Xbox 360 Backward Compatibility Finalized
News for nerds writes "Microsoft has finally announced the list of the 213 Xbox 1 games playable on Xbox 360 at launch. A software emulator is required for each original Xbox game, which means you need an HDD for these games to work on Xbox 360. While it is expected that the list will grow in future via Live update, as of now it lacks first-party titles such as Project Gotham Racing, and other popular titles such as DOAU/X, Doom 3, Far Cry, KUF, Panzer Dragoon Orta, the Splinter Cell series, and the SW: Battlefront series." Xbox.com is also featuring an interview with Todd Homdahl about the quest for compatibility.
Oh, ludicrous speed! I be needin' the Panzer Dragoon! 1st post woo?
i'm currently playing far cry and battlefront 2 on my xbox, i guess i'll have to keep it for a little while longer... damn you microsoft, damn you to hell, if apple devs can bust out with universal binarys why cant you.
Why not just build something with built in hardware emulation? like the PS2 does with PS1 games - i know its not 100% but it makes sense to do it this way doesnt it?
-- Jim.
-- If at first you don't succeed, lie!
...will it run Linux???
Looks like the entire thing will be (as expected) run off of software emulation. Really, considering the technical challenges involved (I know, software emulation isn't impossible, but the fact that it can run the system at full speed on a completly different hardware type is nice) I'm pleasently surprised at the number of games already available. I also like the fact that the system will run all your old games in HiDef and add a layer of FSAA (almost like the old Sega 32x).
"Risc is good..."
It seems like there are a lot of problems making it work just by inserting an old disc, given that the xbox 360 runs on radically different hardware, and that a hardware emulation layer would add even more to the expenses. I would have dropped backwards compat. if I were in this position, so it is at least good to see them try.
Dvorak on Doomtech
Yes, they've manage to not include in their list a SINGLE game I care about!
Seriously. Wow.
But will it run xbox-linux? ;]
It's going to look bad marketing a machine with backwards compatability when the backwards compatability consists of the emulation of *some* games assuming you have the more expensive xbox and the *hope* of more support in future.
Why care about backwards compatiblity et'all.
If i'm goin to buy a xbox 360 then i'll go for the new titles they are bringing. When you buy a next gen console then y go for some old games which won't put the new hardware to ne good use.
And if i already own a lot of xbox games then i'll simply plug in my old xbox and be happy playing them.
I was honestly only expecting maybe a few dozen of the most popular titles, so I'm pleasantly surprised at the quantity of supported games. Now if only they can work on the quality of the supported games...
Just to give you an idea of how bad it looks at the moment, here is my collection divided into working and not working:
Working:
Amped, Colin McRae '04, Dead or Alive 3, Fable, Forza Motorsport, Fusion Frenzy, Halo, Halo 2, Jade Empire, Phantom Crash, Sega GT 2002, Knights of the Old Republic, Knights of the Old Republic 2, The Thing
Not working:
The Bard's Tale, Blood Wake, Burnout, Dead or Alive Ultimate, Dragon's Lair 3D: Return to the Lair, Morrowind, F1 Career Challenge, Project Zero, Gunvalkyrie, Knockout Kings 2002, Links 2004, Mechassault, Outlaw Golf, OutRun 2, Panzer Dragoon Orta, Phantasy Star Online I+II, Project Gotham Racing 2, Rainbow Six 3, Rallisport Challenge 2. Jet Set Radio, Serious Sam, Shenmue 2, Splinter Cell, Taito Legends, Unreal Championship, Wreckless, Yager
And here I was thinking "oh, ok, a couple of my games won't work... worst case scenario half won't work". This is just crazy though. I hope they boost the compatibility in a big way, or I just can't see my self upgrading, since that would mean I would have to keep the current black box under the tv as well.
Against the grain
The could offer some sort of trade-in program where you could get the new version of the game on the cheap if you turned in your old disk. Of course most of these games are non-Microsoft products, so such a program would need to be offered by lots of different companies. In the long run this would probably have been cheaper than trying to implement backwards compatibility. Many times the best solution to a technical problem isn't technical.
The more you regulate a company, the worse its products become.
I'm currently playing Far Cry and Battlefront 2 on my Xbox, I guess I'll have to keep it for a little while longer. Damn you Microsoft, damn you to hell, if Apple devs can bust out with universal binaries why can't you?
There, fixed that for you.
I can't think of any better slogan for the 360.
The 360 reminds me of that scene from Planes, Train, and Automobiles where John Candy and Steve Martin are sitting there pulled over by a patrolman and he asks them if they think their burned out vehicle is roadworthy.
This pathetic list of games is John Candy noting the radio still works...
Honestly, is there even a point in releasing the 360? Ok, great the few million Sega Dreamcast/Microsoft diehards will rush out and buy one. But who in their right mind would buy a console that:
1) Has less disc space than a previous generation console
2) Graphics that are so bad people keep mistaking 360 games for old Xbox games
3) A fucked up graphics system where games are full of jaggies unless a custom tile based renderer is implemented due to the lack of EDRAM. Even first party titles are full of jaggies. Pathetic.
4) Peripherials that are insanely expensive
5) No support for next gen HD movies. No next gen disc format and no digital HDMI output.
6) The dual sku fiasco. Developers won't be bothering to put the effort into utilizing the harddrive since Microsoft has made it a requirement that all games work with no harddrive. But you have to have the mostly useless extra hundred dollar harddrive for something as simple as backwards compatibility.
7) The same old pathetic library of mostly pc games and sports games that the 100 million PS2 owners and 20 million GameCube owners didn't care about.
8) An online service that is nothing more than a revenue stream for Microsoft - Sony and Nintendo aren't going to be milking their console owners just to play online.
9) A complete lack of must have exclusives. Halo - big whoop. Just about everything worth playing on the 360 will have better versions on pcs.
10) Marketing that makes you embarrased to admit you own a 360. The worse than StarWars Holidy Special MTV 'thing', the insanely stupid 'drive out to the fucking desert' launch event, and the utterly retarded 360 commercials. Just scream to how unhip Microsoft is as a company. Their entire PR campaign just screams "We are clueless and lame"
People talk about the Dreamcast and Saturn as historic console failures. They aren't even in the same league as the disaster that is the 360.
Its like someone looked at my rack of XBox games and picked everyone one I've finished to be compatible, and every one I haven't to not be.
*tinfoil hat*
Don't forget that all your emulated Xbox games can now be ran at 720p or 1080i with full Anti-Aliasing as well. This could help a number of games look really nice. Here are some shots of Halo and Halo 2 in 720p from Bungie. It does make a very nice difference.
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It's a lot smarter for them to write an emulator.
Why would anyone engrave "Elbereth"?
Ok, great the few million Sega Dreamcast/Microsoft diehards will rush out and buy one.
The problem is, many great Sega games including JSRF, PDO, PSO, and Shenmue 2 are not supported by 360. This is really, really terrible considering the big SEGA support for Xbox 1.
While there is Halo and Halo 2 support (they would have a lot of pissed users if there wasn't), there is no Project Gotham Racing 2 support. Part of me wonders if there is no support for it due to PGR3 being a launch title. Are there any other launch title sequals with no backwards compatiblity???
It wouldn't suprise me at all for Microsoft to do this for the money.
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Here it is. Microsofts first huge mistake. If they were only selling one version of the 360 at launch it wouldn't be a problem, but since the "CORE" package will not be backwards compatible with anything, we're are going to have a lot of unhappy people on Christmast morning when their old Xbox games don't work. This is a disaster in the making.
Now they have to market it as two different versions of the 360, the backwards compatible version and the not backwards compatible version. Considering the CORE system was to be marketed towards casual gamers, it is these same casual gamers who don't want to spend $60 a pop on brand new games on launch day.
Are they trying to make the CORE system obsolete before launch? They can't be a wise idea, especialy since price is king at Chrismas time.
Xbox.com: What criteria do you use in choosing which Xbox games will be backward compatible on Xbox 360? How far back into the Xbox game library are you going to go?
Todd: When we say Xbox library, we mean the entire Xbox library. This ranges all the way from our launch in 2001 up to games that haven't even shipped yet.
If they can do 241 games in a few months, including writing the emulator, I don't imagine the rest will take that long. In the meantime, you'll just have to be content with running your Xbox games on your Xbox, tough as that is.
Why would anyone engrave "Elbereth"?
So who's going to do us the favor of porting the software emulator to the PC?
Especially the online games, especially MMORPGs.
Sucks to have to buy them again though, although the old XBox won't stop working it is a hassle. Sony did the right thing with backward compatibility with the PS2, and Nintendo are doing it with the Revolution.
At least Microsoft did something to get some (5%?) of the XBox games running on the XBox360. Maybe over the next year it will double or triple the number of emulatable games as the software emulator gets better.
I'd have rather that Microsoft provide a mechanism where game companies could recompile their game code and create a PowerPC executable that would utilise the same data on the game discs (games are mostly data these days anyway). There'd be a reasonable amount of porting work still however - removing custom nVidia code, utilising equivalent ATI mechanisms and so on - many companies wouldn't have bothered.
Until now we weren't sure that the Xbox 360 was going to support many games at all. Certainly not what model it was going to use. Now we learn that they will be making the emulators long after its release, and most likely ANY NEW XBOX game will come with a 360 emulator. This is a big plus for gamers.We should be happy to see the MODEL being used. I've seen too many 'that sucks' and complaints and it really surprises me... well... I guess its important to know the audience on this site.
The truth is it's also a blow to Sony; because recent rumblings have been they won't be 100% backwards compatible, and they already said they won't offer an XBox-Live style service.So how do you support more games after the release? Some type of system updater? In any case it won't be as familiar to people as Live is. Being able to jump on live and just download the emulator for your game is pretty easy for the end user. If any of you have seen the latest PS3 screen shot, well its pretty confusing layout (lets hope Sony changes it).
The bottom line is this a pretty good business decision for MS. They have the potential to be virtually 100% backwards compatible over time. I'm SURE they are going to crank out emulators like crazy after launch. 212 is allot, and if you look at the time-line since the 360 was finished (most likely around the time they started making the emulators), this was probably all they could get done by launch. I will take the bet that the majority of the Xbox games will be backwards compatible by Sony's PS3 launch in the US. In either case this is good news for gamers, not a "this sucks" kinda repot.
Why can't they use the network jack on the original XBox to get saved games, etc. onto the 360? You could write a client for the original XBox and a server for the 360. Pop one disk into your original XBox and one disk into your 360 and then connect the two with a crossover cable. If a regular game can create and read saved game files, why couldn't an arbitrary program? Is there some sort of software lock in the XBox OS that prevents a game from reading and writing to any saved game file on the HD?
In the interview, he mentions that people who don't have the Live service will be able to download the new binaries to their computers, burn a cd, put that in their 360 and it'll update. I predict that this is the exact mechanism that will initially be exploited to allow arbitrary code to run on these things. Just a hunch...
Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
If you own a XBOX game, that usually means you own a XBOX. If you want XBOX360, go buy it. But if you want to play your old XBOX game, play it with your old XBOX.
Secondly, most game publishers will release XBOX360 version of their "still selling" existing titles.
I'm not even sure we ever need an emulator here although it's definitely a good thing.
Your ego is Matrix!
I'm chipping my old xbox first, gettin used to evolutionx till ps3 comes then compare both nextgen machines, if i cant see much difference in both ill get a new nvidia card for my pc. but i will probably get the xbox 360, altho its ms it probably will be less drm'd than the ps3.
This smacks of Bleem, the failed commercial emulator for PC and later Dreamcast. PC compatibility was spotty at best where "fully compatibile" often meant weird bugs and glitches in certain areas of the games but no guaranteed crashes. Dreamcast compatibility was a downright disaster. They were first going to have full compatibility. Then they were going to have a pack of several games. Then it was just ONE game.
Microsoft, welcome to 1997. Emulation is expensive to maintain and tends to provide a subpar experience.
I predict within 6 months MS will stop officially supporting Xbox games because they will track the number of users that take advantage of it and decide it isn't worth their trouble.
The first Xbox was an nvidia chip, the new one is ATi - some games contain hardware specific optimizations, and nVidia refused to license them to emulate their hardware, for anyone that actually read up on the issue.
I'm pleasently surprised at the number of games already available.
Actually, there is a very interesting point behind the fact that *NOT ALL* Xbox games are immediately runnable on the 360's emulator. There are two issues here.
- Firstly, if not all Xbox games run under the emulator, this clearly implies that the Xbox emulation is incomplete. If it were complete, then any Xbox title wouldn't even know that it's running under emulation, and all games would run by default. So, it's not complete, currently.
- Secondly, since the interview says that the emulator can be downloaded for burning to CD and loading into the 360 from media, this means that the emulator is pretty much fixed. Since the set of compatible games is most definitely not fixed, but growing all the time, this implies that the Xbox 360 must be connected online for it to validate that a particular game is compatible.
In other words, Microsoft seems to be identifying "compatibility" with "authorization by us" for a game to run on the 360 console. I guess it's what one would expect, given their desire for control, although it certainly isn't helpful to players who own minority-interest games.
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
They could've just included an XBOX subsystem inside the 360, just like the Commodore 128 had a C64 subsystem. 99.9% compatibility guaranteed. And didn't the SNES have (to be bought separately) a NES adapter? Didn't the PS2 play PS1 games? Can't the Gamecube play GBA games?
Frankly I can't understand why the decision of software emulation. But well, this is Microsoft.
According to sources from various dictionary publishers, the English word "lose" has only one letter "O".
Slashdotters worldwide are dumbfounded with the latest development.
Said one gentleman, under the condition of anonymity, "OMFG!!! R U joking??? ROFL!!!!!!1111oneone"
This announcement comes hot on the heels of recent news that "kernel" has no letter "A"
I see a bunch of people here freaking out that most of their games are not on the list, so I wanted to throw some thoughts out:
Is someone going to come into your house and smash your old XBox as soon as you buy the 360? I know, I know: some people might be doing a trade in, where you give them a perfectly good XBox and they give you a pitance.
From Microsoft's perspective, backwards compatibility is not primarily so that you can still play your old games. Backwards compatibility is to give Microsoft a larger set of working titles at launch, where they can still sell a few of those games to people who never owned an XBox.
If a software producer is already releasing a "new" 360 version of your old game, don't expect Microsoft to spend a lot of time right now making the old version compatible - because that does nothing to bring in revenue.
So, if you own unsupported games, keep the old XBox for now. Eventually, Microsoft might have *every* XBox title emulated properly, simply to be able to say they have x-thousand working titles on the 360.
Pretty incredible that they've managed to miss just about every important game. Sure, having Halo, etc. working may be a popular move, but it's only temporary - Halo 3, PGR 3, Ghost Recon 3, DOA4, etc. are all due for X360 sequels anyway.
What about the important Xbox exclusives - Jet Set Radio, Outrun 2, Panzer Dragoon, etc. - games that aren't likely to make an appearance on the X360 (at least any time soon)?
OK, the different architectures make things difficult, but in that case, why not put Xbox compatability into Vista, and/or Media Center (if your PC is fast enough)? Making an x86 Windows box run Xbox games is far less of a technical challenge, and the hardware is more than up to the job now. It's not as nice a solution as proper X360 compatability, but it would be a good selling point and of benefit to many people.
Over 200 games is not *some* games. Furthermore, if they can't use hardware emulation because NVIDIA owns the rights to the graphics card in the original Xbox, so they have to use software emulation. How are you supposed to have emulation software on a computer without a harddrive to store it?
Fortunately for me, I don't need to do this, as my receiver has enough switchable A/V inputs for both my Xbox and a new Xbox 360.
Some company needs to invent a box that can do this. This box would take the A/V signal from both the Xbox and an Xbox 360, and then it would automatically switch between the two. The output would be whatever the Xbox 360 normally outputs, so you could use any Xbox 360 A/V cables you wanted.
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
...you can keep your old Xbox? I mean, turn it into a real entertainment centre -- mod it, run Xbox Media Center, arcade games and old console games under emulation on it, along with the Xbox games you care for. I'll never let go of mine, no matter which (if any) next-gen console I buy.
Not a bad list considering all the differences between the hardware. Its still missing quite a bit of high profile games. I guess they're working on it.
Wow, so many games and I thought it would only be about 10. Now I can have my games and play them, too. Cool. ___________________________________________ http://www.mikeandkim.org/
There's going to be a Project Gotham title for the 360 anyway, so it's not as big a deal. Yes, I know it sucks that you'll have to spend MORE money. You know, you COULD keep your old XBox. Yes, I know they're bulky and ugly, but it's not unheard of you know. I realise only crazy people do that. *looks about at old consoles in the house*
Just demand java games!
Hooray, I'll be able to play my favourite games on the 360. But what about my goddamned controllers? I'm not particularly enthused over the idea of buying another 3 controllers (at least one of which will be wireless, unless the 360 is happy with hubs) so I can play some 2v2 Slayer.
Do you see what I did there?
From what i understand with most emulators, it takes roughly 5-10 times the processing power to emulate one piece of hardware on another. but i remember reading years ago that since the xbox was basically a pc, that 1:1 emulation should be possible and not require a 6 ghz pc to run games at full speed. i haven't looked for awhile but was curious as to how this statement was flawed.
Isn't the HDD only standard on the non-core system? Also, how big are the emulators going to be? The XBox HDD is only 20 gb right? Is this going to conflict with everything else on your drive?
A lot of fun was poked at Nintendo over the entry cost of FF:CC I don't see why this is any different. To some degree this might be worse?
Insert Sig Here
Another hastily thrown together crap box of hype? Well... at least I can.
http://teasphere.wordpress.com - A little spot of tea
Could anyone explain to me why backward compatability on a console is such a big deal? We didn't have it, for example, for the NES->SNES->Nintendo 64->Gamecube transitions and nobody really minded. If you already own XBOX games, you've already got a XBOX to play them on. I can't imagine many people want to buy old XBOX games for their brand new XBOX360 either. OK, some people might want to get the better known games (e.g. HALO) but it really isn't worth the hassle of backwards compatibility in my opinion. Isn't one of the advantages of consoles is that they have hardware that is more appropriate to pure gaming because they aren't constrained by ten years worth of old architecture (i.e. like the PC is)?
hmmm the 360 won't run burnt discs will it? in that case I think all the games I actually bought are on that list, with the exception of Soul Calibur 3
I was going to check the market value of the XBox, but when I search for "XBox" ebay changes my search and says "1496 items found for Microsoft Xbox 360 - Game console"... no original XBox results come up at all, just zillions and zillions of identical auctions for 360's. At the bottom of each page is a long list of "reviews" (for the as-yet nonexistent product) that are mostly shills. The only vaguely negative comment any of them made was that supplies were going to be limited, so act now!!!
Comment removed based on user account deletion
Wow...what version of eBay are you going to?
When I did the same search, it brought me to a page that basically listed both systems. I clicked on the older Xbox picture, and it brought me to this page.
No reason to lie.
The system will automatically check if you have the latest emulation software, download it to your Xbox 360 console as part of a system update if you don't, reboot, and start loading your original Xbox game.
I would buy karma from ebay but I'm not sure I can trust the seller.
Not that its ever coming out...
but if it were, this certainly will make its success a lil more difficult, what with being designed for xbox 1 and all...
(offtopic: perhaps blizzard's "don't release till its perfect' philosophy has finally backfired on them?)
Would anyone mind if I added my own random, ill thought through bitch at Microsoft?
XBox 360 is the worst console ever.
Microsoft are horrible. How dare they make money out of me.
The XBox 360 with hard drive should be $50 at launch time. It's not as though Bill needs any more moeny is it?
I think Sony are great in everything they do (I haven't heard about the CD root-kit thing yet).
My penis is small.
Did anyone else notice that the MS guy said you can download an emulator image from microsoft.com and burn it to a CD? That seems interesting. Something you could never do without a modded XBox.
Anyways, it looks like the Original XBox is worth a little over $100. It would be nice if compatibility were good enough to sell the old XBox and use it towards the new one.
I don't really care about the rest of the games... as long as this works! Damn. It's not on the list.
Where is the Silent Hill and Burnout series?
Ok, maybe I'm just daft. But am I the only one who is looking at this per title 'emulation file' and thinking it isn't anything of the sort? How much do you want to bet they plan to emulate the non-critical code, which is possible with the hardware available, but have that emulator somehow merge in custom recompiled/ported code for the time critical bits? Because face it folks, the CPU cycles available to them just ain't there to fully emulate a P733 in software. If so you can pretty much forget any titles from companies that have managed to get on Microsoft's shit list since they released. And any that pushed the hardware to the limit but weren't big financial successes. Sure they would invest whatever effort were required to get Halo running, even if it were basically recompiling the whole set of binaries, but how much effort will go into obscure games?
And of course any new X-Box titles will ship with any needed rebuilt bits for X-Box 360.
All in all, if they get the list of supported titles up a lot more AND these games actually work close to the same their decision to go with a totally new hardware platform will be vindicated. But that is a lot of IF.
Democrat delenda est
You can run the games at higher screen resolutions. But in most games the textures and models aren't any higher rez than before. So it's like running Half-Life (not 2) in 1600x1200 on your PC. It doesn't look significantly better than it did at 800x600, because although the screen is high res, the only thing that gets sharper is the edges, the textures don't look any better, and the models are still low poly count. It is very similar to uprezzing a DVD.
I believe they updated the collateral (textures and perhaps character models) on Halo/Halo 2 so they would look better. They probably took the collateral from the PC versions of these games.
I hope they update the collateral on Forza Motorsport. That game already suffered from low-res (non-car) textures, and it only supported 480p.
Also note Xbox 1 supposedly was HDTV compatible, but most games couldn't use it due to memory or performance limitations.
http://lkml.org/lkml/2005/8/20/95
Since this is all done in software, couldnt similar emulation be developed to run XBOX games on the PS3 or Nintendo's Revolution? For that matter, why not develope software to run PS2 games on the XBOX 360 too?
Sorry, disc dirty or damaged.
This is hilarious. Have you ever written a GPU emulator before? Then you have no idea what's involved.
CPU emulators are EASY. Think about how many CPU emulators there are on the market: Virtual PC, VMWare, Fusion (Mac 68k), etc. Hell, I had to write a MIPS emulator as a solo project in a college-level computer engineering class. The main reason they're so easy is that the CPU instruction sets are well-studied and well-documented.
Screw u xbox owners. Why won't it play my old PS2 games?
How long before someone writes an emulator? if it can emulate an xbox then it can do a PS2 as well.
With Free Software, you can port apps to new systems. Proprietary software and systems, or own your rights. Choose.
Why care about backwards compatibility? All of the games worthwhile from the Xbox will soon have sequels on 360, and if you buy a 360, shouldn't you be playing the new games?
I've been playing Project Gotham Racing 3 here in Newbury, UK at the i26 lan party.
...
If the xbox360 sequels to standard games are of this calibre, there really is very little point playing the old ones unless you simply can't afford to buy the new versions.
And why would you be buying an expensive next-gen machine if you couldn't afford the software anyway
If an emulator must be specifically coded for every title, it doesn't sound backwards compatible at all. It's a bit like calling a wintel box "commodore 64 backwards compatible" since you can code an emulator, but worse since each game needs separate work and a piece of non-standard hardware (the optional hard drive) to work at all.
No where in this article does it say that people who purchase a 360 are required to give up their old Xbox.
So why is it such a big deal? Granted, it kinda sucks to have to plug/unplug every now and then. But really, I've got a bunch of old PS1 games and even though my PS2 plays them, how often have I put one of them in? Maybe twice in two years?
Seems to me like it's just another something to bash Microsoft with, or predict their doom, or whatever. But in reality, I think it will have little bearing on their success in the market place.
-David
Will those games which are not compatible be re-released?
if it doesn't run bloodrayne, I ain't gonna bother.
If you can read this, I forgot to post anonymously.
It seems to me that for a lot of people that buy consoles, this whole "Wait, trust use, we'll haev them all done someday" is a little too much like the Sony PSP promise of "buy the system now, we'll have great games at some undetermined date in teh future!".
In short, the console market does not take kindly to any marketing message that embodies the word "Patience".
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Ever heard of digital signatures?
Ever heard of buffer overflows in crypto handling software or update mechanisms?
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I don't own an XBox. Having the 360 run some of the games I would have liked to play on the XBox but never was enough to make me buy one might just be enough to get me to buy the 360.
As an example I never had a PSX, but I bought the PS2 partially because there were a few games I really wanted to try from the PSX days and it supported them.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I see a bunch of people here freaking out that most of their games are not on the list, so I wanted to throw some thoughts out: Is someone going to come into your house and smash your old XBox as soon as you buy the 360? ...
Well that would be impossible saince I don't have one. But the more old games the 360 runs the more tempting it is for me to buy. The combination of older XBox games and newer 360 games might be apealing enough for me to get a system (not at the moment though).
Personally I am waiting to see how Microsoft plays the whole HD-DVD angle; I am sure there will be a 260 with HD-DVD support (to appease the larger game makers like EA that would rather consoles have simialr space requirements) and I see no reason to buy one now and again ins six months.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
More Info on the desert launch.
Watch out for slightly sandy 360's on eBay shortly after launch! Hell on electronics.
Personally, I don't think the parent post deserved to be modded as "Troll".
"There is more worth loving than we have strength to love." - Brian Jay Stanley
One problem with just keeping the old XBox is it costs you money, compared to selling it if the 360 were a direct replacement.
unless you have xbox live and have to keep paying for it, i'm not really sure how "just keeping the old xbox" costs you money. it's a one time investment. that's it. do you have to take yours in for repairs all the time or what?
"I DARE you to make less sense!"
Well, you get a multitude of games at launch and most gamers can't keep all there old consoles connected but definitely want to play the games. Compatibility is very important as previous consoles have learned the hard way, imagine Windows to be not backwards compatible with the option to just restart in a previous version. :P
..
Not compatible :
- Nintendo
- Sega
- xbox
- all others
Compatible :
- PC
- Playstation
- Gameboy
What Im really proud to tell you and your readers is that its easy to get the emulation software, and its free. Well give gamers a choiceyou can get the latest software updates from Xbox Live, burn a CD from xbox.com or sign up on Xbox.com for a CD that can be delivered to your home at a nominal shipping and handling fee. Once you get the CD, put it in your Xbox 360 and youre ready to go.
Why not just include the emulator w/ the 360, or at least on the hdd version?
Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
His babbling aside, or turned off if you like, I want my 03, 04, 05 and 2006 to work. Of course I can always buy the 360 version but why buy the same game twice?
The system will automatically check if you have the latest emulation software, download it to your Xbox 360 console as part of a system update if you don't, reboot, and start loading your original Xbox game.
Darn, I guess it's not using a Linux kernel...
Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
It is, if you're a) willing to pay launch prices for a game console (yuck) and b) willing to play currently compatible games now and wait to replay other games down the road. Microsoft has been adamant that the number of Xbox games which will work in the 360 is going to increase over time, and with games like Splinter Cell (and sequels) still on the "to-do list" they certainly have incentive to keep working on it.
My suggestion to folks really concerned about this issue is to look at the list of Xbox games that will work at launch and look at the Xbox 360 games that are coming out from launch to, say, the end of January. If those games can't hold you over for a year, then just don't buy an Xbox 360. The thing's going to be market for a long time and the only people who need to be in a rush are those that just have to have the newest, shiniest toy and those that want badly to start playing the Xbox 360 launch games.
They pretty much have to include the software emulation though, as Sony has turned this into an expected feature of consoles. People that own the original are more likely to upgrade knowing that they will have many more games to play at launch, even if they are not the superior quality.
I know everone here is going to be ranting about how they're favorite game didn't make the list but some other, less worthy game did.
All i got to say is:
why the HELL did they port "Barbie(TM) Horse Adventures(TM) Wild Horse Rescue(TM)"
*bangs head against wall*
I'm actually rather impressed because emulation is no small technological feat or at least what they've done probably didn't come easy or cheap. As far as marketing goes, they've accomplished enough to legitimately claim that the 360 can play your old games. Remember, even the PS2 cannot play all of the old PSOne games.
Anyway, I think the real fun will begin when the homebrew Playstation 2 emulators for Xbox 360 start making the rounds. And lets not forget MAME!
To the making of books there is no end, so let's get started
The problem with the "buy a cheap Xbox" scenario is now there's a new one, so anyone wanting a lot of games is either going to get the 360 or a PS2.
I knew a few people that, like me, bought PS2's because they could also play PSX games those people were interested in (like me they did not have a PSX).
The PS2 (in the US) outsold the XBox by an order of magnitude, more or less. You have to give those people all the reasons you can to buy in, and backwards compatiibility can help really grow the size of the library. But if it's not almost universal, and requires the more expensive model... I'm of the opinion with other people here that it will lead to a LOT of confusion.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
The GameCube did 480p at launch (mine does), but the later versions ($99) lost the port required, and so only do 480i.
GameCube doesn't do 5.1 audio either!
Honestly, I think N is pretty smart. There is only a small amount of games that are improved by HDTV, especially if you can't assume the user has it, only support it optionally. If it helps them make their console cost less so they can sell more, I'm all for it. But I'd be disappointed if all the console makers went this route. There should be a console for those of us with money burning a hole in our pockets who want to max our our TVs. Sony and MS are taking that tack for us.
http://lkml.org/lkml/2005/8/20/95
I can see it now: a CD that has a built-in CPU (kind of how sega added an extra processor on the virtua racing cartridge) embedded inside of it!!! and it draws its energy from the SPINNING MOTION OF THE DRIVE!!!!
dude i gotta patent that idea.
All of the sudden Microsoft's purchase of VirtualPC from Connectix makes a lot more sense. The core enabling features for getting Windows to work on a Mac are the same as getting legacy XBox games to work on a 360. Most notably you need a x86 emulator for PowerPC. VirtualPC is already the fastest most reliable x86 emulator for PowerPC which would make it the ideal starting place for XBox backwards compatibility. Having a know start platform and end platform could only make things easier for the developers.
agreed, the genesis/mega drive even got 50-65 % marketshare back then but lost it with the Saturn and Dreamcast who were not backward compatible. Sega also added a CD drive and 32 bit to the genesis but it didn't work out, just as adding a HD player to the xbox won't help. xbox is dead.
The Atari 7800 sold reasonably good but the next Atari, the Jaguar64, again didn't have the backward thing, let alone all the problems in management they had.
To get around the problem of trying to emulate an entire CPU, I'm expecting to see a compatability layer that will make the 360 appear in some ways like an Xbox - a sort of DirectX (Xbox) to XNA (360) layer.
ummmmm isn't there a huge difference between the processors? x86 vs PPC? You'd need a good deal of emulation to bridge that gap. The endian's are different for one.
A better analogy would be that what microsoft is doing is like getting WINE to run properly on a PPC mac (it only runs on intel at the moment)
You did it!
We had problems with old Office documents and now we have backward issues with the Xbox!
Now I'm really looking forward for the Xbox 720 Product Activation
The XBOX 360 Core system is nothing other than a "Walmart 360." Don't let anyone tell you otherwise.
It isn't for you. It isn't for gamers. It's for people who buy games like Fugitive Hunter, just so they can blast some A-Rabs.
A videogame console is not a hedge against inflation.
If you read the responses carefully, you'll notice that there are several mentions to emulators (note the plural), indicating (to me at least) that each "certified" game will require an emulator.
OMG. If your interpretation is correct, then it's also true to say that there is **NO** actual backwards compatibility for Xbox games on the 360 console through emulation. Instead, each game will require a new program to be downloaded and run, and it's this new executable which is actually the 360 game and which will use the old assets from the game media as data.
Having had it since 1987, and upgraded to Pro-Logic and DD5.1 as appropriate, I can definitely say surround sound is ridiculously overrated. DD5.1 is a lot better than the rest, technologically, but none of them add much to a movie or a game.
Nonetheless, I believe Revolution supports it (unlike Gamecube).
As to HDTV, by the time it hits the meat of the market, expect N to support it.
I think additionally, you misunderstand the whole point of Revolution. Largely, it will be used to sell you NES and SNES games over again (hello, Tecmo Super Bowl!). Those games aren't improved by HDTV at all.
Wanna use the game in your car? How many rear car video systems support HDTV? 1%?
N is heading for the meat of the market, and if they are $50 cheaper, it will help sales a lot.
But again, I'm happy they're not the only company. I have an Xbox 360 on order and will get a PS3 also. I'll be hooking them to my HDTV which I've had for a couple years. But I know there's a lot of people who don't have HDTV at all and won't have it on their game TVs (kids TVs?) in the next few years.
http://lkml.org/lkml/2005/8/20/95
Don't waste your money on a chip - get a softmod instead. cheaper, easier, less risk, you don't even need to remove the cover.
there are two reasons for this: one there is competition between ati and nvidia, where for the CPU, intel and AMD (whose CPUs are 99% compatible) dominate. Second, in a PC, graphics drivers are abstracted. In a console, abstracting the graphics driverss would kill performance too much (but would allow for easier backwards compatibility).
I read somewhere that the xbox nvidia GPU is about half as powerful as an nvidia MX440. And yet, the xbox has graphics far superior to an intel p3 @ 733mhz with an mx440. The reason for this is because every xbox is the same, and so there is no need to waste processing power with abstraction, so it can be used for other things.
why not put Xbox compatability into Vista, and/or Media Center
for one thing, the DRM on xbox games makes this pretty much impossible. Ever tried putting an xbox game in your PC? Your dvd player will open, and the best you'll be able to see is a cool video of the xbox logo that tells you to put the disk in an xbox.
No matter how hard you try, you will not be able to see any other files on the disk. they are made inaccessable through a very novel approach - abusing the dvd layers so that the TOC can't be found (the correct TOC is on the second layer, and there is a fake TOC on the first layer that points to the movie).
At present, the only way to read xbox games is with an xbox dvd drive.
There is no reason to emulate another console's games on yours. The systems themselves are loss leaders, in general, and if you take a loss selling an XBox360 only to have your customer buy games from which Sony gets a cut, not you, you're never going to make any money.
The last thing you want is people using your hardware to run another console's games. You make your money when people buy games for your system and you collect the licensing fees.
MS and NVidia are not happy with each other. To get true BC on the 360, you'd have to emulate the NVIDIA instruction set perfectly... or so near perfectly that NVidia would probably sue. So MS did the only thing they could do... map DirectX instructions from XB1 to XB360.
Now some of the best games prolly made direct use of NVidia's hardware, so emulating them is a real challenge. To avoid being sued (or spending lots of money for licensing), MS has to continue Black Box emulation (BLEEM! anyone?)
This is not a mystery, nor is it unexpected. This is the consequence of changing GPU vendors midstream. The PPC--x86 problem pales by comparison.
Holy smokes! Great idea, Batman! To the patent office!!!
-Eric
SJW: Someone who has run out of real oppression, and has to fake it.
If you have a large library of xbox games could I not conclude that you still, in fact have an Xbox console? So the lamentations of the betrayed are perhaps a bit exagerrated? It's a matter of convieniece rather than a matter of wiping out "x" dollars of games.
Surprising? Remember, we're talking about the Xbox here...
Yup...
Microsoft, you've lost me as a customer. Out of my games, seven are compatible (but you reserve the right to change your mind and say you were wrong later), and twelve aren't compatible. I was considering an XBox 360 for Christmas - I won't be any more.