I've never succeeded in anything I do in a game. I've never kidnapped a man from CIA HQ, or escaped a reasearch facility infested with mutants and aliens...
Important to note...even in Star Wars, atmospheric ships (even the one with scramjets) can't even touch this. Actually, neither can the space-based ships, barring hyperdrive, of course.
What's up with that, Star Wars? It was already behind the game when it was new!
There are two places I look to see if a game is good. One is GameRankings. They have lots of really small sites that they list, who I trust far more, and also always have tons of user reviews, which are generally useless but not always.
The other place I look to is Penny Arcade. Now, they don't talk about nearly every game that comes out, but when you do choose to talk about a game, they're as honest as can be. They will mention bugs. Just a few weeks ago Tycho said he had to get a no-CD crack just to get the game to start, even with his legit copy. No big reviewer would ever mention that, but isn't it kind of important? Not only are they scathingly honest if need be, but they really understand that there is no game in the world that everybody will love. They understand that some of the games that they enjoy, well, most people think they're terrible. They don't really write about whether a game is good, they write about what's to like about the game, what's not to like, and whether you, the reader are likely to like it in general.
Funny how the people that don't consider themselves journalists are usually the best ones.
What the AC said wasn't that they don't make sequels. It's that they make good games, be they sequels or not. That they're masters of game design. And on that point, I think your list just proves him right!
He's right though. It seems to me like western games are just games, at best great games. Japanese games are often real works of art.
To add a bit to the 'Half-Life was good for Valve' argument: How many of their games have you not bought because you were still playing Half-Life? I bet I know the answer!
Yeah, the only thing better than KotOR was...well...the PC version of KOtoR. At release time, anyway--now they've evened out thanks to some patches for the XBox version.
He hated allegory because that means referring to a specific thing. He preferred writing that was could be compared to many things. You just proved that his work could be applied to things he never even heard of, which is exactly what he though the best writing could do.
As an Illegal monopoly in multiple countries, it is incumbent on Microsoft to provide interoperability with thier current biggest competitor.
You mean WordPerfect?
Also, as a reply to you and the other people who have said the same -- no, I've never had it fubar a doc. But I know that what you say is true, and yet, it makes so little difference. Really, the 'standard' is the latest crop of Word formats, even though it's hard to tell, since the filenames are indistinguishable. And they really seem to always work fine. Word 2000 and XP, basically. But the ambiguity does, as has been said, make it difficult for OO (or any product) to offer full compatibility with all doc formats. Well, that makes no difference, as unfair as that is. Besides, the key really is that it doesn't even perfectly display newer formats, the ones everybody's using, but WordXP does. That last sentence is all you need to know, as the newer formats are what most everybody's using anyway. (If you haven't opened a file in that many years, I doubt you'll be opening it any time soon.)
Again, disclaimer, I have no problem whatsoever with OO. Just trying to explain an alternate point of view. The public's point of view, for whom real facts sometimes matter little.
There is the question of 'de facto standard' formats, however. I'm not bashing OO here, but the fact is that.doc is an extremely widely used format. Maybe even like gif or jpg, at least a png or bmp. It really should handle.doc's the way they're supposed to be handled, of course. And due to the incredibly wide use of the.doc format, it could be considered a 'fault,' as you say. The burden isn't on Word to provide interoperability with a so-rare-it's-almost-obscure format, but on OO to fit in with the mainstream.
Again, not saying OO is bad...you people scare me...don't hurt me.
What do you expect from G4? It's not a tech channel! It's a gaming channel.
As such, I would say that that makes it a crime to merge the channels, but from what I understand G4 offers very little content and doesn't really merit its own channel. I haven't seen it, but it looks that way, even from their own website.
Sega, on the other hand was losing money for years leading up to the Dreamcast's demise. The problem wasn't just the Dreamcast, the problem was Sega. They had lost a lot on previous consoles as well.
Best way to put it: the Dreamcast didn't kill itself, it was a victim of its predecessors. I don't think any system they could have designed could have possibly saved them.
Remember the Saturn? Me neither. I don't think I actually ever saw one.
But I think most developers will see the next Nintendo as a freash start, and if it has the specs that they need, they'll be just as quick to sign back up again.
But the other games are innovative, because they have different names than the Nintendo games! Ugh.
Some people really seem to think that it's a bad idea to take a risk on innovation (even though they don't mean innovation, just new trademarks) when you can just improve on something everybody already loves. Doing the tried-and-true thing is generally better business, and generally produces better product.
Of course, the characters in the games are largely meaningless, except for their contribution to the atmosphere. The fact is that Nintendo's games--even the games using old characters--are the most innovative, high-quality games out there. They're always trying something new. Even the water jet in Mario Sunshine was pretty out there, considering the absolutely massive effect it had on gameplay.
Bah, I personally don't care if lots of developers start ignoring my Cube. I probably wouldn't have bought their games anyway. The only two third-party GameCube games I own at the moment are Rogue Leader (developed by Factor 5) and Viewtiful Joe. The Nintendo games are just better, and I doubt anybody, corporation or consumer, is really going to suffer from this at all.
If you read the next news post, I think his inbox was very clear on telling him he messed that whole paragraph up, really bad. I know for a fact that in WoW, you don't lose items on a bad roll, that's the only way I knew what he meant for sure.
I haven't played the game, but from what I understand, "doing nothing" is exactly what Blizzard was avoiding when they made this. No long travel times, and some kind of engagement in combat. Alpha testers were supposed to never for a moment stop asking themselves, "Am I having fun right now?"
Well, when I say 'good' I really mean 'designed to have none of these troubles.' A good system is a system that works. If it doesn't work, but does it at 4GHz, I'm not impressed. Actually, that's how I design systems, for myself and others. Not based on power, or even on money, primarily. The first question is "Will I have stupid technical problesm all the time?" It's not as if it's some small number of games that have worked fine for me, I'm talking about dozens. Maybe in the range of 50 relatively new games, all-and-all, though all of them weren't personal purchases. (If I had enough money to do more than borrow everything, I wouldn't still be sitting here with an MX-series graphics card...my one failure.)
At the same time, I think your last paragraph is all too insightful.
I remember thinking about how sad it was that it was going to be a failure, even with all that cool looking stuff. Anybody who was really following the production Episode 1 should have beem walking into that movie theater with a sad, resigned look on their face...
The typical /. reader might not be aware of this, but it really is possible to get laid too much.
Man...you get sore after a while.
Everybody, actually.
I've never succeeded in anything I do in a game. I've never kidnapped a man from CIA HQ, or escaped a reasearch facility infested with mutants and aliens...
Important to note...even in Star Wars, atmospheric ships (even the one with scramjets) can't even touch this. Actually, neither can the space-based ships, barring hyperdrive, of course.
What's up with that, Star Wars? It was already behind the game when it was new!
There are two places I look to see if a game is good. One is GameRankings. They have lots of really small sites that they list, who I trust far more, and also always have tons of user reviews, which are generally useless but not always.
The other place I look to is Penny Arcade. Now, they don't talk about nearly every game that comes out, but when you do choose to talk about a game, they're as honest as can be. They will mention bugs. Just a few weeks ago Tycho said he had to get a no-CD crack just to get the game to start, even with his legit copy. No big reviewer would ever mention that, but isn't it kind of important? Not only are they scathingly honest if need be, but they really understand that there is no game in the world that everybody will love. They understand that some of the games that they enjoy, well, most people think they're terrible. They don't really write about whether a game is good, they write about what's to like about the game, what's not to like, and whether you, the reader are likely to like it in general.
Funny how the people that don't consider themselves journalists are usually the best ones.
What the AC said wasn't that they don't make sequels. It's that they make good games, be they sequels or not. That they're masters of game design. And on that point, I think your list just proves him right!
He's right though. It seems to me like western games are just games, at best great games. Japanese games are often real works of art.
Isn't the TX case more like raising defenses than a pre-emptive strike? It prevents an attack, but is not an attack in itself in any way.
If there was really nothing at stake, HardOCP would have taken down the article long ago.
To add a bit to the 'Half-Life was good for Valve' argument: How many of their games have you not bought because you were still playing Half-Life? I bet I know the answer!
True, true, but they really might want to give it a new name. I mean...well, just look at the other comments.
Yeah, the only thing better than KotOR was...well...the PC version of KOtoR. At release time, anyway--now they've evened out thanks to some patches for the XBox version.
Tolkien would have loved you.
He hated allegory because that means referring to a specific thing. He preferred writing that was could be compared to many things. You just proved that his work could be applied to things he never even heard of, which is exactly what he though the best writing could do.
As an Illegal monopoly in multiple countries, it is incumbent on Microsoft to provide interoperability with thier current biggest competitor.
You mean WordPerfect?
Also, as a reply to you and the other people who have said the same -- no, I've never had it fubar a doc. But I know that what you say is true, and yet, it makes so little difference. Really, the 'standard' is the latest crop of Word formats, even though it's hard to tell, since the filenames are indistinguishable. And they really seem to always work fine. Word 2000 and XP, basically. But the ambiguity does, as has been said, make it difficult for OO (or any product) to offer full compatibility with all doc formats. Well, that makes no difference, as unfair as that is. Besides, the key really is that it doesn't even perfectly display newer formats, the ones everybody's using, but WordXP does. That last sentence is all you need to know, as the newer formats are what most everybody's using anyway. (If you haven't opened a file in that many years, I doubt you'll be opening it any time soon.)
Again, disclaimer, I have no problem whatsoever with OO. Just trying to explain an alternate point of view. The public's point of view, for whom real facts sometimes matter little.
There is the question of 'de facto standard' formats, however. I'm not bashing OO here, but the fact is that .doc is an extremely widely used format. Maybe even like gif or jpg, at least a png or bmp. It really should handle .doc's the way they're supposed to be handled, of course. And due to the incredibly wide use of the .doc format, it could be considered a 'fault,' as you say. The burden isn't on Word to provide interoperability with a so-rare-it's-almost-obscure format, but on OO to fit in with the mainstream.
Again, not saying OO is bad...you people scare me...don't hurt me.
What do you expect from G4? It's not a tech channel! It's a gaming channel.
As such, I would say that that makes it a crime to merge the channels, but from what I understand G4 offers very little content and doesn't really merit its own channel. I haven't seen it, but it looks that way, even from their own website.
Well, I guess they're trying a bit with the Date Laura Swisher contest, but the (with hot chicks only) part isn't exactly satisfied...
And the way she acts in the ads for it is freaking terrifying.
Sega, on the other hand was losing money for years leading up to the Dreamcast's demise. The problem wasn't just the Dreamcast, the problem was Sega. They had lost a lot on previous consoles as well.
Best way to put it: the Dreamcast didn't kill itself, it was a victim of its predecessors. I don't think any system they could have designed could have possibly saved them.
Remember the Saturn? Me neither. I don't think I actually ever saw one.
But I think most developers will see the next Nintendo as a freash start, and if it has the specs that they need, they'll be just as quick to sign back up again.
Hey, just look at...well, the GameCube.
But the other games are innovative, because they have different names than the Nintendo games! Ugh.
Some people really seem to think that it's a bad idea to take a risk on innovation (even though they don't mean innovation, just new trademarks) when you can just improve on something everybody already loves. Doing the tried-and-true thing is generally better business, and generally produces better product.
Of course, the characters in the games are largely meaningless, except for their contribution to the atmosphere. The fact is that Nintendo's games--even the games using old characters--are the most innovative, high-quality games out there. They're always trying something new. Even the water jet in Mario Sunshine was pretty out there, considering the absolutely massive effect it had on gameplay.
Bah, I personally don't care if lots of developers start ignoring my Cube. I probably wouldn't have bought their games anyway. The only two third-party GameCube games I own at the moment are Rogue Leader (developed by Factor 5) and Viewtiful Joe. The Nintendo games are just better, and I doubt anybody, corporation or consumer, is really going to suffer from this at all.
Same here. For a person who doesn't already own the older system, it doubles the value. More than doubles--those alder games are now much cheaper.
Makes no difference, as the speech software will run into the same problems anyway. All it does is convert it to text, after all.
If you read the next news post, I think his inbox was very clear on telling him he messed that whole paragraph up, really bad. I know for a fact that in WoW, you don't lose items on a bad roll, that's the only way I knew what he meant for sure.
I haven't played the game, but from what I understand, "doing nothing" is exactly what Blizzard was avoiding when they made this. No long travel times, and some kind of engagement in combat. Alpha testers were supposed to never for a moment stop asking themselves, "Am I having fun right now?"
Well, when I say 'good' I really mean 'designed to have none of these troubles.' A good system is a system that works. If it doesn't work, but does it at 4GHz, I'm not impressed. Actually, that's how I design systems, for myself and others. Not based on power, or even on money, primarily. The first question is "Will I have stupid technical problesm all the time?" It's not as if it's some small number of games that have worked fine for me, I'm talking about dozens. Maybe in the range of 50 relatively new games, all-and-all, though all of them weren't personal purchases. (If I had enough money to do more than borrow everything, I wouldn't still be sitting here with an MX-series graphics card...my one failure.)
At the same time, I think your last paragraph is all too insightful.
Erm, I doubt spammers would find much profit only sending mail to business contact addresses.
Personally, I get NO spam at all. I do get plenty of useful email, however, inclusing stuff from some mailing lists.
After everything I heard, I'm GLAD it wouldn't even start on my computer.
I remember thinking about how sad it was that it was going to be a failure, even with all that cool looking stuff. Anybody who was really following the production Episode 1 should have beem walking into that movie theater with a sad, resigned look on their face...