According to IGN, at last year's E3, it was scheduled to come out the second half of 2004. And there have been no updates since then. My best bet is that it's canned. But if it's not, I still wouldn't expect it out by 2004.
I'm surprised that no one thus far has mentioned they'd like to see the stories panned out in a Freedom Force-type game. It'd fit perfectly, since it's a great engine for storytelling/adventuring. It worked (and sold) great with it's own original heroes. Think of how well it would do with Marvel heroes.
That does sound quite odd. I'd like to hear Miyamoto's opinion on that comment, since he is (in my opinion) one of the greatest innovators around right now.
But could you imagine if all new and exciting books were pop-up books? That'd be so awesome!
I don't believe that any sites are commenting on what it could be. So little detail is given, so they are all taking it very jokingly.
It is supposed to be something that will unite the GBA and GCN and be a third pillar separate of them. For some reason, I want to say GCN controller that plays GBA games. That way, you can buy one of those and play all of the connectivity games they keep pushing on everyone (not that they don't look fun.. it's just that they're awfully persistent).
I believe the logic behind the reasoning is that if you buy a 300-500 dollar video card every two years, you can buy a new system with the new high-end card in it for the same price. I don't remember any actual specs for speed of the system, though. So there will most likely be a bottleneck in it.
On the other hand, Ivan Sulic seems to be a reputable reporter. Rarely do I see a review from him that doesn't seem genuine. So I'd be willing to believe that it did run okay. Whether they were giving him the runaround or not remains in question.
I enjoy those card games, but I hate the fact that they're oriented more towards collecting. I always enjoyed playing Magic with my friends who spent paycheck after paycheck on decks, but never once did I buy a single card. It wasn't worth the money to me. Perhaps if they released decks that always had the same cards, then the game could be based more on strategy, instead of who spent the most money finding the ultra-rare card. Then I'd also buy them, too.
Please don't give them ideas. Next thing you know they'll be selling your kids different colored pencils with no graphite just for breaking (kinda defeats the purpose of a pencil), super fat straws for flicking, and pre-folded paper footballs for extremely high prices.
Donkey Kong and Mario were Atari properties when they were in the arcade. Nintendo "borrowed" them until Atari tanked and then they became Nintendo properties magically.
I'm gonna guess that it's because Nintendo isn't in the form of the conglomerate business. Sony owns most of the electronics industry and Microsoft owns a good chunk of the computer industry. If you bad talk them, you're likely to be slapped with lawsuits, or worse, when they become the new overlords, they'll remember the harsh words against them.
Systems that are first to launch are not always the winner. In reality, was PS2 really the first to launch? Yes... if you mean the first of the current systems still in production. But wasn't Dreamcast considered part of this generation? I believe it was a 128-bit system and its capabilities whipped the pants off of PS1 and N64. And look where it is now [in America, at least].
Obviously, you completely missed the point of cell phones. They aren't to make phone calls. They're designed to be your new all-in-one device that does everything incorporated into it very badly. Why would you want something that does one thing really well when you could have something that does tons of things in an extremely mediocre manner?
I'll stick to my crappy LG 5350, thank you very much. So it turns off occasionally when I try to dial a number. At least it does what I need it to do - make calls and wake me up in the morning.
And what's the deal with just about all of Nokia's phones being stupid looking? I don't see any phones made by them anymore where the numbers are in the standard touch-tone pattern. They're all arranged in circles, or the 3 & 5 and 9 & 0 share a button.
Gamespy mentions one reason to like the system is true 3D graphics, while the Gameboy only does isometric.
1. Doesn't the Gameboy have some very primitive true 3D shooters, like Ecks vs. Sever and some other FPS? And Iridion 3D?
2. Who wants true 3D when it is sub-Playstation/N64 quality? Wooo! I can play the original Star Fox in all it's non-textured, 20-polygon glory! [not to say Star Fox wasn't a great game, but the graphics were bad]
And for those of you tired of advertisers stuffing money in pockets for good reviews and editorials, check out Penny Arcade and 1UP.com's editor Ivan Sulic. Gabe and Tycho stick to their guns, and Ivan seems to stick to his, also. When he doesn't like a game, he lets everyone know, even if the game is popular and reviewed well by the sites getting advertising dollars.
Good point. I was thinking of it from a consumer point of view. Sony saw Nintendo was still charging $50-$60 for games, so they rarely lowered their prices of new games. So by the consumer point of view, the cartridges were a better format as long as you didn't mind smaller textures.
Yeah.. I should have posted this with my other post... sue me.
Making the changes to GBA SP was too late? It's the number 1 selling game unit WORLDWIDE. It consistently sells much more than PS2, which is murdering both GCN and Xbox. So while you think it is too late, the average consumer definitely does not.
Backwards compatibility would be nice, but I don't need to pay an extra $25-50 so my console can play DVDs. I have a DVD player, and two computers for that.
An integrated network adapter would be nice, but face it, not every home has a broadband connection, even less have a broadband connection and even less have a wireless network. Do you want them to integrate a phone modem, ethernet port, and wireless interface? Again, that'd drive the price up a little too much for 2 things that I would not use.
I had no problem with cartridge format. Sure, the textures and music were more compressed, but it eliminated the horrible load times present in PSX games.
And they don't make games oriented towards kids... they make games that everyone can enjoy. This way, they don't eliminate a possible sale.
Glad I'm not the only one dreaming of a Shadowrun MMORPG. Now if only we could get some developers dreaming...
I think I read somewhere that Anarchy Online was being compared to Shadowrun at first. But, as we all know, it is nowhere near Shadowrun's greatness.
According to IGN, at last year's E3, it was scheduled to come out the second half of 2004. And there have been no updates since then. My best bet is that it's canned. But if it's not, I still wouldn't expect it out by 2004.
I'm surprised that no one thus far has mentioned they'd like to see the stories panned out in a Freedom Force-type game. It'd fit perfectly, since it's a great engine for storytelling/adventuring. It worked (and sold) great with it's own original heroes. Think of how well it would do with Marvel heroes.
And they've also done an Iron Man (w/ Man-O-War) game back in like '96.
I believe he's referring to the price of the console, not the game.
Everything else is UnAmerican!
Wow. I wasn't aware that having $6+ billion in the bank was classified as "standing on your last leg". I must have lost my legs long ago..
That does sound quite odd. I'd like to hear Miyamoto's opinion on that comment, since he is (in my opinion) one of the greatest innovators around right now.
But could you imagine if all new and exciting books were pop-up books? That'd be so awesome!
I thought he said they were doing great outside of Japan, but everything within Japan is experiencing a continuous slump.
I'm sure Sony America is doing great, but I haven't seen Sony Japan's numbers.
I don't believe that any sites are commenting on what it could be. So little detail is given, so they are all taking it very jokingly.
It is supposed to be something that will unite the GBA and GCN and be a third pillar separate of them. For some reason, I want to say GCN controller that plays GBA games. That way, you can buy one of those and play all of the connectivity games they keep pushing on everyone (not that they don't look fun.. it's just that they're awfully persistent).
I believe the logic behind the reasoning is that if you buy a 300-500 dollar video card every two years, you can buy a new system with the new high-end card in it for the same price. I don't remember any actual specs for speed of the system, though. So there will most likely be a bottleneck in it.
On the other hand, Ivan Sulic seems to be a reputable reporter. Rarely do I see a review from him that doesn't seem genuine. So I'd be willing to believe that it did run okay. Whether they were giving him the runaround or not remains in question.
I enjoy those card games, but I hate the fact that they're oriented more towards collecting. I always enjoyed playing Magic with my friends who spent paycheck after paycheck on decks, but never once did I buy a single card. It wasn't worth the money to me. Perhaps if they released decks that always had the same cards, then the game could be based more on strategy, instead of who spent the most money finding the ultra-rare card. Then I'd also buy them, too.
Please don't give them ideas. Next thing you know they'll be selling your kids different colored pencils with no graphite just for breaking (kinda defeats the purpose of a pencil), super fat straws for flicking, and pre-folded paper footballs for extremely high prices.
Donkey Kong and Mario were Atari properties when they were in the arcade. Nintendo "borrowed" them until Atari tanked and then they became Nintendo properties magically.
I'm gonna guess that it's because Nintendo isn't in the form of the conglomerate business. Sony owns most of the electronics industry and Microsoft owns a good chunk of the computer industry. If you bad talk them, you're likely to be slapped with lawsuits, or worse, when they become the new overlords, they'll remember the harsh words against them.
Systems that are first to launch are not always the winner. In reality, was PS2 really the first to launch? Yes... if you mean the first of the current systems still in production. But wasn't Dreamcast considered part of this generation? I believe it was a 128-bit system and its capabilities whipped the pants off of PS1 and N64. And look where it is now [in America, at least].
Obviously, you completely missed the point of cell phones. They aren't to make phone calls. They're designed to be your new all-in-one device that does everything incorporated into it very badly. Why would you want something that does one thing really well when you could have something that does tons of things in an extremely mediocre manner?
I'll stick to my crappy LG 5350, thank you very much. So it turns off occasionally when I try to dial a number. At least it does what I need it to do - make calls and wake me up in the morning.
And what's the deal with just about all of Nokia's phones being stupid looking? I don't see any phones made by them anymore where the numbers are in the standard touch-tone pattern. They're all arranged in circles, or the 3 & 5 and 9 & 0 share a button.
Do you mean you didn't like the Virtual Boy?! That's just crazy talk!
Gamespy mentions one reason to like the system is true 3D graphics, while the Gameboy only does isometric.
1. Doesn't the Gameboy have some very primitive true 3D shooters, like Ecks vs. Sever and some other FPS? And Iridion 3D?
2. Who wants true 3D when it is sub-Playstation/N64 quality? Wooo! I can play the original Star Fox in all it's non-textured, 20-polygon glory! [not to say Star Fox wasn't a great game, but the graphics were bad]
And for those of you tired of advertisers stuffing money in pockets for good reviews and editorials, check out Penny Arcade and 1UP.com's editor Ivan Sulic. Gabe and Tycho stick to their guns, and Ivan seems to stick to his, also. When he doesn't like a game, he lets everyone know, even if the game is popular and reviewed well by the sites getting advertising dollars.
Very good point. I estimate that in about two weeks, I'll be able to find my way around Los Angeles with the help from True Crime.
Good point. I was thinking of it from a consumer point of view. Sony saw Nintendo was still charging $50-$60 for games, so they rarely lowered their prices of new games. So by the consumer point of view, the cartridges were a better format as long as you didn't mind smaller textures.
True Crime? I think the engine is better than GTA. Not the actual gameplay, though. Haven't played much of it, though.
Yeah.. I should have posted this with my other post... sue me.
Making the changes to GBA SP was too late? It's the number 1 selling game unit WORLDWIDE. It consistently sells much more than PS2, which is murdering both GCN and Xbox. So while you think it is too late, the average consumer definitely does not.
Backwards compatibility would be nice, but I don't need to pay an extra $25-50 so my console can play DVDs. I have a DVD player, and two computers for that.
An integrated network adapter would be nice, but face it, not every home has a broadband connection, even less have a broadband connection and even less have a wireless network. Do you want them to integrate a phone modem, ethernet port, and wireless interface? Again, that'd drive the price up a little too much for 2 things that I would not use.
I had no problem with cartridge format. Sure, the textures and music were more compressed, but it eliminated the horrible load times present in PSX games.
And they don't make games oriented towards kids... they make games that everyone can enjoy. This way, they don't eliminate a possible sale.