Call of Duty 4 is another good example. Even when Call of Duty 5 came out, you could still find COD: 4 for the same price brand new. A good game with high demand will take forever to drop in price.
While that one game you bought was half the price, PC games are normally $10 cheaper, not 50%. And the experience is not "usually equal or better". It is rarely better. Equal, sure. Worse? I see a lot of that. A lot of PC ports are often half assed and ignored.
The summary misses the point of why consoles are gaining so much ground in the gaming world. The main reason consoles are so popular is because the hardware never changes. Most people (like myself) don't want to have to go out and buy the latest and greatest graphics card to run a new game.
Stop spreading the FUD. If you don't understand PC gaming, which it shows you clearly don't, don't throw around your baseless opinions. Why do you insist that people need the latest and greatest hardware to run the newest games? Where did you ever get that idea in the first place?
When Crysis came out, I ran it on medium settings and the game worked fine and looked fine. So where was my need for the latest and greatest hardware there? The fact is, people routinely play newer PC games on dated hardware too. This is why the minimum requirements are usually so low. This is why games have options to change the settings for CPU and GPU intensive parts. If every game required the latest and greatest like you said, why would the time be taken to include those options?
With an XBOX 360 or PS3 I know that if I buy a title for that platform, it will work.
If you buy a game for the 360 and the PS3, you have no guarantee that the game will work. Plenty of games have not worked properly at launch. It's not the small name titles that are having the notorious problems, it's the big name titles like Fallout 3, GTA IV, and so on. They were all having problems where they needed to be patched either right on the launch date, or within the week. I'm not saying the issue is as big as it is on the PC, but the problem is still there. Be thankful that you can now patch your games. Before consoles had this feature, if you ran into a bug on your disc or cartridge, and it was game breaking for you, you were shit out of luck.
The stability also allows developers to get the most out of the hardware, and generally by the end of a consoles life expectancy, the games are getting very, very good.
Not true across the board. For the PS2 and PS3, sure, it's true. Hard to develop platforms take time to figure out how to get the most out of it. Easy to develop for platforms like the 360, you're going to be pushing the hardware to its limits pretty fast.
There will probably always be a market for the hardcore gamers, but the average, casual gamer would rather play an XBOX 360 at 720P on their big screen than play at double the resolution on a screen a quarter the size.
More FUD on two points.
First point being that you assume that PC gaming is just for the hardcore people. Hello, casual games? There's a very large number of casual games. There's a lot of stay at home moms with not a whole lot to do from time to time. They're out there playing The Sims, or the latest creation of some weird game where you need to cook food to please your customers. And you know what? You don't need the latest and greatest hardware to play most of these casual games! PC gaming is for the hardcore as much as the consoles are.
Second point being that you assume that if people have a 360, they're going to have an HDTV, or if they have an HDTV, they have the proper cables to utilize it. This is false. I know people who have a 360 that do not have an HDTV. I know people who have a PS3 who are just too lazy to buy the right cables for their HDTV. Besides, you can have a big screen with your monitor too. You can hook your PC up to your big screen HDTV. You can sit back and relax, and play games that have gamepad support on your couch with your wireless controller.
I'm not sure why you were modded insightful. Nothing you've stated was truthful. Nothing was near the mark. All you've done is spread around the very same propaganda that is seen time after time again every time there's the slightest talk about anything remotely close to gaming. Do yourself a favor and get an original opinion that is based on truth.
I work for a smaller company, and the smaller the companies are, the truer the words are. Still, I have no illusions based on what I've been told. I've made it very clear to them that my employment is a two way street. If they're not willing to show me some loyalty, I won't show them any. Even in the down trodden economy I could find work in the same field rather quickly. While I get dicked around from time to time, I've managed to mitigate some of that. Besides, you will get dicked around no matter where you work.
Why would I take the time to promote you when I don't know when you've done something particularly awesome in regards to your work? If you can't communicate with your lead/manager effectively, yeah, you will stay at the bottom.
You must be wet behind the ears. None of what is mentioned in TFA really states you have to take these steps to the extreme. While you never came out and wrote it, you sure make the implication that the writer of the article is telling you to do this.
Hard work only gets you so far. And guess what else? Hard work may never get you promoted. You go on to make another point on the other absolute end, that if you're a hard worker, you must be the top producer in your company. You can work hard and still fail at what you're doing. This is why people are sometimes oblivious. I've worked with a few people like this. They do work really hard. The work that they do, however isn't usually the best and no amount of training can help them out. Some of them just never got it. Some of them were the type of people who thought that their way was the best way to do things when it clearly wasn't. In either case, they worked hard but were eventually let go because of how their work turned out.
It never hurts to chat yourself up casually every now and then. You can do this a number of different ways. I'm a supervisor where I work. All of the supervisor's used to here that the president of the company thought we were doing the bare minimum for our jobs. That we were just good little foot soldiers. I realized part of the problem was that my immediate manager didn't really have an idea of what the fuck I did every day. All he knew was that I helped my team to produce a lot of work that generated a lot of profit.
So one day I took about an hour to sit down and type out a list of projects my team needs to address. These were mostly "as we encounter them" issues. Items where if we take half an hour, an hour even, we could figure out a few things out to help us out in the future. I send this list to my boss with updates about once a month now. It gives him an idea of what else I'm doing and how quickly these tasks are getting done. It also allows him to more easily give me help when I need it.
So what was the net effect of me doing that besides a little extra help from the boss? The president of the company has personally told me on several occasions that he views me as a very valuable employee. That I have a bright future there and that he would rather not ever see me go.
And honestly, if you don't spend a modicum amount of time trying to cover your ass, you may get blind-sided one day. You rail against it, but then in your last paragraph you even cite an example of how to cover your ass. Not everyone has access to raw data to pull up, so some tracking on their end might be necessary. It doesn't take a lot of time to do this.
Are you kidding? Even if you're a minority, all you need to do is send a thousand letters or so per person to make the numbers look huge. It works for the ninnies who complain about side boobs on TV all the time.
I work in the electronics industry. Every time I apply for a job they always give a test based around what type of electronics the company does. With larger companies they're certainly a lot easier. I work for a smaller company right now and we repair motor controllers. The test I had to take at my interview was based around MOSFET's. There were other simple things, like reading a resistor, doing voltage dividers, solving a series - parallel circuit, etc... But half of the test was on what we work with the most. Knowing this information before going on the interview helped. Not only did it give me a better idea of what I'd be working with on a day to day basis, it also allowed me to potentially brush up in an area I may not have been so great with.
If you're going to test people, let them know what the test is on and what it will be like. If they decide they don't like that, well that's that. For those that are interested in having the job, they will at least take the time to prepare themselves in some fashion.
The caveat to this is to keep in mind that some people are just bad at taking tests. Some people might need to brush up a little. You need to consider how well they did during the interview process along with their test scores. A bad test score doesn't necessarily mean to not hire the person. Look at what they did wrong and look at what they did right. If they have the basics down, yet they a little rough around the edges with something more advanced, they just might need to get their feet wet again in that area to pick up the pace.
Troll much? Just because you haven't seen it doesn't mean it doesn't exist. I have seen everything the GP talks about except for the narrow tank hit box.
Small obstructions is fairly obvious. You can't vomit through a chain link fence. It's hard to vomit over cubicles, etc.. As for pouncing, well, you do get stuck on the odd siding on some building, or the extremely narrow drain pipes here and there.
Hunters sliding off of people or just standing on their head instead of pouncing is fairly common. It tends to happen more When there's a huge ping difference between the players... But really, it shouldn't happen at all.
Smoker tongues do sometimes break for no obvious reason. Wide open area, nothing ran through the tongue, person had their back to the tongue and didn't melee, nothing shot the tongue. It just latched and broke. It happens.
As far as cheating goes, I've seen my fair share. Ever notice people who can melee every single hunter out of the air even though their ping is god awful? While lag can work in your favor sometimes, it's not going to work in your favor all of the time. I can melee hunters out of the air in singleplayer like it's no ones business. Online? Depends on my ping. The higher the ping the less likely I am to do it, but so is anyone else.
There's always the random speed hacker (which is rare), aim botter (which I see sometimes), and wall hacker (which I see sometimes). They're pretty easy to catch if you spectate them. Saying that you haven't seen any means that you either don't play the game that often, or you play mostly with your friends and no one else. What makes them easy to catch is their consistency. No one will consistently move like an aim bot. No one will consistently move around like a person wall hacking. No one will look suspicious when being spectated unless they are actually cheating.
There's also the scripters who have the game played for them. Sorry, but pistol scripting is cheating. All you have to do is hold in your fire button. It's no different than a program that automatically moves your cursor to the head of your opponent. And before some arrogant fuckwad mentions how some league allows scripting like pistol scripting, well, then those leagues are nub leagues. It's a slippery slope. At what point do you not allow the game to be played for you? It's not rocket science to figure out. Glow scripts? If it makes it easier to see things that shouldn't be so easy to see, it's cheating.
I got nothing wrong. The article claims that the estimated date is next week, but it also did say that there were a couple of places selling them now.
In any case, it only goes to show that you are a trolling fuckwad. Honestly, why would you ask a question when you would actually be able to buy one if you go to order one on the same day? Seems to me you could have answered your own question without asking it, and without the fucking snide remark that you gave in return.
It all boils down to how you value your time. Don't rush to be so skeptical when there's clearly a market out there for them already. You may not value your time in that way as much as a person who already shelled out the money for an SSD.
Personally, from my own first hand experience, I think it's worth it. Everything just feels more responsive. I normally don't do the whole early adopter thing even though I have some FU money laying around, but this time I did do it. The difference you notice is just like night and day.
A lot of Atheists these days have gone away from the literal dictionary definition because it's a bit denigrating and is designed to make you look like a heathen, or even somehow make you feel less.
By saying that you believe there is no god or any god, to a religious person, you sound like you're in denial. Hopefully, what you mean is that you have a lack of faith, or a lack of a belief in them. It's a bit nit-picky, but it holds a certain distinction and clarification. By saying that you have no belief, you are implying that based on what you know, there's no reason to believe anything. Where's the empirical evidence? Etc... As an atheist, this is the point you want to get across.
I realize there are some people out there who just don't understand the lack of belief, and not believing, but it's rather quite simple. With the lack of belief, you have nothing. It's like having zero apples. When you say you don't believe, you still have something and when you word it that way, there are people who think that you have oranges, but you simply deny that you have them.
Oh, I forgot to add that if you have online components to your game and people are playing competitively let's say... for an FPS, the guy having the keyboard and mouse setup will probably dominate easily.
It turns out PC games have recommended specifications on them. It also turns out that PC games have an active community. Had you bothered to utilize these two things with help in your trouble shooting, you wouldn't have ran into this problem. Besides, socket AM2 fully supports dual-core processors and it's a wonder why you didn't get one in the first place. Any person who claims to be a PC gamer at any point and doesn't know these things is either outright lying or just really ignorant.
Honestly, minimum requirements are terrible to follow. Yes, the game will run, but even on the lowest settings it won't be smooth. It's what their bosses want them to support. So they have to make sure it works with that hardware.
Secondly, while I guess it's possible, I do highly doubt that your motherboard didn't support dual-core CPU's. It's not like it was exactly new technology at the time.
No console is developed with mouse and keyboard support in mind first. It's developed with a controller (gamepad or whatever you want to call it). All consoles usually come with at least one of these controllers.
So now imagine you're developing a game for the console. What control scheme will you develop for primarily? One that's standard with that console, or one that usable, but not everyone will have? In the end, it does boil down to trying to cater to the larger market share. Yes, some people do have a keyboard for their console, but they are probably the large minority. I'm not even sure if any consoles actually support mice for normal console use (this does not include turning your PS3 into a home PC).
I understand that consoles these days have USB inputs so that you can just nab your keyboard from your PC and plug it in, but most people will not do that. It's just inconvenient.
Starting out with series and parallel circuits with simple resistors and lightbulbs are a good start, but they're pretty easy to pick up on and notice. It all really depends on how in depth the teacher needs to get or wants to get. If it's just to get them to better understand the complex workings of the equipment they're going to be programming with, it's not going to be necessary to get to the fine details. Besides, why deprive them the joy of transistors (analog) and logic gates (digital)? That's where a lot of the fun (and headaches) begin!
There a few things wrong with your post. First you state there are no mods out there that live up to Valve's quality... So which mods have you tried? Have you tried them all? There are a few mods out there that if they were sold as full games, people would buy them. Their quality is that good. The player community might really fucking suck, as tends to happen from time to time, but the quality of the mods is damn good.
And wih Sin Episodes, you have that all wrong. What had happened was not that Ritual lost its developers (which they did), but before most of them left, Mumbo Jumbo games had acquired Ritual and said they were doing strictly casual games. And with that said, it's fairly obvious why more of the developers left after the acquisition. But honestly, Ritual wasn't doing too great financially before that anyway.
With Vampire, didn't they use a really fucking early version of Source and just didn't bother to try to fix any of the major issues in the game? If I recall correctly, the community decided to do more fixing to get things to be really set nicely.
And lastly, what about Dark Messiah? Did it become super popular? Well, no. But it didn't fail miserably and it wasn't riddled with bugs. For what it offered, it was fun and hassle free.
Besides, do you honestly expect every game to be released on Engine X to be a super awesome game?
Oh? And you haven't made an example out of yourself? While you can ramble on and on about how your vague wording leads you to being right, you're missing the point of the person you replied to. Besides, why does molestation require penetration? (See what I did there?)
You're also trying to go on some rather obtuse rant about how how their irrationality (although most likely perfectly normal to feel in the given hypothetical circumstance) is somehow more wrong than your irrational hypothetical situation. I'm not taking sides here, but it's the pot calling the kettle black. You're a fucking hypocrite.
Early adopters make economies of scale a realize goal. People who bought the roadster showed that there was continuing interest in a cheaper, more massly produced vehicle. People who buy the model S will do the same. Tesla does want to create a car that they can sell for $20k to $30k. If you have the money why not become an early adopter? Right here is hopefully the future of the automobile industry.
And if you did read the article, you would see the summary is an almost word for word copy and paste job from the article.
Call of Duty 4 is another good example. Even when Call of Duty 5 came out, you could still find COD: 4 for the same price brand new. A good game with high demand will take forever to drop in price.
While that one game you bought was half the price, PC games are normally $10 cheaper, not 50%. And the experience is not "usually equal or better". It is rarely better. Equal, sure. Worse? I see a lot of that. A lot of PC ports are often half assed and ignored.
The summary misses the point of why consoles are gaining so much ground in the gaming world. The main reason consoles are so popular is because the hardware never changes. Most people (like myself) don't want to have to go out and buy the latest and greatest graphics card to run a new game.
Stop spreading the FUD. If you don't understand PC gaming, which it shows you clearly don't, don't throw around your baseless opinions. Why do you insist that people need the latest and greatest hardware to run the newest games? Where did you ever get that idea in the first place?
When Crysis came out, I ran it on medium settings and the game worked fine and looked fine. So where was my need for the latest and greatest hardware there? The fact is, people routinely play newer PC games on dated hardware too. This is why the minimum requirements are usually so low. This is why games have options to change the settings for CPU and GPU intensive parts. If every game required the latest and greatest like you said, why would the time be taken to include those options?
With an XBOX 360 or PS3 I know that if I buy a title for that platform, it will work.
If you buy a game for the 360 and the PS3, you have no guarantee that the game will work. Plenty of games have not worked properly at launch. It's not the small name titles that are having the notorious problems, it's the big name titles like Fallout 3, GTA IV, and so on. They were all having problems where they needed to be patched either right on the launch date, or within the week. I'm not saying the issue is as big as it is on the PC, but the problem is still there. Be thankful that you can now patch your games. Before consoles had this feature, if you ran into a bug on your disc or cartridge, and it was game breaking for you, you were shit out of luck.
The stability also allows developers to get the most out of the hardware, and generally by the end of a consoles life expectancy, the games are getting very, very good.
Not true across the board. For the PS2 and PS3, sure, it's true. Hard to develop platforms take time to figure out how to get the most out of it. Easy to develop for platforms like the 360, you're going to be pushing the hardware to its limits pretty fast.
There will probably always be a market for the hardcore gamers, but the average, casual gamer would rather play an XBOX 360 at 720P on their big screen than play at double the resolution on a screen a quarter the size.
More FUD on two points.
First point being that you assume that PC gaming is just for the hardcore people. Hello, casual games? There's a very large number of casual games. There's a lot of stay at home moms with not a whole lot to do from time to time. They're out there playing The Sims, or the latest creation of some weird game where you need to cook food to please your customers. And you know what? You don't need the latest and greatest hardware to play most of these casual games! PC gaming is for the hardcore as much as the consoles are.
Second point being that you assume that if people have a 360, they're going to have an HDTV, or if they have an HDTV, they have the proper cables to utilize it. This is false. I know people who have a 360 that do not have an HDTV. I know people who have a PS3 who are just too lazy to buy the right cables for their HDTV. Besides, you can have a big screen with your monitor too. You can hook your PC up to your big screen HDTV. You can sit back and relax, and play games that have gamepad support on your couch with your wireless controller.
I'm not sure why you were modded insightful. Nothing you've stated was truthful. Nothing was near the mark. All you've done is spread around the very same propaganda that is seen time after time again every time there's the slightest talk about anything remotely close to gaming. Do yourself a favor and get an original opinion that is based on truth.
I work for a smaller company, and the smaller the companies are, the truer the words are. Still, I have no illusions based on what I've been told. I've made it very clear to them that my employment is a two way street. If they're not willing to show me some loyalty, I won't show them any. Even in the down trodden economy I could find work in the same field rather quickly. While I get dicked around from time to time, I've managed to mitigate some of that. Besides, you will get dicked around no matter where you work.
Why would I take the time to promote you when I don't know when you've done something particularly awesome in regards to your work? If you can't communicate with your lead/manager effectively, yeah, you will stay at the bottom.
You must be wet behind the ears. None of what is mentioned in TFA really states you have to take these steps to the extreme. While you never came out and wrote it, you sure make the implication that the writer of the article is telling you to do this.
Hard work only gets you so far. And guess what else? Hard work may never get you promoted. You go on to make another point on the other absolute end, that if you're a hard worker, you must be the top producer in your company. You can work hard and still fail at what you're doing. This is why people are sometimes oblivious. I've worked with a few people like this. They do work really hard. The work that they do, however isn't usually the best and no amount of training can help them out. Some of them just never got it. Some of them were the type of people who thought that their way was the best way to do things when it clearly wasn't. In either case, they worked hard but were eventually let go because of how their work turned out.
It never hurts to chat yourself up casually every now and then. You can do this a number of different ways. I'm a supervisor where I work. All of the supervisor's used to here that the president of the company thought we were doing the bare minimum for our jobs. That we were just good little foot soldiers. I realized part of the problem was that my immediate manager didn't really have an idea of what the fuck I did every day. All he knew was that I helped my team to produce a lot of work that generated a lot of profit.
So one day I took about an hour to sit down and type out a list of projects my team needs to address. These were mostly "as we encounter them" issues. Items where if we take half an hour, an hour even, we could figure out a few things out to help us out in the future. I send this list to my boss with updates about once a month now. It gives him an idea of what else I'm doing and how quickly these tasks are getting done. It also allows him to more easily give me help when I need it.
So what was the net effect of me doing that besides a little extra help from the boss? The president of the company has personally told me on several occasions that he views me as a very valuable employee. That I have a bright future there and that he would rather not ever see me go.
And honestly, if you don't spend a modicum amount of time trying to cover your ass, you may get blind-sided one day. You rail against it, but then in your last paragraph you even cite an example of how to cover your ass. Not everyone has access to raw data to pull up, so some tracking on their end might be necessary. It doesn't take a lot of time to do this.
Are you kidding? Even if you're a minority, all you need to do is send a thousand letters or so per person to make the numbers look huge. It works for the ninnies who complain about side boobs on TV all the time.
I work in the electronics industry. Every time I apply for a job they always give a test based around what type of electronics the company does. With larger companies they're certainly a lot easier. I work for a smaller company right now and we repair motor controllers. The test I had to take at my interview was based around MOSFET's. There were other simple things, like reading a resistor, doing voltage dividers, solving a series - parallel circuit, etc... But half of the test was on what we work with the most. Knowing this information before going on the interview helped. Not only did it give me a better idea of what I'd be working with on a day to day basis, it also allowed me to potentially brush up in an area I may not have been so great with.
If you're going to test people, let them know what the test is on and what it will be like. If they decide they don't like that, well that's that. For those that are interested in having the job, they will at least take the time to prepare themselves in some fashion.
The caveat to this is to keep in mind that some people are just bad at taking tests. Some people might need to brush up a little. You need to consider how well they did during the interview process along with their test scores. A bad test score doesn't necessarily mean to not hire the person. Look at what they did wrong and look at what they did right. If they have the basics down, yet they a little rough around the edges with something more advanced, they just might need to get their feet wet again in that area to pick up the pace.
Well I have to ask, was it really necessary for you to act like a trolling fuckwad?
Troll much? Just because you haven't seen it doesn't mean it doesn't exist. I have seen everything the GP talks about except for the narrow tank hit box.
Small obstructions is fairly obvious. You can't vomit through a chain link fence. It's hard to vomit over cubicles, etc.. As for pouncing, well, you do get stuck on the odd siding on some building, or the extremely narrow drain pipes here and there.
Hunters sliding off of people or just standing on their head instead of pouncing is fairly common. It tends to happen more When there's a huge ping difference between the players... But really, it shouldn't happen at all.
Smoker tongues do sometimes break for no obvious reason. Wide open area, nothing ran through the tongue, person had their back to the tongue and didn't melee, nothing shot the tongue. It just latched and broke. It happens.
As far as cheating goes, I've seen my fair share. Ever notice people who can melee every single hunter out of the air even though their ping is god awful? While lag can work in your favor sometimes, it's not going to work in your favor all of the time. I can melee hunters out of the air in singleplayer like it's no ones business. Online? Depends on my ping. The higher the ping the less likely I am to do it, but so is anyone else.
There's always the random speed hacker (which is rare), aim botter (which I see sometimes), and wall hacker (which I see sometimes). They're pretty easy to catch if you spectate them. Saying that you haven't seen any means that you either don't play the game that often, or you play mostly with your friends and no one else. What makes them easy to catch is their consistency. No one will consistently move like an aim bot. No one will consistently move around like a person wall hacking. No one will look suspicious when being spectated unless they are actually cheating.
There's also the scripters who have the game played for them. Sorry, but pistol scripting is cheating. All you have to do is hold in your fire button. It's no different than a program that automatically moves your cursor to the head of your opponent. And before some arrogant fuckwad mentions how some league allows scripting like pistol scripting, well, then those leagues are nub leagues. It's a slippery slope. At what point do you not allow the game to be played for you? It's not rocket science to figure out. Glow scripts? If it makes it easier to see things that shouldn't be so easy to see, it's cheating.
I got nothing wrong. The article claims that the estimated date is next week, but it also did say that there were a couple of places selling them now.
In any case, it only goes to show that you are a trolling fuckwad. Honestly, why would you ask a question when you would actually be able to buy one if you go to order one on the same day? Seems to me you could have answered your own question without asking it, and without the fucking snide remark that you gave in return.
TFA says next week. Try reading it some time.
It all boils down to how you value your time. Don't rush to be so skeptical when there's clearly a market out there for them already. You may not value your time in that way as much as a person who already shelled out the money for an SSD.
Personally, from my own first hand experience, I think it's worth it. Everything just feels more responsive. I normally don't do the whole early adopter thing even though I have some FU money laying around, but this time I did do it. The difference you notice is just like night and day.
A lot of Atheists these days have gone away from the literal dictionary definition because it's a bit denigrating and is designed to make you look like a heathen, or even somehow make you feel less.
By saying that you believe there is no god or any god, to a religious person, you sound like you're in denial. Hopefully, what you mean is that you have a lack of faith, or a lack of a belief in them. It's a bit nit-picky, but it holds a certain distinction and clarification. By saying that you have no belief, you are implying that based on what you know, there's no reason to believe anything. Where's the empirical evidence? Etc... As an atheist, this is the point you want to get across.
I realize there are some people out there who just don't understand the lack of belief, and not believing, but it's rather quite simple. With the lack of belief, you have nothing. It's like having zero apples. When you say you don't believe, you still have something and when you word it that way, there are people who think that you have oranges, but you simply deny that you have them.
Oh, I forgot to add that if you have online components to your game and people are playing competitively let's say... for an FPS, the guy having the keyboard and mouse setup will probably dominate easily.
It turns out PC games have recommended specifications on them. It also turns out that PC games have an active community. Had you bothered to utilize these two things with help in your trouble shooting, you wouldn't have ran into this problem. Besides, socket AM2 fully supports dual-core processors and it's a wonder why you didn't get one in the first place. Any person who claims to be a PC gamer at any point and doesn't know these things is either outright lying or just really ignorant.
Honestly, minimum requirements are terrible to follow. Yes, the game will run, but even on the lowest settings it won't be smooth. It's what their bosses want them to support. So they have to make sure it works with that hardware.
Secondly, while I guess it's possible, I do highly doubt that your motherboard didn't support dual-core CPU's. It's not like it was exactly new technology at the time.
No console is developed with mouse and keyboard support in mind first. It's developed with a controller (gamepad or whatever you want to call it). All consoles usually come with at least one of these controllers.
So now imagine you're developing a game for the console. What control scheme will you develop for primarily? One that's standard with that console, or one that usable, but not everyone will have? In the end, it does boil down to trying to cater to the larger market share. Yes, some people do have a keyboard for their console, but they are probably the large minority. I'm not even sure if any consoles actually support mice for normal console use (this does not include turning your PS3 into a home PC).
I understand that consoles these days have USB inputs so that you can just nab your keyboard from your PC and plug it in, but most people will not do that. It's just inconvenient.
This would be correct. It's a lack of affirmation simply because there's no evidence that we're denying anything.
I think the phrase: "Bite my glorious golden ass" is too far underused and would be more appropriate here.
Starting out with series and parallel circuits with simple resistors and lightbulbs are a good start, but they're pretty easy to pick up on and notice. It all really depends on how in depth the teacher needs to get or wants to get. If it's just to get them to better understand the complex workings of the equipment they're going to be programming with, it's not going to be necessary to get to the fine details. Besides, why deprive them the joy of transistors (analog) and logic gates (digital)? That's where a lot of the fun (and headaches) begin!
There a few things wrong with your post. First you state there are no mods out there that live up to Valve's quality... So which mods have you tried? Have you tried them all? There are a few mods out there that if they were sold as full games, people would buy them. Their quality is that good. The player community might really fucking suck, as tends to happen from time to time, but the quality of the mods is damn good.
And wih Sin Episodes, you have that all wrong. What had happened was not that Ritual lost its developers (which they did), but before most of them left, Mumbo Jumbo games had acquired Ritual and said they were doing strictly casual games. And with that said, it's fairly obvious why more of the developers left after the acquisition. But honestly, Ritual wasn't doing too great financially before that anyway.
With Vampire, didn't they use a really fucking early version of Source and just didn't bother to try to fix any of the major issues in the game? If I recall correctly, the community decided to do more fixing to get things to be really set nicely.
And lastly, what about Dark Messiah? Did it become super popular? Well, no. But it didn't fail miserably and it wasn't riddled with bugs. For what it offered, it was fun and hassle free.
Besides, do you honestly expect every game to be released on Engine X to be a super awesome game?
Oh? And you haven't made an example out of yourself? While you can ramble on and on about how your vague wording leads you to being right, you're missing the point of the person you replied to. Besides, why does molestation require penetration? (See what I did there?)
You're also trying to go on some rather obtuse rant about how how their irrationality (although most likely perfectly normal to feel in the given hypothetical circumstance) is somehow more wrong than your irrational hypothetical situation. I'm not taking sides here, but it's the pot calling the kettle black. You're a fucking hypocrite.
Early adopters make economies of scale a realize goal. People who bought the roadster showed that there was continuing interest in a cheaper, more massly produced vehicle. People who buy the model S will do the same. Tesla does want to create a car that they can sell for $20k to $30k. If you have the money why not become an early adopter? Right here is hopefully the future of the automobile industry.
No, because if we do, shit will hit the fan.