You wouldn't have to prove anything, but rather most of the time you do have to write the actual mileage on the title - or at least what the odometer says. Furthermore, it isn't illegal for the odometer to read incorrectly, but it is illegal to tamper with an odometer. In my last car, the odometer broke at around 270,000. I sure as hell wasn't going to invest in getting that fixed - at that point in it's life, 40,000 more miles wasn't really gonna make a difference.
Now, if it was me, I'd see if I couldn't keep the old odometer attached and functioning, though it may be hidden out of site behind the LCD, to be seen only by whatever poor soul has to open up the dashboard next. I might even want to do it with most of the gauges, in fact. Consider it an extra level of hardware redundancy, to provide for a secure backup of the important data.
Actually, the kit is not just a software package, but also included HDD, Network adaptor, monitor cable, and USB keyboard. If I recall correctly, this was also before the PS2 HDD or Network Adaptor were widely available on store shelves. I think there were also real differences between the HW that distributed with this kit and that which was available seperately later, but I do not recall very much about it.
So yeah, you would think it wouldn't be that big of a deal to put together new kits for sale, but the kit itself is far from being an "intangible".
The methodology is worse than you suggest. Taken from his sound analysis:
...I haven't had the chance to experience the sound of Half-Life 2.
He later reiterates this. I assume either 1) played HL2 with his sound turned off, or 2) hasn't played HL2. Furthermore, in the networking analysis:
I've heard numbers of 64 players at one-time being played with little to no lag.
So, from what I can tell, this entire essay is based primarily one published specs, screenshots, and secondhand anecdotes. I don't see once where he states he has actually played these games.
Of course, to be fair, it's supposed to be an analysis of the underlying game engines, not the games. But in that case, why no inclusion of data from Vampire the Masquerade: Bloodlines, also based on the Source engine? Would certainly help differentiate between the engine and the game.
I second that this topic has potential to be very interesting, but not with the treatment given in this article.
Nintendo is still the standby brand for millions of parents around the world
In fact, I would even go one step further. Much like most people don't say they are going to photocopy a document but rather Xerox a document, or that the need a Kleenex instead of a facial tissue, an awful lot of parents buy their kids a "Gameboy", regardless of the actual name o the portable gaming system they actually procure.
So, where do I place my order fo a petrified log cabin?
And would it be better to petrify the logs, then build the cabin, or build the cabin and then petrify it? Just slip a hug baggie over it, pump it full of gas...
With as much power as they're bragging about in these 4 Cell processors the PS3 is supposed to have, it sounds like they could just run a PS2 emulator to run the games without a performance loss.
Wow, this is one of the stupidest things I have ever heard
Then you must not get out much. As they were talking about a DNS becoming compromised such that even secured systems become redirected, your argument makes absolutely no sense. It's akin to saying that since your new car has just come off the sowroom floor, it should be entirely unaffected by that bridge out ahead.
Why should journalists be exempt, but not the rest of us? If I recall correctly, the argument goes that NOT allowing for the confidentiality of sources under normal conditions would impede upon freedom of the press, but there are limits to this (as, I believe, there are limits to confidentiality with your doctor, lawyer, or clergy).
Now, what constitutes "being a journalist"? With the plethora of blogs out there, and the very nature of the web, why can't everyone claim to be a journalist for putting up a one-time statuc webpage with an essay you wrote? Or posting to a web forum, or Usenet?
yes, I'm trying to raise a few points, but I'm also genuinely interested in discussion on these topics...
I spent a few years as an admin on a VMS system. Sure, you had your occasional headache due to some of the OSs oddities, and we ended up writing a lot of code in house for applications that we would have just purchased on any other system, but there were definitely a lot of unique elements that cluster had that I miss. We never had any sort of security breach on that thing, for one. And for the rare instances there was a node crash, the cluster adapted, and the users ever noticed - hell, a few times we wouldn't have either, if it weren't for the logs, due to a clean recovery and automated restart. That system also provided some of the smoothest, most painless rolling reboots.
I don't think it's necessarily more painful than other systems, but it does seem to be pain that is easier to schedule (more work during your day, fewer middle of the night emergencies).
Of course, then there are the exceptions that all others can aspire to, such as the two recent Spiderman games (why yes, I do know Spiderman was a comic book first, thanks for pointing it out), and from what I have heard the Chronicles of Riddick prequel game turned out to be a decent work as well.
What I hope is learned is that movie based games that are quickly hacked together in an attempt to make a quick buck don't sell well, whereas a movie based game made by developers who actually want to make a qality game and have the least amount of passion about the subject, can potentially be good games - much like the non-movie based games.
In short, just because you have a movie license, it's no substitute for quality. Some developers are learning this, and are the better for it.
Would this still be an issue if the John Doe in this case had actually sent the email from an account attributed to the name John Doe?
What if the person being satirized was named John Doe? Would an anonymous message from "John Doe" receive the same consideration?
Should the name "Ronald Fitch" Receive any more protection than the name "John Doe" (or, for that matter, "John Smith", also used for anonymity, though less often)? Or even the infamous Alan Smithee?
Now you're just arguing sematnics. Though the mission is instanced, you have cities, outposts, and other shared areas where you have thousands of others to chat and trade with, and form those "small groups of people" which somehow offend you. For that reason, I think it falls into the same category.
I've heard people say that these public areas are just a graphical version of Battle.net. I disagree, for the simple fact that these areas are also used for, in addition to the trade and chat mentioned above, story development. In other words, role playing.
I've also heard the argument "In , you can have 40 people fighting the same dragon!". I've also played FPSs where you have just as many people playing. Is that reason enough to call it a "MMOFPS"?
Look, if you don't like the game, don't play it.... I promise I won't be offended that you don't like it. But why do you keep going on about it then?
That's sorta like saying you're going to get a motorcycle instead of a car because you prefer vehicles with 4 wheels. One of the main points of GW is that you don't have to spend 20+ hours a week playing it just so you can remain competitive. To me, that's more like a job than a game.
I imagine that this game is really going to appeal to people like me who only have a couple hours a week they can/want to devote to a game. People who would otherwise love to get into an online rpg, but couldn't afford to devote the time it would take to make it fun, or to make it worth paying $15+ a month. I see those two elements bein the biggest hurdle for many to entry into the realm of MMORPGs, and GW removes both quite well.
In a couple of the betas, yes, you started at level 15. In the last ones, you could also create a new level 1 character, or create a level 20 pre-fabbed template, pvp-only character, for purposes of trying out the pvp sections (designed for people only able to play the one weekend, I suppose).
Some missions cap the party at 6 characters, some at 8. I don't recall, but I think the Arena pvp areas where for parties of 4, while the Halls of the Dead, Guild battle, and another pvp area where for parties of 8.
Of course, they've gone a long way to making pvp balanced and fun, and IMHO, they've succeeded. That is definitely one of the big selling points of this game.
Now, one point that I haven't seen talked about all that often is that, if I recall correctly, the expansions won't be the only point for new content. They have oft hinted that they will be continually delivering various new zones as time goes by, while the expansions will deliver major new content, such as spells and realms. I imagine this myself as akin to a whole new map to explore, for those who have played a demo. I wouldn't be surprised to see a new character class in there as well.
That's odd, 'cause I don't know anyone who tried it and didn't like it. I even got my little brother to try it out during the last World Preview Event. He thought he was going to hate it, but then got into a game, and saw that it required skill and tactical planning, and it wasn't just grinding away against nameless enemies to level up. In fact, it's almost easy to overlook when you level up, because you just get into the game and quit caring about levelling. At least, that's been my experience.
Though not exactly the same, I ran across a very similar situation when shopping for memory cards for my camera.
Now, if it was me, I'd see if I couldn't keep the old odometer attached and functioning, though it may be hidden out of site behind the LCD, to be seen only by whatever poor soul has to open up the dashboard next. I might even want to do it with most of the gauges, in fact. Consider it an extra level of hardware redundancy, to provide for a secure backup of the important data.
But it hasn't been "hacked"; rather, in today-speak, it's been "pimped". That oughta just increase it's resale value.
I've been trying to find that unlock code for years now. The old standy left-right-left-right-a-b-a-b just gets you slapped...
Now, anyone want to start a /. guild, see if we can break the guild system, or perhaps find an upper limit to how many can join a single guild?
This sounds like it could have been the first video game review by the Onion AV Club....
So yeah, you would think it wouldn't be that big of a deal to put together new kits for sale, but the kit itself is far from being an "intangible".
He later reiterates this. I assume either 1) played HL2 with his sound turned off, or 2) hasn't played HL2. Furthermore, in the networking analysis:
I've heard numbers of 64 players at one-time being played with little to no lag.
So, from what I can tell, this entire essay is based primarily one published specs, screenshots, and secondhand anecdotes. I don't see once where he states he has actually played these games.
Of course, to be fair, it's supposed to be an analysis of the underlying game engines, not the games. But in that case, why no inclusion of data from Vampire the Masquerade: Bloodlines, also based on the Source engine? Would certainly help differentiate between the engine and the game.
I second that this topic has potential to be very interesting, but not with the treatment given in this article.
And 74.3572% are made up on the spot
The second thing to come to mind?
"We meet again, at last. The circle is now complete. When I met you I was but the learner. Now, *I* am the master. "
I'm also really starting to like this whole Coral Cache idea.
In fact, I would even go one step further. Much like most people don't say they are going to photocopy a document but rather Xerox a document, or that the need a Kleenex instead of a facial tissue, an awful lot of parents buy their kids a "Gameboy", regardless of the actual name o the portable gaming system they actually procure.
I'm confused... which side had the airplanes in the American Revolution again?
And would it be better to petrify the logs, then build the cabin, or build the cabin and then petrify it? Just slip a hug baggie over it, pump it full of gas...
With as much power as they're bragging about in these 4 Cell processors the PS3 is supposed to have, it sounds like they could just run a PS2 emulator to run the games without a performance loss.
Then you must not get out much. As they were talking about a DNS becoming compromised such that even secured systems become redirected, your argument makes absolutely no sense. It's akin to saying that since your new car has just come off the sowroom floor, it should be entirely unaffected by that bridge out ahead.
For further instructions, consult own advice.
Now, what constitutes "being a journalist"? With the plethora of blogs out there, and the very nature of the web, why can't everyone claim to be a journalist for putting up a one-time statuc webpage with an essay you wrote? Or posting to a web forum, or Usenet?
yes, I'm trying to raise a few points, but I'm also genuinely interested in discussion on these topics...
I don't think it's necessarily more painful than other systems, but it does seem to be pain that is easier to schedule (more work during your day, fewer middle of the night emergencies).
Of course, you can't play a lot of games on it...
What I hope is learned is that movie based games that are quickly hacked together in an attempt to make a quick buck don't sell well, whereas a movie based game made by developers who actually want to make a qality game and have the least amount of passion about the subject, can potentially be good games - much like the non-movie based games.
In short, just because you have a movie license, it's no substitute for quality. Some developers are learning this, and are the better for it.
Has been done, in fact. For instance, the HL mod Natural Selection started doing this years ago, if I recall correctly.
What if the person being satirized was named John Doe? Would an anonymous message from "John Doe" receive the same consideration?
Should the name "Ronald Fitch" Receive any more protection than the name "John Doe" (or, for that matter, "John Smith", also used for anonymity, though less often)? Or even the infamous Alan Smithee?
I've heard people say that these public areas are just a graphical version of Battle.net. I disagree, for the simple fact that these areas are also used for, in addition to the trade and chat mentioned above, story development. In other words, role playing.
I've also heard the argument "In , you can have 40 people fighting the same dragon!". I've also played FPSs where you have just as many people playing. Is that reason enough to call it a "MMOFPS"?
Look, if you don't like the game, don't play it.... I promise I won't be offended that you don't like it. But why do you keep going on about it then?
I imagine that this game is really going to appeal to people like me who only have a couple hours a week they can/want to devote to a game. People who would otherwise love to get into an online rpg, but couldn't afford to devote the time it would take to make it fun, or to make it worth paying $15+ a month. I see those two elements bein the biggest hurdle for many to entry into the realm of MMORPGs, and GW removes both quite well.
Some missions cap the party at 6 characters, some at 8. I don't recall, but I think the Arena pvp areas where for parties of 4, while the Halls of the Dead, Guild battle, and another pvp area where for parties of 8.
Of course, they've gone a long way to making pvp balanced and fun, and IMHO, they've succeeded. That is definitely one of the big selling points of this game.
Now, one point that I haven't seen talked about all that often is that, if I recall correctly, the expansions won't be the only point for new content. They have oft hinted that they will be continually delivering various new zones as time goes by, while the expansions will deliver major new content, such as spells and realms. I imagine this myself as akin to a whole new map to explore, for those who have played a demo. I wouldn't be surprised to see a new character class in there as well.
That's odd, 'cause I don't know anyone who tried it and didn't like it. I even got my little brother to try it out during the last World Preview Event. He thought he was going to hate it, but then got into a game, and saw that it required skill and tactical planning, and it wasn't just grinding away against nameless enemies to level up. In fact, it's almost easy to overlook when you level up, because you just get into the game and quit caring about levelling. At least, that's been my experience.