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User: oskillator

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Comments · 118

  1. Re:wow.... on Nintendo A Capella · · Score: 0, Offtopic

    Insightful? Jeez, can we moderate a moderation "troll"?

  2. Re:It's just a better value for the money on Men Spend More on Video Games Than Music · · Score: 1
    Even if you take these highly replayable games, can you still imagine yourself playing them twenty years from now?

    Well, I'm still playing Super Mario Bros.

  3. Re:5 year player chiming in... on Massive Everquest Server Merger · · Score: 1

    Questing is a very general thing to hate. Seems like it would preclude enjoyment of a wide selection of games, including just about all RPGs. So why are you playing them?

  4. Re:The best part is... on John Carmack's Cell Phone Adventures · · Score: 1
    On the other hand, he's not being 100% fair with his GBA comparison. Gameboy, GBC, and Gameboy Advance all have tile-based rendering that is easily capable of 60fps, while Java-based (and BREW-based) cell phones have only linear frame buffers that you don't get direct access to (usually).

    But he's doing a 3D game, which puts the GBA in the exact same boat. Minus the no-direct-framebuffer-access thing.

  5. Re:What's in a name? on Classic Math Puzzle Cracked · · Score: 4, Insightful
    I'd be willing to bet that if it was a European name, it would have been included in the post

    The summary didn't name Karl Mahlburg, the subject of the article, either.

  6. Re:Can the DS handle it? on Katamari Damacy and Gamespy Wireless on the DS · · Score: 3, Informative
    "The Xbox and the GameCube can push more polygons than the PS2"

    Can they? The Xbox and GameCube GPUs are relatively fixed-function compared to the PS2's, which are more like generic DSP units. Yes, the Xbox and GameCube can render a more complex scene than the PS2 at the same framerate, under certain common constraints, but the PS2 offers much greater flexibility. So, I wouldn't be at all surprised if the PS2 could push more flat-shaded polygons than either the Xbox or GC (which was Corngood's point).

    As for the question of whether the DS can handle Katamari Damacy, obviously the answer is yes, if it's simplified enough. The real question is whether the game simplified to that level is going to retain the value of the original game. I'm not seeing it... but you're quite welcome to surprise me, MANCO.

  7. Re:Great gaem, but... on Katamari Damacy and Gamespy Wireless on the DS · · Score: 1
    The last level is actually kind of depressing in that respect. Once you've got everything, you're just a fat ball rolling around in the ocean, and there's nothing left to do. Rolling up the whole universe would be tricky, because once you've got the Earth, what do you roll on? Plus, density is such that you'd be rolling a long time just to find anything else.

    I'm not saying these problems are insurmountable; in fact I hope they are working on them in the sequel. But this still doesn't fix the primary problem: that there is an upper limit to your growth ability. Looping would be a copout solution, but I can't think of a better one.

  8. Re:What? on New Penny Arcade Books Now Possible · · Score: 2, Informative

    I can easily see why he'd be confused. Penny Arcade is the only web comic I know of that doesn't have the strip itself on the front page, which can make it quite confusing for the first time reader as to just what the point of the site is.

  9. play the mods on Makeovers For The Mystery House · · Score: 1

    If you're only going to try one of these versions -- and if you try the original, that's almost certain to end up being the case -- go with one of the mods. The original is just plain bad, and not just by today's standards. It is a landmark game, but an awful one. The modded games, on the other hand, are written by respected modern adventure game authors. I recommend Adam Cadre's work as especially good.

  10. Re:Sucky on Makeovers For The Mystery House · · Score: 2, Interesting
    I recall liking Sierra games in my youth. Hell, after reading Steven Levy's Hackers, they were heroes of mine. It was only later on, when I discovered Infocom and LucasArts games, that I found out just how poorly-designed Sierra's games are. The puzzles often seem designed to sell the 900-number hint line -- not just hard, but unfair.

    I won't attribute to malice, because that type of bad game design was ubiquitous in 1980s (save for a few developers as progressive as the aforementioned Infocom). But as the rest of the world moved on, Sierra refused to improve. It's sad that they were always the most successful adventure game developer, because arguably, it was their persistently unintuitive and ridiculous puzzle design that killed adventure games.

  11. digital clay on Emily Dickinson - The Game · · Score: 2, Interesting

    Peter Molyneux's "digital clay" voxel modelling system was pretty damn cool. I can't say I thought his game idea was that good, though; asking a computer to recognize shapes seems like it would lead to a problem like the "guess the verb" problem in bad text adventures, where you know exactly what to do but still spend a long time trying to figure out what phrasing the developer implemented. In this case, though it'd be more like "guess the bit-pattern."

  12. Re:That's not dynamics compression, not normalizat on Normalizing Music? · · Score: 2, Insightful
    I use Cool Edit 2000 and it is great at this. However, it is no longer available.

    CoolEdit was bought by Adobe and is now available under the name Adobe Audition. Perhaps you were referring to the lack of a budget version of the software, however, in which case, yeah, that kinda sucks.

  13. Re:not surprising on Publishing Exploit Code Ruled Illegal In France · · Score: 1
    To whomever modded this a troll: I admit, I used the language of a troll, or to put it another way, I stated unpopular facts as I saw them without niceties.

    If you disagree with my post, I'd appreciate if you would tell me which of the following statements you disagree with:
    A) In France, police can search your hotel room without a warrant.
    B) In France, you are guilty until proven innocent.
    C) If A and B are true, then France is a police state.

    If you plausibly refute any of these then I will concede the argument with apologies. I will warn you that C is close to axiomatic to me, and will be harder to refute in my view than simple data. Lest you think that this makes trying to refute C a waste of time, bear in mind that you may well convince other people reading the thread.

    For extra credit, refute that having the phone number of a prostitute can get you in legal trouble in France.

  14. Re:Oh happy day! on Warren Spector Starts His Own Shop · · Score: 1
    I still don't get why everyone acts like Invisible War ran over their dog.

    I'm guessing it mostly stems from the interface. They built DX:IW for the PC and the Xbox concurrently, so PC users were saddled with an interface that was simplified enough to work with a console controller and a TV. The result was not happy. Add to that a 1.0 that was only barely playable, and the result is a lot of people quitting in disgust and spreading the bad news before a 1.1 patch is released.

    The graphics were also bizarrely insipid. I'm really not sure why, but every surface had a lifeless look to it. I think it was the lighting.

    (Note that I enjoyed DX:IW. I thought it was a significant improvement over Deus Ex in a lot of ways.)

  15. not surprising on Publishing Exploit Code Ruled Illegal In France · · Score: 0, Troll
    I'm not at all surprised, considering that France is a police state.

    I hear it's one of the more pleasant ones in general, but personally I'd rather not accidentally step on a maladjusted cop's toe whilst visiting the Louvre and later find that he searched my hotel room on a whim, and found the book of prostitute phone numbers the previous tenant left there, leaving me to somehow prove to the courts that it isn't mine.

  16. Re:Already seen it! (the future) on Random Number Generator That Sees Into the Future · · Score: 1

    The scenario in that article also bears a striking resemblance to Primer.

  17. Re:Random number machines predicting the future eh on Random Number Generator That Sees Into the Future · · Score: 4, Informative
    Red Nova has lost a lot of credibility with this article, in my book.

    Here's what the Skeptic Report has to say about the "Global Consciousness Project".

  18. Re:"Clean" Software - no Cruft? on Ask RealNetworks CEO Rob Glaser · · Score: 3, Funny

    So they haven't bothered to port their cruft installation code to Linux yet? That means only 99.9% of their user base is affected by it!

  19. Re:Here's a thought... on Madden-ing Glitch Irks Gamers · · Score: 1

    You can't patch code stored in ROM. Believe it or not, this is generally a good thing, because it means that people who make console games know they can't get away with not getting it right the first time.

  20. Re:Article with commentary. on NYT Profiles Creator of Black & White and Fable · · Score: 1

    How kind of you to volunteer!

  21. Re:Mola Ram removed a heart? on PG-13 Rating Turns 20 · · Score: 2, Interesting
    Similarly, the version of "Silence of the Lambs" I first saw was the one censored by Blockbuster.

    [spoilers ahead]

    They had removed the shot in which one of the mental patients threw semen at Jodie Foster. This was a major plot point: the reason Hannibal decided to cooperate with her investigation. In the Blockbuster version, Hannibal told her to go away, then people started yelling, then he called her back and gave her the information she was looking for.

    It made a lot more sense when I saw the whole thing, on DVD.

  22. Re:Take this with a grain of salt on Andre Lamothe Launches XGameStation · · Score: 4, Funny

    My favorite was when he suggested that it might be possible to speed up the putpixel calculation in mode 13h by using a two-dimensional lookup table to figure out what memory location in which to store the value.

  23. Re:Someone please shoot this guy on Dust To Dust - The Plight Of The Unplayed Game · · Score: 1
    ... we will soon have an extra edition of the Lord of the Rings. The super cut, 1 hour for the entire trilogy. War and Peace, reader digests version.

    I'd hit it.

  24. Normal mapping vs. bump mapping? on On The Trendiest Concepts In Game Design · · Score: 1

    Can any 3D folks out there tell me what the difference is between normal mapping and bump mapping? I mean, different representations of the data aside, aren't they both used for the same purpose?

  25. list of applicable games on Controversial StarForce Copy Protection Creators Quizzed · · Score: 1
    SecuROM was bad enough. Is anyone keeping a list of games that employ this crap, so I know what not to buy?

    (Or perhaps so I can determine whether it's realistic for me not to buy any of them?)