*aims rocket at tree which is long enough to hit a pillar holding up a platform containing a couple of burning torches which migh or might nor reach ignite any possible gasoline that might spill from the cars below when the tree or pillar hit them.*
Physics are the new 'BOOM'.
It's like TIM (The Increadible Machine) but the ending is much better, and you can do it while you keep shooting other stuff too.
Who hasn't dug itself a way to the enemy base in redfaction?
Unless you are an alien from fluidic space, or simply made from pure energy, building the perfect game you like yourself will ultimatly draw a section of humanity towards it.
Games that are targeting the average consumer are infact targeting nobody alot, and everybody a little.
You might as well make a couple of weirdo's (like one self) happy and the rest mildly satisfied.
Unicron The Bringer Of Chaos and The Devourer of Worlds.
Our orbit littered with the corpses of millions of comets, asteroids and an ufo that made a bad choice of camoflauge...
I choose to ignore the paper shredder mounted behind the mailbox and the dev\null behind the email address, and also send an letter.
Now, everybody chant, hell no we won't go, hell no...
Dear Mrs Vacante,
I would like to inform you that there is a heated discussion going on on the internet concerning Creative-Lab's patented shadowing technique, (also known as "Carmack's Reverse").
In Creative's decision to use their patent to force id-software to implement Creative product support into the game "Doom 3", Creative has committed PR-suicide within the gamer-market.
I tell you this to help brace your company for the drastic negative influence their action will have.
I predict that Creative will NOT be the gamer's choice of soundcard very soon.
Here are some url's concerning these heated discussions:
I understand this is a lot to read through and with all the negative and harsh language being directed towards Creative Labs, it won't be an entertaining task.
I do suggest using this information to adjust your marketing strategies; this WILL have a big effect on Creative's business.
Yours truly,
[name withheld]
PS. From my point of view, a press release where Creative Labs releases their patented shadowing technique to the public, would be the only and easiest way to repair their relation with the gamer-markt.
If the scammer finds out about the p-p-p-powerbook hype, he'll understand that that thing is worth something now.
And he'll go "CRAP!, I threw that thing away!".
The Polywell project could've used just some of that money.
...the exodus of humanity out of the garden of nature. And only after the doors close behind us, do we realize we have no way to get back.
That's why we haven't received any NEWS for years. We get SENSATION instead.
We had a guy who 'did html', although css as well.
He knew exacly how to make things render identical for any browser.
We still mis him very much.
stop an asteroid hitting earth?
I don't know but I hope we have enough.
How's that for 'Better Living Through Nukes'?
*aims rocket at tree which is long enough to hit a pillar holding up a platform containing a couple of burning torches which migh or might nor reach ignite any possible gasoline that might spill from the cars below when the tree or pillar hit them.* Physics are the new 'BOOM'. It's like TIM (The Increadible Machine) but the ending is much better, and you can do it while you keep shooting other stuff too. Who hasn't dug itself a way to the enemy base in redfaction?
Unless you are an alien from fluidic space, or simply made from pure energy, building the perfect game you like yourself will ultimatly draw a section of humanity towards it. Games that are targeting the average consumer are infact targeting nobody alot, and everybody a little. You might as well make a couple of weirdo's (like one self) happy and the rest mildly satisfied.
Unicron The Bringer Of Chaos and The Devourer of Worlds. Our orbit littered with the corpses of millions of comets, asteroids and an ufo that made a bad choice of camoflauge...
witty
I choose to ignore the paper shredder mounted behind the mailbox and the dev\null behind the email address, and also send an letter. Now, everybody chant, hell no we won't go, hell no... Dear Mrs Vacante, I would like to inform you that there is a heated discussion going on on the internet concerning Creative-Lab's patented shadowing technique, (also known as "Carmack's Reverse").
/ 1529222&tid=204
= 14459&forum=9
c hpage=1&pagesize=20&topic_id=181647
In Creative's decision to use their patent to force id-software to implement Creative product support into the game "Doom 3", Creative has committed PR-suicide within the gamer-market.
I tell you this to help brace your company for the drastic negative influence their action will have.
I predict that Creative will NOT be the gamer's choice of soundcard very soon.
Here are some url's concerning these heated discussions:
http://games.slashdot.org/article.pl?sid=04/07/28
http://www.beyond3d.com/forum/viewtopic.php?topic
http://gamedev.net/community/forums/topic.asp?whi
I understand this is a lot to read through and with all the negative and harsh language being directed towards Creative Labs, it won't be an entertaining task.
I do suggest using this information to adjust your marketing strategies; this WILL have a big effect on Creative's business.
Yours truly,
[name withheld]
PS. From my point of view, a press release where Creative Labs releases their patented shadowing technique to the public, would be the only and easiest way to repair their relation with the gamer-markt.
No Creative at all! Fight the patent, design a new algorithm.
Whatever, just stick it to Creative next time.
All I saw was a planet explode and text.. ok, AND a logo. Not a single character from the movie. I say it was a intro.
If the scammer finds out about the p-p-p-powerbook hype, he'll understand that that thing is worth something now. And he'll go "CRAP!, I threw that thing away!".
'cause by then, every company managed to patent everthing not patented yet. and we're all using uncompressed, raw images. or paying through the nose.