I think your model ignores all the effort that goes into an artistic work in the first place. An author/painter/software writer/singer, can spend years thinking, creating, and building their work. How do you compensate the artist for that effort? With your logic, artists should be sponsored and paid by the hour. Which IMO would be worse because then you have somebody with the pursestrings directly involved in the creation process The good thing about the current model is that the artist isn't cocmpensated unless they create something valuable, its not the amount of labor they put in that matters, but rather the value of their product to society. Also nice is that with cheap you are able to charge a small amount to a large audience to compensate the artist for the time in creating the work in the first place. Now how much that amount to charge should be what is debated, as the distribution costs get removed from the picture and we focus solely on the value of the work.
Actually there are legal reasons to have the definition of planets defined... research $$$. There is probably more research money out there to study planets than there is asteroids. Just like Lake Champlain being classified as the 6th great lake so anybody studying it could get goverment grants for great lakes research.
if you look at the planets (except pluto), they all follow relatively circular orbits and are close to the same orbital plane, as well as orbit the sun in the same direction.
Maybe this can be an added test for planets, since these are most likely the result of creation from the same material as the sun, rather some captured object.
You know anyone with a phd in it or getting on in it? Then you don't know anyone who will be working in he biotech field
Same could be said for computer jobs 20 years ago when manufacturing jobs were going away. Computers were for the few interested in them with limited jobs, but overtime the workforce was re-skilled and with every new invention new job opportunities were available for those with limited skills (computer jobs went from people in university environments to any idiot who could sit through a few classes and get certified), those that didn't get the new skills were left behind... ie Flint, Michigan.
I know I am losing my job in the near future... the factories I work with in asia get more and more projects that would traditionally go to the factory here in the US. I can whine about how I am being asked to train my replacements, or I can look for where future opportunities are and start training in those areas.
what kind of heart can an a Malaysian put into GTA game set in New York
Probably the same as somebody from Edinburgh England which is where Rockstar North is located. The key is the relationship they have with Rockstar Games located in New York City. There is no reason that a company can't have design aspects done in the states with alot of the grunt programming done overseas.
So many people I know during the DotCom era switched jobs three or four times because they could get more money, more benefits, more stock options. At that time employees had the upper hand, and commanded overpriced salaries ($60k a year for maintaining web pages!?). There was no loyalty. Now the pendulum has swung the other direction, companies are finding cheaper labor and are taking advantage of it. Not to mention moving jobs closer to where the money will be made, the high growth areas of Russia, China, and India. Companies have no loyalty same as employees
So what if tech jobs go away, that is the way of captialism, same as happened to manufacturing in the 80s. Remember the late 80s joke "The cold war is over and Japan has won." People cried it was the end of the US economy because middle class skilled manufacturing jobs were going away. Now is the time to look at innovative new areas like biotech, or optics which can lead to another economic boom.
Sounds like most tech jobs.
"Well, I generally come in at least fifteen minutes late, ah, I use the side door--that way Lumbergh can't see me, heh. after that I sorta space out for an hour.... Yeah, I just stare at my desk, but it looks like I'm working. I do that for probably another hour after lunch too, I'd say in a given week I probably only do about fifteen minutes of real, actual, work" - Office Space
Actually skill based games tend to discourage casual players. It takes about the same amount of time to learn tricks, techniques and skills to become a better player in skill based games as it takes to "level up" in RPG type games. RPG style MMORPGs are very popular with casual players because you can take breaks do other things, relax, watch tv, cook and still "level up"
Oglethorpe: Get ze Robotcop
Emory: Well Robocop isn't exactly up to spec.
Oglethorpe: Its ROBOTcop, from ze makers of da Fargate!
Emory: Yeah, he's more of a prototype right now
Oglethorpe: Nonsense, look at him, he iz fully mobile und will lead my armies of da night!
Emory: The Robocop seems kinda slow and useless, and the nightstick is really just for show
Oglethorpe: HE IS ROBOTCOP, Do I need to put him in a wheelchair und give him a mohawk!
Now if the smarter ones were to demand that those who were socially better off learn to be more smart and learn to solve more problems, lets see how the world takes that
They already do, mandatory school, entrance exams for college, degree requirments, etc. I don't think anybody expects a geek engineer to be comfortable picking up chicks in a nightclub, there is just a certain level of social interaction required to communicate ideas. Its wrong to believe social skills are needed so that geeks can talk to average joe's, social skills are key for geeks to be able to talk to each other. ChemEs and EEs for example may need to work on a project, both highly skilled, but there is a gap in backgrounds that needs to be bridged by social skills. Also, being a "lone worker" is an inefficient way to problem solving. If you come across something you are unfamiliar with, its much easier to go a few offices down and ask somebody who has more experience on that particular issue for help. In the end you learn from their experience, plus the problem is solved much faster.
1) you got to see the end of the game
2) you got to tell all your friends you beat the game, hahahaha
Back in the day there was no end of the game. Just high scores.
If you play UT 2K3 for just 4 hours a day, 25 days a month (that's like coming home from school or work, and playing a few hours) that's around 2 gigs or 1/10th your total bandwidth
JUST 4 hours a day 25 days a month? Just admit, you have an addiction.:)
What would be interesting is if there were certain areas of the game that were only accessable via griefing. Kinda like an "Escape from NY" type scenario. If you are caught griefing, bounty hunters can track you down, and haul you to jail lands you then have the options of fighting/organizing and ruling the jail lands, or fight your way back out to the rest of society.
Printer companies create proprietary interfaces and cartridge designs to prevent 3rd party manufacturers from entering the market and reducing ink costs. Some people would call that "abuse." since each printer brand has a monopoly on ink for its printer
A bit of irony is that/.'ers cry "abuse" at printer companies because they want cheaper equivalent alternatives for ink to reduce costs. Yet complain about companies using cheaper equivalent alternatives for programming labor (outsourcing to india, china, etc) to reduce costs
I'm sure Godzilla will spend a few years marketing his world famous grills, put on a bunch of weight, do a little side work narrating other monster movies. But of course he'll get the hunger for the big stage and feel that the quality of destructive super monsters is down, so he'll get back in fighting shape and entertain us "one last time"
English & Poly-sci majors... hmmm guess that means there was a 100% chance that most of them still "didn't get it" and formed a study group to try and understand what just happened.
Actually the only grounds for suing would be if he was fired for not performing his job because of wearing the safety gear. Then he could claim he was fired for following proper procedures.
Employers take advantage of the fact that most employees would rather bypass safety to do their job, at that point they can was their hands of the situation.
I think you're looking for "Project: Space Station" it came out back in the 80s on apple/IBM XT/ Tandy. Pretty much had all those things (the drinking part comes in when you brought your ship through re-entry IIRC)
Sports does not equal good physical condition, John Kruk, David Wells, John Daly, Tony Saragussa. Depending on what you play there is various levels of physical conditioning required.
Professional gamers require training just as athletes. Hand eye reflexes, dexterity with a mouse (top level gaming requires very quick precise wrist movements), not to mention virtual spacial visualization.
Pretty much sounds like every engineering project hardware or software. Marketing promises distributors something to get the sales commitment so they look good and drop the pain of a faster and cheaper on the engineers doing the actual work. About halfway through they'll offer incentives like free Mountain Dew to keep you going, and at the end you'll get a little award; while the marketers get an even bigger award for "making this happen"
SEATTLE - Microsoft said late Thursday that it would immediately halt development of "Mythica", an online roleplaying game that was scheduled for release in the second half of 2004. A Microsoft Studios spokesman stated, "After reviewing similar titles in the massively multiplayer Online gaming genre, we determined that our game was too stable. It is a disappointment given the talent, experience, and track record we have here at Microsoft at creating buggy software. Unfortunately, the competitive market did not allow us time to include enough crashes or exploits in our game to make it competitive for a launch this year."
1. A nanite may not injure a human being or, through inaction, allow a human being to come to harm.
2. A nanite must obey orders given it by human beings except where such orders would conflict with the First Law.
3. A nanite must be microwavable and explode in a flurry of sparks and smoke
I think your model ignores all the effort that goes into an artistic work in the first place. An author/painter/software writer/singer, can spend years thinking, creating, and building their work. How do you compensate the artist for that effort? With your logic, artists should be sponsored and paid by the hour. Which IMO would be worse because then you have somebody with the pursestrings directly involved in the creation process
The good thing about the current model is that the artist isn't cocmpensated unless they create something valuable, its not the amount of labor they put in that matters, but rather the value of their product to society. Also nice is that with cheap you are able to charge a small amount to a large audience to compensate the artist for the time in creating the work in the first place. Now how much that amount to charge should be what is debated, as the distribution costs get removed from the picture and we focus solely on the value of the work.
Actually there are legal reasons to have the definition of planets defined... research $$$. There is probably more research money out there to study planets than there is asteroids.
Just like Lake Champlain being classified as the 6th great lake so anybody studying it could get goverment grants for great lakes research.
if you look at the planets (except pluto), they all follow relatively circular orbits and are close to the same orbital plane, as well as orbit the sun in the same direction.
Maybe this can be an added test for planets, since these are most likely the result of creation from the same material as the sun, rather some captured object.
You know anyone with a phd in it or getting on in it? Then you don't know anyone who will be working in he biotech field
Same could be said for computer jobs 20 years ago when manufacturing jobs were going away. Computers were for the few interested in them with limited jobs, but overtime the workforce was re-skilled and with every new invention new job opportunities were available for those with limited skills (computer jobs went from people in university environments to any idiot who could sit through a few classes and get certified), those that didn't get the new skills were left behind... ie Flint, Michigan.
I know I am losing my job in the near future... the factories I work with in asia get more and more projects that would traditionally go to the factory here in the US. I can whine about how I am being asked to train my replacements, or I can look for where future opportunities are and start training in those areas.
what kind of heart can an a Malaysian put into GTA game set in New York
Probably the same as somebody from Edinburgh England which is where Rockstar North is located. The key is the relationship they have with Rockstar Games located in New York City. There is no reason that a company can't have design aspects done in the states with alot of the grunt programming done overseas.
So many people I know during the DotCom era switched jobs three or four times because they could get more money, more benefits, more stock options. At that time employees had the upper hand, and commanded overpriced salaries ($60k a year for maintaining web pages!?). There was no loyalty.
Now the pendulum has swung the other direction, companies are finding cheaper labor and are taking advantage of it. Not to mention moving jobs closer to where the money will be made, the high growth areas of Russia, China, and India. Companies have no loyalty same as employees So what if tech jobs go away, that is the way of captialism, same as happened to manufacturing in the 80s. Remember the late 80s joke "The cold war is over and Japan has won." People cried it was the end of the US economy because middle class skilled manufacturing jobs were going away. Now is the time to look at innovative new areas like biotech, or optics which can lead to another economic boom.
Sounds like most tech jobs.
"Well, I generally come in at least fifteen minutes late, ah, I use the side door--that way Lumbergh can't see me, heh. after that I sorta space out for an hour.... Yeah, I just stare at my desk, but it looks like I'm working. I do that for probably another hour after lunch too, I'd say in a given week I probably only do about fifteen minutes of real, actual, work" - Office Space
Actually skill based games tend to discourage casual players. It takes about the same amount of time to learn tricks, techniques and skills to become a better player in skill based games as it takes to "level up" in RPG type games.
RPG style MMORPGs are very popular with casual players because you can take breaks do other things, relax, watch tv, cook and still "level up"
Oglethorpe: Get ze Robotcop
Emory: Well Robocop isn't exactly up to spec. Oglethorpe: Its ROBOTcop, from ze makers of da Fargate!
Emory: Yeah, he's more of a prototype right now Oglethorpe: Nonsense, look at him, he iz fully mobile und will lead my armies of da night!
Emory: The Robocop seems kinda slow and useless, and the nightstick is really just for show Oglethorpe: HE IS ROBOTCOP, Do I need to put him in a wheelchair und give him a mohawk!
"A Tiger Killed It"
Now if the smarter ones were to demand that those who were socially better off learn to be more smart and learn to solve more problems, lets see how the world takes that
They already do, mandatory school, entrance exams for college, degree requirments, etc.
I don't think anybody expects a geek engineer to be comfortable picking up chicks in a nightclub, there is just a certain level of social interaction required to communicate ideas.
Its wrong to believe social skills are needed so that geeks can talk to average joe's, social skills are key for geeks to be able to talk to each other. ChemEs and EEs for example may need to work on a project, both highly skilled, but there is a gap in backgrounds that needs to be bridged by social skills. Also, being a "lone worker" is an inefficient way to problem solving. If you come across something you are unfamiliar with, its much easier to go a few offices down and ask somebody who has more experience on that particular issue for help. In the end you learn from their experience, plus the problem is solved much faster.
1) you got to see the end of the game
2) you got to tell all your friends you beat the game, hahahaha
Back in the day there was no end of the game. Just high scores.
If you play UT 2K3 for just 4 hours a day, 25 days a month (that's like coming home from school or work, and playing a few hours) that's around 2 gigs or 1/10th your total bandwidth :)
JUST 4 hours a day 25 days a month? Just admit, you have an addiction.
What would be interesting is if there were certain areas of the game that were only accessable via griefing. Kinda like an "Escape from NY" type scenario.
If you are caught griefing, bounty hunters can track you down, and haul you to jail lands you then have the options of fighting/organizing and ruling the jail lands, or fight your way back out to the rest of society.
Printer companies create proprietary interfaces and cartridge designs to prevent 3rd party manufacturers from entering the market and reducing ink costs. Some people would call that "abuse." since each printer brand has a monopoly on ink for its printer
A bit of irony is that
I'm sure Godzilla will spend a few years marketing his world famous grills, put on a bunch of weight, do a little side work narrating other monster movies. But of course he'll get the hunger for the big stage and feel that the quality of destructive super monsters is down, so he'll get back in fighting shape and entertain us "one last time"
English & Poly-sci majors... hmmm guess that means there was a 100% chance that most of them still "didn't get it" and formed a study group to try and understand what just happened.
Actually the only grounds for suing would be if he was fired for not performing his job because of wearing the safety gear. Then he could claim he was fired for following proper procedures. Employers take advantage of the fact that most employees would rather bypass safety to do their job, at that point they can was their hands of the situation.
I think you're looking for "Project: Space Station" it came out back in the 80s on apple/IBM XT/ Tandy. Pretty much had all those things (the drinking part comes in when you brought your ship through re-entry IIRC)
Sports does not equal good physical condition, John Kruk, David Wells, John Daly, Tony Saragussa. Depending on what you play there is various levels of physical conditioning required. Professional gamers require training just as athletes. Hand eye reflexes, dexterity with a mouse (top level gaming requires very quick precise wrist movements), not to mention virtual spacial visualization.
Stay away from my terrorist camp spawns. I've been here for 84 straight hours leveling up.
Pretty much sounds like every engineering project hardware or software. Marketing promises distributors something to get the sales commitment so they look good and drop the pain of a faster and cheaper on the engineers doing the actual work. About halfway through they'll offer incentives like free Mountain Dew to keep you going, and at the end you'll get a little award; while the marketers get an even bigger award for "making this happen"
SEATTLE - Microsoft said late Thursday that it would immediately halt development of "Mythica", an online roleplaying game that was scheduled for release in the second half of 2004. A Microsoft Studios spokesman stated, "After reviewing similar titles in the massively multiplayer Online gaming genre, we determined that our game was too stable. It is a disappointment given the talent, experience, and track record we have here at Microsoft at creating buggy software. Unfortunately, the competitive market did not allow us time to include enough crashes or exploits in our game to make it competitive for a launch this year."
1. A nanite may not injure a human being or, through inaction, allow a human being to come to harm.
2. A nanite must obey orders given it by human beings except where such orders would conflict with the First Law.
3. A nanite must be microwavable and explode in a flurry of sparks and smoke
Comp Sci = Code Monkey Comp Eng = Practical Application