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Console Players Are Pirates

According to a study by Macrovision one in five console gamers is a pirate, or uses pirated software. Interestingly the study, detailed on GamesIndustry.biz, also found that "three quarters of them would have paid for the games if they hadn't been available for free." Coverage also available on IGN.

197 comments

  1. Don't believe... by turtled · · Score: 5, Insightful

    I don't believe this for a second. A survey of 6000 people does not represent the millions of gamers in North America. Also... the main bias of this survey is that Macrovision is trying to peddle their copy protection services to MS and Sony.

    --
    "I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
    1. Re:Don't believe... by evil-osm · · Score: 1

      I agree completely, never trust surveys and the like, as they are 99% (ha ha) of the time geared towards the intrests of the company. Wait for an independant study, but even these are only a "best guess" of the population, depending on where/when/how the study was done.

      Obviously Macrovision does not have any foot hold in the console industry and they are using the good old FUD approach to do so, to increase their profit. Sure there are alot of pirate out there, but not enough to warrent a massive copy protection frenzy for the consoles. Macrovision, go home and sit with your Fox "news" and leave us alone.

      --


      E.

      Never rub another man's rhubarb - The Joker
    2. Re:Don't believe... by turtled · · Score: 1, Insightful

      "Of those who play pirated games, 64% have installed mod chips on their consoles."

      I thought you needed a mod chip to play any pirated, or, 'backed up' game? To me, there are too many inacuracies.

      --
      "I cannot think of any need in childhood as strong as the need for a father's protection." -- Sigmund Freud
    3. Re:Don't believe... by grub · · Score: 3, Insightful


      I thought you needed a mod chip to play any pirated, or, 'backed up' game?

      Not on the xbox. Also note that the article doesn't address the people wanting to run Linux and homebrew software on their xbox. Of course that would slant the stats to a position not in the best interest of Macrovision.

      --
      Trolling is a art,
    4. Re:Don't believe... by vandon · · Score: 2, Insightful

      With the DMCA around, you're a pirate if you use a GameShark to hack the game. I'm sure that there's a lawyer who would say that having 100 health or unlimited lives circumvents some kind of protection put in place to keep you from finishing the game.

      Remember...Just be cause you paid for the game, doesn't mean you own it.

    5. Re:Don't believe... by oliana · · Score: 5, Insightful

      Actually a survey of 6000 people with a 20% affirmative rate with a confidence level of 99% has a margin of error of 1.33% for a population of infinite size. At the same level of confidence, the number of people who'd buy instead of "borrow" has a margin of error of 3.22%.

      6000 is a lot of surveys. The approx. 1200 "piraters" is still a large basis for a survey. Unless the survey was biased, the selection of the surveyed was biased or something of the like, the numbers are probably fairly accurate.

      --
      In Soviet Russia, asses suck this joke.
    6. Re:Don't believe... by gl4ss · · Score: 1

      ...especially what's to note.. is that for the number to be accurate, everyone of those 'pirating' would need to have a modded console(practically nobody who I know have a modded ps2 for example).

      macrovision thrives on snakeoil...

      --
      world was created 5 seconds before this post as it is.
    7. Re:Don't believe... by snuf23 · · Score: 1

      To clarify, on the Xbox there are software hacks called softmods which allow you to get around the need for a modchip.

      --
      Sometimes my arms bend back.
    8. Re:Don't believe... by Anonymous Coward · · Score: 0
      There is NO WAY IN HELL that people are using Mod Chips to play pirated games. I mean, the homebrew scene is just HUGE.

      I'm Joe Isuzu, and you have my word on it.

    9. Re:Don't believe... by Jamu · · Score: 1

      The survey is, or course, biased.

      --
      Who ordered that?
    10. Re:Don't believe... by Jamu · · Score: 1

      The survey is, of course, biased.

      --
      Who ordered that?
    11. Re:Don't believe... by ikkonoishi · · Score: 1

      DMCA only prevents circumvention of copy protection measures. Unless the game allows you to copy it when you beat it cheats are perfectly legal.

    12. Re:Don't believe... by TheWatchfulBabbler · · Score: 2, Insightful
      According to the press release at Macrovision, the survey appears to have been conducted online at "various game-related websites." An online survey is inherently flawed; an online survey conducted by a company with a vested financial interest in the outcome is marketing.

      Nonetheless, bless you for actually paying attention in statistics class.

    13. Re:Don't believe... by NintenDoctor · · Score: 3, Informative
      You can play backups or imports on an old model PS2 via a fliptop or slide card and a set of swap discs. There's also a fliptop for the slimline PS2s.

      (links are informative, not endorsing)

      --
      I've moved on.
    14. Re:Don't believe... by Anonymous Coward · · Score: 0
      Actually a survey of 6000 people with a 20% affirmative rate with a confidence level of 99% has a margin of error of 1.33% for a population of infinite size.

      My statistics teacher was much better than yours. Do you really think it's possible to fairly sample an infinite population? Margin of error is in some ways the minimum possible error, not the maximum.

    15. Re:Don't believe... by Sparr0 · · Score: 1

      The DMCA outlaws circumventing any measure that restricts access to a work. Infinite lives circumvents a measure (running out of lives) that restricts access to a work (the end-game cut scene).

    16. Re:Don't believe... by Bluetrust25 · · Score: 3, Informative

      The biases involved in a study like this are incalculable. I own a successful market research company and I wouldn't have any faith in publishing selected results of a survey where respondents are asked if they've participated in illegal activities. It's bullshit, there's too many variables involved.

      I also dislike that they recruited for this survey off video game review websites. That's stupid, they're pre-biasing the data to a) people with access to internet connections and b) people who visit videogame websites. You can't project that kind of information onto the public as a whole. We're talking huge swaths of inaccuracies. The percentages reported could be off by 40 - 50%.

    17. Re:Don't believe... by C0rinthian · · Score: 1

      Yup, it's not a random sample. Generally any survey that is "opt-in" is going to be biased.

      For this to be accurate they would need to take a random sample of EVERYONE who purchased a console.

    18. Re:Don't believe... by Zorilla · · Score: 1

      The overall challenge a game provides is not a measure against access. By your logic, a series of well-timed button presses can circumvent it and anybody who has beaten a game is breaking the law.

      --

      It would be cool if it didn't suck.
    19. Re:Don't believe... by Dizzle · · Score: 1

      When that happens, only criminals will beat games. I'm worried.

      --
      -Dizzle
      "I most likely AM so interested in myself."
    20. Re:Don't believe... by harlows_monkeys · · Score: 1
      A survey of 6000 people does not represent the millions of gamers in North America

      If there was no significant bias in how the sample was chosen, then yes it does. The accuracy of a random survey is a function of the number of people surveyed, and NOT a function of the size of the total population. 6000 is plenty.

    21. Re:Don't believe... by Anonymous Coward · · Score: 0

      Stupid question, but hoping someone out there will still answer...

      How did you do those calculations?

      Thanks..

  2. What? by CMGaretJax · · Score: 5, Insightful

    I may have missed something, but they go from talking about software to games... software is not the same as a game, and that stat seems wildly out of whack. There are a handful (at least) of hurdles that one has to overcome before being able to priate a game, and it doesn't seem like the average gamer would neccesarily also be tech savvy enough to have, and keep the motivation in order to actually pirate the material.

    1. Re:What? by Stop+Error · · Score: 1, Informative

      Games are indeed software no matter what platform they run on. (PC, Xbox, PS2, Atari...)

      --
      No keyboard detected. Press any key to continue.
    2. Re:What? by Asmor · · Score: 2, Interesting

      It takes a bit of savvy to be able to mod a console. It doesn't take any at all to pay someone to, or have a friend do it.

      That said, modding a console is a pretty cool experience... I modded my own XBox (albeit with a solderless chip) and it was fun. I also transplanted the guts of my Dreamcast into a different body shell.

    3. Re:What? by Weirdofreak · · Score: 1

      But they aren't the same, just like 2 is merely a subset of truth.

  3. I some how doubt by Stop+Error · · Score: 5, Insightful

    That people who only have a passing interest or curiosity in a game would pay money for it. (outside of a rental)

    Now if they could download and burn the same game they may be more willing to give it a wirl.

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    No keyboard detected. Press any key to continue.
    1. Re:I some how doubt by seneces · · Score: 1

      This is exactly how I feel. If I was a gamer, and I really liked a game, i'd go out and buy it (despite my lack of money). But, I rarely play games, and I don't have any that I like all that much, so I don't want to go paying $50 for each of them. If the gaming industry were to make better games, i'm sure more people would want to buy them legally (for things like online play, and to support its development, etc).

    2. Re:I some how doubt by theVP · · Score: 1

      Another thing to consider is how hard it is these days to find a game that is really "good" before you've spent a few hundred bucks going through the newest games before you find the "one". Sure, there's plenty of review sites and magazines, but that is, obviously, opinionated. Not only that, their revenue doesn't just come from their users/readers.....

      Quite frankly, one of the few things that I can really look at and use for comparison is user reviews, and the age-old method of renting a game out. Unless you're a subscriber for Gamefly, it can be really expensive. The cheapest place in town charges a little less than 5 bucks a rental for games, and hell, if you find the one you want, you're still paying another 50 if its new. Let's assume that you DO have a subscription to Gamefly. That's a hefty amount of cash every month too, and the amount of games you need to play every month to make it worthwile is hardly what I would call casual gaming.

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
  4. Arrr by Anonymous Coward · · Score: 3, Funny

    Yup, the BBC says that they're a growing threat.

    Oh wait...

    1. Re:Arrr by Guppy06 · · Score: 1

      What I like is the headline, calling them "maritime muggers" instead of "pirates." Has *AA finally succeeded in co-opting the term? :)

  5. Well.. by TelevisioSledgicus · · Score: 0, Flamebait

    If it's any help to Macrovision, I vowed when purchasing my XBox that I'd never buy a single game for it, and have stayed true to my word to this day.

    Don't support consoles.

    1. Re:Well.. by Stop+Error · · Score: 4, Insightful

      May I ask why? You supported them when you purchased the XBox. Why not buy games for it. If a software developer puts out a title that is to your liking and of suitable quality why not pay the company that produced it?

      Please elaborate.

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      No keyboard detected. Press any key to continue.
    2. Re:Well.. by evil-osm · · Score: 5, Interesting

      But you are supporting consoles, you bought the unit didn't you? That is all that MS needs to know that they sold X units, which gives them bragging rights, plus it gives them sway with games developers as to what platform games should be ported to first. Remember the good old days when GTA was on the PC only? when Halo was originally developed for the PC?

      You are playing the games, albeit they are pirated (so you say). However have you played these games in absolute silence? or did you tell friends about how cool game X is?

      So unfortunatly your still supporting them...

      --


      E.

      Never rub another man's rhubarb - The Joker
    3. Re:Well.. by Trepalium · · Score: 1

      Actually, he didn't say if he played games on it at all, pirated or not. He may have bought it to hack on it, or as a crude media player. Or maybe he's one of those supposedly mythical beasts that bought the X-box to put Linux on it.

      --
      I used up all my sick days, so I'm calling in dead.
    4. Re:Well.. by jokell82 · · Score: 1
      when Halo was originally developed for the Mac?


      Fixed that for ya.
      --
      I dunno who it is
      but it prolly is fhqwhgads.
    5. Re:Well.. by neilyos · · Score: 1

      Microsoft takes a loss on every console sold, so even if he wasn't supporting the software companies, Microsoft still lost money.

    6. Re:Well.. by JimTheta · · Score: 1, Insightful

      Duh. They take a bigger loss on every console not sold.

      Think, idiots.

    7. Re:Well.. by snuf23 · · Score: 1

      "as a crude media player"

      Maybe you should take a look at XBMC (Xbox Media Center) before you dimiss it as crude. It's one of the slickest homebrew applications I've ever used and works great for video, audio and image playback. No, it's not a PVR/DVR but it beats the pants off of commercial hardware media streamers.

      --
      Sometimes my arms bend back.
    8. Re:Well.. by TelevisioSledgicus · · Score: 1

      Score one for you, 0 for the rest. While the box has been through a lot, it's now a dedicated XBMC box. Rather sweet media unit.

      As for games, if it's worth playing it will show up on the PC, or on a Sony gaming product.

      I wonder how long before we get a working linux installation on the PSP :) less than two weeks to go!

    9. Re:Well.. by Trepalium · · Score: 1
      It certainly looks slick, but the last time I saw someone use it, they ran into bug after bug with the X-Box constantly crashing. There's also the fact that compiled versions of the XBMC are on legally shaky ground. The final flaw, as I see it, is that you're limited to either a controller, or the X-Box DVD kit remote control (or compatible), which has far fewer buttons available than the XBMC could actually make use of.

      Don't get me wrong, though. If I had some spare money, I'd probably get an X-box for XBMC alone.

      --
      I used up all my sick days, so I'm calling in dead.
    10. Re:Well.. by Anonymous Coward · · Score: 0

      Microsoft sells 1 console: Loses X money.
      Microsoft sells 0 console: Loses 0 money.

    11. Re:Well.. by Anonymous Coward · · Score: 0

      I thought you said, "Don't support consoles." I guess you meant "only support Sony." Awesome, dude, I can't wait till Sony PS7 is the only gaming machine available. Then everything will be great. God, I hope they come out with a JaggyPU. I need bump mapping, pixel shading on my raytraced jaggies. Man, I love Sony, even with my pee pee.

    12. Re:Well.. by Stop+Error · · Score: 1

      Actually that would only be true if they built them to order. They do not. They have inventory so the loss is up front the sale just lessons the loss.

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      No keyboard detected. Press any key to continue.
    13. Re:Well.. by Anonymous Coward · · Score: 0

      Think of it in terms of R&D and setting up manufacturing plants.

      Cost to design Xbox console and build a production line: $100,000,000 (complete guess, but a big number).

      Cost of design and assembly line if you only build 1 Xbox: $100,000,000 (per console).

      Cost of design and assembly line if you build 6,000,000 Xbox consoles: $16 (per console).

      I'm exaggerating / guessing / simplifying those figures (and ignoring labor & parts cost) - but you get the point. Microsoft might have initially made a loss, but they aren't now, purely through economy of scale. Behold the power of mass production. The more you buy, the less they lose - until they're making a profit.

    14. Re:Well.. by snuf23 · · Score: 2, Interesting

      Interesting. I don't know if that's an old version or I've been lucky, but I haven't had any problems with crashing. It's been extremely stable even when streaming video (including off of a remote DVD) over the network.
      I don't mind using the Xbox controller as the interface is geared towards using it. I also use the Xbox for emulation and gaming, so the controller is my primary interface, although I do have the DVD remote. A wireless controller works well.
      Neither can stand up to the Tivo remote which is the best I've ever used. So I don't have the best of both worlds in one unit. The Xbox has tons of flexibility you will never see in a commercial product, but yeah you have to make do with the controls.
      I wish I could find a nice appliance that did everything from DIVX and OGG playback to recording and transfer over a network, but in this DRM headed world I find that unlikely in the commercial sector. The only better option is a
      custom built media pc but the big difference is cost. A modded Xbox with a decent hard drive will run you only $300 or less.

      --
      Sometimes my arms bend back.
    15. Re:Well.. by barc0001 · · Score: 1

      Duh. They take a bigger loss on every console not sold.

      Think, idiots.


      No, they take a loss on the console they sold, then they take ANOTHER loss on the console that replaces the one that was sold. If they sell more consoles, they BUILD more consoles to replace the sold ones in retail stores, and look to the game licensing points to make up the loss. Why do you think M$ was/is terrified of the idea that someone might eventually break their 2048 bit encryption signature and be able to sign a Linux boot disk for the console that doesn't need a mod chip? Oh look! $200 web servers that we'll actually lose money on every time someone buys one...

    16. Re:Well.. by Anonymous Coward · · Score: 0

      This is stupid.

      For every bit of money they lose on selling a console, they gain more from the PR of HAVING SOLD CONSOLES. That, in turn, gets the XBox more publisher support, more attention, more press, and, well, MORE SUCCESS. So thank you for helping Microsoft's bottom line -- tool.

    17. Re:Well.. by TelevisioSledgicus · · Score: 1

      Never claimed I wasn't a hypocrit, my apologies for not being perfect. I do strive to be, however the PS2 got me hooked for a while. Sue me.

    18. Re:Well.. by JimTheta · · Score: 1

      No. As another poster said, they don't build these things to order. They produce big production runs and distribute and warehouse them until supplies get low. Then they build another run. It's an economy of scale.

      When you produce a run, you lose (units*prod_cost). Every sale reduces this by (price). When MS loses money on a unit, that means (price I stand by my original conclusion: buying an XBox and no software to spite MS is dumber than not buying it in the first place.

      But if you want to use it for a cheap server and it's the best device for your needs, go ahead, that is perfectly logical and rational.

    19. Re:Well.. by JimTheta · · Score: 1

      Damn, my greater-than sign got interpreted as an html opener. That's why the middle paragraph is arfed. Should say: When MS loses money on a unit, that means (price is greater than prod_cost). (Paragraph break here.)

  6. Hm.. by revmoo · · Score: 5, Insightful

    I don't suppose Macrovision would have the slightest bit of bias in this sort of a study? Seeing as they sell copy-protection technology...

    --
    I would expect such blatant racism on Fark, but on Slashdot? Mods please ban this asshole.
  7. A BS Survey by savagexp · · Score: 5, Insightful

    For a number of reasons, including who conducted it (Macrovision), their sample target (Techno-savvy gamers), and their sample size (6,000). Not to mention that we haven't yet seen the actual survey that they (presumably) e-mailed these people. There's also the issue of multiple responses from the same person. I assume they tried to prevent this with IP logging, but it is certainly still feasible. Also unknown are they type of "gaming" sites. If they attached a survery to GameCopyWorld.com, that just might skew the results a tad bit. I will take this article and with it, a giant-sized cube of salt.

    --
    =======================================
    Doer of bad deeds, screenwriter-wannabe
    savagexp
    1. Re:A BS Survey by Anonymous Coward · · Score: 0

      6000 is certainly a large enough sample size if chosen randomly. I have my doubts about the randomness however.

    2. Re:A BS Survey by Anonymous Coward · · Score: 2, Insightful

      And we don't know how many surveys they ran before they had one come up with the results they wanted.
      The other ones, the ones that indicated that hardly anyone pirates console games... those got buried. No need to let anyone know about *them*.

    3. Re:A BS Survey by Geoffreyerffoeg · · Score: 1

      sample size (6,000)

      6000 is plenty. Have you taken Stat 101?

      The greatest possible standard deviation is when the true proportion is 50%, which gives: sqrt(.5*.5/6000) = .00645, or .645%. We are about 99.7% confident that the true value is within +-3*stddev, or 1.9 percentage points, of their answer.

      If the survey is reasonably accurate in their 19% number, that makes the standard deviation sqrt(.19*.81/6000) = .5%, which gives a 99.7% confidence interval of +-1.5 percenage points.

      This is, of course, assuming they took a truly random sample. A skewed sample would cause this poll to fall in the .3% of rogue results. But a random sample follows very nicely the law of large numbers (flip a coin several times and you'll get really close to 1/2 heads, 1/2 tails).

    4. Re:A BS Survey by Anonymous Coward · · Score: 0
      6000 is plenty. Have you taken Stat 101?

      Yup and my prof explained lots of reason why such small samples aren't a good idea.

    5. Re:A BS Survey by Geoffreyerffoeg · · Score: 1

      6000 is plenty. Have you taken Stat 101?

      Yup and my prof explained lots of reason why such small samples aren't a good idea.


      Only if you can't take an SRS.

      Now if this survey were voluntary response or convenience-sampled or something crazy, then you might want to take a large sample. But it wouldn't help that much, because you're sampling from a different population.

      These guys are over 99.7% confident that the true proportion of the population they surveyed is within 2 percentage points. If their population was off, it's their sampling technique, not their number.

  8. Well, let me be the first to say... by justkarl · · Score: 4, Funny

    ARRRRR!!!

    1. Re:Well, let me be the first to say... by MatW · · Score: 1

      Oh my..

      --
      http://www.iWebmasters.com -your offshore staff leasing services!
  9. Arrh me hearties, shiver me timbers by infonography · · Score: 4, Insightful

    Modding a PS should not be a suprise as many games from Japan don't work in a US version. They have nobody to blame but themselves.

    --
    Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
    1. Re:Arrh me hearties, shiver me timbers by Corngood · · Score: 1

      This isn't about modding, it's about piracy, and since when do you have to pirate a Japanese game to play it on a modded ps2?

    2. Re:Arrh me hearties, shiver me timbers by Guppy06 · · Score: 1

      " Modding a PS should not be a suprise as many games from Japan don't work in a US version."

      That makes for a good excuse, but how many modders actually do it for that reason? How many of them actually know any Japanese? And why would they use a pirated copy instead of purchasing and importing a legal Japanese copy?

    3. Re:Arrh me hearties, shiver me timbers by infonography · · Score: 1
      That makes for a good excuse, but how many modders actually do it for that reason? How many of them actually know any Japanese? And why would they use a pirated copy instead of purchasing and importing a legal Japanese copy?

      How much english is in any game? How much story do you need to fight a monster? Games come out first in Japan, if you want the coolest and latest stuff you go for the source. An unmodded console won't do the trick. That article is PUREST FUD.

      --
      Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
  10. console games tougher to pirate? by Anonymous Coward · · Score: 1, Insightful

    I could see that 1 in 5 computer gamers may be pirating games, but console gamers? I can't see 20% of kids with PS2's or Gamecubes cracking games... Is it really that easy?

    1. Re:console games tougher to pirate? by MyDixieWrecked · · Score: 1

      depends on your location. for those that live in metropolitan areas, it's easy to get your console modded, or even buy it already modded. in NYC, for instance, most of the small games shops offer import games and systems as well as systems with modchips preinstalled and mod chip installation services.

      Even in no-so-metropolitan areas, you've got a highschool kid who will mass order the chips online and install them for all his friends.

      --



      ...spike
      Ewwwwww, coconut...
    2. Re:console games tougher to pirate? by Frodo+Crockett · · Score: 1
      I can't see 20% of kids with PS2's or Gamecubes cracking games... Is it really that easy?

      The study only dealt with the PS2 and Xbox. End-users simply cannot copy Gamecube games, because of the proprietary disc format. It is possible to load games from a PC using the ethernet adaptor, but very, very, very, very few people bother with that.

      --
      "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    3. Re:console games tougher to pirate? by mausmalone · · Score: 3, Insightful

      The survey actually is of console gamers, but does not ask if they pirate console games. It asks if they pirate any kind of software.

      As much as I'm a generally honest guy, and I've never modded a system of mine (and probably never will), but I have pirate software on my computer. PC software is ridiculously expensive, especially when you're staring at Adobe's web suite and saying "Two month's rent, or the sense of honesty in knowing I didn't pirate something?" 99.95% of the time, I bet paying the god damned rent wins out.

      I bet if the survey was done again, and the kids were asked if they had ever pirated any games for a console, there would be a far lower affirmative response (since I'm sure most of those kids don't have mod chips).

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    4. Re:console games tougher to pirate? by Anonymous Coward · · Score: 0

      You don't know what you're talking about buddy - just because you don't have a clue, doesn't mean everyone else is a numbnuts. Check it.

      http://www.trademe.co.nz/Gaming/Nintendo/Gamecub e/ Accessories/auction_photo-23772307/permanent-0/pho toid-7428417/p-1/title-GameCube+Modchip+%2A%2APlay +backup+games%2A%2A.htm

    5. Re:console games tougher to pirate? by snuf23 · · Score: 1

      "PC software is ridiculously expensive, especially when you're staring at Adobe's web suite and saying "Two month's rent, or the sense of honesty in knowing I didn't pirate something?" 99.95% of the time, I bet paying the god damned rent wins out."

      Well, if you are using Adobe's products professionally, I would think you should consider the cost a business expense. Alternatively, if you just want to do some graphics editing or create PDFs you could opt for using open source programs such as the GIMP or PDF Creator.

      --
      Sometimes my arms bend back.
  11. 1 in 5 6yo can solder a mod? by Anonymous Coward · · Score: 3, Insightful

    There is no way! Even here at work where most people are techy, the bulk of people do NOT pirate console games. I would say more like 1 in 10 (if even). And that ratio would certainly drop in a general population count.

    1. Re:1 in 5 6yo can solder a mod? by tepples · · Score: 1

      I don't know if one in five six-year-olds can mod a PS2 or Xbox, but I do know a 9-year-old who got an EFA flash card for Game Boy Advance for his 9th birthday. He uses it mostly for a Japanese music game ("Mermaid Melody Pichi Pichi Pitch") and for the PocketNES emulator.

  12. Pirated software? by rev_dru · · Score: 3, Insightful

    ...one in five Xbox and PS2 gamers is using pirated software...

    Does this mean they are actually pirating Xbox and PS2 games, or is it also including gamers with pirated software on their computers? This seems kind of vague to me. I am curious what exactly they asked the gamers in the study.

    1. Re:Pirated software? by StocDred · · Score: 0

      I think it means they used games with pirates in them. Like Puzzle Pirates, Pirates of the Caribbean, Sid Meier's Pirates, and the Merchant guy from Resident Evil 4.

    2. Re:Pirated software? by Anonymous Coward · · Score: 0

      Pirated? On the survey I thought it said Hi-rated!

  13. I don't believe it. by BigZaphod · · Score: 2, Interesting

    I know far more than 5 console players and not one of us has a pirated console game. Hell, I've never even *seen* a pirated disc or cart for a console and I'm pretty sure most of my friends are in the same boat.

    1. Re:I don't believe it. by Anonymous Coward · · Score: 0

      I've never seen a single pirated game either, but I do have several imported Dreamcast and Playstation games. So (by their logic), ARRRRRRRRRRR.

    2. Re:I don't believe it. by nb+caffeine · · Score: 1

      I have a (soft)modded xbox, and i can say that i've seen my fair share of pirated games. However, in less than 6 months, ive bought 20 games, pirated 5 (bought 3 of those 5 later), its a try before you buy thing. That, and its cheaper than gamefly or blockbuster to rip a friends copy of Mercenaries before i buy it. Oh, and copied xbox games just look like regular dvd-rs. So your not missing a whole lot. I know many console gamers, and even in teh backwoods area of teh world i live in, about 1/4 have a modded console. Thats mostly due to my geekyness being infectious.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    3. Re:I don't believe it. by servognome · · Score: 2, Interesting

      Ah, the fallacy of anecdotal evidence.
      If you've been to South East Asia, you would see there the number of gamers using pirated software in that region is close to 100%.
      Although they may not have faked data, I'm skeptical of the conclusions they've drawn until they release how they conducted the survey. Did they have disproportionate representation in regions or age demographics where piracy is known to be higher?

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:I don't believe it. by BigZaphod · · Score: 2, Funny

      All statistical studies are simply a compilation of lots of anecdotal evidence. By your logic, all statistical studies are fallacies. Which I would tend to agree with 85% of the time.

    5. Re:I don't believe it. by servognome · · Score: 1

      All statistical studies are simply a compilation of lots of anecdotal evidence. By your logic, all statistical studies are fallacies.
      To a degree they are. All statistics can say is that there is X% confidence of Y for the given data set within a certain model. Statistics is a very powerful tool, and creates meaningful data if you fully understand exactly what is being analyzed and how. However, most of these surveys just make conclusions without giving insight into all the caveats of the study. Therein lies the fallacy of anecdotal evidence, the presentation of conclusions without also including the limitations of the data and assumptions made.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    6. Re:I don't believe it. by Anonymous Coward · · Score: 0

      My PS2 is modded , so I can watch any region DVDs , I bought GT3 , and ssx tricky ,.... now I just need GTASA and Burnout 3 .... then I'll have all I want from it.

    7. Re:I don't believe it. by captaincucumber · · Score: 1

      I've never met anyone with cancer. Therefore I don't believe that anyone ever gets cancer.

    8. Re:I don't believe it. by Anonymous Coward · · Score: 0

      I've never met anyone with cancer. Therefore I don't believe that anyone ever gets cancer.

      Do you think you would have met one if 20% of the population had cancer? That is the problem with this study.

      No one denies that people pirate software. But do you think that 20% of console owners pirate games? I am a geek, I do not know anyone who doesn't own a console. I know ONE person who has a modded box to play ripped games. For the statistics to be valid, means that either a) I only know 5 console owners or b) the statistics are BS. I assure you, I know more than 5 console owners.

    9. Re:I don't believe it. by Anonymous Coward · · Score: 0

      I asked 20 people I work with if they have ever pirated music. 15 of them said yes. Then I asked 20 senators. All 20 said no. From this I conclude that senators are more honest than everyone else.

  14. Riiiight... by Sylver+Dragon · · Score: 4, Insightful

    A new study conducted by California-based firm Macrovision

    Just stop there, with that source, the rest of the article is worthless.
    I would be willing to grant that such piracy probably happens, but this sounds like a scare tactic comming out of Macrovision trying to prop up sales of their anti-copying technologies. I expect a study to follow which claims that games with their newest technology are pirated far less. It will, of course, be the same level of bullshit at this study, but if it drives one or two companies to adopt their technology then it will easily pay for the minimum wage they paid someone for half a day to call random gamers and ask a misleading question.

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Riiiight... by aztektum · · Score: 1

      We know it's horse crap, but the ppl who pass the laws don't. When they get lobbied to screw over people that don't pirate games (because we also know that pirates will still pirate no matter what they try), the law makers will lookit this and go "1 in 5! Oh my!" despite the fact that they probably have a kid with a dozen friends who buy their games legit.

      --
      :: aztek ::
      No sig for you!!
    2. Re:Riiiight... by antifoidulus · · Score: 1

      Here is my question, who wouldn't say they would buy the game if it wasn't available for free? Thats kind of a meaningless question. I mean, if I pirated games and was answering their survey, why wouldn't I say that I wouldn't say, "yeah, I would buy the game" even if outiside factors would really prevent me from doing so.

    3. Re:Riiiight... by xenocide2 · · Score: 1

      Just because their business is selling copy protection doesn't mean their argument or study isn't valid. However, given this strong source of bias, there is a need for strong evidence that they tried to eliminate it. I don't know if Macrovision intends to sell the study (doubtful, it would likely be used best in the hands of their sales force), but the press release and their website is lacking in details, save a sparse "The Macrovision report is based on surveys conducted in February 2005 of approximately 6,000 console game players. The survey participants were randomly selected from a pool of visitors to various game-related websites."

      I can't say I doubt that piracy is widespread, but I have to wonder how only 63 percent of console pirates have mod chips. There an XBox emulator I don't know about?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  15. Same with crippled shareware vs the "honor system" by mc6809e · · Score: 5, Interesting


    In the article here, shareware author Colin Messit discovered that less than 20% of the people using his software would pay for it voluntarily.

    He wrote his software in such a way that a user installing it would have a 50/50 chance of getting a crippled version or a non-crippled version at time of installation. When people registered, they sent their serial numbers which encoded whether or not they had the crippled version or the "honor system" version.

    He discovered that the crippled version was registered (people sent money) 5 times as often as the "honor system" version.

    Conclusion? Most people only pay if they have to.

  16. most pirated game? by Arctic+Dragon · · Score: 4, Funny

    This is arguably the most pirated game.

    1. Re:most pirated game? by evil-osm · · Score: 1

      Dude....thats just not funny.

      --


      E.

      Never rub another man's rhubarb - The Joker
    2. Re:most pirated game? by snuf23 · · Score: 1

      Well when Sid Meier's Pirates is released for the Xbox I'm sure it will vie for the title.
      Oh and if you are thinking of pirating (or buying) the Pirates of the Caribbean game, don't. It's not worth the cost of the blank media.

      --
      Sometimes my arms bend back.
  17. 1 in 5 makes "Console Players Pirates".... by Rolan · · Score: 2, Insightful

    So 1/5th of the players (assuming the study is anywhere near accurate, which I doubt) are pirates...that doesn't support the statement "Console Players are Pirates." Yesh.

    --
    - AMW
    1. Re:1 in 5 makes "Console Players Pirates".... by HeavyK · · Score: 1

      I'd say it's more then that. Pretty much everyone i know has a modded XBox or PS2 and pirates almost all their games. I'd say at least 2/3rds of them.

    2. Re:1 in 5 makes "Console Players Pirates".... by Deliveranc3 · · Score: 1

      Take Number of pirates (broadest Sense)/ Number of Gamers (narrowest sense).

      Have you EVER downloaded a rom or shared a save game with a friend? Ever borrowed a game from a friend? Or bought a Used copy?

      DIE YOU AA BASTARDS!

    3. Re:1 in 5 makes "Console Players Pirates".... by Anonymous Coward · · Score: 0

      Well, no one I know has a modded box or pirated games. I guess that nullifies your statement. So there.

    4. Re:1 in 5 makes "Console Players Pirates".... by Rolan · · Score: 1

      I'd say it's more then that. Pretty much everyone i know has a modded XBox or PS2 and pirates almost all their games. I'd say at least 2/3rds of them.

      All that says is that your friends are pirates, not that gamers are.

      --
      - AMW
  18. Uh.. by NanoGator · · Score: 3, Insightful

    "According to a study by Macrovision one in five console gamers is a pirate, or uses pirated software. Interestingly the study, detailed on GamesIndustry.biz, also found that "three quarters of them would have paid for the games if they hadn't been available for free." "

    Funny, the console market is pretty darn strong. You'd think all this piracy would mean that this year would be a real drag for console game publishers.

    --
    "Derp de derp."
    1. Re:Uh.. by Bloomy · · Score: 1

      I'll bet once you get past the shady bookkeeping, the movie industry is doing pretty well, as is the music industry. That certainly hasn't stopped them.

  19. As a tech-savvy Gamecube owner... by BTWR · · Score: 1
    As a tech-savvy Gamecube owner, I can assure you that this survey does NOT represent the general marketplace.



    One look at the boards where i hang out (the IGN Gamecube boards), you'd think that the top-selling games for the platform were Eternal Darkness, Viewtiful Joe and F-Zero. These games all NOWHERE NEAR the likes of the Mario Parties and Luigi's Mansion games (both of which I liked, by the way). Online people have a VERY different mindset than non tech-savvy/everyday gamer people...

    1. Re:As a tech-savvy Gamecube owner... by snuf23 · · Score: 1
      "As a tech-savvy Gamecube owner"


      It is worth noting that the Gamecube most likely has the LEAST amount of piracy. It took about 4 years before the first Gamecube mod chips appeared and the unique media has made pirating a pain.
      The Xbox and PS2 modchips have been around for years .

      --
      Sometimes my arms bend back.
    2. Re:As a tech-savvy Gamecube owner... by Grey+Ninja · · Score: 2, Interesting

      I think merely owning a GameCube indicates that you are a fairly honest person who is just interested in playing some games. The console has yet to be hacked in a way that really allows for widespread piracy. I've played a single downloaded game on my GameCube... and that was the Biohazard 4 DEMO, which wasn't available in my area.

      I know that most of the people I know who have an Xbox bought one simply for the ease of piracy on it, and don't touch a GameCube, as they are expected to actually purchase their games.

    3. Re:As a tech-savvy Gamecube owner... by Anonymous Coward · · Score: 0

      Awesome comment. GameCube owners just want to play games. Xbox/PS2 owners are all trying to rip off developers/RIAA/MPAA.

      You should have just said:
      GameCube owners = The ONLY TRUE G4M3RZ!!!
      Everybody else = Punk B!7ch3s I 0wn3s

    4. Re:As a tech-savvy Gamecube owner... by Grey+Ninja · · Score: 0, Flamebait

      No, I actually said that about the Xbox people alone. ;) I mean, I honestly can't think of a legitimate reason for owning an Xbox, given its game library.

      Okay, begin flaming and modding down now. I've got my flame retardant deodorant on. =)

    5. Re:As a tech-savvy Gamecube owner... by Anonymous Coward · · Score: 0

      I can't think of any reason to own a GC. And most of the world agrees with me. See ya when the revolution whimpers out.

    6. Re:As a tech-savvy Gamecube owner... by Grey+Ninja · · Score: 1

      And in keeping with the spirit of this conversation... you might actually have some hair on your balls by then. =)

    7. Re:As a tech-savvy Gamecube owner... by DamienNightbane · · Score: 1

      I'd hardly call the disks a unique media. They've been around as a standard format for years. Of you take a look at any CD or DVD drive, you'll notice a lowered area in the tray that matches the disks perfectly. I have no idea why they aren't more common though.

    8. Re:As a tech-savvy Gamecube owner... by DamienNightbane · · Score: 1
    9. Re:As a tech-savvy Gamecube owner... by DamienNightbane · · Score: 1

      Because, you know, nobody cares about Mario, Zelda, Metroid, Super Smash Brothers, Starfox, Pikmin, or Animal Crossing.

    10. Re:As a tech-savvy Gamecube owner... by Grey+Ninja · · Score: 1

      I thought for sure that would be a link to Halo. But since it's not, my respect level increases dramatically. ;-) Personally, about the only game on the Xbox that I even remotely want to play is Panzer Dragoon Orta. But I can very much live without it.

    11. Re:As a tech-savvy Gamecube owner... by DamienNightbane · · Score: 1

      Why would I link to a mediocre FPS that was also released on the PC?

    12. Re:As a tech-savvy Gamecube owner... by Grey+Ninja · · Score: 1

      Because most people seem to think it's God's gift to gamers. =P I've never understood that one myself. I've played the game on Xbox and PC, and I have to say that the PC version was substantially better, but both games were quite highly overrated. (Like Splinter Cell. Another game I just wish would go away)

    13. Re:As a tech-savvy Gamecube owner... by DamienNightbane · · Score: 1

      Yes, well, Halo caters to the crowd that can't tell their IP address from their social security number, so I wouldn't be suprised that they think that Xbox Live is the epitome of online gaming.

    14. Re:As a tech-savvy Gamecube owner... by brkello · · Score: 1

      That is such a weird comment. I mean...yeah, people don't go out and buy a gamecube so they can play hacked games...but by buying one it somehow makes you "fairly honest". I own a PS2 and an XBOX. The police better keep an eye on me. Just kind of a stupid, nintendo fan boy argument on your side. I will eventually get a gamecube too...all consoles have something to offer. I think one console owners like to bash the other ones so they don't feel they are missing out on the stuff others enjoy. That's certainly a generalization...but not as bad as your "owning a GameCube turns you in to a moral person who is going to heaven" generalization.

      --
      Support a great indie game: http://www.abaddon360.com
    15. Re:As a tech-savvy Gamecube owner... by snuf23 · · Score: 1

      The disks are some type of mini-DVD ROM. Supposedly Nintendo has a patent on the particular format.
      The key point is that the Gamecube won't read a mini DVD-R or RW. Supposedly there are modifications that can enable them to access these disks.

      --
      Sometimes my arms bend back.
    16. Re:As a tech-savvy Gamecube owner... by DamienNightbane · · Score: 1

      Yeah, it's called a mod chip. But even then, the "pirate" would need the disks, and they're pretty hard to find, and I doubt they'd be cheap.

  20. In other news by ValuJet · · Score: 4, Funny
    Microsoft ran a survey which suggests windows has a lower tco than linux.

    The US gov says government corruption at an all time low.

    Hot dog vendors say now is a good time to buy a hotdog

  21. In other meaningless statistics... by wowbagger · · Score: 3, Funny
    In other meaningless statistics:
    • 1 in 6 carrot eaters are pirates.
    • Nearly 100% of pirates have been exposed to the dangerous chemical DiHydrogen Monoxide at some point in their lives, and most still have traces of it in their urine.
    • Almost 100% of all pirates were born after 1900 AD.
    • 1 in 5 people who own a TV set are pirates.
    • 1 in 5 people who have ridden in public transportation are pirates.
    • 1 in 5 people who wear two shoes are pirates.


    Could it possibly be that, perhaps, by the definitions used in this study, that one in five PEOPLE are pirates?
    1. Re:In other meaningless statistics... by Anonymous Coward · · Score: 0

      1 in 5 people who wear two shoes are pirates.

      I've got a peg leg, you insensitive clod! Arrrr!

    2. Re:In other meaningless statistics... by zap0d · · Score: 1
      1 in 5 people who wear two shoes are pirates.
      That cant be true. 5 of 5 pirates are wearing only one shoe.
    3. Re:In other meaningless statistics... by unclethursday · · Score: 1

      Damn DHMO. It just can't stop popping up in places it doesn't belong! It is especially frustrating when it falls from the sky!

    4. Re:In other meaningless statistics... by elli2358 · · Score: 1

      Many pirates must have been born before 1900. After all, the Spanish had to worry about someone stealing their gold. Yarr.

  22. BS! by the_skywise · · Score: 1, Interesting

    I personally know of 12 people who have console systems and are regular purchasers of games. Of those 12, TWO have pirated games. Of those TWO one was pirated because of REGION LOCKING for a game that was never released domestically. The other is a college student with no income.

    This is obviously a propoganda piece devoted to target the "common knowledge" specifically with the claim that piraters would buy the product if it wasn't pirated!

    1. Re:BS! by Anonymous Coward · · Score: 0

      hm? 2 in 12 (or 1 in 6) is pretty darn close to 1 in 5. How does that mean the article is BS?

    2. Re:BS! by the_skywise · · Score: 1

      1 in 12. I'm the one who got Panedmonium for his PS/1 (technically it's not even "pirated" because I bought it from an overseas retailer).

      And that's still a far cry from 3/4 of those pirates would buy the game if they couldn't pirate it.

  23. It depends on the region by SebaSOFT · · Score: 3, Interesting

    I can concieve that people actually doesn't have pirated games, but take this as example:
    Here in Argentina, I would say only hi-class people with no knowledge of games get to a game store and buy original games and consoles. Simply becouse they don't care about money. The rest use "pirateable" consoles like PS1/2 and Xbox, just becouse thay sell modchipped aquipment in the stores, and copied games too.

    Enclosing things, make that survey here and you will get:

    30% Sega Mega
    30% PSOne
    20% PS2
    15% Xbox
    5% Other

    and a huge 90+% pirated stuff and a 10-% elite buying original games/consoles.

    (I get it about actually buying the console and promoting it's games, but the 1 of 5 relation doesn't make sense to me)
    Get real, look at the DC/eMuLe/BT networks and tell me you would rather download the game even before it hits the shelves and download it to your IDE 80 HD on your XBox.

    P.S.: FBI Agents, I don't own a console so don't poke me :P

  24. This makes me wonder about the Gamecube by Toxygen · · Score: 1, Interesting

    As far as I can see and hear, gamecube games are some of the hardest to pirate because of their backwards spinning mini dvd disc format. It's just simply not technology that you could easily have access to from the home, unlike a plain old dvd burner which can be bought pretty damned cheap these days.

    My gaming systems include a pc and a gamecube, and while I've bought about a half dozen games for each in the past 2 years, my collection of pc games that I've aquired during that same 2 years is quite respectable. I must mention also that I know a few people who have bought an xbox or a ps2 over a gamecube because they knew it could be modded to play burned games.

    Just makes me wonder if Nintendo would have a larger presense in the console world if it was easier to "evaluate" their games.

    1. Re:This makes me wonder about the Gamecube by GerbilSoft · · Score: 3, Informative

      As far as I can see and hear, gamecube games are some of the hardest to pirate because of their backwards spinning mini dvd disc format.

      GC discs do not spin backwards. They just don't conform to ISO-9660 standards, which is why ISO-9660 compliant DVD-ROM drives (read: all of them) can't read them.

      Mini DVD-R/RWs are also fairly common. You can get a pack of mini DVD-R/RWs at almost any computer store.

    2. Re:This makes me wonder about the Gamecube by cortana · · Score: 1

      The backwards spinning myth has been applied to the Gamecube, PS2, Dreamcast, PSX... and water going down a plughole in the southern hemisphere. I think it'll be with us for a long time yet... ;)

    3. Re:This makes me wonder about the Gamecube by Anonymous Coward · · Score: 0

      Actually Gamecube is the easiest to pirate...just the lowest compatibility. You don't even need a modchip, or to modify the hardware

  25. Growing threat of pirates? by game+kid · · Score: 1

    Maybe Steve Irwin would know abou--what, console pirates? Nevermind...

    --
    You can hold down the "B" button for continuous firing.
  26. That's PARODIUS!! by the_skywise · · Score: 1

    Not Pandemonium... sheesh... see kids? This is what crunch mode will do to ya!

  27. Re:Same with crippled shareware vs the "honor syst by grondu · · Score: 0, Offtopic

    Conclusion? Most people only pay if they have to.

    That applies to sex also.

    --

    I'm the urban spaceman babe, but here comes the twist... I don't exist

  28. Console Players are Pirates? by 10101001+10101001 · · Score: 1
    --
    Eurohacker European paranoia, gun rights, and h
  29. In related news... by Anonymous Coward · · Score: 1, Insightful

    Macrovision, RIAA, et al - have discovered how to PREDICT THE FUTURE!!!1!1 bah, you get the idea.

    Idiots. I doubt they even bothered to do any kind of reputable research for this and just made it up out of whole cloth, or the survey consisted of someone asking their drinking buddies what they thought some good numbers would be.

    It would be pretty hard to get accurate predictions on something like this regardless, even if they did try. From someone that's actually downloaded things, and knows people that've downloaded things, the reality of the situation is:

    If people download something, it's because they don't want to pay for it. Lack of availabilty online won't necessarily make them want to pay for it. Downloading it MAY change their mind and make them want to pay for it, in which case they will do so. I download music so I won't have to listen to the crap that turns up on the radio (not to mention having to wait through the commericals & talk talk when I just want to hear music). I download vid files because the stuff on cable has no redeeming entertainment or intellectual value. I download games to find out if the damn thing sucks so much that I won't launch the program more than twice.

    Give me content that doesn't suck through an "approved" outlet (which is to say, one they can directly line their pockets with) and I'll pay for it - to the extent that I have available currency. I'll still prefer cheap or free media outlets to overpriced ones, and I'll still only buy the things I want to own. If it's not that good, I'll still get it from the library or listen to it on the radio first. I buy what I want to own, I don't buy what I don't want to own.

  30. I only own a Gamecube by MaverickUW · · Score: 1

    Um, the only console I own is a gamecube. I'm curious to know how Macrovision could determine how I could possibly pirate gamecube games (which like 99.9% of gamecube owners out there, I've never even tried). Hell, I don't even own the broadband adapter. I wonder if they'll tell me how we can do it so easily?

    1. Re:I only own a Gamecube by Anonymous Coward · · Score: 0

      99.9% of GameCube owners have never tried. That means if I bought a Gamecube today and tried to mod it then that would negate your obviously well researched Gamecube wannabe pirate percentage.

  31. ELEPHANTS are the 3rd Leading Cause of Death in US by geminidomino · · Score: 3, Funny

    I have a study to prove it!

    --Acme Elephant Insurance Company, Oklahoma City.

  32. Not likely. by SunFan · · Score: 1


    If kids can't even figure out how to install Final Fantasy XI, how can they be pirates, too?

    --
    -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
  33. Re:Same with crippled shareware vs the "honor syst by RedWizzard · · Score: 4, Insightful
    In the article here, shareware author Colin Messit discovered that less than 20% of the people using his software would pay for it voluntarily.

    He wrote his software in such a way that a user installing it would have a 50/50 chance of getting a crippled version or a non-crippled version at time of installation. When people registered, they sent their serial numbers which encoded whether or not they had the crippled version or the "honor system" version.

    He discovered that the crippled version was registered (people sent money) 5 times as often as the "honor system" version.

    Mr Messit says "it only took a couple of days to put together", yet he was charging US$25 for it. To me that seems like an excessive price for what seems to be a very small, specialized utility. I'd certainly think twice about paying $25 for something like that when for less than $100 I can get a game I know has taken thousands of man-hours to put together. Obviously if you have to have that functionality then you might be willing to pay $25 for it, but I expect a fair number of the people with the uncrippled version decided not to pay (and to keep using it) because he priced it too high.

    My point is that this research only tells us that crippleware worked better in this particular case, a case where I think the registration fee was set way too high. Looking at just the uncrippled registrations, he made $3900 in about a year for his couple of days work. To me that seems pretty fair, and certainly not something I'd complain about. All registrations totaled $34000, and he claims it would have been $50000 if all versions had been crippled. That seems like an awfully good return for a couple of days work. Good on him for making that, but it seems a bit off to be complaining about his users honesty given just how much he made from that software.

  34. More likely by AtariAmarok · · Score: 1
    ""three quarters of them would have paid for the games if they hadn't been available for free.""

    I think they misread the survey results. It is far more likely that the respondants all said: "They would have paid three-quarters (75 cents) if the games hadn't been available for free.".

    --
    Don't blame Durga. I voted for Centauri.
  35. Stop calling me a pirate! by alexo · · Score: 1


    or I'll hit you with my peg leg and sic my parrot on you!

  36. so by Zareste · · Score: 1

    And 9 out of 10 women are guilty of showing their foreheads in public. Let's all do as we're told and be outraged by it.

    --
    I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
  37. Or the publishers, as the case may be by cgenman · · Score: 1

    Unfortunately, many publishers insist that consoles be region-encoded. If you're thinking about picking up a property from Japan, the percieved value of that property is a lot lower if it has already leaked into your home market. It's more difficult to create a frenzy that way, and some of the demand will already have been satisfied. Of course the amount of people who would buy foreign titles is margin-of-error sized for any game less popular than Street Fighter 2, but that's still how publishers view the issue.

    Of course, my personal reaction is "tough titty toenails. It's a global market. It's not worth the trouble you're causing your players." But that's probably why I'm not a publisher.

    1. Re:Or the publishers, as the case may be by drinkypoo · · Score: 2, Informative

      Note that Sony has apparently figured this out, because the PSP is not region-coded. We'll find out how well they've figured it out when the PS3 comes out.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Or the publishers, as the case may be by Anonymous Coward · · Score: 0

      Well, have you seen any handheld that is region-coded? None of the Nintendo handhelds that I know of is region-coded (I don't know about other companies' handhelds... perhaps someone else knows).

    3. Re:Or the publishers, as the case may be by Anonymous Coward · · Score: 0
      Note that Sony has apparently figured this out, because the PSP is not region-coded. We'll find out how well they've figured it out when the PS3 comes out.

      I don't think they have. After all, Nintendo's consoles have region codes, but their portable consoles don't. PSP is just following Nintendo's lead.

  38. Actual Study by 123abc987 · · Score: 2, Informative

    Has anyone found the actual study (not another press release), or the citation for it? I did a search at the macrovision homepage, and then through the technology/engineering databases at my university, but I couldn't find this study.

    1. Re:Actual Study by 123abc987 · · Score: 1

      Well, I can't say why a question is informative, but I emailed the contact at the bottom of the Macrovision press release and he says a "longer version" will be available publically in a week.

  39. The Final Solution by Frodo+Crockett · · Score: 1
    While the parent may be indirectly supporting consoles, remember that Microsoft sells the Xbox at a loss. (Even at the $300 pricepoint they were below cost, if all the hearsay was true.)

    Now look at the Xbox Next. Instead of a 700Mhz Celeron, it's gonna have a 3Ghz, triple-core PPC chip. These will not be cheap to produce. Can you imagine how much Microsoft will lose on each unit?

    The Final Solution to the Microsoft problem should now be obvious. If each and every one of us buys an Xbox Next and no games, we will bankrupt Microsoft. I'm not advocating copyright infringement. I doubt the launch games will be worth duping. Just throw it in a closet and dust it off when someone figures out how to run Linux on it.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    1. Re:The Final Solution by PaxTech · · Score: 1
      Can you imagine how much Microsoft will lose on each unit? The Final Solution to the Microsoft problem should now be obvious. If each and every one of us buys an Xbox Next and no games, we will bankrupt Microsoft.

      Yeah, even if they lose $300 per console, we'll only have to buy two hundred million of them to burn through Microsoft's famous $60 billion cash stockpile.

      And then XBox Next becomes the best selling game console in gaming history, gets super hyped in the gaming press ("TWO HUNDRED MILLION SOLD!!"), and the PHBs of one game dev house after another drop development on every other platform to focus on the "epic best selling XBox Next", and MS gets a brand new monopoly to tuck into bed at night thanks to your Final Solution.

      Holy unintended consequences Batman! :)

      --
      All movements for social change begin as missions, evolve into businesses, and end up as rackets.
    2. Re:The Final Solution by Anonymous Coward · · Score: 0

      And if you don't buy it, how many money they will lose?

      P.S. not native speaker, don't recall if lose or loose and too tired to search right now...

  40. Re:Same with crippled shareware vs the "honor syst by mc6809e · · Score: 2, Interesting

    The amount of money he made should have little to do with how much work he did. Instead, it should correlate with how much service he did for others.

    I think he should be applauded for serving so many with so little of his own effort. There are those that put plenty of effort into pointless tasks and serve no one.

    Instead this man was able to, with just a few days work, provide something useful to thousands.

    So what did those he served give him in return? Well, those that were honest, gave him money. Those that were dishonest did nothing for him.

    Money is a promise to serve. Giving someone your money is a promise that they'll get something something back from you, directly or indirectly. It's a form of reciprocity.

    Are you really defending those that would use this man's services and not even give him a "thank you"?

  41. Compared to PC? by DreadPiratePizz · · Score: 1

    How many PC users have pirated software? I'd say a LOT more than 1 in 5. That's actually pretty low, and encouraging for console game manufacturers. More people stole Halo PC than bought it, and a lot of coppies were sold. That's >50% piracy rate. Compared to this, console gamers are comparatively well behaved.

  42. I think it's my brother... by Anonymous Coward · · Score: 0

    If it's 1 in 5 then i reckon it's my brother Colin.

    I mean it's not me or my Dad, Harry, or my mum, Carole, or my other brother, Captain Jack Sparrow.

    Yep definitely. The pirate is Colin.

  43. Re:Same with crippled shareware vs the "honor syst by RedWizzard · · Score: 3, Interesting
    The amount of money he made should have little to do with how much work he did. Instead, it should correlate with how much service he did for others.
    Firstly: why? A man who spends a few days building a road will receive several hundred dollars in compensation, and that's fair. This guy does the same amount of work and expects $50000+. Why is the difference so high? In both cases thousands of people will benefit from the work, so it's not the number of people who find the work useful. It's not the skilled nature of application development, most workers earn far less, regardless of the level of skill required. It's because the software vendor has the capability to perfectly replicate his product, and while automatic replication of work is the key to wealth, it's hardly a fair situation.

    Secondly, my point is that the time he spent on that app is a more accurate estimate of its worth than the entirely arbitrary price he decided to charge for it. I haven't tried the app myself, but from description (it prints out windows helpfiles) and the time he spent on it indicate to my mind that it is overpriced. If people are given the choice between being honest and paying too much or being dishonest and paying nothing it is not a suprise that many of them choose to pay nothing. People are known for dishonesty when they feel they're being ripped off. However, if the choice had been between being honest and paying a fair price and being dishonest and paying nothing the percentage of people who decide to pay will be higher. Without further research at other price points this research is not conclusive.

    Are you really defending those that would use this man's services and not even give him a "thank you"?
    Not at all. What I'm saying is that I think if his pricing were more reasonable he would have found a smaller gap between the "honest" and "dishonest" users. As I said, people who feel the price is unreasonable are more inclined to be dishonest. Take a look at his "five fundamenetals for sucess": a product users need, quality, advertising, distribution of samples, and a reason to pay. Notice that he's completely forgotten pricing. Yet most business owners will tell you that price is probably the number one thing you have to get right to suceed.
  44. Re:Same with crippled shareware vs the "honor syst by none980 · · Score: 1

    this is barly scientific at best. due to the fact that it workrks based on a randam number to determan the install. to be better suted as scientific it would have to be determand at the server level. because lets say it was based on the seconds place of the system clock and that for even seconds the people installing it would have the cripled version. lets go on further that in febuary of 1995 there where only 66 installs of those 66 installs only 8 of them where non cripled. that would mean that 100% of the people that installed it payed for it and 100% of the people hounered the shareware system and liance agrement or wanted the adisonal fetures the only way to tell would be to compleatly restrict installes to downloads that came off a server that had predetermed the type of install it was and compare to that

  45. Major Anti-Copying Push by Geckoman · · Score: 1
    Is it just me, or has there been a big increase in advertising from companies pushing anti-piracy measures lately? I noticed that in this month's edition of Game Developer magazine there were at least three ads from different companies (including Macrovision) promoting their "solutions." One of them even featured a USB drive key, like the old dongles. Ye gad! Let's not go that route!

    I wonder if it's because they're trying to get an early foot in the door of the next console generation.

    My attitude is that my energy is much better spent building a compelling product than it is building increasingly elaborate (and ultimately useless) anti-copying measures. In my experience, if you make it just difficult enough that the honest people realize they're violating the licensing agreement, most of them will be willing to pay anyway. The dishonest ones won't care regardless.

  46. Re:Same with crippled shareware vs the "honor syst by mc6809e · · Score: 2, Interesting

    This guy does the same amount of work and expects $50000+. Why is the difference so high?

    Same amount of work? Really? How long did it take him to become a programmer? What about the time it took him to learn the Win32 API? He didn't get anything for that work until he turned it into software that users could take advantage of.

    And the qualitative difference in the type of work is important too. Most people can, in some way, apply brute labor to help build a road. A smaller percentage of people have the skill to write software. This fact seems to suggest that the task of producing software is in general more difficult than the simple application of a person's labor.

    You also seem to be suggesting that the value in something comes from the labor put into it. This labor theory of value is a poor performer. One reason is the subjective nature of value. People's degree of desire for a thing has little to do with the labor put into that thing and varies greatly from person to person.

    It's because the software vendor has the capability to perfectly replicate his product, and while automatic replication of work is the key to wealth, it's hardly a fair situation.

    Why should it matter to the users of the software how much money or wealth the programmer might earn? So what. He asks for money for his services. People can say yes or no. What's the problem besides the envy some might feel?

    People are known for dishonesty when they feel they're being ripped off.

    This feeling of being "ripped off" is silly and is hardly an excuse for dishonesty.

    Look. This guy wrote a cheap program to do a job many people needed done. You might think it was too easy a job to justify his charging $25.

    But where were the cheaper alternatives? Surely if it was such an easy task for the typical person, there'd be other options.

  47. Misinterpreted by Anonymous Coward · · Score: 0

    I think the survey question was really, "If pirate copies weren't available, would you have to pay for these games?"

    Only 25% were smart enough to realize that they could just not get the game at all.

  48. In other news... by Anonymous Coward · · Score: 0

    1 in 5 Slashdot editors are Trolls. Too bad mod points can't be used on the article itself.

  49. about volume by Anonymous Coward · · Score: 0

    So when games are unavailable for free most pirates will buy ALL games they pirated ?

    Gee, I wish I was a pirate. They seem to be really rich !

  50. Existing copy protection 80% effective by 91degrees · · Score: 1

    That's pretty good actually. If you can reduce losses by that amount you're doing well.

  51. Duh, of course they make a profit! by @madeus · · Score: 1

    Microsoft takes a loss on every console sold, so even if he wasn't supporting the software companies, Microsoft still lost money.

    Do you really think that's true?

    I bet you belive the urban legend that Gillette lose money on the razors but make it up on the blades too!

    It's a safe bet they make a profit on both, just vastly greater margins on the game titles themselves.

    1. Re:Duh, of course they make a profit! by Anonymous Coward · · Score: 0

      Its obviously true - how could they sell gear worth that much for so little and still pay all the manufacturers of it?

      Think about it dumbass.

    2. Re:Duh, of course they make a profit! by unclethursday · · Score: 1
      Ever look at MS' SEC filings? The Home and Entertainment division has been bleeding money since the release of the Xbox, with only calendar Q4 2004 showing a profit because of all the Halo 2 sales worldwide.

      If they are making a profit on every console sold, oh great seer, then why has the Home and Entertainment Division lost over $2.5 BILLION since November 2001? And, for the record, since the launch of the Xbox, the division's losses have gone up up up. Before the launch of the Xbox, the worst loss they had in a single quarter in that division was around $45 million; since the launch the division has seen many a quarter losing over $100 million (almost consistently each quarter since mid-2002), and one quarter alone has shown a loss of well over $300 million (that's losing over $100 million a month!).

      Money is being lost somewhere; and if you seriously believe they are making a profit on the Xbox hardware at it's current $150 price point, then perhaps you can explain where the rest of the money they are losing is coming from.

    3. Re:Duh, of course they make a profit! by @madeus · · Score: 1

      Money is being lost somewhere; and if you seriously believe they are making a profit on the Xbox hardware at it's current $150 price point, then perhaps you can explain where the rest of the money they are losing is coming from.

      Marketing, personnel (including provision of building space and equipment) and associated development/research costs are always far bigger sinks (especially at MS, who plunge huge amounts into Research).

      Anyone who thinks that buying a console and not buying any games hurts Microsoft is daft as a brush ("Oh no, we sold another console!").

    4. Re:Duh, of course they make a profit! by @madeus · · Score: 1

      ts obviously true - how could they sell gear worth that much for so little and still pay all the manufacturers of it?

      Think about it dumbass.


      Um what do you think is in the X-Box, magic gold dust?

      It uses outdated (in PC terms) standardised components, to deliver performance significantly less than your averag Joe Users PC (never mind dedicated gamer rig).

      Let's look at the cost of the Mac Mini (330 UKP) with X-Box (100 UKP) shall we? Only ~200 UKP more for the Mac Mini, which Apple clearly make a (no doubt small) profit on.

      The Mac Mini, clearly has better components than those used in in the X-Box, and it trivial to account for the difference. Let's look at them shall we?

      The 330 UKP model has a slot loading DVD-ROM/CD Writer (compared to the X-Box's basic DVD-ROM/CD-ROM only tray drive), a 40 GB 2.5" (laptop sized) Hard Disk (compared to a standard 4/8 GB HD in the X-Box), 256 MB RAM and a Radeon 9200 with 32 MB of dedicated VRAM (that's 4 times more than the X-Boxes 64 MB of shared system RAM/VRAM), DVI output and it uses a 1.2 Ghz G4 CPU (rather than a more common tweaked P3 733 Mhz design found in the X-Box).

      Adding other factors that also drive down the price of the X-Box even more, they are of course huge, many times bigger than a Mac Mini, this of course means they can be built cheaper.

      Lastly, let's not for get one of the most important factors (vastly differing components aside) being a console the X-Boxes will be produced and sold in far greater volume than the Mac Mini, in fact MS claim to have sold 20 Million of them.

      No wonder the Home and Entertainment just posted a profit last quarter.

  52. Would have paid? by PromANJ · · Score: 1

    Maybe the survey was conducted outside a pirate store in Malaysia?

    When I was a kid I could afford maybe five NES games a year. If I had pirated a thousand games I still only would only have been able to buy five, not a thousand. Most pirates probably just leave the loot unused and have like five things they use anyways.

    And who knows, maybe Schrödinger's cat applies to unused files?

  53. Hmmm by goldcd · · Score: 2, Insightful

    "The survey participants were randomly selected from a pool of visitors to various game-related websites."
    Any chance of a list of which websites? Any chance to actually see the questionaire? I really really hate it when these pseudo-scientific adverts are presented without providing any backing. I understand most people aren't interested, but there's no reason the down and dirty info can't be linked off the shock and awe press release.
    Personally speaking (and I suspect I'm not alone) I have a load of consoles around my house, all chipped, or 'opened' (apart from the PSP and DS).
    I've got every console I've owned chipped as soon as I was able to. It's not a matter of wanting 'free' games, it's my urge to make the device as functional as possible. You buy your console and it does X, you chip it and it does X plus a bit more. The world's full of millions of these damn consoles, all uniform in their ability/appearance. You just have the urge to get a little bit more than the next guy - the commoner you can look down upon.
    My PS2 was nice, but I bought into DVD when it started off and US imports had the latest films, different cuts and lower prices. How f'in annoying was it to be only able to play back 2/3rds of your film collection? When MGS came out in the US months and months before the UK, why on earth should I sit twiddling my thumbs before I can play it?
    For the Xbox it's the wonders of Media Centre - Now there's no reason MS couldn't have released something similar, but they didn't. It's out there, I want it and I need a mod chip to make it happen.
    To sum up my ramblings, a large number of people don't mod purely to pirate. They mod to 'free' their console of all the artificial restrictions that've been forced upon it.
    Somebody pushes you, your first instinct is to push back.
    This is what Macrovision is fighting. The consoles have copy protection and most people happily live their lives with it. A minority are opposed to it, you know they are, they've spent an evening swearing at it whilst clutching a soldering iron. You're not going to make them stop, you just enter an escalating race against them. New protection followed by new patch/chip/technique. It's got personal and I'm not going to let Macrovision stop me.
    PSP seems to be a bit of an advance, you need to buy games for it, but it plays movies, I can just stick the card from my camera into it, it's region free for games, seemingly it'll synch with the new PSX. I'm just curious to see if my theory holds out, will it be less of a target for hackers due to it's higher original functionality.

  54. Or if they didn't cost so damn much. by Anonymous Coward · · Score: 0

    I would've bought a game too if it wasn't a piece of crap and not worth the $59.95 price tag. *cough* Hell after the much anticipated Deus Ex 2, Vampire The Masquerade: Bloodlines, or Halo 2 being not even close to having a value of $20 in my eyes I don't wanna buy many games before I play them for free. Quit making shit, people will buy.

  55. I'm surprised by jshaft · · Score: 1

    Not by the article, but by the posts.

    I don't know anybody that owns a console that doesn't pirate games. (Except of course myself since I went Intellivison, Nintendo, Genesis, 64, GC). Yet everyone is saying that exact opposite. Very strange. I am sure the study was biased, but piracy is rampant for the PS2 and XBox. And you don't have to be tech savy. I know some of the least technical people in the world and they have modded console. It's not for imports either, I mean how many people do you know that play imported games?? They just know somebody who knows somebody who's poolman's doorman can mod a console. They pay 50 bucks or so and they're done.

    Perhaps it's the 20 something age group, but I am personally surprise the numbers aren't higher.

    1. Re:I'm surprised by javaxman · · Score: 1
      I don't know anybody that owns a console that doesn't pirate games.

      Am I like the only person who hasn't modded his PS2 then ?? Seriously, what's the point? Is it really that easy to burn a PS2 DVD? I buy games that are like 20-30 bucks and don't have time to play them all anyway... why take a chance at screwing up my $250+ system ?

      Seriously, I don't get it, feel free to fill me on on what I'm missing... I've actually looked at mod kits and am pretty handy with a soldering iron, but it seems like a lot of effort for nothing much...

    2. Re:I'm surprised by snuf23 · · Score: 1

      I have a PS2 and it isn't modded either. That being said - yes it IS easy to burn a PS2 DVD. You can also download them off of bit torrent or Usenet or whatever.
      I do have a modded Xbox which I use as a media player. There is more homebrew development on the Xbox because of the internal hard drive (easily upgradeable) so in my opinion it is well worth modding.
      The PS2 case is a little bit different. The biggest benefit is if you want to bootleg games or play games that aren't available in the US.
      Considering you can get used or refurbed Xboxes and PS2s in the $100 range, taking a risk on a mod is not huge. The PS2 mod is much more complicated than the Xbox and apparently there are problems modding the new slim unit PS2s. Most people don't mod their own consoles, they know someone who can do it and has done it many times. That might be a school friend, or maybe someone at the local small toy and video game shop.

      --
      Sometimes my arms bend back.
    3. Re:I'm surprised by ThePhin · · Score: 1

      Am I like the only person who hasn't modded his PS2 then?

      No, you're not alone. Maybe it is an age thing. I'm 47, own an Xbox, a Gamecube and a PS2, have games for each of them, all bought at Fry's or Gamestop. I seldom pay full price, opting either for 'Greatest Hits' or used. But no pirating.

      I do have a memory card/disc widget that lets me play non-US DVDs on my PS2. Usually these are Japanese films that don't get licensed in the US, or the new restored Shaw films. By some content producer's twisted logic, I suppose that makes me a pirate, even though I paid full price for those DVDs. Go figure.

  56. per cent? by HTH+NE1 · · Score: 1

    Why are they measuring pirates per penny? Has "percent" suddenly ceased to be a word?

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  57. And how many? by oskard · · Score: 1

    Of the pc gamers are pirates? And therefore, how many of the console players are also pc gamers? Terrible experiment, bad format.

    --
    Sigs are for Terrorists.
  58. What a joke.. by Anonymous Coward · · Score: 0

    Almost every gamer I know uses pirate software, and about 10%, if that, would have 'bought the game anyway'. Different places, different cultures, different earnings.

  59. GamesIndustry.biz? by kmhebert · · Score: 1

    Interestingly the study, detailed on GamesIndustry.biz, also found that "three quarters of them would have paid for the games if they hadn't been available for free."

    GamesIndustry.biz huh? What's the next hot news item?

    "three fifths of them would have just mailed in bags full of money if they hadn't been available at all."

    Sounds about right?

    --
    Regular Meta Moderators are not more likely to get mod points.
  60. Re:Same with crippled shareware vs the "honor syst by RedWizzard · · Score: 1
    Same amount of work? Really? How long did it take him to become a programmer? What about the time it took him to learn the Win32 API? He didn't get anything for that work until he turned it into software that users could take advantage of.
    The problem with this line of reasoning is that most programmers do not get paid at anywhere near that rate. And I already stated that plenty of other highly skilled jobs do not get that rate either. How many drug researchers (for an example of something requiring even more training and potentially helping more people) get paid that sort of rate?
    This feeling of being "ripped off" is silly and is hardly an excuse for dishonesty.
    It's not an excuse, but it could be a reason for the degree of difference between the registration rates of the two versions. This is my point, and you have not addressed it at all, so I guess you agree. The stuff about the return this guy made is really a secondary issue: to me it seems greedy to be complaining about people's honesty when you're making that sort of money for that amount of work. You may consider that to be right and proper, that's fine.
    Look. This guy wrote a cheap program to do a job many people needed done. You might think it was too easy a job to justify his charging $25. But where were the cheaper alternatives? Surely if it was such an easy task for the typical person, there'd be other options.
    Irrelevant. Here you're essentially arguing that he has a monopoly so therefore whatever he charges is fair. And I still maintain that $25 is not cheap for that sort of utility.
  61. Percent of pirated games protected by Macrovision? by llevity · · Score: 1

    Okay, it's already been said that the survey results are suspect due to its associate with Macrovision, a company that sells copyright protection.

    So I'll ask... what's the percentage of pirated games that are "protected" with Macrovision? Or phrased differently, how many games protected by Macrovision were never cracked and pirated?

    There's some results I bet they wouldn't want to publish!

  62. Re:Same with crippled shareware vs the "honor syst by angle_slam · · Score: 1

    A lot of the "big" bloggers charge nothing for their site, but have a "tip jar" to accept payments from readers. They get $1000+ per month. For something that is "free".

  63. Re:Same with crippled shareware vs the "honor syst by Anonymous Coward · · Score: 0
    Personally, I've never paid for shareware unless it was crippled. Even if I really like the program and use it a lot, if it is not crippled, I do not pay for it.

    OTOH, I've never pirated commercial software in my life.

  64. Who's biased? by jareth_chong · · Score: 1

    The research company OR the gamers/users who are posting in here? Well, from what I know of the "quality" of the users in here, I tend to believe it's the people in here who are biased.

  65. The PC Engine/TG16 by tepples · · Score: 1

    The old TurboExpress handheld is region-coded because it's a handheld version of the PC Engine, whose "Hucard" media[1] used a slightly different pinout on the Japanese (PC Engine) and North American (TurboGrafx-16) versions.

    [1]No connection to DirecTV whatsover.

  66. ROMz0rz for classic systems by tepples · · Score: 1

    I know far more than 5 console players and not one of us has a pirated console game.

    In Glenbrook Square Shopping Center in Fort Wayne, Indiana, is a kiosk where somebody is trying to sell a Famicom clone (legal; patents have expired) packaged with a Famicom cartridge with 110[1] pirated Famicom games on it (illegal). And don't tell me your friends have never been to romnation.net or tried to hunt down a "GoodNES set" on eMule.

    [1] The packaging claims 111 but Duck Hunt is listed twice, once as Duck Hunt and again as Clay Shooting.

  67. PS2, Xbox, and GameCube piracy without modchips by tepples · · Score: 1

    I have to wonder how only 63 percent of console pirates have mod chips. There an XBox emulator I don't know about?

    It's possible to soft-mod the Xbox through the MechAssault buffer overflow exploit, and it's possible to flip-top-mod both the PS2 and the new smaller PStwo, with little or no soldering required. And neither the PSO-exploit on the GameCube nor use of an EFA flash card in the GameCube Game Boy Player needs a modchip installed either.

  68. Pirates! pirated by tepples · · Score: 1

    Pirates! is already pirated on the Xbox if you've modded your Xbox and installed an emulator for one of the classic systems it came out on. But don't try the NES version, as the NES version uses mid-scanline visual effects, and the emulators that can handle mid-scanline effects are typically too slow to run at full speed on the 700 MHz Celeron CPU in the Xbox.

  69. As a Game Boy Advance programmer by tepples · · Score: 1

    It is worth noting that the Gamecube most likely has the LEAST amount of piracy

    Only for those who refuse to count the modchip that is Game Boy Player. With that and an accessory called "EFA Linker", you can play homebrew GBA games, but you can also play almost any pirated Game Boy Advance game.

  70. Re:Same with crippled shareware vs the "honor syst by MikeBabcock · · Score: 1

    How many of you have registered Winzip instead of clicking through the "I agree" every time or modding it?

    --
    - Michael T. Babcock (Yes, I blog)
  71. In other news... by UncleRage · · Score: 1

    One in five republicans are corporate apologists.

    One in five democrats are bed wetting knee biters.

    One in five pop musicians can actually play an instrument.

    One in five teenage anarcho-punks actually know who Peter Kropotkin was. (That one's a bit of a stretch.)

    My point is that these types of obtuse generalities provide no real usable information.

    Of course, when you take my first pointless example... maybe they do. ;)

    --
    #SickNotWeak
  72. Game Pricing by Anonymous Coward · · Score: 0

    I think they need to look at another issue in order to deal with the piracy. Games cost $50 no matter how good they are and how much replay value they have. I know of countless gamers who have felt completely ripped off when the drop $50 on what they think will be a great game and it turns out to completely suck. Can you return it, of course not. However EB will buy it back from you for a lousy few bucks and then put it back onto their shelves for $45. This is my rub with the console game industry in general and the reason that I don't have any sympathy for them when reports like this come out.

    Every year they expect us to shell out $50 for the new Madden when only a few minor things have changed. Come on, get real, it's an update not a new game. Let us trade in the old one and pay $20 for the new one.

    I buy my games to support the developers, but the publishers have to get real on the pricing. Come up with a pricing scale of some sort instead of the default $50.

  73. Console pirates by ^_^x · · Score: 1

    I've downloaded console games before... it's not a matter of cost, it's a matter of availability. Most of the games I want are both Japanese, AND out of print, so yeah... I'd happily have paid for them if they were even FOR SALE!