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NYT Profiles Creator of Black & White and Fable

Amy's Robot writes "The NYT has a profile of Peter Molyneux, creator of 'Populous,' 'Black & White,' and the upcoming 'Fable.' In Fable, the moral decisions you make affect the character's appearance, the outcome of the game, and so on. You get the impression that Molyneux's unconventional approach to game design infuses each of his creations with something more than your average game. Fable will be released for X-Box on September 14."

278 comments

  1. Will Fable actually be good? by Anonymous Coward · · Score: 1, Informative

    Because I was fooled by all the hype for Black and White and actually bought it. Yes, paid cash money. And it sucked. It was boring and buggy.

    1. Re:Will Fable actually be good? by Anonymous Coward · · Score: 0, Funny

      -1 for on-topic first post.

    2. Re:Will Fable actually be good? by KDR_11k · · Score: 2, Funny

      Well, like in Black & White the development goals shifted around a lot and like Black & White the initial reviews are good...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Will Fable actually be good? by WhatAmIDoingHere · · Score: 1

      Some people didn't like B&W because it wasn't a fast action game like they were used to..

      If you still have it around, give it another shot.. but this time, give it a few hours.

      --
      Not a Twitter sockpuppet... but I wish I was.
    4. Re:Will Fable actually be good? by Anonymous Coward · · Score: 0

      I gave it lots of hours. The whole training thing was a big mess and inaccurate.

    5. Re:Will Fable actually be good? by Anonymous Coward · · Score: 0

      it was original and fun.

    6. Re:Will Fable actually be good? by M3wThr33 · · Score: 1

      From what I've read so far, the game works, and is fun, but a majority of the features that made it stand out were removed.
      Multiplayer
      Being a female
      Having Children

      Those are some of the major ones.

    7. Re:Will Fable actually be good? by Anonymous Coward · · Score: 0

      It'd be quite interesting had they removed the option to be female yet left the one to have children.

    8. Re:Will Fable actually be good? by Derekloffin · · Score: 4, Insightful
      No, I didn't like B & W because the game sucked pure and simple.

      You should really realize this on the 3rd level. No creature, and you just sit around casting a spell, again, and again, and some more, and some more... It was boring as all hell. Any game where you start reading a book for entertainment while playing it has an issue or two.

      On top of this, and the bugs, the game had no real challenge to it in the end. It's an exercise in slow, painful attrition, nothing more.

      Really, if it was marketed as some virtual pet simulator I might have given it some credit, but as a strategy game it sucked.

    9. Re:Will Fable actually be good? by maddskillz · · Score: 1

      I tried it. Thought the concept was really interesting. I even liked some of the innovations, like the gesture based actions. I did find it got pretty boring. It just lagged on forever and ever.

    10. Re:Will Fable actually be good? by holmengraa · · Score: 1

      i liked black and white. it had atmosphere.

    11. Re:Will Fable actually be good? by Anonymous Coward · · Score: 0

      All my people sat around saying "Villagers need drugs!". I tried turning a bunch of them into Disciple Pushers, but that didn't help much.

    12. Re:Will Fable actually be good? by AndroidCat · · Score: 1

      I waited and got it and Creature Isle for $20 CDN. No printed manual or doodads, but for that price it was okay.

      --
      One line blog. I hear that they're called Twitters now.
    13. Re:Will Fable actually be good? by ScottGant · · Score: 1

      Hey, they swung and missed. At least they tried something a little different from everything else out there...I give them points for that at least.

      But it was way way way over-hyped. But I am interested in new things from new thinkers instead of "let's do the 1st person shooter just a little different...but not much" approach from everyone else out there.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    14. Re:Will Fable actually be good? by Anonymous Coward · · Score: 2, Insightful

      Hear, hear!

      I *loved* B&W for.. about a day. Within that day, I was totally stoked. Here was a game that did a lot of things no other game did:

      - the Creature actually acted based on training, and it was very noticable
      - the gestures were just plain cool, especially throwing fireballs over villager's heads for 'faith'
      - the graphics were fantastic. zoom out and see the whole island, zoom in to see two people dancing
      - the Good/Evil thing. it's nothing new in video games, but it was done well. you can be the God of Errand Running, or the God of Smashing Houses Open To Get What You Want especially in how it reflected on your Creature.

      It was fresh and it was intensely fun.. For the first day.

      The first problem I noticed was when I started a fresh game.. And couldn't skip over and of the boring pre-game-show (until you got the Creature). I hear it was fixed in a patch, but that's moot now, I was playing this game the week it hit shelves.

      The second problem I noticed was the villagers needing insane amounts of food when worshipping.. Another bug that was fixed. Of course, there was no fix on week 1, but there was a second bug that gave you infinite food if you were sneaky, so the two sort of cancelled each other out.

      But then you get the the third level. And the game just stops. I tried putting the game into 'Skirmish' mode when I couldn't make any progress, except that wasn't any fun either.

      The game totally dried up, all at once. During the first little while, it all feels so DIFFERENT that you didn't care about the weaknesses in the gameplay. But after a few hours, they start to stack up..

      I really don't know what they were trying to achieve with this game, and I'm glad they tried. I really think it could have gone somewhere. Sadly, in the end, this game was released TOO EARLY.. The gameplay issues and outright bugs should not have escaped QA.

      Anyway, if there had been some 'open-ended' way to play the game, without worrying about the stupid story levels, I would be saying different things now. But that's why it's a lousy strategy game, there's no fun way to just play that side of it.

    15. Re:Will Fable actually be good? by OverflowingBitBucket · · Score: 1

      I tend to steer away from fast-paced action games, but B&W still broke my heart. I bought the game instantly after seeing the screenshots and knowing Molyneux was involved. Populous I and II were incredible games... I can't go wrong, right? That was my first and last impulse purchase of a full-priced game.
      I wasn't too keen on spending 20 minutes manually and repetitively chucking my people and resources into those darn vortexes at the end of the level. The creatures abilities and intelligence fell well below the expectations set by the pre-release hype. Your (linear) alignment isn't restored properly when you reload a game. I also didn't like casting the same spell over and over and over and over and...
      B&W does (did?) have a loyal following though, and whilst I suspect I am in the minority, I guess it is reassuring that I am not alone.
      Having said that I will definitely be checking out Fable. It would be unreasonable to expect someone to produce hits 100% of the time, and besides, being responsible for Populous forgives a lot of sins. ;) I will just be sure to check out the demo first this time.

    16. Re:Will Fable actually be good? by Anonymous Coward · · Score: 0

      You forgot branching story line.

      One of the most important things IMO. Isn't that a fairly critical part of being able to claim the game is non linear and that your actions have an ACTUAL impact on the game? As opposed to just growing horns(cosmetic effect)

  2. First RTS game by revscat · · Score: 4, Interesting

    I've had several discussions with my friends who swear up and down that since this guy was responsible for Populous that he basically invented the real time strategy game. I don't think this is true. I remember playing Utopia on the Intellivision years before I played Populous, and it was definately real time strategy.

    Don't get me wrong. I repsect the hell out of Molyneux. The two titles I have played by him - Populous and Black & White - were very enjoyable. I just don't think he invented the RTS genre. Some unknown dude at Mattel did.

    1. Re:First RTS game by Dynedain · · Score: 1

      North and South on the NES was also an RTS game to some degree.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    2. Re:First RTS game by DLWormwood · · Score: 4, Interesting
      I just don't think he invented the RTS genre. Some unknown dude at Mattel did.

      That would be Don Daglow, who at last reckoning would be at Stormfront Studios. He was the primary programmer of the Utopia game.

      Calling it an RTS would be kind of stretch, though. While it had the same diversity of resources/buildings that games like Warcraft and so on have, there were no real military units beyond a couple of boats and terrain tiles representing rebels. There was little opportunity for tactical play, or even basic "rushing."

      --
      Those who complain about affect & effect on /. should be disemvoweled
    3. Re:First RTS game by wud · · Score: 1

      Utopia is my absolute favorite game of all time. i would play that for 8 hours straight, until the controller on my intellivision broke beyond repair. now i want a new one, *heads off to ebay*

      --
      wud
    4. Re:First RTS game by DNS-and-BIND · · Score: 4, Funny

      Utopia was the first one. Boo-hoo you can't rush. What a bummer...game has to actually be decided by strategy! The game can't be won militarily? It must suck, then! kekekekekekeke OMG Zerg rush ^^;;

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:First RTS game by alphaseven · · Score: 1
      Usually the Sega Genesis game 'Herzog Zwei' is credited as being the beginning of the RTS genre, though it came out after Populous. Populous is more lumped in with the "god game" genre, like Sim City and Black & White.

      anyway i found this article that goes over the history of RTS in detail.

    6. Re:First RTS game by chris_mahan · · Score: 1

      Everybody in the tunnel NOW!!!

      Badass [AWP] diedagain.

      --

      "Piter, too, is dead."

    7. Re:First RTS game by KDR_11k · · Score: 1

      I must have played a different game of the same name because mine DID include units. Okay, attacking consisted of moving your tanks, etc. off the map, but still, to fend off attacks you had to command your units around (or that was done automatically, been a while)

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:First RTS game by Baseclass · · Score: 1
      Herzog Zwei was one of my favorites on the Genesis.
      I actually bought the Mega Drive version years ago,and after a few modest cartridge modifications to make it fit into my Genesis I was the coolest kid on the block with my super l33t collection of unreleased Japanese games.

      Nowdays you can just download the ROM on a whim...ah the good old days.

      Populous on the Genesis at the time AFAIK was in a category all it's own, totally unique. I wasted many hours ruling over those little globs of pixels. Populous for the PC OTOH is a totally different experience and even more fun. My 7 year old recently started playing it on his PC and thoroughly enjoys it.

      --
      ^^vv<><>BA
    9. Re:First RTS game by Addy-Toronto · · Score: 1

      Populous was certainly not the first Real Time Strategy Game, but it did set a new bar for strategy games. It ran well on reasonable computers and it let you play as god. The playing as god aspect has always been a component of top-down games, but not with the level of control that you are provided in Populous. Fireballing people and starting volcanos on their happy little settlements was also a great way of taking out your frustration... on all those tiny little people in your real-life.

    10. Re:First RTS game by EnderWiggnz · · Score: 1

      bah... the first true RTS was Archon.

      --
      ... hi bingo ...
    11. Re:First RTS game by elchuppa · · Score: 1

      I'm not sure where the chronology of this game fits in, but I remember quite vividly playing a game called Herzog Zwei on the sega around 1990. I've noticed numerous people credit Dune II as really creating RTS's. Herzog Zwei came in way before that and was truly an RTS in my opinion... again I haven't played Utopia so not really sure on that front.

    12. Re:First RTS game by DLWormwood · · Score: 1
      Utopia was the first one. Boo-hoo you can't rush. What a bummer...game has to actually be decided by strategy! The game can't be won militarily?

      /me rolls eyes

      Of course the game can be won with non-miliatry means, that was the point of my issue with calling Utopia a "Real Time Stategy" game. The RTS genre's defined by heavy unit manipulation in real time; Utopia's semi-turn based. You could only control one unit at a time, which had to be a naval unit. Land units were "terrain," not units. Buildings had limited resource requirements and were built instantly, yadda yadda yadda.

      Look, Don himself considers Utopia to be a "sim" not an "RTS", more like Civilization than Starcraft. The Intellvision WAS supposed to have a tactical strategy game, but it didn't make it to market due to management shortsightedness.

      I have both an Intellevision, as well as the offical INTV emulation package. Utopia's more closely related to political theory, since the goal was to maintain a statistical population. It was NOT intended to be a military game, but included military content as part of a larger whole.

      --
      Those who complain about affect & effect on /. should be disemvoweled
    13. Re:First RTS game by DNS-and-BIND · · Score: 1
      Strategy: The science and art of using all the forces of a nation to execute approved plans as effectively as possible during peace or war.

      Tactics: The military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft in effective maneuvers against an enemy.

      Face it, "RTS" games are nothing but "RTT".

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    14. Re:First RTS game by DLWormwood · · Score: 1
      Face it, "RTS" games are nothing but "RTT".

      And I would agree with you... I personally hate the genre for that very reason. (I prefer turn-based games.)

      But I'm not the one who uses the terminology in magazine articles, game reviews, and press releases. "RTS" has a whole connotation now that makes it a mild misnomer compared with the denotative meaning of the individual words.

      It's like calling George W. Bush a liberal. Even though it's literally true (for sufficiently economic definitions of "liberal"), it would only mislead people into thinking you are a liar or a fool.

      --
      Those who complain about affect & effect on /. should be disemvoweled
    15. Re:First RTS game by Aelfy · · Score: 1

      I remember this RTS called "ping" or "pung" or something, where you had to position a line of units to defend against incoming attack from a kind of bouncing bomb.
      I'm pretty sure that was the first RTS

    16. Re:First RTS game by Minna+Kirai · · Score: 1

      Face it, "RTS" games are nothing but "RTT".

      You're correct. I've pointed that out often, but in the end, it doesn't matter much.

      An RTS is about strategy in the same way an FPS is about shooting: both of them try to present the overt appearance of strategy/shooting, but you're really just trying to adjust a set of software variables into a winning condition (often by clicking the mouse very precisely).

      However, the definition of "Strategy" you give is a little too specific. It's not only nations that engage in strategy, but smaller organizations and even individual people. In that regard, the players of an RTS, an FPS, or even a physical sport like football may all be exercising strategy to the same extent.

      Another good perspective on it: "Any question of strategy, rehearsed often enough, becomes tactics"

    17. Re:First RTS game by NoMoreNicksLeft · · Score: 1

      You're all wrong. Herzog Zwei (Sega Genesis) is the first RTS of note. Warcraft (1) comes out a couple years later. Plenty of strategy games before and after it, and at least a dozen genres... but most until then were turn-based.

      It amazes me that people don't know what an RTS is.

    18. Re:First RTS game by AvitarX · · Score: 1

      I am pretty sure I played the same game on the SNES, you might have better odds of getting it their.

      Or at least a ROM

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    19. Re:First RTS game by CountBrass · · Score: 1

      Hehehe, nice one.

      I think you've hit the nail on the head: there's a lost of revisionism going on to redefine RTS to be whatever the earliest game you can remember.

      I wrote a game in the early 80's for the Commodore Pet called Oborne Glade (anyone remember it?) where you had a unit you walked around sword fighting opponents: perhaps we could re-define RTS to be like that and it could claim the title of "first rts"?

      The bottom line is, the first true RTS, that kicked off the genre was Dune 2.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    20. Re:First RTS game by will_die · · Score: 1

      It is not the RTS genre he is credited for it is the "god" game genre.

    21. Re:First RTS game by nabasu · · Score: 1

      The first RTS game to be called RTS was Dune by Westwood studios, the guys who later made Command & Conquer and Red Alert.

  3. Reviews by StevenHenderson · · Score: 3, Interesting

    Fable is getting some pretty solid reviews.

    1. Re:Reviews by Anonymous Coward · · Score: 1, Insightful

      So did black and white. Hype gets to the reviewers too you know.

      When black and white came out I had a rare week of free time, and hearing all the hype I bought it.

      What a waste.

      I'll be waiting for the bargain bin, if ever.

    2. Re:Reviews by gl4ss · · Score: 3, Insightful

      you still have any trust in before-the-publishing reviews?(_previews_)

      if you trusted those then pirates of the caribbean would have been a good buy and maybe even daikatana.

      with a game such as this(and from this particular guy) you would do yourself a favor and see when the unaffected reviews hit the net after it's available from the stores(because you can't trust these previews on if it's buggy or seriously flawed or not, all you can trust them is the basic premise and story backgroud).

      with some of the linked so called reviews containing gems such as **"Well, it looks like this drawn-out story is finally coming to an end. The game is slated for actual release in Summer '04, which means that it's finally ripe enough to warrant a closer inspection. Having been afforded such an opportunity at the recent GDC convention, let me go on record saying that it was well worth the wait: Fable might well be the coolest game the master craftsman has dreamt up yet."** you can bet your ass that they're sugar coated(if not with anything else then with the "can't say anything bad because i didn't have the final version" complex of reporters doing it for living, sadly that makes such reporters totally worthless).

      so you know it'll be released "summer 04" so you create a "review"? remember that there's a strategy guide for halflife2 that has been out for almost a year too. a half competent journalist can create seemingly accurate reviews from just ten mins of gameplay, or just from screenshots!(wouldn't be the first either)

      --
      world was created 5 seconds before this post as it is.
    3. Re:Reviews by StevenHenderson · · Score: 1

      Difference here is that they discuss bad things about the game too. Review sites get games before release dates. It is all about choosing a site you respect/trust. I believe that IGN and Gamespot have played the game, and thus I will trust their reviews. You can do as you wish, obviously...

    4. Re:Reviews by prockcore · · Score: 2, Insightful

      that same site has even better ratings for Black and White.. so I would take that with a grain of salt.

    5. Re:Reviews by gl4ss · · Score: 1

      *Review sites get games before release dates. It is all about choosing a site you respect/trust.*

      yes it's all about trust. in them order to get the games they have to build a trust relationship with the publishers - not with you. this includes things like not bashing the game if it has some bugs that just might get fixed before the release..

      you see, there was once upon a time a perioid when game review magazines could if they wanted write "shitty commando clone" as the total review of a game(and be accurate too).

      they're going berserk with fable's marketing(this 'article' being another pr gig for the upcoming game).

      --
      world was created 5 seconds before this post as it is.
    6. Re:Reviews by StevenHenderson · · Score: 1

      I agree with you - I'm sure there is a lot of "favor for a favor" going on out there. However, just like with newspapers and politicians, the optimist in me (and all of us) would like to believe that there are some reputable sources out there immune to corruption.

    7. Re:Reviews by Anonymous Coward · · Score: 0

      It is interesting to note that the two readable reviews are both from sites getting advance copies of the game, both run 8 pages long, which is ridiculous judging by their average review lengths, and follow the same format of "well, they dropped a lot of the innovative features, and the story's kinda lacking, but it's real pretty and your actions determine your reputation and appearance, so we'll give it a 9". I can't really see anybody giving a 9 for an RPG with negligible plot.

    8. Re:Reviews by unclethursday · · Score: 1
      The sites are IGN and TeamXbox. Gues who owns TeamXbox? I'll give you a hint, it's IGN.

    9. Re:Reviews by unclethursday · · Score: 1

      Too bad IGN isn't one of them. They're known for giving highly hyped games really high scores, and they are normally ones to get those games early for review. Coincidence? I think not.

    10. Re:Reviews by Anonymous Coward · · Score: 0

      Except in this case, they're reviewing proper gold code so it will actually be out in a couple of weeks.

  4. Was populous... by StalinsNotDead · · Score: 1

    Was populous the game wherein you are a diety and can raise and lower land, and have your followers attack other people, and cause floods, and whatnot?

    If it is, is it available currently in any format? As I remeber having played something like that some time ago, and the name sounds familiar.

    --
    Thanks to the internet, we can now all die alone together! -SomeWoman
    1. Re:Was populous... by Ex-Cyber · · Score: 2, Informative

      Yes, that's the one. The original game seems to be most readily available used for Super NES and Genesis.

    2. Re:Was populous... by Short+Circuit · · Score: 1

      Was populous the game wherein you are a diety and can raise and lower land, and have your followers attack other people, and cause floods, and whatnot?

      I think so...I played it on the Super NES.

      If it is, is it available currently in any format? As I remeber having played something like that some time ago, and the name sounds familiar.

      Well...SNES roms, for one. I don't know if it was released for any other architecture.

    3. Re:Was populous... by Anonymous Coward · · Score: 0

      Yes that was it. What a great game for its time.

      It was always fun to drop multiple volcanos on people.

      IIRC it kinda sucked because the computer opponent always seemed to have most of his stuff on a single layer of elevation. Hit him with 1 Flood, then Armagedden him and it was pretty much all over.

      (Sorry, I don't know where its available. I'm sure there's a emulator somewhere that can play it though.)

    4. Re:Was populous... by gauntlet420 · · Score: 2, Informative

      The game was originally released for DOS, Atari ST, Amiga, Genesis, SNES and Sega Master System. There's also Populous II (less SMS). A 'modern' PC version called Populous: The Beginning was also released a few years back. Your best bet is googling or by searching the plethora of abandonware sites that are out there. My personal vote goes to the Amiga version.

    5. Re:Was populous... by Anonymous Coward · · Score: 0

      Yeah, sure. Grab yourself the Atari ST emulator "STEEM" and search for "Pompey Pirates" images, try looking at www.atari.st

      I can't be fucked to get links for you, do it yourself.

    6. Re:Was populous... by KKin8or · · Score: 1
      I played Populous (may have been Populous II or something) on my Mac (an old Performa with MacOS 7.x). I bet the CD is still lying around at my parents' house somewhere.

      Funny thing is, my sister and I always listened to Blues Traveller when we played Populous, so they always remind me of each other.

    7. Re:Was populous... by pnutjam · · Score: 1

      I think I have a copy of Populous II in my closet, email me.

    8. Re:Was populous... by DNS-and-BIND · · Score: 1

      Except for all the levels (most of them) on which "flood" was disabled. You had to volcano his ass into unproductiveness, then just invade with your people. I would have spend much less time on that game with floods enabled.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    9. Re:Was populous... by JaxGator75 · · Score: 1
      "Armageddon" was a roll of the dice as well, unless you had a decided advantage!

      I liked creating swamps outside of all of the enemy's houses and wait for them to try to walk around outside...

      --
      Come and see the violence inherent in the system!
    10. Re:Was populous... by wiremind · · Score: 1

      http://www.strategyplanet.com/populous/bart5986/po p_rom/populous_rom.html

      gameboy rom, playable online

    11. Re:Was populous... by Anonymous Coward · · Score: 1, Interesting

      Wishing you could play some populous?

      Check out the FreePop project:

      http://freepop.sourceforge.net/

      sounds like the guy could use some help

    12. Re:Was populous... by ^Case^ · · Score: 1
      sounds like the guy could use some help


      Looks like it too ;-)
    13. Re:Was populous... by Anonymous Coward · · Score: 0

      Lol yeah I had forgotten about the swamps.
      Good times.

    14. Re:Was populous... by OverflowingBitBucket · · Score: 1

      Part of the strategy was keeping an eye on your opponent. If they were building two levels deep, you either had to rush them or starting building two deep as well. Or three deep, and drop two floods. ;)

    15. Re:Was populous... by Anonymous Coward · · Score: 0

      And dont forget Populous on the Amiga was multiplayer. Used to hook two Amigas together an play with mates for days on end.

    16. Re:Was populous... by drinkypoo · · Score: 1

      I would like to add to this question - is the game currently available in any format which you can play with a mouse? I don't want to play one of the console versions for this reason. The best version appears to have been the one for the Amiga...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:Was populous... by Anonymous Coward · · Score: 0

      I liked creating swamps outside of all of the enemy's houses and wait for them to try to walk around outside

      I preferred builing the enemy lots of trees... and then burning them down

    18. Re:Was populous... by spiny · · Score: 1

      Same as the atari version - just connect two together with a parallel cable and hours of arguments ensue :)

      --

      Fry: heh, Yakov Smirnoff said it
      Leela: No he didn't.
  5. deja vu? by WormholeFiend · · Score: 2, Insightful

    In Fable, the moral decisions you make affect the character's appearance, the outcome of the game, and so on.

    reminds me of Star Wars KOTOR...

    1. Re:deja vu? by HungSoLow · · Score: 2, Informative
      Similar, but this game seems to allow complete control over your character. One thing about KOTOR I didn't like is you couldn't go around and be a badass whenever you pleased: you had to do a quest/mission in order to gain Dark side points. With Fable it's different:

      from the article: "majority of malevolence is caused on a whim"

      I can't wait to try this game... finally I can be evil and get away with it >:]

    2. Re:deja vu? by gl4ss · · Score: 0

      or ultimas..

      or any game with 'reputation' modifier.

      now, populous was great.. but he or his publisher uses him too fucking much in marketing of the new games(that's right, the whole buzz around him is generated to market the games).

      --
      world was created 5 seconds before this post as it is.
    3. Re:deja vu? by Spleener12 · · Score: 1
      Except in KOTOR, the choices you made only affected your character's complexion/force point costs, and some of the events on the very minor level- even at then end, you're stuck doing basically the same things regardless of whether or not you act like a good light jedi or a total asshole. They gave you the illusion of choice, but in the end you were basically just altering the scenery along the rail.

      Fable seems like it will be different in this regard. How well it does at it remains to be seen.

    4. Re:deja vu? by sh00z · · Score: 1
      In Fable, the moral decisions you make affect the character's appearance
      reminds me of Star Wars KOTOR.
      Actually, Pirates! Gold had this in 1994.
    5. Re:deja vu? by Anonymous Coward · · Score: 0

      reminds me of Star Wars KOTOR

      Black and White predated KOTOR, and it pretty much did the same thing with your in-game pet. While there have definitely been reputation/alignment statistics and similar things in games before, I'm not sure if there were any graphical reflections of this prior to Black and White. Does anyone else know?

    6. Re:deja vu? by azbadger · · Score: 1

      Except fable was in development long before KOTOR. The idea wasn't stolen from anyone, and besides, Black and White was very much based on moral actions and such.

    7. Re:deja vu? by Anonymous Coward · · Score: 0

      ... reminds me of Choose Your Own Adventure.

    8. Re:deja vu? by Anonymous Coward · · Score: 0

      Whoa whoa whoa. Let me get this straight. I no longer have to roll against constitution to see if I develop a scar?

      Next thing you know, you'll be telling me that I can't just choose True Neutral for an alignment.

    9. Re:deja vu? by fullmetal55 · · Score: 1

      and your creature's appearance changed based on moral actions as well.

    10. Re:deja vu? by mottie · · Score: 1

      this also reminds me of The Suffering

    11. Re:deja vu? by CountBrass · · Score: 1
      that's right, the whole buzz around him is generated to market the games

      No, surely not!

      --
      Bad analogies are like waxing a monkey with a rainbow.
    12. Re:deja vu? by KDR_11k · · Score: 1

      No, your creature changed according to its actions. I was an absolutely evil god (because of my violent conversion methods, I don't attack my own people) but had an absolutely good creature (rainbow colored tortoise...). I heard they're making that impossible in B&W 2.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Does this trivialize ? by cOdEgUru · · Score: 4, Insightful

    Now, I havent seen this game, I havent played his earlier creations, though I have seen people play Populous (and tried to get my hands on a copy) and Black and White.

    A bit in to the NYT article, it is said that the actions define the characters. It definitely does interest, but fail in the face of scrutiny since it is still too thin, too amateurish which leads me to believe it was a design choice to leave it less complex. For e.g., the characters tend to look their part, defined by the direction they take when presented with choices throughout the game. That is, one looks godlike, when said character chooses to be pious and honest, where as the same character look like a devil (with horns) when he consistently choose the wrong path. Why would Peter Molyneux decide to make a mockery of who the character is, is what stopping this game from achieving its full potential. Why cant the character look the same, act the same and still be good/evil? We certainly do not see people or beings among us with horns or wings?

    The picturisation of these characters and giving them a blessed or cursed look depending on their choices kind of trivializes or cheapens the whole experience in my opinion. I read a while ago that in the fairy tales and tales of kings long ago lived and fallen, one could clearly draw a line between those who were good and those who were evil. Yet, if we attempt to do the same now, that line will fall across the souls of each of us as that line will not seek to divide one from the other, rather it will show how that line which differentiates the good from evil is now resting upon our own soul.

    1. Re:Does this trivialize ? by twifosp · · Score: 3, Insightful

      Right. The best evil people will look just like the good ones. 9/11 might have beed a tad bit different if the hijackers had horns, hooves, and a forked tail.

    2. Re:Does this trivialize ? by Anonymous Coward · · Score: 0

      The game is called Fable--it's working within the archetypes of mythologies and legends. That's why it's using the angelic hero and demonic villian character poles.

    3. Re:Does this trivialize ? by Anonymous Coward · · Score: 0

      Why cant the character look the same, act the same and still be good/evil? We certainly do not see people or beings among us with horns or wings?

      So you are saying that it should be like every other RPG ever created? Why should the game be like real life? It is a game! If you made an RPG exactly like reality, it would be no more fun than reality. I think this is a neat idea. It creates an alternate reality where someones reputation is worn on thier sleeve, and I think it would be interesting to see how this effects the dynamics of game play. It also makes an interesting challenge out of crafting an appearence that does not match ones nature. Can one build up lots of karma and then use that to deceive others? What if one devotes himself to doing dirty jobs that help society as a whole? Will people be able to judge a player by his appearance in this game, or will they quickly learn that they have to look deeper? I don't think that this feature cheapens the game at all. In fact it puts a much higher premium on reputations (with the computer and players) than other games which in my opinion will only enhance the game by making people more focused and aware of the complexities that the simple appearance does not reveal.

      - jackson

    4. Re:Does this trivialize ? by Gooba42 · · Score: 4, Insightful

      I think you miss the point of both the game and the fairytales. They were caricatures of real life, not necessarily depictions of actual events.

      The fact that this game doesn't choose to depict a perfectly realistic world but instead chooses to draw upon a fairytale like mythos deepens the fictional world it depicts. It isn't supposed to be confused with real life.

      As the title "Fable" suggests, the contrasts of good and bad, light and dark are all going to be exaggerated and if it's written well maybe it'll actually have a "moral" at the end to be drawn from this world of sharper contrast than our own.

      --
      I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
    5. Re:Does this trivialize ? by smooth+wombat · · Score: 1

      Ever notice in movies/cartoons/whatnot that the most evil female characters are, as a rule, the hottest looking and wear the skimpiest clothes?

      For that matter, why do almost all female characters wear skimpy clothes when they go about hacking and slashing?

      I'm sure you remember all the pictures of women in their +3 brass string bikinis standing on a small hill fending off hordes of (insert favorite low level creature).

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    6. Re:Does this trivialize ? by nizo · · Score: 1
      9/11 might have beed a tad bit different if the hijackers had horns, hooves, and a forked tail.


      That certainly would make me rethink the whole not going to church thing thats for sure.

    7. Re:Does this trivialize ? by superstick58 · · Score: 1
      I've played the Black and White game and in there your actions again dictated your appearence. How that appearance was reflected was a tad different though. Your temple would grow spikes if you're evil, your hand would be white and glowing if you were good, and your creature's appearance would change with his personality.

      I played many hours in that game and I can't see any noticable change in my hand or temple's appearance. My creature appears slightly evil, but my point is that the glowing hero or the hero with horns in fable are the two extremes. I've tried desperately to make my hand glow a bright white in B&W and have not managed to do so. Perhaps it may also be as difficult to mold your appearance to the two extremes shown in the article. You may still be able to do a good/evil act and your appearance may not reflect that action immediately.

    8. Re:Does this trivialize ? by d34thm0nk3y · · Score: 1

      You should read "The Picture of Dorian Gray" by Oscar Wilde

      This is on topic.

    9. Re:Does this trivialize ? by Goldsmith · · Score: 1

      I believe Molyneux wants us to enjoy what we are, not hide from it. Why deny yourself? Regardless of inner voices or conflicts, our actions define us as good or evil. It's an externally, artificially applied label, but still, there it is, a fact of humanity. It is not the individual who decides what is good or evil, but the society. It is up to the individual to make choices and actions regardless of that definition. Molyneux is just making that obvious.

      Plus, it's a video game, come on.

      (By, they way, you may not see beings with horns and wings, but you probably don't live in Los Angeles. There are people here who revel in this.)

    10. Re:Does this trivialize ? by scot4875 · · Score: 1

      I haven't RTFA, but I seem to remember waaaaaay back when, before the XBox even came out, Molyneux talking about this game. But in his earlier descriptions, the physical appearance changes had nothing to do with good/evil -- instead, it was things like "swinging a heavy axe will make your character look burlier, while using a one-handed sword will make them leaner. Using magic will cause your hairline to recede." etc.

      What happened to that? They already did the stupid good/evil morphing in Black & White. So far, that's all I've heard about in this game. Didn't KOTOR do basically the same thing, too? What's the draw, other than that your character grows horns or halos as the game progresses?

      After B&W, I'm inclined to wait several months before thinking about picking this one up. If it can pass the 10-hour test and still be fun to most people, I might give it a try.

      --Jeremy

      --
      Jesus was a liberal
    11. Re:Does this trivialize ? by Tim+Browse · · Score: 1
      I haven't RTFA

      and...

      What's the draw, other than that your character grows horns or halos as the game progresses?

      Hmm. I haven't RTFA either, but I imagine that in some cases, R'ing the FA can provide answers to these types of questions... :-)

    12. Re:Does this trivialize ? by Drawkcab · · Score: 1

      Take a moment to read it then. They do change your appearance based on using heavy weapons vs light weapons vs magic. A barbarian type will be burly and scarred, a thief will be lean, and a lazy glutton will be chubby.

    13. Re:Does this trivialize ? by Anonymous Coward · · Score: 0

      All evangelical must die. They are at fault for the theocratic tyranny of the US and the world!!! They're in it with the Jews and the aliens!

    14. Re:Does this trivialize ? by Anonymous Coward · · Score: 0

      Actually, I think /you/ miss the point of the parent's criticism.

      Molyneux himself says, "I want players to be themselves, I want them to play who and how they want, as opposed to who I think they should be or how I think they should play."

      It seems Molyneux does not want to judge or enforce a moral to this story.

      However, characterizing certain actions performed by the character as 'bad' and others as 'good' and then reflecting them in the person's physiology, he /is/ in effect nudging the players to choose 'good' actions, so to become more godlike in appearance.

      You see how this might be a problem with a morally 'good' player who desires to look like a devil, or with a player who has a different definition of good and evil.

    15. Re:Does this trivialize ? by OverflowingBitBucket · · Score: 1

      Start killing large numbers of your own people and you'll see the changes fairly quickly. Another way is to save the game whilst facing the temple, kill off most of your villagers, and reload. The game will load with the good/neutral temple, which will rapidly change into the evil one.
      You might not want to do this on a serious game though unless you want to be evil, reloading doesn't seem to restore your alignment. That might have been patched since I last played, or maybe it was a feature.

    16. Re:Does this trivialize ? by Anonymous Coward · · Score: 0

      9/11 might have beed a tad bit different if the hijackers had horns, hooves, and a forked tail.

      Or worse; halos, harps and wings.

    17. Re:Does this trivialize ? by Anonymous Coward · · Score: 0

      a lazy glutton will be chubby.

      but I play games to excape real life!

    18. Re:Does this trivialize ? by CountBrass · · Score: 1

      Even more interesting if they'd had wings and halos.

      I think it's interesting how people automatically assume their side is "good" and therefore anyone that opposes them must be "evil". Perhaps the Jews are right: God is vengeful AND all-powerful.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    19. Re:Does this trivialize ? by CountBrass · · Score: 1

      Or not. Whilst a nice idea (portrait takes on evil and ageing aspects whilst Dorian stays young and handsome) the novel itself is tedious and dull. If you want to read some Oscar Wilde "The Importance of Being Ernest" is much better.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    20. Re:Does this trivialize ? by Anonymous Coward · · Score: 0

      For that matter, why do almost all female characters wear skimpy clothes when they go about hacking and slashing?

      Duh...

      Hot woman in full body armour -- not good. No sales.

      Hot woman in skimpy outfit -- good. Profit!

    21. Re:Does this trivialize ? by tabrnaker · · Score: 1

      Could be. Jews stopped following major parts of the bible and then the holocast(sp?) came. Much easier to blame hitler though.

  7. Black & White by smaksly · · Score: 2, Insightful

    Really dug the completely in game mouse driven interface in Black & White (although rotating the viewpoint was annoying) and the game was cute.

    Ultimately though it came down to micro management and resource gathering.

    Nothing revolutionary.

    1. Re:Black & White by Scrameustache · · Score: 5, Funny
      Ultimately though it came down to micro management and resource gathering.
      Nothing revolutionary.


      Well, I Villagers need food... really liked the game.
      In fact, I found it quite Villagers need food... addictive.

      Hell, I had a game tester job back in those Villagers need food... days, and I would spend my evenings playing that after a hard day's playing something else. Villagers need food...

      It even did stuff like tell Villagers need food... you you'd been playing for a long time in a fun way. Once I came home straight from work and just played until the little devil Villagers need food... helper told me "Hey boss, its gettin' kinda late. Maybe you should rest a little.", that was surprising, and it made me realise it was 11:30 and I'd been playing for over 5 hours straight! : )

      Villagers need food...
      death...

      But man, the last level was a bitch, I never actually finished it. I get the feeling the game was released unfinished. In fact, I'm sure it was death.... That's why I like console games better, at least there is an authority such as Sony or Nintendo that forces the devs and editors to actually FINISH the game before they release it. Villagers need food... On PC its free-for-all, "patch it later" mentality. Sad really.
      death...
      death...
      --

      You can't take the sky from me...

    2. Re:Black & White by Anonymous Coward · · Score: 0

      *That's why I like console games better, at least there is an authority such as Sony or Nintendo* but it's ms who has already let games with semi-serious flaws through...

    3. Re:Black & White by Vague+but+True · · Score: 1

      Were you able to get your creature to skip/throw the villagers in the water? Mine kept eating them.

      --

      I'm not a doctor, but I play one in bed.

    4. Re:Black & White by rd_syringe · · Score: 0

      The "Death" whisper was removed in the very first patch. Molyneux has been completely open about the faults of the first game (they were rushed to beat Tribes in time), and has made sure to address them in the sequel...which now really does have RTS elements (civilizations can fight each other now).

    5. Re:Black & White by Kiryat+Malachi · · Score: 1

      "Red Wizard needs food."
      "Red Wizard needs food badly."
      "Red Wizard is about to die."

      Molyneaux is a ripoff artist!

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    6. Re:Black & White by Sigma+7 · · Score: 1
      The "Death" whisper was removed in the very first patch.
      That seems to be a bit strange - even though I installed the 1.1 patch, for some reason, I still hear the "death" whisper. (recently did the 1.2 patch - probably disapperared even though I don't remember.)

      It is a good alert to let you know what's going on - you had to search for the cause, but you knew it was happening. Removing would make things worse, since you had no idea that an enemy creature was whacking your tribe/temple and therefore doing massive damaage to whatever you built up.

    7. Re:Black & White by Sigma+7 · · Score: 1
      But man, the last level was a bitch, I never actually finished it. I get the feeling the game was released unfinished. In fact, I'm sure it was death.... That's why I like console games better, at least there is an authority such as Sony or Nintendo that forces the devs and editors to actually FINISH the game before they release it. Villagers need food... On PC its free-for-all, "patch it later" mentality. Sad really.
      I'd agree - however, there is a way to finish the mission.

      Personally, the problem focuses around how the belief system works - and it couldn't be fixed unless the developers knew what to look for. In particular, some of the cities in Land 5 had massive amounts of belief - requiring at least 2000 belief to convert the town. It was more efficient to simply transfer the enemy villagers to your own towns, as an empty village does not have any belief - until you place your missionary in the town.

      The cheating AI also made the game a bit more difficult. I'm suprised that it wasn't a bit more agressive in it's attempt to capture my villages - it seemed to prefer perfecting it's own towns first.
    8. Re:Black & White by Scrameustache · · Score: 1

      I liked the death... whisper. It was deliciously creepy.

      I just wished the damn villagers would work the fields instead of running away from it when I dropped them in it and watered it...
      Stupid villagers.

      --

      You can't take the sky from me...

  8. I disagree by _intrepidhero · · Score: 1

    Black and white was way cool! Very unorthodox gameplay. Or rather it was the way we all really play RTS games made into a real game. Getlots of minions so you can you build really huge cool buildings! And then torture your puney units with whatever experiments you want. I'm glad somebody out there is making something other than cookie cutter stradegy games.

    --
    Some time I shall sleep out, the rest I'll whistle.
    1. Re:I disagree by Repugnant_Shit · · Score: 1

      I'm glad somebody out there is using something other than cookie cutter spelling!

  9. Populous... by PeterChenoweth · · Score: 2, Interesting
    was a great game. I remember seeing Populous I, playing many, many hours of Populous II, and still occasionally dust off "Populous (III): The Beginning" even today.

    B&W, on the other hand, is the worst game I have ever purchased. Awesome graphics (at the time) can not make up for bad gameplay, buggy code, and an AI that simply didn't work.

    1. Re:Populous... by Sigma+7 · · Score: 1
      B&W, on the other hand, is the worst game I have ever purchased. Awesome graphics (at the time) can not make up for bad gameplay, buggy code, and an AI that simply didn't work.
      The AI wasn't the weak point of the game - in fact, it's the strong point. The trick in B&W is to learn how to adapt the AI to your needs, and not to mess things up. PlanetBlackAndWhite provides links to various sites describing how the creature works and how to get the creature to effectivly do your bidding without problem. (Unless you're referring to the AI opponents instead of the villager/creature AI - in that case, I'd agree.)

      The code is not buggy - out of all the time I played B&W, the only case where the game crashed would be a driver issue (or equivalent thereof).
      The closest thing where buggy code could be affecting me would be the permanent state of sunset and permanent alignment setting. However, this could be a corrupted player file rather than a bug with the game - I've had random data corruption before with other games, something which could easily happen with B&W (usually caused by computer powering off or resetting while stuff is being written to the disk.)

      The only weak point would be the gameplay mechanics, which were only caused by not identifing the extreme conditions that can arise. (For example, the 4000 belief buildup that can appear in one of the enemy villages - and that belief remaining around 4000 even if you replace 90% of the villagers within that town with your own missionaries.) This flaw occurrs in basically any game in the market, but is only a problem with B&W since the game's interface requires more micromanaging resources than usual.

      In any case, it's a game that isn't easily picked up and learned within the first few minutes. The game needs a tutorial that tells you how to play the game (but it needs to be different than the forced tutorial - by providing useful information and how your creature will learn.)
    2. Re:Populous... by Anonymous Coward · · Score: 0

      you sir, are wrong.

      The game was buggy.
      VERY BUGGY

      In its initial release stage it was NOT POSSIBLE to win the game. Read up on early FAQ's / bulliten boards, there was a flaw on either the 4th or 5th level (I forget which) and it was acknowledged and fixed by lionhead.

      The release version also had villagers that would breed without stop, which was acknowledged by lionhead as a bug and fixed in the first patch (they were supposed to stop when they ran out of houseing space, this allows you to regulate your villages).

      There was also bugs in the resources, worshippers used far more food than they were intended to, and the food and wood spells had an exploit that would let you get a retarded amount from them.

      There were also bugs around the creatures miracle learning, he would forget everything after the first few miracles, even though the icon would say 100% when he saw you cast it.

      not buggy. pffft, you are wrong like goatse is wrong!

  10. So..... by jcostantino · · Score: 0, Offtopic

    Buy one.

    --
    Reviews with a twist! http://www.sardonicbastard.com
    1. Re:So..... by KDR_11k · · Score: 1

      What, a 150$ piece of hardware for a single game? Hoping for a port is slightly cheaper.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. I hope it sucks less than B&W by beavis88 · · Score: 1

    I had high hopes for B&W, but frankly it was just another micromanagement festival -- been there, done that too many times. I did really like throwing villagers and slapping my monkey around, though.

    Perhaps I shouldn't be so hard on him, but TFA makes him out to be some kind of visionary making truly revolutionary games -- which as far as I can tell, he ain't.

    1. Re:I hope it sucks less than B&W by ZackSchil · · Score: 1

      Heh, "slapping my monkey around." Ok, now you're just asking for it, especially at slashdot.

    2. Re:I hope it sucks less than B&W by Mac+Degger · · Score: 1

      "but TFA makes him out to be some kind of visionary making truly revolutionary games"

      It is true though; how many of his games have you played and really be able to say 'been there, done that', as you say earlier on in your comment. Populous (amazing concept, good gameplay), Syndicate (amazing concept, amazing gameplay, amazing everything), Dungeon Keeper (what?!? I'm the /evil/ guy?!? Cool!) and Black and White (trhe game sucks, but have you seen your monkey/cow do this yet? And look what I taught him then!) are all originals which other dev's have had to steal ideas from, either because they where the only ones which worked or because they where so good not nicking them would be dumb.

      True, Black and White sucked...but even whilst sucking, there where some truly amazing things in it which other games haven't even come close to yet. Sadly, nowadays it seems (mind you, this is before I've seen the polish on Fable) Molyneux should be locked into a broomcloset of a solid dev-house which can take his ideas and fully polish them.

      --
      -- Waht? Tehr's a preveiw buottn?
  12. High Concept, Low Gameplay by cephyn · · Score: 5, Insightful

    Mr. Molyneux's game concepts are always amazing, topnotch, and sadly, overambitious. Thats how I've always felt. B&W was a disappointment, because for all the hype and all the "open-ended" promises, the game played pretty much the same for everyone, and had a ton of bugs too. I put it down after getting about 3/4 of the way through and just never picked it up--just didn't live up.

    Now that I hear that a lot of the promises of Fable didn't make it into the final game, I wonder if the same thing will happen -- huge concept, big promises, but weak on the execution.

    This isn't to say the games are bad, they're just horribly disappointing to me. A game that sounds like 10/10 ends up being more like an 8 or a 7/10, but given the expectations, tends to "feel" more like a 5/10.

    --
    Moo.
    1. Re:High Concept, Low Gameplay by GeorgeMcBay · · Score: 5, Insightful

      Black & White was a disappointment, yeah, but as a key player in the creation of many great games like Populous, Syndicate, Theme Park, Magic Carpet and Dungeon Keeper, I think I can overlook one overhyped flop.

      And from what I've seen Fable looks really good. I'll surely give it at least a rent.

    2. Re:High Concept, Low Gameplay by cephyn · · Score: 1

      He does have a lot of good stuff going, but it seems that the more ambitious the game, the harder it is to pull off -- and PM is more ambitious than most. 8/

      --
      Moo.
    3. Re:High Concept, Low Gameplay by kid-noodle · · Score: 1

      At least he's trying, y'know? Black & White, for all that it didn't quite manage to live up to what it might have been, certainly wasn't just a cookie-cutter game like a lot of stuff around.

      Better to aim high and fall short, than aim low and always hit the target, if nothing else there's now the higher target for other people to try for. But then I liked Black & White a lot, for all it had wrong with it, it was a lot of fun.

      Picks up a villager and skims them out over the sea towards the setting sun

      --
      fortune -o
    4. Re:High Concept, Low Gameplay by drinkypoo · · Score: 1

      What I find to be a disappointment is that the release date for Black and White II has slipped by about a year now all told, pissing my girlfriend off to no end. I guess now we know why, they've been working on Fable. It had better be really good or I'm going to be pissed off too :P Black & White was buggy and annoying to control. I've been hoping BWII will come out so I can see if they finally got a handle on the game mechanics and maybe made a game that will run for several hours without crashing but I guess this Xbox thing is taking up all their time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:High Concept, Low Gameplay by Otis2222222 · · Score: 0

      I haven't been following too closely, what features that were promised didn't make it into the final release?

    6. Re:High Concept, Low Gameplay by Anonymous Coward · · Score: 0
      Better to aim high and fall short, than aim low and always hit the target

      Boss: You failed it. You're fired!

    7. Re:High Concept, Low Gameplay by Anonymous Coward · · Score: 0

      "but as a key player in the creation of many great games like Populous, Syndicate, Theme Park, Magic Carpet and Dungeon Keeper"

      Hell Yeah! Let's hear it for Syndicate! That game totally kicked ass.

      Don't remember? From upon high in your derigible you look down on the dark (frequently rain-soaked) city, and order around a bunch of hardware enhanced, brainwashed, killing machine style agents. The environments were totally cool, and the missions were completely ruthless - with such classics as:

      "A local politician has started thinking for himself. As a result we have decided to kill his good lady wife. Meet your contact at *location x* to find out where she is today and take her out."

      It's hard to beat taking out your persuadertron and brainwashing like 50 people, and walking them through the aftermath of a big fight where they can all pick up guns. Even just normal NPC's with nothing but pistols tend to tear shit up if you have enough of them... The massacres that would follow were epic. And then there were the vehicles. And it was always a problem when your agents started getting addicted to adrenalin. Too many cool aspects to even cover them all.

      Even today when surrounded by the crush of humanity I find myself intoning:

      "KEEP MOVING."

    8. Re:High Concept, Low Gameplay by Anonymous Coward · · Score: 0

      Dungeon Keeper I/II rock! I'd play it more, but it and/or my soundcard drivers are buggy as hell and it crashes to desktop alot.

    9. Re:High Concept, Low Gameplay by Eskarel · · Score: 1
      I liked the concept of Black and White more than I liked the game itself personally. I also found that as per usual in games like this the designers had a rather simplistic vision of what good and evil were, particularly in respect to creatures.

      Now I played the good route, my creature did it's best to help out everyone, problem was, once it got to a certain level of goodness it stopped taking care of itself, now I don't particularly feel that there's anything wrong with my creature stopping to eat something when it's hungry so long as it doesn't decide to eat the citizens.

    10. Re:High Concept, Low Gameplay by FerakIII · · Score: 1

      Damn freakin right. Syndicate was just so freakin fun... oh the vehicles... they just drove so right. Damn, now I'm going to have to go and find where I can play that agiain.

    11. Re:High Concept, Low Gameplay by Anonymous Coward · · Score: 0

      Black & White 2 now has Ron Millar (of Blizzard/Warcraft/Diablo fame) helping out on design :).

      And it's shaping up nicely!

    12. Re:High Concept, Low Gameplay by branchingfactor · · Score: 1

      I agree, Molyneux's designs are high on pre-game hype and low on actual game delivery. Anyone remember Dungeon Keeper? After all the hype and grand pronouncements, and the massive release delays, it ended up being a below average behind-the-times game. Molyneux is better at working the media into a frenzy than he is at designing games or having them implemented.

  13. Better than Black and White I hope by Sycraft-fu · · Score: 4, Informative

    That game was a disaster. I mean I wanted to like it, I really did, I'm a huge Populus fan and B&W sounded so cool. After about 6 hours of play I just had to accept the fact that the game sucked.

    The problem was too much of this pioneering and doing your own thing, I think. Like the creatures, he decided to make them really trainable and to that effect gave them a pretty indepth AI... that sucked. Good idea, shitty execution. Same with gestures. Seems neat until your wrist is aching from having to do that fireball gesture 100 times.

    Hopefully he learned something from that because Populus was just dynamite and I'd love to see more from him of that quality.

    1. Re:Better than Black and White I hope by Anonymous Coward · · Score: 0

      until your wrist is aching from having to do that fireball gesture 100 times.

      Uh-huh-huh. That's just too easy.

    2. Re:Better than Black and White I hope by drew · · Score: 1

      i agree. i think i remember seeing black and white once referred to as the "most addictingly mediocre game you'll ever play". i played it for weeks, hoping that i could just get it to the point where my creature and people would look after themselves. i really wanted to believe that if i could just get past that initial hump i would stop having to micromanage everything that happened, and could actually enjoy the game.

      eventually the reality set in. despite all of the stupid and pointless things you could "teach" your creature to do, you could never really train him to be very useful. and you could never spend more then 10% of your time working with him, because you had to spend every free moment taking care of a bunch of idiots who were utterly incapable of looking out for themselves.

      i always figured the mouse gestures were a pointless gimick. the first thing i did was to reconfigure the keyboard keys for moving around and zooming so i wouldn't have to spend half of my play time dragging myself around the map. i controlled everything i could with keystrokes. by the time i gave up on the game the only thing i used the guestures for any more was performing a new miracle. after that it was just 'r' as many times as i needed to repeat it until i needed to perform a different miracle.

      --
      If I don't put anything here, will anyone recognize me anymore?
    3. Re:Better than Black and White I hope by RicoX9 · · Score: 1

      I wouldn't hold up much hope on the interface then. Being released on a console platform first will inherently cripple the control options.

      That's one reason I've NEVER liked consoles. The controls just **SUCK**. They're only good for simplistic stuff, unless you want to master the up-up-left-down-a-down-b combo crap. Too much work for something I'm supposed to enjoy.

      My 2 cents anyway.

  14. Choose your own adventure books by Anonymous Coward · · Score: 0

    Or going way back, those books you read, made a decision, and could change the ending. THose were a blast.

    1. Re:Choose your own adventure books by Craig+Maloney · · Score: 1

      I remember those books. They (turn to page 98) YOU HAVE DIED. recovered the amulet and saved the princess. Congratulations! (The End) weren't great page turners.

  15. Hype by FiReaNGeL · · Score: 3, Insightful

    I hope Fable isn't as overhyped as Black&White was... reading the previews, you had the impression that it would revolution gaming. Playing it (well, the 5 short levels, where your creature, the main part of the game, was taken away on 2 of em) was really disappointing. Few quests, no replay value AT ALL, AI not that revolutionnary (look! it can dance and root out trees if you show him too! and he can... hum... that's about it), big bug on the unpatched version (you couldn't finish the game), etc...

    That said, I am waiting with impatience B&W2 and Fable! Overhyped? I hope not!

    1. Re:Hype by sg3000 · · Score: 1

      > look! it can dance and root out trees if you show him too! and
      > he can... hum... that's about it

      You forgot the most important aspect of the creature: the non-stop pooping all over Eden. That's a feature I could have done without.

      I liked Black and White for a while, but playing it is like baby-sitting a two year old.

      --
      Insert simplistic political, ideological, or personal proselytization here.
    2. Re:Hype by retinaburn · · Score: 1

      Actually you could teach it a lot.
      Most importantly DON'T EAT THE PEASENTS.
      Rock throwing.
      Tree planting.
      Tree Watering.
      Plant a tree, then Water it.
      plant tree's in rows.
      Filling resources when the flags on your little common area got low.
      Using the fields as a washroom.
      Thats off the top of my head, and not playing the game in a few years.

      But then you even say you suffer from "impatience" yourslef.

  16. Black & White was horrible by brufleth · · Score: 2, Interesting

    I bought Black and White and was amazed at how much people loved it. The mouse driven interface was frustrating as hell when you needed to do something quickly and as other posters have mentioned it all came down to micromanagement and resource gathering. I spent a good 30 hours playing it before I gave up trying to have any fun with it. In game cut scenes were long, annoying, and could not be skipped. The game was hardly revolutionary although it made taking out the garabage and doing dishes seem like fun.

    1. Re:Black & White was horrible by Anonymous Coward · · Score: 0

      The mouse was why I put it away after 5 hours. It was not customizable, neither were most of the important controls (it was also unnecessarily complex).

      I felt like I'd been ripped off for the whole $7 I paid. Those who paid $40 should have lynched Molyneux.

  17. Game creators by El+Cabri · · Score: 5, Insightful

    I don't have celebrity game creators in very high esteem. In almost 30 years, they have failed to make gaming a recognized art form, which cinema had achieved at the same age by the 1930s. They leave no legacy, since video games mostly disappear with the platform they were running on. And game designers, instead of concentrating on the entertainment value of their games, like to hype BS "artificial intelligence", "real virtual worlds that interract like the real real world", and armchair philosopher's mumbo jumbo.

    1. Re:Game creators by CAIMLAS · · Score: 4, Interesting

      THere are some games that have awesome creators.

      Take Deus Ex (the first one) for example. Incredible story, awesome gameplay, and a complex game world all lead to a thoroughly enjoyable experience. Granted, it was a literary's game, as it had a lot of references to culture and literature, but I think that certainly added rather than subtracted from the overall gameplay experience. It had a head to it, unlike most games which are fairly base in their approach to entertainment.

      Max Payne is another example of a stunning presentation and execution. Though drastically different in gameplay, it still had an awesome story and felt "finished". Nothing was out of place.

      All the good films that are remembered tend to have these same elements. They get you involved with the characters and the story and help you form emotional attachments.

      B&W had some good things about it, but the overall implimentation was lacking. The bugs were frustrating, the gameplay drawn out and poorly paced, and the actual goal and the method by which to execute it were pretty nebulous until you got further into it... never played Populous. I don't remember anything about it.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    2. Re:Game creators by CaptainPinko · · Score: 4, Interesting
      Personally I blame the gamers. When it comes down to it few of them (in my experience) have sophisticated tastes in art, film, theatre, and so on. Most of them seem to dismiss it as pretentious crap. When gamers say stuff like (quote from a conversation from yesterday) "I watch movies to turn off my brain" is it any suprise that games off as low-brow as they are? And think about even the books gamers read. Most of them are technical, or if they aren't they tend to be fairly blunt.* I find it a shame since I am doing a combined CS/Liberal Art degree.

      *By blunt I mean you can't miss the point, some SciFi have have good points about technology and society or pollution or something, but its fairly in your face lacking it subtlety and nuance. Also they don't seem to be drawn to behavioural novels, more plot driven ones.

      --
      Your CPU is not doing anything else, at least do something.
    3. Re:Game creators by Anonymous Coward · · Score: 2, Insightful

      Ever heard of Shigeru Miyamoto?

    4. Re:Game creators by MemoryDragon · · Score: 1

      Dont be so harsh, actually games pretty much have taken the same road early cinema did. The first few years were experimental and some really amazing games (works of art) came out. The works of Dani Bunten, Pitfall, PacMan, pretty much everything which came out from EA the first two til three years of its existence. Then "master" game developers arrived, with amazing early works. Dani Bunten, Bill Bugde, David Crane, Richard Garriot, to name a few. The mid nineties the whole thing became an industry, and with a few exceptions the quality went down the drain. Being replaced with endless clones of endless clones. Just like the movie industry.

    5. Re:Game creators by Mac+Degger · · Score: 1

      Deus Ex: great game, cool story...no Art. You experienced no emation (well, you know what I mean) during the game.

      Max Payne: ditto, but the purest pulp, and I mean that in the absolute best way. Pulp can be great, but very few make for Art, in any artfrom, and to my mind, Max Payne, whilst cool, was not Art.

      Homeworld: Art. Like Max Payne, it had the highest production values. Unlike Payne, it provoked real emotions. When you discovered your homeworld destroyed, with Adagio for strings playing (I always wondered about that, and the choice of that piece for the first 9/11 memorial thing)...that's the emotion Art has to provoke if it would be called Art.

      OK, ok...slightly presumpotious, but it's the only example of Art in video games I know of so far...the rest has just been entertainment. Fallout, Planescape: Torment, Halflife, Starcraft, Syndicate, Populous, Bejeweled, Tetris, Monkey Island, Larry...good, but entertainment, not Art.

      --
      -- Waht? Tehr's a preveiw buottn?
    6. Re:Game creators by xenocide2 · · Score: 1

      Of course, if you listen to the academics who mourn the still birth of the art of gaming, the critical flaw of today's games is ignoring storyline. To these people, interactive stories are the epitome of gaming, and it is the designers who choose to ignore the story present in all games, be it Madden Football or even Tetris. What I've gathered is that video gaming art should be an advanced choose your own adventure book with pretty pictures.

      Naturally, I tend to view these people as English students with a burning desire for a prosthetic Dungeon Master. People with a need to adapt a work form to a literary analysis tactic, rather than adapt a literary analysis to a work form. But lately, I've been thinking that perhaps there is some validity to the things they say, if the importance of story is overstated and the means of presentation is NEVER stated.

      Finally, within the realm of game studies, very little attention is paid to multiplayer games, and what little there is focuses on MMORPGs and econimics. Why counter-strike is such a compelling experience for so many gamers is has not been the subject of many inquiries in academic circles. My pet theory is that the game features a three pronged force:
      * the spontaneity offered by other players easily trumps preprogrammed yet "interactive" levels and enemies
      * the team based and multiplayer focus heightens suspense and immersion. Coordination is tantamount to success, and the stress becomes more intense as you're the last man alive, stalking three opponents in silence.
      * the game offers a very strict set of rewards and punishments by way of money. Do well and be rewarded with money. Fail to survive and face the punishment of limbo.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    7. Re:Game creators by 88NoSoup4U88 · · Score: 1
      "Max Payne: ditto, but the purest pulp, and I mean that in the absolute best way. Pulp can be great, but very few make for Art, in any artfrom, and to my mind, Max Payne, whilst cool, was not Art."
      and
      "...that's the emotion Art has to provoke if it would be called Art."

      I think a story of a cop losing his whole family (including a baby) was quite provoking ;

      Don't tell me you at least felt a bit awkward (read ; emotional) when Max re-enters his house in his dreams (iirc, the first time he enters his 'dream world') ;

      Thinking of that baby crying, still gives me goosebumps :)

    8. Re:Game creators by Anonymous Coward · · Score: 0

      The games are out there. Games like Ico, Rez, or Grim Fandango. Just because you haven't played any of these games isn't a testament to the failure of the form. It's just a testament to today's crowded media landscape and the relentless focus on profit.

      The game industry is held back by a pathological fear of risk. In fact, it takes a major personality like Molyneux to really back an adventurous idea and take it to market. Otherwise, you'll get lauged out of the boardroom.

      High-concept ideas and technology are critical to the advancement of games as a medium. Furthermore, just because the majority of games are dreck doesn't meant it's not an art form.

    9. Re:Game creators by Jagasian · · Score: 1

      Good games all have characters and stories? What about Tetris, Sokoban, fighting games, racing games, etc... stories do not make good games. A good game makes a good game.

      Considering that most games with stories do not have interactive stories, I would claim that stories in games have as much to do with good gameplay as good textures and sounds.

    10. Re:Game creators by Minna+Kirai · · Score: 1

      Deus Ex: great game, cool story...no Art. You experienced no emation

      Your definition of "Art" is incorrect. It's not about emation (or even "emotion"). But going along with that definition, your critques are still entirely subjective. You apparently only found Homeworld effecting, while other people have had different reactions.

      Homeworld: Art. Like Max Payne

      I find your example of Homeworld very interesting, because in comparison to Deus Ex and Max Payne, the actual game had much less of the story in it. The aspect that drove your emotional response were the cutscenes presented BETWEEN playing the game, not DURING it. So it's not actually the game that impressed you at all. There's a saying, originally about Final Fantasy: "Great movie, but distracting bits of game mixed in"

    11. Re:Game creators by Minna+Kirai · · Score: 1

      I don't have celebrity game creators in very high esteem. In almost 30 years, they have failed to make gaming a recognized art form, which cinema had achieved at the same age by the 1930s.

      Your dates are way, WAY off. Games weren't invented in 1974. They've been around for 2500 years, that I know of. Yes, I'm aware that you probably only meant "video games", but that's NOT what you wrote.

      And it's good to remember that the most popular and admired games are still things like Football and Chess. Nobody complains that they're not "recognized art forms", because that isn't the objective.

    12. Re:Game creators by Colazar · · Score: 1
      Deus Ex: great game, cool story...no Art. You experienced no emotion (well, you know what I mean) during the game.

      Well *I* experienced plenty of emotion during the game. Or do you mean that the main character, JC Denton expressed no emotion during the game? That's a different thing.

      Art does not require character development to induce emotion. In the case of Deus Ex, it was done through exploration of the setting, and through constantly causing you to reevaluate the question "What is real?" This is not standard in literature (though it has been done), but is a valid choice.

      Deus Ex is, IMO the video game most worthy of being called Art (though I have not played Homeworld). I'm not saying it's the only one, just the most clear cut case.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    13. Re:Game creators by Minna+Kirai · · Score: 1

      Finally, within the realm of game studies, very little attention is paid to multiplayer games

      There's been a lot written. But, can you read Korean?

      My pet theory is that the game features a three pronged force:

      Your theories are pretty much right, although they should've been obvious- they follow from the very definition of "game", which some "game critics" forget.

      Games are competitive challenges of skill and ability to determine a winner, and have fun doing it. "Sport" is an important subcategory of "game", where athletic abilities are needed to play correctly. Something like Counterstrike or Starcraft is much like a sport where the closest thing to athletic requirements is rapidly coordinated mouse-movement.

      Following the true definition of game, things like Everquest barely qualify.

      * the spontaneity offered by other players easily trumps preprogrammed yet "interactive" levels and enemies

      Obvious, in the same way that poker & bridge are more fun than solitaire.

      * the team based and multiplayer focus heightens suspense and immersion.

      The word "immersion" doesn't really fit there. What the multiple players do is increase controllable complexity. Games become boring if they're too easy and predictable- but randomness introduced by the software isn't the solution, because it's completely outside the player's control/comprehension. But increasing complexity by adding more players introduces new human motivation to the game area, which is something players can think about, and increase their performance according to their ability to guess what the opponents are thinking.

      It's the same reason that football and baseball are so much more popular than sprinting and pole-vaulting. More players = more complexity = more possibilities = more fun.

  18. Warning: OT, Troll, Flame, Completely Nonsensical by DeltaSigma · · Score: 1

    We can't buy one because we can't get a refund on the "Microsoft Tax."

  19. Profiling is wrong by isa-kuruption · · Score: 4, Funny

    Isn't a violation of someone's civil liberties to profile them? I mean, shouldn't that be stopped? Especially when it comes to Black & White... racial profiling is wrong!

    1. Re:Profiling is wrong by Anonymous Coward · · Score: 0

      They need to make our presidential candidates play this game on television to profile them on how good of leaders they are.

  20. Ah yes, Peter... by Anonymous Coward · · Score: 1

    The all time greatest one man hype machine. Game announced: "This game will allow the user to do everything and anything they could do in real life, and our advanced morphing abilities and statistics charts magically make anything possible!" ... Five years later: "The game is the greatest game ever made, definitely. Well we had to change some of it but it is still the best game ever made... ever." ... First review: "The game is a lot of fun and has interesting new gameplay aspects... it's the greatest game ever." ... First play experience: "Wtf is going on here? Nothing works! Oh I see, only another 6 months till I can download a patch and make the game work."

    Greatest games ever. Don't question it!

    1. Re:Ah yes, Peter... by Anonymous Coward · · Score: 0

      The all time greatest one man hype machine. Game announced: "This game will allow the user to do everything and anything they could do in real life, and our advanced morphing abilities and statistics charts magically make anything possible!" ... Five years later: "The game is the greatest game ever made, definitely. Well we had to change some of it but it is still the best game ever made... ever." ... First review: "The game is a lot of fun and has interesting new gameplay aspects... it's the greatest game ever." ... First play experience: "Wtf is going on here? Nothing works! Oh I see, only another 6 months till I can download a patch and make the game work."

      Wait, were we talking about B&W, or Battlecruiser3000?
  21. No! No more games! by Monkelectric · · Score: 4, Informative
    B&W was a *GREAT* game. I logged about 350 hours on it and its expansion pack (it keeps track for you). The final level of B&W took me 40 hours alone.

    But at the same time the game was seriously flawed -- your creature was *ALWAYS* learning, so you could never misbehave infront of it. You could spend weeks training your creature to be good, then for some reason you might HAVE to kill people in the game, your creature would see, he'd start killing people, and you couldn't stop him from doing it -- because at some point you actually had to play the game instead of baby sit your creature, and at that point your creature would wander off, kill people, and you couldn't discipline him for it.

    Still a great game, finally a good use for my xbox :)

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:No! No more games! by boschmorden · · Score: 1

      350 ain't nuttin! Try 350 days played on an EQ char!

    2. Re:No! No more games! by SensitiveMale · · Score: 3, Funny

      B&W was a *GREAT* game. I logged about 350 hours on it and its expansion pack (it keeps track for you). The final level of B&W took me 40 hours alone.

      All I know about Bush is I had a job when Clinton was president.


      you probably got your ass fired for playing B&W everyday. :)

    3. Re:No! No more games! by fondue · · Score: 1

      "The final level of B&W took me 40 hours alone"

      I don't recall how long it took. Once I'd beaten the final AI opponent nothing happened. I left the game running overnight and eventually the win condition triggered itself. A fitting ending for a horribly botched game.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    4. Re:No! No more games! by gid · · Score: 1

      Yeah I had a lot of fun playing B&W, but it tended to crash a fair amount on my machine and the saves took forever, that's what killed it for me.

      Plus my creature developed an uncanny taste for villagers, no matter how much I slaped him around for doing it, he still liked to munch on them. The baby sitting aspect of it killed me.

      The funny part was that there was a round about way of winning the game. Save the rancid food from the 2nd level by dropping it through the portal after each level. Then you can simply poison your enemies food supply making for an easy takeover.

      Every once in awhile I think about busting the game out again give it another shot on my faster computer, but I just don't have time for epic games like that anymore. I want to hop in and get my half hour fix.

    5. Re:No! No more games! by AndroidCat · · Score: 1
      When I upgraded my computer, the saves went from a yawn-stretch-walk-around to a deep breath. I think it was the increase in ram (128M to 512M) that did it more than the processor boost.

      Give it a try. You know you just have to play with the black/white dots during the startup again.

      --
      One line blog. I hear that they're called Twitters now.
    6. Re:No! No more games! by Anonymous Coward · · Score: 0

      Meh... actually you can make food rancid by putting a toadstool in the supply. This has the additional benefit that toadstools don't get mixed up accidentally. You want to use one of the agaricus campestris "fly agarics" (red cap with white spots). If you want to try it out there are a few in the little valley you choose your first creature in.

    7. Re:No! No more games! by PhoenixFlare · · Score: 1

      Once I'd beaten the final AI opponent nothing happened. I left the game running overnight and eventually the win condition triggered itself. A fitting ending for a horribly botched game.

      This was what really irked me about the game as well. At several points, if you didn't win things exactly like you were supposed to (or even if you did, sometimes), you'd be stuck.

    8. Re:No! No more games! by cluke · · Score: 1

      By which time, your character should have reached level 12.

  22. Dungeon Keeper by phr0stbyte · · Score: 2, Informative

    What about Dungeon Keeper?, I didn't play any of the Populus games, but Dungeon Keeper sucked away atleast 6 months of my and my friends lives. Hopefully this game will get released for the PC eventually, we need something new that isn't a sequel. And even though most Molyneux games are very similar in gameplay (your god), they always have something new and original that makes it worth playing

    1. Re:Dungeon Keeper by brufleth · · Score: 0

      Dugeon Keeper was definitely more interesting and more fun in my opinion. It was much more playable (no mouse gestures) and you could get into it and enjoy it much quicker. I hated B&W.

    2. Re:Dungeon Keeper by isecore · · Score: 1

      Six months? Dude, I bought DK2 in 1999 and I _still_ play it a lot. If there's a more addictive game around I don't know it. I play it both singleplayer but the multiplayer vs 3 buddies is a hoot.

      The original DK kinda blew due to some weird ideas on gameplay, but the second is awesome.

      Man, I was so pissed when DK3 got cancelled.

      --
      I enjoy large posteriors and I cannot prevaricate.
    3. Re:Dungeon Keeper by prockcore · · Score: 2, Informative

      Evil Genius demo is out, if you liked Dungeon Keeper you're gonna like Evil Genius.

      The concept is you're a James Bond Villain and you build your underground lair and defeat all the Secret Agents who try to infiltrate your base.

    4. Re:Dungeon Keeper by Benanov · · Score: 1

      I hope they take a cue from /. for once and allow sharks with frickin' lazer beams. :P

    5. Re:Dungeon Keeper by Psyrg · · Score: 1

      Startopia is a game that follows allong the same lines as Dungeon Keeper, except that you play it in a space station rather than under the earth.

      Its quite entertaining, and can be found in the bargain bin in quite a few stores.

      Another link

    6. Re:Dungeon Keeper by OnanTheBarbarian · · Score: 1

      Oh, hell yes. I've played both Populouses (Populi?) - avoiding Populous 3 as it sounded completely generic and unlike the first two in that it was almost a RTS, Dungeon Keeper I and II and Black and White - and have to say that Dungeon Keeper was definitely the best of the lot. Black and White was simply too ambitious - fascinating, but ultimately not very interesting as a game.

      Aside from being a satisfying game to play - with the level of dark humour and odd perspective - Dungeon Keeper was a bizarrely addictive game with a lot of potentially interesting strategies. I found this to be the ideal balance of open-endedness and consistency; B&W just tried too much and failed. Easier to work out the range of actions in a 2D dungeon world, I suppose.

      I honestly wish that they just drop everything else and concentrate on a really kick-ass Dungeon Keeper 3. Who needs some pretentious moral choice system? Let's just be bad for once(in the parodic sense, that is - we're not butchering Sudanese refugees here); we'll make our choices when we pick up the game box at the store, thanks very much...

    7. Re:Dungeon Keeper by Malor · · Score: 1

      Thanks very much for the pointer! The game is sort of a cross between Dungeon Keeper and Theme Hospital, with a spy theme. It looks to have just as much atmosphere as DK and DK2, seems as polished as Theme Hospital, and has much better graphics (all in true 3D) to boot. Short of Doom 3, this is the most promising game I've seen this year. I'm very impressed with the demo. Definitely going on the order list. :-)

  23. Fuck the X-box by Anonymous Coward · · Score: 0, Troll
    I'm pissed off because every interesting game seems to be released first for X-box. Since X-box is a console and console players expect a certain feel in their games, all games are now becoming more and more like console games - with "levels", highly restricted movement and, in general, dumbed down.

    For instance, from what I've heard (and after seeing the pre-release game videos) of Ghost Recon 2, they've ruined ruined a great tactical shooter by making the sequel into a goddamn run-through-machinegun-fire-unscathed- and-down-a-helicopter-with-a-handgun kind of console game. I liked the spend-30-minutes-setting-up-your-assault-teams-onl y-to-get-downed-by-an-unseen-enemy-sniper much more. And the game is released for X-box first, of course.

    The next game I was going to buy was Full Spectrum Warrior, but so far there's only a release date for X-box version.

    I swear I'm going to go on a shooting spree if Operation Flashpoint 2 goes this way too.

    1. Re:Fuck the X-box by CJSpil · · Score: 1

      Amen! I'm getting sick of games being released across all platforms without any consideration being given to the control systems.

      The best example I can think of is X-Men 2 Wolverines Revenge! I was unfortunate enough to encounter this title on the PC first and it sucked! The mouse was barely used, there was no option to invert it and was generally just a pain in the arse to play!

      As I thought the game sounded cool (Wolverine Stab! Wolverine Kill!) I picked it up for the PS2 secondhand and cheap and I actually found it enjoyable and fun to play!

      I often wonder how many other titles on other platforms have been killed, just because the developers couldn't be arsed to adjust the control system accordingly to make the game play more like what users of that platform expect.

      --
      For people who like peace and quiet. A phoneless cord!
    2. Re:Fuck the X-box by pnutjam · · Score: 1

      Maybe somebody needs to lay off the video games for awhile.

    3. Re:Fuck the X-box by fondue · · Score: 1

      So by 'every interesting game' you mean military sims?

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    4. Re:Fuck the X-box by bludstone · · Score: 1

      Oni and Max paine for ps2 are a good start. Yuck.

      --

      no .sig
  24. B&W was not a game by etothen · · Score: 1, Interesting

    I got hugely caught up in the hype of B&W and was very excited to buy it the day it hit the shelves.

    It took me about ten hours to realize that B&W was less of a video game and more like an application. The UI and design and visuals were very cool but I wasn't having any fun listening to the guy saying "Your people are dying!" over and over.

    I would compare it to something like a fractal visualization program, or maybe mapping software. Fun to play with but not really a game.

    The only thing that gave me giggles was teaching my creature to eat his own poop.

    The single most frustrating thing about it was not being able to skip the damn tutorials. I wanted to start over wit ha different creature but didn't want to sit through the 30 minutes of BS, so I never played it again.

    I don't know a single person who made it all the way through B&W.

  25. Face evolution by Espectr0 · · Score: 5, Funny

    Hey this is cool. This is my starting evil character in the game.

    After doing some non evil stuff, my character now looks like this

    1. Re:Face evolution by Anonymous Coward · · Score: 0

      Do a morph between these two, and there's hardly a change.

  26. Powermonger by A+Boy+and+His+Blob · · Score: 1

    For those of you who liked Populous there is a game called Powermonger that is a somewhat similar and fun game. You will probably need DOSBox to play it. Check out some of the other games on Underdogs they have a bunch of classics.

  27. Molyneux's gimmick - old, old stuff by Zhe+Mappel · · Score: 4, Insightful
    Yes, Molyneux's gimmick is a throwback to one of the oldest storytelling conventions: characters are condemned to wear their moral selves on their sleeves.

    Today that hackneyed convention lives on in countless genre pieces, comic books, and indeed much of the output of Hollywood and TV, even if modern people have come to see that the real face of evil may look as shiny, plump and friendly as the face of, say, an Enron CEO or a leader who lies to his nation. In this way, our imaginative fictions too often fail us by repackaging our tribal prejudices as villains. Typically in modern life it is the devil who looks and sounds normal--a paragon of the banality of evil--that one must fear, not some dark-skinned and different-looking Other!

    1. Re:Molyneux's gimmick - old, old stuff by pnutjam · · Score: 1

      I never dress up for Halloween. I tell people I am a serial killer, I look just like everybody else.

    2. Re:Molyneux's gimmick - old, old stuff by Atzanteol · · Score: 1

      Careful with that line. It's an antique.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    3. Re:Molyneux's gimmick - old, old stuff by bhima · · Score: 1
      "Wanted: Will trade slightly used governmental system of checks and balances w/ personal freedom for SAFETY."

      Brilliant Sig!

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    4. Re:Molyneux's gimmick - old, old stuff by Anonymous Coward · · Score: 0

      Somebody watched Family Guy last night...

    5. Re:Molyneux's gimmick - old, old stuff by Anonymous Coward · · Score: 0

      Or the futurama dvd commentaries.

  28. OT by iceperson · · Score: 1

    I already have a gmail account but I was wondering how you get invites to give. Do they just give them to you randomly to give away?

    1. Re:OT by StevenHenderson · · Score: 0, Offtopic

      They give you invites every so often based on how much you use the account. It shows up as a link on the left hand side of your inbox. Says: "Invite xx friends to Gmail" right below "Labels" where xx is the number of invites you have.

    2. Re:OT by DNS-and-BIND · · Score: 1

      Invites are based on how active your account is. Sign up for some high-traffic mailing lists, like linux-kernel or something. Next time a batch of invites comes out, you'll have 4-5 or so.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:OT by Anonymous Coward · · Score: 0

      Not (necessarily) true. I got an invite from a friend, signed up, and had invites two days later with no further activity. Or are you saying I should report that as a bug?

    4. Re:OT by Anonymous Coward · · Score: 0

      same here, I signed up two days ago, and I now have six invites ...

    5. Re:OT by Anonymous Coward · · Score: 0

      Signup bonus?

  29. I remember loaning Dungeon Keeper to a friend by StressGuy · · Score: 4, Funny

    A couple months later, they came over to my apartment for a visit. The first thing his wife did when they came is was pull the CD out of her purse, hand it to me and say, "don't ever give him this again!".

    Now *there* is an endorsement for a video game.

    --
    A goal is a dream with a deadline
    1. Re:I remember loaning Dungeon Keeper to a friend by Psychotext · · Score: 1

      Excellent game. My better half still plays it on the old Windows 95 box I have set up for her. There's something truly enjoyable about being able to play the baddies for once. Some excellent little touches like getting to see your monsters dancing "disco inferno" too. :) Actually, I think I might go and have a game now...

      --
      People that believe in their opinions don't post AC.
    2. Re:I remember loaning Dungeon Keeper to a friend by Anonymous Coward · · Score: 0

      ... you sure it wasn't due to him getting ideas from the game?

      I seem to recall some leather clad ladies with whips and an affinity for torture rooms.

      Hopefully he's getting that part of the game IRL now :)

  30. Peter Molyneux is all hype by Jackie_Chan_Fan · · Score: 1, Interesting

    Peter Molyneux is all hype. We suffer through endless bullshit hype everytime he makes a game. Please Peter, stop making games, or stop talking so much about how great your shitty games will be.

    1. Re:Peter Molyneux is all hype by pandrijeczko · · Score: 3, Insightful
      I agree entirely.

      Populous was excellent, Theme Hospital & Theme Park were also very good. However, creatures was bugged to hell and at times unplayable.

      When The Bitmap Brothers can do Speedball 2, Team 17 can do Alien Breed, ID can do Doom & Quake, Sid Meier can do Civilisation and Alpha Centauri, and Chris Sawyer can do Transport Tycoon, Peter Molyneux's output actually drops quite far down that table of "great games".

      Yes, the guy has some nice ideas but perhaps needs to give his over-inflated ego a rest and actually get on with his game design a little more.

      Perhaps if he sent more time debugging his output (all of Molyneux's games are renowned for wierd and wonderful bugs) rather than hyping himself, he'd get a bit more respect for what he does.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Peter Molyneux is all hype by Anonymous Coward · · Score: 0

      The Bitmap Brothers can do Speedball 2,

      now THAT game frikken ruled.

    3. Re:Peter Molyneux is all hype by Anonymous Coward · · Score: 0

      I'd have to agree. All his games have an epic feel to them that comes up short of the actual play after a while, so that while you can be sucked in, it's in a reluctant way, and after a while you feel like it was a waste. There's ALWAYS some catch to the game that I find annoying, whether it's some arbitrary cap on your powers or challenges that are excessively demanding and force you towards one of a few strategies instead of exploring.

      Populous did that to me, as did Syndicate, Theme Park, Powermonger, Dungeon Keeper; the ONLY exception I can really think of in the Bullfrog games I've played(haven't played anything Lionhead) is Magic Carpet, and that was really in large part because of the technology factor.

  31. unconventional approach?! by Anita+Coney · · Score: 1

    But we're still going to be able to run around and shoot things, right?!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  32. picturisation? by LupidStupy · · Score: 1

    No entry found for picturisation.

    Did you mean pasteurisation?

    Must feed your cow NOW!

  33. Yes it was, but... by Scrameustache · · Score: 1
    Fun to play with but not really a game.
    Main Entry: 1game
    Pronunciation: 'gAm
    Function: noun
    Etymology: Middle English, from Old English gamen; akin to Old High German gaman amusement
    1 a (1) : activity engaged in for diversion or amusement

    It was a... unique game.
    --

    You can't take the sky from me...

    1. Re:Yes it was, but... by kfg · · Score: 0, Offtopic

      Also:

      Crippled; lame

      Yep, it was a game alright.

      KFG

  34. Appearance by t_allardyce · · Score: 1

    Is this like Princess Maker where she always ends up a total slut?

    --
    This comment does not represent the views or opinions of the user.
    1. Re:Appearance by Anonymous Coward · · Score: 0

      Yes.

    2. Re:Appearance by JolieBlanc · · Score: 1

      Man, Princess Maker was the BEST game. I wish they had translated the rest of them into English...

  35. same-sex marriages?!?! by Anonymous Coward · · Score: 3, Funny
    from the nytimes article:

    "Mr. Molyneux is both excited and anxious about the amount of flexibility in a game that allows the male hero to murder or marry almost any woman or man in Albion."

    oh no! this is going to be the downfall of video game families everywhere! everyone write their senators and congressmen immediately and help protect our video game family values!

    1. Re:same-sex marriages?!?! by Blakey+Rat · · Score: 1

      I know you're going for a joke here, but it stands to reason the game allows playing with a female avatar, which means that statement makes perfect sense.

    2. Re:same-sex marriages?!?! by Anonymous Coward · · Score: 0
      it stands to reason the game allows playing with a female avatar,


      It might stand to reason, but it isn't true. Playing a female was removed early on due to the large amount of extra work required.

  36. Wrong-O! They have towels! by Anonymous Coward · · Score: 0

    On their heads!

    Moran!

  37. Shut the fuck up. by imsabbel · · Score: 2, Interesting

    He made:
    Populus (sp), which was great
    He made syndicate, a REVOLUTIONARY game. never seen cyperpunk tactics like that again.
    He made Magic carpet, which was fun and had a AWESOME engine for its time
    He made Dungeon Keeper, which was unique and great.
    He is responsible for the original Pirates, clones till this day...
    And yes, he did black and white, which wasnt stellar. But neither was your idiotic post.

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:Shut the fuck up. by hibiki_r · · Score: 1

      Mostly right. Pirates was designed by Sid Meier. Great game that is finally getting a proper sequel by Sid and his Firaxis gang.

      On the other hand, you missed a couple of really amazing Molineux games: Theme park and Theme hospital. Both of those games is as good as the ones you mentioned.

    2. Re:Shut the fuck up. by MemoryDragon · · Score: 1

      Ahem... Popoulous was done by him Syndicate not, although published by his company Dungeon keeper was the same mission again and again with harvesting units replaced by digging monsters and attackers replaced by foreign knights. Did I mention the missing level design which basically served you the same mission again and again? At least you could slam chickens. Magic carpet was done by him And Black and White as well, given his track record, his games are hit and miss. And Pirates was done by Sid Meyer not Molineux and it was crafted after a board game by Avalon Hill. But there is one thing all Molineux games have in common, too much hype!!!!!!!!

    3. Re:Shut the fuck up. by Anonymous Coward · · Score: 0

      Popoulous was done by him Syndicate not
      He's listed as producer in the credits in Syndicate's manual.

  38. Old game, w/ same name by BigDumbAnimal · · Score: 2

    This is an old game that the name reminded me of instantly. Hopefully the developers will avoid the problems that plagued this game 7 years ago.

    Namely nasty bugs, poor character development, and too many loose ends at the end of the game.

  39. The Modern RTS Prototype by Arren · · Score: 3, Informative

    With regard to the current state of the genre, I maintain that Westwood's 'Dune II' is the mold in which virtually all RTS games since (to some usually large degree) have been cast. Modular base construction, one-screen GUI+top-down view, not to mention the cornerstone of all such games: the lockstep of game pacing to resource gathering.

    Although, IMO, the paradigm is a hoary old Cliche Golem here in 2004, when 'Dune II' arrived more than a decade ago as the unheralded sequel to an unsatisfying adventure title, it was remarkably fun and innovative at the same time. Westwood continued releasing incremental sequels (called 'Command&Conquer' so that it was their own IP and they didn't have to pay licensing to Herbert estate); Blizzard copped it quick with 'Warcraft' (eventually creating the best-balanced penultimate RTS, 'Starcraft'), et al.

    Literally, though, "real-time strategy" games have been around much longer; the question becomes the denotation of RTS as a genre. 'Populous' for example, though "real-time" is far more accurately categorized as a Builder due to its gameplay mechanics (abstracted vs. direct control, no military, etc.)

    1. Re:The Modern RTS Prototype by jvalenzu · · Score: 1

      Blizzard copped it quick with 'Warcraft' (eventually creating the best-balanced penultimate RTS, 'Starcraft'), et al.

      Penultimate ("next to last") is actually used correctly in your post: the ultimate RTS is Total Annihilation, and Starcraft is (at best) a distant second. It's no suprise the genre stagnated after such a complete and perfect entry.

    2. Re:The Modern RTS Prototype by CountBrass · · Score: 1
      Whilst I liked TA there is no way you can describe it as the ultimate RTS: the two sides were absolutely identical and simply giving them slightly different names doesn't make them different. The best bit about TA was the fact that 3rd parties could, and did, create new units and buildings.

      And then there's TA:Kingdoms, now that was a steaming pile.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    3. Re:The Modern RTS Prototype by Blublu · · Score: 1

      They were mostly (or completely) identical in early game, but I seem to remember there being quite a few differences once you got to the good high-tech stuff. Anyway, I disagree that it is the ultimate strategy game. It never struck me as a strategy game, it felt a bit more like a super crazy mass-producing-unit slugfest until one player's nuke gets through into the other player's base. In my opinion, Starcraft is a better game.

      --
      meh
    4. Re:The Modern RTS Prototype by Anonymous Coward · · Score: 0

      And the lineage continued from Starcraft into the Total war series. Shogun and later Medieval mark a large further development in the genre. Total Annhialation, on the other hand, was just too sprawling as a game.

    5. Re:The Modern RTS Prototype by CountBrass · · Score: 1

      Yes I'd go along with that. I used to go back to TA occassionally, but I frequently played Starcraft (the units there have character which is something the TA's units completely lack). Until WC3 came along that is. Roll on SC2 !

      --
      Bad analogies are like waxing a monkey with a rainbow.
  40. Re:fuck him by Anonymous Coward · · Score: 0

    No thanks. They enjoy it too much.

  41. Ultima4 did this by acomj · · Score: 2, Insightful

    Ultima 4 had ethical questions at the beginning the determined your first characters class.

    I think this was in response to the repeated destroying of towns (or the same town over and over) in ultima1-3.

  42. Re:Not in my opinion ? by MolarMass · · Score: 1
    The picturisation of these characters and giving them a blessed or cursed look depending on their choices kind of trivializes or cheapens the whole experience in my opinion.

    I don't see it as a cheapening of the experience. Instead I think of it as something that games are supposed to be - you know, fun.

    It'd be nice to have a concrete representation of how your character has developed over time based on the actions you chose. If I play a character that fights like a champion, I want him to look the part -- based on my chosen actions, not some arbitrary class I selected at the beginning. In how many games does that actually happen? Not many, I'd imagine...I can't think of one that does this to any real end.

    But it still comes down to entertainment value, and not any attempt at realism. The game is called Fable, after all.

  43. Re:fuck him by oberondarksoul · · Score: 1

    Sorry to burst your bubble, but our Peter's English...

    --
    And tomorrow the stock exchange will be the human race
  44. Maybe if you stopped being snotty by Moraelin · · Score: 2, Insightful

    As the title hints, maybe if you stopped being snotty about that arts degree, you could notice that reality isn't that simple.

    There are "gamers" and there are "gamers"."Gamer" means pretty much everyone from the die-hard who only talks about Counter-Strike ever, to the old grandma playing Solitaire and Minesweeper. We're talking people ranging from 2 year olds (yes, a friend was teaching his 2 year old son to play Wolfenstein) to teenagers to 50-60 year olds. (Yes, both my parents are gamers.) As for "technical", "gamer" includes not on the die hard PC geeks who overclock and mod their PC, but also some console gamers who wouldn't know "technical" if it came up and bit them in the ass.

    Judging and damning _that_ diverse a group into a single pre-conceived category is snotty and pretentious. Actually, lemme rephrase that: it's just brain dead.

    And even when you acknowledge that some read stuff that's not a tech manual, you still manage to shovel it all into another pre-conceived notion: that it _must_ be SF and _must_ be related to technology.

    Geesh. Talk about an "everyone but me is a nerd" troll...

    --
    A polar bear is a cartesian bear after a coordinate transform.
  45. "Alignment" Hardly Revolutionary by l4m3z0r · · Score: 3, Insightful

    Your character being affected by your actions is nothing revolutionary. Dungeons and Dragons has had a system of alignment(good/evil and anywhere inbetween) since the early days. Invariably this is where all todays good/evil ideas in games(video or otherwise) come from. I think the fact that it affects your physical appearance is rather nonsensical, and trivializes the concept of good/evil. Then again I'm an RPG fanboy and love my D&D so I might be biased.

  46. And now for the actual problem by Moraelin · · Score: 2, Insightful

    The problem remains that games nowadays tend _not_ to be up to either book or movie standards. Regardless of whether you're into plots, or angsty whiny character development, or whatever, your average computer game manages to just pull a ham-fisted approach to either.

    When they try to address any problem or issue, e.g., good vs evil, it's usually just a quick excuse as to why you're allowed to kill those people. They're just evil, go kill them already. Doesn't matter if they actually did anything evil at all. They were just born that way. Go kill them.

    E.g., since we're talking about its creator, when I played the first Populous, once let it on auto-play, just to see how the computer plays. The "evil" guys were just minding their business, building their evil towns and planting their evil crops. The "good" guys suddenly built an army and slaughtered them all. Who was good and who was evil there?

    E.g., to stick to this guy's creations, Black and White didn't really address any issue of good or evil, and didn't even try to get into the subtleties of being evil without being purely self-destructive for no good reason.

    When it did attempt to make a moral judgment, it was an arbitrary ham-fisted one. E.g., along the lines of "you failed to protect the village from the barrage of fireballs, so you're an evil evil monster." Ahem. There's a difference between evil and trying to protect someone and failing. The second is at most just incompetence.

    When a game actually tries to tell a story, or even apply the Hero's Journey recipe that Hollywood loves, it usually again does it in a ham-fisted way that ruins it all. E.g., see Final Fantasy 8, which went so over the top, practically shouting in your face "see, I'm still at step 2 in that recipe! Not a hero yet!", that it just ended annoying everyone.

    That is, if a game even tries. Most computer games actually have _less_ plot or behavioural analysis than your average porn flick. And that says a lot.

    My theory is: the problem is the entry barrier. Anyone can write a novel. You don't have to, say, first prove that you're good in something completely unrelated, before someone lets you write a book. You just write it, take it to an editor, and that's that. So tens of thousands of crap attempts are written each year, but some gem from someone unknown before also happens now and then.

    In games by comparison, there's a huge road ahead before anyone even considers letting you anywhere near a designer position. It's "Peter's Principle" all the way: you have to prove that you're good in some utterly unrelated skill (e.g., programming or 3D modelling) before you get promoted into a position you're utterly incompetent for: designer.

    What I'd really like to see is some good open source game engine, and a good open-source 3D model generator, so _everyone_ can try their hand at making a game. Let them try. Just like with books, 99.9% of attempts will suck and silently disappear. But we might also see more people who can actually make a good and _new_ game. (I.e., something which isn't a lame rehash of whatever sold last year.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:And now for the actual problem by Mac+Degger · · Score: 1

      Hmmm...where to start:

      First off, let's have a look at this:

      "Black and White didn't really address any issue of good or evil, and didn't even try to get into the subtleties of being evil without being purely self-destructive for no good reason."

      And let's zoom in on:

      "the subtleties of being evil without being purely self-destructive for no good reason."

      Seems like a damn good definition of evil to me! Evil always has a reason which doesn't stand up to logic.

      As for your last statement: that's what mods do: they make an existing game better or they create an entirely new game. And they can exeed the original game on whiose engine they're based too. But just as anyone can theoretically write a book, but in reallity it hard work and not really anyone really can, so it is with mods. It's hard and complicated, and not anyone has the wherewithall to actually produce an endresult, let alone a decent endresult.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:And now for the actual problem by Drawkcab · · Score: 1

      "Seems like a damn good definition of evil to me! Evil always has a reason which doesn't stand up to logic."

      Abstract evil in the sense of fairy tales and religions always hold evil as a purpose in and of itself, but thats pure fantasy.

      Most examples of real world evil are just people trying to do the best they can for themselves without taking into consideration how it affects others. And yes, that makes minor acts of evil very very common. A large proportion of "good" people only do the right thing because they know they could face severe consequences if people find out they do the wrong thing. Sometimes evil is misguided and it isn't actually in anyone's best interest, but often enough evil actually is in someone's best interest, as long as other people don't factor into their calculations of success or failure. However much we'd like it to be, the universe isn't actually set up to perfectly balance karma and make sure that evil is ultimately punished or good ultimately rewarded. This is one reason that people have invented an afterlife which will take care of unpunished wrongdoing and unrewarded good deeds.

      The vast majority of people are somewhere between true good and evil (hopefully leaning towards good, but it doesn't take much to push people the other way). And they base the vast majority of decisions on a sense of enlightened self-interest (though they are often not clever or disciplined enough to have the correct answers about what is in their best interest), rather than basing most of their decisions on notions of morality.

    3. Re:And now for the actual problem by Minna+Kirai · · Score: 1

      "the subtleties of being evil without being purely self-destructive for no good reason."
      Seems like a damn good definition of evil to me! Evil always has a reason which doesn't stand up to logic.


      No, that's a dangerously limited definition of evil. Of all the obviously evil acts that are perpetrated around the world each day, only a very few were "self-destructive for no good reason". People generally have a well-planned reason to do evil, and they often wind up profiting by it, not "self-destroying".

      "Evil" is really putting your own needs above those of others (compare it against "good", which is helping others at your own expense).

      And if you say "But that definition means we're all evil!", then: Congratulations on your insight.

    4. Re:And now for the actual problem by Moraelin · · Score: 2, Insightful

      "Seems like a damn good definition of evil to me! Evil always has a reason which doesn't stand up to logic."

      You seem to be missing the whole point.

      Both in history and in literature, the memorable villains weren't simply some random psycho who started shooting people off the street. They may be "evil", but they make for a piss-poor story or plot.

      The villains that got famous in either history or in literature or in movies, were the ones who had a _plan_. A plan which involves gaining allies, power, seeming respectable or good to the masses, etc.

      E.g., Al Capone wasn't just some guy who started shooting people, but someone who could plan, coordinate, and keep an impression of respectability. Not just not leaving evidence, and always having an alibi. We're talking a guy who was actually pretty popular with a lot of people. He was the first to open soup kitchens after the 1929 stock market crash, and he ordered merchants to give clothes and food to the needy at his expense.

      That's quite far from the Black and White simplistic uni-dimensional view of good-vs-evil.

      In literature, you don't see great novels being written about catching some idiot who didn't even bother running from the crime scene. So the cops shot him. End of story.

      The ones you remember are the ones where the hero had to unravel a mystery, and generally go against someone who _wasn't_ just smacking innocents around in broad daylight. They're going against someone who's actually looking pretty damn respectable and beyond anyone else's doubt.

      And that's the kind of subtlety that went straight over PM's head. B&W (or any other of his games) never addressed more than a laughable carricature of what "good" or "evil" means, but passed swift judgment nevertheless.

      "But just as anyone can theoretically write a book, but in reallity it hard work and not really anyone really can, so it is with mods. It's hard and complicated, and not anyone has the wherewithall to actually produce an endresult, let alone a decent endresult."

      I didn't say anyone is able to write a _good_ book. And I did say that 99.9% of attempts will at best result in crap.

      But noone will stop them from _trying_. Noone will say "see, you first have to prove yourself as a carpenter (or any other equally irrelevant skill), and only then we'll let you even have a word-processor." That was my whole point.

      By comparison, to even _try_ to make a whole new game, the entry barrier is huge. You have to work your way past that huge barrier before you're even allowed to _try_.

      Even to make a mod nowadays, with the current tools there's far more work than just writing a novel. To get anywhere _near_ having a playable non-trivial mod you need a whole team. Including at _least_ 3D modellers _and_ programmers.

      What I dream of, is some tool where you can do away with most of that. I don't know if it's possible. But it certainly would be nice to lower the entry barrier to the point where everyone is able to just start scripting.

      I'd like to add that it's not even wild speculation: We've _already_ been at that point. In the old 8 bit days of the ZX Spectrum or Commodore 64, literally _anyone_ could make a game in a garage. (Again: "could" meaning "you didn't need anyone's royal seal of approval before you could even try.")

      And unsurprisingly there was one helluva lot more variety back then, than we have today. Even if you think of stuff by genres, (A) there were at least twice as many genres, and (B) there was a helluva lot more variety inside a genre.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:And now for the actual problem by aknutberson · · Score: 1
      ...to even _try_ to make a whole new game, the entry barrier is huge. You have to work your way past that huge barrier before you're even allowed to _try_. ... What I dream of, is some tool where you can do away with most of that. I don't know if it's possible. But it certainly would be nice to lower the entry barrier to the point where everyone is able to just start scripting.

      Have you played any of the winners of the Interactive Fiction contests?

      Or, if you must have pictures, the highly rated adventures designed for Neverwinter Nights?

      Probably there are many other examples of low-barrier-to-entry games but these were the first to occur to me. (Both run under Linux, too!)

    6. Re:And now for the actual problem by cluke · · Score: 2, Funny

      E.g., since we're talking about its creator, when I played the first Populous, once let it on auto-play, just to see how the computer plays. The "evil" guys were just minding their business, building their evil towns and planting their evil crops. The "good" guys suddenly built an army and slaughtered them all. Who was good and who was evil there?

      I can explain. The "good" guys had water-tight intelligence that the evil-doers had the capacity to launch an attack in less than fifteen minutes, and had to pre-emptively go to war.

    7. Re:And now for the actual problem by ACPosterChild · · Score: 1

      I would have to second the other replier's suggestion of Neverwinter Nights. Being able to create a good storyline is more important with that toolchest than programming ability. Although you do need to know or figure out C-like syntax, you have tons of graphics, spells, items, and other content at your disposal. Of course, you can't make money off your creation...

      There is also Garage Games (www.garagegames.com). They have a cheap $100 game engine that can be used to create your own game with little more than scripting (you also get the full source to modify as you wish). I think they can also help publish, for what sounded like reasonable fees the last time I looked.

  47. Re:Article with commentary. by EllF · · Score: 1

    Maybe you should find something better to hate than a video game console. Seems like a lot of wasted energy.

    --
    We who were living are now dying
    With a little patience
  48. Molyneux is a fucking hack. Much like dobby. by Anonymous Coward · · Score: 2, Interesting

    He has a track record of destroying things he touches. Witness Black and White. Witness Dungeon Keeper. For the last 10 years, he has picked up other peoples' work and mashed it into the ground.

    Fable was NOT conceived of by Molyneux. It was conceived of by the folks who conceived of Dungeon Keeper in its pre-Molyneux (and pre-EA) form. Lionshead, due to Peter's enormous potential to gain funding from large entities (ie: EA, Microsoft) effectively bought out the entity that had been Fable. Fortunately, those who created the game had had sufficient experience with Molyneux's way of doing things that they were able to fight his influence more effectively than before.

    Fable is *fun*. A lot moreso that I'd expected given the hype and the Molyneux factor. ...Bitter that I have to post this anon as the powers that be would have my everloving arse in a sling for this.

  49. For those of you talking about Fable's "ethics"... by Anonymous Coward · · Score: 0

    ...The whole good/evil thing has TWO aspects to it:

    1: Your character's appearance

    2: How others view you.

    For example, if I am a totally wicked guy, people will literally run in fear from me. But if I am a good saintly person, women will love me and I might get a discount at a store.

  50. LionHead's 3D software engineer interview by MarcoPon · · Score: 2, Interesting
    Francesco Carucci talk about his work at LH and on B&W2 in an interview on an italian videocards website. Even if you can't read italian, the screenshots are worth a look!

    Bye!

    --

    SeqBox
  51. Re:Article with commentary. by Maul · · Score: 1

    Try running their console business at a loss.

    Thanks to their OS monopoly, they have enough cash to attempt to price everyone out of any market.

    --

    "You spoony bard!" -Tellah

  52. Suggestions for your type of game by llevity · · Score: 1
    If you want a game that does not alter the character's appearance based on their choices made throughout the game, I have a long list for you:

    SELECT * FROM games WHERE games.name NOT IN ('FABLE', 'KOTOR');
  53. People overjudge B&W by rd_syringe · · Score: 0

    Black & White was rushed by the publisher to beat Tribes. Peter Molyneux has stated this on every occasion. It was essentially an unfinished game. He set out to address every one of its issues in the sequel.

    To be fair, that doesn't matter to the gamer who shelled out money for the thing, but you can't just pin it on Molyneux when he was against releasing it before it was even finished.

  54. Let us all profit. by Lord+Graga · · Score: 1

    Procedure:
    1) Find this article, click reply
    2) Write about Black & Whites many bugs, or the over potential behind it.
    3) ???
    4) PROFIT!

  55. Re:Article with commentary. by Blakey+Rat · · Score: 1

    Yeah, ok, you need to get out a bit more. And try some of those deep breathing exercises... in... out... in... out... in... out... ok good.

    Now remember the Golden Rule of all pointlessly stupid Slashdot rants:

    "If you don't like it, you don't have to buy it."

    When you realize the inherant truth in that statement, your soul will find peace.

  56. Re:Article with commentary. by oskillator · · Score: 1

    How kind of you to volunteer!

  57. Re:Article with commentary. by ZackSchil · · Score: 1

    Oh, I'd never buy an X-Box, but I WAS looking forward to Halo. Microsoft can do whatever they want but when they aren't just making bad products, but taking away good ones, then I get pissed.

  58. Ultimate proof it'll be good... by Ayaress · · Score: 1

    The fanboys on GameFAQs.com say it's "going to be teh worst game ever" "it's not even an rpg" (From the same group that say Planescape, Morrowind, and Baldur's Gate aren't RPGs) "my friend already has it and it doesn't even run" (popular troll method against upcomming games, like the guy who claimed to have Half Life 2 already and said it prevents the use of mods), and "the graphics don't look anything like a good REAL rpg like Final Fantasy VII (PS SPEHIRATH PWNZ U IN T3H BUN) so it suks."

    I've bought a number of games that got this level of GameFAQs trollage, and so far, every single one of them has been aboslutely stellar (Fallout, Knights of the Old Republic, Planescape Torment, Golden Sun, Morrowind, Valkyrie Profile, and Tales of Symphonia come to mind). It's been such a good indicator so far, I consider the trollage level a better indicator of how good will probably be than any preview.

    If too many GameFAQs users seem to think it'll be good, however, I won't touch it with a ten foot pole until a source I greatly respect gives it a thumbs up.

  59. Re:Molyneux is a fucking hack. Much like dobby. by GimmeZeroZero · · Score: 2, Insightful

    So please tell me how he destroyed:

    Populous 1 & 2
    Powermonger
    Syndicate
    + others.
    Or are are DK and B&W the only Molyneux games you've played?

  60. Re:Molyneux is a fucking hack. Much like dobby. by Anonymous Coward · · Score: 0

    As a Lionhead employee (and someone who knows Peter quite well), I can honestly say without a doubt that you are talking out of your arse. Ok, the project wasn't original Molyneux (wheras DK was), but he came along in it's darker days and had the drive and ambition to get it to what it is today (that being a fucking good game).

    Have you any IDEA how much time, effort, blood sweat and tears that goes into making a triple-A title? Molly (as we call him in the office :) is a thoroughly nice bloke, and a lot of people both in the company and outside the company respect him.

    Keeping focus is hard..

  61. Games are not films. by radimvice · · Score: 1

    All the good films that are remembered tend to have these same elements. They get you involved with the characters and the story and help you form emotional attachments.

    Games are not films. Characters and story? Emotional attachments? Tetris? Chess?
    Good films will be remembered for vastly different reasons from good games.
    Yes, you can use the computer games medium as a cheap, alternative mass media narrative distribution outlet (which has been a very lucrative approach recently), but that's precisely the reason why games still lurk in the low-brow 'pop-culture' corner of the public sphere, despite building on a history of over 40 years and a history of game-playing that spans several thousand more.

  62. Re:Game creators - so fscking what? by sien · · Score: 1

    Really. So what if gamers haven't succeeded in making games regarded as high art? Really. These things entertain millions of people. They are also mathematically and technologically very impressive. They are amazing creations.

    Games have changed the way people see the world.

    Do you criticize Lego because it's designers are rarely accepted to the Tate and get away with being arrogant wankers?

  63. Morality by DoChEx · · Score: 2, Interesting

    So why does this Peter guy think he's Aesop? Or even God!? Saying this is what's Moral???

    If the character (i.e. Player) is making moral decision and being judged on them then there must be a Moral Code in this game and who is to say this is the right moral code? It's just one person version of morality. I hope there's a mod pack so I can create my own moral vision of the world, which Peter might feel is immoral but to me is how it should be. This game shouldn't be called Fable but 'The Last Judgement' as that's what Peter is in fact doing.

    It looks like computer games are now going to takeover the role of teaching the young and easily lead what's right and wrong. If you ask me GTA 3 is a better tool for teaching morals, it's more real life.

    1. Re:Morality by Anonymous Coward · · Score: 0

      Yoiu know, this isn't a mandatory purchase. If you disagree with the game's fundamentals (which probably aren't too unlike the ideas behind the Ultima games), you don't actually have to buy it.

      I know, this is pretty revolutionary stuff - not buying hyped games. But once you get the hang of not doing this, you can extend this amazing skill into other areas of your life, like turning off the television, refusing to read Murdoch 'newspapers' and even making personal judgements on your own.

      Good luck!

  64. Training for Funnies by Dr.Knackerator · · Score: 1

    >The only thing that gave me giggles was teaching my creature to eat his own poop.

    hehehe love it. I remember when i bought the first version of Dogz way back in about 95/96 I managed to train mine to wipe his ass on the floor on command. that was accompanied by nice sound effect.

    i tried the latest Dogz last year but i could tell I was not really interested as i just turned my dog in a trembling physcopath by chasing around with the water bottle all the time. its a shame you couldn't slap the hell out of it like you could to the creature in B&W. That was a great stress reliever after a hard day, shame you couldn't upload your bosses face onto it.

  65. There's no need to micro-manage by ReKleSS · · Score: 1

    This is one of the mistakes people made with the game, that made is much less enjoyable. If you don't micro manage your villages, they'll manage themselves. Same as your creature. When you can stick to your godly tasks while your creature and villages take care of themselves, the game is a lot more interesting.
    -ReK

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  66. my wife... by way2trivial · · Score: 1
    confiscated my DII:LOD cd when she thought I was playing too much.. I purchased another copy.. since we could now both play, she tried it out..

    my highest level char ever? 78.. she has about 8 in their 90's, and one complete IK set she collected herself....

    --
    every day http://en.wikipedia.org/wiki/Special:Random