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Game Wars 2 - Battle for the Living Room

securitas writes "The New York Times' John Markoff writes about the fight to own the living room in the next-generation game console wars, with a digital divergence predicted instead of the much-hyped convergence. With games historically being a driving force in consumer PC growth, Intel is pushing PC-based systems as the dominant platform while the videogames industry is looking to the next generation of consoles as media hubs. Sony, Nintendo and IBM are firmly in the console camp. Microsoft has one foot in each of the PC and console camps, cooperating with Intel on the PC front while looking to IBM for the next Xbox. Meanwhile, Apple is taking its own tack, buoyed by the phenomenally successful iPod. Steve Jobs has been highly critical of iPod clones with video and gaming features, and some are looking to Apple for the next home entertainment revolution. Markoff also talks to WildTangent's founder Alex St. John, who predicts the PC makers and Intel have a losing strategy."

244 comments

  1. Game over. by monstroyer · · Score: 4, Insightful

    The next level of entertainment has always been content. "The medium is the message." If what you deliver on the new medium is content meant for an older one, your device won't survive.

    Convenience only goes so far. Specific content that exploits the medium is what drives an entertainment device into mass consciousness.

    Film technology spawned the art of film, TV spawned the art of television, consoles and computers spawned the art of video games.

    What can any of these new devices offer us in terms of cultural identity? Not much.

    1. Re:Game over. by Animats · · Score: 2, Insightful
      The next level of entertainment has always been content.

      Then how come all the "content" Internet startups tanked? The survivors are useful service and infrastructure companies.

      Remember "contentville.com"? The domain is for sale.

    2. Re:Game over. by Anonymous Coward · · Score: 1, Insightful

      "The medium is the message." If what you deliver on the new medium is content meant for an older one, your device won't survive.


      Erhm...yes, except for two things:

      (1) McLuhan (the guy who said that the "medium" was the "message") was full of it. The medium is NOT the message.

      (2) If the medium *were* the message, then the content wouldn't matter. What would matter was how the content was presented (i.e., the medium).
    3. Re:Game over. by AntiOrganic · · Score: 1
      Internet startups

      Seems you've answered your own question already.
    4. Re:Game over. by sirsky · · Score: 0

      What about those of us who log 200+ hours into Final Fantasy Tactics ADVANCE, yet do so on their couch staring at their PS2, PS1, GameCube, N64, and Xbox all the while wishing there was a game captivating enough, fun enough, and with enough game-play, let alone FUN enough to keep them playing it for nearly 200 *hours* (or even *close* to that amount of time!) on any of those consoles??

      Aside from the 'console wars', the developers need to come up with better games, that last longer, keep your captivity longer, and those that do, are the consoles people will buy - I bought a GBA SP for the sole purpose of playing FFT Advance. I don't plan on buying another game for this console at this time.

      People watch TV shows for 5-10+ years because the story doesn't end (The Simpsons, X-Files, Friends!). When the story ends, they find a different channel that has another good story they can become a part of. Point being, when the 'good show' ends, the channel gets switched.

      It's not about the quality of the console (or the channel), it's about the content, and how worthwile it is to stay on that platform and play the games, than to switch to play better games.

    5. Re:Game over. by DerekLyons · · Score: 1
      The next level of entertainment has always been content.

      Then how come all the "content" Internet startups tanked? The survivors are useful service and infrastructure companies.
      Because none of the "content" 'net startups were entertainment driven.
    6. Re:Game over. by Anonymous Coward · · Score: 0

      I thought I was the only one who thought McLuhan was bullshit. It's true. IF the medium were the message then I'd care more about the television set than the show I'm watching. What a fucknut.

    7. Re:Game over. by kaschei · · Score: 1

      No, if the medium is the message, then more people go to the Harry Potter movies than have ever read the books, or see LotR in theatres rather than read it. I have no idea if either of these situations are factual-- but the point is that you are watching TV, you are not consuming any of the other, previously popular means of content distribution.

      --
      I should not talk so much about myself if there were anybody else whom I knew as well. -Henry David Thoreau
    8. Re:Game over. by Anonymous Coward · · Score: 0

      There's nothing there other than a little puzzle piece. I can't make it do anything.

      Yeah, real nice, I can see why they're so great.

    9. Re:Game over. by Anonymous Coward · · Score: 0

      Because you don't understand what the new content on the internet is.

    10. Re:Game over. by 88NoSoup4U88 · · Score: 1
      Q: You should put this on TV.
      A: No Thanks Listen to this interview, and you'll hear that they are trying to get Homestar on telly though.

      http://snipurl.com/51wt

    11. Re:Game over. by Anonymous Coward · · Score: 0

      ...and this might make the medium more important than the message when it comes to determining the popularity or its rate or depth of penetration into human society.

      If that's what McLuhan meant, he's still a dumbass because that's so trivially, obviously true and his words don't say what they mean, which would be pretty ironic given the context. Given the context. Hah! That's a joke too.

      The medium and the message would, however, remain separate entities. That's not what "the medium is the message" means. That statement is claiming the equality of two things which are not, in fact equivalent.

      To use an analogy:

      If a medium is a road, a message is a car. The car can go on other roads (books, movies, songs, etc.) but it's still the same car. It's not the only car that can use a particular road. Many different cars can use the same road.

      You might need to change the car...perhaps a little, perhaps a lot...to drive it down some roads. Usually you won't have to change the interior of the car though. You make the leather seats fit whether they're in a Jeep or Ferrari.

      Some roads are more popular or accessible than other roads. This is why more people probably saw Harry Potter at the movies than have read the books. As far as mediums go, movies are more popular AND more accessible than books.

      But you can't drive a road on a road and you can't drive a car on car...at least not with much hope for success.

      The road is not the car. The medium is NOT the message.

  2. Freedom by Monkelectric · · Score: 3, Insightful

    Whatever system allows the *freedom* consumers want, will end up being what is adopted. I dont want to be told how/when/where I can watch my media, and thats all these companies want to do.

    --

    Religion is a gateway psychosis. -- Dave Foley

    1. Re:Freedom by Anonymous Coward · · Score: 5, Funny

      I already gave up on video games (except for Xmame) and went back to boardgames and Dungeons & Dragons.
      Pass the cheetos, will ya? And where's the Mountain Dew?

    2. Re:Freedom by Anonymous Coward · · Score: 5, Insightful

      I agree taht freedom is a key, but value is also LARGE key. Cost is big on the minds of consumers in this industry, sometimes even at the expense of freedom.

      Also, there are cases where freedom is a negative. In the PC world freedom gives developers the ability to push out games with mucho bugs/little playtesting for balance, then patch it later. Also cheating is much more prevalent on the PC.

      On the other hand the less free Xbox has neither of these problems, because you have to be using an unmodded Xbox and title to play online and developers don't have a chance to patch a botched release. These are freedoms that have been removed on the Xbox, but are definite plusses in the minds of some.

    3. Re:Freedom by SanLouBlues · · Score: 4, Interesting

      I want to listen to uncensored radio over the public airwaves. Nobody's adapting to me. I also want an article from slashdot to have significant original content like a DIY-jet, or a cool program. But slashdot is now more boring and business oriented. Again, nobody adapts to me. The reason? In both cases, the feedback channels have been switched off.

      On the other hand, you didn't address the content of the article at all. It's about divergence.

      Personally, if the PC market split from the consumer content market, I would be very happy. This would allow me, a developer to buy the OS and hardware I want while my less technologically inclined friends can just buy a tv-box and worry about which games it will play. Would you rather content be the market, or the same content in a different wrapper (a la Win vs. Lin vs. Mac)?

    4. Re:Freedom by LostCluster · · Score: 1

      That's a +5 on Slashdot... but a troll elsewhere. It's not about freedom, it's about content. If little Jimmy wants the Spongebob Squarepants game, and that's only on one platform, that's the one that mom and dad will feel required to buy...

    5. Re:Freedom by westlake · · Score: 1
      Personally, if the PC market split from the consumer content market, I would be very happy. This would allow me, a developer to buy the OS and hardware I want...

      But your friends are shelling out serious money, billions of dollars, for content and technology, whether it be for their PC, console, or STB. Development of both hardware and software moves in their direction.

    6. Re:Freedom by Slothy · · Score: 5, Insightful

      s/allows the *freedom* consumers want/plays GTA4 first/

      You think the general public cares about freedom? How 1998 of you :)

      The console that wins will be the console with the best games. People buy a console to play a game - you bought your NES to play Mario, Gameboy to play Tetris on the bus, PS2 to play GTA3, etc. The general public could give a crap about openness or freedom on their console.

      Jon/Slothy
      (Game Programmer)

    7. Re:Freedom by Vargasan · · Score: 1

      "On the other hand the less free Xbox has neither of these problems, because you have to be using an unmodded Xbox and title to play online and developers don't have a chance to patch a botched release."

      Except that MS has already patched some of their releases via Xbox Live.

      --
      Putting the romance back into necromancer.
    8. Re:Freedom by Anonymous Coward · · Score: 0

      It's in the fridge. Duh!

    9. Re:Freedom by HisMother · · Score: 1

      > Personally, if the PC market split from the consumer content market, I would be very happy. This would allow me, a developer to buy the OS and hardware I want while my less technologically inclined friends can just buy a tv-box and worry about which games it will play.
      A-bloody-men, brother! The whole idea of DRM leading to TCPA and a machine that won't let me tell it what to do being an end result of the whole misguided "digital convergence" mantra makes my blood boil. Wanna make copy-protected CDs? Make 'em square, and an inch thick, and sell a proprietary player, and get them the hell away from my computer! I've got work to do!

      --
      Cantankerous old coot since 1957.
    10. Re:Freedom by Moonpie+Madness · · Score: 1

      I disagree. Whatever system offers such freedom will be in my and your living room. Whatever system gets on MTV will be in everyone elses. Think about PS2, its got the most revenue potential for game producers becuase everyone bought it, so all the games come out for it, causing an infinite loop. One company just has to become the hip system that gets the headstart. The company that spends more on advertising and endorsment versus development will come out first. Sad state of affairs, I suppose.

    11. Re:Freedom by zagmar · · Score: 1

      Well, that seems to be missing the issue, doesn't it? If I play a networked PC game, and I can communicate with the other players, I have the option of setting up a server that is invite only, and then only inviting players I trust not to cheat. However, with a service like Xbox Live, I have to pay Microsoft for the privelege of using the hardware I purchased from them on the high-speed connection I'm paying a monthly rate on. I think I'll take the risk of dealing with cheaters. After all, it's just a game.

    12. Re:Freedom by zagmar · · Score: 1

      Actually, you raise a good point. The best computer games have yet to approach the open-ended possibilities of dice and paper games. We may still play games, but the repetitive nature of most computer RPGs lacks the originality and fundamental mystery of playing with friends around a table. As far as I can tell, even the better MMORPGs lack any real kind of unique story elements, something that more experienced dice and paper players have no problems with.

    13. Re:Freedom by jadel · · Score: 1

      Don't forget that one of the major driving forces in game sales is modding - Counter strike is arguably the most popular online game of all time.

    14. Re:Freedom by Ginga_Ninja · · Score: 1

      I don't mean to sound dense but the attraction of slashdot and the reason we sit here all day is that it is just one big feedback channel, isn't it?

      --
      the future's bright, the future's ginger
    15. Re:Freedom by mbourgon · · Score: 1

      You haven't played Neverwinter, have you? Granted, it's not totally openended, but there are several thousand modules. And even bad modules can be saved if you have a (good) DM. Our group plays every week for 3-4 hours a week. And IMHO we do more "gaming" than a full day of Pen & Paper. There's so much time spent rolling dice instead of telling a story. We once spent (in Shadowrun, so you already get some idea) 6 hours on a firefight. When we were all done, it turned out to have taken 21 seconds (7 turns, SR1). Shooting's cool, fighting's cool, but story is cooler. Give it a shot if you haven't already.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    16. Re:Freedom by Sentry21 · · Score: 1

      People buy a console to play a game

      Usually, yes. But a lot people buy consoles because they want to play games in general, not to play a particular game. I get a lot of people coming in and asking which console is the best, which has better graphics, and this and that, and what I often struggle to explain to them is that what they need to do is go to the walls, browse through the games, read through the magazines, and make lists of games they want to play. Once they have them, figure out which system has more games they want to play most, and buy that one.

      --Dan

  3. Apple's already been there by detritus` · · Score: 5, Informative

    Apple's entered this arena once, with the Pippin Dont expect them to return anytime soon after the large amount of $$$s lost on that debacle.

    1. Re:Apple's already been there by geekoid · · Score: 2, Insightful

      So?
      That was a long time ago, and there was almost no momentum or reason for people to want one.

      Now that TiVo has should the masses what can be, and made TV more then it was, people are getting interested in a central home media center.

      If the largest technical companies in the world are looking at it, Apple would be foolhardy not to reconsider it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Apple's already been there by Valar · · Score: 1

      Yeah, there's totally no market for consoles that are pcs at heart.

    3. Re:Apple's already been there by gabebear · · Score: 1
      I would have to agree there is definately no market for consoles with PC hearts, although if you have enough money, you can sell a few.

      Unlike Microsoft, Apple and Sony seem to be in the business of making products that make money.

    4. Re:Apple's already been there by MoneyT · · Score: 0, Flamebait

      The XBox was sort of a self fufilling prophecy and could only happen once. IT arrived riding on the whispers of Halo because Halo was supposed to be a PC/Mac game (remember Bungie) and then was supposedly killed on everything except the XBox only to be brought back after the XBox sold. Now these people have machines they spent money on, and they're going to make their investment worthwhile by buying games for it. But in all, I don't think the Xbox will hold on in the long run. Of course, I could be wrong, but I predicted the downfall of sega (as a hardware unit) back when SNES was all the rage. Of course, past performance isn't indicative of future performance and I give no guarantees.

      --
      T Money
      World Domination with a plastic spoon since 1984
    5. Re:Apple's already been there by MoneyT · · Score: 2, Insightful

      Apple will only get into it if there is something new and better they can offer. That's why they got into the MP3 market when there was already a decent market, because there wasn't a small (as in deck of cards small) fast and simple HDD based MP3 player out there.

      But what really is there to add to the console market? Expandability? Tried and failed (see N64) people don't like having to pay to keep their consoles current. Hard drives and mice? PS2 and Xbox. Portability? Gameboy owns all. The only thing apple could possibly stand to offer would be lower prices ($50+ for a console game is damn expensive if you ask me) but then again, this is apple we're talking about.

      --
      T Money
      World Domination with a plastic spoon since 1984
    6. Re:Apple's already been there by Anonymous Coward · · Score: 2, Insightful

      Cool! So we must now officially call the X-Box and PS-2 a Pippin clone. Apple's never first, but boy, any product that comes after they copy someone else is a clone of the Apple product.

      Like anything with a video screen is an iPod clone. GMAMFB.

    7. Re:Apple's already been there by andy55 · · Score: 1

      ...but that was under the previous leadership...

    8. Re:Apple's already been there by squaretorus · · Score: 1

      Now that TiVo has should the masses what can be
      Did you post that with some speech recog? Or are you a bizzarro speller?

    9. Re:Apple's already been there by drinkypoo · · Score: 1

      There are already three players in the market, and one of them must necessarily drop out or be almost dead before there will be room for another player to come in. As neither Sony, Nintendo nor M$ looks likely to stop making console game systems in the near future, Apple really would have no chance to make it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Multimedia Center Already Here by YanceyAI · · Score: 5, Insightful
    "This kind of thing drives me crazy,'' said Alex St. John, the founder of a game software publisher, WildTangent Inc. He challenged Intel at a recent industry forum on the digital home, arguing that personal computer makers are about to lose out to the video game industry, which is waiting on a new generation of game consoles that also aspire to be home digital media hubs.

    People keep claiming the next big console revolution will be a PC killer, but they keep being wrong. I have an X Box and it's great for sports games with your buddies, or for playing when I can't get my husband off the comp, but games like Battlefield, UT 2004, CS and upcoming titles like Doom3 and HL2 require a keyboard, mouse, a desk to prop it all on, and mad processing. Also, I plan to keep investing in monitors over buying an HDTV. I just don't care about the TV in my household. The computer is my entertainment of choice.

    The PC already is a multimedia center...

    --
    Can I bum a sig?
    1. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 1, Interesting

      Who said consoles can't have keyboards? And I think most people prefer stand-alone gaming devices than use the PC. The PC is for Messenger/Email, etc. (oh yeah, and walkthroughs ;-))

    2. Re:Multimedia Center Already Here by Mister+Moose · · Score: 0, Offtopic

      was that a reference to a husband. it's either a girl gamer or a recent product of san francisco

    3. Re:Multimedia Center Already Here by BlueCodeWarrior · · Score: 4, Insightful

      Don't forget, it's not just the keyboard and mouse.

      Half of the fun is playing on the net with your friends. While that is (slowly) coming to consoles, it still isn't quite like on PCs. Consoles need to catch up there. It's just too hard sometimes to play a four player game on a small TV. The net is too essential to multiplayer to be ignored.

    4. Re:Multimedia Center Already Here by YOU+LIKEWISE+FAIL+IT · · Score: 0, Flamebait

      Were you dropped on your head as a child?

      --
      One god, one market, one truth, one consumer.
    5. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 1, Interesting
      Yes and no. Yes, it's already a multimedia center, in that it can play games, play movies, play audio, video, etc.

      No, in that as a multimedia center, it sucks.

      Think about it. I want to listen to some music. I pick up the CD, put it in the CD player, settle back on the couch, and hit the remote control to start it playing (as well as control its volume, skip over tracks, etc.)

      Or I want to watch a DVD. I pick up the DVD, put it in the DVD player, settle back on the couch, and hit the remote control to start it playing on my 68 cm (that's about 27 inch) TV.

      Or I want to play a game. I pick up the game disc (unless you have something that predates the PS2, other than the PS1, in which case you pick up the game cartridge), stick it in the console, pick up the controller...

      You get the idea.

      What happens with a PC? I decide I want to watch a movie. I've ripped all my DVDs to disk, so I trawl through the collection of files, pick the one I want to watch, and settle back to watch... on my 17" monitor. Or music -- same sort of thing.

      Until a company comes up with a device that:

      • hooks up to the telly
      • lets you rip your CDs/DVDs to hard drive without any intervention, and ideally in real time or better
      • automatically titles those CDs and DVDs accurately
      • gives you a nice, easy to follow menu to pick out the CD or DVD you want to watch/listen to
      the standalone devices aren't going to go away. They're easy to setup, and easy to use. Tivo is part of the way there. But there's currently no way to go the rest of the way with the blessing of the entertainment industry (Hollywood, RIAA, et al.)

      As for gaming: there are two things the PC has over consoles. First, the ability to get pirated games easily. Secondly, the far vaster possibilities in terms of control with mouse and keyboard, cf console controller. (I'm ignoring patching and suchlike for the sake of discussion.) Against that, you have the never-ending upgrade treadmill, where you almost have to buy the latest and greatest hardware to play the latest and greatest games (not quite, but you get the point, I trust). Console? Plug it in, switch it on, it works. Maybe it needs an add-on, like a network port, but the basic thing just plain works.

      The PC is far too complicated for a media hub. Complexity has its place -- imagine trying to type a novel if all you had was a console controller! -- but not when all you want to do is sit back and enjoy a movie.

      I know what I want in a multimedia hub: simplicity, combined with the ability to watch from the comfort of my living room couch (or beanbag, or similar). Until the companies give it to me, I'm sticking to my DVD player, CD player, game console, and TV. (And for that matter: I'm unlikely to buy a new console unless there's some game in the new generation that really grabs me. My gamecube should last me quite some time...)

    6. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0

      i don't suppose you've ever seen saturday night live....

      probably not.

    7. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 3, Insightful

      Who cares if it's a girl gamer? Don't you know there are ugly girls out there? Girl is not necessarily good!

    8. Re:Multimedia Center Already Here by sisco · · Score: 1

      This is definitely true...I enjoy playing games on my snes emulator. It takes me back to another time and place. Sometimes I even prefer to play a game of NBA jam or Troy Aikman football, or whatever have you than to play more current games. But you just cannot compare with the excitement of playing a new Battlefield of Ghost Recon, or an EA sports game ( my personal fav is NHL 200x). The features, the speed of the game.

      That was my biggest complaint about when the sony playstation came out... it took so dang long for the games to load! This brings to my attention a sort of trend...seems like the game consoles are becoming more and more like pcs, minus the keyboards. Wasn't it big news when one of them got linux installed on it?

      These game consoles aren't going to kill PCs, they are becoming PCs.

      --
      DATA comments; PROC SORT DATA = comments BY score; PROC DELETE comments >> 1; RUN; DATA entertainment SET commen
    9. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0

      I agree. The focus seems to be how to bring computer like functionality to the TV.

      It makes much more sense to bring TV functionality to the PC.

      Market droids need to face the facts; TV is dying.

    10. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0

      i like how the great uncle comment (lbarrettanderson) got modded flamebait after just making a HILARIOUS reference to saturday night live yet this person personally insults the lady and gets modded funny.

      we have some wonderful moderators here at /.

    11. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0

      i like how this hilarious reference to SNL gets modded flamebait. LBArrettAnderson, do you have a few too many freaks?

    12. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0

      No he didn't... he said, "Girl is not necessarily good!"

      Meaning that nobody knows what this girl looks like.

    13. Re:Multimedia Center Already Here by bigman2003 · · Score: 1, Funny

      Playing on the net with friends might be half the fun...

      But having your friends sitting in your living room while playing, is like the other three quarters.

      I'm a convert- click my link to find out why.

      --
      No reason to lie.
    14. Re:Multimedia Center Already Here by TRACK-YOUR-POSITION · · Score: 1

      People don't just use their computers to entertain themselves. Are we going to have the entire family stop watching television while Junior does his homework or Mom checks email? People want to play on their televisions and work on their computers--any attempt to build a single device for both of those purposes is somewhat silly.

    15. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0

      Bah, alright, you got me there.

      It sounded too much like a reference to 'the local rpg gaming store'.

      -- YLFI
    16. Re:Multimedia Center Already Here by Rallion · · Score: 1

      Oh, come now. There's nothing like being able to smack your friends around and jump up and do a victory dance when you kick their asses.

      Sure, it's stupid, but isn't everything that's truly fun?

    17. Re:Multimedia Center Already Here by Queer+Boy · · Score: 1
      games like Battlefield, UT 2004, CS and upcoming titles like Doom3 and HL2 require a keyboard, mouse, a desk to prop it all on

      That's such a bunch of crap that any game does/should require a keyboard. It's poor game development to require a device that is not, has not, nor will ever be designed around anything other than typing.

      Playstation is Sony's most successful product today, surpassing the walkman. PC gaming is a sad state, there's been nothing original since Wolfenstein 3D, Sim City, and Little Computer People.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    18. Re:Multimedia Center Already Here by blowdart · · Score: 1
      Alex St. John, the founder of a game software publisher, WildTangent Inc?

      That should read

      Alex St. John, the founder of foistware / spyware software publisher, WildTangent Inc
    19. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 1, Interesting

      All the things you listed work fine on my computer, a Sony Vaio. Disk in drive, remote control... only thing missing is a 27 inch TV; I prefer my 13 foot projection screen but there's really nothing stopping me using a television if I really wanted to.

      Is your only problem that your computer didn't come with a remote control or decent media software? Honestly, if that's all that's holding back sales then more companies will include them.

    20. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0

      I used to watch it...before it started SUCKING!

    21. Re:Multimedia Center Already Here by BlueCodeWarrior · · Score: 1

      This has its positives, as well. The only real problem I've found with friends is that sometimes there is a large disparity between skills...sometimes my friends are much 'more 1337' than me, and sometimes I crush them...it is easier to find someone of the same skill level on the net.

    22. Re:Multimedia Center Already Here by PainKilleR-CE · · Score: 2, Insightful

      That's such a bunch of crap that any game does/should require a keyboard. It's poor game development to require a device that is not, has not, nor will ever be designed around anything other than typing.

      The keyboard is a 100+ button device that works quite well for games, and has for decades. The mouse/trackball is a very variable thing, but is one most people find more precise simply because they have used it more and for tasks that have to be precise.

      Playstation is Sony's most successful product today, surpassing the walkman. PC gaming is a sad state, there's been nothing original since Wolfenstein 3D, Sim City, and Little Computer People.

      The PS2 floats most of Sony's business, we already knew that (after all, things like the Walkman sell at a smaller margin, and the whole division of their company devoted to electronics other than games makes a very slim profit, and has in the last few years usually been their only other profitable business). It's interesting that you mention Wolf3D and Sim City, though, as those are the types of games that most prove the problems with using console controllers. Go pick up Sim City 2000 for the PS1 sometime and see how that plays. Could it have been done better if specifically designed for the controller? Definitely. Would it have been as good as just playing the game on the PC with the mouse & keyboard it was designed for in the first place? No. Game pads were made specifically for handling the limitations of 2D side-scrolling gameplay and button-mashing. Keyboards and mice are more generic interfaces that tend to map better to certain types of games (mostly fps and strategy games). The input preferences tend to define the types of games that are most popular on each platform, which is why PC games are usually FPS or RTS, and why PC RPGs are quite a bit different from console RPGs.

      --
      -PainKilleR-[CE]
    23. Re:Multimedia Center Already Here by n0wak · · Score: 1

      Yeah, but when you go online, there's a larger disparity in mental capacity. At least if I play with friends and kick their asses, I can brag freely. I've earned it. If I play well online, I get called a shitface or some other (often homophobic) idiotic insult. No thanks. Anonymity = Fuckwads.

    24. Re:Multimedia Center Already Here by escallywag · · Score: 1
      The PC is far too complicated for a media hub

      Obviously you are a proud member of the technologically challenged masses. You are right by sticking to consoles, getting the most out of your PC is definitely not for you.

      If an FPS or RTS is made where PC and console players can compete over the the net I predict that console players will be trounced to the point of utter humiliation by the PC crowd.

    25. Re:Multimedia Center Already Here by Razor+Blades+are+Not · · Score: 1

      I think that is exactly his point.
      The technologically challenged masses are the people who are buying things. They are the consumers. They are the market.
      They are the majority.

      D'uh.

    26. Re:Multimedia Center Already Here by Xamot · · Score: 1
      Remote Control: Check
      AutoPlay DVD/CD: Check
      Large Screen: 19" monitor or S-Video to 36" TV (via Home Theater Receiver). Check. Check.
      Couch: One in Living Room. One in Computer Room. Check. Check.

      Ease of Use: While it takes more work to get all this setup and working it wasn't much extra effort than figuring all the wiring for a Home Theater System.

      Cost: about the same. (Say three grand for a good gaming PC with monitor, software, joystick, and gamepad. $500 big screen TV, $300-$1000 for a good Receiver, $300-$1000 good speaker system, $50-200 DVD player, $50-100 CD player, $25-200 universal remote, $100-$300 for console system. Either system can be done cheaper depending on where you want to cut corners.)

      --
      ?
    27. Re:Multimedia Center Already Here by Anonymous Coward · · Score: 0
      (Grandparent poster speaking.)

      A proud member of the technologically challenged masses? Not really. I have been working in IT for six and a half years, and before that, spent four years studying computer science (two of which were a combined CS and electrical engineering degree). I know how to use my computer; I know how to tweak it and make it work.

      But the problem is, that's my job. I get home, I simply can't be stuffed fiddling with my computer and trying to get it to do what I want it to do. It's too much like what I do at work for me to feel happy about it. Ten years ago, yes, I would've been fiddling around to my heart's content; now, I simply cannot be arsed (part of a legacy of burnout from my first job).

      And as another response said, that's my whole fricken point. The masses don't want to be pushed into fiddling with a thousand and one little details that make their entertainment system work. They want to bring it home, plug the various cables into the various points that they need to go, switch it on, and have it Just Bloody Well Work. If it costs them $1200 compared with $1000 for a mostly-working, fiddle-around-and-it'll-be-fine system, they'll hand over the extra $200 without blinking an eye (the second time, anyway. :)

      I will quite happily work on developing complicated code for the masses, as long as that complicated code is easy for them to use. The problem I have is that what is easy for me isn't necessarily what is easy for my mother. Anything that isn't clear and concise simply won't make it big in the marketplace, and will be displaced by something that is.

      I would suggest that you get off your elitist, "We can use computers! You can't! We rule! You Suck!" hobby horse, and start thinking about the world. Forget about things that mostly work, and start thinking about things that completely work. Apple does this brilliantly. Microsoft ... doesn't.

  5. Heh... by Anonymous Coward · · Score: 0

    I vote the Phantom!!!1111 /sarc>

  6. Finally! by Toxygen · · Score: 0, Offtopic

    A google link for a NYTimes article!

    Copy and pasting those links into the google search bar myself was just becoming too much of a chore. I couldn't take it anymore. I was just getting ready to sacrifice my first born.

  7. WildTangent == spyware. by Anonymous Coward · · Score: 5, Informative

    I just recently played this FoxSports online game and had to install some of their crap just to play this stupid game. I then was informed by someone that WT's plug-in is spyware ridden. Well after running AdAware, I found 400 pieces of infestation from these fuckers. Luckily AdAware fixed this shit.

    Avoid anything from WildTangent.

    1. Re:WildTangent == spyware. by Evergreen98 · · Score: 1

      Interestingly enough, I found this file (_privacy.txt) in a folder WildTangent uses for their updater application: ============= THIS DOCUMENT IS NOT A CONTRACT, LICENSE AGREEMENT OR LEGALLY BINDING IN ANY WAY. Hello, this is an open letter from Alex St. John, CEO of WildTangent Inc. This file is for the benefit of folks out there who may have missed the WildTangent privacy statement when they installed our product, and later discovered that our Web Driver updates itself automatically. If you are worried about what kind of information our product is collecting and reporting to us, or delivering to your computer, please check out the privacy statement on our web site at www.wildtangent.com. We are not "big brother" or a Trojan horse, we have the utmost respect for your privacy, we don't know who you are unless you tell us, and our updater has essentially no impact on your computers performance. WildTangent is working very hard to pioneer game and multimedia content delivery over the Internet, but there are two enormous challenges associated with this problem that our updater resolves. 1) Support: DirectX drivers, which we depend on, are frequently broken or unstable. Support problems associated with DirectX drivers are typically 3-7% for most video game developers. Game developers have large support staffs to deal with these issues but the web developers using our technology will not have the same resources. In order to make it practical to enable web developers to author leading edge multimedia content and deliver it online WildTangent must try to cope with the support problems associated with DirectX. Our updater is part of a sophisticated support automation system that allows us to detect driver problems and fix them automatically.. hopefully before a user ever encounters them. We track system configuration and driver information in an effort to detect problems and fix them before our users ever encounter them in content. 2) Size: Multimedia applications are usually huge. The updater allows us to deliver content users request in idle bandwidth rather than forcing users to wait for a long download. We keep our driver current with new technology using the updater to avoid asking users to take a download hit every time they want to see WildTangent content. We also stream content. If our servers know your system configuration then they can tune the content they are delivering to suit your bandwidth and multimedia capabilities. All of this makes our multimedia content delivery much faster and more reliable. Lastly we track information about how WildTangent content is used. This allows us to bill publishers that are using our technology for commercial applications. This billing mechanism also makes it possible for us to make the technology available to a large community of small content developers for free, while generating revenue from the larger folks who use our technology to make money. We don't know who you are, nor do we try to figure it out unless you want to tell us. We try very hard to make our technology as reliable, responsible and unobtrusive on your machine as possible. An interesting side effect of our effort to be unobtrusive is that some folks think that there is something sneaky going on because we don't plaster our logo all over the desktop or start menu. Our sincere intention here is to avoid cluttering your desktop with stuff you shouldn't have to deal with. That said, the updater can be disabled at anytime from the WildTangent control panel applet. If you found this file and have any questions about its contents, please email us at info@wildtangent.com. I hope this letter has successfully addressed any concerns we may have raised, and I hope you will continue to enjoy our content. If you are computer savvy, then you may be interested in learning how to create WildTangent content yourself. Our FREE SDK can be found in the developer section of our web site at www.wildtangent.com. Sincerely, Alex St. John President & CEO WildTangent Inc. ================= So WildTangent may be spyware, but at least there's an explanation of why the files are sitting around on the system, which is more than one can say for other programs. *cough* Gator.

    2. Re:WildTangent == spyware. by Evergreen98 · · Score: 3, Informative

      Hose it. My first submission, and I ruin it. :( Unmangled text from _privacy.txt:

      THIS DOCUMENT IS NOT A CONTRACT, LICENSE AGREEMENT OR LEGALLY BINDING
      IN ANY WAY.

      Hello, this is an open letter from Alex St. John, CEO of WildTangent
      Inc. This file is for the benefit of folks out there who may have
      missed the WildTangent privacy statement when they installed our
      product, and later discovered that our Web Driver updates itself
      automatically. If you are worried about what kind of information our
      product is collecting and reporting to us, or delivering to your
      computer, please check out the privacy statement on our web site at
      www.wildtangent.com. We are not "big brother" or a Trojan horse, we
      have the utmost respect for your privacy, we don't know who you are
      unless you tell us, and our updater has essentially no impact on your
      computers performance.

      WildTangent is working very hard to pioneer game and multimedia
      content delivery over the Internet, but there are two enormous
      challenges associated with this problem that our updater resolves.

      1) Support: DirectX drivers, which we depend on, are frequently
      broken or unstable. Support problems associated with DirectX drivers
      are typically 3-7% for most video game developers. Game developers
      have large support staffs to deal with these issues but the web
      developers using our technology will not have the same resources. In
      order to make it practical to enable web developers to author leading
      edge multimedia content and deliver it online WildTangent must try to
      cope with the support problems associated with DirectX. Our updater
      is part of a sophisticated support automation system that allows us
      to detect driver problems and fix them automatically.. hopefully
      before a user ever encounters them. We track system configuration
      and driver information in an effort to detect problems and fix them
      before our users ever encounter them in content.

      2) Size: Multimedia applications are usually huge. The updater
      allows us to deliver content users request in idle bandwidth rather
      than forcing users to wait for a long download. We keep our driver
      current with new technology using the updater to avoid asking users
      to take a download hit every time they want to see WildTangent
      content. We also stream content. If our servers know your system
      configuration then they can tune the content they are delivering to
      suit your bandwidth and multimedia capabilities. All of this makes
      our multimedia content delivery much faster and more reliable.

      Lastly we track information about how WildTangent content is used.
      This allows us to bill publishers that are using our technology for
      commercial applications. This billing mechanism also makes it
      possible for us to make the technology available to a large community
      of small content developers for free, while generating revenue from
      the larger folks who use our technology to make money. We don't know
      who you are, nor do we try to figure it out unless you want to tell
      us.

      We try very hard to make our technology as reliable, responsible and
      unobtrusive on your machine as possible. An interesting side effect
      of our effort to be unobtrusive is that some folks think that there
      is something sneaky going on because we don't plaster our logo all
      over the desktop or start menu. Our sincere intention here is to
      avoid cluttering your desktop with stuff you shouldn't have to deal
      with.

      That said, the updater can be disabled at anytime from the
      WildTangent control panel applet.

      If you found this file and have any questions about its contents,
      please email us at info@wildtangent.com. I hope this letter has
      successfully addressed any concerns we may have raised, and I hope
      you will continue to enjoy our content. If you are computer savvy,
      then you may be interested in learning how to create WildTangent
      content yourself.

    3. Re:WildTangent == spyware. by Anonymous Coward · · Score: 0

      yes. not only is it spyware, but its really BLOATED spyware that sits there eating up megabytes of ram and wasting cpu cycles.
      thank you, spybot search and destroy.

  8. G5 by Lane.exe · · Score: 2, Insightful
    The G5 should mark the entry of Apple into the computer game market. I absolutely love my G5 for gaming quality -- dual processors and rock-solid stability are very nice things when playing games.

    Plus, most new games are coming out for the Mac platform when they come out for PC (like UT 2004). Now, people shiver in righteous ph34r when I lug my G5 to LAN parties.

    --
    IAALS.
    1. Re:G5 by Quarters · · Score: 1

      They're not shivering. They're just trying valiantly to stiffle their laughter.

    2. Re:G5 by Ironsides · · Score: 1

      Some friends of mine stopped in at the Mac store the other day, and saw a Gual G5 with a Gig of Ram and 23" Widescreen monitor with Unreal 2004. They nearly cummed their pants it was so good.

      --
      Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
    3. Now, people shiver in righteous ph34r when I lug my G5 to LAN parties.

      Thanks for the laugh. I'm new to the Mac world, having had my 15" Powerbook for two months, and I'll never go back and am moving everything, every box, to Macs. The G5 case IMO is a work of art, and reading your post made me think that all the case modders out there, even the good ones, really do shiver in "righteous ph34r" they see the metal forged glory that is the G5 case.

    4. Re:G5 by Maserati · · Score: 1

      Really ? They'll change their tune after playing against a system where the video card is the bottleneck - and that a 9600. G5s run Quake3 engine games very well, it's optimised for the dual processors and very fast system bus only helps.

      Nobody agrees about any of the benchmarks, so Google 'em yourself.

      And the guy with the Mac gets to laugh at everyone with driver problems :-)

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    5. Re:G5 by rhuntley12 · · Score: 1

      You still lug your whole PC around? That's oldschool. I stopped doing that when I got my laptop. Now I just carry that in a bag and lug around my projector. I always seem to get a crowd watching me though..

    6. Re:G5 by Anonymous Coward · · Score: 0

      Meh?

      My Linux running PC for the most part plays all the same games Macs can, is extremely stable, and is way cheaper than your trendy colored Mac.

      Plus I build my own cases which are hella smaller than your Mac and therefore more portable.

      And not only that but I can upgrade to the latest technology because the thing didn't cost much in the first place. Unlike your expensive Mac.

    7. Re:G5 by PainKilleR-CE · · Score: 1

      They'll change their tune after playing against a system where the video card is the bottleneck - and that a 9600.

      You mean anyone with a processor over 1GHz and an AGP video card?

      Hell, the video card isn't even a bottleneck any more with Quake 3, the graphics engine is too old to use half the features of any current video card. This is why benchmarks are starting to diverge more on Q3 than they did when the game was released a few years ago. I've seen benchmarks that put P4 and Athlon64 PCs as much as twice as fast as a G5 (or 5-50 frames faster than a dual G5), using the same video card, and that just shouldn't happen.

      Nobody agrees about any of the benchmarks, so Google 'em yourself.

      You're right, though I'd have to say it's because Mac users like to point at Apple's benchmarks, which are extremely short on detail and a bit out of date.

      And the guy with the Mac gets to laugh at everyone with driver problems

      I'll have to join you on that one, since I have about 5 different cards I can swap into my gaming PC without having to touch the drivers once. Of course, then they'll start laughing at me for still using an nVidia card, and I'll laugh back when their drivers (or some game's patch) break again.

      --
      -PainKilleR-[CE]
  9. The deciding factor... by HappyCitizen · · Score: 2, Funny

    Whatever platform comes out top, will be the first one to support Duke Nukem Forever

    --
    http://www.beyourowneviloverlord.tk
    http://www.frozenchickenthrowing.tk
    http://www.killercamel.tk
    1. Re:The deciding factor... by Anonymous Coward · · Score: 0

      Hasn't it been supported by every console ever? wasn't it originally to be developed for the Turbo-Grafix-16?

      I, for one, welcome our new console overlords.

      In Soviet Russia, consoles game YOU!


      There, that should take care of all of the bad jokes for this thread. Next!

  10. Consoles will never win because of 2 things by Travoltus · · Score: 5, Insightful

    1) Fanatical DRM that predates even TCPA.
    They have always had copy restrictions for games (like the PC) but now they come with restrictions against fair use of the media that they play, too. They have far more powerful restrictions than PCs do.

    2) Lack of modding abilities.
    Console games can't be modded. There'd never be any Counterstrike or Capture the Flag if the consoles had exclusive domain over games. Even now, users cannot mod console games that have identical releases on PCs which are modded (see: Morrowind, NWN).

    If DRM conquers the PC market, however, consoles may rise up and totally own all their base in gaming and media.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:Consoles will never win because of 2 things by Anonymous Coward · · Score: 1, Insightful

      Console DRM is a non-issue. Maybe 0.5 of 1 percent of console consumers care about making a fair-use backup. And that's usually only after the box is five years obsolete and you want to run the game on an emulator. And I fail to see where lack of modding abilities has killed the XBox or the PS2.

      By the way, Vice City is the only game anybody ever needs.

    2. Re:Consoles will never win because of 2 things by Travoltus · · Score: 3, Interesting

      I didn't say lack of modding abilities killed the XBox or PS2. I said PC users will never convert to them without it.

      The existence of tons of mods for PC games is proof that modding is extremely popular and is a highly desired part of gaming.

      The thing that makes DRM a major issue is that PC users do a lot of fair use stuff (as well as piracy) with their videos and music. This is utterly impossible on a console. This is important because console makers are trying to own the living room via convergence, and their anti fair-use policies WRT media is a major hindrance to their quest for world e-domination.

      --
      --- Grow a pair, liberals... stop letting the Republicans bully you!
    3. Re:Consoles will never win because of 2 things by Anonymous Coward · · Score: 0

      By the way, Vice City is the only game anybody ever needs.

      While I agree with this statement for the most part - at the moment - for me - its aaaaall about Pro Evolution Soccer 3 and has been for the past 5 months or so.

    4. Re:Consoles will never win because of 2 things by Sentry21 · · Score: 1

      Console games can't be modded.

      This is fascinatingly wrong. The ability is there, but game developers don't take advantage of it. Morrowind could be modded, if the developers had enabled Live support and provided a way to upload your mod to your XBox. Sony itself has stated that the HDD will open the PS2 up to the mod community - a vague and cryptic message, but I think it's interesting to think about the potential. Perhaps they plan on releasing editing tools and APIs for their games (SOCOM 2 for example), so people can make their own levels, weapons, etc. None of the console games out now can be modded, but that doesn't mean they won't be.

      They have always had copy restrictions for games (like the PC) but now they come with restrictions against fair use of the media that they play, too. They have far more powerful restrictions than PCs do.

      That's why it's a $10 billion market and not a $2 billion market, as another poster pointed out. If it were that easy to copy PS2 games (even with a DVD burner), no one would actually buy them. Why pay $50 for a game when you can pay $175 for a DVD burner and rent games for $5? Then, on top of that, you can sell them to friends who don't have a DVD burner for $15 each.

      --Dan

  11. Apple tried this before with disastrous results by Anonymous Coward · · Score: 4, Interesting

    Apple? No.

    Apple tried a set-top / gaming console box in 1996 with the "Pippin", which was going to be manufactured by Bandai and run a version of the Mac OS related to System 7. It was going to run a PowerPC 603 (not 603e) because they were cheap, and be a WebTV-style device and, mostly, a gaming console, and of course since everyone knew gaming and computing and multimedia was all converging, it would be the center of as-yet-uninvented miraculous new killer apps. (Sound familiar?)

    Mostly it was a disaster because Apple didn't court any of the right game developers except for Bungie (this was before Halo), and the PlayStation with its hardware 3D graphics support just blew it away when it was introduced in Japan at about the same time as the Pippin announcement to the developers. The Pippin was stillborn.

    I don't know who are the "some" people mentioned in the headline who look at Apple to compete with the behemoth forces of the console manufacturers, but if some ill-advised group at Apple is looking to compete in this space, I would expect the same hamhanded approach that Apple has always had with gaming.

    1. Re:Apple tried this before with disastrous results by Anonymous Coward · · Score: 0

      Well, let's see how they do now under Steve Jobs...

    2. Re:Apple tried this before with disastrous results by Queer+Boy · · Score: 1
      Apple never did anything but create a reference platform. At the time everyone was trying to make a set-top box for everything. Internet, multimedia, you name it. It was the era of CDi, 3DO Interactive multiplayer, Commodore's CDTV, WebTV...

      Apple played the whole thing very smart, they just altered a version of Mac OS 7.5.5 to work on a read-only disc. The basic problem was for the things they were pushing, there needed to be some sort of storage, and they tried too hard to tie it with the development of the Macintosh by confusing developers with 68k and PowerPC abilites.

      In the end it was Bandai (who made the thing) who blew the whole concept by poor promotion and no third-party support. Surprisingly they have done very well with the WonderSwan (which is a GameBoy killer if I ever saw one).

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  12. As for me by lingqi · · Score: 2, Funny

    I am holding out for the Phantom...

    I just KNOW it will have Duke Nuk'em Forever bundled.

    (it's a joke. laugh)

    --

    My life in the land of the rising sun.

    1. Re:As for me by redJag · · Score: 1

      (it's a joke. laugh)

      When you put that in a post it's like admitting you knew it wasn't funny when you posted. Why would you do that? If you're not funny just quit it and post something intelligent :-)

  13. Console games outsell PC games 5 to 1. Idiot. by Anonymous Coward · · Score: 3, Interesting

    Console games outsell PC games 10 to 1, you idiot. It's about a $10 billion industry worldwide, and PC games are maybe $2 billion worldwide.

    The fanatical DRM is the reason that all the 3rd party developers are in this business. Without the DRM, the piracy that plagues the PC industry (and keeps it down to this ratio, BTW) would drive everyone out to other more profitable software ventures.

  14. Did you have to mention Markhoff? by Anonymous Coward · · Score: 1, Interesting

    Remember Kevin Mitnick?

    The name Markoff taints my impression of the story since he's the one who sensationalized things enough to screw Mitnick.

    So now I see Markhoff and I think overhype

    1. Re:Did you have to mention Markhoff? by Anonymous Coward · · Score: 0

      Is that really the same guy? And I wonder, did he ever split his earnings with Mitnick? And is Mitnick allowed to touch console game systems (or is that too close to a computer)?
      Unemployed network security ^H^H^H^H inquiring minds want to know. ;-)

    2. Re:Did you have to mention Markhoff? by Anonymous Coward · · Score: 0

      I thought the same thing, and browsing the highest moderated replies, I was shocked to see that nobody had noted it.

      It's depressing that I had to search though all the comments to find a 0 anonymous coward post about this.

      The slashdot crowd has clearly forgotten Markoff-- this is absurd.

      I think I'll burn his book tonight to repent.

  15. maybe by geekoid · · Score: 1

    But what about when it is easier and cost effective to through away a computer instead of upgrade?
    How will that be different then a console?

    Right now you can get a console, with HD, keyboard and mouse. How will that be different then a PC?

    Most people don't like to fiddle with there machine that runs the applications they want, no more then anybody wants to fiddle with the tuner on there TV...or have to change the chanell with pliers ;)

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:maybe by Moofie · · Score: 1

      Lots of console games (in my experience) don't support the kb and mouse. And that's the way I like to play POV shooters and strategy games.

      Yes, I understand that I may be the only person under 30 who does not think his thumbs are good for controlling video games, but that's OK. I have an alternative. If I were to no longer have the alternative, I'd be annoyed.

      --
      Why yes, I AM a rocket scientist!
  16. WildTangent? by Anonymous Coward · · Score: 4, Informative

    You mean this WildTangent? I have no interest in the views of this builder of adware.

  17. Game Wars? More like Entertainment Wars by MMaestro · · Score: 1

    As consoles systems move farther and farther away from their original purpose of playing video games, I think the term Entertainment Wars would be a more appropiate title for this report.

  18. i like my pc based games by xot · · Score: 2, Insightful

    cant imagine playing warcraft or quake on a console system.Simply no fun.
    The BIG gamers are still on pc's. ;-)

    --
    Lord of the Binges.
    1. Re:i like my pc based games by Anonymous Coward · · Score: 1, Funny

      h0w t3h fsck w0u1d jo0 typ3 1ik3 di5 wi7h a c0n7ro110r? 14m3!!!!!11

    2. Re:i like my pc based games by gabebear · · Score: 1
      One thing I hope changes is the console controller, the console controller hasn't (really) changed since the console was created, analog contol pads have gotten better and cheaper, but not much else. If someone comes out with a controller that is truely supperior, it could bring them a lot of business.

      I'm a big fan of IBM's trackpoint technology, it blows away a trackpad, although I still perfer an oversized trackball. Integrating something like a trackpoint into a controller would make jumping a cursor across the screen possible.

    3. Re:i like my pc based games by Anonymous Coward · · Score: 0

      I can't imagine playing warcraft or quake either. On any system. Over-rated turds they are. Simply no fun.

    4. Re:i like my pc based games by thatguywhoiam · · Score: 1
      cant imagine playing warcraft or quake on a console system.Simply no fun.

      I agree... but that's about it, isn't it?

      The consoles have 2 achilles' heels in regards to superior controller hardware: RTS and FPS. Every other kind of game is superior with something like a console controller: racing, action, platform, flying, adventure... all of 'em.

      So while I agree with you in your particular point regarding RTS games, how long do you think it'll take the console makers to come up with something that works as well for those games?

      The TV resolution won't even be an issue in a few years, as HDTVs and other pseudo-hi-res sets start to trickle in.

      Of course, you can go the opposite way and plug a PS2 style controller into your PC... but thats sort of admitting that you really want a console game. Frankly, a $800 gaming PC is crappy value compared to any console. What you might gain in screen rez is negated by having to deal with drivers, incompatibilities, cheaters, and the fact that the 'state' on your PC, capabilities-wise, will be obsolete even faster than the fixed game decks.

      --
      If Jesus wants me it knows where to find me.
    5. Re:i like my pc based games by CronoCloud · · Score: 1

      I've tried playing FPS's on PC's but i just can't, WASD is so non-inutitive and clumsy. Keyboards are designed for text entry not fast action. That's why I like the combo of:

      Dual shock in the left hand, PSone (or for PS2 USB mouse) in the right. Best compromise between extremes. Accurate aiming and intuitive movement.

      For RTS's almost every console RTS supports mouse input. Everry PSone RTS I own does.

    6. Re:i like my pc based games by osobear · · Score: 1

      Simcity came out on PS2 a while back and it was.... hold on while I figure out the best, most appropriate word to sum it up.... it was shit.
      A game like that needs a mouse.

    7. Re:i like my pc based games by thatguywhoiam · · Score: 1
      Dual shock in the left hand, PSone (or for PS2 USB mouse) in the right. Best compromise between extremes. Accurate aiming and intuitive movement.

      You know, that is a great setup.

      Somebody should sell a 2-part controller: a rollerball mouse and a unit that is just like the left side of the PS2 controller.

      Thanks for the input.

      --
      If Jesus wants me it knows where to find me.
    8. Re:i like my pc based games by DeadScreenSky · · Score: 1

      Why didn't you plug one in then? The PS2 can use USB controllers like mice.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    9. Re:i like my pc based games by CronoCloud · · Score: 1

      I swear I saw a controller like this a couple of years back. But there might be an eaiser to find alternative in one of those Nostromo n50's or whatever they are called. Instead of using the keys for movement set up the joypad on the thing for that. Use the regular keys for weapon/skill switching that sort of thing.

  19. PCs and Consoles are two different markets by newdamage · · Score: 4, Interesting

    While yes it can be said that the PC and Console game markets are directly competing, the types of games they excel at are worlds apart. Ever try playing Vice City on a PC, it's a completely different experience from the PS2 due to the excellent aiming but horrible driving. Difficult sniping missions become simple with a mouse, and easy driving missions become difficult with a keyboard.

    PCs will most likely continue to dominate the online arena, as well as the cutting edge in terms of graphics. Consoles still excel at what they've always excelled in: sports games, multiplayer on a local scale, and ease of use.

    It's much easier for parents to buy their children a $100 Gamecube where every game is guareenteed to work without compatibility hassles, where as enthusiasts have no problem shelling out $400 on a video card and dealing with driver issues for when Half-Life 2 comes outs.

    There just completely different worlds, quite frankly, I don't want a console that's a media center, I want a console that just plays games.

    --
    ce n'est pas un Sig.
    1. Re:PCs and Consoles are two different markets by glass_window · · Score: 1

      If you ask me, PCs sort of pave the way for consoles. PCs are more easily configureable and thus they have the newest graphic cards with the newest features and the fastest processors that make for more complex games. The PC market somewhat standardizes things and is like a test market for what the Console market can/will do in their newest console version.

    2. Re:PCs and Consoles are two different markets by noodler · · Score: 1

      when the ps2 came out it's graphcs engine was miles ahead of anything pc., it featured pixel and vertex shaders and had very good post rendering effects.,
      it is capable of sustained framerates (something pc's are struggeling with even today)
      don't forget that the ps2 is almost 4 years old!.
      in 2000 pc's had to do with Geforce 2 ..
      and it wasnt untill 2002 that pc cards came more or less to standards with ps2 capabilities.,

      so i think it's the other way around., console hardware is actually showing what pc's will be capable of in the comming years. .,

      but of course nothing is so simple.,
      pc's work with higher resolutions so the hardware needs to be able to push quite some more to get the same kinds of effects as on consoles.,
      consoles are streamlined for showing graphics so it has an immediate andvantage on this.,
      but in general i can safely say that any graphical effect you see in any pc game has already been done on a consol.,

    3. Re:PCs and Consoles are two different markets by Dragoon412 · · Score: 1
      PCs will most likely continue to dominate the online arena, as well as the cutting edge in terms of graphics. Consoles still excel at what they've always excelled in: sports games, multiplayer on a local scale, and ease of use.

      One thing people seem to overlook a lot is simply that the PC is losing its advantages.

      For instance, HDTVs, particularly plasma, provide for a better picture than many monitors, and are capable of very high resolution.

      Additionally, while the PC market currently claims dominance in FPS games, UI enhancements (such as Rainbow 6 3's aiming system) can easily render the keyboard/mouse system obsolete. Even at that, how long do you think it'll be before someone has the brains to put out a KB/mouse peripheral for a game like Halo 2?

      And while the PC currently dominates online gaming, services like Xbox Live put the PC gaming experience to shame. Once those services mature a bit more, what advantage does the PC hold?

      I guess what I'm saying is that the PC's strength in the gaming market rests on the shoulders of a couple cheap peripherals and a rapidly-closing gap in display technology. Given their cost and inherent problems, why would they even continue to exist?

      I'm not proclaiming the death of the PC, but the days of Alienware and Voodoo PC and the like are numbered. The PC's a much better general purpose box than a gaming platform, and when consoles can eliminate most of the advantages the PC has... well, the gaming PC's continued existance would make about as much sense as the horse-drawn carriage in a world full of automobiles.

      More precisely: why the hell would anyone spend all the money required for a gaming-class PC when for less, they can have a host of consoles that provide a better gaming experience and a larger library of games?
  20. PC as TV by Neo-Rio-101 · · Score: 3, Interesting

    I'm more heartened by motherboard makers' explorations into "instant-on" BIOSes which let you use mail and TV functions of your PC hardware without needed to boot Windows and suffer the onslaught of long boot times, a million virii, bad drivers. Windows XP with DirectX9 on it, has given me the black-screen-of-death lockups on more than one occasion when using the multimedia functions on my graphics card.
    I liked the blue screen more... at least that way Windows knew it had a problem.

    Instant-on technologies seems to be the way to go. With things like bootable USB flash memories, Magnetic RAM, things look more "solid state" and like a console.

    Maybe one day my PC will get it's own kernal ROM and boot as fast as my old Commodore 64 did.

    --
    READY.
    PRINT ""+-0
    1. Re:PC as TV by sr180 · · Score: 1
      Maybe one day my PC will get it's own kernal ROM and boot as fast as my old Commodore 64 did.

      Ok, so the thing booted really quick, but do you remember how long it took to actually load anything?


      --
      In Soviet Russia the insensitive clod is YOU!
    2. Re:PC as TV by kryptkpr · · Score: 1

      What is this black screen of death you speak of?

      I run Win2k, with DX9, and use the multimedia functions of my card all the time, but have never seen this black screen of death? Must be an XP thing..

      (I haven't seen a blue screen of death either, since I overclocked my processor to more then what my PSU could handle..)

      --
      DJ kRYPT's Free MP3s!
    3. Re:PC as TV by PhoenixFlare · · Score: 1

      I run Win2k, with DX9, and use the multimedia functions of my card all the time, but have never seen this black screen of death? Must be an XP thing

      Heck, i've used XP for 2 years now, and I can still count the number of blue/black screens i've seen on one hand.

      To the original poster: Frankly, you shouldn't be blaming anyone but yourself if you're not competent enough to get Windows running fairly stable and virus-free. It's not all that hard if you can get past the irrational bias.

    4. Re:PC as TV by Bendebecker · · Score: 1

      I have a commodore 128 and its boot time is still slower than the good old Tandy coco2. Flip the switch and it was on. As far as load times go though, windows xp is a big improvement on the windows 98 load times. I used to turn the comp on, go otu and eat and by the time I got back it will just have completed its loading.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  21. Gotta plug Apple somehow.. by Mulletproof · · Score: 2, Insightful

    "Meanwhile, Apple is taking its own tack, buoyed by the phenomenally successful iPod."

    Wait, this is a story on the Battle for the Living Room, right? Apple isn't "taking their own tack" in this. They're not even involved! their sole product besides the PC is a piece of portable audio hardware, otherwise known as a walkman, generically speaking. How you can make the jump from walkman to BATTLE FOR THE LIVING ROOM is not only ridiculous, it's absolutely absurd. Ok, people are looking to supposively looking to apple for the next revolution. Fine. But it hasn't happened yet. The iPod isn't it. They have no presence in the living room. What plans do they have??? Tell us that! You just don't have anything substantial to say here, except to mention Apple and iPod in a sentance.

    Cripes, just yell "FANBOY!" and get it over with...

    --
    You need a FREE iPod Nano
    1. Re:Gotta plug Apple somehow.. by Animats · · Score: 1
      Good point. Mod parent up.

      Indeed, Apple doesn't make any products for the "living room".

      A stationary iPod, or an iPod base station that acts as a home stereo, might fill that niche. But that idea really works only if you have a home network, since the thing needs a network connection to the outside world, and nobody is going to buy a DSL line for their stereo.

  22. Personal Video Player - Who Needs 'Em? by joeware · · Score: 4, Insightful

    For the amount of money that they cost, does anyone really need a personal video player? How often would the darn thing get used?

    I love music, and listen to it all the time, from home, in the car, and at work. I like movies too, but I find rewatching a good much far less enjoyable than listening to a good album. For that, iPods rule.

    Overall, I find less time to watch movies than listen to music. I would hardly ever find myself stuck somewhere, wanting to watch a movie on a PVP. I don't go to Grandma's house anymore, and I am not a kid stuck in the back see on the way to the Grand Canyon.

  23. Computers will never win because of 2 things by gtshafted · · Score: 4, Interesting
    (for the record I prefer the PC)
    1. Ease of use
    a) With consoles all you do is plug it into the tv and power outlet, pop in the game, and you get entertainment.
    b) With the PC, you have to plug a bunch of peripherals, login to the OS, install drivers, install the game, install patches, and if this was a perfect world (assuming you also bought the perfect pricey hardware) - you get entertainment. More so than not- you get frustration, even for people intimately familiar with the machine.
    oh yeah joe sixpack doesn't mod games let alone know how to installed fan made mods

    2. Price
    a)A decent PC that plays the latest PC games decently will run around $1000 - $1800 (depending on what is considered decent) (a PC used for just word processing will run about $200).
    b)A decent console that plays the latest decent console games will run from $99 - $179.

    One more thing while some PCs can now plug into TVs, they still don't consistently look good on Tv's like consoles do....
    Based on what the market is saying, consoles are already beating the crap out of the pc for games for the reasons I mentioned above...

    1. Re:Computers will never win because of 2 things by bigman2003 · · Score: 1

      With a PC, you'll be upgrading all the time too. I finally got off that track...read my link for a much longer explanation.

      --
      No reason to lie.
    2. Re:Computers will never win because of 2 things by Frogbert · · Score: 1

      You forgot one major advantage PC's have over Consoles, free games. Morality be dammed but all Joe Sixpack's son needs to know is that he can burn copies and download all the games he wants for free. If they dont work their only a keygen or nocd patch away. Granted that you can do the same thing on a console but that requires soldering.

    3. Re:Computers will never win because of 2 things by Anonymous Coward · · Score: 0

      That's one thing I don't understand. Why do people feel they always have to upgrade? I haven't upgraded my machine since I put it together over a year ago and it's managed to run every recent game I've bought, Unreal Tournament 2004 being the most recent, without any trouble. My wifes computer is just about two years old at this point, also without an upgrade and it also runs all the software we've bought recently without any trouble. Why upgrade when what I have now works fine?

    4. Re:Computers will never win because of 2 things by gtshafted · · Score: 1
      Well if we're not including pirating (of which beyond burning a cdr - if even - avg joe doesn't know how to do) - the majority of free games suck compared to the console games joe sixpack is used to (Madden, GTA, Gran Turismo, etc... - no, they're not as into balder's gate, or civilization).

      You're also still overlooking the high initial monetary investment - not to mention the high cost of time with pirating for an individual (the time it takes to make contacts to get access to nice servers - not including the time it takes to learn to do this - shit with the time ppl waste they might as well buy the game - so they have time left over for a real social life outside the internet).

      I think only the slashdot crowd is patient enough to mess around that much with a computer...

    5. Re:Computers will never win because of 2 things by rhuntley12 · · Score: 1

      Free games as in pirated games? console-news sometime and look at the game releases. Not to mention your 5.1 or whatever setup on your computer speakers will pale to my actual 7.1 setup with real power, my couch, projector and windows shaking at every gunshot. I don't know of anyone with audiophile quality PC speakers so I could be wrong.

    6. Re:Computers will never win because of 2 things by Frogbert · · Score: 1

      Well presumably you do, just have to have a sound card to go along with it and I'm sure anyone with the gear you have wouldn't mind shelling out the money for one worthy of that setup.

    7. Re:Computers will never win because of 2 things by Bendebecker · · Score: 1

      The upgrade is only a problem if you want the latest greatest stuff. I just bought an amd 2500+ and a decent graphics processor for only $200. Plays just about any game out there. And I only upgrade once every three or so years so it really isn't that much more expensive to keep the pc upgraded. At the most it will only cost you the cost of a decent console. Instead of buying a new playstation, just upgrade. (That is assuming you know what you are doing.) Plus I find it is cheaper to buy old pc games than old console games. When added to the fact that once you consider you can play just about anything on a pc (NES, SNES, genesis, atari, twenty year old computer games, etc..) where consoles limit it you more or less to the current machine, pc's begin to look better and better.

      As far as patches go, you really think that when consoles start getting connected to the net, the same won't happen. And if you don't think console games have bugs, check out the bottom floor of the 99 level dungeon in lufia 2 (SNES).

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  24. The battle... by Bl33d4merican · · Score: 3, Interesting

    I think the battle centers more on the fact that both consoles and PCs have aspired to be catch-alls. Consoles (many of them, anyway), play DVDs and now have multiplayer support. But computers do a lot more besides just gamming...and, with the flexibility PCs provide (not with any real sacrifice in graphics or gamming, IMHO,) they will eventually win out. If only we saw a better market for PC controllers more similar to the ones used in consol gaming.

    --

    Every windows user is a sadomasochist.

    1. Re:The battle... by Bendebecker · · Score: 1

      Most likely the battle will end in a truce. Just look at the plans for consoles. They are looking more and more like limited pcs. In the end, you won't even know the difference between the two.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  25. PCfication by amigoro · · Score: 0, Troll
    For a lack of a better word, I will call it pcfication. (Pronounce as you see fit).

    What is it? To put it simply, there were the good old days when you had
    Your washing machine that did the washing
    Your toaster that did the toasting
    Your VCR/VCD/DVD player that played the respective media
    Your Mobile phone, which you used to make calls
    Your PDA, you showed off to your friends
    Your gaming console, you played games on
    Your PC, you used to download porn

    But today:
    All the devices are more or less PCs. Okay, the washing machine and toaster are not really good examples, but all the devices in the list can be used as a PC.

    So then, one must ask the question: Is there any point in trying to make specific devices to do specific things (other than washing machines and toasters), or do we just go for one handheld PC that doubles as your mobile, PDA, game console, DVD player, and whatnot, depending on how you use it?

    I envision a future where you just have ONE device to rule them all.

    Moderate this comment
    Negative: Offtopic Flamebait Troll Redundant
    Positive: Insightful Interesting Informative Funny

    --


    Nothing to see here
    1. Re:PCfication by MoneyT · · Score: 1

      To start this isn't a troll people. Anyways, I actualy woudl prefer if things remained seperate. Console for games, PC for pron and stuff, phone for phone calls, VCR for VHS and DVD player for DVDs. Integration is only good up to a point, and I think a lot of places are reaching that point. ANd sometimes we're cramming things where they dont' belong (date books in cell phones, games in PDAs and PCs in consoles. Some cross is nice (PS2 can play DVDs, computer can keep track of dates) but in the end, I like Apple's solution (or their vision of the solution, all sorts of individual devices and programs to do their task, and a central device (your computer) to manage them all.

      --
      T Money
      World Domination with a plastic spoon since 1984
    2. Re:PCfication by Zakabog · · Score: 1

      I'll ignore the first two, since ya they're not good examples.

      Your VCR/VCD/DVD player that played the respective media

      The only one of those I had before a PC version was the VCR, I don't think I'd a VCR hooked up to my PC. But for VCD and DVD, I only had the PC version. A few reasons, I have a better sound system on my computer than on my TV (ok this is old examples, I've since bought a component stereo and a 56" HDTV), my 19" (viewable) monitor looks nicer than my 27" TV (old TV heh), more control on the PC (especially with DeCSS) and it's easier to go through menus (I like having a mouse cursor instead of some little arrows.)

      Your Mobile phone, which you used to make calls

      I still have a cell phone I use to make calls, sure it has other features but that will be explained a bit lower. I was thinking about a PDA/cell phone combo, but those are really REALLY ugly looking. and there's something not right about talking into a PDA (and wouldn't holding your head to a PDA get the screen even dirtier than it normally gets?)

      Your PDA, you showed off to your friends

      I actually show off my cell phone to my friends, it has a camera, MP3 type ring tones, 16bit (I think) color LCD screen inside (flip phone) and a game boy type LCD (shades of blue though, and it's lit very nicely) on the outside that works with the camera when the phone's closed. And the phone's very nice looking, it's easier to handle than a PDA/phone combo, and it plays java based games. I would have a PDA (a nice one) but I don't really want one badly enough. I'd rather buy a $4,000 turbo kit and $2,000 DVD navigation system (with 7" touch screen) for my car than get a $500 PDA.

      Your gaming console, you played games on

      I played games on a gaming console long ago, before I had the internet, and a computer good enough to run any games. Some time after I upgraded to a 350MHz K6-2 with 32 megs of ram and a video card (instead of some built in thing, it was such a bad computer) I downloaded Half-Life (a beta version, a few weeks before it came out) and I was instantly hooked. After that I reserved a copy, and when I finally got the real game I played single player for a while. Then I tried multiplayer over the net which was a new thing for me, I was hooked, since then I haven't bought a console (except Playstation but only for games like Final Fantasy, Lunar, and Gran Turismo.) I wouldn't want to go back to having a console, the graphics aren't as good as a PC, online play sucks, the controls aren't as good (ok some games have great controls on a console, but they'd be waaaay better on PC), you can't try the games before you buy them without a mod chip (yeah yeah it's illegal but I got into PC gaming with warez, I don't just go out and buy every new game since I can't return them if I don't like them, downloading them before I buy them is like a really good demo version) and you can't upgrade consoles.

      Your PC, you used to download porn

      Heh I used my PC to download porn some time after I used it for games, before I played games I used it to chat with friends on AOL. Before I used the PC to chat on AOL, I used it for nothing really, just a learning tool (learning how the PC works, I installed hardware, upgraded to Windows 95, did a bunch of stuff.)

      There is a lot a PC is good for, and a lot of things should be merged into a computer, but I don't think there'd be an all in one device (that anyone would really want to use.) There are some things you wouldn't want your computer to do since it'd be more of a hassle than doing them the old fashioned way.

  26. the iPippin by greggman · · Score: 1

    Yes, Apple is going to come out with the iPippin!

    http://en.wikipedia.org/wiki/Apple_Pippin

  27. Why the continued iPod myth? by Michalson · · Score: 5, Insightful

    Steve Jobs has been highly critical of iPod clones with video and gaming features

    Why has it become such a common conception that any harddrive based mp3 player is an iPod knockoff? Last time I checked Rio "invented" the mp3 player (Oct 1998, 32MB PMP300), and Creative "invented" the harddrive subcategory (Aug 2000, 6GB NOMAD Jukebox). It took over a year after Creative, and 3 years after MP3 players first appeared for Apple to enter the game with the original iPod (Oct 2001, 5GB iPod). By that time Creative was already releasing second generation harddrive players with twice capacity as Apple's best ipod at almost the same price.

    So obviously iPod had nothing to do with creating the harddrive player. Maybe everyone is copying the iPod look? A general examination of the market doesn't seem to agree with this. iPod has a unique style of smooth curves and controls that blend into the unit. It's coloration and texture make it look almost ceramic from a distance. Compare that with just about every other player on the market: Rubberized edges and buttons, contrasting colors like sharp blues and reds stripping plastic silver. Where as the iPod look is like a bar of Ivory soap, the rest of the market is flooded with devices that look like tiny boom boxes. The only device that seems to come close to iPods smooth colors is the original Nomad Jukebox, the very product the iPod was copying (even then the Nomad retains more of the mainstream consumer electronics feel with its metallic silver highlights). Even the iPod look and feel is basically confined to the Apple court. The navigation system, an evolution of Sony's jogdial thumb navigation, is patented, and the placement of controls below and screen above is nothing new (the granddaddy of all MP3 players used that arrangement). Everything about the iPod screams different (a good reason for its success).

    The logic that just because the iPod has market dominance now means that all products that meet the same need are clones is silly. If that kind of crazy logic where true then every desktop OS would be a "clone" of Microsoft Windows, even Mac OS X.

    1. Re:Why the continued iPod myth? by Anonymous Coward · · Score: 0

      Umm IBM was pretty successful w/ the IBM PC. (as is apple w/ the ipod) They weren't exactly the first, but were "mildly popular"

      Google "Jeep" for a similar story about SUVs.

      Then came the Clones.
      Begun this Clone War has.

    2. Re:Why the continued iPod myth? by MoneyT · · Score: 1

      While it's true that Creative had the first HDD based player, it wasn't going very far, I had a friend who had one, and the thing was like a tank, and no one wanted one, especialy when they heard it's price tag. But then Apple came along an redefined portable HDD based MP3 players, and the market took off, which is why Apple is given a lot of the credit

      --
      T Money
      World Domination with a plastic spoon since 1984
    3. Re:Why the continued iPod myth? by UnknowingFool · · Score: 1
      Why has it become such a common conception that any harddrive based mp3 player is an iPod knockoff? . . So obviously iPod had nothing to do with creating the harddrive player.

      Like many things with Apple, they didn't invent the technologies, and they weren't the first ones to sell it. But they are known for it. Apple made it a brand by its ease of use and combination of features. Remember Ford didn't invent the automobile, and many companies made cars before Ford, but why is he associated with it?

      The logic that just because the iPod has market dominance now means that all products that meet the same need are clones is silly.

      I don't think that everyone wants to clone the iPod as they want to clone its success, and I don't think Steve was referring to companies like Creative and Rio. I think Steve was referring to computer companies that had no consumer music products until Apple had their success. For example, Dell. Even MS wants to build the next "iPod killer".

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:Why the continued iPod myth? by Sentry21 · · Score: 1

      By that time Creative was already releasing second generation harddrive players with twice capacity as Apple's best ipod at almost the same price.

      And three times the size. And they looked stupid. And they used USB1.1. Let's face it, you may be a geek and not mind waiting hours for your music to download to a big, clunky, ugly-looking player, but for a lot of people (myself included), that just doesn't hack. The iPod is the size of a deck of cards, used firewire for almost instant transfer, and it just looks cool. Oh, and it's easy to use.

      Apple didn't really invent the MP3 player, but they may as well have. When other companies were making geek gadgets, Apple made consumer electronics that people wanted to buy, and that's why they're dominant.

      Sure, not every HD-based MP3 player is a knockoff, but Apple is the one that showed people that they could be successful with the mass market.

      --Dan

  28. Liberal Troll by Anonymous Coward · · Score: 0

    Just WTF is your obsession with DIEBOLD???

  29. John Markoff? Gaming? What? by SphericalCrusher · · Score: 1, Flamebait

    It's all about the games, not the consoles. So a console is faster and has better graphics than everything else. Big deal. Oh wow, it's a different color and pretty... big deal. Without the games, the consoles are just a box. No one wants a box. They want what's inside of it...

    And why is JOHN MARKOFF writing an article on gaming? Go back to your flaming hackers stories.

    --
    "Instant gratification takes too long." - Carrie Fisher
  30. Why do the consoles have to do EVERYTHING? by MatthewB79 · · Score: 1, Interesting

    I agree that some devices are better when they have more functionality. But with the console systems it's more like they're becoming a "Jack of all trades, master of none". Yeah, if you shell out the $40 to get the remote that "enables" DVD playback on the XBOX, you can watch movies on it. But why? My existing DVD player has much more functionality than the XBOX (not to mention more sets of outputs). It only cost $100. So the argument that we should buy a console because "it plays all the hottest games AND movies" falls apart when you can get better results by buying the items seperately at not much more cost. The only company sticking to thier guns on this is Nintendo. I doubt we'll ever see a Nintendo console that plays anything but games. I also believe customers will realize that they're paying an extra $100 for a console that duplicates the functionality of everything already under thier TV set.

    1. Re:Why do the consoles have to do EVERYTHING? by elasticwings · · Score: 1

      Actually, I purchased a DVD player at Best Buy for 40$ that comes with a remote, has more functionality for playing DVD's than an XBOX, and is really small and cute. :D Oh and it doesn't produce a quarter of the amount of heat an XBOX does. Probably uses a quarter of the power also. As for gaming, why pay for XBOX Live service when I can do my online FPS'ing online for free with any game I buy.

    2. Re:Why do the consoles have to do EVERYTHING? by bigman2003 · · Score: 2, Informative

      Your comments might carry a little more weight, if they were accurate.

      That '$40 remote' the Xbox uses to play DVD's is actually only $30. And yes, an Xbox arguably does have more functionality than your DVD player- because it DOES play games too.

      On one hand, you want to bust on the Xbox for charging for the ability to play DVD's. Then you say that a device that plays games AND movies isn't a great idea. Well- then don't buy the DVD adapter! It's an option. It costs money because it gives people the choice- if you want the functionality, you pay the money. If you don't want the functionality, don't pay the money.

      So...are you against the fact that you have a choice?

      --
      No reason to lie.
    3. Re:Why do the consoles have to do EVERYTHING? by MatthewB79 · · Score: 1
      Well- then don't buy the DVD adapter! It's an option.

      I understand that buying the DVD adapter is an option. But if I buy an XBOX, I already paid for a device that has the functionality built-in, meaning I (probably) paid more for the device simply because it has that built-in functionality. Show me a $90 XBOX without DVD playback option, then you can say it's a true option. It seems like I should have made my point more clear.
    4. Re:Why do the consoles have to do EVERYTHING? by elasticwings · · Score: 1

      You know, it'd also be nice to see a version of Windows without the "built-in" options of Windows Media Player and Internet Explorer. Ah, we can only hope that Europe makes them remove IE also. Apparently, we here in America have no intentions of stopping their evil ways.

    5. Re:Why do the consoles have to do EVERYTHING? by bigman2003 · · Score: 2, Interesting

      The Xbox has a drive that can read DVDs. But not a license. The DVD consortium charges for the license. So, when you buy the remote, (and the receiver) you are also buying the license.

      So, if Microsoft threw in the DVD playback capability in every Xbox, they would be paying out to the DVD consortium for a lot of licenses that are never used.

      --
      No reason to lie.
    6. Re:Why do the consoles have to do EVERYTHING? by Anonymous Coward · · Score: 0

      Actually, there is a Gamecube with the ability to play DVDs. It's a machine called the Panasonic Q that's available in Japan. It's actuallly a pretty slick looking box. Look here: http://www.lik-sang.com//info.php?products_id=1575 &AID=6818298&PID=688490

      OR here:

      http://gear.ign.com/articles/356/356908p1.html

  31. Lack of modding ability? by Anonymous Coward · · Score: 1, Informative

    You can (with difficulty) mod console games. I admit that it's not an ability of any signifigance, due to its difficulty. However, I know that in Xbox Morrowind, it is possible to use a minor hack to use most mods for that game on the Xbox. It's just that you can't author the mods on the Xbox.

  32. relevation by bersl2 · · Score: 2, Interesting

    It's kind of scary, but I'm actually going to agree with this all-in-one scum:

    Markoff also talks to WildTangent's founder Alex St. John, who predicts the PC makers and Intel have a losing strategy.

    Most people don't want (or need) the flexibility of a true computer; they want a media suite, and office suite, and games.

    The console people are always complaining about too much PC hardware. Well, everybody has different needs, so you can't suffice with one cookie cutter. Instead, have maybe four or five cookie cutters (standard, economy, deluxe, media, etc...), with a small amount of modularity (just like consoles...).

    Software comes preloaded, and can be bought and is updated AOL-style (you sign off, it updates to a new patchlevel). Data is stored on some kind of USB memory drive or remotely. A consequence of these is if your machine breaks at the hardware level, you can trade it for a new one (maybe exaggerating there).

    Of course not just anybody can develop for these machines: you'll need to license an SDK. Applications are written in some kind of Java/.NET-kind of environment, so software can be box brand-independent, and only first parties need (or maybe can...) to write an architecture-native VM. Architecture will most likely not be a marketing issue (they may all be different).

    Oh, did I mention that the boxes are all locked down, laced with DRM, TCPA, DMCA, and any other good acronyms I missed. Software will automatically try to determine if you're trying to do something illegal/illicit (like scanning money, viewing kiddie pr0n, etc...). They might have a backdoor to make it easier for law enforcement to collect evidence.

    And this has degenerated into a tinfoil bonanza.

  33. A race to the finish? by Anonymous Coward · · Score: 4, Insightful

    Frankly, there's 2 main contenders for the living room, namely the traditional console, and the PC.

    Console Advantages:
    Already based in the living room.
    True Plug and Play (negligable installation + setup time, for both hardware and software).
    Generally better hardware design.
    Generally cheaper costs.

    Console Disadvantages:
    Usually uses propietry hardware/software.
    Lack of standards and customizability (e.g. PS2 hardware would not work with GC hardware).
    Generally more troublesome to develop for consoles.

    PC Advantages:
    Greater customizability.
    Better storage options.
    Generally more advanced hardware (at a cost).
    Ease of development.
    Better standards.
    Greater compatability.
    Technically feasible at present.

    PC Disadvantages:
    Troublesome and expensive to setup.
    Non-negligable startup time.
    Public perception.

    (if I missed out any points, please add)
    The key problem with PC is with it's setup and startup, else PCs would win the race hands down (but then, those are the key advantages of consoles to begin with).

    1. Re:A race to the finish? by elasticwings · · Score: 1

      My guess is that when the next-gen of consoles come out with hard drives and all. Game developers will start releasing less than 100% complete games. Why? Because they can patch them later. :P At that point, consoles will lose their biggest advantage over a PC when it comes to gaming. The main reason to buy a console game is the ease of use combined with the promise that it works entirely without any lockups or quirks.

    2. Re:A race to the finish? by JackAxe · · Score: 0, Troll

      You just described the Xbox. =D

    3. Re:A race to the finish? by noodler · · Score: 1

      hmm .,.,
      i would disagree with some of your points.,
      you say that a lack of standards is a console disatvantage.,
      but the truth is that every ps2 is completely identical to every other ps2!.., so you can't be more standard., same goes for every other console.,
      in fact lack of standards in the hardware departement is the biggest disadvantage of the PC!.,
      if you're choosing to develop for the , say, ps2 then you need to comply to only one type of hardware.,
      not so in the pc world.,
      every pc has it's own specs and you need to keep that in mind when you program a game., the result is that it takes much more time to make a game that gives most users a *reasonable* experience.,
      you won't be able to fully use the full hardware capabilities of the best pc's simply because you would have to rewrite large portions of your game and the game experience would be radically different from users with a less capable pc., XP doesnt even ALOW you to use the hardware to your liking (for obvious reasons) so you can only use the DRIVERS capabilities, not the hardware capabilities. this is all because pc are NOT standard and consoles are.,

      with consoles, once you have a dev environment set up for it you're ready to go for the next 5 years or so.,
      try telling that to the pc gaming industry that churns out gfx engine after engine after engine.,
      with pc's there are gfx cards comming out every half years so you need to adapt your developement pipeline about 10 times 5 years.,
      so there goes your ease of developement argument

      i agree with you that initial developement startup on consoles is steeper as you're propably going to set it up from scratch jsut to cater this one type of hardware but you don't have to worry about it for years.,

      another thing you say is that pc has greater compatibility., which i find a bit strange because consoles have no compatibility issues whatsoever., just put the game in the box and play.,, no driver issues, no patching issues.,

      so in my humble opinion ;) pc's have more disadvantages than setup and startup problems.,
      for instance the much bigger copy scene.,

    4. Re:A race to the finish? by n0wak · · Score: 1

      Console Disadvantages: Lack of standards and customizability (e.g. PS2 hardware would not work with GC hardware).
      PC Advantages: Better standards.
      Err. Wrong. What if I want to play my Windows game on an Apple? On Linux? It only seems like there are greater standards because Wintel dominates completely. It's easy to have "standards" when you have only one player -- but then, everyone loses.

      Generally more troublesome to develop for consoles.
      Maybe getting the kits and licenses, yeah. But it's easier to produce a solid product when you know that every system it's going to be for is going to be identical. For PCs, you have to take into account someone's 3 year old PC with equal consideration to the new top-of-the-line monsters.

      Console Advantages (more):
      I can sit on a couch, grab a wireless controller, and play comfortably in front of a 30" tv. I sit in front of a desk enough at work, I don't need to do this during my "leisure time" -- which, really, is the only option for PC games.

    5. Re:A race to the finish? by Sentry21 · · Score: 1

      PC Advantages:
      Pirating games - Actual quote from a customer of mine at EB: 'Oh, I don't buy PC games, I have a friend who downloads them.' (Really fucker? So why in god's name should I tell you anything about it?)

      Modding games (this may fall under your point of 'ease of development')

      PC Disadvantages:
      Platform Incompatibility ('Where's your Mac games section?' 'It's over there where it says "Blizzard"' - computers vs. consoles, not windows vs. consoles)

      Driver hell - When customers say they have a problem with a PC game, I almost inevitably end up suggesting upgrades - 'Well, you should check for patches to the game, to see if they resolve any issues, and then you chould download the latest video card drivers from the manufacturer's website, and you'll probably want to grab the latest version of DirectX, and then...'

      Price - a top-of-the-line video card will cost me about $600 CDN, give or take. Any X-Box will cost me about $200 CDN. For the price of a serious gaming machine, I could get all three major consoles, four GBAs and link cables to play Crystal Chronicles with, every accessory I could want for all three systems, a component video selector, and enough games to last me until next Christmas, even if all I did was play games all day, and I'd still have money left over to take my girlfriend to an expensive restaurant to make up for spending so much money on crap.

      --Dan

  34. The (lack of) need for fair use backups by AvantLegion · · Score: 2, Interesting
    >> Console DRM is a non-issue. Maybe 0.5 of 1 percent of console consumers care about making a fair-use backup.

    Most game publishers will swiftly replaced a damaged game CD/DVD, so long as you mail the disc to them, and pay $5-10.

    My copy of SSX Tricky was replaced that way. Disc got scratched, sent in the game, and they gave me a new copy: case, instructions, and all.

    Making backup copies of games and such was definitely important back in the old days, when we kept games on rather fragile floppy discs, and the companies that sold the games to us weren't exactly big-money companies with such nice replacement policies. Today, that's not the case.

    Sure, you might bitch abouot spending $5-10, but if you're REALLY making fair use backup copies of everything you play, then you will spend more than that in making those backups. Not ALL of your games are going to break.

    1. Re:The (lack of) need for fair use backups by deinol · · Score: 1

      My copy of SSX Tricky was replaced that way. Disc got scratched, sent in the game, and they gave me a new copy: case, instructions, and all.

      Making backup copies of games and such was definitely important back in the old days, when we kept games on rather fragile floppy discs, and the companies that sold the games to us weren't exactly big-money companies with such nice replacement policies. Today, that's not the case.


      I'm sorry, but maybe I like to pull out old games much more often than you do. How many companies will replace a game they put out 10 years ago?

      If my Darklands disk was scratched, I don't think I could replace it. My Suikoden 1 disk probably can't be replaced by the manufacturer either.

      If the battery in that old Legend of Zelda cartridge died, can you fix it?

      There are still compelling reasons for wanting a backup of your games, or any software. The kind of support you are talking about is really only short term.

      --
      Got Apathy?
    2. Re:The (lack of) need for fair use backups by drinkypoo · · Score: 1
      A blank CD costs about $0.05 in quantity or $0.07 on sale, or $0.10 not on sale, or $0.25 for a 'reputable' brand.

      A blank DVD costs about $1 in quantity, $1.50 on sale, or $2.00 not on sale, with a jewelcase, for a reputable brand.

      How does this cost more than $5-10 plus postage? You have to send in the disc, so it's going to cost you at least another buck for media mail, and you're going to need a mailer so the disc doesn't become shrapnel in the mail.

      Your assertions are incorrect.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:The (lack of) need for fair use backups by AvantLegion · · Score: 1
      How much does the DVD burner cost, smart guy?

    4. Re:The (lack of) need for fair use backups by drinkypoo · · Score: 1

      Lite-On now offers an 8x dual-format rewritable dvd drive which is available for as little as $100. If you burn just 100 discs of either format with it, your costs have dropped well within the reasonable range.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  35. Alex St. John is a tool by Anonymous Coward · · Score: 1, Insightful

    He couldn't cut it at Monolith Productions (who are a bunch of fuckups in their own right). Look at the sales of the last game he had design input on for them. Sanity. Haven't heard of it? I didn't think so. That thing was in the bargain bin faster than you can say "first post".

    So he went out and started WildTangent which attempts to sell games that run on a platform that wasn't designed for games (web browser / Java). Yeah great business strategy there: is it any wonder they have to make their money through adware?

  36. Comment removed by account_deleted · · Score: 3, Insightful

    Comment removed based on user account deletion

  37. Article is biased by Spuffin · · Score: 1

    The author of that article seems to think that since HE has lost interest in the new video games, the whole market will crash. I'm willing to be he doesn't like playing Dance Dance Revolution, so I'm sure it will be a failure. He mentions in the article that advances in technology are the only reason for selling games and this is why your old systems are played any more. Old systems had dated technology that new machines can do better. Look at the emulation scene, tons of old games are being played all the time. He SPECIFICALLY mentions someone was playing Burger Time on their phone yet continues to state that "the video game market is going to crash." He must not think handhelds are part of the "video game market."

    1. Re:Article is biased by Free_Meson · · Score: 4, Insightful

      You failed to grasp the argument in the article. His argument is not that people will stop playing games, but that people will stop shelling out huge amounts of money to play new games. The fact that someone was entertaining themselves by playing burgertime supports his point that the entertainment people gain by playing games is not directly related to the technology being used to display the game. He is making the argument that the video game (or, rather, console game) industry will collapse because subsequent console generations will offer only slight, barely perceptible improvements in graphics rather than breakthroughs allowing radically different game types.

      He certainly did not say that people will stop playing games -- he's saying people will stop buying new consoles because the coming generation of consoles has so little to offer over the current generation. Sure, a few mindless boobs will continue to shell out $500/year to play the latest, greatest console games, but that number will shrink rapidly as the core market that has sustained the industry for 20 years ages and the budget-limited portion of the market catches in. As a result, their margins will thin and as a result their research budget will thin, leading to an even smaller advance for the next generation console, creating a downward spiral of ROI.

      If you don't believe that this is at the very least a worry of the 3 current contestants in the battle for the living room, then explain why all three outsourced both their core processor and their graphics processor to the same two companies (IBM and ATI). Once IBM and ATI got the first console contracts, they could offer better deals to the remaining two. If either of the remaining two thought there was a lot of growth left, they would have invested heavily in R&D to come out ahead with a superior product to win market share. They both went with the cheaper alternative, though, which would lead a logical person to the conclusion that the console manufacturers, or at least the second two, already see their industry as one of diminishing returns rather than growth.

    2. Re:Article is biased by Jace+of+Fuse! · · Score: 1

      explain why all three outsourced both their core processor and their graphics processor to the same two companies

      You mean two out of three. Sony has done no such thing.

      They have their own "CELL" technology they're going on and on about. This doesn't mean they can't go with IBM/ATI in the end, but I somehow don't see them just giving up on Cell after having invested so much in it.

      Another thing to remember though is that Off-The-Shelf components is nothing new to the console world. The NES(Modified 6502), GENESIS(Motorolla 68000), SATURN(Dual SH2's), DREAMCAST(Single SH4), and many other systems used existing processors.

      This isn't uncommon not only because it costs a whole lot less than making a proprietary processor, but it also eases in the developement of software when you use processors with an existing developer base.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    3. Re:Article is biased by noodler · · Score: 1

      the cell technology is an IBM technology and it's propably not going to be implemented in the ps3.,.,

    4. Re:Article is biased by Dinny · · Score: 1

      Some people will likely stop shelling out money for new games, but that harldy means that there won't be a market for new games. Look at the music industry. After a certain age most people buy very little new music. They have enough music, but every year there are more teenagers and they want new music for the sake of it being new. The same effect will drive a continuing interest in new games.

      Now that I think of it, movies are even a better example. Not much is changing in the movie industry but people still buy new movies.

    5. Re:Article is biased by rtb61 · · Score: 1

      Games are now the biggest driver for more powerful PC and notebooks. The game console is fading only because all the required hardware features can best be incorporated in a big screen home server monitor hooked up to a media distribution juke box. The future driver is for a networked family, the catch is supplying all the software and hardware for a typical family of 4 with the typical income, 5 computers - a big screen server and 4 notebbooks (add to that 4 PDAs/smart phones). To get to the required price level requires intense competition and open systems both hardware and software. As for game content it will grow because its interactive entertainment competing against passive entertainment, it really is games vs movies and TV. Remember the slogan, they family that plays together stays together, people from 6 to 60 are now playing computer games, and unlike people like the journalist or me who have become a bit jaded with computer games having played them for many years, they are only just starting out.

      --
      Chaos - everything, everywhere, everywhen
  38. No no no... by Cyno01 · · Score: 1

    Duke Nukem Forever will be avalible exclusivly on the Phantom console.

    --
    "Sic Semper Tyrannosaurus Rex."
  39. PC's are such a pain in the ass for games by Vaystrem · · Score: 4, Insightful

    I'm sick of it - totally sick of wrestling with drivers and the OS and hardware and whatever just to get games working.

    And it has ALWAYS been this way. I remember using debug to free up more EMS memory so Falcon 3.0 would run faster on my 386 sx 20 with 2 megs of RAM. I remember spending hours tweaking autoexec/config.sys to get the most conventional memory possible (i think 622 was about as high as I got)

    So then enter Windows - yay its so much better - no its not - I have YET to run my legally purchased copy of Neverwinter Nights on PC without it crashing, I didn't return it out of support for a canadian software development company. And in the end I've nearly given up on gaming and I can't beleive that I'm alone. I see the hoops I have to jump through just to get a game to work on a PC - how many people really have the know how or the time to do this? Not many - will the PC die as a gaming platform - probably not but it will never go mainstream unless there are some serious changes that occur in usability. I long for the day I can put a disc in and load up a game without having to download a patch - without having to update my graphics card/soundcard/chipset drivers. Oh wait its called a Console.

    1. Re:PC's are such a pain in the ass for games by Anonymous Coward · · Score: 0
      Ever consider it's not the game, it's you?

      Oh and your dream about never needing a patch? Better wake up because consoles are heading down that route as they increasingly go online to get their own patches. (ie. Xbox)

    2. Re:PC's are such a pain in the ass for games by JackAxe · · Score: 0, Flamebait

      Definitely do not buy a Xbox. I recommend a GameCube for games; No patches needed. :) Quality games that load quickly and work every time.

    3. Re:PC's are such a pain in the ass for games by Rallion · · Score: 3, Interesting

      YOu know, not everybody has those problems. In fact, discounting the problems with playing older games in newer versions of Windows, there have only been two games I couldn't get to run right away, and that was because my hardware's a bit out of date (GeForce4 MX, I will destroy you.). I'm talking about putting in the game, installing, and having it work fine right away. I think I remember a small hitch somewhere with Enter the Matrix...but I'm not even sure about that.

      Get a good system and you won't have any problems. The only problems I've had are...well, the equivalents of trying to play GCN or SNES games on an N64, I suppose.

    4. Re:PC's are such a pain in the ass for games by master_p · · Score: 1

      The problem is specifically what we call "the PC". PCs never had a fixed set of specifications, and that is why there are so many problems. Computers make excellent game machines, if they have a standard specification. In the previous century, I owned an Amiga, and I never had any problem, because the audio-visual electronics were standard.

      Of course, I am not saying that all machines should be identical. I am saying that there should be specifications that all hardware must support. The last video standard was super VGA VESA 3.0, which had very limited hardware acceleration...every VGA board vendor now has his own specs, leading to driver problems.

    5. Re:PC's are such a pain in the ass for games by noodler · · Score: 1

      the point is, i think, that NO console gamers have these kinds of problems.,
      no need to update hardware, the game is made for YOUR system and will run as a charm.,.

    6. Re:PC's are such a pain in the ass for games by microTodd · · Score: 1

      The key point of your post, of course, is the line "Get a good system".

      How much does a "good system" cost? How much does a console cost?

      Of course, until consoles get decent keyboard/mouse support the gameplay will always be different.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    7. Re:PC's are such a pain in the ass for games by Rallion · · Score: 1

      No, not true. Like I said, if I had an N64, I might have trouble playing some new games.

    8. Re:PC's are such a pain in the ass for games by Rallion · · Score: 1

      $550 total so far, including the monitor. SInce this is about console games vs. PC games, how much does it cost to be able to play all console games? If you bought the systems when they were first released, quite a bit more.

      Granted, getting everything that cheap did involve using some older parts, but I did buy a pre-assembled computer here. It just lacked any kind of storage, since I had plenty of CD / hard drives lying around. Add the price of those in...these things are old, wouldn't cost much. The $550 also includes one RAM upgrade, which is easy enough when it comes to actual installation, but sometimes I know compatability can be a bitch...or so I've heard, I just bought the same thing that was already in here and snapped it in.

      The very high-priced DVD burner addition is irrelevant. ;-)

      It's not that I don't like consoles, I love the hell out of my Gamecube and it gets plenty of play. It's just that I really don't see consoles as being PC killers. I'm aware that not everybody takes the time to find great deals on computers (self-assembly is probably out of the question here) but if consoles do start threatening the PC market, you can be sure that you'll be seeing them more often.

    9. Re:PC's are such a pain in the ass for games by markimusk · · Score: 1

      Unless you're trying to run Tomb Raider AOD...

    10. Re:PC's are such a pain in the ass for games by microTodd · · Score: 1

      $550? That's not a cutting edge system.

      From PriceWatch:
      Radeon 9800 Pro 256 - $300
      GeForce FX 5900 256 - $300
      CPU/MoBo combo, Athlon XP 3200 - $225
      CPU/MoBo, P4 3.4 - $440

      Plus sound card (Audigy2 is $60), case ($80), RAM (512 - $80).

      So far, $800. Versus a $300 console (launch price).

      PC games seem to be $10-$20 cheaper than console.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    11. Re:PC's are such a pain in the ass for games by CronoCloud · · Score: 1

      What's these two ports on my Playstation 2, Why look here, they're USB. And what do I have plugged into them? Why an SCPH 10240 USB Keyboard and SCPH 10230 USB Mouse.

    12. Re:PC's are such a pain in the ass for games by coyote_oww · · Score: 1
      I 100% agree. PCs are headed for the junkheap, as far as gaming is concerned.

      Stability has been getting steadily WORSE over the years. I've been computer gaming since 1988. At that time, you still had to "install" games yourself (remember c:\copy a:*.* c:\newgame anyone?) But, stuff mostly worked. Over the years, installation has gotten more complex, and less reliable. We've got more drivers, dll, ocx, ini (still!!), and supporting services to get correctly installed and working together. And too often, it just doesn't happen. I too had trouble with Neverwinter Nights (on two seperate computers, one an unmodified Dell). In fact, I've had to get patches for almost every piece of PC software I've obtained in the last 3-5 years.

      Not so with console games. The only one I've had problems with is Morrowind (and even it was at least less buggy than the PC version.) They just work.

      I used to think that consoles couldn't compete with the richness the PC's varied interfaces (keyboard, mouse, joystick, et. al.) - but I have actually purchased and tried a console now, and I have to admit I was wrong. There is nothing a PC can do that a console can't - you can make your own custom input devices for your content, if the money equations work.

      The computer-literati are a bit elitist about this. You (and I) may get a thrill from working with a really superior file system. But... Joe Six-Pack is still hunting and pecking. He doesn't want a better instant messanger. He wants voice-activation. Clap-lights. Monster Trucks! He absolutely doesn't want to work with a computer - that's WORK. Working with computers is only play for a tiny faction of humanity.

      Try to remember, when you project a winner in the console-PC war that /. represents maybe .1% of the population. And a very unrepresentative slice it is...

    13. Re:PC's are such a pain in the ass for games by noodler · · Score: 1

      it's not only the upgrade story, it's also the updating of the drivers, the updating of games, the tweaking of the system, the occasional game that doesnt work out of the box, the different experiance grade you get on different hardware.,.,
      and what about the fact that you need to learn how to make a good games pc? you need to actually waste money on the fact that you don't know how to put a good games pc together,.,

      it's all limiting the entertainment factor.,
      the point is that ibm NEVER intended for the pc to be a games machine., it had the worst graphics pipeline from the start., even now a graphics card needs ridicoulous muscles to achive comparable quality to console games.,
      a xbox can reproduce better games than a pc with the same chips., without the need to update the game or drivers.,
      i dare you to try running splinter cell on a pc with 64mb and a gforce fx ;)

      this is IMO the reason why pc games are more simulation like., because a current pc will always outperform any console in brute force calculations., it's the thing pc's ARE good at.,
      it's handling better physics and larger games worlds.,., so those became the biggest selling point for pc games.,

      also, pc games force the gamer to be much more involved in the game because otherwise noone would care going through all the trouble of getting a game running., (just speaking comperatively, noone has trouble all the time but there are heaps more problems with pc games compared to console games., there are no technical forums for console games, i wonder why :)
      this has manifested itself in games with a rather harsh reward system., you generaly do not get things for free in pc games., actually quite a lot of games make you work ridiculously hard to achive something ,.., very analogous to the process of maintaining a games pc.,
      this is in contrast with a lot of console games that offer almost instant gratification but often lack the kind of depth that pc games offer .,

      consoles are better at presenting a consistent games experience so they lend themselfes for hi level graphical content., something like sould calibour running on a pc at a steady framerate.
      not trying to bash pc's but it's virtually impossible to make such a game on pc due to the fact that the developers cannot be certain of the hardware the game will run on.,
      stable framerates, same resolution to design for, no page tearing (unless you count the pc conversions for the xbox)., more experienced developers /designers.., standardisation in general., these are the strong points of consoles.

      this has led to a difference in available games.,

      in the end i think that both consoles and pc's will live happily next to each other for quite some time because they offer different kinds of experiences., there will be customers for both.,
      but pc gaming takes much more dedication from a gamer and a lot more patience.,.,there is no sense in denying that,.,

      personaly i play on both pc and consoles., trying to get the best from both., :)

      grts,
      aka.,

    14. Re:PC's are such a pain in the ass for games by Xamot · · Score: 1

      I've had console games that crash, lockup, or have other bugs.

      --
      ?
    15. Re:PC's are such a pain in the ass for games by noodler · · Score: 1

      but did it happen as often as pc games?.
      there are always exceptions but we are talking general here.,
      i've made games time on both consoles and pc in more or less same proportions.,
      i've had about 4 crashes on consoles but countless crashes on pc., i think most ppl playing both consoles and pc games can say the same thing.,

    16. Re:PC's are such a pain in the ass for games by Bendebecker · · Score: 1

      Exacty. Plus when consoles can connect to the net, how long before console games adopt the release now patch later model of pcs?

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    17. Re:PC's are such a pain in the ass for games by DeadScreenSky · · Score: 1

      Get a good system and you won't have any problems.
      Then why are so many patches released for PC games, even the ones that have a reputation for being programmed well? These patches aren't getting created because the games work perfectly upon release.

      And this whole "good system" stuff is pretty much nonsense. It doesn't make a difference in most cases when a game won't work. So since purely circumstantial evidence is apparently now worthy of mod points, my younger brother couldn't install (a legally purchased) UT2K3 on his PC. He had a very high quality CD-R burner as his only disc drive, and UT2K3 (specifically its copy-protection, AFAIK) decided it didn't like it. The quality of his hardware was not a problem, unless you have a very bizarre or circular definition of "good". I had to install it via our network, running the CDs from a different computer's drive, and then crack the protection on his installation. I am in the PC minority that can plan and do things like that pretty easily, but that is still freaking ridiculous, and is only one example of so many out there.

      Sure, you might get lucky with a string of games you purchase and install, but PC's ultimately are a pain in the ass for games, period. The only possible reasonable argument in their defense is that the games are potentially worth the trouble.

      (Personally, no exclusive PC game that has been released recently or will in the near future seems to make that argument to me. Oooh, yet another twitchy FPS game, more shallow than console fighting games like Virtual On: Oratorio Tangram back from 1999 (and which was online playable, too)! Bleh. Maybe when PC devs start releasing more games as deep and artistic as classics like Alpha Centauri or Planescape Torment, PCs will become more relevant again. Right now the devs are just catering to their niche audience, and many of us have been losing interest...)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    18. Re:PC's are such a pain in the ass for games by microTodd · · Score: 1

      Now if only more console developers would actually *use* them.

      Don't get me wrong...I think its great. I can't wait for the day I can play keyboard/mouse games on my PS2. Then I can finally get rid of my Windows OS.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    19. Re:PC's are such a pain in the ass for games by CronoCloud · · Score: 1

      Most PS2 first person shooters can use the mouse/keyboard. Most online games utilize the keyboard for chat or other purposes. In fact you can play Everquest Online Adventures using just the keyboard if you want. There's RPG Maker 2 which supports the keyboard thank goodness. I think some graphic adventures support the mouse too.

      The RTS situation on the PS2 is pretty bleak though, even compared to the PSone. Then again you can always play your PSone RTS's.

      And there's the Playstation 2 Linux kit,(http://playstation2-linux.com) have to have a keyboard/mouse for that. Of course if you buy one of those (now only $99) you get the PS2 badged keyboard and mouse.

      What I'd like to see is a keyboard/mouse bundle with a disc containing simple minigames designed for their use. Hangman, Bejeweled, Bookworm, Nethack :-) Kind of like a keyboard/mouse version of the Eyetoy package.

    20. Re:PC's are such a pain in the ass for games by Rallion · · Score: 1

      Well, when I say 'good' I really mean 'designed to have none of these troubles.' A good system is a system that works. If it doesn't work, but does it at 4GHz, I'm not impressed. Actually, that's how I design systems, for myself and others. Not based on power, or even on money, primarily. The first question is "Will I have stupid technical problesm all the time?" It's not as if it's some small number of games that have worked fine for me, I'm talking about dozens. Maybe in the range of 50 relatively new games, all-and-all, though all of them weren't personal purchases. (If I had enough money to do more than borrow everything, I wouldn't still be sitting here with an MX-series graphics card...my one failure.)

      At the same time, I think your last paragraph is all too insightful.

  40. Nintendo? by hethatishere · · Score: 5, Insightful

    One thing I don't understand is the level of media coverage that Sony/Microsoft get in comparison to Nintendo. Let's not forget that Nintendo is still very much in this race and last time I checked, Nintendo was far ahead (and gaining) compared to Microsoft in World-wide Marketshare. Yet the general media, still acts is if Nintendo is a non-player.

    --
    Something intelligent here.
    1. Re:Nintendo? by elasticwings · · Score: 1

      That's because Microsoft ownz the media... except in Europe. That's Real's backyard.

    2. Re:Nintendo? by antic · · Score: 1

      I think that might be because Nintendo has traditionally marketed at younger kids, and the future of any type of media centre is going to lie with early adopters (15-35 year old males).

      Perhaps the media noticed this a couple of years ago, and now there is a wave of news that's carrying only Sony and Microsoft, and leaving Nintendo behind.

      In the last 2 years, I've heard people arguing Xbox vs PS2, and weighing up which they'd prefer to buy, but I've never heard anyone consider the purchase of a GameCube.

      (Got my second Xbox delivered today -- 8 controllers and 370GB of storage between them. Lots of fun!)

      --
      'Thats they exact same thing a banana wrench monkey.'
    3. Re:Nintendo? by the+drizzle · · Score: 1

      Ehh I dunno about Nintendo catering mostly to the young market. They value that niche highly, but Nintendo certainly goes for a broader base. The used to rule this market and with their history and $$$ (Gamecube/GBA = HUGE profit) I think they're poised to do it in the next generation of consoles.

      Eternal Darkness is no child's game. Zelda, Metroid, Smash Brothers, and even Mario Sunshine are stellar games that any gamer appreciates. In my experience: there are people who won't consider Gamecube against XBox/PS2 but most who really consider the options choose the Gamecube. It's library is not deep but it is of fantastic quality. PS2's library has some real gems in its MASSIVE library and Xbox, in its small library, has Halo.

      So grandparent is right...why no talk of Nintendo? They aren't going anywhere for a loooong time. And Mario will always sell.

    4. Re:Nintendo? by Anonymous Coward · · Score: 0

      Let's not forget that Nintendo is still very much in this race

      Yeah, and BeOS will totally own the desktop in one or two years.

    5. Re:Nintendo? by Bendebecker · · Score: 1

      One reviewer stated that the last version of Zelda was a great game for kids and a lot of girls might like playing it (no, I am not making that up - and it was a woman who said it). Metriod was cool but I don't many people who can justify a $250 purchase for one game. And mario sunshine? Come on. Isn't that the one where he cleans up pollution? What kind of video game player over the age of 12 would be caught doing that?!? You really have to look at the system as a whole. It may have one or two games for an adult but just one or two can't justify paying $200+ for a system. Not when playstation has a list of adult type games longer than the credits of starcraft. The Xbox is the same. With Nintendo you get one or two adult games and the rest are for kids. With the Xbox and PS2 you get adult games and one or two for kids. Plus, you probably have to figure in advertising. I don't hear about new sneakers cause I am not into sports - ie. I don't watch the places where I am likely to see ads for sports products. You may not hear about nintendo cause you're over the age of 12. In the end it comes down to what system has the heavy hitters like GTA3. Xbox has got it. PS2 has got it. Nintendo doesn't.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    6. Re:Nintendo? by antic · · Score: 1

      Xbox has some great games (Halo is definitely one of the best, but I also like Splinter Cell a lot). I really wouldn't write it off until you've tried a lot of the games. One of my Xbox's has about 30 games on the drive, of which 15 I play quite often and would recommend.

      Do Nintendo have plans for online gaming? Does their current system do it? Can you load MP3s onto the console, play DVDs? These are things that PS2 and Xbox do, and that the media are watching with anticipation of the future of consoles and media units in lounge rooms across the planet.

      --
      'Thats they exact same thing a banana wrench monkey.'
  41. Incorrect. by juuri · · Score: 1

    Compaq created the hard drive based mp3 player and licensed the technology to Handango. You could buy a HD based player well over a year before Creative launched their product.

    --
    --- I do not moderate.
  42. Re:Console games outsell PC games 5 to 1. Idiot. by Anonymous Coward · · Score: 0

    That's why God invented soldering irons and modchips. What the DRM taketh, the hacker will giveth.

  43. Piracy... on demand... or bust. by Anonymous Coward · · Score: 2, Interesting

    The way that I see it this guy is preaching the same thing we've all known for a year or two now. While I agree that consoles are ideal for "dominating" the media center living room, the adoption of a media center to dominate is reliant on other things. For one thing, piracy. Large central media storage devices are great if you have large amounts of various types of media to store and display at the push of a button. You knock out the piracy, or try and build a legitimate product on piracy and the idea is busted.

    Take the Xbox for example. It's great, if you mod it. Why is it great if you mod it? Because it becomes a media center. What do you do with that? Store large amounts of pirated material. But what if it wasn't modded? What if you could buy the media to store on a media center on demand? Well super duper, that sounds great. If it's affordable (which it won't be), and it's better than the alternative (why is it better/cheaper than DVD's and CD's?).

    Isn't this what people with on demand cable and a dvd player already have? What sort of content distribution would support this model? There is a lot of competition here, and emerging technology, and dubious security. The profitability in such a media center will undoubtably be in the content (similar to video game systems) and thus if you can't secure the content distribution or it's storage the business plan falls apart. The opposite is true if you can sell the machine at a profit with the consumer knowing he/she will make up the cost in convienience and free media.

    What happens when these models don't follow through? Bust. What will probably happen?
    I for one, predict a bust. These machines will not be as profitable as these big wig coorporate chairs anticipate.

  44. AMEN to that by Anonymous Coward · · Score: 0

    Not that you'll change the truth bending editorial slant of every damned story that gets posted here.

  45. ready set go by mixtape5 · · Score: 0

    The key problem with PC is with it's setup and startup, else PCs would win the race hands down

    ..I disagree, set up on a pc is a one time event, after the game is installed the first time, setting it up is as fast as a console.
    ..While start-up takes a good minute or two, a gamming session above 30 minutes and those two boot up minutes are soon forgotten.

    I think that that computer gamming will pick up as laptop computers get faster and have more compacity. As for why I believe that consoles are winning right now, it is becasue of the huge variety available. A quick trip up to blockbuster and you have a new game for the week. That and the fact that a game can't "out-do" your machine place consoles running a lap up.

    --
    WoW: Scheod 70 orc warlock on Shadowmoon
  46. WWIII by Anonymous Coward · · Score: 0

    Microsoft aughta just pump out a quick piece of crap for version two and move onto their next system. Everyone knows they always take three versions before they win the war.

  47. Quake 3 is out of date by GunFodder · · Score: 1

    I'm not going to comment on how G5s run games since I haven't seen them in action. But I can comment that Quake3 is an ancient game engine. Running Quake3 will not be a good indicator of gaming ability by the end of this year.

  48. Ph34r the Macahadeen!!! by Anonymous Coward · · Score: 0

    I r0X0rz and u sUX0rz u fUX0rz!!!

    I sm311 l1k3 sh1+ kuz th4ts wut 1 34tz s0 l1k my righteous mak's 4ss fUX0rz!!!

  49. I get the feeling by Oriumpor · · Score: 1

    this was only posted because of the author, not because of the content. Perhaps a bit like Katz HMMM? Now, if ever there was a need for being behind a restrictive content filter, it would be to add the two words "John Markoff" to the prostitution category.

    [/tin foil hat theory]

  50. Wow is this guy way off. How did he get a job? by Anonymous Coward · · Score: 2, Insightful
    Microsoft, Sony, and Nintendo are going all out GAMES ONLY on the next consoles. They will NOT be trying to be a all-in-one multimedia gamestation that this guy somehow thinks they need to do. Many companies have tried this and it just isn't practical, or profitable. Stuff breaks, repairs have to be made, and people begin to resent the fact that instead of buying 2-3 really top of the line devices seperatly that would probably be working for the next 5-10 years, that they instead went with a console that breaks within a year or two, plays DVDs in very poor quality, and just doesn't work well with others (components in your AV setup).

    XBox2 wont have a hard drive this time around. Neither with the PS3, nor Nintendos next machine. They know the only way to make money in this business is to sell what the buyers really want: Games.

  51. Doesn't WildTangent contain spyware? by Jace+of+Fuse! · · Score: 1

    Doesn't Wild Tangent not only contain spyware, but make itself difficult to uninstall?

    If I remember correctly it once did if it doesn't still. For that reason, I refused to allow Wild Tangent's crap on my system. They might have changed since then, but I've not been impressed enough to care.

    I guess Alex St. John knows all about losing strategies, huh?

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:Doesn't WildTangent contain spyware? by Anonymous Coward · · Score: 0

      He was also at Microsoft working on DirectX. It was him that had a lot to do with the DirectX vs OpenGL battles

  52. Archos created the HD mp3 player by Anonymous Coward · · Score: 0

    Not Creative. And as to people stealing the iPod look, take a look at the Odyssey 1000, or the Dell DJ, or the Samsung Yepp. Do they look like Creative's player? No, they look like iPods. Display up top, controls (often round) below.

    Now look at the user interfaces, except for Rio, they all stole the iPod UI. Look at the Dell DJ, the Samsung Yepp, the Odyssey 1000.

    Look at the picture below. See the layout at the top, see the round controls? See the UI? Please try to tell me this is anything but an iPod knockoff?

    Odyssey 1000

  53. Re:Console games outsell PC games 5 to 1. Idiot. by brucmack · · Score: 1

    OK, your numbers are horribly wrong, but console games do not outsell PC games 10 to 1 at least. Your 5 to 1 estimate was probably pretty close.

    In 2003, the total retail revenue for console games, hardware, and accessories in the US was $10 billion.

    In 2003, the total retail revenue for PC games in the US was $1.2 billion.

    Notice that the figure for consoles includes hardware and accessories. So considering that the hardware probably had an average unit price of about $250, and a given console might have more spent in games, that knocks at least a few billion off of the revenue if one wants to adjust it to just be the games.

    Piracy is really not all that big a deal because of multiplayer gaming. Most games nowadays fight key generators by having a stricter check when a user logs on to the multiplayer server. This prevents people from just copying the game and logging in, because they'll need a unique and legal cd-key to play.

    PC games are still a very profitable industry, and one that will continue to be profitable. Would there be two large competitors in the video card market releasing new hardware every 6-12 months if there weren't a big market? People doing professional 3D graphics are not their key market, you know. Those figures were only for the US, think of the worldwide market.

    Console games have the advantage of ease of use and low cost. While computers can never be easier than a console, one can actually buy a reasonable gaming computer without going too far over console prices, however. What a computer gives though are multitudes of possibilities. Not only is it a general-purpose appliance, but even inside the realm of gaming it gives much more freedom. There are far more input devices available for PCs than for consoles. (I mean different types of input devices, not necessarily how many kinds of gamepads there are) PCs are generally more powerful, though consoles can be optimized for. PCs generally have much better resolution displays. PCs allow easier multiplayer play that doesn't require a fee for most games. PCs allow a company to update their games. Sure, some might take advantage of this and release a lousy product to start with, but usually it's value added. PCs allow game mods to flourish.

    There's also the issue that some games work on PCs but not on consoles, but the reverse isn't true. RTS games are a good example of this... It's a genre that really benefits from mouse and keyboard. But all console games can be played on a PC, because a PC supports those input devices.

    Anyway, the reason why the ratio is so skewed towards consoles is because of the cost and ease of use. This is especially true for small children, they get more out of a console until they learn how to use a PC. The other issue is that many households that have a PC also have a console anyway. I know that we had a few consoles when I was growing up, while having a PC at the same time. So this helps increase that ratio as well. It doesn't mean that the PC gaming market is dying, since I doubt it's been the leader for a couple of decades if it even has been.

  54. Funny they didn't even mention... by Anonymous Coward · · Score: 0

    ApeXtreme (Apex Extreme) winner of the Best New Home A/V product at last January's CES. Also previously slashdotted.

  55. Hoist with his own petard by kubrick · · Score: 1

    DirectX drivers, which we depend on, are frequently broken or unstable. Support problems associated with DirectX drivers are typically 3-7% for most video game developers. . . In order to make it practical to enable web developers to author leading edge multimedia content and deliver it online WildTangent must try to cope with the support problems associated with DirectX.

    Guess who was one of the three people who designed and managed the first few versions of DirectX (which were even buggier than the current one)? Alex St. John, according to Renegades of the Empire.

    --
    deus does not exist but if he does
    1. Re:Hoist with his own petard by Shurhaian · · Score: 1

      Even ignoring the fact that neither Alex nor St. John is an uncommon name(there could be more specific context that I'm not aware of, and my limited net access at work makes it hard to even try checking), this could qualify as "advice from one who's intimately aware of the problem". Sure, it's not as good as a bug-free product in the first place, but do you think the average consumer wants to wait for something to be made bug-free? Of course not - they want the next big thing and they want it yesterday.

      Just as certain potentially-dangerous code in the OS has to be excepted from virus scanners(deltree anyone?), there are legitimate uses for things that might otherwise be considered spyware. Note, too, that the quoted text states it's not the only notice of these activities, but is for people who didn't read through the privacy agreement. In addition, there's a way to turn it off.

      Maybe there's a better way to do things(there usually is, no matter what's being discussed), but don't slam them any harder than they deserve. Besides, given the apathy of the average user(who might be willing to ignore a minor glitch if it doesn't severely detract from their game-playing, even assuming it's one they notice at all), having something that automatically identifies problems with its dependencies isn't THAT bad an idea - though perhaps it should be opt-in instead of opt-out.

      --
      NB: YMMV. IANAL. Take the above with a grain of salt.
    2. Re:Hoist with his own petard by kubrick · · Score: 1

      there could be more specific context that I'm not aware of

      Given that the product they worked on after DirectX was Chrome, which was essentially Direct3D Mk II for browsers in the form of a plugin with a lot of pre-generated effects, this does sound like the same guy. (Actually, checking the book now, WildTangent is mentioned as a startup in the last 20 pages or so.)

      Use of spyware generally indicates a bad business model; if you're exploiting your customers like that, you'd better have a pretty compelling reason to keep their loyalty, and it seems like WildTangent don't really have anything to act as a counterpoint to their bad behaviour.

      Not that this was really my point; maybe he could have taken some of the blame for the DirectX situation, instead of casting aspersions on his former minions, that's all. :)

      --
      deus does not exist but if he does
    3. Re:Hoist with his own petard by Shurhaian · · Score: 1

      He also seemed to be putting some responsibility on WildTangent to work toward fixing those problems, though.

      Consider me the devil's advocate here, I guess. I don't know the full story, but I'm seeing the possibility that this guy's not all bad - his methods could use some work(opt-in rather than opt-out as I've already mentioned, say), but there is the possibility of a good motive here.

      Granted, there's also the possibility that the quoted text file in the ancestor post is a complete lie, but I definitely have no way of checking that.

      --
      NB: YMMV. IANAL. Take the above with a grain of salt.
  56. Re:TV is dead, long live TV by Anonymous Coward · · Score: 0

    I have a very different view of the future. I think we are on the cusp of seeing some innovative fresh new content. Sony, MS, and game developers have barely begun to tap the potential of game networks. There is so much territory yet to be covered and the key I believe is to view the gaming networks as interactive media networks and the games themselves as interactive media platforms.

    Or stated another way, imagine Sony/MS becoming more and more like TV broadcasters, but instead of video content they broadcast interactive gaming content, complete with channels and a variety of daily programming. Take the broadcast TV paradigm and merge it with online gaming. Imagine combining Everquest with Millionare or perhaps Jeopardy with Counterstrike. There is so much ground that has yet to be covered.

  57. Copylocking wars by Thinkit4 · · Score: 1

    It's like getting water to run upwards, but they keep trying.

    --
    -I am an elective eunuch.
  58. Kill the discs. by Thinkit4 · · Score: 1

    I want to be able to run everything off hard disks, which can easily handle it now. But I can't because of "intellectual property"/artificial scarcity..

    --
    -I am an elective eunuch.
  59. No sir, I don't like consoles. by yoshi_mon · · Score: 2, Insightful

    I've had a few consoles over the years. Starting with the early 8 bit ones that most "gamers" are too young to remember. I've had fun with them but as time as wore on and my desire for games has grown more sophisticated I have moved firmly away from the console camp.

    And so it gets me a little upset when some pundent starts go on about how PC games are doomed and consoles will eventually take over. Smacks of the "Apple is dying!" nonsence we have been hearing for how many years now?

    PC games, while they can be as simple and mindless as a generic FPS, also can be mindnumbingly complicated as the latest Simulation or RTS type game. I personally would give up video gaming if I was forced to try and play a RTS on a console. The video mode for one would be totally unacceptable, trying to play with a standard console controler vs a keyboard and mouse would also be an excersise in futility, and finally while MP is finally coming to consoles it has no where near the polish or community that you have with the PC.

    One of the main complaints I hear from the console camp about PC games is often how PC games don't work right. How sometimes it takes a patch and some tweaking to get PC games to work vs the console where it works right out of the box every time. And it's a valid complaint but a double edged sword as I see it. Traditionally console games are sold as is. If there is a bug or balance issue you pretty much have to live with it as there is no real update system in place. However with a PC games, patches are common. Not only to fix bugs but to often time add new features and fix balance issues.

    Basicly I see consoles as a type of gaming system for those who don't really know enough about computers to understand how to make one a true gaming system, and there is nothing wrong with that. I've done enough troubleshooting on common issues to know that some people should just get a console and use it rather than trying to figure out how to setup their box such that it will run the dozen (or more) games that they wish to play. But for some of us, and we are not all that small, computer games are what we want and play.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    1. Re:No sir, I don't like consoles. by DeadScreenSky · · Score: 1

      Basicly I see consoles as a type of gaming system for those who don't really know enough about computers to understand how to make one a true gaming system, and there is nothing wrong with that.

      Or perhaps consoles are just for people who want some variety in their gaming hobby. FPS and RTS games are fun to a point, but there is so much more out there, including many consoles games that simply destroy PC equivalents in the area of gameplay depth. This 'console game = must be shallow' nonsense hasn't been true for a very, very long time, and only the most ignorant PC gamers still parrot it like it was some holy law.

      (And various consoles have had internet play for well more than 3+ years, so please spare us that complaint until PC games start reliably also supporting 2-4 players on the same system.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  60. Incorrect, MPMan was first by Powercntrl · · Score: 1

    Last time I checked Rio "invented" the mp3 player (Oct 1998, 32MB PMP300)

    Well, you should have checked more accurately... The Eiger Labs MPMan was the first portable MP3 player.

    I don't have a clue who made the first hard-drive based MP3 player because until Apple came out with the iPod, hard drive players were massive barely-portable beasties.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  61. We had convergence in the early 80's by michaelmalak · · Score: 1
    Sure, a lot of the Atari 800's and Commodore 64's were up in our bedrooms, but a lot of them were also in the living room. I even remember Atari's marketing verbiage that went along the lines of, "First there was Pong ... then we invented games that followed people home to their TVs." Why was there convergence in the early 80's?

    1. The max resolution of computer technology matched the max resolution of television.
    2. Because of the high cost of manufacturing electronics, families had fewer TVs/monitors.
    3. Houses were smaller (page 14)
    4. Videogames were more family friendly than today.
    5. We didn't each carry e-mail around on our cell phones.
    The big thing I see reconverging is #1 above -- resolution. HDTV and PC resolution coincide. But I don't think it's going to be enough to counteract the other four forces.
  62. VR by Anonymous Coward · · Score: 0

    Wheres our virtual reality games at? Then we'll really be battling for the living room. Thats where red's flag is at!

  63. more horsepower != only graphical improvements by *weasel · · Score: 5, Insightful

    Assuming that horsepower simply makes prettier 'graphics' is the shortcoming of this logic.

    More horsepower is required to expand gaming. Adding horsepower for the next few upgrade generations will allow developers to increase the gamespace.

    Consider interactivity: making the environment something you can break, manipulate, or build. How many items in the average 3d game scene are interactive? maybe 1%? walls aren't, windows aren't, 90% of doors aren't. You're lucky if one of the chairs is.

    Right now machines aren't capable of tracking many interactive objects and maintaining the graphics that everyone seems to think are 'good enough'. Half-life2 is going to try, but thumb through the specs they've passed out to would-be licensees and mod makers: there are hard (and relatively low) limits on numbers of interactive objects. Slower systems severely limit the number of interactive objects one can use before the engine bogs down.

    This is not to slam Valve, they are at the cutting edge of interactive environments, but rather to show how the cutting edge is still pretty limited.

    Then there's AI.
    Right now AI are most often straight scripts with /maybe/ an attempt at some fuzzy logic. With more horsepower you can maintain the visual status quo but move forward with opponents that can 'think' without having to 'know' the entire gamestate just to path toward the player.

    The fact that (nearly) everyone is still using a hacked A* algorithm to get a computer opponent where he needs to be is telling enough by itself. Algorithms more complicated than A* need more processor time. Heck, more processor time for pathing can yield improvements even without changing the algorithms. If you ever played Baldur's Gate, you'll remember that people complaining about pathing could edit their config files to 'up' the number of nodes used to calculate paths. The faster your machine, the more nodes you could add, the better the path-finding.

    Even today this problem persists. Much moreso since the problem is now 3 dimensional, rather than 2 dimensional. This problem is at its worst in games with large numbers of units and dynamic maps (RTS games with their placeable buildings). To go back to a Bioware example - their Neverwinter engine doesn't even have a true Z-axis as far as its pathing is concerned. Their engine cannot model a footbridge that a model can walk across and under. They made a good number of concessions to make their game as interactive as possible, and run well.

    Then there's lighting.
    With as many textures as we have precalculated (lightmaps, bumpmaps, reflection maps) things like truly dynamic lighting are still out of reach. Games like Doom3 and Splinter Cell attempt to mask this by making their scenes predominantly dark and showing off how great dynamic lighting looks with a handful of light sources.

    Yet they both limit the number of light sources and also the number of models you'll see on-screen at one time, so the horsepower needed to calculate those few dynamic lights isn't bogging down the machine when the action happens.

    Then there's my favorite issue: overdraw.
    When's the last time you played a 3d game that modeled, say, an office building that ended up looking like any office building you've ever been inside? I'm betting never. If you had, it'd have been in a 'portal' style-engine, in which case that game will never render the open spaces of the office park /outside/ the building.

    Level designers work within the constraints of the engines. Modern bsp-derived engines overdraw polygons so much that you never see an actual downtown street with buildings you can enter without a load time.

    Why isn't there a broad thoroughfare in an Everquest town? Why are the hallways in a counterstrike map so twisty? Why haven't you seen a large office building where you could enter each room?

    It isn't for gameplay - though designers do a great

    --
    // "Can't clowns and pirates just -try- to get along?"
  64. Local Area Network by Xamot · · Score: 1
    I can do the same things at LAN events. Or on Voice Chat (Teamspeak2, Ventrilio, etc).

    I have to agree with the parent poster. My PC is my multimedia center. I watch more DVDs on my computer and laptop than I do on my TV. I listen to more MP3/OGGs on them than other audio devices. I game on them. The only thing my TV has over my computers is that I don't have a capture card and PVR software on one of them (yet) and the laptop is more portable.

    My only complaint about gaming on the PC is I haven't found a controller I like as much as the Nintendo or Sega controllers. (all the PC control pads I can find are modeled after the blasted PS2 controller.)

    --
    ?
    1. Re:Local Area Network by Rallion · · Score: 1

      LANs ARE the greatest gaming experiences, but I smack my friends and do my victory dance every day! No need to get more than 2-4 people together.

      Gotta agree on the controllers...There just isn't anything I've ever found that has good analog sticks. That's important, dammit. My old MS Sidewinder pad would be great if it wasn't for the terrible directional pad, which is analog, but without the stick. And...I don't like the PS2 controller either. Bleh.

  65. Re:TV is dead, long live TV by Some_Llama · · Score: 0

    uh, i could possibly see how you could join Mllionaire with Everquest, but Jeopardy with Counter-strike? "and remember all answers need to be in the form of OMFG d00d l337 sp34k!!"

  66. I said it ten years ago... by Bendebecker · · Score: 1

    I'll say it again, teh more advanced consoles get, the more they will look like pcs. You connect consoles to the net and your end up with the same patch system of pcs. You'll want keyboards and mice for fps's so you'll need to add them to consoles. And you'll want your console to do just about everything your pc currently does. End result: you wind up with a machine that looks supiciously like a pc.

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
  67. Er... by yoshi_mon · · Score: 1

    FPS and RTS games are fun to a point, but there is so much more out there, including many consoles games that simply destroy PC equivalents in the area of gameplay depth. This 'console game = must be shallow' nonsense hasn't been true for a very, very long time, and only the most ignorant PC gamers still parrot it like it was some holy law.

    Please list some examples. Beacuse I'm quite sure that overall PC games still have quite the overall edge when it comes to game sophistication. (Mind you that I am aware that 'console game == must be shallow' is nonsence but from the titles that are available for consoles the 'shallow console games > non-shallow console games' does seem to be the rule.)

    (And various consoles have had internet play for well more than 3+ years, so please spare us that complaint until PC games start reliably also supporting 2-4 players on the same system.)

    Not sure what rock you have been living under but PC games have been doing a little more than 2-4 players for a while now. (Hint hint, ever hear of MMORPGs?)

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    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  68. Speaking as someone who dabbled with the SDK.. by Scott+Francis[Mecham · · Score: 1

    ..the text file is true, but you could go to the WildTangent Control Panel, which had buttons to access the agreements/info. I guess everybody was more interested in frothing off at the mouth when AdAware added it. However, a lot of the problem seems to have come from HP shipping WT stealthily installed on their Windows builds--maybe they removed the panel. This has some more info.

    AFAIK, it does phone home with a unique GUID, but only because they wanted to see which WT apps you're using. They make their money from commercially licensing the technologies out, so they want to see who's a student playing around with the SDK, and who's trying to make commercial games without paying them.

    I stopped using it awhile ago..they indicated that they had no interest in getting it to work with other JVMs outside of MS(which pretty much locked it to IE), and were eventually going to switch to .NET. I talked to some of their guys a year ago..they seemed to be going strong, but I've no idea how they're making money these days.

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  69. Nice thread by JamesR2 · · Score: 1

    Nice thread ... lots of good thoughts on the many issues. For me, it is driving me nuts ... each device in succession does MOST of what the past one did, but not enough to convert totally. So devices are accumulating. Cost is a factor, therefore, but just pain in the butt-ness. Basically, I try everything but so far have only kept the plain radio/TV, VCR, DVD (movies only), cable, and a plain PC ... and abandoned gaming because a) too repetitive within and across games and b) too much time investment. I abandoned pager, cell, palm, pocketpc, entertainment PC, pvr, DVD writing, CD burning except for backup, mp3 player, digital camera, wireless, BlackBerry, others that I forgot.