That's the problem. Blizzard doesn't support running WoW with wine. Every so often when I do a system update and a new version of wine is released, WoW has problems. Very often Blizzard pushes out a new version of WoW that has problems with the current release of wine. Sure I could sandbox a version of wine, but Blizzard will by no means test their releases against that version. My expectations from Blizzard are so low that I'd be happy if they could tell us that they tested version X of WoW against version X of wine.
I would rather LOTRO didn't use wine for a "port", but if they made sure that things worked, I'd still prefer it to Blizzard's ignoring Linux users completely.
Google using wine for Picasa was actually a good thing since they gave something like 200 patches back to the project.
attitudes like that are what make linux such a loser on the desktop - people don't give a shit about patents or copyright, they just want something that works.
The attitude of not wanting to get sued? Of course people just want something that works, but it's not the responsibility of Canonical or Redhat to pay for that, especially when you're already downloading the distro for free. And it's not like it's hard to get the codecs from places that aren't big supporters of software patents.
(* because so few things are available as part of a distro. Last time I checked the difference was something like 16,000 packages in Debian and 1000 in Redhat?)
Core & Extras (the default setup repos), in Fedora not Redhat, currently have a little over 7,000 packages.
Plenty more if you enable livna or atrpms for patent-encumbered/restricted things.
I mean, will the box play mp3 files? DVDs? Fedora is not a distro known for these capabilities.
Both distros share the same philosophy with regards to packaging patent encumbered things like mp3 and DVD decoders in the main distro and repos. It is very simple on both of these to add them in post-install.
Fiesty does make it a bit easier, but to be fair Fedora 6 was released quite a bit earlier than fiesty, let's pass judgement next week when Fedora 7 is released.
If there was an OSX client, it means they're capable of rendering things without the complete dependency on DirectX. They'd be insane to not have some things modular already.
After gigabytes of game code,an OpenGL rendering engine, scripting, modeling, artwork, and sound, the subtle differnces between OSX and linux wouldn't be that big of a deal to port.
Get this question up to +5 and watch Zonk ignore it like he's does every time there's a game dev interview.
We understand the size of the target market. We understand that it may not be economically viable. But does it hurt to ask for a port? I'd drop wine/WoW for a native LOTR online port.
Competition is a good thing. I happen to like eclipse+tomcat right now, but I've used plenty others in the past. There may be hundreds of options, but you only have to pick the ones you like There's actually plenty more PHP options than you may think as well. You can even use eclipse as the IDE(which runs fine on hardware less than 6 years old or so, BTW). I'm no rails expert, but if you say there's only one way to do it, I'm staying away from it for now.
It's funny that you mention that JSP database querying was difficult. This is one area that java clearly has php beat. Sure there's a million different frameworks for doing things at a high level, but at the low level, Sun has done a much better job at standardizing database connectivity. JDBC is typically pure java so connecting to it and running a simple SQL statement isn't the nightmare that say connection to oracle from a PHP page on a linux server is.
The thing is, once you've gotten to where you're wrtiting large applications in server-side java, you find that writing that type of code in JSP directly isn't nearly as productive as using a framework that just grabs a connection out of a pool and gives you an instance of an object that represents the data you want to manage and provides for Model-View seperation. Starting at that point may seem overwhelming, but you can always start just following simple things like JDBC tutorials on Sun's site.
I've been doing java development for almost ten years now, so I may be a little biased, but it's not all that difficult to get started doing server and client side java.
You need 3 things: an app server, a JVM, and a good IDE.
Using all free(mostly speech,some beer) stuff here's an example:
Download and install the latest JDK. I recommend SE 1.6(no EE, or netbeans) Download and unzip/untar the latest eclipse with webtools bundle.
Download and unzip/untar the latest tomcat
Now fire up the eclipse executable, go to the workbench and create a new project of type "dynamic web project". It'll ask you to select which app server, and you can point to tomcat from there. Now you've got a dev enviroment for java, jsp, webservices, etc with all the goodies like debugging and code assist.
To deploy just right-click the project and export as a war file that you can place into another app server.
On windows you're likely running the Sun Java Virtual Machine. On Linux you may unknowingly be using the free Gnu implemenation of Java (gcj). Install the Sun JVM and try running from that one instead. In my experience the Sun JVM on Linux is better than the Sun JVM on windows, but the Sun JVM on windows is faster than gcj on Linux.
That said, I applaud the efforts by the gcj guys big time.
Anyway, I'm also very interested in the 'hole in the heart' idea that is being kicked around and as soon as there have been more trials I'll be sure to look in to it. For now, bloodpressure medication has all but eliminated my migraines so I have time.
Several years I also was on bloodpressure medication that seemed to lessen the frequency of my migraine attacks. However the side effect was that I seemed to be very tired and I started to put on weight. I quit taking the stuff but I've found the better shape I'm in the more frequent the migraines attack get.
Preventative medication seems the way to go but it's a catch-22. And stuff to treat the symptons at the onset or during are worthless. For example, I tried Imitrex and it turned what's normally a six-hour mirgraine into a 20-hour one complete with the usual nausea an wierd nervous reactions. Nothing short of a narcotic in the hospital can really dull the pain once the thing is in full swing.
Does anyone know: if a game comes to market and proves really popular, do retailers like Walmart.com tend to exclude it from being one of the game options that's included in the purchase of the bundle?
Considering that you can get Zelda seperately from walmart.com yet it is NOT an option for the bundle, I'd say walmart is doing exactly that. They're no better the scalpers on ebay and craigslist.
Every time you get the opportunity to interview a game developer/company you do the same thing. That is, you ignore the highly modded questions about the possibility of game ports to OSX and Linux.
Why?
It's a question slashdot reades want to be asked, yet you ignore it every time.
We can guess that the answer has something to do with market size, but it doesn't hurt to ask.
This one might actually get a port, why not bring it up or ask about the progess?
Epic was cool enough to do the linux port as soon as they released the windows version. They later had Loki maintain the port. I liked it better than the windows version because you could even play online without having to keep the CD inserted.Here's one place to get it. That link also has a download for an installer of the bonus packs.
The original Unreal Tournament is still a blast to play, and it'll run great even on something as old as a TNT2 video card.
Also, the original Unreal can be played if you have Unreal Tournament installed.
It's going to cost nearly as much money to deploy this, perhaps a lot more (factor in server cost, and perhaps some network upgrades, along with the client itself). Your workforce will be terribly unhappy (latency, inability to use a REAL bloody computer), your support staff will have just as much to do trying to coax 99.999% uptime out of your servers/network, and there is a long history of implementations like these that were quickly reversed.
Do you have any real world experience with this? I do.
I volunteer for a school where I've built a network of 2 linux terminal servers, 1 LDAP/Samba server, and 65 thin clients. I'm a software engineer by day, so I'm only able to help out the school an hour here or there on a day off. 65 hard drives out in a lab and classrooms would be a nightmare for me to maintain. Thin clients typically have few moving parts, so they last forever, and they can be made from basically junk+ a 15 dollar bootable NIC. All I have to do is ssh into the servers and do upgrades or software installs.
Just make sure you use decent server hardware and backup power supplies on them. You can buy a good server for the cost of only two full workstations these days.
Care to expand on that? There is already some level of consistency if browser implementation differences are abstracted into a common javascript library.
It seems far more inconsitent to have part of a form in html text and other parts in completely isolated plugin objects.
Thanks for asking the question this time. And count me out of LOTR online as well.
Who will be next? Keep tuned
Hey, can't we all just create derivative distros and have MS pay us to indemnify our users?
Oh, wait... should that have been in 1..2..3?..Profit!!! form?
That's the problem. Blizzard doesn't support running WoW with wine. Every so often when I do a system update and a new version of wine is released, WoW has problems. Very often Blizzard pushes out a new version of WoW that has problems with the current release of wine. Sure I could sandbox a version of wine, but Blizzard will by no means test their releases against that version.
My expectations from Blizzard are so low that I'd be happy if they could tell us that they tested version X of WoW against version X of wine.
I would rather LOTRO didn't use wine for a "port", but if they made sure that things worked, I'd still prefer it to Blizzard's ignoring Linux users completely.
Google using wine for Picasa was actually a good thing since they gave something like 200 patches back to the project.
attitudes like that are what make linux such a loser on the desktop - people don't give a shit about patents or copyright, they just want something that works.
The attitude of not wanting to get sued?
Of course people just want something that works, but it's not the responsibility of Canonical or Redhat to pay for that, especially when you're already downloading the distro for free. And it's not like it's hard to get the codecs from places that aren't big supporters of software patents.
software is not a political or social statement
Who said it was?
(* because so few things are available as part of a distro. Last time I checked the difference was something like 16,000 packages in Debian and 1000 in Redhat?)
Core & Extras (the default setup repos), in Fedora not Redhat, currently have a little over 7,000 packages.
Plenty more if you enable livna or atrpms for patent-encumbered/restricted things.
I mean, will the box play mp3 files? DVDs? Fedora is not a distro known for these capabilities.
Both distros share the same philosophy with regards to packaging patent encumbered things like mp3 and DVD decoders in the main distro and repos. It is very simple on both of these to add them in post-install.
Fiesty does make it a bit easier, but to be fair Fedora 6 was released quite a bit earlier than fiesty, let's pass judgement next week when Fedora 7 is released.
If there was an OSX client, it means they're capable of rendering things without the complete dependency on DirectX. They'd be insane to not have some things modular already.
After gigabytes of game code,an OpenGL rendering engine, scripting, modeling, artwork, and sound, the subtle differnces between OSX and linux wouldn't be that big of a deal to port.
I wouldn't call that being lazy.
Dual booting/virtualizing is inconvenient, especially if you're just doing it for one application.
Why ask if you already know the answer?
We DON'T know for sure. And asking the question at least makes our voices heard.
Heck, it worked for getting Dell to ship ubuntu machines.
Doh, just when I ran out of mod points...
Get this question up to +5 and watch Zonk ignore it like he's does every time there's a game dev interview.
We understand the size of the target market. We understand that it may not be economically viable. But does it hurt to ask for a port? I'd drop wine/WoW for a native LOTR online port.
Found it.
Tag it as both of those, and don't forget "FUD".
Competition is a good thing. I happen to like eclipse+tomcat right now, but I've used plenty others in the past. There may be hundreds of options, but you only have to pick the ones you like
There's actually plenty more PHP options than you may think as well. You can even use eclipse as the IDE(which runs fine on hardware less than 6 years old or so, BTW). I'm no rails expert, but if you say there's only one way to do it, I'm staying away from it for now.
It's funny that you mention that JSP database querying was difficult. This is one area that java clearly has php beat. Sure there's a million different frameworks for doing things at a high level, but at the low level, Sun has done a much better job at standardizing database connectivity. JDBC is typically pure java so connecting to it and running a simple SQL statement isn't the nightmare that say connection to oracle from a PHP page on a linux server is.
The thing is, once you've gotten to where you're wrtiting large applications in server-side java, you find that writing that type of code in JSP directly isn't nearly as productive as using a framework that just grabs a connection out of a pool and gives you an instance of an object that represents the data you want to manage and provides for Model-View seperation. Starting at that point may seem overwhelming, but you can always start just following simple things like JDBC tutorials on Sun's site.
I've been doing java development for almost ten years now, so I may be a little biased, but it's not all that difficult to get started doing server and client side java.
You need 3 things: an app server, a JVM, and a good IDE.
Using all free(mostly speech,some beer) stuff here's an example:
Download and install the latest JDK. I recommend SE 1.6(no EE, or netbeans)
Download and unzip/untar the latest eclipse with webtools bundle.
Download and unzip/untar the latest tomcat
Now fire up the eclipse executable, go to the workbench and create a new project of type "dynamic web project". It'll ask you to select which app server, and you can point to tomcat from there.
Now you've got a dev enviroment for java, jsp, webservices, etc with all the goodies like debugging and code assist.
To deploy just right-click the project and export as a war file that you can place into another app server.
Yeah, that 1.14 JVM with windows-only hooks kicked ass.
...and to think Sun only needed a 2 billion dollar apology for it.
No need to look the gift horse in the mouth here.
Sun should be commended for this. It's not just a spec, but the best implementation avaialable.
And don't forget, it's the same company that gave us open office.
On windows you're likely running the Sun Java Virtual Machine.
On Linux you may unknowingly be using the free Gnu implemenation of Java (gcj). Install the Sun JVM and try running from that one instead.
In my experience the Sun JVM on Linux is better than the Sun JVM on windows, but the Sun JVM on windows is faster than gcj on Linux.
That said, I applaud the efforts by the gcj guys big time.
If you like turn based games you've probably already heard of it, but in case you haven't check out: Battle of Wesnoth Lots of fun, and it's free.
Anyway, I'm also very interested in the 'hole in the heart' idea that is being kicked around and as soon as there have been more trials I'll be sure to look in to it. For now, bloodpressure medication has all but eliminated my migraines so I have time.
Several years I also was on bloodpressure medication that seemed to lessen the frequency of my migraine attacks. However the side effect was that I seemed to be very tired and I started to put on weight. I quit taking the stuff but I've found the better shape I'm in the more frequent the migraines attack get.
Preventative medication seems the way to go but it's a catch-22. And stuff to treat the symptons at the onset or during are worthless. For example, I tried Imitrex and it turned what's normally a six-hour mirgraine into a 20-hour one complete with the usual nausea an wierd nervous reactions. Nothing short of a narcotic in the hospital can really dull the pain once the thing is in full swing.
Does anyone know: if a game comes to market and proves really popular, do retailers like Walmart.com tend to exclude it from being one of the game options that's included in the purchase of the bundle?
Considering that you can get Zelda seperately from walmart.com yet it is NOT an option for the bundle, I'd say walmart is doing exactly that.
They're no better the scalpers on ebay and craigslist.
Then why even bother asking slashdot readers for questions?. People mod the ones they want to be asked.
We were told many times that's the way these things are supposed to work.
You telling me that we should go on the premise that your and Zonk's opinion is somehow better than the community as a whole?
Bullshit, my friend. Hot Steamy Bullshit.
Every time you get the opportunity to interview a game developer/company you do the same thing. That is, you ignore the highly modded questions about the possibility of game ports to OSX and Linux.
Why?
It's a question slashdot reades want to be asked, yet you ignore it every time.
We can guess that the answer has something to do with market size, but it doesn't hurt to ask.
This one might actually get a port, why not bring it up or ask about the progess?
( I can't remember if UT'99 has one also...?)
Epic was cool enough to do the linux port as soon as they released the windows version. They later had Loki maintain the port. I liked it better than the windows version because you could even play online without having to keep the CD inserted.Here's one place to get it. That link also has a download for an installer of the bonus packs.
The original Unreal Tournament is still a blast to play, and it'll run great even on something as old as a TNT2 video card.
Also, the original Unreal can be played if you have Unreal Tournament installed.
It's going to cost nearly as much money to deploy this, perhaps a lot more (factor in server cost, and perhaps some network upgrades, along with the client itself). Your workforce will be terribly unhappy (latency, inability to use a REAL bloody computer), your support staff will have just as much to do trying to coax 99.999% uptime out of your servers/network, and there is a long history of implementations like these that were quickly reversed.
Do you have any real world experience with this? I do.
I volunteer for a school where I've built a network of 2 linux terminal servers, 1 LDAP/Samba server, and 65 thin clients.
I'm a software engineer by day, so I'm only able to help out the school an hour here or there on a day off. 65 hard drives out in a lab and classrooms would be a nightmare for me to maintain.
Thin clients typically have few moving parts, so they last forever, and they can be made from basically junk+ a 15 dollar bootable NIC.
All I have to do is ssh into the servers and do upgrades or software installs.
Just make sure you use decent server hardware and backup power supplies on them. You can buy a good server for the cost of only two full workstations these days.
Overall the savings on the TCO is enormous.
Care to expand on that?
There is already some level of consistency if browser implementation differences are abstracted into a common javascript library.
It seems far more inconsitent to have part of a form in html text and other parts in completely isolated plugin objects.