The Matrix (the first one) was good and had some unexpectedness to it. THe Ring was a horrible piece of crap with nothing at all to it. I don't know why it was labelled the scariest movie ever. I saw everything that should have been scary a mile away.
Well.. to the point... if we consider the Matrix game, and the Ring movie, God help us all...
Why shouldn't they be able to make a living for what they're good at? Why don't you tell pro athletes to pick up a book, go to college, then get a real job?
It's been a long time since I've seen a console game that was > $50 for just a game. Probably since the days of SNES, or maybe N64, because carts were more expensive to produce.
I see you've never owned a console, but have you actually played the games? Serious question, not trying to bash you. The games I've played, with a few exceptions, have superb quality with minor bugs at the most. And the exceptions I've had I've gotten from the bargain bin for $20. Well.... with the exception of Enter the Matrix, which I payed full price for, but never experienced one bug. But I did experience an awful and boring game.
True... you can exist without a gripping story. But you mention Serious Sam. Goldeneye (the original) and Serious Sam have very different play styles, and (I'd imagine) very different audiences. Not only was Goldeneye great for multiplayer, but it was slow-paced and had a great storymode that wasn't just about killing.
With my small hands, I prefer the GCN controller. The larger Xbox pad feels like it's giving me Carpal Tunnel Syndrome, and the smaller one cramps my fingers. The PS2 is an okay pad, but it's very cheap (my brother has gone through about 4 of them in 3 years) and I have issue with the 4 shoulder buttons. It just doesn't seem right.
It's been a while, but I think Ctrl+C cons the enemy, giving you a rating of 'Weak', 'Easy', 'Decent Challege', 'Tough', 'Very Tough', 'Incredibly Tough', or 'Impossible to Gauge'.
"There" or whatever it is called was a similar experience to the Sims Online.
I wasn't thinking when I mentioned that the Sims had clones. I was thinking more along the lines of the Railroad and Rollercoaster Tycoon games. You go into a store and see probably 20 different Tycoon games, but the quality of them just isn't the same as the Railroad or Rollercoaster games.
It will only sell enough copies to be a huge success if it is called something along the lines of "The Sims: URBZ" or "The Sims present The URBZ". Otherwise, fans of the Sims will just pass it up as another Sims clone, even if it is from the same publisher.
But not many games are released at E3. And most companies don't really want to show games that are already on the market. They want to show what's coming up.
But I agree. Most games are given a basic time for its release at E3. So any games that aren't scheduled to release in the following year shouldn't get awards.
And if you would have had some sense while reading my original post, you would have seen that I made not one single reference to Microsoft or Xbox.
I don't own an Xbox because I couldn't justify the purchase of it for maybe one or two games. The only system I own is Gamecube, because it was the first system I bought this generation, and nothing on PS2 has made me want to buy the system.
That said, I don't know why you feel the need to blast Xbox in a post where it was not mentioned, other than your need to satisfy your trollish-ness.
Factor 5 isn't a publisher, they're a developer. A developer who has only made 2 games for GCN in it's 3-4 year lifecycle so far. Along with the two Rogue Squadron games, they've also developed the MusyX software for the GCN sound hardware.
They put a lot of time into their projects. IGN [even though it was the IGNCube channel] is horribly swayed against Nintendo. They think every decision they make is a bad one. They view every story negatively.
Sony must be dying! They have to be, or else why would they stop production on the machine? I mean, when Nintendo stopped production on GCN, everyone and they're mom said they were dying. So it only follows that Sony will go out of business soon after Nintendo.
I think Mappy did come out in the US as Mappy-Land. I recall playing a [bad] game with that name and the description given by 1up.com. I could definitely be wrong, though.
Part of my problem was my LS. I joined a friend's LS and this friend had been playing for a month before I started. He was already lightyears ahead of me. And most of the LS was lightyears ahead of me, too. So I couldn't rely on them to group with me. Occasionally, they'd help me out on a quest (Kazham Airship Keys, specifically), but that was as much as they could do without wasting a lot of time.
The Matrix (the first one) was good and had some unexpectedness to it. THe Ring was a horrible piece of crap with nothing at all to it. I don't know why it was labelled the scariest movie ever. I saw everything that should have been scary a mile away.
Well.. to the point... if we consider the Matrix game, and the Ring movie, God help us all...
Why shouldn't they be able to make a living for what they're good at?
Why don't you tell pro athletes to pick up a book, go to college, then get a real job?
I believe UT2003/4 have UTV. And most games that are based off of the engine are capable of it.
It's been a long time since I've seen a console game that was > $50 for just a game. Probably since the days of SNES, or maybe N64, because carts were more expensive to produce.
I see you've never owned a console, but have you actually played the games? Serious question, not trying to bash you. The games I've played, with a few exceptions, have superb quality with minor bugs at the most. And the exceptions I've had I've gotten from the bargain bin for $20. Well.... with the exception of Enter the Matrix, which I payed full price for, but never experienced one bug. But I did experience an awful and boring game.
http://ps2.ign.com/objects/490/490849.html?ui=game finder
True... you can exist without a gripping story. But you mention Serious Sam. Goldeneye (the original) and Serious Sam have very different play styles, and (I'd imagine) very different audiences. Not only was Goldeneye great for multiplayer, but it was slow-paced and had a great storymode that wasn't just about killing.
Mebbe I'm just uneducated.
That's unpossible!
effusive ( P ) Pronunciation Key (-fysv)
adj.
1. Unrestrained or excessive in emotional expression; gushy: an effusive manner.
2. Profuse; overflowing: effusive praise.
effusively adv.
effusiveness n.
One thing would make me buy an Xbox.. having a cheap, fast-booting media player for my MythTV recordings in my living room.
Shhhhhh.. you're not supposed to realize that!
With my small hands, I prefer the GCN controller. The larger Xbox pad feels like it's giving me Carpal Tunnel Syndrome, and the smaller one cramps my fingers. The PS2 is an okay pad, but it's very cheap (my brother has gone through about 4 of them in 3 years) and I have issue with the 4 shoulder buttons. It just doesn't seem right.
Any predictions for Guild Wars?
It's been a while, but I think Ctrl+C cons the enemy, giving you a rating of 'Weak', 'Easy', 'Decent Challege', 'Tough', 'Very Tough', 'Incredibly Tough', or 'Impossible to Gauge'.
"There" or whatever it is called was a similar experience to the Sims Online.
I wasn't thinking when I mentioned that the Sims had clones. I was thinking more along the lines of the Railroad and Rollercoaster Tycoon games. You go into a store and see probably 20 different Tycoon games, but the quality of them just isn't the same as the Railroad or Rollercoaster games.
It will only sell enough copies to be a huge success if it is called something along the lines of "The Sims: URBZ" or "The Sims present The URBZ". Otherwise, fans of the Sims will just pass it up as another Sims clone, even if it is from the same publisher.
The difference between Friday and the two sequels was that Chris Tucker was funny and Mike Epps wasn't.
If anything, Chris Tucker would do the game good, Mike Epps would do it bad.
I thought the US core market for video games was males, ages 18 to mid-20s. I could be wrong, though.
Obligatory PA Reference
But not many games are released at E3. And most companies don't really want to show games that are already on the market. They want to show what's coming up.
But I agree. Most games are given a basic time for its release at E3. So any games that aren't scheduled to release in the following year shouldn't get awards.
And if you would have had some sense while reading my original post, you would have seen that I made not one single reference to Microsoft or Xbox.
I don't own an Xbox because I couldn't justify the purchase of it for maybe one or two games. The only system I own is Gamecube, because it was the first system I bought this generation, and nothing on PS2 has made me want to buy the system.
That said, I don't know why you feel the need to blast Xbox in a post where it was not mentioned, other than your need to satisfy your trollish-ness.
Factor 5 isn't a publisher, they're a developer. A developer who has only made 2 games for GCN in it's 3-4 year lifecycle so far. Along with the two Rogue Squadron games, they've also developed the MusyX software for the GCN sound hardware.
/., get your news from a better source.
They put a lot of time into their projects. IGN [even though it was the IGNCube channel] is horribly swayed against Nintendo. They think every decision they make is a bad one. They view every story negatively.
Please
Sony must be dying! They have to be, or else why would they stop production on the machine? I mean, when Nintendo stopped production on GCN, everyone and they're mom said they were dying. So it only follows that Sony will go out of business soon after Nintendo.
[/sarcasm]
Then with my mod points, I will mod Kojima to -1 Troll. Fair enough?
I think Mappy did come out in the US as Mappy-Land. I recall playing a [bad] game with that name and the description given by 1up.com. I could definitely be wrong, though.
Part of my problem was my LS. I joined a friend's LS and this friend had been playing for a month before I started. He was already lightyears ahead of me. And most of the LS was lightyears ahead of me, too. So I couldn't rely on them to group with me. Occasionally, they'd help me out on a quest (Kazham Airship Keys, specifically), but that was as much as they could do without wasting a lot of time.