Thank you, good troll, for stereotyping all Christians as braindead idiots. I was beginning to worry that no one would bring up that particular one today!
The way this is written, it makes it sound as if the artists have leverage. It was my understanding the record industry is already pretty much a "do what we say or get out" business, judging from Switchfoot's DRM issue.
Also, why will a $.99 song be worthless? People are going to buy it more if it's cheaper, not less. What strange rules of economics are they suggesting that more expensive items are more appealing for the same quality? I believe even the most herd-like group I've ever encountered (mainstream music listeners) have announced with the popularity of p2p that they're willing to set their own price on music.
I consider 10/10 to be a game better than the best other games in the genre a game is in. It doesn't mean perfect by any standards, just the best yet in the particular genre it's a member of. It also doesnt mean it's impossible to get better-once the game is released, the bar is set higher for future games, who will then reach only perhaps an 8 if they equal the 10/10 game-it didnt increase the quality. This pseudo-sliding scale doesnt apply, of course, to sites like IGN or magazines like GamePro which are all but bought reviews already.
Little press? Are you kidding? Every gaming magazine, website, comic, fansite I've ever been to has heralded how amazing Ico was. It got press everywhere. Just because no one bought it doesnt mean there was little press.
My Creative Zen Micro (5 GB) uses a rechargeable battery just fine, and it can be replaced (unlike an iPod battery). Plays a good 15 hours on a charge. Smaller than an iPod Mini. I even prefer the interface and the vertical scroll to the scrollwheel on an iPod. Plus, it's cheaper at 5 GB than the 4 GB Nano.
The reason I assumed that (I have no experience in the field) is that games routinely perform identically on nVidia and ATI cards, yet almost none manage to make it over to other processors. I personally would assume that if the project is as simple as you claim it to be, it would be worth the handful of manhours in return for the extra income a Mac port would make.
Well, they already announced that they wouldnt make the Playstation 3 release date like they wanted to (as per Bill Gates' comment in Time several months ago), so that's a June release date that they missed. It certainly wont make it in April.
1. Depends on how much you intend to play it. How much is your time worth to you? It's not looking like there will be anything but a trickle of major games for the first 6 months to a year, so unless something specific catches your eye (specifically, probably Perfect Dark Zero for FPS fans, Oblivion for RPG fans, or Ninety-Nine Nights for action fans), I'd wait until it drops in price.
2. You'll in all likelihood be required to have the hard drive for a lot of features in games; patches, prettier graphics, maybe some extras. However, the biggest issue is that you need a hard drive of some sort to save your games-cartridges can save directly to themselves, DVDs not so much. You can get a 64 MB memory card for $40, or a 20 GB (roughly 300 times the size) hard drive for the extra $100 in upgrading from Core to the real version. You will absolutely need one of these options, and the cost-efficient option is clearly the $400 Xbox (it also comes with the DVD remote to allow you to double the machine as a DVD player (normally $30), and some other extras)
3. $60 for any major titles, with variations for bargain games; expect to pay $60 per game.
4. Probably not right after christmas, but expect it in June to compete with the launch of the Playstation 3.
1. Depends on how much you intend to play it. How much is your time worth to you? It's not looking like there will be anything but a trickle of major games for the first 6 months to a year, so unless something specific catches your eye (specifically, probably Perfect Dark Zero for FPS fans, Oblivion for RPG fans, or Ninety-Nine Nights for action fans), I'd wait until it drops in price.
2. You'll in all likelihood be required to have the hard drive for a lot of features in games; patches, prettier graphics, maybe some extras. However, the biggest issue is that you need a hard drive of some sort to save your games-cartridges can save directly to themselves, DVDs not so much. You can get a 64 MB memory card for $40, or a 20 GB (roughly 300 times the size) hard drive for the extra $100 in upgrading from Core to the real version. You will absolutely need one of these options, and the cost-efficient option is clearly the $400 Xbox (it also comes with the DVD remote to allow you to double the machine as a DVD player (normally $30), and some other extras)
3. $60 for any major titles, with variations for bargain games; expect to pay $60 per game.
4. Probably not right after christmas, but expect it in June to compete with the launch of the Playstation 3.
Since you'll be spending $40 anyways for a memory card for the base version (if you want to save your games, ever, which I assume you will), you might want the $100 20GB memory card instead of the $40 64MB memory card.
I've yet to find a familiar worth equipping. Given how much you use Flying Armor and (later) Bat Company, it's not worth switching to a familiar in that slot and having to switch back whenever you get to a big jump.
It's far less noticed in recent years than many other classic franchises, however-the design of Castlevania makes it a necessity to play in 2D (the Castlevanias on N64 and PS2 are barely recognizable as Castlevanias, more like a Devil May Cry ripoff-the gaming experience is entirely different). Given this fact, the generally graphics-heavy scale that so many casual gamers use to judge a game, it comes as no surprise that despite this game's excellent production values and gameplay, it's largely overlooked by the mainstream. Do hard gamers know it? Of course. Does that mean that I could buy it in my hometown of 13,000 people to get it? Apparently not, as no store in town had it; I had to go 50 miles away to a larger city (Fargo) to get it.
By far, Dawn of Sorrow has the most backtracking of any game I've ever played. You'll be going back and forth through the whole castle after every boss trying to figure out what your new soul enables you to continue with. This is hardly new to the Castlevania series, but it seems even more pronounced in this title. This isn't a true detriment to the game (it's fantastic, a must for any DS owner), but it is a bit annoying at times.
He says it's hard to make a business on 10 percent of people owning your console exclusively. Why? If all the people from the first call paid Nintendo their money for the Gamecube, what does Nintendo care if they own other consoles? To claim you need to be the exclusive console to be successful is asinine.
It's not nearly so sinister as payola. Payola would imply that it's against the rules for spike TV to sell the awards. In fact, it's perfectly legitimate-it's their channel, they can do what they want. The fact that they're pretending it's a legitimate contest is no more illegal than it is for reality TV to pretend to be unscripted.
Of course the awards are going to games that aren't out yet. The awards are paid for anyways, they may as well build up hype for a launch instead of advertising for an old game.
Thank you, good troll, for stereotyping all Christians as braindead idiots. I was beginning to worry that no one would bring up that particular one today!
The way this is written, it makes it sound as if the artists have leverage. It was my understanding the record industry is already pretty much a "do what we say or get out" business, judging from Switchfoot's DRM issue. Also, why will a $.99 song be worthless? People are going to buy it more if it's cheaper, not less. What strange rules of economics are they suggesting that more expensive items are more appealing for the same quality? I believe even the most herd-like group I've ever encountered (mainstream music listeners) have announced with the popularity of p2p that they're willing to set their own price on music.
It's a bit different when your salaries are being paid by the certifying company. Microsoft owns Rare.
I consider 10/10 to be a game better than the best other games in the genre a game is in. It doesn't mean perfect by any standards, just the best yet in the particular genre it's a member of. It also doesnt mean it's impossible to get better-once the game is released, the bar is set higher for future games, who will then reach only perhaps an 8 if they equal the 10/10 game-it didnt increase the quality. This pseudo-sliding scale doesnt apply, of course, to sites like IGN or magazines like GamePro which are all but bought reviews already.
Little press? Are you kidding? Every gaming magazine, website, comic, fansite I've ever been to has heralded how amazing Ico was. It got press everywhere. Just because no one bought it doesnt mean there was little press.
I can do it on my Zen without voiding my warranty. Satisfied?
My Creative Zen Micro (5 GB) uses a rechargeable battery just fine, and it can be replaced (unlike an iPod battery). Plays a good 15 hours on a charge. Smaller than an iPod Mini. I even prefer the interface and the vertical scroll to the scrollwheel on an iPod. Plus, it's cheaper at 5 GB than the 4 GB Nano.
That's ridiculous, it's obvious you're not a North Korean scientist.
They can't read.
The reason I assumed that (I have no experience in the field) is that games routinely perform identically on nVidia and ATI cards, yet almost none manage to make it over to other processors. I personally would assume that if the project is as simple as you claim it to be, it would be worth the handful of manhours in return for the extra income a Mac port would make.
Well, they already announced that they wouldnt make the Playstation 3 release date like they wanted to (as per Bill Gates' comment in Time several months ago), so that's a June release date that they missed. It certainly wont make it in April.
I don't think the nVidia/ATI switch is nearly as bothersome as the Intel/PowerPC switch.
1. Depends on how much you intend to play it. How much is your time worth to you? It's not looking like there will be anything but a trickle of major games for the first 6 months to a year, so unless something specific catches your eye (specifically, probably Perfect Dark Zero for FPS fans, Oblivion for RPG fans, or Ninety-Nine Nights for action fans), I'd wait until it drops in price.
2. You'll in all likelihood be required to have the hard drive for a lot of features in games; patches, prettier graphics, maybe some extras. However, the biggest issue is that you need a hard drive of some sort to save your games-cartridges can save directly to themselves, DVDs not so much. You can get a 64 MB memory card for $40, or a 20 GB (roughly 300 times the size) hard drive for the extra $100 in upgrading from Core to the real version. You will absolutely need one of these options, and the cost-efficient option is clearly the $400 Xbox (it also comes with the DVD remote to allow you to double the machine as a DVD player (normally $30), and some other extras)
3. $60 for any major titles, with variations for bargain games; expect to pay $60 per game.
4. Probably not right after christmas, but expect it in June to compete with the launch of the Playstation 3.
5. Remember to preview!
1. Depends on how much you intend to play it. How much is your time worth to you? It's not looking like there will be anything but a trickle of major games for the first 6 months to a year, so unless something specific catches your eye (specifically, probably Perfect Dark Zero for FPS fans, Oblivion for RPG fans, or Ninety-Nine Nights for action fans), I'd wait until it drops in price. 2. You'll in all likelihood be required to have the hard drive for a lot of features in games; patches, prettier graphics, maybe some extras. However, the biggest issue is that you need a hard drive of some sort to save your games-cartridges can save directly to themselves, DVDs not so much. You can get a 64 MB memory card for $40, or a 20 GB (roughly 300 times the size) hard drive for the extra $100 in upgrading from Core to the real version. You will absolutely need one of these options, and the cost-efficient option is clearly the $400 Xbox (it also comes with the DVD remote to allow you to double the machine as a DVD player (normally $30), and some other extras) 3. $60 for any major titles, with variations for bargain games; expect to pay $60 per game. 4. Probably not right after christmas, but expect it in June to compete with the launch of the Playstation 3.
Since you'll be spending $40 anyways for a memory card for the base version (if you want to save your games, ever, which I assume you will), you might want the $100 20GB memory card instead of the $40 64MB memory card.
Reminds me of the hoax Nintendo On from E3 time.
Er, royalties on what, exactly? What percentage of revenue are they going to get from a NPO?
Yes, I use Doppelganger to have Osafune in one slot and Bhuj in the other; regardless, I still keep Bat Company in the second slot.
I've yet to find a familiar worth equipping. Given how much you use Flying Armor and (later) Bat Company, it's not worth switching to a familiar in that slot and having to switch back whenever you get to a big jump.
I know, I unlocked Julius mode; haven't tried it yet, though.
It's far less noticed in recent years than many other classic franchises, however-the design of Castlevania makes it a necessity to play in 2D (the Castlevanias on N64 and PS2 are barely recognizable as Castlevanias, more like a Devil May Cry ripoff-the gaming experience is entirely different). Given this fact, the generally graphics-heavy scale that so many casual gamers use to judge a game, it comes as no surprise that despite this game's excellent production values and gameplay, it's largely overlooked by the mainstream. Do hard gamers know it? Of course. Does that mean that I could buy it in my hometown of 13,000 people to get it? Apparently not, as no store in town had it; I had to go 50 miles away to a larger city (Fargo) to get it.
By far, Dawn of Sorrow has the most backtracking of any game I've ever played. You'll be going back and forth through the whole castle after every boss trying to figure out what your new soul enables you to continue with. This is hardly new to the Castlevania series, but it seems even more pronounced in this title. This isn't a true detriment to the game (it's fantastic, a must for any DS owner), but it is a bit annoying at times.
He says it's hard to make a business on 10 percent of people owning your console exclusively. Why? If all the people from the first call paid Nintendo their money for the Gamecube, what does Nintendo care if they own other consoles? To claim you need to be the exclusive console to be successful is asinine.
It's not nearly so sinister as payola. Payola would imply that it's against the rules for spike TV to sell the awards. In fact, it's perfectly legitimate-it's their channel, they can do what they want. The fact that they're pretending it's a legitimate contest is no more illegal than it is for reality TV to pretend to be unscripted.
Of course the awards are going to games that aren't out yet. The awards are paid for anyways, they may as well build up hype for a launch instead of advertising for an old game.
Consensus hasn't been reached for the decision because it was never decided. This is a proposal.