of World of Warcraft

    http://www.worldofwarcraft.com/legal/eula.html

    "IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE, OR CONTACT BLIZZARD CUSTOMER SERVICE AT (800) 592-5499 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE. "

    --

    Vermifax

    Logout
  130. Re:Gun nuts by phxbadash · · Score: 1

    Ummmmmmm....NO.

  131. Re:People keep bringing this up|not a valid compla by Pofy · · Score: 1

    So if I buy the game now as a gift to give away at Christmas, what then? Besides, if you do NOT agree to the EULA, it is quite irellevant what it states since it is not binding anyway. So they can actually decline it too.

  132. Your Wrong... by mbabauer · · Score: 1

    Your argument is all wrong. Creating M$ Word supported formats in OpenOffice DOES make people not want to use Word, and thus stops the revenue into M$'s pocket. If M$ decided to put an EULA in its next version of Word stating no one could reverse engineer its products, I can think of a lot of people who are screwed.

    Lets take this one step further...SMB, Exchange EMail, AIM, M$ Messenger, Yahoo, and the list goes on. As stated before, these were all reverse-engineered. These would not exist if someone didn't put a sniffer on them, figured out the order of packets, and started coding. This is no different than what the bnetd people did to the Battle.net code, I would suspect. In no way did they provide copies of the client, and any piracy of those clients were done by the users, not the developers.

    What surprises me most is the sheer number of people who are OK with this. Would you be ok if Ford decided to put proprietary fuel connections on their cars, forcing you to use their "prefered" gas stations?

    And shouldn't I be free to use something as I see fit? Can't I mod my car if I want too? If I buy an axe for wood, but use it to split pumpkins, does the company who made the axe have the right to tell me what I can and can't do with it. I can't see how companies can force me to accept their EULA if it tells me how I am to enjoy their product, and what I can and can't do with it. And what happens if I don't...would they give me a full refund on my purchase? I doubt it.

    Many of the things we take for granite today stemed from collaboration and integration. Both get stimied with policies like the DMCA.

  133. A possible work-around? by Anonymous Coward · · Score: 0
    Why not have someone buy the game and accept the EULA and TOU and then let their hacker friends do the sniffing of the prototocol and reverse engineering.

    The hacker friends should not be liable since they never accepted the EULA and TOU. The owner of the game is not liable because they did not do the actual sniffing and reverse engineering of the protocol.

  134. Reverse engineering? by dfarcanjo · · Score: 1
    From the decision:
    Appellants could not have obtained a copy of Battle.net or made use of the literal elements of Battle.net mode without acts of reverse engineering

    Wait, I got kinda stuck at this one. IANAL, but is reading the data flowing through my own network, and drawing conclusions from it, really reverse engineering? Wouldn't that make all firewall, NAT and similar application-level gateway software illegal too, at least when made by third parties?
  135. Computer software doesn't need special protection. by ChaosDiscord · · Score: 2, Insightful
    Think about the opposite, where you'd be allowed to benefit from the contract (i.e. use the software) but not incur the responsibilities (i.e. the limitations). How could such an asymmetry be reasonable, much less desireable?

    Yes, imagine such an insane world were you might walk into your local Best Buy, pick up a CD full of music, a PS2 videogame, a movie, and a copy of Windows for Dummies, pay for them, take them home, then use them as you like without having to agree to some contract.

    Oh, wait, I guess I can do that today and the world hasn't ended.

    If a company wants to sell me software under contract, feel free to do so. Businesses do so all the time. You sign the contract, you pay for the license, then you get the actual software. But if I walk into a store and buy a music CD, a book, a PS2 video game, and a PC video game, I would suggest that I own those particular items and am free to use them as I wish. But you're claiming that I get home, open my purchases, and I can read the book without an agreement, I can play the music without an agreement, I can use the software on the PS2 without an agreement, but I need to agree to some new thing for my PC video game, that's just insane.

    You people who are so against Blizzard here need to ask yourselves what the situation would be if users were free to disregard the EULA. It would mean that either (a) the software content producers would have to accept anything you did with it or (b) there would have to be LEGISLATIVE limitations on your use that applied to all software content. I'm positive you don't want (b), and I don't think you'd reasonably want (a) either since it's entirely inhibitive of content creation. If you cannot control perfectly reproducable content (i.e. software) and thus cannot profit from your work, a significant number of people will be dissuaded from producing.

    Now if only there was some sort of law that could stop people from maing copies. Perhaps by granting a monopoly right to copy to the original author/publisher. Perhaps we should call it copyright. That seems like a good idea to me.

    Thet LEGISLATIVE limitation you seem so worried about already exists. It works fine for books, music, console video games, movies, television programs, plays, maps, essays, articles, magazines, paintings, photographs, and more. Perhaps most importantly, it covers computer software.

    You are right about one thing, the legal ignorance here is disturbing. Perhaps you're seeing your reflection in your monitor?

  136. Re:Bzzzt! Wrong Answer! by ChaosDiscord · · Score: 1
    When you bought a Blizzard game, you just got permission to play it in a way Blizzard condones.

    Oddly enough, when I bought my last Blizzard game, I got a physical thing. It was a cardboard box, it contained a small book and a CD with data on it. Around the same time I purchased some music (another CD with data on it) and a novel. I got all of these home and dropped them on my kitchen table while I emptied my pockets. At that point in time I owned, by any reasonable sense of the work, that copy of the game, that copy of the music, and that copy of the novel.

    Later I listened to the music and read the book. I didn't need any license to do either. I was free use them in ways the original publisher probably wouldn't have liked. I ripped the music to MP3 and stuffed the CD in my binder of CDs I store. After reading the book I loaned it to a friend. When he returned it, I sold it to a used book store. I managed all of this without any licenses or anything else.

    Yet when I tried to play the game, I was confronted with what claimed to be a legal notice. Suddenly CD with data wasn't my property in some strange way. I wasn't free to use it as I wished. Indeed, apparently my purchase several hours earlier wasn't really a purchase (despite the fact that I was handed a product in exchange for money).

    You should be offended that computer software publishers (and not console software publishers) have managed to create some magical new right for themselves that other copyright-based industries don't have. It's a shameful handout. There is some legal precedent for software EULA's, but it's hardly ironclad. EULA remain a debatable subject both morally and legally.

  137. Bzzzt. Sorry, wrong answer AHumbleOpinion by Anonymous Coward · · Score: 0

    The GPL is not a EULA. It does not restrict anything you do which would not be legal if the GPL weren't there. If a product doesn't have a EULA when you buy it, you can install and use it. The "default" license just prevents you from exercising rights that are given only to the copyright holder: the rights to duplicate, distribute copies, put the work on public display, and to make derivative works.

    Since you aren't doing those things to run a program (the copy into RAM is fair use and implied license), the restrictions in the EULA are enforced by contract law.

    The GPL doesn't need contract law, only copyright law. The only things it forbids are distribution without source code or making derivative works without putting them under a compatible license. If you didn't have the GPL you couldn't do either of those things under any condition.

    If there were no default license, what gives you the right to download things from a Web site, ftp site, etc.? What are the terms for use of this post? Default is all rights reserved, but no special rights created. I'm not requiring you to dance on one foot while quoting this text. Actually, that gives me an idea....

  138. Re:Gun nuts by Professional+Slacker · · Score: 1

    Are you implying that:
    A guy with an knife is going to fair well in armed combat against a guy with an m16?
    OR
    That you can prevent tyrany being imposed by force with means other than force?

    --
    A Free Market requires informed intelligent consumers, such people are rare, we're in trouble.
  139. MOD PARENT UP by Anonymous Coward · · Score: 0

    This is the most rational post I've seen in this news topic.

  140. Whaaaaatt? by zerocommazero · · Score: 1
    How is this marked Insightful??? The parent comment is completely uninformed!!!

    You can play with others at LAN parties without using Battlenet. Just select Local Area Network when creating a game.

    You only need Battlenet to play against others if you're going OVER the internet. I don't know what the big deal is. If Blizzard wants to check my key to make sure its legal when I use their FREE service (Battlenet) to play online then it's their right.

    The bulk of you complainers are just bitching because you can't play with your buddies and their illegal copy.

    Stand on your soapbox all you want and argue about OSS but doesn't Blizzard have a right to protect their product!?! Especially when they never meant it for open source. Protest in the proper fashion. If you don't like it, then don't buy it.

    1. Re:Whaaaaatt? by kfg · · Score: 1

      You only need Battlenet to play against others if you're going OVER the internet.

      Not exactly. Over a TCP/IP protocol connection, and the the protocol is the Internet, which isn't Blizzard's; and it's just a network.

      If Blizzard wants to check my key to make sure its legal when I use their FREE service (Battlenet) to play online then it's their right.

      And nobody has contested this. In fact, Blizzard is the only one who has even contested checking to make sure it's legal when not using their servers.

      Stand on your soapbox all you want and argue about OSS. . .

      This isn't about OSS.

      Protest in the proper fashion. If you don't like it, then don't buy it.

      I don't, although I got snagged by a couple of games that formerly supported direct connection via the TCP/IP protocol, but removed it in later iterations. Live and learn.

      KFG

  141. Re:Gun nuts by phxbadash · · Score: 1

    Well even if everyone and their dog had m16's, the government force is still going to be backed by tanks/planes/boats wtf-ever else they would normally have logistically. So if it came down to guns you're modern-day revolution is going to get stomped anyways.

    What I was disagreeing with is that guns need to be freely available to the every day person. There are so many examples of where controlling access to guns reduces violent crimes drastically.

    In a modern democratic country it would be damn near impossible for a tyrant to even get close to taking power away from the government. We have all these nifty modern things like tv and the internet where dissemination of information is near-instantaneous and nearly impossible to control. We have laws upon laws to prevent that from happening.

    That said, this will not hold for countries that are already run by tyrants or dictators or countries going through political turmoil, but for established and stable democracies there is no need for everyone to be armed.

  142. Re:Bzzzt! Wrong Answer! by Anonymous Coward · · Score: 0

    Let's not even get into the fact that a book publisher *tried* to attach an EULA-like use clause, and it was *STRUCK DOWN* by the courts. A decade or so later, software came into being, and was added to the list of things the copyright covers. Suddenly somebody got it into their heads that a list of conditions presented to a buyer *after* the sale could be enforced, BUT ONLY FOR SOFTWARE. I'll never understand the logic behind that decision.

  143. Re:Bzzzt! Wrong Answer! by mpapet · · Score: 1

    1. A game is not "property". It's just not that simple anymore.

    Let me give you a crazy example:
    When you "buy" a house. The best case scenario in capitalism is you would likely purchase the right to build/resell and occupy a house on a lot owned by someone else. That is all. You wouldn't be allowed to do anything else to it and there would be consequences if you did something else.

    Look how Yahoo is spinning this:
    Three men illegally bypassed anti-piracy controls when they developed free technology to let computer users play some games against each other online without using the gamemaker's own system, a federal appeals court has ruled.
    So the individual may buy the game and get some privelidges, they do NOT however get to play the game as they please. For example, they are not allowed to play on bnetd. http://news.yahoo.com/s/ap/20050902/ap_on_hi_te/on line_games_ruling

    To use your example, the spatula is for flipping burgers, not swatting flies. With DMCA, I CAN sue you for swatting flies because you are re-engineering the burger flipper in a way that the DMCA prohibits. This is why the DMCA is so great/scary.

    2. The copyright holder owns the copyright and the copy rights. By law he owns nothing else.
    That's where I'm trying to show you that in a capitalist culture, that the traditional copyright holder has not captured *all possible value.* Corporations know this and are trying to fix it with computer software. (digital entertainment too)

    I know it's not so much about the EULA itself, but you need to understand businesses are building a "legal toolbox" control (monetize) every use of their software.

    If you are lucky enough to write software for a living, then you should support this kind of behavior because it will only make you richer.

    Also, it's not like I applaud all of this craziness, but it's the way it is and not enough people seem to want it any other way.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  144. You've got it wrong by Anonymous Coward · · Score: 0

    This isn't about "bolting on artwork" to another project. The bnetd server doesn't do _anything_ but arrange gameplay, hold account stats, organize tournaments, or other "meta" activities. It's not a mod, conversion, or other type of client-side change. It's a network service.

  145. Re:Bzzzt! Wrong Answer! by Pofy · · Score: 1

    >1. A game is not "property". It's just not that
    >simple anymore.

    A copy of a game is normal property though. It is a material object according to the copyright law:

    http://www.law.cornell.edu/uscode/html/uscode17/us c_sec_17_00000101----000-.html

    >So the individual may buy the game and get some
    >privelidges, they do NOT however get to play the
    >game as they please. For example, they are not
    >allowed to play on bnetd.

    Since when do you need any priviledge or permision to use anything you buy? When you buy a burger, are you claiming you can't put extra ketchup on it unless you were specifically allowed so through a contract recieved when buying the burger? Of course not. You can do anything as long as it is not against the law. There is no special law saying they can't play the games of Blizzard on bnetd.

  146. LICENSING by DECS · · Score: 1

    Yeah XP an 2000 Server are different products.

    But Exchange Server and Exchange Server Enterprise are not. And there are plenty of other examples of software that are identical code licensed for different numbers of users or 'unlocking' or allowing use of certain features, including being able to run on certain hardware. Ever heard of per processor licensing?

    You can license MS products per server or seat, or per site, all of which involve a different type of agreement and sometimes offer different features or support agreements.

    If software were a durable good, every corporation could just obtain a single retail box and distribute it throughout the company. The point of licensing is to create a method to fairly pay software creators for their work in proportion to its use, and ensure they continue to develop and support the software.

    Duh.

    You need to lay off the absolutes when denying the possibility of things that... happen everyday.

    1. Re:LICENSING by Budenny · · Score: 1
      No, this isn't right either. Its confusing things which are completely different. Its the difference between copyright restrictions, and other non-copyright restrictions on using what you have bought. When you buy software, you buy the right to run a certain number of copies. It can be unlimited, it can be one or two seats, it can be a certain number of simultaneous users. THAT is a matter of copyright law. Similarly, when you buy a book or a record, you have bought one copy, and its copyright law that prevents you making lots more, or broadcasting without paying royalties, and so on. Cpyright law however does not say anything about what particular machine you install the software on, or what player you play the music on.

      None of this in any way affects the inability of the seller to place NON COPYRIGHT conditions on use. THAT is what courts will not enforce.

      The interesting question in the Exchange Server case is not, can you buy one copy and then, in violation of copyright, install it on 20 machines. Of course you cannot. Not because of the Eula, but because its in violation of copyright.

      The interesting question is, can MS stop you, solely by conditions of sale, from installing it on some other OS than Windows? The answer is no. The reason is competition law. For the same reason, they cannot stop you running Office under Wine, regardless of what the Eula says. Any such provisions will be held anti-competitive by US and Euro courts. And for exactly the same reason, Apple cannot stop you running X on the hardware of your choice.

      The only condition is, doing this must not involve any other breaches of law. You cannot, for instance, commit DMCA violations in order to make the stuff run. You cannot make copies in violation of copyright. But that is the point. Copyright law cannot be used by any supplier to impose restrictions on what machine you run your purchased software on, within the constraints of copyright.

      DVD Jon was acquitted, you know, and he went even further than just running the stuff on a machine different from intended. The courts really will not enforce restrictions on post sale use which do not violate copyright.

  147. You Seem to Forget What this case was about by thebdj · · Score: 1

    It appears many people forgot what this case was all about. The real concern for Blizzard was the software created by the bnetd group allowed people with illegal copies of WC3 to play network style games in a battle.net type community. See, Blizzard uses the server side checks to verify user keys and that is how they ensure that only legitimate people are using their games, because seriously how long does the fun of WC3 or D2 last without multiplayer and w/o battle.net.

    This case may be using the DMCA to destroy bnetd, and the EFF look stupid trying to defend them. To be honest I sometime wonder if the EFF remembers who/what they should be fighting. Blizzard decided to try and curb piracy, and the best way was to take out bnetd. How many people do you suspect were using it with legitimate copies, I am willing to bet the percentage was VERY LOW. This is not some EVIL corporation here. They are trying to protect their bottom dollar.

    Battle.net has been offered to free for users of legitimate copies of their games for years, and has continued to run as a FREE service despite the tremendous server loads and maintenance it employs. bnetd gave users a way to play online, the major attraction to most blizzard games, without having to ever purchase a legitimate copy of said game by circumventing the protection scheme that blizzard put in place.

    We are not talking about one of the *AA's here, we are talking about a company that has earned the right to protect the intellectual property that its designers and engineers worked hard to create. Hell, they support the MAC people and I know you can make WC3 and D2 run in wine. Time to get off your high horses and remember that every once in a while the legal system in this country does do something right...

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    "Some days you just can't get rid of a bomb."
  148. Re:Bzzzt! Wrong Answer! by Alsee · · Score: 1

    1. A game is not "property".

    By law the disk is the buyer's physical property. By law the particular copy of software on that disk is the buyer's physical property.

    The buyer is of course prohibited from commiting copyrght infringment, however installing and running that copy is not copyright infringment. The buyer does not need to agree to anything to get permission to install and run that software. The buyer does not require any EULA to do so.

    Let me give you a crazy example:
    When you "buy" a house. The best case scenario in capitalism is you would likely purchase the right to build/resell and occupy a house on a lot owned by someone else. That is all. You wouldn't be allowed to do anything else to it and there would be consequences if you did something else.


    I did not understand your example at all. It sounds incorrect in that I cannot see any way to reach the result you seem to be trying to reach.

    Three men illegally bypassed anti-piracy controls

    DMCA circumvention law is a big fat mess. An entire text book can be written on whether what they did was a DMCA circumvention violation. A second entire book can be written on whether it should be against the law. A third entire book can be written on whether the DMCA is even constitutional.

    However the DMCA has absolutely no connection to EULAs, and the DMCA has absolutely no connection to copyright infringment.

    So the individual may buy the game and get some privelidges, they do NOT however get to play the game as they please.

    If you choose to be bound by an EULA then you receice whatever the EULA offers. However you are perfectly free to decline the EULA and receive nothing the EULA offers. If you decline the EULA then you are not restricted by anything the EULA says. If you decline the EULA then it is entirely null and void. If you decline the EULA then you are simply bound by general law, you are bound not to commit murder, you are bound not to smash people's windows, and you are bound not to commit copyright infringment. You are perfectly free to install and run the software, as that is not copyright infringment.

    the traditional copyright holder has not captured *all possible value.* Corporations know this and are trying to fix it with computer software.

    They can *TRY* to do anything they like, within the law. They are perfectly free to offer me a contract with the letters "EULA" at the top. However they cannot force me to accept that contract offer.

    If the New York Times sells you a newspaper, and then you're sitting eating breakfast and you find a contract printed on page 65, the New York Times has no basis for claiming you are bound by that contract. There is no possible terms printed in that countract that could force you to be bound by the contract, as the contract and all terms are entirely null and void untill you CHOOSE to establish a valid binding contract. If the contract says "if you do not accept these terms then you can (or must) return this newspaper", well that term is still a nonbinding one sided offer. In fact that term ADMITS the fact that you can decline the offer and you are then bound by nothing in the contract. You can simply decline and NOT return it.

    I know it's not so much about the EULA itself, but you need to understand businesses are building a "legal toolbox" control (monetize) every use of their software.

    They can try, but they can't just make stuff up and expect it to be binding. They have to operate within the law.

    Property law says the box of software is your physical property. Contract law says that contract terms are null and void unless both parties agree to establish a binding contract. Copyright law says installing and running software is not copyright infringment.

    If you are lucky enough to write software for a living, then you should support this kind of behavior because it will only make you richer.

    Frist of all, invalid legal reasoning i

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  149. WTF by Lifewish · · Score: 1

    They didn't take someone else's software and make it open source, they reimplemented functionality. It wasn't even (as far as I can tell) patented functionality. It was good for everyone, including Blizzard, because it added to the number of ways the game that you'd just bought could be used. And they got done for it by some power-freak manager, for violating the EULA (which they couldn't avoid doing, so their use should have been legally protected).

    This has nothing to do with Stallman. It has very little to do with the GPL. It has to do with our ability to behave as anything other than sheeplike "consumers". It has to do with Blizzard being very, very lame. And now it has to do with the US justice system being willing to support that sort of dictatorial crap.

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    For the love of God, please learn to spell "ridiculous"!!!
  150. Re:Last Time Around by mpapet · · Score: 1

    The buyer does not need to agree to anything to get permission to install and run that software. The buyer does not require any EULA to do so.

    Yes they do. The buy must agree to the EULA in order for the software to install. Right? When was the last time a major software title let you opt out of the EULA and still install the software? It hasn't happened in a very long time, and therefore the EULA will be fully enforced.

    However you are perfectly free to decline the EULA and receive nothing the EULA offers. If you decline the EULA then you are not restricted by anything the EULA says. If you decline the EULA then it is entirely null and void.

    As stated above, you *must* agree to the EULA before major-label software will install and run. Add to that the absurdity of trying to return open software and actually getting a full refund because you didn't agree to the EULA?

    Strictly speaking you are right in many ways. But the pricipals you describe aren't applied in ways anywhere near what you describe.

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    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  151. Re:Last Time Around by Alsee · · Score: 1

    The buy must agree to the EULA in order for the software to install.

    First of all if you make the effort you can always fix it to skip that.

    Secondly, we are back at the exact same circular logic bootstrapping. If I choose to reject the contract offer, well I still have every right to use my computer however I like and I still have every right to run the software however I like. The EULA itself is the only thing claiming that anything I do to install the software would qualify as acceptance of any contract. It's again no different than saying "by opening your box you indicate acceptance". It's the same circular logic that I can be bound to a contract by doing something with my own property that I already had the right to do. Not that the "counter examples" to this reasoning pretty well all directly involved doing things that would would NOT have had the right to do. By entering a concert or sporting event, you are indicating acceptance to the contract on the ticket through an act that would otherwise be tresspassing. By parking in a pay parking lot you are again indicating acceptance through an act that would otherwise be tresspassing. By doing anything with other people's property you doing something you did not otherwise have the right to do. If you communicate acceptance to someone that would be acceptance or fraud. However if you are sitting home alone and you make it perfectly clear to everyone involved (which would be you and you) that you are rejecting the contract, then no contract is formed if everone involved knows that it is not intended to establish a contract. Just as signing a contract during a movie shoot does not form a contract if all parties invloved are perfectly aware that there is no intent to form a contract.

    The alternative is that any contract can be printed on any product, and merely using your own property can bind you to anything. Very very bad logic. It is reasoning that a contract that is not yet valid can somehow REMOVE your existing property rights over your own property.

    Note that I'm not saying I would win any and all court cases. I am perfectly aware that companies can will spend a fortune fighting it. I am perfectly aware that judges sometimes make rotten rulings and bad law. If software EULAs can be enforced then there is no reason an EULA on a tomato would not be just as enforcable. If I'm wrong, if my reasoning is not accepted, then our entire society is about to go right down the shitter as every new product starts coming with printed contracts, just like those ink cartridges.

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    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.