I think bundled games are pretty much dead. I'd rather pick the games I want to play. With a bundle you end up at least giving some people a game that they aren't interested in.
You bring up an interesting point. Perhaps they learned something from PS2, and they don't want a shortage this time. We'll have to wait and see, but I bet we'll learn that a PS2 style launch isn't neccessarily an indication of success.
If you think about it, you have two big rushes to buy a new game machine. The first is the one surrounding the release. These are mainly people who have been planning to buy the device, and are going to buy it regardless. The second, possibly more important rush happens in the 'holiday' season. These people are going to buy _something_, and if your device is out of stock they will get something else. If you release in that peak season, you compound the supply problem by having both rushes at once, and you risk losing the casual sales.
I don't think I've heard a single cogent point in favor of the shift to 3D-accelerated interfaces.
It makes stuff look sweet, and when stuff looks sweet, that is awesome.
I'm sure, this being slashot, that there's a good chance you exist in a room with bare walls and no windows. And the lights are probably out.
Well, the rest of the world likes to paint their walls with brash colours, and hang abstract prints from IKEA. They also talk on telephones shaped like fruit, and drive motor cars with neon lights on the fucking bottom. It's called aesthetics, and while most people make a total hash of it, it's everywhere, including computers. Get used to it.
Personally I don't think transcoding is a problem. At least you get your files encoded at the proper resolution/aspect ratio for the device, no need to waste memory stick space on those extra pixels.
I'm a big proponent of convergence. Heck, I think it's great that my cell phone has a wimpy camera. The problem I have is that the PSP is just too darned expensive.
I'm curious, how much did your phone cost? Was it subsidised by your provider? If so, how much does it _really_ cost, and how does that compare to the PSP?
Re:Doesn't make sense for the US
on
PSPCasting
·
· Score: 1
You can slap portable video onto a product people are already going to buy, like a cellphone, as an optional feature, but it doesn't make sense to make portable video the centerpiece of any technology destined for the US market.
How about:
You can slap portable video onto a product people are already going to buy, like a Portable Playstation, as an optional feature, but it doesn't make sense to make portable video the centerpiece of any technology destined for the US market.
You are correct, they obviously do have a plan. My point was that people shouldn't expect a port of the ps2 version. Think along the lines of Splinter Cell on AGB.
How about a top-down version? I think that could work rather well on the ds, and rolling around the ball with the touch screen would be intuitive.
I have my doubts. The game takes advantage of the huge polygon pushing ability of the PS2 (loads of similar objects, very little texturing or blending). The DS is nowhere near as capable in this respect. I reckon they would even have some trouble on other home consoles, or PC.
Also, so many instructions are not deterministic because they throw away data. Shifts, divides, add/mult when overflow occurs, etc. There are really only a small set of cases which are deterministic.
I've seen ATMs with BSOD on them. This demonstrates several things. First, there's no attempt at building a fault-tolerent system. If it crashes, it crashes and there's nothing to it but to wait until an engineer reboots it.
And if there was a hardware fault? Could that not cause a BSOD?
A friend of mine designed a version of the game using Toronto public transit. Kind of a neat idea, and I imagine it could work in a lot of places (like, umm, London).
I think bundled games are pretty much dead. I'd rather pick the games I want to play. With a bundle you end up at least giving some people a game that they aren't interested in.
Sounds good... unless you use a Wavebird.
You bring up an interesting point. Perhaps they learned something from PS2, and they don't want a shortage this time. We'll have to wait and see, but I bet we'll learn that a PS2 style launch isn't neccessarily an indication of success.
If you think about it, you have two big rushes to buy a new game machine. The first is the one surrounding the release. These are mainly people who have been planning to buy the device, and are going to buy it regardless. The second, possibly more important rush happens in the 'holiday' season. These people are going to buy _something_, and if your device is out of stock they will get something else. If you release in that peak season, you compound the supply problem by having both rushes at once, and you risk losing the casual sales.
Yeah, that's true, HLSL, etc. I just got the impression that it didn't support them at even the DX8 level.
I don't think I've heard a single cogent point in favor of the shift to 3D-accelerated interfaces.
It makes stuff look sweet, and when stuff looks sweet, that is awesome.
I'm sure, this being slashot, that there's a good chance you exist in a room with bare walls and no windows. And the lights are probably out.
Well, the rest of the world likes to paint their walls with brash colours, and hang abstract prints from IKEA. They also talk on telephones shaped like fruit, and drive motor cars with neon lights on the fucking bottom. It's called aesthetics, and while most people make a total hash of it, it's everywhere, including computers. Get used to it.
Notice the page linked to states that pixel shaders and vertex shaders are not supported, and neither are stencil buffers.
That's pretty amusing, because on top of being pretty fundamental parts of directx, none of those features are new to DX9.
This is pretty borderline newsworthy.
Holy crap, if only the Sony lawyers had known that, you should really let them know.
Personally I don't think transcoding is a problem. At least you get your files encoded at the proper resolution/aspect ratio for the device, no need to waste memory stick space on those extra pixels.
I'm a big proponent of convergence. Heck, I think it's great that my cell phone has a wimpy camera. The problem I have is that the PSP is just too darned expensive.
I'm curious, how much did your phone cost? Was it subsidised by your provider? If so, how much does it _really_ cost, and how does that compare to the PSP?
You can slap portable video onto a product people are already going to buy, like a cellphone, as an optional feature, but it doesn't make sense to make portable video the centerpiece of any technology destined for the US market.
How about:
You can slap portable video onto a product people are already going to buy, like a Portable Playstation, as an optional feature, but it doesn't make sense to make portable video the centerpiece of any technology destined for the US market.
How is it the centerpiece of the device?
You are correct, they obviously do have a plan. My point was that people shouldn't expect a port of the ps2 version. Think along the lines of Splinter Cell on AGB.
How about a top-down version? I think that could work rather well on the ds, and rolling around the ball with the touch screen would be intuitive.
I have my doubts. The game takes advantage of the huge polygon pushing ability of the PS2 (loads of similar objects, very little texturing or blending). The DS is nowhere near as capable in this respect. I reckon they would even have some trouble on other home consoles, or PC.
Apparently it makes you act like a cock on internet forums.
This isn't about modding, it's about piracy, and since when do you have to pirate a Japanese game to play it on a modded ps2?
Also, so many instructions are not deterministic because they throw away data. Shifts, divides, add/mult when overflow occurs, etc. There are really only a small set of cases which are deterministic.
A gameboy with a dualshock bolted on to it? Sounds like the prototype to me.
I've seen ATMs with BSOD on them. This demonstrates several things. First, there's no attempt at building a fault-tolerent system. If it crashes, it crashes and there's nothing to it but to wait until an engineer reboots it.
And if there was a hardware fault? Could that not cause a BSOD?
I agree, if I don't get a seat because people are there to gawk at the pretty pictures, I'm going to be pissed.
How about an example of something a home user of Windows would need to change?
Pretty much, yeah. The gamecube pirate scene is a joke.
That game was about making machinima, way ahead of it's time, and still has yet to be superceded.
Are you done tossing each other off?
I should add for those who don't follow the link, that the game is played in real life, not on a board.
A friend of mine designed a version of the game using Toronto public transit. Kind of a neat idea, and I imagine it could work in a lot of places (like, umm, London).
n th=7&year=2004
http://www.culturehole.com/index.asp?giorno=27&mo
This was a first pass at the rules, and they've since been changed a bit, but you get the idea.