Its different (only a bit) to MS3, and better i think - the first level is reminiscent of MS1 where you're constantly ducking (can't get away with just jumping) and dodging everything. The POW's help YOU now, giving you rides on stolen motorcycles, and trucks.
Very cool game, and yes it is out and if you look on ebay, you can get a cartridge yourself.
look at code of any yahoo! login page. it passes the md5 of your password (not your actual password) to the servers.
that's pretty secure already, i'd say. not quite SSL but not plain text, either.
Re:Waaah!!! it's a kernel patch Waaaahhh!!!
on
Kernel 2.5.3 Released
·
· Score: 1, Flamebait
you're a dweeb.
if you want to know when the latest kernel patches come out, you don't watch the cartoon network to find out. YOU GO TO KERNEL.ORG. when you want to know the best and worst thing about america (that thing: everyone has a voice) you read slashdot, and when you want to know when the latest kernel patches are out, YOU READ KERNEL.ORG.
i don't want to see anyone trying to justify slashdot "news" stories on development kernels, because you can't justify them. people who want to know this stuff, know to go to kernel.org to find out, and if you don't, then you're lazy.
All of our corporate offices use 1918 IP's for every single machine in every office, except for mail servers, remote access servers, and the firewall that we all go through to get out to the Internet.
It is possible, and it is a very good idea. If you have a web presence, this can also allow you to easily add a security layer from your datacenter (least trusted) to your office space with internal file servers (most trusted).
if a company i'm interviewing with doesn't want to hire me because i have no colege degree, even though i have 5 years of experience, then i don't want to work for that company anyway.
shortsightedness in hiring practices is a clear sign of management's shortsightedness. you will be unhappy in such a job.
oh yes they do. people riot for any fucking reason they please. they don't need to be oppressed, the just need to know the outcome of their teams game - win or lose, they riot.
windac32 pro does it for windows. $30 if i remember correctly.
this is a good program, because its halfway intelligent. it doesn't even store.wav's in the decoding process - it rips the data and feeds it straight into an encoder (lame, ogg, what have you) so the disk you have is only used by the final encoded bitstream.
a good product, and it has excellent scratch repair. its very much worth $30.
bah. who's to say that when something is piped into your brain artificially, you will remember it any better than someone who piped it in the old fashioned way?
the means do not necessarily change the end. you won't learn any faster, you'll just get headaches from buffer overflows. and God forbid your worst enemy knows you have this and decides to wave an electromagnet in your direction. just like overloading a wire makes it hot, overloading other circuitry creates lots of heat as well.
you should have read a bit about shipping computers. Only ship the case in a large box. Remove all add-on cards and package them in another box. remove the harddrive and pack each of them in their own box, packed *tightly* in bubble wrap. Hard drives are the most fragile computer component, and can only survive a ~1500 G shock. Thats about a 1 meter fall onto carpet, or a ~12 inch fall onto a desk. Bubble wrap will extend this to acceptable levels.
If you want to ship a computer safely, its gonna take some work. DO NOT SHIP IT WHOLE. Take everything out, even the motherboard, although you can probably leave the CPU's on the MB, but not the fans.
Don't be lazy or cheap when it comes to this - as you have learned, its not worth it.
That's a good idea, but lets not make it Linux-centric. FreeBSD and OpenBSD are also great alternatives to the Windows Beast, and people choose those instead of Windows as well.
A page that has all Unix-y wins over Windows is needed.
But marketing costs money, and the amount of money that MS pays for marketing in one year is likely more than everyone who reads Slashdot will make in a year - combined.
Yeah it is obvious that they used RiCurves, but some people out there just don't know what they are.
You're idea about collision detection slowing rendering is not correct though. All of the modelling (all of it) is done in the modeller, or whatever plugins they've created to draw the hair. There is no renderer that does anything to the geometry of an object, other than displacement mapping. No collision detection is done in the renderer, a renderer only renders.
I'd be willing to lay money on this though: they animated Sully, paying no attention to the hair, then ran their animations through plugins (or other programs to do the tough job of hair animating automagically) then rendered it. And if the hair animation was done with a plugin or external program, doing the snow and wind interaction realistically is much, much less difficult.
Curves (as specified in the RenderMan Interface Specification) are curves with no thickness in 3d space. "Attached" to the curves are square faces with normals that always face the camera. Since there is no cross section of the hair, fur or whatever you're rendering (remember this is a line, not a tube or cylinder) rendering time is grealy improved.
You can literally put tens of thousands of these on a head, or in the case of John Goodman's charachter, its probably in the millions.
Curves are very simply described, and they render fast, MUCH faster than curved cylinders, which is what most people think they are. You can write shaders to make them look like they shine as hair would, or what have you.
Judging by the trailer (I haven't seen the film yet) it would look as they're not just hanging hairs either. when he moves, the hairs react. And just from the tiny amount of screen space and screen time that this hair has on the trailer, i can tell you that pixar wrote software to make the reactions believeable. they act as very clean straight hair would - it looks like it anyway - i've never seen a 7 foot tall hairy monster.
Show us a free quicktime codec that is better than Sorenson and i'm sure people will start to use it. Your accusation that the "problem" is because its not free, is an invalid excuse. It was used because the output video is better (best video for a given file size, given play time, and given resolution) than any other codec, not because it cost money or wasn't free.
no. there is no company large enough to suggest something like that that also gives a shit about humanity or safety or privacy, or anything except their christmas bonuses.
excess money makes *most* people heartless, evil, greedy and opportunistic. the current economic situation isn't helping things either - they only want more money to come in faster right now, because they see no reasonable income in the future.
they are owned by money, not the other way around. the things you own, end up owning you. example: ever seen someone who owns a ferarri not get murderously angry & violent when they see that someone has scratched their car? its not because something like that really matters, its because their self worth is enveloped entirely in their belongings.
so no, there is no large company that will not take every available opportunity to monopolize a situation that can benefit them - no matter how many people died to create that situation.
The USA (I'm a citizen) can pass any encryption law it likes, but it has no jurisdiction outside the USA. Other countries (like Australia, where I live) will likely pass similar laws to kiss ass with the USA, but what good is that? Terrorists DON'T CARE! For Fucks sake, they hijack planes and kill thousands, do you really think they'll care if the US passes a law requireing back doors in encryption software? PGP is ALREADY nearly unbreakable (in any reasonable time frame, anyway). Do you REALLY THINK that they'll use the new software because its required by some shit country that is on the other side of the world? NO. America is deluding itself and giving itself a false sense of security if it thinks that passing a law will stop terrorism, or even give its own government insight into terrorist activity.
The problem is the problem, and the problem is not that they encrypted their data. Requiring ack doors is treating a possible symptom, and not the problem.
I don't know what the problem is but it ain't encrypted data.
Smart cards are pretty cool. They have great security, are standards-based, and are quite cheap when you think about all they do.
Most smart cards (JavaCards or OpenCards) support encryption, wired or wireless interfaces, and a bit of space on the card itself for a program of your own. www.basiccard.com offers a neat little set of cards you can program in basic, if you're just getting started. (the program on the computer can be written in any language). www.gemplus.com has cards you can program in Java, but these are much more expensive.
Each card has an onboard computer which you can program to do your bidding, from anything to securely storing cash (that only the correct program, or card reader can adjust, if you like), identity checking (imagine an ID card with your picture, signature, left thumbprint on the surface of the card, and stored securely inside the card - now there's an ID), and tons of other things that haven't been thought of yet.
You can use them as phone cards, tiny cash cards (swipe your card in front of a soda machine, push Pepsi, drink, repeat)
There are tons of cool things you can do with a tiny computer embedded in a card. Its more than just memory storage, its an entire cpu that you could use for a new TIS authentication scheme, or a new payphone card, or a key for your encrypted files. You could walk by a local ESPN store, swipe your card, then on your Palm later check out all the scores and player stats for the last week. Look, smartcards are great or evil, depending on how creative you are, but the potential for some very cool things is definately there.
SGI's will not disappear. SGI's have FANTASTIC charachter mode devices, and when dealing with.rib scene files of 1-2 GIGS in size, its very hard to beat an SGI in performance.
The OS that it runs means little or NOTHING to an animator.
The RenderMan Interface Standard is a very intriguing standard, attempting to be the "PostScript of 3D". It is succeeding.
Pixar's Photorealistic RenderMan is the RenderMan compliant renderer that is most used in movies, because it is very fast, but at the cost of several cool things. PRMan can't do true reflections, refractions, or even transparency, because it can't compute global visibility.
Ray tracers on the other hand, such as BMRT (which is fully compliant with the RI spec, and includes many extensions to the interface, which PRMan does not support) is a freeware RI raytracer. This is much slower than PRMan, because with raytracing you have to maintain all geometry in the scene in memory at all times, because you don't know where a ray will bounce until you fire the ray. (Because PRMan doesn't do reflections, it doesn't need to keep all the geometry in memory, and can discard anything not *directly* visible to the camera)
PRMan can however, fake lots of things that can give a nearly realistic effect, saving tons of time. Reflection maps, environment maps, and ambient light all simulate the true effects of things like reflections, and radiosity that all of us see when we take our eyes off of our monitors. BMRT does all of this without any faking.
Both PRMan and BMRT use the RI shading language to programatically define surfaces and volumes. Smoke in a room is a volume (or atmosphere) for example and can only accurately be controlled using a shader. The shading language of the RenderMan Interface is UNPARALLELLED in the industry and can produce some of the most realistic looking surfaces/volumes you'll ever see.
Both renderers read.rib files, which are exactly what were used in rendering this movie. Beware though, to get the polygon counts that they have, you'll need about 1-2 gigs of disk space available for EACH FRAME, and about 1-2 gigs of free memory available to render them. Also, there is a C binding of the RenderMan Interface in which you can write a program that defines the placement of objects in a scene, and pipe the output of this program straight into the renderer. Instructions for this are available with BMRT, as is an example. All the tools to do any of this also come with BMRT, free of charge.
Radiosity is something that PRMan cannot do. Check this stuff out: Radiosity images. These were not done with BMRT but easily could be. These were test renders for Arnold, a global illumination renderer. BMRT does global illumination and could easily (but slowly) produce images just like these. PRMan cannot do this, it simply takes too long.
So satisfy your curiosity about modern day rendering and read up on this. It is very interesting stuff.
Shaders are simply procedures programatically defined used to define things such as surface bumping (through simple bumpmaps or less simple displacement maps), volumetric shading (glass w/bubbles in it), painting on a texture, reflections, translucency, transparency, opacity, color, specularity, diffusion, and things like that.
www.pixar.com has many, MANY documents on how shading works with the RenderMan interface (NOT ONLY THEIR RENDERER, but the RenderMan standard)
www.bmrt.org has a freeware raytracer that does global illumination, raytracing, true displacement, full support of the shading language (very much like C) arealights, and tons of things that Pixar's PRMan doesn't support. Most definately worth a look.
Metal Slug 4 is out. I've played it in Sydney.
Its different (only a bit) to MS3, and better i think - the first level is reminiscent of MS1 where you're constantly ducking (can't get away with just jumping) and dodging everything. The POW's help YOU now, giving you rides on stolen motorcycles, and trucks.
Very cool game, and yes it is out and if you look on ebay, you can get a cartridge yourself.
look at code of any yahoo! login page. it passes the md5 of your password (not your actual password) to the servers.
that's pretty secure already, i'd say. not quite SSL but not plain text, either.
you're a dweeb.
if you want to know when the latest kernel patches come out, you don't watch the cartoon network to find out. YOU GO TO KERNEL.ORG. when you want to know the best and worst thing about america (that thing: everyone has a voice) you read slashdot, and when you want to know when the latest kernel patches are out, YOU READ KERNEL.ORG.
i don't want to see anyone trying to justify slashdot "news" stories on development kernels, because you can't justify them. people who want to know this stuff, know to go to kernel.org to find out, and if you don't, then you're lazy.
All of our corporate offices use 1918 IP's for every single machine in every office, except for mail servers, remote access servers, and the firewall that we all go through to get out to the Internet.
It is possible, and it is a very good idea. If you have a web presence, this can also allow you to easily add a security layer from your datacenter (least trusted) to your office space with internal file servers (most trusted).
if a company i'm interviewing with doesn't want to hire me because i have no colege degree, even though i have 5 years of experience, then i don't want to work for that company anyway.
shortsightedness in hiring practices is a clear sign of management's shortsightedness. you will be unhappy in such a job.
(that's my experience)
Just buy a new player - but don't sell your old one, leave it at your parent's house, or put it in storage. In two years you'll be back home. :)
that's why they're called video games and not "intellectual stimulation for the masses"
oh yes they do. people riot for any fucking reason they please. they don't need to be oppressed, the just need to know the outcome of their teams game - win or lose, they riot.
ask someone in chicago.
oh shit nevermind.
USD$1000 - fsck that.
windac32 pro does it for windows. $30 if i remember correctly.
.wav's in the decoding process - it rips the data and feeds it straight into an encoder (lame, ogg, what have you) so the disk you have is only used by the final encoded bitstream.
this is a good program, because its halfway intelligent. it doesn't even store
a good product, and it has excellent scratch repair. its very much worth $30.
http://www.windac.de/
bah. who's to say that when something is piped into your brain artificially, you will remember it any better than someone who piped it in the old fashioned way?
the means do not necessarily change the end. you won't learn any faster, you'll just get headaches from buffer overflows. and God forbid your worst enemy knows you have this and decides to wave an electromagnet in your direction. just like overloading a wire makes it hot, overloading other circuitry creates lots of heat as well.
I'll pass on this "upgrade".
you should have read a bit about shipping computers. Only ship the case in a large box. Remove all add-on cards and package them in another box. remove the harddrive and pack each of them in their own box, packed *tightly* in bubble wrap. Hard drives are the most fragile computer component, and can only survive a ~1500 G shock. Thats about a 1 meter fall onto carpet, or a ~12 inch fall onto a desk. Bubble wrap will extend this to acceptable levels.
If you want to ship a computer safely, its gonna take some work. DO NOT SHIP IT WHOLE. Take everything out, even the motherboard, although you can probably leave the CPU's on the MB, but not the fans.
Don't be lazy or cheap when it comes to this - as you have learned, its not worth it.
--
jeremiah();
WTF is Star Trek X?
Never heard of it. But I do admit, in Australia we're not exactly "in the loop" as far as new shit in America is concerned.
A link or some other descriptive item would be nice.
Thanks.
That's a good idea, but lets not make it Linux-centric. FreeBSD and OpenBSD are also great alternatives to the Windows Beast, and people choose those instead of Windows as well.
A page that has all Unix-y wins over Windows is needed.
But marketing costs money, and the amount of money that MS pays for marketing in one year is likely more than everyone who reads Slashdot will make in a year - combined.
Since when do well-hyperlinked wishlists for non-existant products get mention on /.??
This place is becoming a fuckin' fantasy land.
I'm sorry, I just thought this was a NEWS site, with optionally some stuff about THINGS THAT MATTER.
Yeah it is obvious that they used RiCurves, but some people out there just don't know what they are.
You're idea about collision detection slowing rendering is not correct though. All of the modelling (all of it) is done in the modeller, or whatever plugins they've created to draw the hair. There is no renderer that does anything to the geometry of an object, other than displacement mapping. No collision detection is done in the renderer, a renderer only renders.
I'd be willing to lay money on this though: they animated Sully, paying no attention to the hair, then ran their animations through plugins (or other programs to do the tough job of hair animating automagically) then rendered it. And if the hair animation was done with a plugin or external program, doing the snow and wind interaction realistically is much, much less difficult.
--
jeremiah();
RiCurves();
Curves (as specified in the RenderMan Interface Specification) are curves with no thickness in 3d space. "Attached" to the curves are square faces with normals that always face the camera. Since there is no cross section of the hair, fur or whatever you're rendering (remember this is a line, not a tube or cylinder) rendering time is grealy improved.
You can literally put tens of thousands of these on a head, or in the case of John Goodman's charachter, its probably in the millions.
Curves are very simply described, and they render fast, MUCH faster than curved cylinders, which is what most people think they are. You can write shaders to make them look like they shine as hair would, or what have you.
Judging by the trailer (I haven't seen the film yet) it would look as they're not just hanging hairs either. when he moves, the hairs react. And just from the tiny amount of screen space and screen time that this hair has on the trailer, i can tell you that pixar wrote software to make the reactions believeable. they act as very clean straight hair would - it looks like it anyway - i've never seen a 7 foot tall hairy monster.
Show us a free quicktime codec that is better than Sorenson and i'm sure people will start to use it. Your accusation that the "problem" is because its not free, is an invalid excuse. It was used because the output video is better (best video for a given file size, given play time, and given resolution) than any other codec, not because it cost money or wasn't free.
"Is there any company that doesn't want to exploit a tragedy for financial gain?"
hahah. hahahahahahha. HAHAHHAHHAH! AHHHAAHHAHHHAHHAHAHHAHAHAH!
no. there is no company large enough to suggest something like that that also gives a shit about humanity or safety or privacy, or anything except their christmas bonuses.
excess money makes *most* people heartless, evil, greedy and opportunistic. the current economic situation isn't helping things either - they only want more money to come in faster right now, because they see no reasonable income in the future.
they are owned by money, not the other way around. the things you own, end up owning you. example: ever seen someone who owns a ferarri not get murderously angry & violent when they see that someone has scratched their car? its not because something like that really matters, its because their self worth is enveloped entirely in their belongings.
so no, there is no large company that will not take every available opportunity to monopolize a situation that can benefit them - no matter how many people died to create that situation.
its probably best to leave comments like that dude's alone, Lurks.
He just wants to stir some shit. he quite obviously has no clue what he's talking about anyway.
stick to reading the posts & not participating in that guy's method of having fun.
--
jeremiah();
The USA is the USA and nothing more.
The USA (I'm a citizen) can pass any encryption law it likes, but it has no jurisdiction outside the USA. Other countries (like Australia, where I live) will likely pass similar laws to kiss ass with the USA, but what good is that? Terrorists DON'T CARE! For Fucks sake, they hijack planes and kill thousands, do you really think they'll care if the US passes a law requireing back doors in encryption software? PGP is ALREADY nearly unbreakable (in any reasonable time frame, anyway). Do you REALLY THINK that they'll use the new software because its required by some shit country that is on the other side of the world? NO. America is deluding itself and giving itself a false sense of security if it thinks that passing a law will stop terrorism, or even give its own government insight into terrorist activity.
The problem is the problem, and the problem is not that they encrypted their data. Requiring ack doors is treating a possible symptom, and not the problem.
I don't know what the problem is but it ain't encrypted data.
-abused angry citizen
Smart cards are pretty cool. They have great security, are standards-based, and are quite cheap when you think about all they do.
Most smart cards (JavaCards or OpenCards) support encryption, wired or wireless interfaces, and a bit of space on the card itself for a program of your own. www.basiccard.com offers a neat little set of cards you can program in basic, if you're just getting started. (the program on the computer can be written in any language). www.gemplus.com has cards you can program in Java, but these are much more expensive.
Each card has an onboard computer which you can program to do your bidding, from anything to securely storing cash (that only the correct program, or card reader can adjust, if you like), identity checking (imagine an ID card with your picture, signature, left thumbprint on the surface of the card, and stored securely inside the card - now there's an ID), and tons of other things that haven't been thought of yet.
You can use them as phone cards, tiny cash cards (swipe your card in front of a soda machine, push Pepsi, drink, repeat)
There are tons of cool things you can do with a tiny computer embedded in a card. Its more than just memory storage, its an entire cpu that you could use for a new TIS authentication scheme, or a new payphone card, or a key for your encrypted files. You could walk by a local ESPN store, swipe your card, then on your Palm later check out all the scores and player stats for the last week. Look, smartcards are great or evil, depending on how creative you are, but the potential for some very cool things is definately there.
No mate.
.rib scene files of 1-2 GIGS in size, its very hard to beat an SGI in performance.
SGI's will not disappear. SGI's have FANTASTIC charachter mode devices, and when dealing with
The OS that it runs means little or NOTHING to an animator.
jeremiah();
The RenderMan Interface Standard is a very intriguing standard, attempting to be the "PostScript of 3D". It is succeeding.
.rib files, which are exactly what were used in rendering this movie. Beware though, to get the polygon counts that they have, you'll need about 1-2 gigs of disk space available for EACH FRAME, and about 1-2 gigs of free memory available to render them. Also, there is a C binding of the RenderMan Interface in which you can write a program that defines the placement of objects in a scene, and pipe the output of this program straight into the renderer. Instructions for this are available with BMRT, as is an example. All the tools to do any of this also come with BMRT, free of charge.
Pixar's Photorealistic RenderMan is the RenderMan compliant renderer that is most used in movies, because it is very fast, but at the cost of several cool things. PRMan can't do true reflections, refractions, or even transparency, because it can't compute global visibility.
Ray tracers on the other hand, such as BMRT (which is fully compliant with the RI spec, and includes many extensions to the interface, which PRMan does not support) is a freeware RI raytracer. This is much slower than PRMan, because with raytracing you have to maintain all geometry in the scene in memory at all times, because you don't know where a ray will bounce until you fire the ray. (Because PRMan doesn't do reflections, it doesn't need to keep all the geometry in memory, and can discard anything not *directly* visible to the camera)
PRMan can however, fake lots of things that can give a nearly realistic effect, saving tons of time. Reflection maps, environment maps, and ambient light all simulate the true effects of things like reflections, and radiosity that all of us see when we take our eyes off of our monitors. BMRT does all of this without any faking.
Both PRMan and BMRT use the RI shading language to programatically define surfaces and volumes. Smoke in a room is a volume (or atmosphere) for example and can only accurately be controlled using a shader. The shading language of the RenderMan Interface is UNPARALLELLED in the industry and can produce some of the most realistic looking surfaces/volumes you'll ever see.
Both renderers read
Radiosity is something that PRMan cannot do. Check this stuff out: Radiosity images. These were not done with BMRT but easily could be. These were test renders for Arnold, a global illumination renderer. BMRT does global illumination and could easily (but slowly) produce images just like these. PRMan cannot do this, it simply takes too long.
So satisfy your curiosity about modern day rendering and read up on this. It is very interesting stuff.
Shaders.
Shaders are simply procedures programatically defined used to define things such as surface bumping (through simple bumpmaps or less simple displacement maps), volumetric shading (glass w/bubbles in it), painting on a texture, reflections, translucency, transparency, opacity, color, specularity, diffusion, and things like that.
www.pixar.com has many, MANY documents on how shading works with the RenderMan interface (NOT ONLY THEIR RENDERER, but the RenderMan standard)
www.bmrt.org has a freeware raytracer that does global illumination, raytracing, true displacement, full support of the shading language (very much like C) arealights, and tons of things that Pixar's PRMan doesn't support. Most definately worth a look.