No, the GP post is correct. At a previous employer we had a mantra about using Access to store data: it's not a matter of *if* the database is going to corrupt, it's a matter of when. Even moreso in a multi-user environment where the database is being accessed by several client computers. And I'm not talking about typical concurrency problems of user A's data getting overwritten by user B's - we're talking about 'oh shit, the backups better be working' type of corruption.
I'd argue this is less about piracy and more about upselling DLC to the PC crowd, which they can't currently do as easily as they'd like when gamers have dedicated servers and mod tools to extend the life of the game.
Unfortunately, a proper retort to the Russian oversensitivity gives away key plot points from the game. Sadly, I can't say more. Suffice it to say that their hand-wringing is baseless.
This is just another step in a long, long train of rights-withholding by corporations in this generation of console gaming. DLC that can't be shared or otherwise resold; new games that have part of the content withheld and unlocked via codes (thus denying buyers of used games from getting the content without buying it); now Sony inserting advertisements into games I've already purchased. I'd be irate it it weren't so ludicrous to begin with.
I remember when Quake 2 came out (I missed Quake 1) and I was too poor to afford a 3d accelerator - so I'd turn on software OpenGL rendering and shoot the rocket launcher down a hallway just to see the kick-ass lighting. Rendered at about a frame every few seconds, but it was totally worth it.
Regarding the "ease" of piracy on the PSP - this isn't true anymore. Recently, games have required higher versions of firmware than is possible to install on hacked PSP's. There are workarounds for this, but they're stop-gaps at best. It certainly isn't nearly as easy as it was a year ago.
What if the DLC used to be part of the game in previous iterations? Why shouldn't we be upset by its subsequent removal? It's an entirely inappropriate slippery slope, and it's only going to get worse.
Re:A better way to manage downloaded games?
on
Why Games Cost $60
·
· Score: 1
So you got a new 360? Use Microsoft's license migration tool, which you can do once yearly to fix the exact problem you're having.
I can't quote statistics, but I hear constant refrains from gamers, as they grow older, who simply can't or don't want to to keep their computers up to date anymore to play the latest games. "Real consoles", as you put it, allow individuals to remain gamers but rid themselves of the tired, never-ending cycle of periodic upgrades, driver issues, and endless patching that generally plagues the PC experience. This is exactly what drove me away from the PC to consoles for my gaming platform of choice.
It's used a lot, but "just works" feels almost luxurious after working a full day, getting your two-year old to bed, then sitting down for a session of gaming.
Newsflash: The value of a new game is more than just the money I spent on it, it's also the money I can get back out of it by selling it used on eBay/Half.com. If I can't sell a game used, then maybe it's not worth $60 to me to begin with - which means I won't buy it. How's that helping game makers?
I'm damned sick and tired of the game industry acting like their shit doesn't stink. If the RIAA/MPAA tried to end the right to resell DVD's and CD's, you better damn well believe there'd be a special session of congress before week's end trying to put an end to these shenanigans.
I'm sure the problem is that 90% of the people on consoles aren't computer savvy enough to get that. In my opinion if you have a PC and a console, you're going to get the PC version just because the mouse is so much better for gaming. So the sorts of people on the console or that prefer it won't necessarily be the sorts that "get" what's going on.
You better fucking take that back. The 360's got plenty of gigabits on its motherboard to do all that shit and then some. Not to mention the CPU has more disk space than it knows what to do with!
public void setAlignment(int delta) { alignment += delta; }
?
I want a cool "morality system" as much as the next guy, but we're so far removed from anything like it that I tune out whenever a game designer (especially one as infamous as Mr. Molyneux) talks about making "moral" choices in any meaningful capacity.
Did you even read his post? They've removed functionality that has nothing to do with connecting to Xbox Live. That's the point.
Fill the ocean with them and create a corpse bridge to L.A.
No, the GP post is correct. At a previous employer we had a mantra about using Access to store data: it's not a matter of *if* the database is going to corrupt, it's a matter of when. Even moreso in a multi-user environment where the database is being accessed by several client computers. And I'm not talking about typical concurrency problems of user A's data getting overwritten by user B's - we're talking about 'oh shit, the backups better be working' type of corruption.
I'd argue this is less about piracy and more about upselling DLC to the PC crowd, which they can't currently do as easily as they'd like when gamers have dedicated servers and mod tools to extend the life of the game.
massacring dozens of unarmed civilians
I didn't do that. I used a button on a controller to send commands to the game that instructed it to fire a digital gun at some digital people.
Thanks, Mr. Anonymous Coward. You got me.
Unfortunately, a proper retort to the Russian oversensitivity gives away key plot points from the game. Sadly, I can't say more. Suffice it to say that their hand-wringing is baseless.
This is just another step in a long, long train of rights-withholding by corporations in this generation of console gaming. DLC that can't be shared or otherwise resold; new games that have part of the content withheld and unlocked via codes (thus denying buyers of used games from getting the content without buying it); now Sony inserting advertisements into games I've already purchased. I'd be irate it it weren't so ludicrous to begin with.
Try this and you'll get your entire account banned. Say goodbye to the rest of those games you bought on that account.
Love,
Valve
I remember when Quake 2 came out (I missed Quake 1) and I was too poor to afford a 3d accelerator - so I'd turn on software OpenGL rendering and shoot the rocket launcher down a hallway just to see the kick-ass lighting. Rendered at about a frame every few seconds, but it was totally worth it.
That's nice and all, but the PS3 says hi.
So Sony, with their allowance of FAT32-formatted 2.5 inch drives, has given up on digital distribution?
You know, it is possible to loathe the UMD format while simultaneously loathing digital distribution even more.
Regarding the "ease" of piracy on the PSP - this isn't true anymore. Recently, games have required higher versions of firmware than is possible to install on hacked PSP's. There are workarounds for this, but they're stop-gaps at best. It certainly isn't nearly as easy as it was a year ago.
What if the DLC used to be part of the game in previous iterations? Why shouldn't we be upset by its subsequent removal? It's an entirely inappropriate slippery slope, and it's only going to get worse.
So you got a new 360? Use Microsoft's license migration tool, which you can do once yearly to fix the exact problem you're having.
I can't quote statistics, but I hear constant refrains from gamers, as they grow older, who simply can't or don't want to to keep their computers up to date anymore to play the latest games. "Real consoles", as you put it, allow individuals to remain gamers but rid themselves of the tired, never-ending cycle of periodic upgrades, driver issues, and endless patching that generally plagues the PC experience. This is exactly what drove me away from the PC to consoles for my gaming platform of choice.
It's used a lot, but "just works" feels almost luxurious after working a full day, getting your two-year old to bed, then sitting down for a session of gaming.
Guess that means no Duke Nukem Forever this time around. Hopefully they'll time-capsule the source, at least.
You're posting on slashdot. It's not like you had a prayer anyway.
So since I have a "license", will they replace my game for free in case I scratch the media?
Newsflash: The value of a new game is more than just the money I spent on it, it's also the money I can get back out of it by selling it used on eBay/Half.com. If I can't sell a game used, then maybe it's not worth $60 to me to begin with - which means I won't buy it. How's that helping game makers?
I'm damned sick and tired of the game industry acting like their shit doesn't stink. If the RIAA/MPAA tried to end the right to resell DVD's and CD's, you better damn well believe there'd be a special session of congress before week's end trying to put an end to these shenanigans.
Because "consolization" means you can't have boss battles?? Sorry, but that doesn't sound like a console problem, that just sounds like a shitty game.
...breathing makes oxygen obsolete. Film at 11.
I'm sure the problem is that 90% of the people on consoles aren't computer savvy enough to get that. In my opinion if you have a PC and a console, you're going to get the PC version just because the mouse is so much better for gaming. So the sorts of people on the console or that prefer it won't necessarily be the sorts that "get" what's going on.
You better fucking take that back. The 360's got plenty of gigabits on its motherboard to do all that shit and then some. Not to mention the CPU has more disk space than it knows what to do with!
Honestly, did we expect anything more than
public void setAlignment(int delta) {
alignment += delta;
}
?
I want a cool "morality system" as much as the next guy, but we're so far removed from anything like it that I tune out whenever a game designer (especially one as infamous as Mr. Molyneux) talks about making "moral" choices in any meaningful capacity.