Second, if you want to lose weight, you need to eat properly. A good gague is your body weight x 10 in calories per day. 40% of which must come from protein and carbs while 20% come from fats (you can change up numbers to suit your own body). Eat good fats found in Salmon/Flaxseed Oil and eat carbs low on the Glycemic Index (brown rice, natural oatmeal, vegetables, etc..)
Third, you need to workout. DDR is considered HIIT (high intensitiy interval training) which means you go through small bursts of aerobic activity. For example, you do a song on standard mode, your heart rate could get up to 90% of its max. When you're done, rest for a minute or two till your heart rate goes back down to 60-65% then start again. This cycle will cause your body to burn more fat than a steady cardio session.
I've actually compared 30 minutes of DDR vs. 45 minutes of aerobic exercise and DDR is by far the best. For me, I burned around 600 calories in 30 minutes as opposed to burning 600 over 45-60 minutes with regular cardio. On top of that, it's fun. Running on a treadmill is boring as hell and the time goes by so slow, but when you play the game and workout, time flies and before you know it, it's done.
As long as you eat properly and workout so that you have a 1000 calorie deficit a day, you should be able to lose 2 lbs of fat per week.
Excluding more advanced and in depth MMORPGs (Everquest, FF11, etc), single player RPGs (Morrowind), or an RTS game (Warcraft, Starcraft, etc.), games, for the most part, aren't complicated at all.
GTA: You have a button for gettin in a car, running, jumping, and switching weapons. Not too complex there. Get in a car, drive to your destination, get a mission.
Fighting games? Not very complex. Most are designed around the Tekken/Virtua Fighter modes where you have weak/medium/strong attacks. That's it. Unlike earlier fighting games, moves, combos, and finishing moves are listed for you within the game.
Survival Horror? Every one I've played is pretty simple to figure out. You pretty much walk, shoot, and solve puzzles. What about FPS games like Halo and Unreal? Not much to them aside from knowing where the move/shoot buttons are.
RPGs like Diablo are pure hack & slash. Yeah, you can incorporate strategy into it, but it takes a whopping 5 minutes to read up on how to socket your items.
Sure, you have your occasional game that takes a while to figure out, but those aren't geared toward those who'd rather flip blocks for 20 minutes then call it a day.
But one thing is for certain: game today are NOT too complicated by any means. I think you must be gettin old;)
...everyone knocks these movies and bashes the shit out of them LONG before they're even released, yet they're the amongst the first to see the damn thing and are the same people who clamor about it when it comes out on DVD.
Regardless of how crappy you think it's gonna be, you're still gonna go see it, so what's the point of complaining about Lucas' "Hollywood Mansion" or "wow, just another way to make more money" if you're just gonna turn around and shell out the cash either way?
Remember the episode of the Simpsons where Homer and Marge walk out of Empire Strikes Back and he yells something like, "Who would've thought Darth Vader was Luke's father?!" in front of the crowd? THAT is a spoiler.
Explaining how a fight scene uses surfboards on lava does not ruin/spoil the story in any way. That's like saying, "Man, thanks for telling me about the POD RACES IN TPM. You just ruined it for me."
What's to be surprised about? If you hadn't heard it here, would you have exclaimed, "OH DAMN, lava surfing!!" and would that have made the movie everything you hoped for and more? Doubt it.
Well, let's say you invest $5,000 and you now have $7,500. You just made $2,500!
However... you own 10 Linux machines, and what kind of dishonest bastard doesn't pay for a license?! $699 x 10 = 6990. Take that out of your SCO stocks and that leaves you with a whopping $510.
I don't doubt that some mathematician will discover a formula or specific method of doing a calculation, will name it after himself, and then try to patent it to prevent universities and schools from teaching it.
There should be a law that prevents this type of thing. "Googol" represents a number, that's all. What's to copyright? Had Google not existed, these people wouldn't have made a profit anyway. They're flat out using the law in a way it WASN'T meant to be used to steal money away from this company, and that's wrong.
The people living at 123 Street, City, ST USA are bringing a frivolous lawsuit against us because our name sounds like a NAME FOR A NUMBER that their ancestor came up with.
Isn't that fucking stupid, or what? Chances are, these people just want to settle for a large amount of money.
If you like Google and wish to support us, it wouldn't hurt if these people were to say... turn up missing? We helped you with your many searches, so now the favor must be returned.
That's about to change. IMO, games will *eventually* evolve to the point where you don't need a TV to play anymore. Multiplayer is at the point where it's getting awkward on a TV. Split screen sucks.
Not saying it'll happen soon, but as handhelds get more powerful and technology becomes better AND smaller... things are bound to change.
People use handheld games when they are waiting, such as on a Bus / Subway, or waiting at a doctors. If you intend to play for 4 hours at a time, your first choice is not going to be a hand held.
Somehow, I knew this would come up (it always does). That argument is actually pretty inaccurate. What difference does it make if you play for 30 minutes vs. 4 hours? A system is a system and a game is a game, especially when you can save. Otherwise, why would they re-release Zelda: Link to the Past, or Mario World/Yoshi's Island? Those games certainly take more than a few hours to beat. What about all the other epic titles like Breath of Fire series and Final Fantasy Tactics : Advance (which is selling QUITE well)? Those certainly aren't casual games you'd play for intervals of 5 - 10 minutes while waiting for a doctor.
If I want to play THPS, I'd rather play a version closer to the real deal than an awkward overhead view (like w/ GBA version), and if the handheld systems are more recent, such as the DS or PSP, given the choice, I'd rather play one with a smoother frame rate and better graphics and I'm sure most others would too.
Play THPS2 on the N64 then play a THPS title on the PS2 and tell me which you'd prefer.
Anyway, Nintendo has placed plenty of competition from handhelds that had superior specs on paper. Sega Game Gear, The Turbo Grafix 16 hand held, the Atari Lynx, Wonderswan Color, the NeoGeo handheld, etc. Handhelds are obviously not won purely on paper specs. The higher emphasis is on price point and battery life.
Difference here is there was never competition from a dominant competitor. Sega might've had a superior handheld in terms of technology, but they didn't have good games for it and their business strategies SUCKED hardcore. At the time, Nintendo was #1 and they had ALL the big selling titles and developers on their systems. It was a guaranteed win. The other systems pretty much don't count, as they never really became mainstream. In all my years of going to Toys R Us as a kid, I never once saw a TurboGrafix 16 handheld or Lynx game. I did see plenty of Gamegear games, but most of them sucked.
With PSP and DS, we're talking big epic titles. Metal Gear Solid, Mario 64x4, etc.. not just simple things like Frogger/Pong.
Another reason this it'll be different in today's industry is that the developers are now going cross platform, but some titles are only exclusive to certain consoles. While main games like Zelda and Metroid will be DS only, other titles, like THPS, will be on *both* systems.
Let's say Tony Hawk's Underground 2 is released for the DS and PSP.. that'd be like releasing it for PS2 and N64. You KNOW which one will be better. Personally, given the choice, I'd pick the PSP version and I'm sure most other gamers would too. Again, "people use handhelds when.." is quite irrelevant here.
I'm not saying the DS won't do good, but Nintendo certainly could've used some better technology beyond the N64 architecture.
Before you get your mod panties all twisted up, understand that this is simply my opinion.. not intending to troll or start a flamewar here.
It's safe to say, based on sales for the past 7 or so years, that Sony is the dominant leader in the gaming industry. Nintendo would just LOVE to reclaim this spot, but they made yet another mistake, and this time it's very similar to the one that did Sega in: they're competing against the top dog with a technologically sub-par piece of equipment.
I'm talking about the DS.
Until now, Nintendo has had basically NO competition in the handheld market, so there wasn't anyone to set a pace in terms of graphics and performance. The DS is supposed to go head-to-head with Sony's PSP, which is literally a portable PS2, albeit a notch under, while the DS is the spitting image of what the N64 was capable of.
Why in the world would are they competing against Sony with a handheld system that's not even half as strong? While I don't see them taking the plunge that Sega did, I don't quite understand how they plan on maintaining dominance in that part of the market..
There's no doubt it will have some fun games, but the technology is there, why not implement it? Why make it an N64, which is 8 years old? Why not make it a portable GameCube? IMO, the DS should've been released 3 years ago instead of the GBA, which is the equivalent of an SNES without X & Y buttons. Sure, it was better than what was out (the original Gameboy), but honestly, it was still a bit dated.
When all is said and done, your portable choices will be literally a portable PS2 or portable N64. I REALLY have a hard time believing people will actually choose the dated graphics.
Of course, if the PSP comes out and is $300 while the DS is something like $99, then I can understand why people would pick one over the other, but Sony wants a piece of the handheld market and I don't think they're planning on doing this with THE most expensive handheld system in the history of gaming.
First, it's not even anonymous. You know the IP of the person you're getting data from.
Second, it's safe IF AND ONLY IF *you* personally know everyone on your node and are 100% sure they won't tell the authorities. As soon as your friends invite friends who invite friends, you never know who they work for and who they are. A potential law enforcement agent, RIAA employee, or flat out rat could screw you up just as bad as the RIAA doing scans of public IPs on popular P2P networks.
It's good if you want to just share files between people you know, but then again, why not just use AIM or something?
Instead of being decentralized with a ton of private networks, WASTE (or a p2p app like it) needs to be designed so it has the option of putting these branch networks on to ONE huge network (a la Gnutella/Gnutella2) AND provide a reliable means to search files (and transfer them) anonymously. Once you get 50+ people on there, the network starts getting shaky.
The sad thing is, people will still continue to buy products and support MS. I don't quite understand that line of thinking.
MS clearly doesn't give a rat's ass about the law or even the very people who make them who they are. Microsoft is forcing their customers to pay for their mistakes. There's something VERY fucked up about that.
Sure, MS is the big corporate bastard here, but if the very people who give them this money don't realize what the hell is going on, then they're a part of the problem too.
Why would you support a company that forces you to pay for its mistakes?
I remember when MS got slapped with that fine. People said, "Eh.. it's no big deal to them to begin with, but with what they lost, they'll gain back with a simple price adjustment."
So basically they still haven't learned their lesson. Cost of doing business.
They believe that every single pirated song was a guaranteed sale, which is not the case.
Just because a person has 4,000 songs doesn't mean that they would've purchased ALL of those CDs had they not had the means to download them... but the RIAA stands firm in their belief that this is possible.
Actually... this is wrong too. 93km is the limit in which the gravitational drag becomes smaller, but orbit at that level is very unstable as the object will eventually fall back to earth.
I was explaining to a friend how the mind of a slashdot moderator works. I showed him that even if you make a truly funny, informative, or insightful post, if your sig is something that others don't agree with, you get marked DIZZOWN!
First, you need a good pad. There's a Red Octane foam mat you can get for $100 that's pretty decent, or you can shell out $300 and get a Cobalt Flux/a pad which is pretty much indestructible (someone tested it by running it over with an SUV and it still worked perfectly).
Second, if you want to lose weight, you need to eat properly. A good gague is your body weight x 10 in calories per day. 40% of which must come from protein and carbs while 20% come from fats (you can change up numbers to suit your own body). Eat good fats found in Salmon/Flaxseed Oil and eat carbs low on the Glycemic Index (brown rice, natural oatmeal, vegetables, etc..)
Third, you need to workout. DDR is considered HIIT (high intensitiy interval training) which means you go through small bursts of aerobic activity. For example, you do a song on standard mode, your heart rate could get up to 90% of its max. When you're done, rest for a minute or two till your heart rate goes back down to 60-65% then start again. This cycle will cause your body to burn more fat than a steady cardio session.
I've actually compared 30 minutes of DDR vs. 45 minutes of aerobic exercise and DDR is by far the best. For me, I burned around 600 calories in 30 minutes as opposed to burning 600 over 45-60 minutes with regular cardio. On top of that, it's fun. Running on a treadmill is boring as hell and the time goes by so slow, but when you play the game and workout, time flies and before you know it, it's done.
As long as you eat properly and workout so that you have a 1000 calorie deficit a day, you should be able to lose 2 lbs of fat per week.
.06% (assuming there are only 5 million p2p users)
/sarcasm
Wow, scary!
Way to go, RIAA, you're well on the road to removing the pure evil from this world.
Most people don't want to have to pick up an instruction manual to play a game.
I dunno, I think the sales of the games speak for themselves.
Eh? And which games are "too complicated"?
;)
Excluding more advanced and in depth MMORPGs (Everquest, FF11, etc), single player RPGs (Morrowind), or an RTS game (Warcraft, Starcraft, etc.), games, for the most part, aren't complicated at all.
GTA: You have a button for gettin in a car, running, jumping, and switching weapons. Not too complex there. Get in a car, drive to your destination, get a mission.
Fighting games? Not very complex. Most are designed around the Tekken/Virtua Fighter modes where you have weak/medium/strong attacks. That's it. Unlike earlier fighting games, moves, combos, and finishing moves are listed for you within the game.
Survival Horror? Every one I've played is pretty simple to figure out. You pretty much walk, shoot, and solve puzzles. What about FPS games like Halo and Unreal? Not much to them aside from knowing where the move/shoot buttons are.
RPGs like Diablo are pure hack & slash. Yeah, you can incorporate strategy into it, but it takes a whopping 5 minutes to read up on how to socket your items.
Sure, you have your occasional game that takes a while to figure out, but those aren't geared toward those who'd rather flip blocks for 20 minutes then call it a day.
But one thing is for certain: game today are NOT too complicated by any means. I think you must be gettin old
...everyone knocks these movies and bashes the shit out of them LONG before they're even released, yet they're the amongst the first to see the damn thing and are the same people who clamor about it when it comes out on DVD.
Regardless of how crappy you think it's gonna be, you're still gonna go see it, so what's the point of complaining about Lucas' "Hollywood Mansion" or "wow, just another way to make more money" if you're just gonna turn around and shell out the cash either way?
Uh, that's not a spoiler.
Remember the episode of the Simpsons where Homer and Marge walk out of Empire Strikes Back and he yells something like, "Who would've thought Darth Vader was Luke's father?!" in front of the crowd? THAT is a spoiler.
Explaining how a fight scene uses surfboards on lava does not ruin/spoil the story in any way. That's like saying, "Man, thanks for telling me about the POD RACES IN TPM. You just ruined it for me."
What's to be surprised about? If you hadn't heard it here, would you have exclaimed, "OH DAMN, lava surfing!!" and would that have made the movie everything you hoped for and more? Doubt it.
Not a spoiler.
First it was the Initech accounting scam, now Google and GMail.
When will the smooth gangsta realize that messing up some mundane detail always results in catastrophic failure?
Well, let's say you invest $5,000 and you now have $7,500. You just made $2,500!
However... you own 10 Linux machines, and what kind of dishonest bastard doesn't pay for a license?! $699 x 10 = 6990. Take that out of your SCO stocks and that leaves you with a whopping $510.
I hate to see what the future brings...
I don't doubt that some mathematician will discover a formula or specific method of doing a calculation, will name it after himself, and then try to patent it to prevent universities and schools from teaching it.
There should be a law that prevents this type of thing. "Googol" represents a number, that's all. What's to copyright? Had Google not existed, these people wouldn't have made a profit anyway. They're flat out using the law in a way it WASN'T meant to be used to steal money away from this company, and that's wrong.
...to say:
Dear Fans,
The people living at 123 Street, City, ST USA are bringing a frivolous lawsuit against us because our name sounds like a NAME FOR A NUMBER that their ancestor came up with.
Isn't that fucking stupid, or what? Chances are, these people just want to settle for a large amount of money.
If you like Google and wish to support us, it wouldn't hurt if these people were to say... turn up missing? We helped you with your many searches, so now the favor must be returned.
Whadda ya say?
Love,
Google Team
You dont play 'long' games on a handheld.
That's about to change. IMO, games will *eventually* evolve to the point where you don't need a TV to play anymore. Multiplayer is at the point where it's getting awkward on a TV. Split screen sucks.
Not saying it'll happen soon, but as handhelds get more powerful and technology becomes better AND smaller... things are bound to change.
People use handheld games when they are waiting, such as on a Bus / Subway, or waiting at a doctors. If you intend to play for 4 hours at a time, your first choice is not going to be a hand held.
Somehow, I knew this would come up (it always does). That argument is actually pretty inaccurate. What difference does it make if you play for 30 minutes vs. 4 hours? A system is a system and a game is a game, especially when you can save. Otherwise, why would they re-release Zelda: Link to the Past, or Mario World/Yoshi's Island? Those games certainly take more than a few hours to beat. What about all the other epic titles like Breath of Fire series and Final Fantasy Tactics : Advance (which is selling QUITE well)? Those certainly aren't casual games you'd play for intervals of 5 - 10 minutes while waiting for a doctor.
If I want to play THPS, I'd rather play a version closer to the real deal than an awkward overhead view (like w/ GBA version), and if the handheld systems are more recent, such as the DS or PSP, given the choice, I'd rather play one with a smoother frame rate and better graphics and I'm sure most others would too.
Play THPS2 on the N64 then play a THPS title on the PS2 and tell me which you'd prefer.
Anyway, Nintendo has placed plenty of competition from handhelds that had superior specs on paper. Sega Game Gear, The Turbo Grafix 16 hand held, the Atari Lynx, Wonderswan Color, the NeoGeo handheld, etc. Handhelds are obviously not won purely on paper specs. The higher emphasis is on price point and battery life.
Difference here is there was never competition from a dominant competitor. Sega might've had a superior handheld in terms of technology, but they didn't have good games for it and their business strategies SUCKED hardcore. At the time, Nintendo was #1 and they had ALL the big selling titles and developers on their systems. It was a guaranteed win. The other systems pretty much don't count, as they never really became mainstream. In all my years of going to Toys R Us as a kid, I never once saw a TurboGrafix 16 handheld or Lynx game. I did see plenty of Gamegear games, but most of them sucked.
With PSP and DS, we're talking big epic titles. Metal Gear Solid, Mario 64x4, etc.. not just simple things like Frogger/Pong.
Another reason this it'll be different in today's industry is that the developers are now going cross platform, but some titles are only exclusive to certain consoles. While main games like Zelda and Metroid will be DS only, other titles, like THPS, will be on *both* systems.
Let's say Tony Hawk's Underground 2 is released for the DS and PSP.. that'd be like releasing it for PS2 and N64. You KNOW which one will be better. Personally, given the choice, I'd pick the PSP version and I'm sure most other gamers would too. Again, "people use handhelds when.." is quite irrelevant here.
I'm not saying the DS won't do good, but Nintendo certainly could've used some better technology beyond the N64 architecture.
Before you get your mod panties all twisted up, understand that this is simply my opinion.. not intending to troll or start a flamewar here.
It's safe to say, based on sales for the past 7 or so years, that Sony is the dominant leader in the gaming industry. Nintendo would just LOVE to reclaim this spot, but they made yet another mistake, and this time it's very similar to the one that did Sega in: they're competing against the top dog with a technologically sub-par piece of equipment.
I'm talking about the DS.
Until now, Nintendo has had basically NO competition in the handheld market, so there wasn't anyone to set a pace in terms of graphics and performance. The DS is supposed to go head-to-head with Sony's PSP, which is literally a portable PS2, albeit a notch under, while the DS is the spitting image of what the N64 was capable of.
Why in the world would are they competing against Sony with a handheld system that's not even half as strong? While I don't see them taking the plunge that Sega did, I don't quite understand how they plan on maintaining dominance in that part of the market..
There's no doubt it will have some fun games, but the technology is there, why not implement it? Why make it an N64, which is 8 years old? Why not make it a portable GameCube? IMO, the DS should've been released 3 years ago instead of the GBA, which is the equivalent of an SNES without X & Y buttons. Sure, it was better than what was out (the original Gameboy), but honestly, it was still a bit dated.
When all is said and done, your portable choices will be literally a portable PS2 or portable N64. I REALLY have a hard time believing people will actually choose the dated graphics.
Of course, if the PSP comes out and is $300 while the DS is something like $99, then I can understand why people would pick one over the other, but Sony wants a piece of the handheld market and I don't think they're planning on doing this with THE most expensive handheld system in the history of gaming.
WASTE is fundamentally flawed at some level.
First, it's not even anonymous. You know the IP of the person you're getting data from.
Second, it's safe IF AND ONLY IF *you* personally know everyone on your node and are 100% sure they won't tell the authorities. As soon as your friends invite friends who invite friends, you never know who they work for and who they are. A potential law enforcement agent, RIAA employee, or flat out rat could screw you up just as bad as the RIAA doing scans of public IPs on popular P2P networks.
It's good if you want to just share files between people you know, but then again, why not just use AIM or something?
Instead of being decentralized with a ton of private networks, WASTE (or a p2p app like it) needs to be designed so it has the option of putting these branch networks on to ONE huge network (a la Gnutella/Gnutella2) AND provide a reliable means to search files (and transfer them) anonymously. Once you get 50+ people on there, the network starts getting shaky.
What's the difference?
If Microsoft hadn't broken any laws to begin with then there wouldn't have been any legal fees to pay! Correct?
The sad thing is, people will still continue to buy products and support MS. I don't quite understand that line of thinking.
MS clearly doesn't give a rat's ass about the law or even the very people who make them who they are. Microsoft is forcing their customers to pay for their mistakes. There's something VERY fucked up about that.
Sure, MS is the big corporate bastard here, but if the very people who give them this money don't realize what the hell is going on, then they're a part of the problem too.
Why would you support a company that forces you to pay for its mistakes?
I remember when MS got slapped with that fine. People said, "Eh.. it's no big deal to them to begin with, but with what they lost, they'll gain back with a simple price adjustment."
So basically they still haven't learned their lesson. Cost of doing business.
When I was a kid, we made things like cranes and ninja stars.
Now they've come up with a way to fold paper into robot that folds clothes? Amazing!
If SCO has no chance to survive... then perhaps they should make their time!
They believe that every single pirated song was a guaranteed sale, which is not the case.
Just because a person has 4,000 songs doesn't mean that they would've purchased ALL of those CDs had they not had the means to download them... but the RIAA stands firm in their belief that this is possible.
Actually... this is wrong too. 93km is the limit in which the gravitational drag becomes smaller, but orbit at that level is very unstable as the object will eventually fall back to earth.
Stable orbit is 350km minimum to 1400 km
More info here
Low Earth Orbit is actually about 93 miles (150 km) up.
Almost halfway there, not bad.
hahaha, it's because of my sig.
;)
I was explaining to a friend how the mind of a slashdot moderator works. I showed him that even if you make a truly funny, informative, or insightful post, if your sig is something that others don't agree with, you get marked DIZZOWN!
Experiment successful
...for His responses are informative indeed.
Whoop-dee-doo... we get to see the OVERHEAD MAP SYSTEM. Why do these sites bother posting screenshots if they don't even show the game itself?
Do they expect someone to say, "Holy shit, those are the best damn map screens I've ever seen! This game will kick ASS!!"?
*roll eyes*
I wouldn't exactly call Halo 2 a "trump" over Sony.
GTA: San Andreas, which is exclusive to PS2, will most likely sell WAY more than Halo 2.