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Valve Claims New Steamworks Update "Makes DRM Obsolete"

Lulfas writes "Steam is implementing a new anti-piracy solution that, according to them, removes all DRM. Called Computer Executable Generation (CEG), this system creates a unique copy of the game when it is purchased through Steam, essentially using a 100% unique keygen system. It will be installable on any system, but only playable by one person at a time (hooked into the correct Steam account, of course). Will this be enough to satisfy anti-DRM players while at the same time giving the publishing companies what they require?"

731 comments

  1. Steam by Anonymous Coward · · Score: 1, Insightful

    You don't buy games, you rent them. No more servers = game won't start.

    I'm not buying ANYTHING from them, not to mention the fact that it's for Windows only.

    1. Re:Steam by Camann · · Score: 5, Informative

      Thank you, Mr. Uninformed Ranter. It has been said, again and again that if Steam's servers are taken offline, access controls will be removed.

      --
      I can't believe you don't know what a Hasemalphaginnojinglanaporphomism is.
    2. Re:Steam by ericrost · · Score: 3, Informative

      I know, don't feed the trolls, but Steam works well through Wine.

    3. Re:Steam by 0100010001010011 · · Score: 5, Insightful

      Who has said this? Steam?

      Next up: "When CD sales go back up, we promise to quit suing people, RIAA"

    4. Re:Steam by Kamots · · Score: 5, Insightful

      And when Steam places an access-control removal patch under 3rd party escrow to be released upon loss of the servers due to whatever reason, or to be released upon a significant change in terms of access (such as going to a pay-per-month for Steam access scheme), then I would believe them.

      Until then?

      It's simply feel-good words with nothing to back them.

    5. Re:Steam by Trent+Hawkins · · Score: 0, Flamebait

      I'm not buying ANYTHING from them, not to mention the fact that it's for Windows only.

      You say that like there's games out there that run on anything other then windows.

    6. Re:Steam by Kamots · · Score: 2, Informative

      http://www.steampowered.com/steamworks/SteamWorksBrochure2009.pdf

      "Instead, CEG works in tandem with Steam authentication, enabling content access based on user accounts"

      In other words, it still requires the server to be there.

    7. Re:Steam by unlametheweak · · Score: 1

      Thank you, Mr. Uninformed Ranter. It has been said, again and again that if Steam's servers are taken offline, access controls will be removed.

      How do you know they are telling the Truth?

    8. Re:Steam by Chyeld · · Score: 5, Insightful

      On that particular topic, your opinion is just as valid as the opinion of those of us who choose to take them at their word. You have no evidence other than your gut feeling that they would renege, we have no evidence other than our gut feeling that the'll honor the promise.

      But, on the other hand, there are a number of people who act as if we are required to take their opinion as if it were the Gospel Truth. Please don't make the mistake that just because it seems so clear to you, it seems anything less than insulting pessimisim to us.

    9. Re:Steam by mrsmiggs · · Score: 4, Insightful

      Unless this is stated in a license or terms of service of some sort then you can't really rely on the claim. Valve might not last forever; they might get bought by some negligent company, become negligent, or one day just turn off all the servers without notice because they went bust. How do you get you the install files for your old game? If I've got the boxed copy, it's still mine and I can still play it, sell it or whatever I want.

      Valve's solution here is still DRM and it's still unacceptable.

    10. Re:Steam by Anonymous Coward · · Score: 0

      there not any real number but there are a few, usually the independent games like the PA or the Strong Bad games.

    11. Re:Steam by MoonBuggy · · Score: 3, Insightful

      No, not the same reputation, but it doesn't mean they're not asshats.

      The first thing that springs to mind is the artificial price control - they're happy to sell their games in Russia or Thailand at a heavily discounted rate but they use Steam to block the use of those games in any other market. They're using technical measures to take advantage of the global market with none of the potential costs, at the expense of the consumer. They have also effectively destroyed the second-hand market for their games. You want a copy, you're going to have to pay exactly what they ask, basically taking market forces out of the equation.

    12. Re:Steam by eln · · Score: 4, Funny

      If you have Tux Racer, you don't need any other games.

    13. Re:Steam by FictionPimp · · Score: 2, Insightful

      I would like proof that value has secured permission to remove copy protection from all games from all companies they sell games for in the event they are forced to shut down steam. (Or choose to shut down steam).

      It's not just values games on steam you know.

    14. Re:Steam by Medgur · · Score: 1

      You can play most of the games now without a Steam connection.

      You simply have to download it and run it once then from there on out you can play offline, and/or directly via the game's executable.

      This works for all but 1 of the >100 games I have via Steam.

    15. Re:Steam by Binty · · Score: 5, Insightful

      That doesn't take market forces out of the equation. Supply is being controlled by the producer (as it always is), and demand is controlled by the consumer. If the price is too high, don't buy. If people don't buy, they go out of business. Market forces!

    16. Re:Steam by Anonymous Coward · · Score: 0

      "It's simply feel-good words with nothing to back them."

      Almost exactly like your post.

    17. Re:Steam by Frigga's+Ring · · Score: 1

      If I've got the boxed copy, it's still mine and I can still play it, sell it or whatever I want.

      Can you? I guess it depends on the game as it seems like, more and more, games require you to register online to install and/or play them. Most of my EA games (Battlefield 2, Spore, etc) required me to sign into EA's launcher before playing even though I had the hard copy. BioShock required me to register the game online before I could install.

      I do prefer having a physical CD for a game, but I foresee a lot more games, single player or otherwise will start coming with fine print on the back that says, "requires internet connection to play" even if the game isn't of the online variety. If that happens, there won't be much difference between a digital and physical copy of a game.

    18. Re:Steam by Gizzmonic · · Score: 5, Insightful

      If Valve goes out of business, their property will be turned over to creditors, and they might not even be able to make the choice themselves. The cheapest option for the creditors would always be to simply shut off the servers rather than wasting time and bandwidth creating and distributing a mythical "no phone home" patch. That's a realistic view of what happens when a company goes out of business. Even if you believe Valve is totally honest, it will probably not be up to them if it ever comes to that.

      --
      (-1, Raw and Uncut is the only way to read)
    19. Re:Steam by Mister+Whirly · · Score: 1

      How do you know they are not?

      --
      "But this one goes to 11!"
    20. Re:Steam by Red+Flayer · · Score: 5, Insightful

      They're using technical measures to take advantage of the global market with none of the potential costs

      Implemtation costs of those tecnhical measures ARE the costs of taking advantage of the global market. What other costs of global markets would you have them assume?

      They have also effectively destroyed the second-hand market for their games.

      Are you still considering their product to be a good? It's not -- it's a service. Reconsider your opinions in that light, and it will come clear to you.

      You want a copy, you're going to have to pay exactly what they ask, basically taking market forces out of the equation.

      Hruh? What market forces are they taking out of the equation? This is how economic transactions work -- if you deem the value of what they are selling to be equal or higher to the price they offer, you buy.

      If Steam sales suck, then game producers will use a different distribution channel. If Steam sales are good, then obviously the value they provide for the price they are charging is not a problem.

      People just need to factor in everything when they make a purchase decision. I prefer not to buy games via Steam, first because I don't play enough to warrant their prices... But also because when I do buy games, it's more important to me that they are unencumbered by an activation protocol. The pain of dealing with an activation protocol (and the risk it involves) decreases the value (to me) of games sold via Steam. So if a game was $10 cheaper on Steam, I'd still rather buy it elsewhere... and if the game isn't offered elsewhere, I'll buy a different game.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    21. Re:Steam by Anonymous Coward · · Score: 0

      I actually like X-Moto better than Tux Racer

    22. Re:Steam by Anonymous Coward · · Score: 0

      Hear hear! If it's not Open Source, I won't play it!

      GIVE US THE SOURCE!
      IN SOURCE THERE IS FREEDOM!

    23. Re:Steam by Kamots · · Score: 4, Insightful

      You're backing up the reason for my post... :)

      What you're saying that you're willing to take them at thier word and believe that you are thus purchasing a product (albiet one where doctrine of first-sale does not apply...)

      You're also saying that my position is equally as valid. That you can choose to distrust the fulfillment of thier promise, and not purchase based upon that distrust.

      What the poster that I was replying to was saying is that I and the OP should be willing to buy the product because of an unsubstantiated promise, and that our position is one without merit.

      You're saying something quite different :)

      And to elaborate on my position, I feel that the people who made the promise have every intention of keeping it. However, what if the company is sold? What if it goes to bankruptcy and the creditors (and judge) rule that developing and/or releasing such a patch is a misuse of funds and not allowable? There's a lot of situations where such a patch is never released regardless of intentions. I'd like a guarantee. (such as a patch that's maintained in escrow)

    24. Re:Steam by Anonymous Coward · · Score: 0

      On that particular topic, your opinion is just as valid as the opinion of those of us who choose to take them at their word.

      You mean the word of a corporation that has the sole responsibility of generating profit for its shareholders? A corporation like any other, like those that lie as a matter of public policy because it's more profitable than being honest?

      Yeah, sure, just as valid.

    25. Re:Steam by Kamots · · Score: 3, Insightful

      And when you get a new computer next year and Valve is no longer around?

      mmm... good luck with that.

    26. Re:Steam by Darkness404 · · Score: 3, Insightful

      Implemtation costs of those tecnhical measures ARE the costs of taking advantage of the global market. What other costs of global markets would you have them assume?

      Well, for one thing, it doesn't make any sense. If I sell the same game in say, Europe for twice as much as in the USA for the same game, that is taking advantage of it without any other costs. Technical measures are simply there so someone in Europe doesn't figure out about this price gouging and change their region to the USA. Now, if you are going to release a game in China, you have to translate it into Chinese, this would raise prices and it would be justified, but similarly, you don't need technical measures because unless someone knows Chinese, they aren't going to want to buy it, even if it is somehow cheaper. Similarly, the ordinary person who speaks Chinese isn't going to get the English version even if it is cheaper.

      Region locking when it is the exact same code is equivalent to price gouging. Now, when there are some things that need to be changed (language, technical format of PAL vs NTSC, etc) it isn't, but when the exact same code is electronically delivered to Europe for twice as much and the same code costs less when electronically delivered to North America, it is nothing more than glorified price gouging.

      --
      Taxation is legalized theft, no more, no less.
    27. Re:Steam by Fallingcow · · Score: 1

      Implemtation costs of those tecnhical measures ARE the costs of taking advantage of the global market. What other costs of global markets would you have them assume?

      Uh, that of the market being global. You know, the whole market, not just the supplier's part of it.

    28. Re:Steam by Hatta · · Score: 1, Insightful

      And you believed it! How cute...

      --
      Give me Classic Slashdot or give me death!
    29. Re:Steam by Anonymous Coward · · Score: 0

      No. The GP's opinion is more valid. Proof:

      1. You have exchanged currency for goods and/or services.
      2. By point 1, you are a capitalist stooge.
      3. By point 2, you are being controlled and manipulated by THE MAN, maaaaaaaaan.
      4. THE MAN, in this case, is Steam.
      5. The GP is not a capitalist stooge like you.
      6. By point 4, the GP is real, maaaaaan.
      7. Don't you get it?
      8. I'm sooo off the grid and free, man!
      9. By point 8, the GP's opinion is more valid

      See? Perfect logic!

    30. Re:Steam by masterzora · · Score: 1

      Why does it matter? If you are buying games on Steam and wanting to be able to play them after Valve theoretically goes under, you're essentially placing a bet on whether or not Valve keeps their word. You don't have to know they won't keep it, you just have to doubt enough to be uncomfortable with the purchase, which many people are.

      --
      Remember, open source is free as in speech, not free as in bear.
    31. Re:Steam by Quantam · · Score: 4, Insightful

      Actually, he has the legal system to support his claim. Your entire position is based on the assumption that Valve CAN remove the DRM if they need to shut off their servers. This is incorrect. Many of the games on Steam are not owned by Valve, thus they would not have the legal power to remove DRM from third-party games without the publishers' consent (the very same publishers that fought tooth and nail to use DRM to begin with). Of course, this is assuming they can afford to remove the DRM before something like going bankrupt, to begin with (and good luck downloading games after their servers go down).

      So yes, from the objective facts we have available, probability is strongly on the side of Valve NOT being able to meet your hopes. But this is a free country (assuming you live in the US); you're free to put your faith anywhere you like.

      --
      You have tried to support your argument with faulty reasoning! Go directly to jail; do not pass Go, do not collect $200!
    32. Re:Steam by Hatta · · Score: 4, Insightful

      Are you still considering their product to be a good? It's not -- it's a service. Reconsider your opinions in that light, and it will come clear to you.

      That is exactly the problem. I buy games. I don't rent them.

      --
      Give me Classic Slashdot or give me death!
    33. Re:Steam by Barsteward · · Score: 5, Funny

      you upgrade from Steam to Electricity??

      --
      "The hands that help are better far than lips that pray." - Robert Ingersoll (1833-1899)
    34. Re:Steam by hannson · · Score: 1

      No sale. It has happened again and again that I need to be online to play single player e.g. offline games installed with steam.

    35. Re:Steam by Chaos+Incarnate · · Score: 1

      Not necessarily; it could have the authentication wrapped into the executable proper, meaning you authenticate locally instead of over the Internet.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    36. Re:Steam by Djehuty3 · · Score: 1

      Copy the STEAM directory over - still works.

    37. Re:Steam by kabocox · · Score: 1

      Thank you, Mr. Uninformed Ranter. It has been said, again and again that if Steam's servers are taken offline, access controls will be removed.

      You truly believe that? Creationism makes far more sense than that.

    38. Re:Steam by unlametheweak · · Score: 1

      How do you know they are not? [not telling the truth]

      I don't. And I would never make such assumptions.

    39. Re:Steam by Djehuty3 · · Score: 1

      When you purchase a third party game, you get a key - open STEAM, go to Games, right click the game, Show Key.
      I'm basing that statement on UT3 and Prey.

    40. Re:Steam by cez · · Score: 1
      What's up with the second sale aspects? Are they allowing you to transfer this unique game they generated to some other individual for a charge? Hell, to give it away for free?

      Until they are willing to allow that, it doesn't sound that great to me. I've never used Steam or game that much these days at all, but hell that could create a whole new market for used e-games.

      --
      Walk with Music;
    41. Re:Steam by Darkness404 · · Score: 1

      ...Except for the fact that most digital copies tend to want you online as often as possible. Where most boxed games just want you online for about ~5 minutes when you install it.

      --
      Taxation is legalized theft, no more, no less.
    42. Re:Steam by caitsith01 · · Score: 5, Insightful

      "When CD sales go back up, we promise to quit suing people, RIAA"

      "When the terrorists are defeated, we promise to give you your civil liberties back" - governments everywhere.

      --
      Read Pynchon.
    43. Re:Steam by TheSambassador · · Score: 5, Insightful

      And that's exactly when I'll crack my games. Until then, Steam works great.

    44. Re:Steam by Anonymous Coward · · Score: 0

      Except his opinion is not an opinion, but rather a fact encapsulated with his personal feelings towards that fact. If Steam placed an access-control removal patch under 3rd party escrow, it will be more than enough to compensate against potential loss of the server, and eliminate discussions of the issue.

      It is in fact Steam's way of guaranteeing that things will be ok in the long run, a guarantee that right now no-one has. As far as I'm concerned, he has no reason to believe them until they've done something like this. It's a simple solution.

    45. Re:Steam by Mister+Whirly · · Score: 1

      Well then, you have supplied your own answer to your previously posted question. So what was the point of asking it if you already knew the answer?

      --
      "But this one goes to 11!"
    46. Re:Steam by Digicaf · · Score: 1

      Promises are worth the weight of words without action: absolutely nothing.

      The point here is that when this promise will need to get called in, when VALVE is going under due to whatever, Gabe and everyone else still attached to the company will have much bigger fish to fry than trying to implement this. I've seen what happens when a company goes under or gets bought and its not pretty. People are much more concerned with things like getting paid, health insurance, and other non-essentials to even begin to care about DRM with a (at that point) failed distribution method.

      Also, consider for a moment what it would mean to remove the DRM off of STEAM. It would effectively be a death-blow to the platform for most past and future publishers. So tell me why, at a time when Valve would already be facing hardship, would they consider killing they're own child? Also, take into consideration what happens if Valve gets bought by another company more concerned with money than principle (effectively all of them) and why They might want to do this to a potential source of revenue.

      I like Valve, I think they've done a good job, but when the chips are down they're still human. Without something to back up that promise, I'm not buying.

    47. Re:Steam by FishWithAHammer · · Score: 2, Informative

      Even works on a flash drive, if you have a big enough one.

      L4D load times dropped a ton when I threw it on an 8GB flash drive.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    48. Re:Steam by dontmakemethink · · Score: 1

      Begs the question, if the game becomes pretty useless once you've finished it, why not just rent it? If it works out to the same as the loss from purchase/resale, what's the difference?

      --

      War as we knew it was obsolete
      Nothing could beat complete denial
      - Emily Haines
    49. Re:Steam by Chyeld · · Score: 4, Insightful

      If Valve goes into receivership, then one of the things that would happen would be their assets would come under the control of a trust established to do it's best to get the most value out of the assets. While the cheapest option in the short term might be turn it all off, it would not be the likely option taken as that would immediately destroy the intrinsic value of the Steam network Valve has built. In addition, unless something drastically changed between now and this mythical doomsday (and part of the reason why some of us aren't as worried as you is that we don't accept the premise that this day will ever come, just like some of us aren't stocking up for 2012), the ability to sell this network to another company would have enough weight with the trustee that any attempt to turn off the network would be met with some fairly stiff resistance.

      The other option, Valve being sold without going bankrupt, still has the issue that a number of people have in fact purchased games on Steam. Whomever purchased the company might think they could swing simply turning off the servers (if they were idiots, given Steam is currently one of the largest assets Valve has) but an attempt to do so would likely be met with a class action lawsuit meant to determine once and for all if the games were just 'rented' or actually purchased.

    50. Re:Steam by Djehuty3 · · Score: 1

      Yes - I have an 8GB USB stick with just STEAM, Audiosurf and a metric fucktonne of music on them.

      Alright, sometimes I drop Trackmania on there too.

    51. Re:Steam by Nick+Ives · · Score: 1

      Where? I've tried to find the source of that quote but I've only ever found people repeating it as gospel on forums.

      In the event of Valve going under (unlikely, but anything could happen) do you really think the directors would risk criminal prosecution by destroying their most valuable asset in such a manner? Because that's what destroying your assets when you owe creditors results in.

      It's an impossible promise, especially now that Valve has to honour contracts with third-party publishers. At best it's a promise they can keep for their own games.

      --
      Nick
    52. Re:Steam by Hatta · · Score: 1, Informative

      First off, it raises the question. But for your main point, if a game becomes worthless once I finish it it's not a very good game. I would feel ripped off, but probably I wouldn't have bought the game in the first place. I read reviews, and try to buy games that are deep enough to have replay value. Or at least have a good enough plot and/or humor to make a second play through worthwhile.

      --
      Give me Classic Slashdot or give me death!
    53. Re:Steam by alanQuatermain · · Score: 1

      So do you pay for updates to those games, or do you get them for free?
      For the updates you get for free, are those 100% bugfix updates, or do they include changes to functionality based on end users' feature requests?

    54. Re:Steam by Anonymous Coward · · Score: 0

      Bullshit. A lot (most?) titles you can buy on Steam locks to your hardware. Move your Steam directory to another computer and you need to go online and login to Steam from that computer to unlock the games.

      Some exceptions do exist. Like Fallout3 where they only DRMed the launcher, not the game executable (unless they plugged that hole since).

    55. Re:Steam by Sancho · · Score: 1

      Just for one data point, I regularly replay old games. The Ultima series never gets old for me, for example. Fallout, Civ2, all sorts of games that are older and no longer truly supported.

      I've beaten them all more times than I can count, but I enjoy the experience, so they get replayed.

      Under a real rental system, I'd have to repay each time I replay. That's more or less OK, except that the established going price for purchasing a copy of a game is between $40 and $60. If I'm going to just be renting, I damn well want it to be cheaper than that.

    56. Re:Steam by Anonymous Coward · · Score: 0

      There are good reasons for the regional pricing. Selling at one price for everyone would mean that either everyone could play it but the developers would make a loss, or only the wealthy countries could play it. The same trick is done with pharmaceuticals, air travel, and other things.

      Though it certainly sucks that we pay more in Western Europe than in the US... not as if we're any richer.

    57. Re:Steam by Goldberg's+Pants · · Score: 1

      But what if the 3rd party escrow goes under? People come up with all these doom scenarios I figured I'd add another one.

      If this removes the ability to run the same game on two machine at once, I am done with Steam. Now before anyone starts crowing on, the fact is I don't need to buy TWO DVD's of a film if someone wants to watch it with me. I don't have to buy two copies of an album if two people want to listen to it at the same time.

      It's pretty sad that the software industry in this regard is worse than the RIAA and MPAA.

      I rarely DO use the same game on two machines. My kids and I sometimes play Trackmania, but really, it's despicable this "one copy at a time" nonsense.

    58. Re:Steam by FishWithAHammer · · Score: 1

      I should totally do that. Thanks for the idea.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    59. Re:Steam by Nick+Ives · · Score: 2, Insightful

      their assets would come under the control of a trust established to do it's best to get the most value out of the assets

      A.K.A a liquidation auction or firesale. Microsoft would buy it - at any cost - and link it into GFWL.

      The only reason that I buy games on Steam is because I reckon Valve will stick around for at least the next ten years. Chances are any games I buy physically I'll have either lost or destroyed by then anyway so at the very least it's not worse than buying discs.

      If they don't lose their heads and carry on as they are then they should be able to carry on indefinitely, making this a moot point. I don't think that should stop us from being honest about the fact that we don't control our games on Steam though; there is a loss of freedom compared to physical disks.

      Still, it's not like cracking games from Steam is harder than cracking SecuROM games so in the even of a Steam doomsday, I feel pretty secure.

      --
      Nick
    60. Re:Steam by Chyeld · · Score: 3, Insightful

      In my reply to another commenter, I've described what I would see happening if it were ever come to bankruptcy or Valve out and out being sold.

      But at the end of it all, we both seem to agree with the basic premise that the people who've made the promise intend to keep it. Where we disagree is their ability to do so.

      At that point, I concede that they may some day be in a position that they wouldn't be able to. On the other hand, as a rebuttal to that, I would say that I don't see that day coming at any point in time where this discussion would still be relevant.

      By the time Steam becomes defunct, if it were to, I would posit we'd be to the point where these games would require a VM to run anyway. The majority of them will be defunct purely by the virtue that they are solely multiplayer and have no servers/players left and the rest will be playable indefinitely via the currently available offline mode.

      And in reality, Valve isn't a startup anymore. Half-Life was released a decade ago. The whole "will they or won't they" question concerning Valve's viability as a corporation seems fairly well decided in the "will they" category. If they were to fall, it would likely be a fairly well foreshadowed fall, with plenty of time for all involved to make their own arrangements.

    61. Re:Steam by Chabil+Ha' · · Score: 4, Insightful

      In which case, Steam gets mad sales like these, both Steam and consumer walk away happy. I've been using Steam to purchase games for quite a while now and am a very happy customer. Most of the time I wait until a game hits the 'bargain bin'. For the price I pay, I can't understand what there is to gripe about...

      --
      We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
    62. Re:Steam by amorsen · · Score: 1

      Tell that to the people who believed PlaysForSure. Yes, Steam isn't Microsoft, but such a promise has practically never been kept by anyone. Once the bankruptcy court takes over, all bets are off.

      --
      Finally! A year of moderation! Ready for 2019?
    63. Re:Steam by Anonymous Coward · · Score: 0

      This isn't taking market forces out of the equation, it's simply playing a different game with those market forces. It's called a monopoly.

    64. Re:Steam by Pervaricator+General · · Score: 1

      Localization is not limited to language. Compliance with laws regarding portrayal of violence, licensing paid to ratings boards and other taxes can add up.

      The best example I know of is the localization of FF8 to Europe removed the word Nunchaku because they are outlawed in most jurisdictions (specifically France and maybe England). Paying attnetion to these minutia cost companies money but save them from messy legal problems and public outcry.

    65. Re:Steam by harl · · Score: 1

      Again and again this is brought up. Again and again we have asked for someone to post documentation of this fact. Again and again no one can.

      --
      I find being offended by me offensive.
    66. Re:Steam by Nick+Ives · · Score: 1

      Valve is privately owned, not publicly traded. Gabe could decide to start making statues of himself and sell them just to himself.

      Incidentally, not all publicly traded corporations are profit motivated either. Google is controlled by Larry & Sergie through a double stock structure. They and the other founders have control of the company (by a 10:1 margin over class B stock), when you buy GOOG you're placing your trust in them and their vision, be it profits or statues of themselves, that they sell to themselves...

      --
      Nick
    67. Re:Steam by mpeskett · · Score: 1

      $40-60 would be somewhat excessive for an old game, and so long as Steam continues to exist you wouldn't have to re-buy, so it's not a rental in that sense.

      Granted, if they were to go under, you'd have a case... but even then it just removes the backup copy on their server, leaving you to take care of the copy on your computer, just as you'd have to cake care of a copy on disc (and I think I'm actually more likely to lose/damage a disc than a digital copy)

    68. Re:Steam by Kamots · · Score: 1

      I'd agree with you about offline mode if it served as a way to install. Most of my points would be moot. However it doesn't.

    69. Re:Steam by Kamots · · Score: 1

      And that's just as illegal as pirating them in the first place...

    70. Re:Steam by asdfghjklqwertyuiop · · Score: 2, Insightful

      Um, yeah, kinda... they've been known to disable accounts and access to games that people paid for arbitrarily.

    71. Re:Steam by SCPRedMage · · Score: 3, Insightful

      Bullshit. Steamworks doesn't do this kind of "hardware" lock.

      If any game sold on Steam exhibits this kind of behavior, it is because the game uses an additional form of DRM. Use of additional DRM is a decision made by the publishers of the game, not Valve, and Valve doesn't use any additional DRM on ANY of the games in their own catalog.

      In fact, the ENTIRE point of the article was Valve trying to convince other companies that they don't NEED additional DRM on Steam.

      By "personalizing" each copy of the game for each gamer, it allows Valve to potentially make their games work COMPLETELY free of Steam. Copy the game folder onto a system without Steam, and the game will run fine, without the need for cracks. If a copy gets leaked, then they can determine who original purchased that copy.

      --
      My sig can beat up your sig.
    72. Re:Steam by Sancho · · Score: 2, Informative

      $40-60 would be somewhat excessive for an old game, and so long as Steam continues to exist you wouldn't have to re-buy, so it's not a rental in that sense.

      Sure. Really, I was replying to the guy that implied rentals were acceptable because games often don't get replayed.

      What Steam amounts to is an indefinite rental. Right now, if I don't specifically go offline (and apparently clear it with Steam's servers), then the game would still be unplayable if they turned the servers off tomorrow. I've got no real expectation that they'll let me know ahead of time that they're turning things off. And keeping a copy of the installed files is a bit different from keeping original installation media. Does the game run without correct registry entries? What all do I have to back up to get it to run again? The computer is a fairly volatile and hostile environment--it's much more likely that it will crash and take a backup with it than that it will crash and destroy a CD/DVD.

      I've never been one to pirate games, and only on a few rare occasions have I installed a no-CD crack on a game I've purchased (and never for games I haven't purchased.) So I vote with my wallet, even though there are games I'd really enjoy owning. I choose not to rent them at the full retail price (even though it's really likely that I'll have them for a long time), so I don't play them.

    73. Re:Steam by Darkness404 · · Score: 1

      ...But would the laws apply if they weren't rated or targeted towards Europe? Because the PC is a rather open platform, not every single thing is going to have to be rated by the European rating board, and if they keep the ESRB ratings they can easily prove that they were rated for European parents who would be worried.

      On a console most everything would have to be rated before release, but in the realm of digital downloads, would you even need to get your product rated?

      --
      Taxation is legalized theft, no more, no less.
    74. Re:Steam by SCPRedMage · · Score: 1

      Your analogy is horrible.

      If you watch a movie with a friend, you're only play ONE copy of the movie. If you listen to music with a friend, again, only ONE copy of the music is playing.

      If you play a game with a friend, you're playing TWO copies of the game. Assuming, of course, that you're not playing split-screen, or some such.

      --
      My sig can beat up your sig.
    75. Re:Steam by Kamots · · Score: 1, Insightful

      If the 3rd party escrow goes under, then Valve gets another. It's not a single point of failure; currently Valve is.

      As for simultaniously playing one game on two machines... I have no sympathy with you being upset about not being able to do so. If you want to play with your kids, buy them thier own copy.

    76. Re:Steam by beatbox32 · · Score: 1

      Why is this modded Insightful? It doesn't even pertain to the article.

      --
      "The purpose of learning is growth, and our minds, unlike our bodies, can continue growing as long as we live." - M.J. A
    77. Re:Steam by Kamots · · Score: 2, Interesting

      I can foresee the network being bought by someone with short-term revenue farming in mind... who decides that Steam accounts shouldn't be free and starts charging a monthly fee using access to your games as leverage.

      Yeah, there'd be a class action, but given an appropriate corporate structure (and bonuses/options to the leadership), I'd imagine that the ones driving the decision would come out far ahead even if thier "restructured company" came out far behind due to the resolution of the lawsuit.

      My point is that while yes, there are scenarios where things stay good for the consumer, there are scenarios where things go bad for reasons outside of the consumers control.

      With my old games, it's up to me if they still work or not. If I still have the installation media (and maybe the manual), I'm good. If I lost them, I'm hosed.

    78. Re:Steam by SCPRedMage · · Score: 1

      ...which is irrelevant to Steam, considering that it has a perfectly functional Offline Mode...

      --
      My sig can beat up your sig.
    79. Re:Steam by kestasjk · · Score: 1

      And when you get a new computer next year and Valve is no longer around?

      You restore the game backups which Steam can take for you, and look back in amazement at how a thriving company tanked so quickly.

      --
      // MD_Update(&m,buf,j);
    80. Re:Steam by asdfghjklqwertyuiop · · Score: 1

      we have no evidence other than our gut feeling that the'll honor the promise.

      Except that's not what GP said. He said "if Steam's servers are taken offline, access controls will be removed.". You're saying that we really have no idea or guarantees as to what valve will do in the future... which is true. There is no "if valve goes away, then they will do X".

    81. Re:Steam by kestasjk · · Score: 1

      How do you get you the install files for your old game?

      You restore the game backups which Steam can take for you. I think you're more likely to scratch a CD than Valve is likely to go bust though, so I'd be more worried about getting backups of physical games.

      --
      // MD_Update(&m,buf,j);
    82. Re:Steam by Lordrashmi · · Score: 4, Insightful

      And that's just as illegal as pirating them in the first place...

      and I won't feel bad about it at all... Unlike if I had never paid for it in the first place.

    83. Re:Steam by spacefiddle · · Score: 3, Interesting

      if Steam's servers are taken offline, access controls will be removed.

      Very interesting. Has any other game company announced ahead of time that they would agree they are abandonware if they go belly-up..?

    84. Re:Steam by Chyeld · · Score: 2, Interesting

      There is a way to install the games offline, you just need to use the backup utility after downloading the first time. This creates a nice bundled installer you can save away somewhere for that rainy day where it's needed.

    85. Re:Steam by Anonymous Coward · · Score: 1, Insightful

      Comparing VALVe to the RIAA is one of the most ridiculous things I've seen on Slashdot.

      On one hand you have an organization that is hellbent on doing whatever they can to stop piracy, and would probably kill puppies if it helped.

      On the other hand, you have a company that cares a lot about its fans, and is trying to reduce the hassle needed to play their games without eliminating their profit entirely.

      It's obvious you know nothing about VALVe if you have that reaction, but no, they not fucking assholes who want you to stop playing TF2. They're gamers like you and me, and if they somehow go down, access controls will be removed.

    86. Re:Steam by Kamots · · Score: 1

      I'll have to test that someday. I have my doubts that it'll work... but who knows, I could well be wrong. I'd kind of like to be :)

    87. Re:Steam by caitsith01 · · Score: 4, Insightful

      It responds to the parent, who responds to the grandparent.

      It is drawing an analogy to highlight the flaw in the reasoning that a person can be trusted to return power which is given to them.

      It might be a little over dramatic to compare it to the terrorism situation, but the point is that it is utterly naive to assume that when you hand your rights over to someone else for "safekeeping" on their say-so that they will return them to you in due course.

      --
      Read Pynchon.
    88. Re:Steam by 91degrees · · Score: 2, Informative

      No. Actually the DMCA does allow fair use exceptions for exactly this sort of thing, and the copyright office is permitted to make explicit exceptions.

    89. Re:Steam by Kamots · · Score: 1

      Read the actual statute. Also, note that the copyright office has not, as of today, made such an exception.

    90. Re:Steam by Chyeld · · Score: 1

      In both events, it's up to you whether your old games work. It's just the path taken to ensure that is different. Potentially, if you are looking for an "I am sinless" solution, CD's are a better choice. But frankly, even down that path, I'd be cracking and backing up the CD's simply to ensure that the random act of God doesn't destroy the entire library of games I've amassed over the decades.

      Unless things change drastically, it is trivial to break away from Steam. The only issue you'd have would be playing online with 'official' servers. That would be an issue either way, given if Steam was dead, there would be no 'official' servers and if it weren't but under the hands of the 'greedy' then it would be no different with Steam. The greed isn't an intrinsic value of the platform but of the maintainer of the servers.

      Really the only difference I see in your world view and mine is that you've chosen to plan your purchases along the worse case scenario, where I've chosen the rosier scenario but have made arrangements for the event of the worse case.

    91. Re:Steam by Darkness404 · · Score: 2, Informative

      Except about once a month Steam will force you to go online otherwise you are locked out of your games. If Steam let you stay offline forever, that wouldn't be a problem, but with mandatory internet checks, it isn't perfect by any means.

      --
      Taxation is legalized theft, no more, no less.
    92. Re:Steam by 91degrees · · Score: 1

      You have no idea whether they remove access controls or not, so you have no idea whether the games will still run or not. That was the point of the original premise. We don't know. Now that Valve have said that access controls will be removed, we don't know. Hence we're in the same position as we were before and Valve's statement is worthless.

    93. Re:Steam by Chyeld · · Score: 1

      If you do, remember that you also need to back up the cookie Steam uses to say you are authenticated. With that and the installers, the only time you need to be online is for online games.

      There were fairly detailed instructions on how to do the whole thing (which I won't link to because I'm at work and most of the sites are on domains that are obviously gaming related) the last time I looked.

    94. Re:Steam by Anonymous Coward · · Score: 0

      Well. Our asteemed leaders decided that "authors" had the right to control how/when and if a copy can be made.

      This state given monopoly is enforced by jailtime and huge fines. (Pretty much you get beaten up by police if you just say "screw you").

      Thing is it is supposed to be a democracy. So I guess you should beat up your neighbour (or yourself) if you want to take out your anger on someone.

    95. Re:Steam by Kamots · · Score: 1

      Thanks. It'll probably be a few weeks before I can give it a go as I have my spare machine at a friends place. I'll create everything on this machine, and then attempt to on a seperate machine with no internet access (simulating the loss of steam) get an installation to work. I'm thinking that somewhere in the process that steam servers will be needed (likely during the installation of steam if nothing else), but we'll see. I'll hunt around for the directions and such.

    96. Re:Steam by profplump · · Score: 4, Interesting

      There ARE good reasons for regional pricing, at least from the perspective of the producer -- segmenting the market means you can maximize profits with differing strategies.

      But there are also very good reasons for not allowing enforcement of pricing policies with technology that prohibits legitimate use and further trade. Let's say I own 400 DVD (which I do) and then I move to Australia (which I might) -- none of my DVDs will play on the devices available there. Even if I take a player with me I'll never be able to replace it without having one shipped in from the US (which I'm sure the MPAA would also like to outlaw). The content producer doesn't even have a legitimate interest in a pricing differential at this point, because I've already bought their content at the prices they set in the segmented market; at this point it's either a scam to make me re-buy the same content or an insidious infringement on my legitimate use of content I have license to view.

      And that's not even to point out the limitation of secondary-market sales and other legitimate uses that, if executed, may not reduce the primary-market sales one iota but which are prevented by region-locking. Or the fact that as a primary-market customer I should be free to make my own choice as to whether I want to preserve the regional pricing differential or mitigate it through my secondary-market sales -- that isn't a decision we should allow content producers to make for us.

    97. Re:Steam by icebraining · · Score: 1

      What games are you talking about? Most of the games I play don't actually end. I still play UT99, if I had to rent it I would have payed hundreds of dollars for it.

    98. Re:Steam by syousef · · Score: 1

      Thank you, Mr. Uninformed Ranter. It has been said, again and again that if Steam's servers are taken offline, access controls will be removed.

      Well then that's alright. I mean if some company has promised to remove restrictions that should be good enough for anyone. After all a company's first priority when going bankrupt is to honour all its promises....

      In case you didn't detect it the above is sarcasm. If you believe such promises you have been role playing in fantasy land way too long.

      For goodness sake the company you're blindly believing just came up with a new type of DRM and is trying to sell everyone the idea that it's not DRM. Get a clue.

      --
      These posts express my own personal views, not those of my employer
    99. Re:Steam by Nekomusume · · Score: 1

      The floggings will continue until morale improves.

    100. Re:Steam by nasor · · Score: 1

      Do companies that use Steam have to sign some sort of agreement that they will allow the DRM to be removed if Steam goes under? If so, I would be curious to hear about it. Many of the games the use Steam aren't owned by Valve, which probably means that Valve couldn't unilaterally decide to strip them of their DRM. I find it difficult to believe that many major distributors would agree to such a contract.

    101. Re:Steam by batura · · Score: 1

      Try it. Block the outbound port connecting to Steam. What? You mean you can't play your game without phoning home? I thought if the servers were taken offline, you could play?
      Never rely on a promise to protect your rights. For all you know, they could go under, get sold to a new owner in bankruptcy court and the new owner could shut off the servers but not give up the licenses.

    102. Re:Steam by onefriedrice · · Score: 3, Insightful

      Cool, let me try.

      When the economy is fixed, we promise to stop strapping our grandchildren with debt they will have no hope of paying off.

      This is fun.

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    103. Re:Steam by Kalriath · · Score: 1

      If I've got the boxed copy, it's still mine and I can still play it, sell it or whatever I want.

      Unless the boxed copy of the game has Steamworks, in which case Steam (and all the lockin that entails) is still required to play the game. For example, Dawn of War II requires Steam to even install the game because it needs Steamworks. It doesn't even install a normal copy of DoW2, the CD installs a fucking Steam cache!

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    104. Re:Steam by Anonymous Coward · · Score: 0

      Hhhmmm good luck with the rest of your reading lessons.

    105. Re:Steam by Zedar · · Score: 5, Informative

      Just so you know, region locked DVD players were deemed illegal by the high court of Australia so all players sold here are able to play DVDs from any region. For once the Australian legal system got something right.

    106. Re:Steam by Riven.exe · · Score: 3, Insightful

      Market forces don't apply to monopolies. And copyright is a government granted monopoly.

    107. Re:Steam by ozphx · · Score: 2, Interesting

      Considering that my housemate copied GTA4 out of my Steam directory and we could successfully lan it up I would humbly suggest that you are an uninformed dickwad.

      --
      3laws: No freebies, no backsies, GTFO.
    108. Re:Steam by VGPowerlord · · Score: 1

      ~Here he comes, here comes Tux Racer, he's a penguin on wheels.~

      I dunno why, but that suddenly popped into my head.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    109. Re:Steam by Neoro · · Score: 1

      They may have such "no phone home" patches ready to deploy already, just in case.

    110. Re:Steam by Anonymous Coward · · Score: 0

      Bittorrent.

    111. Re:Steam by Anonymous Coward · · Score: 0

      Copy the steam folder from the old to the new computer.

      I've done this since steam was new, and the the folder has gotten rather large over the years. But I haven't installed steam on any computer in three generations. Still works like a charm, as does every single game on BOTH of my steam accounts. (2 accounts, 1 folder, 30 odd games)

    112. Re:Steam by mail2345 · · Score: 1

      Abrupt server failure.

      That is all.

    113. Re:Steam by Anonymous Coward · · Score: 0

      On that particular topic, your opinion is just as valid as the opinion of those of us who choose to take them at their word. You have no evidence other than your gut feeling that they would renege, we have no evidence other than our gut feeling that the'll honor the promise.

      But, on the other hand, there are a number of people who act as if we are required to take their opinion as if it were the Gospel Truth. Please don't make the mistake that just because it seems so clear to you, it seems anything less than insulting pessimisim to us.

      There is evidence you can not trust them, immediate evidence at that. They are blatantly lying by calling something that is obviously DRM, a removal of DRM. We can try to nice it up by calling it marketing, but the people you are trusting at their word just lied to your face.

      [Not that this may not be an improvement from what they had, I don't personally care all that much, but I think putting trust in people that are lying to you shows how our culture is a bit messed up]

    114. Re:Steam by Anonymous Coward · · Score: 0

      It's called Planet Penguin Racer now.

    115. Re:Steam by saiha · · Score: 1

      Its called a torrent.

    116. Re:Steam by Splab · · Score: 4, Insightful

      That's probably because you are paying in dollars.

      I stopped shopping games in steam when they forced us to use Euros - but did the conversion 1:1.

    117. Re:Steam by norpy · · Score: 1

      FYI, All Australian DVD players are region free or can be easily made region free.

    118. Re:Steam by msormune · · Score: 1

      Don't worry, you can still leach the World of Goo Linux version just like 90% of the people playing it did. No DRM, win for everyone. Well, except for the developers of course.

    119. Re:Steam by Anonymous Coward · · Score: 0

      Your comment is rediculous

      Not counting sims (which doesn't count because sims is to gaming as Microsoft Paint is to Photoshop) how many fingers can you hold up to represent the sheer volume of games released on both mac and linux?

    120. Re:Steam by Anonymous Coward · · Score: 1, Informative

      I've had Steam offline on my laptop since FM09 came out last November. It has never forced me me to go online.

    121. Re:Steam by Anonymous Coward · · Score: 0

      Wrong. For market forces to act, supply must be controlled by producers, and demand must be controlled by consumers. Note the plurals. We have multiple consumers in this case, but only a single producer, so we do not have a free market.

      If multiple entities were able to sell copies of a game, then market forces would be acting freely.

    122. Re:Steam by Anonymous Coward · · Score: 0

      You didn't use the "Backup game to media" option that is build into Steam? Are you some kind of idiot?

    123. Re:Steam by DoChEx · · Score: 1

      Sure you probably never bought them an way! XD

    124. Re:Steam by AnalPerfume · · Score: 1

      This seems to me that it could be a good idea with a few provisos put into the deal.

      If for any reason Steam have to pull the plug on the servers permanently, they will supply a patch which removes that feature in the game allowing it to run without access to the servers as they've presumably wound up their business and the customer has already paid them. Somehow I doubt that will be a part of the deal though.

      Of course the preferred option would be no DRM at all, but it seems like a compromise that comes closer to being on the consumers side than most I've seen used.

    125. Re:Steam by Jeremy+Visser · · Score: 1

      Though I know it's probably redundant to say so by now, but you do need to have access to your online account to be able to actually use the backup (or be online in order to go into "offline" mode).

      Otherwise, you get stuck at a login dialog. Extremely frustrating for LAN parties without Internet access.

    126. Re:Steam by Anonymous Coward · · Score: 0

      Not only is the US not the only free country in the world, but other countries even have strong consumer laws which would force Valve to remove the DRM no matter what the publishers want.

    127. Re:Steam by juenger1701 · · Score: 1

      what happens when my ISP has another 5 day outage are they removed then? no? not good enough

    128. Re:Steam by Aceticon · · Score: 1

      It has been said, again and again that if Steam's servers are taken offline, access controls will be removed.

      So where's the legal contract having a punitive clause with an outrageous number of $$$ to be paid as compensation if Valve fails to uphold their end of the contract?

      When dealing with companies, their "word" is only that which is written down and signed by the appropriate company's representatives in a legally enforceable contract with adequately large amounts of $$$ for breach of contract. Rumors on the Internet ("it has been said"???), or any statement by anybody in the company, including it's CEO and major shareholders are not worth the paper they're written on.

    129. Re:Steam by DJProtoss · · Score: 1

      Wrong. There are multiple producers here. You are looking at the wrong market - the market here is computer games, not a specific game. If 'half-life X' is too pricey (say), then people will go buy another fps instead.

      --
      "Success is based on knowing how far to go in going too far"
    130. Re:Steam by Aceticon · · Score: 1

      a class action lawsuit meant to determine once and for all if the games were just 'rented' or actually purchased

      ... said class action lawsuit resulting in a settlement where the lawyers get paid 1/2 million dollars in fees and each claimant receives a 20$ voucher to buy games from Valve.

      (ask anybody that participated in a class action suit and they'll tell you who the real winners are).

    131. Re:Steam by 91degrees · · Score: 2, Informative

      There's an explicit exemption for obsolete computer software.

    132. Re:Steam by Xest · · Score: 4, Interesting

      That's because the negative points about Steam haven't affected you yet.

      I to was a happy, naive steam user since it's release who would similarly have praised it up until a few weeks ago when they fucked me with their Dawn of War II DRM.

      Now I realise how flawed Steam actually is and that at any time they could revoke my ability to re-install the game, the fact I have a boxed copy bought from a shop but because I have to activate by Steam I will never be able to sell on that boxed copy 2nd hand.

      I wish I hadn't been so naive now, because it's naivety like yours (and formerly like mine) as to how bad Steam actually is that's allowing it to gain traction and become ever more evil and problematic.

      I was buying games in US dollars on there not so long ago with a $2 US to the £ exchange rate and now I'm suddenly seeing games the same as UK shop RRPs like £39.99 so I'm being forced to pay much more than people abroad for the same product, the same as I'd pay for a boxed copy in the UK but without getting it boxed and can't sell it on second hand. The net is already tightening with Steam, they've already upped costs, they're already imposing control over games bought outside of Steam and not developed by Valve if companies wish to also have their game available on Steam as well.

      Make no mistake, Valve are the new EA and whilst like you, millions would say "Well I've never had a problem with Spore", they will when they install it a 5th time and don't know where to find the patch to remove that limitation, unfortunately with Valve, there is no patch, well, not official ones anyway.

      I liked Valve when they just developed the Half-Life series etc. but as a company that is now leveraging the prominence of their system to gain control over games sold outside their distribution channel such as retail shops, as a company that's artificially increasing prices, as a company that's destroying people's legal right to sell on games second hand and as a company that's imposing artificial restrictions on when people can and can't install their game? I'll pass thanks.

      The countless flaws with Steam haven't effected you yet, but as the net tightens they will. Their practices are anti-competitive, controlling and hence harmful to the customer.

      What makes the whole situation worse is that Valve have built themselves an army of fanboys more rabid than even Steve Jobs has managed that cry about how they hate DRM one minute but give all the support in the world to Valve who are the joint worst DRM offenders in the whole industry with EA right now. Why? Because Gabe Newell tells us he hates DRM so that people bow down whilst he's simultaneously enforcing some of the most limiting DRM in the software world on people?

    133. Re:Steam by tibman · · Score: 1

      I think you are confused. Valve would just remove Steam authentication.. not any DRM placed inside each game. 3rd Party games are still free to use their own DRM and some do.

      --
      http://soylentnews.org/~tibman
    134. Re:Steam by Xest · · Score: 1

      "If Steam sales suck, then game producers will use a different distribution channel. If Steam sales are good, then obviously the value they provide for the price they are charging is not a problem."

      It's not that simple I'm afraid. Steam has gained a foothold in the marketplace too big for game developers to ignore, mostly through initially offering good service and fixed prices wherever you were in the world so that everyone paid the same.

      Now they have that foothold, game developers need to publish through Steam or face poor sales, but to do so they have to include Steam activation as part of their product even if sold in boxes in the retail channel. This means that Steam gets forced onto your system even when you don't buy via Steam.

      This is absolutely as bad as Microsoft using it's monopoly position to force IE on users, Valve are similarly abusing their strong position to force Steam and Steam activation on users. Developers can't go elsewhere because it's too big a market to ignore.

      This is a new phenomenon and only effects a handful of games so far but the amount is increasing very rapidly, week on week new titles are affected.

      It's probably also worth noting that Gamestop refused to sell Dawn of War 2 in the end for exactly the reason that it forced Steam, a competing distribution channel, on it's customers. Frankly, I think that's a pretty noble step but it's also of course in their interest long term because they recognise the threat, even if it meant short term loss of sales. If the problem is being noticed by the largest game retailers then I think it's naive if we don't take notice too and stop it now.

      Do we really want a world where Valve control all game distribution? Where Valve's own titles mysteriously work better than 3rd party titles to make them appear better than the competition just like Microsoft leveraged their monopoly and used their closed libraries to make their products better than a competitor's?

    135. Re:Steam by Anonymous Coward · · Score: 0

      Actually, I have a boxed copy of Empire Total war, but if Steam servers are shut down I will not be able to install it on any new system.

      I really really wanted this game, so I rented it via steam (bought in store though, so steam didn't get any money directly from me), but it's my last one. It's easier to download games from TPB... and then I know they will work even if steam goes down.

    136. Re:Steam by Anonymous Coward · · Score: 0

      Supply is NOT controlled by the producer. When a supply is controlled by a producer its called a monopoly and a monopoly in a market is BAD.

    137. Re:Steam by tibman · · Score: 1

      You don't have much experience with Valve yet.. they honestly are cool guys. They replaced the original Half-Life multiplayer system (WON) with Steam so everyone could continue playing. They battled Sierra/Vivendi for distribution rights on their own game. I'm pretty sure Gabe owns valve completely.. it's not publicly traded.. no shareholders, none of that.

      Look at TF2 for example.. free updates! They have no obligation to provide free updates but they do.. and everyone loves them for it. This sort of thing wouldn't be practical with a typical CD installation. Valve can make a ton of little changes and push it to us overnight (unless you don't autoupdate). Patches and bug fixes constantly roll in. They don't have to wait until they've gathered enough fixes and publish a patch that bumps the version up a notch.

      Honestly, the only other gaming company that compares to Valve is CCP.

      --
      http://soylentnews.org/~tibman
    138. Re:Steam by Anonymous Coward · · Score: 0

      Yarr, that is exactly your problem me matey. Instead you should pirate games. Arr!

      Anything worth buying is worth pirating first, if the pirate copy works like a charm, and you want to Do The Right Thing, you can buy it off steam or get a physical copy to gather dust in your treasure hold. But if the thing sucks worse than a brass-farthing shoreboy, then make it walk the plank!

      Be a pirate, it's always in your best interest.

    139. Re:Steam by paulhar · · Score: 1

      I buy games. I don't rent them.

      Except you don't. Instead you buy a box and media and license a game. In most countries you can re-sell the box and media but licenses tend to be transferable only when the licensee allows it. In most cases they do, but outside of the games industry (i.e. rest of the computer industry) license resales can be problematic.

    140. Re:Steam by Captian+Spazzz · · Score: 1

      I'm sorry but if I purchase a game and then cannot give it to a friend or sell it when I am done then it is not mine. I don't care what kind of spin you have on it.

      I would not mind "renting" a game if the price for doing so wasn't the same as "owning".

      Also Steam lost my business a while a go when I purchased a copy of Team Fortress 2. According to their system requirements I should have been able to play the game. I wasn't. Their technical support sucks and I couldn't even get in touch with a human at the company to resolve the issue or get a refund. I ended up having to have the charges reversed on my card and they subsequently banned my account.

      Sorry but if I'm giving you that kind of bank and you can't even be bothered to support your product in a reasonable manner then you deserve to die.

      It will be a cold day in hell before I give them another red cent.

    141. Re:Steam by Shrike82 · · Score: 4, Insightful

      Gabe Newell tells us he hates DRM so that people bow down whilst he's simultaneously enforcing some of the most limiting DRM in the software world on people?

      Some would argue that it's actually one of the least limiting forms of DRM in the software world. You can play your games anywhere, on any PC and download them as many times as you want. Configs and savegames (separate from DRM I know) are portable and stored remotely so it's even less hassle for you.

      But don't let me stop you ranting...

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    142. Re:Steam by Shrike82 · · Score: 1

      For no good reason? They just decided "Ah yeah, let's mess with thsi guy today. Hit the big red button that takes all his games away".

      Where's the benefit for them in doing that?

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      You can advertise in this sig from as little as £99.99 a month!
    143. Re:Steam by Sabriel · · Score: 1

      I'm guessing the court's decision was too narrow or left a loophole, because all the computers I've seen in Australia have fixed-region DVD drives.

    144. Re:Steam by Xest · · Score: 3, Insightful

      Well I suppose you could consider it the least limiting if you ignore all the limitations but that doesn't make a lot of sense now does it?

      Valve DRM:
      - Limits when you can activate the game, if Valve ever goes bust and hence doesn't release a patch you'll never be able to activate your game again. Any problem with their activation servers will too prevent you from activating and hence playing a game you've purchased.

      - Need to activate to play online, in the above scenario you could crack it to allow activation but will likely be unable to play online still

      - Can't sell your games on second hand

      - Prevents you playing games offline

      - Forces you to have Steam on your system to be able to play a game that doesn't use Steam's features even if you bought it outside of Steam's distribution channel

      - Forces you to accept updates to be able to play (What if you come home, want to play a game you've bought but find you have to download a 100mb+ update and you have to pay for your bandwidth because it's capped like many people in the UK do?)

      Effectively whilst most classic DRM can be used to prevent people copying game disks, it does at very least allow continued ownership of the product, the ability to install it at will even after the company has gone bust and still allows you to sell the product on second hand, Steam removes the product from your control entirely even if you have purchased the actual physical media in a shop. Valve also can prevent activation of a product you didn't even buy from them as happened with me with DoW2, I purchased it from GAME but Valve initially prevented me from activating even though according to the box my only transaction with Valve should have been to register (not activate) with them.

      Ignoring the limitations imposed by Steam's DRM does not mean that they are not there.

    145. Re:Steam by Anonymous Coward · · Score: 0

      I'm not buying ANYTHING from them, not to mention the fact that it's for Windows only.

      Sounds like you're just not buying anything, and are only interested in software that doesn't cost money.

    146. Re:Steam by Anonymous Coward · · Score: 0
    147. Re:Steam by ATMD · · Score: 1

      But one hell of a lot more moral.

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      Nobody else has this sig.
    148. Re:Steam by Anonymous Coward · · Score: 0

      There were fairly detailed instructions on how to do the whole thing (which I won't link to because I'm at work and most of the sites are on domains that are obviously gaming related) the last time I looked.

      Why should I need to follow "fairly detailed" instructions?

      It should automatically be done at time of install.

      I REALLY wanted to buy a copy of Defence Grid, but as the only way to get it is through a "Game Service Provider", with the choice of Steam or Greenhouse, in the end I didn't bother.

      I found a Steam-hacked torrent and got it that way.

      I considered then buying it to reward the coders for their work, but that would just re-inforce that Steam is a good thing.

    149. Re:Steam by Dix_sw · · Score: 1

      and if they somehow go down, access controls will be removed.

      So.... our best move would be to let Valve go down?

      --
      "So, once you know what the question actually is, you'll know what the answer means."
    150. Re:Steam by Chabil+Ha' · · Score: 1

      And I get mad that I can drive two hours to the Mexican border and pay less for a pineapple. Isn't that so unfair?

      Products are priced according to what the market will bear--that's what this whole thread is about. If you find that you are paying 1 euro for a 1 dollar game, perhaps you should (as you claim) vote with your euro and not purchase the game and stop complaining.

      --
      We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
    151. Re:Steam by Talderas · · Score: 1

      Since when has their been a thriving market for 2nd hand PC games? I don't know of any places that buy consoles games that will buy PC games.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    152. Re:Steam by Richard_at_work · · Score: 1

      What makes you so sure that Valve doesn't have something written into the distribution contract they have with publishers and developer houses that allows them, in the event of the unthinkable, to simply remove DRM from purchased items?

    153. Re:Steam by Richard_at_work · · Score: 1

      Who said they would be abandonware? I think you are vastly misunderstanding the statement - Valve would be removing the reliance of your local copy on the remote Valve servers, they will *not* be granting you rights to distribute or allowing you to make that assumption.

    154. Re:Steam by Talderas · · Score: 1

      Activation protocol? Do you know the difference between the activation protocol of a game bought off steam versus buying the game box?

      Steam, make sure you're logged in to validate.
      Box copy, make sure you type in this stupid code.

      I used to hate Steam, but for no good reason. It downloads, installs and updates the game for me. There's no more having to self manage patches. Granted this has been a liability with Railroad Tycoon 3, but this is due to one of the latest patches breaking the game with Vista. As others have said, you can get some games very cheap off steam. I bought Left4Dead and Unreal Tournament 3 at a significantly discounted price. I got World of Goo at 75% off. Steam has done wonders to increase the number of games I have bought due to price and convenience.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    155. Re:Steam by Ost99 · · Score: 1

      The corporate world needs to make a choice. Do they want globalization or not. They can't have it both ways. We can't accept one global market for labor and segmented consumer goods markets.

      It's probably too late to reverse course on the global labor market. That leaves us with making it illegal to segment any market.

      --
      ---- Sig. gone.
    156. Re:Steam by Anonymous Coward · · Score: 0

      Instead you buy a box and media and license a game.

      Except you don't. You buy a copy of the game, not just a useless toaster. Please Inform yourself, before spouting just crap.

      Only under certain circumstances are certain clauses in EULAs enforceable. But thats limited to the USA, nowhere else is that possible.

    157. Re:Steam by Syberz · · Score: 1

      So when the servers go offline I'll still be able to play the game that I bought, great!

      How do I re-install it on my new/reformated computer if I DON'T HAVE THE EFFING MEDIA AND THE SERVERS TO DOWNLOAD IT NO LONGER EXIST!

      Answer that smarty-pants.

      --
      ~Syberz
    158. Re:Steam by mgiuca · · Score: 1

      That's exactly right. I think there should be a law against this... basically, if you're going to use the word "buy" (as in "Buy It Now"), then you need to provide a good. That means you do not license the product to me. I own it.

      If you use the word "rent" (even "Yours To Rent Forever!"), now we can start talking.

      However, I'm still not happy ... things should be goods unless you're actively providing a service to me. Artificially creating a service doesn't count.

      For example, I need to pay someone to provide electricity every month and that's fine because electricity is a resource I am continually paying for. The toaster, however, is mine. I buy it, and now I own it. If you "sell" me a toaster which doesn't work without your agent coming in and re-activating it every month, then I don't own it. In a fair market, I could just buy someone else's toaster, but in the games market, I've got no choice -- all the damn toasters artificially require monthly servicing and the market is perfectly happy with it (or at least, would rather have toast than not have toast, on principle).

    159. Re:Steam by Chabil+Ha' · · Score: 1

      Care to justify your position? Market segmentation is an essential part of a free market. It isn't just firms that create this segmentation--it's something intrinsic to human order. We naturally group ourselves according to our demographics. Then, products are created and segmented to either satisfy or create demand for those demographics. Products are priced according to what those segments will bear. What you propose, on the other hand, is outright socialism where everyone has equal access and price whether the product is ever consumed or not--not a very effective, efficient, nor sustainable means of using resources.

      --
      We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
    160. Re:Steam by Anonymous Coward · · Score: 0

      Only for goods purchased in the last 2 years. That's how long something has to function in most of the world, especially europe.

    161. Re:Steam by mgiuca · · Score: 1

      On that particular topic, your opinion is just as valid as the opinion of those of us who choose to take them at their word. You have no evidence other than your gut feeling that they would renege, we have no evidence other than our gut feeling that the'll honor the promise.

      That isn't a valid argument. There are two possible "outcomes" here, assuming Steam goes offline: Valve releases the unlock patch, or Valve doesn't release the patch.

      GP says he doesn't trust that Valve will release a patch if Steam goes offline. That means he is not assuming either outcome. He can anticipate both outcomes: If they do release the patch, no problem. If they don't, problem for consumers. Since both outcomes are possible, and one is bad for consumers, it is fair for him to get up-in-arms.

      You, however, do trust that Valve will release a patch if Steam goes offline. This means you have faith in a particular outcome, and it's the one which doesn't hurt consumers.

      Only one of you has made an assumption.

      His position is skeptical, unknown, he's saying he doesn't have any evidence they'll do it, so it could go either way. That isn't an opinion, it's fact that we have no proof, besides their word.

      Your position is belief-centric. You believe that a particular outcome is guaranteed.

    162. Re:Steam by damaki · · Score: 1

      Outlawed? I've seen nunchakus in so many shops in France that I can hardly believe it. Furthermore, a cousin of mine used to have one.

      --
      Stupidity is the root of all evil.
    163. Re:Steam by Anonymous Coward · · Score: 0

      I think you mixed up producer and distributer. Supply IS controlled by the producer as you are free to invest as much as you want on your own product. However the distributers cannot control supply since they are more than one. If they collaborate to do this it's called a cartel and if there's only one distributer it's called monopoly.

    164. Re:Steam by Ost99 · · Score: 1

      I refer to artificial segmentation of the market in order to sell the SAME product for different prices in the different markets. This is NOT an essential part of a free market, it's the exact opposite.

      I'm not talking about localization or adoptions to niche markets.

      --
      ---- Sig. gone.
    165. Re:Steam by RMingin · · Score: 1

      Crossover called, your Steam for Linux is ready.

      Also Cedega called, same message but they sounded shifty.

      (Yes, I do run Steam and many games, and through Crossover. KKTHXBAI)

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    166. Re:Steam by Anonymous Coward · · Score: 0

      Don't have children to have grandchildren. Problem solved.

    167. Re:Steam by drinkypoo · · Score: 1

      If they were to fall, it would likely be a fairly well foreshadowed fall, with plenty of time for all involved to make their own arrangements.

      Yes, but "find a new game to play" is not an acceptable arrangement when you've paid for the fucking thing. You won't even be allowed to install games. You certainly won't be able to update them. Since Steam does not prevent piracy it can only have one goal: to function as malware, e.g. spying on the user.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    168. Re:Steam by FTWinston · · Score: 1

      I was buying games in US dollars on there not so long ago with a $2 US to the £ exchange rate and now I'm suddenly seeing games the same as UK shop RRPs like £39.99 so I'm being forced to pay much more than people abroad for the same product...

      You can hardly blame steam or valve for the economy, the GBP has gone down the toilet, so what do you expect? If the price is similar to shop-bought, you're trading the ability to sell second hand for the ability to install the game anywhere without actually bringing the box with you. Its up to you to decide if thats what you want. It hardly makes steam the source of all evil.

      some of the most limiting DRM in the software world on people?

      It certainly has issues, and some features I'm less than happy with - but compared to pretty much any other DRM I've tried, its really not that bad, and it even has the bonus of being able to install anywhere without the CD. Comparing it to the crap that came with spore, or the horrible cries of pain that the Crysis DRM produced from my dvd drive - I'll take steam any day.

    169. Re:Steam by bFusion · · Score: 1

      And there's no way at this very second to emancipate your games from Steam. I'm absolutely sure nobody's ever taken it upon themselves to figure out how to do this.

      This really seems like the only bad thing people consistently say about Steam's service, and the tune is starting to get really old.

    170. Re:Steam by lt.com.riker · · Score: 1

      I don't think anyone's ignoring the DRM nature of Steam, we're just saying that its a compromise between us and the publishers. They want some control and we want some features and playability. I can't speak for everyone, but I've come to accept Steam as the best DRM. For the reasons that Shrike82 stated above and I've decided that the reasons that you've mentioned aren't important to me.

      Usually I buy games from Steam on the 'rotten rack' (eg for half the normal price or less). I've actually been introduced to lots of Indy games that I would never had considered getting until they were 5$ and easy to download and play right away. So its easy marketing for companies too.

      The games that I've bought at full price are Steam games anyway so they're required to use Steam to activate. The Spore DRM was the same way though, so I'm really incapable of avoiding DRM if I ever want to play games again. (well I didn't buy or play Spore because of the DRM so I'm going to say voice your opinion with your money.)

      Does this mean that you wouldn't buy games thru XBox Live either?

      Summary: Compromise is the key to every relationship. If you don't want to compromise on a point, then don't buy and tell them. Thats what I do and I'm happy.

    171. Re:Steam by Anonymous Coward · · Score: 0

      Steam will never die. Nothing to worry about. Valve is only going to get bigger and richer.

    172. Re:Steam by Anonymous Coward · · Score: 0

      Yeah right. You're a fool if you believe that.

    173. Re:Steam by Cowmonaut · · Score: 1

      But they aren't always the SAME game. Stuff gets changed all the time, particularlly with the mature games, so it can be sold in Europe or Australia. Take Left4Dead: The logo had to be changed because a *zombie* hand missing part of a *thumb* was too "graphic" to be used on the cover. Other games have actually had the *content* changed. Nintendo has a big history of doing this, and talk to any Aussie gamer to find out how it affects them.

      Also, Valve/Steam do not set the prices except for Valve games. The developer has a lot of say as to how much they want to sell the stuff for. For all those great sales and package deals, Steam is either told to do it or has to ask. Luckily Valve has the numbers to show the unusually high spikes of sales when they do these to make them happen.

      Also, comparing Valve to a nanny government is a little unrealistic. Sure, Lombardi worked at Microsoft a long time ago. He left to make video games for a reason. Valve is good people you might say. I know people go all nuts over Google being a "good company" but Valve is one of the few I actually don't think are asshats. Anyone who can make a great game like Half Life, and then actually take their sweet time to work on the sequel (and still make it happen) without milking the series entirely is okay in my book. This is why I still buy their games.

      Don't like them? Don't use them. But when they say that should the Steam servers go down the games will get unlocked, and when they actively try to fight against 99% of DRM and talk companies out of using it (and make a DRM system that actually has never gotten in my way, even when I don't have a 'Net connection) I tend to lean towards believing them when they say they'll kill the DRM if their servers are shutting down. It would be in character.

    174. Re:Steam by asdfghjklqwertyuiop · · Score: 1

      There's reply to this very story about a guy who had his account disabled because he logged on from too many different places.

    175. Re:Steam by Shrike82 · · Score: 1

      Well I suppose you could consider it the least limiting if you ignore all the limitations but that doesn't make a lot of sense now does it?

      Valve DRM: - Limits when you can activate the game, if Valve ever goes bust and hence doesn't release a patch you'll never be able to activate your game again. Any problem with their activation servers will too prevent you from activating and hence playing a game you've purchased.

      If Valve ever go bust and this stops me playing my games (which is unlikely for a variety of reasons already discussed above and below) then I'll have no problem cracking them to continue playing. I paid for them, and I doubt any judge would rule I was breaking the law. You may disagree, but I and apparently many others don't even think this is a problem. Next please.

      - Need to activate to play online, in the above scenario you could crack it to allow activation but will likely be unable to play online still

      I have a persistent Internet connection, probably like almost everyone who buys games through Steam. Internet access is never an issue for me, and when I go travelling I play using offline mode. Again, a lot of other people in thr thread support this approach. Next please.

      - Can't sell your games on second hand

      One of the only valid points, but one that is shared by a lot of other DRM schemes. This is not a Steam-specific issue, but is is one that the DRM implementers need to address. However, considering the value for money I get out of the games I buy on Steam, I never feel like I need to recoup some money by selling it on. I buy most of the games when the price drops, and those who have to have a game on release have made that choice themselves. No-one forces them to pay £40 (or whatever) for the game, a price many say is unreasonable and use this as a justification for why the need to resell. If it's unreasonable then don't buy it. Boycott Steam. Boycott Valve. Don't bloody use the system while simultaneously slamming it for being evil.

      - Prevents you playing games offline

      You might want to check your facts on that. You don't even have to look very far, dozens of posts about playing offline.

      - Forces you to have Steam on your system to be able to play a game that doesn't use Steam's features even if you bought it outside of Steam's distribution channel

      Then don't buy any games that require you to use Steam. Again no-one forces you, but all the time you're installing games that run through Steam you're validating the very business model that Valve are selling. Speak with your dollars, not hypocritical criticism. If enough people think Steam is a bad system then they wouldn't make a profit, and they wouldn't be able to run.

      - Forces you to accept updates to be able to play (What if you come home, want to play a game you've bought but find you have to download a 100mb+ update and you have to pay for your bandwidth because it's capped like many people in the UK do?)

      Again, forces you to play with the most updated version for online games. Offline games don't have that many updates, and even when they do it's rarely the 100mb+ hyperbole example you're using. If download limits are an issue then again, one has to question the sense in choosing to play games that rely on Steam. Once more, no-one is forcing you.

      Effectively whilst most classic DRM can be used to prevent people copying game disks, it does at very least allow continued ownership of the product, the ability to install it at will even after the company has gone bust and still allows you to sell the product on second hand, Steam removes the product from your control entirely even if you have purchased the actual physical media in a shop. Valve also can prevent activation of a product you didn't even buy from them as happened with me with DoW2, I

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      You can advertise in this sig from as little as £99.99 a month!
    176. Re:Steam by BertieBaggio · · Score: 1

      I'd mod you up, but I have a question. Are you running Steam from that flash drive too? Or do you have a way to get Steam to load data from directories outside the one it is installed in?

      Cheers

      --
      If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
    177. Re:Steam by Anonymous Coward · · Score: 0

      "now I'm suddenly seeing games the same as UK shop RRPs like £39.99 so I'm being forced to pay much more than people abroad for the same product"

      It is absolutely unfair that you are now paying the government taxes on the products you were illegally importing before.

      "right to sell on games second hand"

      Stop saying 'sell on' it makes you sound fucking stupid. You seem to have a problem with license management. Stop buying games and stay away from the game industry, you are holding us all back. You want to resell your games later, get a fucking job you poor fuck. NOONE I repeat NOONE buys second hand PC games. If somewhere in your little fucked up neck of the woods does tell them they are as fucking stupid as you.

      "The countless flaws with Steam haven't effected you yet"

      You happen to be right, I have only reaped the rewards of steam... When my PC crashed It took less than a day to get all my games reinstalled...I didn't have to keep track of my CDs. Im sorry you love to pirate games so much but some of us support the industry and don't pass second hand CD's around so you can go about cracking the game for all your friends.

      You are a fucking retard.

    178. Re:Steam by Xest · · Score: 1

      "You can hardly blame steam or valve for the economy, the GBP has gone down the toilet, so what do you expect?"

      I'm not sure you understood what I was saying. Valve used to charge British people in US dollars so we used to get it for whatever the exchange rate was. Now they're charging us in British sterling and so the price is different. My complaint wasn't about a changing exchange rate because that is not the issue, my complaint is that we're being charged more because Valve have started charging people based on their home currency so that everyone in every country pays a different amount rather than everyone paying the same amount because everyone just payed the US dollar price. As a result we are paying more than the US, not because of the exchange rate, but simply because they have upped the price in moving Steam to a localised currency based system rather than a single currency system. People in other localities are getting it even cheaper again than the US. The exchange rate is irrelevant to what has happened, this was effectively an out and out price rise for many people in many countries.

      "If the price is similar to shop-bought, you're trading the ability to sell second hand for the ability to install the game anywhere without actually bringing the box with you. Its up to you to decide if thats what you want. It hardly makes steam the source of all evil."

      No, because even shop bought games force you to install and activate via Steam because it's a condition Valve are imposing on people if they want to be able to distribute their game via Steam as well as via stores. It doesn't matter where I buy these games, whether it's on Steam or in a shop, I can't sell them on second hand regardless.

      "It certainly has issues, and some features I'm less than happy with - but compared to pretty much any other DRM I've tried, its really not that bad, and it even has the bonus of being able to install anywhere without the CD. Comparing it to the crap that came with spore, or the horrible cries of pain that the Crysis DRM produced from my dvd drive - I'll take steam any day."

      You're falling into exactly the same trap I did. You're saying Steam is acceptable because compared to other DRM such as that in Spore and Crysis you've had no problems. I thought the same until I had issues with Steam (Dawn of War II activation). I actually had no issues with Spore or Crysis, and in fact I did not even realise Spore installed SecuROM or had evil DRM until I read about it here. I too would probably have assumed that because at that point in time I'd had no problems that Spore's DRM was fine. This is generally my point, most people don't realise how bad DRM (whether it's EA's, Valve's or anyone elses) actually is until it bites them on the arse.

      It's foolish to defend it because you can never tell whether if you're going to end up getting burnt yourself. I believe, in time, everyone will get burnt by it eventually, the question is whether by that point it's too late because it's in every product you buy or not.

    179. Re:Steam by Shrike82 · · Score: 1

      And there's a reply to that asking why the hell he didn't contact valve to explain that he worked abroad a lot as part of the US military.

      I'm sure they'd be more than happy to accomodate this fact and restore his access. Or there's the possibility that stories like this miss out key information like "Valve acted because the games were played from a USA and a German IP address within 20 minutes of each other".

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    180. Re:Steam by Anonymous Coward · · Score: 0

      The EULA says they can disable every game you ever bought from them for any reason. Does that answer if it is rented or owned?

    181. Re:Steam by Anonymous Coward · · Score: 0

      You're a whiny bitch who has no idea what you're talking about.

      "- Forces you to have Steam on your system to be able to play a game that doesn't use Steam's features even if you bought it outside of Steam's distribution channel"

      Learn to read the fucking box, it clearly states, you must have a broadband internet connection to play this game. It states that in plain fucking english on the bottom of the fucking box. It is not our fault you keep saying 'sell on' and making it apparent you cannot read.

      "Ignoring the limitations imposed by Steam's DRM does not mean that they are not there."

      You're talking about cracking games, you are a fucking pirate go pirate your games if you don't like DRM I wont be worried when steam goes belly up because Im not so worried about my precious video games.

      Go Outside.

    182. Re:Steam by Cowmonaut · · Score: 1

      Wow. Tell us how you really feel.

      Your argument is vastly flawed. This is not the same as Microsoft and IE by any measure (which is NOT as big an issue as you seem to believe BTW). Really, Valve does have some competition thanks to Microsoft's Live! (Xbox/PC games) but you are missing the biggest reasoning to why you WANT only one or two companies handling all of that:

      Games are social.

      Steam is not just a game distribution system, and does not just have a DRM element to appease some publishers. It is also a giant social network tied in to your games so you can easily join friends, talk to friends in game, form clans/guilds/groups and gain achievements. Its like combining MySpace/Facebook with Xfire without having to have anything additional installed.

      And just like with MySpace/Facebook the value is with the number of participants. Now you don't have to join the Steam Community, but the community is large and that's why it will stay large. "Everyone" is on it already so you can already talk to "everyone". This Is A Good Thing. Otherwise the service would be useless.

      What you were comparing it to was a company actively trying to inhibit consumers from doing what they want and to use questionable ethics in dealings with competitors and OEMs in order to foist their product on everyone. Steam does not make any of the games there (parent company Valve does make some but not all) and they actively try to *enable* the consumer.

      Right now there is really only two things to complain about, and one you'll complain about if Steam was gone: 1) You have to briefly connect to the internet when installing the game (YOU DO NOT HAVE TO ONCE ITS BEEN INSTALLED; They have long since fixed "offline mode") and 2) Its Windows only (this is the bit you'd complain about anyways thanks to DirectX). The pricing is again NOT determined by them alone. Steam also actively enables the DEVELOPER who gets more say in setting the price than they would through someone like Vivindi.

      Oh and this statement: "It's probably also worth noting that Gamestop refused to sell Dawn of War 2 in the end for exactly the reason that it forced Steam, a competing distribution channel, on it's customers." is bullshit. Go here: http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=647337 and look you can buy the damn thing. There were rumors GameStop was being pissy, but you can't blame Valve/Steam if Relic decided to use their DRM solution rather than something else. God forbid anyone make anything good, they'll get a monopoly and we'll all be doomed.

      DOW2 has a lot of issues. The only ones I've had seem to be related to the NVIDIA drivers (of which there have been 2 update in a rather short period and most of the issues have gone away for me after the 2nd one). I've yet to hear of any DRM or Steam related issues. All the issues have been graphic driver or memory related.

    183. Re:Steam by Cowmonaut · · Score: 1

      And it looks like we got a liar on our hands. Aside from the obvious issue, that of Steam being for-profit and banning a consumer isn't good for business, their ban policy is very publicly stated here. The only way you can get banned is if VAC gets you banned. If you get VAC banned you can't transfer CD-Keys to another account (which contrary to popular antagonist opinion you actually can do normally) and can't play on VAC secured servers. You can still play online on a non-VAC server, you can still play single player. Just make sure you aren't playing on a PC that has an aimbot/wallhack or any other kind of cheat that the VAC system (which is fully automated by the way) can actually detect. So be sure your friends who may have access to your account or you may have used their computer to play don't have any hacks either. Oh, and you can check your VAC status at any time to see if you are in good standing or not. If you see a message like "STEAMID IS BANNED" then you got *SERVER* banned which means you need to talk to the server admin, not Valve/Steam. If you are in "good standing" and banned from several servers, something like Punkbuster got you. Point is, VAC bans do not happen at random. And they take a while to process because they want to be sure before they ban you. Never mind you can still buy video games when VAC banned and can still play the games as long as they aren't on a VAC server (so you could play say Dawn of War 2 without issue if you got banned for using an aimbot on CounterStrike). Anyone saying otherwise is full of shit.

    184. Re:Steam by Xest · · Score: 1

      You seem to make the assumption that I do actually buy Steam games anymore, I don't.

      I still however have to use it to buy games I have bought, many of which when you buy online from online retailers don't advertise that the game is a Steam based game meaning you either have to deal with fucking around returning it, or can't avoid purchasing games that force you to use Steam to start with.

      The other assumption you make is that it's not possible to have a service that doesn't have these restrictions, you assume it's acceptable because it's there. Being there doesn't make it acceptable, even those who find it acceptable enough to continue using would do well to voice their distaste rather than defend it because surely even you would prefer to have guarantees that you aren't going to get fucked by the DRM rather than keeping your fingers crossed and assuming that because it hasn't burnt you yet, it's never going to?

      "Conversely, it allows me to do wonderful things that I would never have been able to do using another system."

      Huh? Why do you have to have DRM to be able to download games? It's not going to stop piracy, DRM just means someone who wants it free will grab it off The Pirate Bay instead.

      "But I doubt you'll ever outnumber the people like me who are more than happy with the system, and a grateful that at least one company seem to be doing DRM in a way that's fairly sensible."

      The point is DRM doesn't need to be done at all, it doesn't stop piracy, only screws legitimate consumers and has no purpose other than to kill off the perfectly legal second hand market or to control what consumers can do with their software. Also, I'm glad you're confident that people who hate Valve's DRM are in a minority that can be ignored, but judging by this very article Valve do not feel the same and do at least listen to those of us who are raising concerns and boycotting the service. The changes they are making however, are still not enough.

      The premise of most of your arguments is that DRM is essential, it's not. Wouldn't you prefer to have the same service minus the DRM? It's well known that DRM achieves nothing.

    185. Re:Steam by Xest · · Score: 1

      "Really, Valve does have some competition thanks to Microsoft's Live! (Xbox/PC games)"

      Microsoft's Live isn't a distribution channel, it is however as you state a Framework for building games that are social. Effectively then, you've made my argument against yours for me- you've given a great example of how a common social API/Framework can exist without being attached to DRM and distribution. Just like DirectX or OpenGL can act as common graphics APIs, there is no reason that you can't have a standardised API for handling social networking in games.

      "What you were comparing it to was a company actively trying to inhibit consumers from doing what they want and to use questionable ethics in dealings with competitors and OEMs in order to foist their product on everyone. Steam does not make any of the games there (parent company Valve does make some but not all) and they actively try to *enable* the consumer."

      I'm not sure you know what you're on about, some points:

      - Steam isn't a company under Valve, it's a product developed by Valve, so the assertion that Steam doesn't develop games but it's parent company does is non-sensical, Valve develop games, and Valve develop Steam.

      - "What you were comparing it to was a company actively trying to inhibit consumers from doing what they want", er, you do know that's exactly what DRM does right? Steam prevents people selling games on second hand, limits when they can activate etc.

      - Yes they do use questionable tactics to force their product onto consumers, they have a big enough share of the distribution market that they can't be ignored by developers and they use this position to force companies that want their game distributed on Steam to activate via Steam even if the game isn't sold entirely via Steam so that even those who avoid Steam and buy in retail channels end up having to install and deal with Steam.

    186. Re:Steam by Shrike82 · · Score: 1

      You say that I assume DRM is essential. I'm a realist. I know that it is essential, because game developers and publishers think that it's necessary. A self-fulfilling prophecy if you will. Yeah it sucks, it's circular logic and it's a shame that everyone can't just pay for things instead of stealing them so we wouldn't need these protections, blah blah blah...

      A friend of mine (on Steam ironically) can't play L4D with me because he can't afford it. He has a cracked version of L4D that he can play on hacked servers, or something. He's saving up (fairly young guy) to buy a proper copy of L4D so he can play with everyone else. If Steam's DRM wasn't preventing him from using the pirate version he'd never have even considered paying for a copy. Now, I don't agree with the idiotic statements from industry along the lines of "Every pirate copy is a lost sale". That's just plain horseshit. But some pirate copies are lost sales, and even more annoyingly for me is the fact that some little moron is playing the game for free which I had the decency to pay for, because I'm mature enough to understand that without money there would be no games industry. you say "It's well known that DRM achieves nothing". Bullshit. DRM can and does prevent piracy to some extent. If there was no DRM at all then I'll bet a hell of a lot of people who currently pay for games wouldn't bother. You also blithely ignore the fact that in some ways DRM can be positive. Restrictive DRM stops me from letting my friends install my copy of a game. positive DRM is what allows me to download my game to any computer just using my login credentials. Digitally managing my right to play my game on another computer. The fact that you think DRM means only restrictions is understandable, but that's more to do with the amount of dscussion of the negative aspects get compared to the positive aspects.

      DRM has pros and cons, at least in the case of Steam. Spore is an example of DRM that's pretty much all negative, and to a ridiculous degree. Still, trying to covince people that abandoning DRM entirely is the way forward is a bit naive, and unrealistic. Instead we should be supporting companies like Valve that at least attempt to highlight the positive aspects of DRM.

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    187. Re:Steam by Xest · · Score: 1

      "You also blithely ignore the fact that in some ways DRM can be positive. Restrictive DRM stops me from letting my friends install my copy of a game."

      That's not a positive for the consumer but I understand what you're getting at. The problem is that it also stops you selling your game on second hand, which ultimately means people have more money to spend on new games as well. Certainly for most kids who don't have any real income this was the only way they could get new games legitimately, and will ultimately have to resort to piracy instead. Effectively what Valve and yourself are saying is that Valve's right to protect it's game is more important than the consumer's right to be able to sell on the game second hand.

      I don't even disagree with you entirely though that DRM in any form is unacceptable and I understand fully what Valve is trying to achieve. My greivance is that they're acheiving it at the expense of the consumers rights and it is that that I find unacceptable. If they really were working for the consumer then the first thing they'd have enabled was allowing the transfer of a game to a different account but they have quite explicitly disabled that and only allow it if a game is bought specifically as a gift.

      If DRM had no effect on legitimate use I could accept it, but in Valve's case it does. This is where the problem is and it's not simply because they haven't perfect it yet - as in the above point about not being able to transfer activated games even though the facility clearly exists because you can do it with inactivated games it's quite clear that Valve do not have a fair interest in balancing the consumer's needs against their own.

      The only thing I do still take a lot of issue with in your post is that there are any positive aspects of DRM - for the consumer there absolutely are not. Everything that is offered could be offered without DRM as far as the consumer is concerned and hence without the negative aspects too. DRM benefits only the provider and as such it should be their responsibility to ensure it does not in any way inconvenience, cause problems for, or remove the rights of the consumer. Valve are currently not making enough effort towards this goal and this is the crux of my argument.

    188. Re:Steam by asdfghjklqwertyuiop · · Score: 1

      their ban policy is very publicly stated here.

      That isn't their "ban policy". That isn't a policy at all. this is their policy.

      The only way you can get banned is if VAC gets you banned.

      Really? Because their actual policy above doesn't say that. Here's a complaint from someone being banned not after cheating but after a credit card chargeback.

    189. Re:Steam by Shrike82 · · Score: 1

      Like I said, the inability to resell stuff is a potential problem. I never resell any games, as I like the opportunity to replay them even years later. So while I agree that in theory I'm annoyed that I can't sell my Steam games, I can't get too angry about it.

      As for DRM having no positive apsects, and your thoughts that I could still download and play my games anywhere without DRM, then yes, you're probably right. If there were zero restrictions on who could download a Steam game, then I could indeed get it on any PC. But then so could anyone else, for free. Right? And where exactly is the benefit to the publisher/developer of the game in this system? I'm trying very hard to refrain from the kind of ridiculous abuse some AC trolls have hurled at you, but you're coming across as someone that thinks games being free for anyone to download at any time without any cost or restrictions is a good idea.

      Maybe in some distant future where money is irrelevant, but today, here and now, people want money in return for their effort. DRM does help to enforce this to some extent. This helps the publishers. It's not going away. On the other hand, the same DRM mechanisms that prevent me from stealing also allow me to prove that I own a game (or rent it indefintiely, whatever) from anywhere, digitally. In theory, yes I could access my games if DRm didn't exist and download them, but in the real world why the hell woudl anybody except people wanting games for free think that is a good idea, or could possibly work in the real world?

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    190. Re:Steam by FTWinston · · Score: 1

      Fair enough. I think we're well past the point where DRM is worming its way into absolutely everything, and as much as I detest the concept of the stuff, I'm only human and don't really want to cut myself out of all forms of entertainment, objecting to a principle that 95% of people still don't give a damn about, except when they get burnt.
      Unfortunately, even if they get burnt, most people will likely continue to use drm-laden products when there's no alternative, and so I consider embracing and encouraging steam-like DRM to be encouraging the lesser of two evils, where some evil is already inevitable.

      If one option gives me a few small bonuses in the process of kicking me in the balls, then I'm gonna go for that one, if getting kicked in the balls isn't avoidable.

    191. Re:Steam by Xest · · Score: 1

      "but in the real world why the hell woudl anybody except people wanting games for free think that is a good idea, or could possibly work in the real world?"

      Probably because it always has. Here's a list of top selling PC games of all time, over 90% of that list is comprised of games that never had DRM or absolute worst case required you to enter a CD key:

      http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games

      I suppose someone may suggest the argument that because most of those games have been out longer, they're bound to have higher sales figures, but that doesn't stand up when you compare to lists for other platforms such as consoles where DRM doesn't cause the consumer any problems. For example, Gears of War 2, out only 5 months has shifted 4million units despite the PC gaming market being much bigger.

      Either way though, one thing is for sure, as you can see, DRM certainly hasn't helped PC game sales and they have on average decreased drastically since it became prominent even if we can't say for sure that it's hindered it.

      FWIW, I'm now primarily a console gamer because I got sick of dealing with DRM and the bugginess of PC games. I do not believe I'm alone (well, I know I'm not some friends are in the same boat). Let's just say you're right and that DRM does prevent some piracy at least - I wonder, does the amount it prevents really outweigh the amount of customers it pushes away? Judging by the decline in PC gaming it seems unlikely.

      One final point, you ask about the craziness of allowing anyone to download a game - consider this, the music industry has finally agreed to drop DRM which affords the same result, in fact, more prominently because copying an MP3 or sending it via IM or something is trivial compared to downloading a whole game, and yet online music sales are still increasing.

      Is it really such an insane idea in the context that it's historically worked better than it is now and in the context that it's working in other markets?

    192. Re:Steam by Baikala · · Score: 1

      Well.. you can say so if you are perfectly happy with their current catalog. I'll would like to keep buying premium games at a reasonably price (some times they are a steal) and be sure that I can move the steam folder to a new machine and start playing whatever I want in minutes.

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    193. Re:Steam by superbus1929 · · Score: 1

      Steam isn't even a fucking company. Valve is the company. Get your facts straight.

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    194. Re:Steam by jacks0n · · Score: 1

      Complaining, no matter how much you dislike it, is an essential feedback mechanism for the market because it provides context for the easily overlooked non-action of not spending money. Been part of the market since the beginning, and it isn't going to change.

    195. Re:Steam by superbus1929 · · Score: 1

      Secondhand market? No, no, piracy killed the secondhand market for PC games long, long ago. Even in 2004, I couldn't return PC games after I'd bought and opened them, and trade-in costs didn't even offset the gas I spent.

      You're never going to see someone buying back a used PC game - not a major retailer, at least - because if they did, they would lose money hand-over-fist, as people copied their games and returned them.

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    196. Re:Steam by superbus1929 · · Score: 1

      Does that take VAT into account?

      I'm not questioning you, I'm legitimately curious.

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    197. Re:Steam by Shrike82 · · Score: 1
      These games weren't freely available for download by anybody who wanted them. The only way to download them was from dodgy websites or something similar, fully aware that you were breaking the law. So in no way does this support your point about DRM having no positive aspects. DRM (e.g. through Steam) allows legal and easy downloads of games provided you bought them. I could use the list as "proof" that since distributing pirate games over the Internet has gotten easier, since download speeds have risen, that more and more sales have been lost to pirates. I'm not saying it's true but I think you get my point.

      But to play devil's advocate, I'll play along. Most of the games on that list are old enough that DRM wasn't really needed, since the idea of downloading a game over dialup was a nightmare prospect. Pirating games before the Broadband revolution was harder, you have to admit. World of Warcraft is also on there, as are other subscription based MMO's, which are pretty much irrelevant to the DRM debate. Sure, I could pirate a copy of WoW, but what would be the point? The Sims games (and pretty much everything else on there) come with DRM built in, often much more intrusive than the simple CD checks you describe, and these DRM systems are totally independent of the method you use to obtain the game in the first place.

      Consoles are a different ball game entirely, requiring physical intervention in the form of a mod chip or hacked firmware to allow DRM sidestepping. You say DRM doesn't cause console gamers and problems. Well it depends what you mean by problems. Not being able to pirate games is a problem for some people. Anyway, different topic really.

      One final point, you ask about the craziness of allowing anyone to download a game - consider this, the music industry has finally agreed to drop DRM which affords the same result, in fact, more prominently because copying an MP3 or sending it via IM or something is trivial compared to downloading a whole game, and yet online music sales are still increasing.

      True, but the music still isn't available for just anyone to download. You have to go through an online store that sure as hell makes sure you're paying for it. Passing it on to friends is still illegal, even when the DRM has been removed. Just because it's easier to spread music or games when they have no DRM doesn't mean it's suddenly legal, or indeed morally right. I hope you're starting to see what I mean when I say that Steam does actually provide some positive aspects through DRM, even if the same DRM has negatives as well.

      My point, finally (since my colleagues are starting to notice that I'm spending a lot of today on /. instead of writing code) is that DRm can suck. Yes, it really can. SecureROM and other like it are true examples of DRM at it's worst. Now, I personally believe that DRM could be helping prevent piracy, but mostly in situations like online games where some central server (like a Valve master server) checks to make sure you have the right to play the game and then let's you join other people who are legally allowed to play it. DRM for single player games is pretty futile. Someone will crack the game, distribute it and anyone who wants it for free can play it. For me, Steam has a bunch of benefits. It's actually resulted in me buying more games than I normally would, especially older, cheaper games. This helps the publishers and developers since they now have my money to invest in future games. So, for me, it's win/win.

      For you, it seems it's lose/lose. I respect that you feel this way, and also respect the calmness with which you've made your points in the face of pathetic AC trolls. I just have to disagree, since I also have respect for Valve who are at least trying to make DRM as unobtrusive as they can and provide some benefits that come with it.

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    198. Re:Steam by spacefiddle · · Score: 1

      Guh, right. You are quite correct, i made it too broad. Posting at work and using a buzzword i like too much. Then again, you are also clearly posting at work yet caught that, so there goes my excuse :)

      I still wonder if anyone's preemptively announced an intention to relax any restrictions in such a way, tho; even if they don't go as far as to say "screw it, it's yours, go crazy," which would be a better prereq for calling it abandonware.

    199. Re:Steam by Anonymous Coward · · Score: 0

      And there's a reply to that asking why the hell he didn't contact valve to explain that he worked abroad a lot as part of the US military.

      And you think this is reasonable? That you have to 'explain yourself' to a company after using your purchase in a perfectly legal and legitimate way? How much kool-aid have you drunk?

    200. Re:Steam by s73v3r · · Score: 1

      - Can't sell your games on second hand

      When you buy something on Steam, or a Valve game that is going to require Steam, you know going into the transaction that you won't be able to resell the game. That is a fact of life with Downloadable Content. If you don't like this, then don't buy their games.

    201. Re:Steam by Splab · · Score: 1

      While your car analogy is totally bogus, it is also totally irrelevant.

      First of all, driving 2 hours to pickup a pineapple would never ever be cheaper than buying it locally, when you factor in the time to get it and the drive to and from.

      With steam it is the exact same content server, the exact same shop - everything is the same, except for the fact that they are forcing me to pay in rather than $ or £ - keep in mind, my country (Denmark) uses DKR and thus defaulting to Euro might make sense, but so would dollars since most trade we do with outside world is in dollars.

      Also Norway who isn't even member of the EU (Denmark is) are also forced to pay in .

    202. Re:Steam by lt.com.riker · · Score: 1

      He does have a very good point that there should be no reason why we can't transfer our license to another person. Xest is correct that it is illegal (or dodgy at best) to make it illegal to sell your license.

      If I buy a copy of software, you don't own the software, but you do own a license of it in the same way that you own a book. It is legal for me to transfer my license to another person (either as a gift or as a sale or even temporarily) as long as I uninstall the software completely there is nothing illegal about it.

      It should be trivial for Valve to setup a sharing system on Steam. If I get done playing Bioshock and want my friend to be able to play it, normally I would uninstall it from my computer, hand him the CD, then he would install it and play it. When he was done, he would uninstall it and give it back. On Steam I should be able to right click the game, say "trade" or "give", then enter their SteamID, and it removes my ability to play the game and gives it to them. The beauty of this system is that I don't even have to uninstall the game because it prevents me from even playing it until I have the License back.

    203. Re:Steam by Anonymous Coward · · Score: 0

      suppose they forget to revoke the drm on the day that they go out of business and take their servers offline --- who do you sue? where does the money come from to keep the servers running? also will this apply to third-party software which is now available through steam? i could imagine that some other producers might not agree with valve's policy.

    204. Re:Steam by skeeto · · Score: 1

      if Steam's servers are taken offline, access controls will be removed.

      You would hope so. It's not guaranteed in any way.

    205. Re:Steam by flibbidyfloo · · Score: 1

      "so I'm being forced to pay ..."

      I think this statement undermines most of your argument. You are not being forced to do anything. You are being offered a service/product that you can choose to accept or not. It is up to you to decide if what's offered is worth what is asked in return.

      Feel free to decline and then complain that the offer isn't to your liking. But don't talk about being forced into anything. Your argument would gain as much credibility by invoking fascism.

    206. Re:Steam by Shrike82 · · Score: 1

      If I hang about on a Tube station platform, wearing a backpack, muttering to myself, and occasionally uttering "Gonna kill everyone.....that'll show them" to myself loud enough for people to hear, then I'll fully expect to be arrested on suspicion of being a terrorist, even if my backpack contains nothing at all.

      If someone displays habits that would strongly suggest that they're breaching the rules they agreed to, even if they think the rules are unreasonable, then they should expect to have to explain themselves.

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    207. Re:Steam by Camann · · Score: 1

      Actually, you can already do it per-computer if you want. Just go into offline mode. It'll connect once to verify you (why it can't already know if you're already logged in? no idea...) and then you can run all your games without being connected. I ran it like that for weeks up until yesterday when I connected again to check if there were any interesting new games.

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    208. Re:Steam by s73v3r · · Score: 1

      They kind of already have the ability to do this, they just don't. When the Orange Box came out, it included a copy of HL2. Many people who wanted the Orange Box already owned a copy of HL2, so they set up a sort of gifting system, where you could gift your license to someone else. They did not allow you to sell it, however.

    209. Re:Steam by strikethree · · Score: 1

      "Some would argue that it's actually one of the least limiting forms of DRM in the software world. You can play your games anywhere, on any PC and download them as many times as you want. Configs and savegames (separate from DRM I know) are portable and stored remotely so it's even less hassle for you.

      But don't let me stop you ranting..."

      And I will not stop you from ranting either... however, what happens when you have extremely limited connectivity? I spent 2.5 years in Iraq and I could only play my Steam based games for about a month after each vacation period spent back at home. You also neglect to speak about selling games that you own... wait, you do not own them. You are paying money to use them. But I am sure that is OK to you.

      strike

      --
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    210. Re:Steam by Shrike82 · · Score: 1

      And I will not stop you from ranting either... however, what happens when you have extremely limited connectivity? I spent 2.5 years in Iraq and I could only play my Steam based games for about a month after each vacation period spent back at home.

      Well that's a shame I agree, but like I said before, this is a problem for a small amount of people. If I was in your situation I would have probably cracked the games that I'd bought so they could run without Steam. Legal grey area but you paid for them. Perhaps you should e-mail Valve asking them to address this problem...have you done that?

      You also neglect to speak about selling games that you own... wait, you do not own them. You are paying money to use them. But I am sure that is OK to you.

      strike

      Again, like I said above, yes it's fine for me. I buy games cheaply and don't feel the need to make some money back from them. If you really have to resell every game you buy then simply avoid Steam games. Or again, contact Valve asking them what their opinion of first sales rights is, and ask them specifically why Steam doesn't allow people to sell the things they bought. Raging at me won't solve anything.

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    211. Re:Steam by strikethree · · Score: 1

      "Perhaps you should e-mail Valve asking them to address this problem...have you done that?"

      Yes, I did speak with them about it. They told me to ensure that some .blob file (I have forgotten which one now as I stopped playing my Steam games a while ago) was untouched and that I should be able to stay in offline mode indefinitely... however, in practice, that was clearly untrue. The limit was around 30 days of offline use.

      I would like to furthermore state, that, not everyone has a high speed connection at all times. This software can only ever be useful to those who are fairly well off financially and in a first world country. The numerous large updates require a fat pipe and the disk usage grows and grows continuously. My son's Steam folder is over 80 GB and he only has something like 4 games installed. All 80 of those gigabytes came over the network.

      "Again, like I said above, yes it's fine for me. I buy games cheaply and don't feel the need to make some money back from them. If you really have to resell every game you buy then simply avoid Steam games. Or again, contact Valve asking them what their opinion of first sales rights is, and ask them specifically why Steam doesn't allow people to sell the things they bought. Raging at me won't solve anything."

      So, you are saying you never want to give your games away to your friends after you are done playing them? It is not necessarily a monetary issue at stake here. It is about control and ownership. There is no need to ask Valve what their stance on this issue is as their stance is quite obviously clear.

      One of the limitations of the written word is that the attitude of the receiver plays a large part in the deciphering of the intended message. At no point was I raging, however, you seem to have taken a slight bit of sarcasm being expressed as an indicator of extreme emotion. What does this imply about society as a whole? It seems many people are programmed in this manner nowadays. Interesting times.

      strike

      --
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    212. Re:Steam by CaptainZapp · · Score: 1

      Market forces don't apply to monopolies. And copyright is a government granted monopoly.

      So Valve Software has an absolute monoloy on all computer games in the entire universe?

      Dude, look up Strawman before spouting rubbish in public.

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    213. Re:Steam by Spatial · · Score: 1

      I don't understand. A hard disc has five to ten times the read/write rate of a flash drive, so decreased load times would be the last thing I would expect.

      Seems more likely that it was cached in RAM or something. With L4D specifically, I noticed that load times fall dramatically after it loads the level for the first time. So if you were playing for a while the load times would be only a few seconds.

    214. Re:Steam by Spatial · · Score: 1

      Abandonware? Assumedly it would only be a removal of the DRM for users who already have the relevant games, nothing else would be affected.

    215. Re:Steam by spacefiddle · · Score: 1

      "Richard at work" beat you there by a day and a half in his reply already. Look down :)

    216. Re:Steam by matazar · · Score: 1

      I completly agree with you. I don't have to deal with holding onto my CD Keys.
      I can buy games at 3am.
      My games are always up-to-date. Don't ever have to worry about losing the CD.

      It just makes my life easier. It's NOT perfect, but it's still good.

    217. Re:Steam by scientus · · Score: 1

      Thats ipossible, you cannot remove access controls to a program that requires external servers without either

      1)impersonating those servers

      2)having those servers, or servers with the same address change their methods

      If their servers going down would remove access restions then it would be trivial to set up a dns resolver that lacked those entries, or reconfiguring your network to reroute down a black whole a providers servers. The only way to make it work for a network DRM work is to make it mandatory, which makes the case exactly how the original poster said it is.

      The only thing would that could change these aformentioned facts would be if they released hacks all software when they went out of business, etc. But to believe that you must trust them, and your unpatched DRMed programs wont work except with a up server network.

      It is possible that they could release cracks for all their software at this moment, but unless they do, there will be problems.

    218. Re:Steam by Camann · · Score: 1

      Okay, A)Never said they'd keep multiplayer or any online aspects within games hosted on their servers. but B) Offline mode exists, and I figure it's mostly what they'd be prepared to do if they go under. (and yes I know it still has to connect once after you choose it, and yes I think that's pretty dumb, but after that it's offline and all games you have downloaded will start just fine)

      --
      I can't believe you don't know what a Hasemalphaginnojinglanaporphomism is.
    219. Re:Steam by scientus · · Score: 1

      I have never used steam, but some other coments below made it seem that at least every month after offline mode it would decide it needs "re-legitimizing". This starts to seem alot like linux genuine advantage pretty quick.

    220. Re:Steam by Aceticon · · Score: 1

      My point being:
      - Don't confuse the company with it's people: even if we're talking about the owners here.

      Maybe tomorrow there will be a different set of owners, maybe the company will go belly-up, maybe the owners have to break their promises to save the company, maybe the owners choose to break their promises to "allow the company to explore significant new growth venues" (I'm sure they'll convince themselves that it's for the greater good if they do so).

      Trust relations between people that know each other, have spoken to each other and maybe even met face-to-face are something completely different from trust relations between a customer and a company even though "it's owners seem trustworthy but I've never talked to them and they never talked to me and they probably don't know I exist as a person only as a number in their ledger book under 'sales'".

    221. Re:Steam by Shrike82 · · Score: 1

      At no point was I raging, however, you seem to have taken a slight bit of sarcasm being expressed as an indicator of extreme emotion. What does this imply about society as a whole? It seems many people are programmed in this manner nowadays. Interesting times.

      Apologies if I misunderstood, I think I was biased by the raging that was directed at me in other posts in this discussion. I agree that these are interesting times, and it's a shame that my default interpretation of online words is often rage. So many of them, on /. and elsewhere, are often rage that its become natural for me to assume rage unless its clearly not. Maybe I'm too cynical...

      --
      You can advertise in this sig from as little as £99.99 a month!
    222. Re:Steam by Anonymous Coward · · Score: 0

      No, your best move would be to not be such a dickhead over DRM that barely affects you.

  2. Given Steam's track record by Erie+Ed · · Score: 3, Interesting

    I don't think this will work. Hell they banned my account because they saw 4 different IP's logging in to the account (one from ohio, one from mississippi, one from germany, and one from PA)...of course they didn't take into account that I'm Active duty military...fuck steam

    1. Re:Given Steam's track record by unlametheweak · · Score: 0

      Since they don't use DRM anymore it doesn't (or shouldn't matter) where you log in, because without Digital Rights Management you will be able to play your game on any computer, with any Internet connection you want. There are no Internet Servers involved needed to support DRM because DRM is not used. Steam gets rid of DRM. Ignorance is Strength. Freedom is Slavery.

    2. Re:Given Steam's track record by qoncept · · Score: 4, Insightful

      "This won't work because, by definition, it fixes the problem they had before." ???

      --
      Whale
    3. Re:Given Steam's track record by Moryath · · Score: 5, Insightful

      Wait, it's not DRM... because it's Steam... but without Steam... it won't run. Or without your specific keycode, login, etc PLUS a Steam installation, it won't run.

      A rose by any other name would smell as sweet. DRM by any other name is still just a big STEAMing turd.

    4. Re:Given Steam's track record by Plutonite · · Score: 1

      Unless you are referring to the slavery of being addicted to games now that we can freely play them, I don't think your Orwellian quote makes sense.

    5. Re:Given Steam's track record by Mister+Whirly · · Score: 1

      Did you contact their customer service and explain this to them? A friend of mine had a similar situation (he travels for work a lot and would log in and play games in different locations every week) and after talking to customer service, they made a note of the fact he travels frequently and hasn't had any issues (or at least any that he has talked about with me) since.

      --
      "But this one goes to 11!"
    6. Re:Given Steam's track record by Threni · · Score: 2, Funny

      Now he probably gets kicked off if he stays in the same place too long!

    7. Re:Given Steam's track record by Rei · · Score: 2, Interesting

      It actually reminds me of the copy protection system on ZMud. Back in the day (over a decade ago), I used to do two things that I don't anymore: 1) Use windows, and B) Mud. And ZMud was an excellent client. They employed basically the same copy protection system: only one person on per registered copy online at a time. So if you give a copy to a friend, and they give a copy to their friends, and so on, pretty soon your odds of being able to use it are slim to none. They use the "book" analogy to describe it: you buy a book and you can loan it to your friends all you want, but only one person gets to read it at once.

      ZMud was popular enough that I once had fun causing some havoc with a little-known feature: MSP (Mud Sound Protocol). Back then, the error checking, both on mud servers and on the client, was pretty poor. I discovered that I could "shout" (say something that everyone on the mud can see) MSP commands to make their computers start playing random windows sounds. ;) Ah, those were the days...

      --
      Now, this is all the money Niska gave us in advance...
    8. Re:Given Steam's track record by thetoadwarrior · · Score: 0, Troll

      For a military man you sure QQ a lot.

      You should have contacted customer services and they would have sorted it.

      Someone managed to guess my old steam password (even despite it not being something incredibly stupid) and one particular time I tried to play I got a warning that my account was being used elsewhere. So I promptly changed my password and have had zero problems.

      I'm sure this sort of thing happens a lot so they should lock the account to bring it to the attention of the owner without allowing the thief to do anything about it. It makes sense and it's easy to get fixed.

      Most people that moan about Steam do so with their real intention being that they don't like that it's not as easy to steal games with systems like Steam. Oh well, if you don't wanna pay for it then you don't get to play it.

    9. Re:Given Steam's track record by Sancho · · Score: 1

      I know it's a longshot, but were you on Astaria? I remember a Rei on there in the late 90s....

    10. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      It actually reminds me of the copy protection system on ZMud.

      Yeah, except that there was an easy way to hack Zmud's elicence nonsense (inserting a fake proxy server between the program and the auth server) and it had piles of bugs - one of which prevented you from registering it on that computer and was difficult to fix without rebuilding said computer or clearing swathes of your registry. Hopefully Valve do a better job.

    11. Re:Given Steam's track record by Workaphobia · · Score: 1

      Ah, I remember my mudding days. I used a few MUSE-like servers regularly, and had a lot of fun completing various programming tasks in the textual in-game scripting language. It got to the point that I was using higher-order functions to query graphical information about the state of the game.

      Makes me wish I were old enough to have been hacking around back when it was comparatively mainstream and more in-sync with the limitations of the technology of the time. Nowadays there's not much thrill in small, simple systems.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    12. Re:Given Steam's track record by LandDolphin · · Score: 3, Insightful

      Theft has to be prevented somehow. It's about finding an acceptable solution.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    13. Re:Given Steam's track record by TheTurtlesMoves · · Score: 1

      But call it what it is. Its DRM.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    14. Re:Given Steam's track record by LandDolphin · · Score: 1

      True,

      It should be labeled as a more friendly DRM.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    15. Re:Given Steam's track record by vux984 · · Score: 1

      A rose by any other name would smell as sweet. DRM by any other name is still just a big STEAMing turd.

      Yes this is abolutely a steaming DRM turd. However its got some new stink lines...

      Because each executable is signed to an account, if somebody else wants to play the game, they can't use your copy, EVEN if they own the game themselves. They'd actually have to install a second copy of the game and play their own copy signed for their own account.

      It also appears to make no progress on any of the limitations of the existing steam service. Can I at least play two different titles on my account simultaneously now? I doubt it.

      How does it work with offline mode? It can't really, because this new feature is based on authenticating the signed executable with your online steam account. This can't happen unless you go online before you play the game. So hurrah, I can copy my game to any PC I want... I just have to prove to steams satisfaction that its my copy each time I play. Yeah...in what twisted marketing fucktards method of logic is that not DRM?

      This whole CEG is unmitigated horseshit, and should be called out as the DRM it is, because that's what it is, no matter how much steam wants to proclaim its not.

    16. Re:Given Steam's track record by TheTurtlesMoves · · Score: 2, Insightful

      That is a matter of option. The day i got quake3 we could all play together in the lab on LAN with one copy. Starcraft lets you spawn "LAN copies" and TA had a similar feature. I didn't need a internet connection to play single player either.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    17. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      "This won't work because, by definition, it fixes the problem they had before." ???

      What part of banning your STEAM account has anything to do with DRM? Whoever gave you a +5 Insightful are bigger dumbfucks than you.

      He's talking about them banning his LOGIN to the site because they didn't like him logging in from multiple IP's.

      This happened to my brother as well, when he took a two month vacation through Europe.

      When he called customer service they called him a liar (in almost those exact words) and accused him of giving his login away to other people. He even offered to fax them copies of his flight itinerary and receipts from the hotels. Steam told him to take a hike.

      I agree with the original post. Fuck Steam.

      And to "unlametheweak" who said

      Since they don't use DRM anymore it doesn't (or shouldn't matter) where you log in,

      News for you - you HAVE to log in to play. Call it what you like, if it's not a type of DRM then just call it copy protection like we used to before DRM became a buzzword.

      So if I want to give my friend a free copy of the game all I have to do is give him my login. Presto!
      So Steam has to try and prevent an account from being used by more than one person.

      And now we are back to square one- legitimate users who are prevented from using the product they paid for in good faith due to an oppresive copy protection scheme.

    18. Re:Given Steam's track record by Gr8Apes · · Score: 4, Insightful

      It's called the "law".

      --
      The cesspool just got a check and balance.
    19. Re:Given Steam's track record by travbrad · · Score: 1

      Thank you, I was thinking exactly the same thing. Calling it "not DRM" doesn't make it true.

      In any case, do they really think hackers can't get around this system? They have been able to get around every single DRM implementation so far. Most pirates will pirate stuff regardless of whether it has DRM or not, and the ones who only pirate to avoid DRM...well this system is STILL DRM.

    20. Re:Given Steam's track record by AntiSol · · Score: 1

      Theft has to be prevented somehow.

      See, there's your problem!

      This concept that theft has to be prevented is fundamentally flawed and in contrast to our legal system, which doesn't punish offenders until after they've committed the crime.

      Let's perform some reductio ad absurdum on the the "theft has to be prevented" Mindset:
      Murder needs to be prevented, so let's prevent murder by simply putting everybody in prison! This will definitively ensure that all the murderers out there will be caught...

    21. Re:Given Steam's track record by slashdotjunker · · Score: 1

      :%s/Steam/physical media/g

      So, I guess you don't buy any games at all?

    22. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      Post a guard outside the room with the original disc then. That should stop theft.

    23. Re:Given Steam's track record by eWarz · · Score: 1

      I call bullshit. I log in from 6 different IPs regularly: home, work, friend's house, family's house, g/f's house, and g/f's family's house, and i've never had any issues. I've also used various public networks in the past without issue. My account has been active since steam was first released.

    24. Re:Given Steam's track record by mgblst · · Score: 1

      Knives kill people, but they aren't called Guns.

      This is another method of control, just not DRM.

    25. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      It's funny, I type yaourt -S assaultcube or yaourt -S nexuiz-svn, and it installs/compiles those games without me paying a cent, connects a central server to get a list of alternative servers to maximize the amount of bandwidth decentralization, and it runs like a dream! Before you know it, I'm shooting avatars left and right, and I coat my entire body in Vaseline!

      And I don't even use Windows! What a day it was that I realized I didn't have to pay for any software at all, and didn't have to be labeled a thief by people who poorly understand reality, either!

    26. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      The ideal is that "Digital Rights Management" is an infringement on your right to share information freely.

    27. Re:Given Steam's track record by Rei · · Score: 1

      Nope. Three Kingdoms (3K). Incidentally, that's where Drew Curtis of Fark.com hails from; he was the wizard Cletus. I first visited Fark.com back when it was just his squirrel picture. ;)

      --
      Now, this is all the money Niska gave us in advance...
    28. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      I don't think this will work. Hell they banned my account because they saw 4 different IP's logging in to the account (one from ohio, one from mississippi, one from germany, and one from PA)...of course they didn't take into account that I'm Active duty military...fuck steam

      I've logged into my account from many more places than that and have never had a problem. I know a few people that travel around the country weekly and they are always logging on to play a few rounds when they get to their hotel.

    29. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      Better yet, just burn the disc.

    30. Re:Given Steam's track record by MetaPhyzx · · Score: 1

      They use the "book" analogy to describe it: you buy a book and you can loan it to your friends all you want, but only one person gets to read it at once.

      Except that you can resell a book.

      I've been an advocate of Steam, and I'm not happy to say that I've reached my limitation with the service. While I was perfectly fine with buying Valve's games and using Steam, I was not comfortable buying games from other publishers/developers on Steam. I think Steam has been good for Valve, and there are other developers who want it to be good for them as well.

      Recently I purchased a copy of Empire Total War, which I did not realize required Steam. I was pretty damned upset, as

      1. I keep all my non Steam games on a separate drive and there's no option to have multiple game paths in Steam and...

      2.I simply don't want to buy non Valve games on Steam.

      Based on that (and a little licensing issue I need to resolve with them), that may be the last Steam purchase I make. And that's a shame because Valve does make great products.

      Now the arguments about how "theft must be prevented", and concerns about resales/second hand game markets by developers and publishing houses... We all have to eat.

      We all have bills to pay and food to put on the table, but if I have purchased a license to a game I should, no.. I must be able to take that copy/account and sell it. While I know no one wants the headache of dealing with whether or not a sale took place, on and on, there has to be a true mechanism for this.

      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    31. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      And that's 'Active' with a capital 'A', so take heed steam. (And you too, germany, ohio, and mississippi.)
      (Actually, is this the 'fucking A' that I hear you Americans talking about from time to time?)

    32. Re:Given Steam's track record by vux984 · · Score: 1

      This is another method of control, just not DRM.

      DRM - digital rights management.

      per wikipedia (which may not always be reliable, but this sums it up very nicely):

      "Digital rights management (DRM) refers to access control technologies used by publishers, copyright holders, and hardware manufacturers to limit usage of digital media or devices."

      Furthermore, if you read something like the steam's brochure...

      http://www.steampowered.com/steamworks/SteamWorksBrochure2009.pdf

      The implied reason they claim its not DRM is because its not locked to your hardware. Since when has DRM ever been defined exclusively as a system of locking content to particular hardware? Steam doesn't get to redefine DRM just so they can say their DRM isn't DRM. Talk about marketing doublespeak. Don't fall for it.

    33. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      NEWS FLASH: CEG broken -- pirates run off with 15 million illegitimate -- but working -- game copies!

    34. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      What "law" would that be?

    35. Re:Given Steam's track record by Anonymous Coward · · Score: 0

      So "the law" prevents theft? I take it you don't bother to lock up your home or car or any valuables you have?

      I'm not trying to argue in favour of DRM, but saying the law prevents theft is stupid.

  3. Maybe by TheHawke · · Score: 1

    If the solution does not jack up the price of the program and the industry buys into it instead of getting bent out of shape over it.

    --
    First rule of holes; When in one, stop digging.
    1. Re:Maybe by SirGarlon · · Score: 2, Insightful

      And if when Steam goes out of business you can still play the game.

      --
      [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    2. Re:Maybe by LingNoi · · Score: 1

      Well according to the article there's no DRM involved so I assuming you can still play the game.

    3. Re:Maybe by Nicholas+Evans · · Score: 3, Insightful

      So how does the game know nobody else is playing with that globally unique identifier?

      This doesn't sound new or exciting to me...all it sounds like is Valve will handle license key generation/online authentication for third parties selling on Steam.

    4. Re:Maybe by Eerikki · · Score: 1

      Well according to the article there's no DRM involved so I assuming you can still play the game.

      So, you get the game but you can not play the game unless you connect to Steam with the same account as you got the game with. Still no playing without Steam, no lending the game. If it looks like DRM, smells like DRM and quacks like DRM it probably is DRM, even if the salesman calls it CEG.

    5. Re:Maybe by Sancho · · Score: 5, Insightful

      Exactly. Saying that this isn't DRM is disingenuous.

      What they're really getting at is that this makes things like SecuRom obsolete. Requiring that a person log in to play their offline game is about as good as you can get in the DRM world. You no longer have to deal with bugs related to copy protection that tries to disable functional software on the computer. No more registration limit nightmares. All you do is sell the game and tell the user to log in to the service.

      It's convenient for users, too, but it's still DRM, no matter how you look at it.

    6. Re:Maybe by LingNoi · · Score: 1

      You can lend the game, just give someone your steam account and password.

    7. Re:Maybe by Yaur · · Score: 1

      It's DRM, EA already does this and it totally sucks. If you want to play your games anywhere that doesn't have an internet connection when the game decides to phone home you are SOL. Same deal with hotels, having to pay for internet access and connect to their toxic network defats most of the point of bringing an offline game in the first place.

    8. Re:Maybe by TheTurtlesMoves · · Score: 1

      I don't have a reliable internet connection and 2 of my machines are with an air gap. So i guess i can't play anymore.

      I hate the assumption that we all have uncapped free broadband.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    9. Re:Maybe by kvezach · · Score: 1

      Since it's still DRM, at some point or other the single-player verification will boil down to:

      CALL check_for_legitimacy
      TEST EAX, EAX
      JNE bad_boy_you_cant_play


      In other words, it won't deter crackers, and thus, pirates will still get Better Than Original.

    10. Re:Maybe by Anonymous Coward · · Score: 0

      Have you been listening? Steam has a PLAY OFFLINE mode -- and it even allows LAN play!

      The DRM only applies if you're playing through the STEAM online service that you log into anyway

  4. Huh? by mweather · · Score: 5, Insightful

    In what sense is this not DRM?

    1. Re:Huh? by MrEricSir · · Score: 5, Insightful

      The marketing sense.

      --
      There's no -1 for "I don't get it."
    2. Re:Huh? by modmans2ndcoming · · Score: 4, Informative

      because it does not restrict what you do with your copy, just how many copies can be played on Steam.

    3. Re:Huh? by Translation+Error · · Score: 1

      In the same sense that Premier is not Diebold.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    4. Re:Huh? by DdJ · · Score: 5, Insightful

      because it does not restrict what you do with your copy, just how many copies can be played on Steam.

      Just in case it's not clear: restricting how many copies can be played on Steam is restricting what you can do with your copy.

      Now, I agree that it's a reasonable restriction, sure. But please don't pretend that it's not a restriction.

    5. Re:Huh? by Red+Flayer · · Score: 2, Insightful

      Only the title of the press release mentions the term "DRM".

      The text of the press release makes no such claim... what we have here is a press release that has been retitled by someone in marketing/PR for grabbig people's attention and for SEO.

      I bet if you discussed this with some of the actual engineers/designers at Steam, they'd agree it is DRM.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:Huh? by Anonymous Coward · · Score: 1, Funny

      In the sense that the submitter fails at English.

    7. Re:Huh? by Anonymous Coward · · Score: 0

      I assume this means that if you're planning an evening playing a boardgame with three friends, you buy four boardgames? Otherwise, three of you would be cheapskate thieves, wouldn't they.

    8. Re:Huh? by Spazmania · · Score: 2, Insightful

      In what sense is this not DRM?

      In the sense that it does not appear to apply technological inhibitions against otherwise lawful behavior.

      DRM's meaning has become overloaded to the point where it usually refers to technological restrictions which -exceed- the legal restrictions on a copy's use.

      --
      Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
    9. Re:Huh? by corky842 · · Score: 2, Insightful

      You can only play, say, Left 4 Dead with your three friends if they each have a copy of the game (unless you are a cheapskate thief).

    10. Re:Huh? by Anonymous Coward · · Score: 0

      From the description provided, it sounds more like a watermark than DRM. Basically if I know who had each copy, and one copy is running rampant, I know who to sue for putting something up on P2P services.

    11. Re:Huh? by Kjellander · · Score: 5, Insightful

      It's only a restriction if you're a cheapskate thief. In other words, it's not actually a restriction by any sensible definition. You're surrounded by "restrictions" everywhere, but I don't hear you whining about how you're not allowed to kill people and run over schoolchildren and blah blah blah. Just shut up.

      Have you ever tried playing one steam game you own on one computer and at the same time play another steam game you own on another computer. You would think that would be possible since you bought both games legally but no, that won't work at all.

      So yes, it does restrict you in ways buying non DRMed games in a brick-and-mortar store does.

    12. Re:Huh? by Anonymous Coward · · Score: 1, Insightful

      In the sense that there is less restrictive than before (still DRM).

      From the wording in the summary it sounds like each game is limited to one person at a time rather than each account being limited to one person at a time.

      So my dad could be playing Doom 2 while I play CS:S from the same account.

      Yes it is DRM, but it is the least restrictive and most reasonable we'll get from the majority of publishers.

      Your point is valid and as one other pointed out it is just marketing, however it is an improvement.

    13. Re:Huh? by Sporkinum · · Score: 2, Interesting

      That's what I do. I keep my steam in offline mode, and play my timewasters like defense grid and peggle. At the same time aonther computer in the hose is online doing LFD. I am guessing this new thing will do away with being able to do that, and there will no longer be an offline mode.

      --
      "He's lost in a 'floyd hole"
    14. Re:Huh? by Anonymous Coward · · Score: 0

      Or, they could all share one keyboard. :-)

    15. Re:Huh? by Anonymous Coward · · Score: 0

      Have you ever tried playing one steam game you own on one computer and at the same time play another steam game you own on another computer.

      You must be what they call a hardcore gamer.

    16. Re:Huh? by Anonymous Coward · · Score: 0

      It's not a restriction on what you can do with your game.

      It IS a restriction on how the Steam service can be accessed.

      Rights associated with fair use of the software are not equal to rights of access to the Steam service.

    17. Re:Huh? by Gizzmonic · · Score: 2, Funny

      "You're surrounded by "restrictions" everywhere, but I don't hear you whining about how you're not allowed to kill people and run over schoolchildren and blah blah blah

      OK well then...

      It's not fair! I want to be able to run over schoolchildren and kill people! Just, like, a few people! Geez, you guys are such tightasses!

      --
      (-1, Raw and Uncut is the only way to read)
    18. Re:Huh? by tepples · · Score: 1

      Or, they could all share one keyboard. :-)

      And use JoyToKey to map my USB joysticks onto keys. But how many major label PC titles actually support multiple players sharing a PC with a 32" monitor the way Wii games do, as opposed to requiring a separate PC and copy of the game per player?

    19. Re:Huh? by Anonymous Coward · · Score: 0

      I think that really is a flaw with L4d's licensing though, as it doesnt fit the gameplay. l4d without friends is an awful game that isnt worth a cent. L4D with friends is very fun and worth money.

      If your friends are cheapskate thiefs, that means you either pirate it to play with their pirated copies, or you get it legit and play with strangers, which.. isnt fun at all.

      I think they should have made the 4pack much cheaper, or made it only come in 2packs.

      The game doesnt have much replayability on its own, so why not force it to spread virally?

    20. Re:Huh? by Binty · · Score: 1

      The first sale doctrine allows the owner of a copy to re-sell that copy. Selling used games is legal behavior.

      While TFA doesn't say, creating a unique copy, just for that user, sounds a lot like not allowing re-sale. This is one of the most important functions of DRM. It keeps people from "sharing" their install media but also from selling their install media.

      So from where I sit this system looks to be creating technological restrictions which exceed the legal restrictions on a copy's use.

    21. Re:Huh? by vux984 · · Score: 5, Insightful

      You can only play, say, Left 4 Dead with your three friends if they each have a copy of the game (unless you are a cheapskate thief).

      Ok. But if I buy left 4 dead and Team Fortress Classic on my steam account, why exactly can't I play Left 4 dead while my son plays Team Fortress?

      How does thinking that is complete bullshit make me a cheapskate theif? I have two games. Why should I put up with being prevented from using them both at the same time?

      Can you imagine if the moment you picked up a book off your bookshelf, no one else would be allowed to read any of your OTHER books? Its absurd.

      Yes I know I have the option of registering each steam game into a new separate steam account. However they actively discourage this, it creates other hassles as well.

      And yes I know about offline mode. How does that help online games?

    22. Re:Huh? by Darkness404 · · Score: 1

      You will still have to reconnect to the internet from time-to-time in order to play the game still though. Sure, it doesn't require a continuous internet connection, but for someone who may travel to simi-remote locations, you may not have internet whenever Steam decides to say "Hey, go online otherwise I'm going to lock you out of your games". It is still DRM. It is surely not illegal to play a single player game with no net connection.

      --
      Taxation is legalized theft, no more, no less.
    23. Re:Huh? by Kamokazi · · Score: 4, Funny

      That's an oxymoron if I ever saw one.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    24. Re:Huh? by Anonymous Coward · · Score: 0

      I believe the key is the fact that they're not using rootkits or other hostile software buried in the game code itself. All the game does is check that you are logged into Steam, then play proceeds as normal without the quite system-hostile software that many others are using.

    25. Re:Huh? by EvanED · · Score: 1

      You can actually (or at least could) play the PC version of L4D splitscreen between two players. It's annoying to set up, and was hard to get a controller working with the right players, but it IS possible.

    26. Re:Huh? by Djehuty3 · · Score: 1

      actually...the Xbox360 cvars are still there in the PC version - does the 360 version have split screen?

    27. Re:Huh? by descil · · Score: 1

      does not restrict

      Um, except that I can't take it to another computer, hello, what if mine blows up?

    28. Re:Huh? by tepples · · Score: 1

      You can only play, say, Left 4 Dead with your three friends if they each have a copy of the game (unless you are a cheapskate thief).

      Then why don't I have to buy four copies of Super Smash Bros. Brawl or Mario Kart Wii for four players?

    29. Re:Huh? by descil · · Score: 1

      It DOES appear to apply technological inhibitions against otherwise lawful behavior.

      DRM's meaning is not overloaded at all and you can't just say "Our product is not DRM." The industry decides whether or not it's DRM, and this is clearly digital rights management.

    30. Re:Huh? by Anonymous Coward · · Score: 0

      Speaking of marketing... how exactly might something be less than 100% unique? Is that like being partially binary?

      In Soviet Russia, marketing spins you!

    31. Re:Huh? by caitsith01 · · Score: 1

      because it does not restrict what you do with your copy, just how many copies can be played on Steam.

      Interesting.

      So can I sell my copy to another private individual without the consent and participation of a third party?

      Can I play the game single player on my own PC without any interaction with a third party?

      Can I be assured that no one is monitoring how often I play the game, or for how long?

      Can I choose when to apply patches, and when not to?

      Can I choose what hacks and content I add to the game?

      --
      Read Pynchon.
    32. Re:Huh? by BikeHelmet · · Score: 1

      Technically all retail games have the same restriction.

      Just because nobody abides by the EULAs doesn't mean it isn't restricted.

      With this new "DRM", steam will be more lenient than retail games - except that, Valve is evil, could go out of business, blah blah.

      Seems fine to me.

    33. Re:Huh? by ArsonSmith · · Score: 1

      I don't think they will have any problem with you selling your copy.

      The buyer probably wont be able to play it, but you can sell them your unique copy.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    34. Re:Huh? by FishWithAHammer · · Score: 1

      I actually enjoy L4D single-player--it's pretty fun. Much more challenging and borderline unfair, but pretty fun. It serves to up the Badass Quotient, as you are forced to essentially be your entire team at once.

      As for cheapskate thief friends--I have enough friends who bought it that I don't have to worry about the immoral asshats, and I'm part of an online group that has 30-50 regular players. Nothing to worry about there.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    35. Re:Huh? by Thaelon · · Score: 1

      You misspelled "lying". Very common these days.

      --

      Question everything

    36. Re:Huh? by FishWithAHammer · · Score: 2, Interesting

      You're kind of an idiot if you think they'd end offline mode, which is hugely popular. Valve is the rare company that actually subscribes to the notion that the best way to make a profit is to put together an exceptional product and make people like them (I've ended up thrashing out bugs with senior Valve developers--sent an annoyed email to Gabe Newell asking what happened to their development quality for TF2, and was on the horn with three different Valve devs the next day to help track down a bug in their Radeon support).

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    37. Re:Huh? by Anonymous Coward · · Score: 0

      Because that's pretty much the difference between offline and online multiplayer?

    38. Re:Huh? by SanityInAnarchy · · Score: 2, Insightful

      In the sense that it does not appear to apply technological inhibitions against otherwise lawful behavior.

      DRM is about applying technological inhibitions against unlawful behavior. By its very nature, these tend to also inhibit lawful behavior.

      DRM proponents often talk about a "perfect DRM" scheme, in which all lawful behavior is allowed. If such a system could be built, I'd be all for it, but I consider it to be impossible by definition.

      This sounds more like a desperate attempt to distance themselves from the label "DRM", because consumers have (rightly) started to associate that with something bad.

      However, if you read the press release, it says quite clearly that this scheme compliments the existing DRM. So even supposing it's merely a watermark scheme (which is what it looks like), it's no improvement to the consumer until I can play my Steam games offline, indefinitely, forever, and ideally get patches without requiring a steam account (or verifying that I have a unique game). That would be a Steam without DRM.

      As it is, I honestly don't care. Steam, as-is, is an acceptable amount of DRM, so long as games don't add anything. I am required to be online and never share my account, and in return, I can download the games as many times as I want, on as many computers as I want, burn them to DVDs and restore them, plus the community (and achievements), plus the ability to have Valve host my settings and savegames.

      --
      Don't thank God, thank a doctor!
    39. Re:Huh? by jopsen · · Score: 1

      When I buy a license to a work from a content distributer... I get a copy of that work too... And I want to be able to do anything I want with that copy, apart from redistribution!

    40. Re:Huh? by Kjellander · · Score: 1

      Have you ever tried playing one steam game you own on one computer and at the same time play another steam game you own on another computer.

      You must be what they call a hardcore gamer.

      It's very simple really. My sister's boyfriend owns both Race07 and STCC, which is really the same game so during the Yule holiday we wanted to play against each other on two computers he had.

      But alas, steam only lets you be logged in to one account on one computer at a time, not as you would logically think, only be allowed to play one copy of each game at a time.

      So in the end we ended up taking turns doing time trials of Nordschleife.

    41. Re:Huh? by Yvanhoe · · Score: 3, Funny

      Also, one day your internet access will be down, or (gasp) the steam servers will go down. That day, my pentacle which I designed to be fueled by pure anti-DRM hate will become live and I'll be able to open a gate to the communist parallel planes of copyleft games (That Were Not Meant For Manking To Know)

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    42. Re:Huh? by Anonymous Coward · · Score: 0

      It restricts me from buying one copy of a game, and having a two-player against my son in the same/next room.

    43. Re:Huh? by thetoadwarrior · · Score: 1

      No because it requires one board game just as video games that can be played together with one copy, amazingly, only require one copy.

      With a board game though you only have one copy so you and your friend can't play them separately with other friends. But if you could let your friends install TF2, for example, then they'd have a fully working copy that allows them to play with anyone. If you could do that with a board game then the board game manufacturer would put limits on it.

    44. Re:Huh? by thetoadwarrior · · Score: 3, Informative

      Yes you can. In fact Steam allows you to save your save games in their "cloud" which means you can play your game on any computer along with your save files on any computer.

      Just as long as you don't have two instances running then your fine so if your computer blows up then you're covered.

    45. Re:Huh? by tepples · · Score: 0, Offtopic
      Anonymous Coward wrote:

      Because that's pretty much the difference between offline and online multiplayer?

      Let me rephrase: Why don't more PC games have offline multiplayer?

    46. Re:Huh? by spacefiddle · · Score: 1

      The marketing sense.

      We have a winner!

    47. Re:Huh? by Anonymous Coward · · Score: 0

      How is this article different than the current implementation of steam right now? basically they are saying they are removing the 3rd party DRM that is in other non valve games. Which is what they did with spore when spore was published on steam... this combined with gabes interviews about DRM is bad just kinda seems like a big marketing push for a feature set that is already out there working just fine. don't believe me just pull your network cable to simulate "steam server meltdown scenario A" and test it out.

    48. Re:Huh? by c1t1z3nk41n3 · · Score: 1

      If you want to play them on the internet you do have to buy four copies of those games. Single system multiplayer, while fairly uncommon on PC games, is a separate distinct feature from online multiplayer.

    49. Re:Huh? by corky842 · · Score: 1

      I'm the only one that uses my Steam account, so I didn't think of that. I read the press release as users can login from multiple computers at once but only run one instance of each game. I hope that's what they mean by "customer friendly" since I've heard people complaining about your problem for quite some time.

    50. Re:Huh? by tepples · · Score: 1

      You said the same thing as this AC; please see my reply.

    51. Re:Huh? by Anonymous Coward · · Score: 0

      have a different steam account for each game you purchase ;-)

    52. Re:Huh? by Anonymous Coward · · Score: 0

      DRM's meaning has become overloaded to the point where it usually refers to technological restrictions which -exceed- the legal restrictions on a copy's use.

      Usually refers, because that has been the case with all DRM. "Good" or not-excessive DRM is still DRM, though, and that's not overloading.

      Also, as others have pointed out, they haven't even achieved "good" DRM yet; they've merely gotten a step closer. Try to sell one of these games used, and you'll come face-to-face with Steam's DRM preventing you from doing something lawful.

    53. Re:Huh? by rrossman2 · · Score: 0

      Nothing in the Steam posting says you can't. The copy of the game you downloaded has some marker inserted to indicate it's your copy, and you can only run that game on one machine at a time. Nothing in the article or press release says you are unable to run two *DIFFERENT* games on two different PC's at the same time. It's just like games in the past, where if you were logged into a game from one machine, and tried to log into the same game from a different machine, it would disconnect the first session (XBox Live, Socom for PS2, etc). It doesn't seem any different than those in functionality.

    54. Re:Huh? by shutdown+-p+now · · Score: 1

      because it does not restrict what you do with your copy, just how many copies can be played on Steam.

      DRM stands for "Digital Rights Management". I don't see the word "copy" in there anywhere.

    55. Re:Huh? by TheRaven64 · · Score: 2, Interesting

      It's still DRM because it's using a technical mechanism to enforce a legal restriction. It may be that it works well enough that the only things it prevents you doing are also illegal, but for those of us who aren't 'cheapskate thieves' the legal restrictions are enough and the technical restrictions have a habit of accidentally preventing us from doing things that we would otherwise be able to do legally.

      --
      I am TheRaven on Soylent News
    56. Re:Huh? by Anonymous Coward · · Score: 0

      Not only is this not about removing the DRM, but Custom Executable Generation feature mentioned is merely a technique to fix a hole in the current system.

      The press release mentions that CEG is being added to the existing Steam DRM, not being removed from it. Under the current steam system, you can already install the game on an unlimited number of computers, with the restriction that you can only play it on one. So this feature is not adding that.

      The last I checked, It was easy to bypass the Steam DRM system (with the limitation that cracked games could not be played online except on cracked servers), but without a copy of the desired game, this does not help.

      There are only two ways to obtain the games. Have somebody with the rights to the game log in on your computer and download the game, or to get the raw game files from somebody else's installation. The common way to do the latter is to download a copy posted to the Internet.

      With the new technology, the exe file will be unique for each purchaser, containing information about the purchaser. Further some sort of digital signature will prevent the game from running if the data has been tampered with. The idea is that nobody would be willing to the exe to the pirate sites if it could be trivially traced backed to them. With nobody willing to post the executables, the piracy problem dies out.

      In theory that works well, and there would be no need for the rest of the DRM, so perhaps valve plans to eventually scrap it (of course one would need a steam account to play on the offical servers, and the servers would not let you play a game that you did not buy, but the need t authenticate to run the single player components, and perhaps LAN play would be scrapped.)

      Of course, all it requires is for one person to buy the game on a stolen credit card (creating a new steam account in the cardholders name for the purpose) and then the exe can be safely posted on the net, since it could not be traced directly to them.

    57. Re:Huh? by vux984 · · Score: 5, Informative

      Nothing in the article or press release says you are unable to run two *DIFFERENT* games on two different PC's at the same time.

      Except that's exactly how the steam system works. You can't play two different games on two different PCs online at the same time.

      This article isn't even "new" its just rebranded marketing rubbish. Instead of those vacuous linked articles. Read the actual brochure:

      http://www.steampowered.com/steamworks/SteamWorksBrochure2009.pdf

      Its pure unmitigated rubbish. CEG is DRM despite what they claim. And if CEG is linked to steam authentication, (which it *is*), then you've got to log in to authenticate each time you play.

      Worse, now if you and your son both have a steam account, and both own a copy of left for dead, you have to install it on the computer twice, because you can't play his copy, because each copy only works with one account. At least hard disk space is cheap...

    58. Re:Huh? by Anonymous Coward · · Score: 0

      That's a pretty niche scenario you've blown up to massive proportions.

      Sure it's a minor inconvenience, but you can always create multiple steam accounts, or you can take turns playing, or you can not buy games from steam if it bugs you so much. How about playing together with your son, or if he's so hell bent on playing one particular game, then he can buy it himself.

      Team Fortress classic is what, 5 bucks by now?

    59. Re:Huh? by Nekomusume · · Score: 1

      Actually, it says that only one copy of each game can be played at a time. So, you and your kid could each play your games at once as much as you like, but you couldn't both play seperate installations of the same game without buying multiple copies.

    60. Re:Huh? by Anonymous Coward · · Score: 0

      Actually if everyone wanted to piss off steam they could do just that:

      "Yes I know I have the option of registering each steam game into a new separate steam account."

      Maybe if Colbert made a big stink about DRM and showed this little side-step perhaps we could have a Colbert Effect?...yeah I know lame, but I still can't get over the NASA naming thing...I for one am happy its some crappy Scientology bs name....hell Knowing was a total let down after the obvious Scientology overtones. Otherwise it would have been another Day After Tomorrow interesting-ish movie, but no it was ruined. However, the near very end was pretty cool, but it only lasted for like 5 seconds. Meh.

    61. Re:Huh? by LingNoi · · Score: 1

      Why would you need to play more then one copy at once?

    62. Re:Huh? by Adrian+Lopez · · Score: 1

      Posts like yours make me wish mod points went up to 10.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    63. Re:Huh? by Molochi · · Score: 1

      Because they are designed with the notion that you're going to be playing under conditions suboptimal for more than one person to see the screen. That used to be pretty true, but when Serious Sam came out I drug the PC into the living room and hooked it up with the 32" TV because it offered the (then) novelty of splitscreen Coop Play. One person had to use a Game Controller while the other got the KB/Mouse, but it was fun.

      Now it's not super rare to have an HTPC with a semi-decent videocard and hometheater surround sound dedicated to a large HDTV, but I don't know of a recent game that takes advantage of this kind of setup.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    64. Re:Huh? by Kanasta · · Score: 1

      you can give it to a friend w/o authorizing your passport, retina scan, and fingerprints. RIAA will prolly still go after you tho.

      sounds like good old CD-key. Many online games had this already - 1 play per account.

    65. Re:Huh? by Kalriath · · Score: 1

      Oh, so Starcraft Spawn doesn't exist then?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    66. Re:Huh? by Anonymous Coward · · Score: 0

      You're kind of an idiot if you actually believe that Valve is some do-good company that would never remove a popular feature if they thought it would turn a profit.

    67. Re:Huh? by Anonymous Coward · · Score: 0

      Or, if you're willing to spend your own money on it, buy a Visa gift card and buy the game on a new account. There are always going to be ways to break the system.

      Still, at least for me, I feel like Steam is the first example of DRM that represents a trade: Valve gives the consumer features in return for placing restrictions. If I buy a game on Steam, I expect to have to log in to play it, but I gain the ability to re-download the game whenever and wherever I am; I gain the community features; and I gain the ability to buy and download games from home quickly and easily. It's much better than EA's SecuROM nonsense, which gave me no additional features but still required a login, caused bugs at times, and made it a hassle to install a game multiple times (I'm the type that never sticks with an OS installation for long).

      However, this latest announcement is complete marketing nonsense. I would argue that it's outright a lie: it adds more DRM and claims to remove DRM. While I don't have a problem in general with Valve's version of DRM, or necessarily with what they're planning here, the way they have announced it is absurd.

    68. Re:Huh? by Anonymous Coward · · Score: 0

      In the sense that a turn key lock is different from a card swipe lock.

    69. Re:Huh? by Anonymous Coward · · Score: 0

      You're kind of an idiot if you actually believe that removing "Offline Mode" would turn a profit.

    70. Re:Huh? by Anonymous Coward · · Score: 0

      I the poster, to who you are replying agree with everything you have said. Steam is a trade-off, but one that does pretty well by the consumer. It probably breaks even overall. We lose a bit of freedom and the ability to sell old games for the ability to always re-download the old games, purchase them easily, and play them on any machine in the world with a sufficient internet connection and steam installed.

      Valve gets to know that the online games have little piracy. It seems to me like it all works out.

    71. Re:Huh? by FishWithAHammer · · Score: 1

      How exactly would removing Offline Mode increase sales?

      I know thinking before you type is very difficult, but please try.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    72. Re:Huh? by tibman · · Score: 1

      the Starcraft spawn is a limited version of the game. They cannot play singleplayer or create a new multiplayer game. It's like letting your friends take home some of the game pieces from your boardgame. They can say ooh, i have part of the game but they can't even play it.

      --
      http://soylentnews.org/~tibman
    73. Re:Huh? by mgiuca · · Score: 1

      Wow that's an excellent point. I own a copy of Team Fortress 2 and because my brothers played it so much and I could never get on, they BOUGHT A SECOND COPY for a separate steam account.

      We actually paid these bastards ANOTHER $30 just so we can play together. (I remember back in the days of, say, Warcraft II where you had a thing called "spawn" which actively allowed you to play with friends off the same CD).

      Anyway, we have one copy of TF2 installed and either of us can log in and play. But with this CEG nonsense, we would have to install two separate copies.

      How is Steam with CEG any less restrictive than Steam without CEG? (ie. Is this not just additional DRM, however mild, on top of the existing Steam DRM, however mild?)

    74. Re:Huh? by drinkypoo · · Score: 2, Insightful

      Valve is the rare company that actually subscribes to the notion that the best way to make a profit is to put together an exceptional product

      If you install a steam backup, you cannot play it until steam has been blessed - oh, I'm sorry, "updated" - which is irrelevant for offline play. Steam exists to deprive you of your First Sale and Fair Use rights by forcing you to call home. It is invasive and unnecessary and buying Steam Powered games (let alone buying games from Steam where you don't even have a physical copy to wave around in court) is voting for more invasive and unnecessary DRM.

      You're starry-eyed because some developers wanted the maximum possible audience to be deprived of their rights, and so worked on updating their game engine in response to your bug reports. But in reality, you were helping them maintain their stranglehold on your pocketbook. See how that works? Meanwhile, Valve has made empty promises to release patches to remove this limitation from games if they should go under, proving that they know these "features" are undesirable to customers, and only serve Valve. However, if you believe this promise, you are a fool. Releasing those patches while a sale is pending would probably be legally actionable, so no one will ever do that. Valve will NOT simply cease to exist; if nothing else their IP will eventually be sold to cover their debts, probably to EA if history is any indication. And in this economy, to assume that Valve won't fail is the potential folly here.

      Valve doesn't give a fuck about you, they just want your money. They are willing to be even less scrupulous about it than others. I had to stop Steam from starting at my computer's boot time because Valve thinks they own the whole fucking thing, my time to a usable desktop was cut about in half. Everything about them is lame. There is only one good single-player mod for HL2 and now I feel like an idiot for even buying the game at all. It was pretty entertaining but it didn't last that long, the replay value is not that high (the game is completely on rails, after all) and if you don't play online, then it turned out that you got very little for your money while helping along Steam. Steam would have failed entirely without a major game launch to prop it up.

      Further, I feel like the masses of gamers including myself got carried away by the HL2 release and failed to ponder the ramifications of our spending decisions, and have now fucked it up for everyone else. Only time will tell...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    75. Re:Huh? by Anonymous Coward · · Score: 0

      Which means you (knowingly even!) sold a defective product, which means he can get his money back. Not a very effectiv sale, I think.

      (Yeah, I'm a joke killer)

    76. Re:Huh? by Anonymous Coward · · Score: 0

      You could always just play them on a console and not worry about this bs. Physical media is great.

    77. Re:Huh? by vux984 · · Score: 1

      Actually, it says that only one copy of each game can be played at a time. So, you and your kid could each play your games at once as much as you like

      You're inferring that.

      What they claim in the new article that each 'customer-signed-game' can be played only one at a time, should NOT be inferred to mean you are now allowed to play one copy of each game you own simultaneously. Steam has never allowed that, and there is no justification to infer they will suddenly start now.

      Call them up, and get a statement from them, stating explicitly that they will allow this. But I suspect you won't get the answer you want:

      Remember:
      a) they don't allow simultaneous use now
      b) the official policy is that you are not allowed you to share your account with others

      Given the above; especially b, why would they allow simulaneous use of multiple titles. That would pretty much imply that they are allowing you to share your account.

      I can almost gaurantee you that hasn't changed.

    78. Re:Huh? by tepples · · Score: 1

      Why would you need to play more then one copy at once?

      Because I have friends over, and few PC games support single-PC multiplayer even with my 32" monitor, and I don't want to spend $120 for four copies of each title.

    79. Re:Huh? by tepples · · Score: 1

      My sister's boyfriend owns both Race07 and STCC, which is really the same game so during the Yule holiday we wanted to play against each other on two computers he had.

      Then buy games that let two players play on one PC.

    80. Re:Huh? by Anonymous Coward · · Score: 0

      So you want to steal 3 copies, good job for showing your real motive thief.

    81. Re:Huh? by tepples · · Score: 1

      So you want to steal 3 copies

      No. I want to buy one legit copy, run it on one PC, and have four players play on one PC at once. If the board games Monopoly and Mouse Trap support it, and the Wii game Super Smash Bros. Brawl supports it, why can't more PC games? Otherwise, you've only shown that the PC is more expensive than consoles because the PC requires more copies per player.

    82. Re:Huh? by Anonymous Coward · · Score: 0

      "Have you ever tried playing one steam game you own on one computer and at the same time play another steam game you own on another computer."

      What kind of ADHD freak would want to do that?!

    83. Re:Huh? by Anonymous Coward · · Score: 0

      Worse, now if you and your son both have a steam account, and both own a copy of left for dead, you have to install it on the computer twice, because you can't play his copy, because each copy only works with one account. At least hard disk space is cheap...

      This last part is not true - there's a reason the folder in the steam directory that's the biggest is called "Common".

    84. Re:Huh? by thetoadwarrior · · Score: 1

      Yeah you got ahead and try your spawned copy without your friend.

    85. Re:Huh? by asretfroodle · · Score: 1

      Or alternatively, don't buy from Steam. Then he'd have been able to do exactly what he wanted.

      I picked up Empire: Total War not realising it required Steam in order to run. Steam has made playing it an uncomfortable experience.

    86. Re:Huh? by DdJ · · Score: 1

      Technically all retail games have the same restriction.

      That's as may be, although that's not as clear as some folks think -- some of the restrictions in an EULA may not be as enforceable in all jurisdictions as the publisher might like. But let's take for granted for the moment that this one really is legally binding.

      If that restriction isn't managed, then there isn't a rights management system in use. The terms of an EULA can be renegotiated, or fought in court. If DRM is involved, actual real legal freedoms can be taken away without the standard recourse that was taken for granted when the legal "ecosystem" enabled those restrictions. It puts too much power in the hands of the content provider, and not enough in the hands of the legal system, where that kind of power more correctly belongs (IMO).

      And that's assuming there's never any glitches, and the DRM servers are never turned off.

      I don't have one single piece of pirated MP3 or video content, or software. Anywhere. I'm pretty anal about this, and have been for many years now. I won't even mail a VHS tape to someone in a different viewing area. None the less, I prefer to avoid DRM where I reasonably can. The DRM in iTunes doesn't actually interfere with me in practice, but I still pay to upgrade to the DRM-free versions of the tracks as Apple makes them available.

    87. Re:Huh? by Anonymous Coward · · Score: 0

      Have you ever tried clicking the "restart in offline" button?

      Try it, I dare you :P

      and while you do that I'll be lanning L4D and TF2 off of one copy.

      Good luck :D

  5. missing words to end title... by Em+Emalb · · Score: 1

    ...for now.

    Valve Claims New Steamworks Update "Makes DRM Obsolete"...for now.

    Le sigh.

    --
    Sent from your iPad.
  6. To answer the article, "Probably Not" by Facegarden · · Score: 1

    People Hate DRM not because of how it works, but what it does. If this new system makes moving the game to an new computer a pain, it will still piss people off.
    -Taylor

    --
    Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    1. Re:To answer the article, "Probably Not" by Marc_Hawke · · Score: 1

      Not tied to a computer, just a Steam Account. You can log in from any computer.

      However, as was stated before, doing that too often will appear like a compromised account.

      --
      --Welcome to the Realm of the Hawke--
    2. Re:To answer the article, "Probably Not" by QuantumRiff · · Score: 2, Insightful

      This sounds more like a way of tracking, similar (But probably much more secure) to how iTunes embeds your account info into songs you purchase. Basically, if they need to, they can track it down, or tell other servers to not let you play online, but that is a bit different than something that first assumes you are guilty, until you prove your not. A completely different way of looking at the problem, akin to saying "maybe we should capture and jail the burglers, rather than force everyone to hire an armed guard for their house"

      --

      What are we going to do tonight Brain?
    3. Re:To answer the article, "Probably Not" by SatanicPuppy · · Score: 1

      Since the one real benefit of Steam is that all your games are attached to your login, not your computer, I don't think that will be a real issue.

      I loan people my Steam id so they can try out games. It'd be nice if they (games) were transferable, but they're certainly portable between machines.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:To answer the article, "Probably Not" by AvitarX · · Score: 1

      It would be quite cool if they were transferable.

      It would allow for fair-use style sharing with friends, but limiting it to people you trust not to F you (by distributing it).

      It is a pretty cool idea, though if it still dies when failing to connect to the server, it is DRM and only a little bit better than current steam.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    5. Re:To answer the article, "Probably Not" by FishWithAHammer · · Score: 1

      You can copy and paste your entire Steam directory to any computer and it works just fine.

      I have a copy of Steam and L4D on a flash drive and it works anywhere I plug it in.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    6. Re:To answer the article, "Probably Not" by dzfoo · · Score: 1

      So, if the police decide to implant a chip on every person and track them all the time, but then only prosecute those who commit crimes; is that treating people like presumed-innocent civilians?

      And don't get me started with the car analogies!

                  -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    7. Re:To answer the article, "Probably Not" by Shihar · · Score: 1

      Uh, have you used ever Steam? One of my favorite things about Steam is that it makes transferring my old games to a new computer easy and painless.

    8. Re:To answer the article, "Probably Not" by GooberToo · · Score: 1

      but they're certainly portable between machines.

      Not according to the active military guy above who claims his account was terminated because Steam observed IPs using his account from around the world; presumably where he had been stationed.

    9. Re:To answer the article, "Probably Not" by QuantumRiff · · Score: 1

      No, but it is just like forcing every person to have a unique identifier on the outside of their car, perhaps made of metal, that is easily read, so that they can track the car to its owner, and identify if it is stolen, or associated with a crime. Heck, maybe even force people to re-register these identifiers every few years with part of the government....

      --

      What are we going to do tonight Brain?
  7. Looks like they didn't learn from GPG by Shadow+of+Eternity · · Score: 1

    So now I can have two games that constantly refuse to run because they insist i'm still logged in after their own updater does it's job.

    I have a little more faith in valve than I do GPG not to screw this up but it still sounds pretty heavy handed.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  8. My only problem... by skam240 · · Score: 1

    My only problem with this is that it would seem that they would have to require an active internet connection for playing the game. What if I want to play a game on my laptop while traveling or what if my internet connection is down at home?

    --
    I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    1. Re:My only problem... by theJML · · Score: 1

      Agreed. This is personally a HUGE deal to me, and sorta makes owning a game pointless if I can't use it without being connected to the net. there are plenty of times the net goes down, or I'm on a laptop with a wireless connection that some how drops, or I'm in an airport or on a plane or wherever without access and I want to play.

      --
      -=JML=-
    2. Re:My only problem... by JCSoRocks · · Score: 2, Informative

      For the 5 billionth time on slashdot alone: (let alone the rest of the 'net) Steam does not require an internet connection in order to play a game. You can play in offline mode and games that don't require an internet connection will work just fine.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    3. Re:My only problem... by FictionPimp · · Score: 4, Informative

      Except for it does. You can not play in offline mode indefinably. Eventually steam forces you to reconnect up and say hi.

    4. Re:My only problem... by Hatta · · Score: 1

      Does Steam not require activation of said game? You may not need a continuous connection, but you do need a connection at least once. Therefore it is inaccurate to say "Steam does not require an internet connection in order to play a game."

      --
      Give me Classic Slashdot or give me death!
    5. Re:My only problem... by Anonymous Coward · · Score: 0

      You have to have an internet connection to download the game form steam in the first place, cockgobbler.

    6. Re:My only problem... by illegalcortex · · Score: 2, Informative

      How does this square with the article summary:

      but only playable by one person at a time (hooked into the correct Steam account, of course).

      How would they prevent two people from playing at the same time without it requiring an internet connection? Or is this just bad summary writing? The linked press release never actually says that. You can understand why many slashdotters would be a bit confused trying to reconcile such statements, I hope.

    7. Re:My only problem... by EvanED · · Score: 1

      To be fair, it IS possible to buy Steam games that still require activation on Steam from sources other than Steam. I have a Steam'ed copy of HL1, HL2, The Orange Box, and L4D all on CD, and all require an internet connection to activate.

    8. Re:My only problem... by Sechr+Nibw · · Score: 1

      No...it is quite accurate to say "Steam does not require an internet connection in order to play a game". It should be added that "however, Steam does require an internet connection to install/activate the game". You can still play the game without the internet after you've activated it.

      Personally, I've never run into Steam being in offline mode for too long, and needing to report back in to the server, but that makes sense, to me. Otherwise, you could have 30 people all around the world log in to your steam account, activate 20 games, disconnect from the internet, and have access to games in offline mode. All 30, all at the same time. That's why there's measures in place to keep track of people who might be doing just that.

    9. Re:My only problem... by Hatta · · Score: 2, Insightful

      No...it is quite accurate to say "Steam does not require an internet connection in order to play a game". It should be added that "however, Steam does require an internet connection to install/activate the game". You can still play the game without the internet after you've activated it.

      1) Steam requires an internet connection to activate a game.
      2) Steam requires activation in order to play a game.

      Therfore:

      3) Steam requires an internet connection to play a game.

      QED

      --
      Give me Classic Slashdot or give me death!
    10. Re:My only problem... by pxc · · Score: 1

      Offline mode is not as great as it sounds! Have you ever tried to play Left 4 Dead, for example, a game which doesn't require an internet connection to play and logically shouldn't, on LAN mode? This is a Steam-centric Valve game, and it's a big PITA to get it to work on LAN mode not because of technical limitations, but because of how Valve chooses to restrict it. You actually have to kill your internet connection to play that game on the LAN without getting disconnected!

      Certain games, too, sometimes refuse to be started in offline mode. They want you to go into online mode and do some screwing around first. Sucks for you if you haven't got an internet connection wherever you are at the time.

    11. Re:My only problem... by Gerad · · Score: 4, Insightful

      1) A car requires dozens of people to assemble.
      2) A car must be assembled before it can be used.

      Therefore:

      3) A car requires dozens of people to use.

      QED?

      It's pretty clear here that people are referring to whether or not you need an internet connection at the time the game is being played, not over the entire life of the game.

      --
      Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
    12. Re:My only problem... by shutdown+-p+now · · Score: 1

      And furthermore, enabling "Offline Mode" requires that you authenticate against the servers, so you need a net connection to do that. If you only realized that once you're already where there's no 'Net, too bad for you. Or, if the network connection at your home broke down unexpectedly (say, ISP problems), too bad for you.

    13. Re:My only problem... by Anonymous Coward · · Score: 0

      Except you wouldn't be using Steam in the first place if you don't have an internet connect. I imagine you want a game and you don't have internet access to purchase said game through Steam, you'd get off your lazy ass and buy the game from a purveyor of games instead of finding a way to get an internet connection to get on /. and be a contradictory ass.

              As Steam is a service provided via the internet to provide access to content via the internet and wherefore it is found that after said intial purchasing and installation of desired content communication with Steam is no longer required for purchased content, it will be found hereafter that you're an asshat.

    14. Re:My only problem... by Kalriath · · Score: 1

      That's weird, whenever my network connection breaks at home I get Steam popping up saying "Failed to connect to the Steam Network [Retry Connection] [Start in Offline Mode]" - granted "Start in Offline Mode" doesn't always work... but meh.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    15. Re:My only problem... by shutdown+-p+now · · Score: 1

      granted "Start in Offline Mode" doesn't always work.

      That's precisely what I mean. Just google "steam offline mode", you'll find all the explanations.

    16. Re:My only problem... by ChaosDiscord · · Score: 1

      If once a month I need to have my car serviced by dozens of people, yes, it requires dozens of people operate. (Oh, and there is some magic device in the car that limits the servicing to dozens of people working for the manufacturer, meaning I can't do it myself, not even with dozens of my friends.)

      Steam's offline mode requires monthly online activation. Steam games require online activation.

    17. Re:My only problem... by Aceticon · · Score: 1

      As somebody pointed out already, even Steam's Offline mode will periodically force you to go online for authentication/validation.

      So yes, you need an internet connection at the time the game is being played.

    18. Re:My only problem... by Hoknor · · Score: 1

      It's pretty clear they are referring to a sequence of purchase of game, tie game key to user account, sync user account and game key with your copy of game and the steam servers, play that copy of that game on that computer offline for a temporary period of time. That sounds like a pretty clear requirement of internet connection in order to play the game.

    19. Re:My only problem... by Anonymous Coward · · Score: 0

      Not at all. I definitely refer to the need to communicate with the server *EVER* after the initial download. The answer in a proper situation is, "NO". The correct answer with Steam, however, is "YES".

  9. Meh by Jaysyn · · Score: 1

    I'm pretty much done with Steam regardless. The shiny has worn off & I like my game boxes sitting on the bookshelf.

    --
    There is a war going on for your mind.
    1. Re:Meh by Jamie's+Nightmare · · Score: 2, Funny

      You should try a console system. All of the games include a game disk, box, and an instruction book.

      --
      "When you see a unixer brainwashed beyond saving, kick him out of the door." - Xah Lee
    2. Re:Meh by FictionPimp · · Score: 1

      GTA4 did not come with an instruction book. It came with a little book, but seriously, no instructions in there at all.

    3. Re:Meh by JaZz0r · · Score: 0

      You should try a console system. All of the games include a game disk, box, and an instruction book.

      And to activate it, you must enter the 7th word in the 3rd paragraph on page 4.

      --
      "Careful! We don't want to learn from this!" -Calvin & Hobbes
    4. Re:Meh by Blakey+Rat · · Score: 1

      I got pissed off with Steam when they had a fraudulent advertisement, and not only refused to sell me the game at the advertised price, but didn't even respond to my trouble ticket at all. Of course, unlike pretty much every other retailer out there, they don't even *have* a way to report pricing errors in a ticket, so you have to file it under something else. (Possibly explaining why it wasn't answered, but there's no excuse in not at least pointing me in the right direction or forwarding it to the right people.)

      Oh, my post on the Dark Messiah of Might and Magic-suck is actually mostly Steam-suck as well. Strangely enough, it also had a tiny bit of Steam is awesome, when after completely failing to install from CD it actually was able to successfully install from a download.

      Anyway, I'm done with Steam, too. It's a POS. I don't care about game boxes on a bookshelf, but I'd love a game download service that *works*.

    5. Re:Meh by forceman130 · · Score: 1

      The problem is that even that shiny box you bought at the store is tied to your Steam account, at least in games like Empire: Total War, which use Steam as their DRM method.

      --
      Wow, a 7 digit ID - let that be a lesson in the perils of procrastination.
  10. This is genius by gcnaddict · · Score: 1

    This could apply to many things, actually. It doesn't have to be just games.

    This isn't technically DRM, but it does what DRM has aimed to do while being amazingly clever.

    --
    Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
    1. Re:This is genius by Anonymous Coward · · Score: 0

      You're an idiot. The whole point is that this IS technically DRM. It "does what DRM has aimed to do" because it is DRM.

  11. how is that not DRM? by bugi · · Score: 5, Insightful

    That may be a saner DRM, but it's still DRM.

    If you're going to sell a service, then sell a service. Don't sell software and try to control it like a service.

    1. Re:how is that not DRM? by ManWithIceCream · · Score: 1

      This IS DRM.

    2. Re:how is that not DRM? by saiha · · Score: 1

      Then think of it as selling a service, if its worth it to you then buy from them, if not then go to best buy or something.

  12. More questions by hansamurai · · Score: 5, Interesting

    Can I sell it?
    If Steam goes down, can I still play?

    1. Re:More questions by Anonymous Coward · · Score: 0, Informative

      Can I sell it?

      Technically you're not suppose to resell most software, period. Consider an online game like World of Warcraft. You can't resell it legally, the new "owner" would need to purchase their own key for online play even if you gave them your box + disc.

      When you buy software you're buying a license to use it, that's it. It's not a physical product that you can use however you want. I'm not saying this is a good thing, it's just the way it is.

      If Steam goes down, can I still play?

      Yes, Steam supports offline play.

    2. Re:More questions by Medgur · · Score: 2, Informative

      No, Yes.

    3. Re:More questions by Medgur · · Score: 2, Interesting

      No resell is a EULA alteration of existing fair-use.

      I would be fine giving up this right had they also allowed a simple "return it in 24 hours, no questions asked" refund system. There's a few games I was absolutely disappointed in I wish I could have returned.

    4. Re:More questions by Culture20 · · Score: 1

      Technically you're not suppose to resell most software, period. Consider an online game like World of Warcraft. You can't resell it legally, the new "owner" would need to purchase their own key for online play even if you gave them your box + disc.

      When you buy software you're buying a license to use it, that's it. It's not a physical product that you can use however you want. I'm not saying this is a good thing, it's just the way it is.

      Bullshit. I'm not even going to use punctuation characters to mask that (when I usually do). Bullshit.
      If I buy a box copy, never accept the EULA, you're saying I can't resell it?
      If a store owner buys copies from EA/Valve/Whatever, you're saying they can't resell them?
      Bullshit.

    5. Re:More questions by Cheapy · · Score: 1

      Is the offline play option default? Or do you have to change things to get it to work?

      --
      Would you kindly mod me +1 insightful?
    6. Re:More questions by Anonymous Coward · · Score: 0

      You mean if Valve goes bankrupt, yes, they're obliged to unlock every game you purchased.

    7. Re:More questions by Sechr+Nibw · · Score: 1

      With an active internet connection, log in to steam, and tell it to remember your login information. Then, exit steam, and disconnect from the internet. When you next launch steam, it will say it couldn't connect, would you like to try again, or start in offline mode.

    8. Re:More questions by EvanED · · Score: 2, Insightful

      Technically you're not suppose to resell most software, period.

      That's what the software companies would like you to think, but most software -- even most games -- are not an online game like WoW is. (Or at least they have a substantial offline aspect which someone could reasonably want to get just for that aspect.)

      Of course reselling WoW doesn't make much sense, or even L4D. But programs like that are still a minority.

      When you buy software you're buying a license to use it,

      That usually lets you resell it, I'll point out, even if you do in fact need their permission.

      Yes, Steam supports offline play.

      Largely. You still need to activate it before you play it and again periodically; you can't stay offline indefinitely.

    9. Re:More questions by hansamurai · · Score: 1

      If Steam goes down, can I still play?

      Yes, Steam supports offline play.

      I guess my real question is: if Valve goes down, can I still play? And I don't mean promises from Gabe that they'll release the No-Steam patch if they go bankrupt.

    10. Re:More questions by asdfghjklqwertyuiop · · Score: 1

      You mean if Valve goes bankrupt, yes, they're obliged to unlock every game you purchased.

      Where does it say that?

    11. Re:More questions by Anonymous Coward · · Score: 0

      okey dokey then. what happens if my internet connection is down and I feel like playing a game offline? I didn't have the opportunity to tell it to remember my login info, so am I screwed? if so, fuck steam.

    12. Re:More questions by dzfoo · · Score: 1

      >> Consider an online game like World of Warcraft. You can't resell it legally, the new "owner" would need to purchase their own key for online play even if you gave them your box + disc.

      Actually, I can sell my copy of World of Warcraft, legally--even if the box is opened--and there's nothing preventing me from doing so. However, the buyer must understand that the activation key for the 30 (or whatever) days of play that come in the box has already been used, and he'll have to activate his own account. Basically, I sell the discs, box and manuals; unless I haven't used the activation key, then the buyer gets the whole package.

      The difference is that it is an "online game", which requires an online account in order to play. On the other hand, Steam sells single-player, "offline" games which have no such restrictions within the game itself, yet they require online activation. In such cases, if I have no Internet connection, I cannot use the game even if it does not include--or I do not plan on ever using--any networking capabilities.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    13. Re:More questions by Anonymous Coward · · Score: 0

      Can I sell it?
      If Steam goes down, can I still play?

      Yes, you'll have to transfer the game license via Steam.

      No. Not unless Steam pushes out a patch for every game before they collapse. Theoretically possible, but so is global acceptance of a benevolent, Star-Trek esque, form of communism.

    14. Re:More questions by Anonymous Coward · · Score: 0

      You mean if Valve goes bankrupt, yes, they're obliged to unlock every game you purchased.

      Where does it say that?

      Page 53 of "101 Ethics Considerations, Common Courtesies, and Basic Decencies that are sure to get you Fired "

      It's been a must read in most CEO book clubs for years.

    15. Re:More questions by Taikutusu · · Score: 1

      You mean if Valve goes bankrupt, yes, they're obliged to unlock every game you purchased.

      Where does it say that?

      It doesn't say this, but I'm fairly sure Gabe Newell has gone on record saying that if this ever occured and Valve did go bankrupt, they would unlock all the games.

    16. Re:More questions by ucblockhead · · Score: 1

      He can sell it. It's just that whoever he sells it to is going to be way pissed about buying a bunch of bits that they can't do anything with.

      --
      The cake is a pie
    17. Re:More questions by andy_t_roo · · Score: 1

      if you ever want to play in offline mode, simply check the "remember your login info" checkbox next time you log in. -- its not an action which needs to be done every time you want to be offline.
      then any time you start up and you can't get online you have the option "start in offline mode", as the GP posted.

    18. Re:More questions by Zak3056 · · Score: 5, Insightful

      Technically you're not suppose to resell most software, period.

      Try reading this as a primer as to why the above should be scored, "-1, poster successfully brainwashed."

      --
      What part of "shall not be infringed" is so hard to understand?
    19. Re:More questions by ion.simon.c · · Score: 1

      I guess my real question is: if Valve goes down, can I still play?

      If Valve removes the DRM on the software that you paid for then yes.
      Otherwise, if you saved your credentials at least once, then yes. You can do LAN play while offline.(Don't complain to me about how this is not the same as Internet play. Look at what happened to Moonbase Commander or xbconnect for a vision of how this would play out.) :)

    20. Re:More questions by ion.simon.c · · Score: 1

      *Actually*, he could sell his account credentials. Is he selling every game he ever purchased with that account? Yes. Does this violate the Steam ToS? I don't think so.

    21. Re:More questions by ion.simon.c · · Score: 1

      Theoretically possible...

      Not only that, it's technologically trivial. Valve controls their DRM scheme. I can think of no reason why they wouldn't keep it up to date in all of their centrally-managed games. Moreover, bankruptcies don't happen overnight. Valve would have time to break out the digital bug-out bag. But, even if the bankruptcy crept up on them, I can think of no technological reason why you couldn't get the job done by giving some code monkey two days worth of pizza and overtime.

    22. Re:More questions by Kenja · · Score: 1

      Yes you can transfer software to other steam accounts, so you can sell it. Yes you can play if steam goes down or even if you simply don't have net access, there is an offline mode. But you lose all the steam features such as multiplayer.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    23. Re:More questions by Cheapy · · Score: 1

      I remember seeing that at one point, the Steam Terms of Service said that they were not required to unlock games. Unless the ToS have changed, that trumps whatever Newell says.

      --
      Would you kindly mod me +1 insightful?
    24. Re:More questions by Carlosos · · Score: 1

      When steam starts without Internet connection, it will ask if you want to retry connecting to steam or start in offline mode.
      There is nothing to configure to get it working. It also works if you don't save your password (just tried it to see what happens)

    25. Re:More questions by Plekto · · Score: 1

      if you ever want to play in offline mode, simply check the "remember your login info" checkbox next time you log in. -- its not an action which needs to be done every time you want to be offline.
      then any time you start up and you can't get online you have the option "start in offline mode", as the GP posted.

      Correct. I once lost Net while moving for three solid weeks. It never once asked me for validation after doing this as long as I didn't go online/try to play an online game(duh) and also turned off automatic updates on the specific title. This last part is WHY it tries to log in.

      Note - if you run mods, you of course also need to turn this off.

      You need to set offline mode as Andy said above and "remember your login info" and then disable "keep this game up to date". It's really not the huge hairball that people imagine.

    26. Re:More questions by scientus · · Score: 1

      Can I sell it?

      maybe, it was quite a pain for this guy and it unlikely to be better for others

      If Steam goes down, can I still play?

      only if you trust those who end up with the steam domain name, and the people who end up with the company, and the contracts on which agreements were made, and so on... to release a hack

  13. Offline Mode? by Jhyrryl · · Score: 1

    Presumably you need to be online each time you play in order to validate, otherwise it's just as hackable as any other local content. So that would mean that you could not play those games while offline, as Steam currently allows. That makes this mechanism more restrictive for the user from what I can tell.

    --
    Jhyrryl
  14. Re:Uh oh. by LingNoi · · Score: 1

    If it does then it's a bug in wine. It'll be fixed and then wine will be better.

  15. Fact is by Daimanta · · Score: 3, Insightful

    if you "buy" a game from Steam, they own your game and not you. You are the one who has to request access to play the game(or to play in offline mode) and a ban can screw up your "purchased" game library.

    If you want to have some games, do NOT go to Steam.

    --
    Knowledge is power. Knowledge shared is power lost.
    1. Re:Fact is by Anonymous Coward · · Score: 0

      if you "buy" a game from Steam, they own your game and not you.

      *rolls eyes*

      DVDs, Music, Games. When you buy any of these from the usual stores you don't own them either. Read the small print, Steam is no different.

    2. Re:Fact is by Anonymous Coward · · Score: 0

      You should, too. DVDs and music don't have a small print, not to mention EULAs. And an EULA that prohibits resale is dubious *at best*.

    3. Re:Fact is by Spatial · · Score: 1

      That's true and worth bearing in mind. I got Fallout 3 as a gift lately; I noticed in the email that instead of telling me I now owned the game, it stated that I had a 'subscription' to it.

      I only use Steam for Valve games on a permanent basis. Sometimes I buy third-party games through it, but there are ways to 'decouple' them so they don't need Steam anymore and fall fully under my control. Most third-party games can be made stand-alone simply by using a cracked executable.

      I did that with Doom 3, Stalker, Deus Ex, Grid, and a bunch of others. I'll do it to Fallout 3 later. I reject your executable and substitute my own!

  16. Why Steam always drove me crazy. by forgottenusername · · Score: 5, Interesting

    I bought the game, I own the media. I should NOT have to connect to the internet, download a client, download whatever updates it deems are necessary. Maybe there's some cheesy exploit I like in the FPS I'm playing alone? You got my money - leave me alone!

    It was really frustrating when I was between broadband watching Steam try to download huge updates so I could play the game I bought specifically so I'd have the media and wouldn't need to download anything. Naive me, assuming you can actually play a game you own the discs to.

    PS - how is this not DRM?

    - The files are encrypted with a 'unique' key
    - Steam acts as the DRM license server
    - Any attempt to play the game without access to Steam the new DRM license server will fail
    - You access or validate the game by a user/login combo
    - If Steam ever goes away, has server/capacity issues (which they have, when new games are released) you are shit out of luck to play the game you PAID for

    The _only_ current difference I can see is that you can 'transfer' it between PCs and play it. Guess what - you could do that with DRM as well, albeit laboriously and somewhat error prone. Most services even allow you several "free" additional downloads that give you another license.

    It's so similar to DRM that this is just a lame publicity stunt.

    1. Re:Why Steam always drove me crazy. by SatanicPuppy · · Score: 3, Insightful

      I personally hate physical media. I think physical media is a scam on an epic scale. So I'm willing to log in to avoid that hassle. Sure, Steam could go down and kill my game. But my kid could frisbee the disks across the room and kill the game.

      I'm willing to believe (at this point) that Steam is a robust enough distribution channel that it's at least slightly more disaster resistant than my house.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      My kid could frisbee the disc too, which is why I make my fair use backup copy and store the original in a safe location.

    3. Re:Why Steam always drove me crazy. by forgottenusername · · Score: 1

      I just make a backup copy of the media, and store the original in the case which ends up in a box full of games.

      I say that like I actually don't have a bunch of scratched up unplayable media :-)

      With the proliferation of broadband (and as long as I have it!) I've been downloading games more often.

      Though, it's nice to be able to hitup a local close game store and get up and running in an hour or so, rather than downloading large games which takes several hours..

      I say that like you don't have to then download hours of patches for every game you purchase lately.

      Sigggh

    4. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      You don't use steam do you? You don't have to connect to the internet to play, but if you do you get to use the chat features and play online games.

    5. Re:Why Steam always drove me crazy. by Animaether · · Score: 1

      I think the key phrase here is.. "You got my money - leave me alone!"

      Perhaps you shouldn't give your money to those you know will -not- leave you alone.

      I know, lesser of a bunch of evils and all that, but there -are- games that don't require you to connect to the internet, that you can copy around all you want and that do, at most, just bug you for some serial number on install/first run.

    6. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      FYI: You can tell steam not to download updates for a game. You can also use steam's offline mode.

    7. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      Really you can't even play on different computers. As someone else pointed out, he was banned because he moved around a lot (different states and countries). You're under their thumb.

      Remember you're only buying a license to use the software, you don't actually own anything. You should feel privileged that they don't charge you per month to play solitaire. So you're really lucky in a way, everything is great.

    8. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      That's what CD burners and ripping to an iso is for, you keep the disk as a master copy.

    9. Re:Why Steam always drove me crazy. by jgtg32a · · Score: 1

      And that backup of the media doesn't work unless you crack the game, which can be done with steam if needed

    10. Re:Why Steam always drove me crazy. by Kjella · · Score: 2, Insightful

      I'm willing to believe (at this point) that Steam is a robust enough distribution channel that it's at least slightly more disaster resistant than my house.

      Distribution yes. I learned after I moved and the ISP couldn't get their act together for a month and a half what Steam really is. Any game that tells me "Sorry Dave, I can't let you do that... least not until you report in to the mothership" can go screw itself. I'm back to buying boxed games and using cracks, or downloadables that have a single activation. If I was to consider doing anything differently, it'd be skipping the buying the DRM-laden ones and just donate the money to charity instead. Treat me as a thief long enough, I might sooner or later get the message.

      --
      Live today, because you never know what tomorrow brings
    11. Re:Why Steam always drove me crazy. by kabocox · · Score: 1

      I personally hate physical media. I think physical media is a scam on an epic scale. So I'm willing to log in to avoid that hassle. Sure, Steam could go down and kill my game. But my kid could frisbee the disks across the room and kill the game.

      I'm willing to believe (at this point) that Steam is a robust enough distribution channel that it's at least slightly more disaster resistant than my house.

      Are you just playing a troll? I mean come on I've avoided Steam, WOW, and many games that I've got to be connected to the internet at any time to play. I play PS2 games mostly because I completely avoid most of those issues. I'm dreading moving into "the next generation" platforms as it seems they all really really want to connect to the internet regardless of what I want. I like having a physical discs. I like not having to connect to the internet for little things like watching DVDs, playing mp3 CDs, cooking, doing laundry, having a refrigerator, going to the bathroom, and playing video games.

      Sure the internet is nifty, but it isn't a cure all for everything! Slashdot is around to inject sanity into people like you.

    12. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      Steam promises to unlock all the content if they find themselves in the last months of business.

      Sure, it's nowhere near as good as actually owning the media... But I think it's a happy medium.

    13. Re:Why Steam always drove me crazy. by descil · · Score: 1

      The funniest thing is, DRM was the lame publicity stunt. Lame because everyone hated the idea that their rights needed to be managed. Steam is just not naming this one the same thing: that's good marketting practice, not really a lame publicity stunt. Of course it's still digital rights management, they just didn't add the "lame publicity": capital letters and an acronym.

    14. Re:Why Steam always drove me crazy. by EvanED · · Score: 1

      Not the first time you want to play it.

    15. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      Naive me, assuming you can actually play a game you own the discs to.

      Yeah, that's pretty naive when you admitted you didn't buy the discs themselves.

    16. Re:Why Steam always drove me crazy. by BenoitRen · · Score: 1

      If your kid frisbees the discs across the room and breaks them, you can just copy the game from someone else. At least, you could if there was no DRM.

    17. Re:Why Steam always drove me crazy. by Urza9814 · · Score: 1

      Here's the problem with that: It's not about steam going down from some act of nature or whatever. It's about steam shutting down willingly. How long do you think they're going to leave servers running to support that game you just bought? Three years? Five? Ten? The point is, eventually they're going to decide that that game is old, and nobody would ever want to play it ever again, and they're going to shut it down. And odds are they're going to do that long before people have actually stopped wanting to play that game.

      The problem I have with software-as-a-service models is that the majority of the games I play are over 10 years old. Some of them nearing 15. They're still great games. Considering I've been playing them since I was 6 years old, and _still_ love them, I have a feeling I'll still be playing them many years from now. I don't want some company deciding that they aren't good anymore just because they have poor graphics compared to modern games. That's _why_ they're good - they focused less on graphics and more on gameplay.

      Maybe if it becomes common practice to open source games once they've reached their end of life, then I'll consider accepting software as a service. Until then, I'll stick with my physical media.

    18. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      Steam does a really good job with multiplayer online games and it has a purpose for getting people to network friends together for play.

      I recently installed some games made between 1998 and 2004. They lack any type of friend/buddy list/chat/networking. Each is it's own island in a way. If the company made 1 or 2 patch files before dropping support completely for these old games, I have to search for them on fileplanet or the like. The nice thing for games like "Fallout 1,2" and "Planescape:Torment" is that fan-made patches have really done a good job. I can play my old games in widescreen now. But not every game is lucky to have this type of fan-patching-support.

      Each method has its pros/cons. For old-classics, a site like GoG.com would be great. For newer games, I prefer Steam or ImpulseDriven.net. Games for Windows LIVE I would skip and actually get the Steam version if possible. Blizzard's entering the scene too. For better or worse with their exclusive titles.

    19. Re:Why Steam always drove me crazy. by Samah · · Score: 1

      - If Steam ever goes away...

      I'd have to find the exact quote, but I'm pretty sure Gabe has stated that if Valve ever went under, they would unlock all the games you own so you don't need Steam anymore (or at least never need to log in).

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    20. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      And five years from now when Steam decides to stop supporting the game you want to play, you'll be out of luck. Meanwhile, I'll install the game I want to play on my new computer from a second-generation backup even though my house has since burned down and destroyed the original and the backup. But guess what? The offsite backup was just fine. (Yes, I do have offsite backups of everything on my computer, including my games)

      Or maybe it won't be Steam that betrays you. Maybe Valve is the good guys of authentication servers. Maybe their servers will still authenticate your games long after you're gone. But what happens when a company inspired by Steam sets up a similar system, and then takes it down a week after distributing a game on it because they didn't reach their target sales and therefore it's not profitable any more? I still play some games that I bought over ten years ago. What if they had been distributed on a Steam-like service? Would I still be able to play them today?

      In other words, give me the ability to backup the media, let me assume all the risk, and I'll make damn sure I can still play it in five years. I am absolutely incapable of doing that if it depends upon a server outside of my control.

      You cannot have risk without control, and you cannot have control without risk. If I assume the risk, I have the control. If I want someone else to assume the risk, I give up that control.

      I'm still trying to figure out how Steam managed to trick a bunch of otherwise intelligent, rational people into paying for something that they have no control over. Maybe the uneducated masses, but not the Slashdot crowd. It's definitely one of the strangest, and frankly disappointing, things I've ever seen.

      As for claiming they've made DRM obsolete, by that definition they've also made paying for the game obsolete because instead you'll simply type some numbers into your computer, and some computer somewhere will perform an addition operation that you'll eventually have to match with a subtraction operation on a different computer. It's not their fault if that subtraction operation results in your bank account being lowered. But look on the bright side: at least you didn't pay anything!

      I'll believe that DRM is obsolete when every company simply accepts that every sale is going to result in three or four different people playing the game at the same time, two of whom would never have paid for it in the first place. Once they understand that and build their business model around it, they'll save a whole bunch of time and money that they would have spent fighting a losing battle against the pirates.

    21. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      Steam files are not encrypted. Not in the slightest. You just won't be able to run the program without steam running, and therefore you need steam to be logged in and the game activating.

    22. Re:Why Steam always drove me crazy. by forgottenusername · · Score: 1

      Well, to that point, someone else mentioned that despite his intentions that might not happen.

      I worked at a company that provided a DRM service (not very well known) - despite our intentions to avoid the "screw the customers with DRM license server disappearing" it happened. You need some infrastructure just to _unlock_ the games.

      Think about the scenarios;

      - Valve goes under, provides an "unlock" to every game people have purchased.

      In that one, Valve would need to maintain some infrastructure just to do the unlock. Users would need to connect while the 'unlock' service was still up. Companies that go out of business aren't known to keep infrastructure running for very long. If you miss out on that window, you have a permanently locked purchased game. You would have to download an 'illegal' copy.

      - More likely, Valve got in financial trouble and gets acquired. I know google was thinking about it once.

      In this scenario, you have an entirely different company with different corporate values that may or may not see eye to eye with any Valve employees. They may later shut down Steam if it continued to be unprofitable and business direction moved away from it.

      The point is, if you have to rely on an external service for anything after the initial purchase and registration, you are playing roulette with your money.

    23. Re:Why Steam always drove me crazy. by shutdown+-p+now · · Score: 1

      I'm willing to believe (at this point) that Steam is a robust enough distribution channel that it's at least slightly more disaster resistant than my house.

      Wait until your Net connection goes down for whatever reason, and you try to play any single-player game on Steam.

    24. Re:Why Steam always drove me crazy. by shutdown+-p+now · · Score: 1

      You don't use steam do you? You don't have to connect to the internet to play, but if you do you get to use the chat features and play online games.

      I use Steam a lot (I have in excess of paid 30 games in my account). You do need to connect to the Net to play - not always, but it periodically tries to authenticate with the server even if you're launching a single-player game, or generally intend to play offline; and if authentication fails, it will refuse to launch the game. Yes, there's "Offline Mode" - but that's a misnomer; it's something that you has to active while online (and it will do an auth check too at that point!), so that, once you restart Steam, you can play offline for some limited time (it depends, but usually it's a few days).

      Specifically, if your net connection suddenly goes down, and you didn't have offline mode enabled, you're screwed. You can't play because it won't auth, and you can't enable offline mode because you need to be online. Good luck if you find that out first time you're trying to play games on your laptop on the road!

    25. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      But you can back up physical media; just image the disc.

    26. Re:Why Steam always drove me crazy. by syousef · · Score: 2

      Sure, Steam could go down and kill my game. But my kid could frisbee the disks across the room and kill the game.

      You should have more control over your kid, and where you store your media, than you do over some company's servers. IF you don't, you have bigger problems, so please stop playing games and get your house in order.

      --
      These posts express my own personal views, not those of my employer
    27. Re:Why Steam always drove me crazy. by shutdown+-p+now · · Score: 1

      I bought the game, I own the media. I should NOT have to connect to the internet, download a client, download whatever updates it deems are necessary. Maybe there's some cheesy exploit I like in the FPS I'm playing alone? You got my money - leave me alone!

      If you've bought the game in a box, then I would wholeheartedly agree with you. But Steam can get away with it because they really do provide a (paid) service to you, and not sell goods. So whatever restrictions they want to put on that are entirely legit in any sense, much as I dislike them myself.

    28. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      I may be an anonymous coward but I smell bull here and I have to speak my mind!

      "I think physical media is a scam on an epic scale." --Check prices on steam downloads and physical media on play.com

      Now who do you hate?

    29. Re:Why Steam always drove me crazy. by ThadMan · · Score: 1

      I bought the game, I own the media.

      What you bought was a license. You just happened to receive media with it.

      I do agree about your concerns about the company going away. I think that if they continue with this type of licensing model, they should put their products in escrow. That way if the company disappears the source can be modified to use a different licensing model.

      Personally I like how Steam works. I never have do dig out disks to install a game. Nor do I have to bother going to the store to pick a game up.

    30. Re:Why Steam always drove me crazy. by Idiot+with+a+gun · · Score: 1

      I bought the game, I own the media. I should NOT have to connect to the internet, download a client, download whatever updates it deems are necessary. It was really frustrating when I was between broadband watching Steam try to download huge updates so I could play the game I bought specifically so I'd have the media and wouldn't need to download anything. Naive me, assuming you can actually play a game you own the discs to.

      What you talkin' about Willis?

      You've never played any EA games. If I don't play BF2142 or BF2 for a long time, I have to go download a massive update, from a slow server, to be able to play on any ranked servers.

      My experience with Steam has been excellent. I don't care about selling games, and I accept that updates are necessary sometimes, but they never interfere with actually using my game (first time excluded). That and if you wait, certain games will be very cheap at times.

    31. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      Steam promises to unlock all the content if they find themselves in the last months of business.

      Wanna see my pink unicorn? Like hell they'd devalue their business when they're on the rocks.

      Sure, it's nowhere near as good as actually owning the media... But I think it's a happy medium.

      It's not a medium, it's content free marketing drivel.

    32. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      Just like you lazy people these days to shift the responsibility for taking care of your own things to someone else. If you are afraid your kid will ruin your discs, then tell him not to touch them. If he's not smart enough to understand "don't touch" or you're just not a very good parent, then hide or lock them away.

      I want my physical media. I want the shiny box and neat little booklets, maps, posters, trinkets, action figures, etc. that come with them. I want to be able to install and play at any time, any place - with or without an internet connection. I want to be able to install and play within 10 minutes, not spend 10 hours downloading. I DON'T want to be dependent on a company's existence, server capacity, accounts/account standing, ability/need to log in.

      The day they stop selling physical media is the day I start pirating 100% of my games and encouraging others to do the same.

    33. Re:Why Steam always drove me crazy. by Kalriath · · Score: 1

      Yes, except that a lot of Steam games come in a box now. Dawn of War II for example, has to install Steam then install the Dawn of Warm II "Steam Cache" then activate THEN you can play. If you're logged into Steam. And Games for Windows Live.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    34. Re:Why Steam always drove me crazy. by spathi-wa · · Score: 1

      You trust steam more than you trust your own kid?

    35. Re:Why Steam always drove me crazy. by Plutonite · · Score: 1

      You are very correct, and this is the heart of the issue for the digital media arguments on copyrights, pricing and so on. It used to be that the tangible products carried the value, and many of us who understand technology and what it really is, therefore, are attached to the tangible product mode of thought. Information should be free, discs can be whatever the hell you want to charge me. Just don't charge me for the info. Charge me for the disc. I can back up the disk and reproduce it on almost free discs, and your charging me for YOUR disc would still be fair.

      This is in the utopian universe. In our non-utopian universe, the market does not want to understand this.

    36. Re:Why Steam always drove me crazy. by Samah · · Score: 1

      - More likely, Valve got in financial trouble and gets acquired. I know google was thinking about it once.

      Both Valve and Google have officially stated that was nothing more than a rumour.

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    37. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      I can back up my own (DRM-free) physical media. I can make copies of the disks or images on hardrives. I can send some backups off-site. With (non-DRM'd) physical media, the guarantee that I'll have it in the future falls on me. And I do - I lost my copy of Starcraft ages ago, but I still have my original legit CD key and images I made way back when and still play regularly.

      I have no guarantee what so ever that I can still play DRM'd games - especially those like steam where I can't crack the software in the future because I may not have access to it..

    38. Re:Why Steam always drove me crazy. by saiha · · Score: 1

      Yep. I've lost a number of games (or it came on media my system no longer reads) which is why I always store a copy of the CD key elsewhere. Steam just makes it that much easier. If Steam does go down and IF my games become unplayable its not like it would be that hard to get copies.

    39. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      hmm, what is your hard drive? pony farts and rainbows?

    40. Re:Why Steam always drove me crazy. by Aceticon · · Score: 1

      But my kid could frisbee the disks across the room and kill the game.

      And yet, if the CD does not have any fancy DRM on it you will have made a backup of it, because you know your kid can frisbee it across the room.

      Actually, if the CD does not have any fancy DRM on it you can keep in all nice and tidy, stored in a safe place, since you will only have to ever use it once: when you install the game on your PC.

      With Steam there are no work arounds: Steam goes down = you're up shit creek without a paddle - there are no backups.

    41. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      -1, has to inform himself, what a sale is

    42. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      I've seen people unable to use Steam games due to server issues far more than I've been unable due to media issues

    43. Re:Why Steam always drove me crazy. by Anonymous Coward · · Score: 0

      You actually only bought the right to use that media; only the copyright holders "own" the software.

  17. Why would it by dfm3 · · Score: 3, Interesting

    ...require an active, always-on internet connection? Steam can be run in "offline mode" on a computer that is not connected to the internet. I do that all the time.

    Of course, you still need to hook your computer up the internet to download the games in the first place, or when the program randomly decides that it wants to do so (which seems to be about once a month or so for me). I'm not sure what triggers it- a certain time period with no connection, sunspots, gnomes... In any case, I just plug in the ethernet cable, log in, log back out, unplug the cable, and start the game.

    1. Re:Why would it by tepples · · Score: 4, Insightful

      In any case, I just plug in the ethernet cable, log in, log back out, unplug the cable, and start the game.

      Which is useless when you're several kilometres/miles away from an ethernet cable that you have the right to use.

    2. Re:Why would it by FishWithAHammer · · Score: 2, Informative

      Offline mode lasts a month or more, and IIRC you can see how long it has left before it needs a reauthorization (I could be wrong on that, it may just give you a one-week-left warning). That's reasonable enough for me; if I can't get to a network within a week I'm probably not going to be keeping enough battery life in my machine to be playing those games.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    3. Re:Why would it by Khyber · · Score: 1

      Offline mode is a piece of shit. It doesn't work half of the time with my games. I'm getting real fucking sick of needing to lug my desktop to an internet-enabled location just to play some of the games I paid for.

      Almost to the point I'm going to ask for a full refund of the Orange Box.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  18. when the server is down by Lord+Ender · · Score: 1

    Steam servers go down frequently, in my experience. This means I won't be able to use the software I purchased.

    We are talking about entertainment software, so nobody's gonna die. But it is damn frustrating when you buy a game and can't play it because Steam's activation server is offline for hours at a time.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:when the server is down by vshade · · Score: 1

      When the game is already instaled it doesn't need the activation, only when you are trying to reinstall it. but then if you bought only via steam you could not download it for your machine if the servers are down

  19. Removing DRM, Adding DRM by andrewd18 · · Score: 2, Insightful

    So... it removes the need for current DRM schemes like "CD-in-drive", "CD-key", and "X number of installs".

    But it fortifies the DRM scheme that Steam already employs, the "one game copy per server account" by allowing Valve to determine exactly which copy belongs to which account. This doesn't give anything new to the user, but makes it really easy for Valve to look at a illegal copy distributed on the internet and say "Oh, this belongs to MrX. Banned."

    So it doesn't really obsolete DRM... just other versions that users generally hate. The reason this is news is that it might be a compelling enough reason for bigger developers to use SteamWorks, since it gives them the same power they think they get in other DRM schemes.

    1. Re:Removing DRM, Adding DRM by Lulfas · · Score: 1

      But it gives this power without being annoying to the end user. You can easily play Steam games offline. You don't need to enter obtuse passwords. It doesn't rootkit your system. You don't need to rummage for a CD to play, and then be SOL if it's lost/broken/stolen/etc. From the user perspective, it's probably as least intrusive as it can get and still have people sign up to it (keeping them from using much, much worse forms of DRM).

    2. Re:Removing DRM, Adding DRM by FictionPimp · · Score: 1

      It also totally kills the resale market.

      Typically, I buy a game. Play it for a few months. Then I get bored and sell it to a friend for half what I paid for it. Or sometimes a friend comes over and I loan them a game to use for a few months.

      This can not happen with steam.

    3. Re:Removing DRM, Adding DRM by Anonymous Coward · · Score: 0

      makes it really easy for Valve to look at a illegal copy distributed on the internet and say "Oh, this belongs to MrX. Banned."

      Why would they do that? If the copy's only being played by one person at a time, it's no different than MrX being a particularly avid gamer. There's no more drain on their systems, and no reasonable claim to a lot of lost sales.

      Besides, why would anyone distribute their copy on the internet? It would lock them out of being able to play, and lead to a lot of pissed-off downloaders since (a lot - 1) of them wouldn't be able to play at any one time.

    4. Re:Removing DRM, Adding DRM by andrewd18 · · Score: 1

      Why would they do that? If the copy's only being played by one person at a time, it's no different than MrX being a particularly avid gamer. There's no more drain on their systems, and no reasonable claim to a lot of lost sales.

      Wait for it... wait for it...

      Besides, why would anyone distribute their copy on the internet? It would lock them out of being able to play, and lead to a lot of pissed-off downloaders since (a lot - 1) of them wouldn't be able to play at any one time.

      ... there it is. That's the whole point. It severely hampers current methods of piracy, where one person distributes their copy and many people download it, with multiple concurrent uses per license.

    5. Re:Removing DRM, Adding DRM by Chelloveck · · Score: 1

      I keep my games because I like to go back and re-play them later. Or my kids decide they want to see what all the fuss was about back in the day. Two days ago my son wanted to see what Warcraft II was like. So I pulled out the disk I bought 10 years ago, installed it, and fired it up. He loves it.

      Will Valve still be around in 10 years? If I buy, say, Half-Life 2 today will I be able to install and play it in 10 years' time? Or will Valve decide it's not worth the time and storage to keep all the old games around?

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  20. I'm normally a Valve/Steam fanboi... by Chyeld · · Score: 4, Interesting

    But this is pure marketing BS. They are making DRM obsolete by... using DRM! Plus, this is exactly the same scheme of DRM that is already in use: Encrypt a program and then only decrypt it when provided a valid key. Then provide the key, thus completely negating the point of encrypting the program. After all, Steam has to unpack the executable to run it, and at that point all a black hatter has to do is come up with a way to snatch the decrypted version during that.

    This is SecureROM 2.0. The only difference is instead of a 'unique, unduplicateable, ID per CD' it's now a 'unique, unduplicateable, ID per account'.

    On the other hand, since I am a Steam fanboi, I hope this particular marking BS manages to convince more publishers to go this route rather than the SecureROM/CD route. Being able to redownload a game whenever I want to install it, wherever I want to install it, is far better than "opps, your machine crashed twice so now your CD is worthless because you only had two installs allowed".

    1. Re:I'm normally a Valve/Steam fanboi... by Anonymous Coward · · Score: 0

      Umm....... SecuROM is currently @ version 7.x if you are going to compare this Valve DRM to SecuROM at least get your versions right.

    2. Re:I'm normally a Valve/Steam fanboi... by Chyeld · · Score: 1

      Yes, yes, I'm sure you missed the "Web 2.0" reference there.

    3. Re:I'm normally a Valve/Steam fanboi... by descil · · Score: 1

      Plus, it's still crackable, so who gives a sh!t?

    4. Re:I'm normally a Valve/Steam fanboi... by tripmine · · Score: 1

      I'm with you man. I'm also hoping that this will do away with publishers pushing their invasive 3rd party DRM into Steam games. (I'm looking at you Crysis)

  21. Compliments by Translation+Error · · Score: 1

    I couldn't help noticing Steam's press release contained the line: "Headlining the new feature set is the Custom Executable Generation (CEG) technology that compliments the already existing anti-piracy solution offered in Steamworks."

    It warms the heart to know that a big company like Steam still takes the time and effort to make sure their old software feels good about itself!

    --
    When someone says, "Any fool can see ..." they're usually exactly right.
  22. Smart Move by Thorizdin · · Score: 4, Insightful

    As soon as the rabid "It's still DRM" crowd either
    a) Get's over their kneejerk reaction
    b) Get's ignored since they don't buy games anyway
    c) Get's distracted by the next Sony DRM debacle

    people will realize that this is exactly what the industry needs. MMO's don't have (much) of a piracy problem, but game developers that want to just sell software need help. DRM has failed not because the concept is flawed, it's not, but because the implementations have been silly. The idea that you can create a procedure and have it work without change forever is simply a waste of money. I can already think of several methods of lying to this kind of system, but Steam makes things harder just by combining a form of file check along with a log on to a remote server. To "lie" you will have to convince Steam that are a registered user, have permission to run the game you want to pirate, and your file(s) matches the CRC or other check they do. Once someone figures that out, or even _gasp_ before, they can add another check (or set of checks) to make things more difficult.

    Many imperfect walls > 1 (supposedly) perfect one

    1. Re:Smart Move by Anonymous Coward · · Score: 0

      WoW and many other MMOs (Ragnarok, Lineage; almost any of them) are hugely pirated as well as people reverse-engineer and put up their own servers, often making the game more fun in the process with their mods.

    2. Re:Smart Move by Anonymous Coward · · Score: 0

      Or hack the executable to access a different server (other than Steam's) to get authorization. Or change your host-file to point to a different server (if they don't use hard coded IPs). There are always ways.

    3. Re:Smart Move by descil · · Score: 1

      ... so basically, the pirates will have to work for their dubloons just like everyone else! ARR!

    4. Re:Smart Move by SquishyMan · · Score: 1

      DRM has failed not because the concept is flawed, it's not, but because the implementations have been silly.

      Um, what? Care to share what a non-silly implementation would be? I'm sure we'd all be interested in learning how you figured out how to do the impossible. All DRM systems to date have been cracked in one form or another. All it does is buy time between launch date and first appearance on the internet, usually measured in weeks.

    5. Re:Smart Move by BenoitRen · · Score: 3, Insightful

      Get's

      Quit abusing the apostrophe.

    6. Re:Smart Move by kestasjk · · Score: 1

      I'm not "rabid", I like steam, I just honestly don't see what this allows me to do that I couldn't before, or even why they benefit. If the idea is "we encrypt the game with your key" what happens when someone decrypts it?

      --
      // MD_Update(&m,buf,j);
    7. Re:Smart Move by spacefiddle · · Score: 1

      As soon as the rabid "It's still DRM" crowd either
      a) Get's over their kneejerk reaction
      b) Get's ignored since they don't buy games anyway
      c) Get's distracted by the next Sony DRM debacle

      people will realize that this is exactly what the industry needs. MMO's don't have (much) of a piracy problem

      i'm distracted by your superfluous single-quotes, actually ,-)

      That out of the way, i don't see a "rabid" reaction. I see a bunch of "Huh? How is a new way of restricting what i do with my purchase by screwing with the data on my hard drive not DRM?" which, frankly, deserves an equally rational answer.

      What MMOs have is not piracy, but a massive RMT problem - which is too complex and offtopic to go in to here, and i'm not sure how it applies to this.

      I don't see how anyone against the basic principles of DRM can "realize" that this is "exactly what the industry needs," as we've been mulling (and shouting, and hair-pulling) over DRM for some time now and this is the same but with a shiny pink ribbon on top. Your assertion that we don't buy games if we oppose DRM is strawman. What i buy are games without DRM; not quite the same. As for me personally, i will sometimes try a DRM'd game, quite a while after it comes out, usually in the bargain bin, if it has a good reputation and the game/DRM are not too hard to remove when i'm done with it.

    8. Re:Smart Move by Anonymous Coward · · Score: 0

      No, the concept IS flawed. "Piracy" is going on. Yipee. It's happened since the video game industry first started picking up steam in the 80s. Yet here we stand today with a larger, stronger industry than even then.

      Yes - now distribution is easier. More people have access to illicit data than before. But at the same time, the market has expanded far beyond what it was back then as well.

      The idea that you need to fight this is a mistake. It is even more of a mistake when it impacts the rights of your PAYING CUSTOMERS. You know - the ones that could probably get illegal copies of your wares but went ahead and payed for it anyway.

    9. Re:Smart Move by AceofSpades19 · · Score: 1

      How is DRM not a flawed concept? You can't give someone an encrypted file and the encryption key and stop them from decrypting the file, which is what DRM essentially tries to do.

    10. Re:Smart Move by Anonymous Coward · · Score: 0

      please explain to me how drm is not flawed? When you manufacture something that can be infinitely replicated for essentially zero cost, you just can't sell it. Companies that support DRM are trying to apply industrial concepts to a post industrial world. The concept is flawed. Imagine the dawn of the agricultural era trying to explain agriculture to pre-agricultural man, and his response is "You idiot, now you put all the animals in a pen I have to figure out a new way to hunt them!"

      Anyone with any understanding of security understands that DRM is a waste of time. If you sell information to a consumer, no matter how you wrap it up or lock it down, you have to GIVE that information to the consumer. Put as much money and energy into it as you want. There's always more incentive and resources available to crack it than to secure it. If you base your business model on a dying concept, you will lose. Put as much energy into protecting IP as you want, you will only prolong your agony.

    11. Re:Smart Move by syousef · · Score: 1

      As soon as the rabid "It's still DRM" crowd either

      There's a well thought out, rational and unbiased beginning to an argument if ever I Saw one.

      --
      These posts express my own personal views, not those of my employer
    12. Re:Smart Move by Dachannien · · Score: 1

      It's still DRM. On a side note, I buy lots of games, mostly through Steam these days.

      The reasons why I don't mind Steam's DRM so much are (a) it doesn't incorporate install limits; (b) it doesn't fsck your system with a rootkit, device driver, or other crap that causes problems with your other software/hardware; and (c) it's not that much different from online gaming, which I do also. In addition, it actually adds some minor functionality, in terms of not needing to keep the original install media around, increasing the convenience of installation, and giving me the chance to try out indie games at low prices that I otherwise probably would never see.

    13. Re:Smart Move by sabt-pestnu · · Score: 1

      Perhaps you are already aware of the comments above about not being able to play two separate steam-registered online games simultaneously. I wonder, though, because if you were, you would probably have instead said ...

      "it's a step in the right direction, but more work is needed".

    14. Re:Smart Move by mgiuca · · Score: 1

      No, the concept of DRM is flawed.

      You're selling a product to someone which has features in it designed specifically to break the product if its user isn't following whatever crazy rules they think of next. That is called a flaw. Products break, but any product which is designed to break when it doesn't otherwise have to is flawed.

      The rules of DRM may change. They may become more or less restrictive, and the implementation may be closer and closer to the ideal DRM of "catching pirates but nobody else". But the fact is that any system which fails unnecessarily is a flawed system.

  23. What happens if Steam goes out of business? by Anonymous Coward · · Score: 0

    How is this different from those music company DRM systems where you can't play your music if they go out business? If Steam goes out of business, can I still play the game I bought?

    I have a feeling the answer is no.

  24. Re:What happens when Steam fails? by BigJClark · · Score: 3, Informative


    Awesome. You get modded insightful for your, ahem, less than fully educated post.

    First off, steam can be run in offline mode. You don't need servers to play your fusking game. You can play offline, LAN, do whatever you want.

    Second, Gabe himself said that if steam were ever to go down, he would remove any and all restrictions from playing your game, without the steam servers.

    Become educated instead of braying along with the masses. Its cool.

    --

    Hi, I Boris. Hear fix bear, yes?
  25. of course it will work... by papabob · · Score: 1

    at least until some clever pirates think about the fact that the code should be unencrypted in memory and you only need two steam account to compare where the 'unique ID' is...

    Those DRM warriors should start thinking that the guys who break their systems aren't teenagers with too much spare time. They do what they do for money (possibly for more money than the developers get) and while valve have to make a system that works for everyone, pirates only have to find ONE flaw to get the game cracked.

    1. Re:of course it will work... by PhxBlue · · Score: 1

      at least until some clever pirates think about the fact that the code should be unencrypted in memory and you only need two steam account to compare where the 'unique ID' is...

      You might not even need that; just a modified hosts file that points to your own PC instead of the Steam server and a program running in memory that replicates an "OK" response anytime it's pinged.

      --
      !#@%*)anks for hanging up the phone, dear.
  26. Re:Uh oh. by Sun.Jedi · · Score: 5, Funny

    I think we're about to have a pissed off Linux community if so.

    When, exactly, is the linux community NOT pissed off about something?

  27. l4d by Lord+Ender · · Score: 1

    matchmaking is the same we've seen in the PC version of Left 4 Dead

    Does that refer to the pathetically broken L4D process whereby one clicks:

    1. Play versus
    2. Play online
    3. Find game in progress
    4. Error: games is full [OK]

    Then one repeats five or six times until one finally gets matched with a game that isn't full?

    That is one of the worst systems I've ever used.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:l4d by JCSoRocks · · Score: 1

      I'd have to agree. I love Left 4 Dead but the crappy servers and the lousy matchmaking have ruined the game for me. I've quit playing it until they really and truly fix this crap. Playing on private group servers is an option sometimes but they're frequently full on a weekend night. Getting half way through a game just to run into a server crash or joining a server only to find it's running all-talk or some other lame setting really drives you insane. I've spent as long as 30 minutes trying to get a server that doesn't lag and has the standard configuration. Anything else based on the same system is going to be just as bad.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    2. Re:l4d by Fallingcow · · Score: 1

      I still can't figure out why they didn't add the (at most) 5 lines of code it would have taken to tell it to re-do the exact same search on an error like that.

      "error--game is full"

      Well then find me another one! WTF?

    3. Re:l4d by LingNoi · · Score: 1

      Because you're doing it wrong.

      1. Play versus
      2. Quick Match

      Same thing, but faster.

    4. Re:l4d by Shrike82 · · Score: 1

      Yep, have to agree with this. Very related is the seemingly L4D "exclusive feature" whereby you get dropped from the game for no reason, then you're told the game is full even though your friends are staring at the blank slot where you were a minute before.

      Lobbys work quite well in some games, and would probably work nicely in L4D if it wasn't so full of bugs. I'm just glad you can still open a server browser, albeit through a console command.

      --
      You can advertise in this sig from as little as £99.99 a month!
    5. Re:l4d by Shrike82 · · Score: 1

      Because you're doing it wrong.

      1. Play versus 2. Quick Match

      Same thing, but faster.

      Fair enough. Now we have:

      1. Play versus
      2. Quick Match
      3. Error: Game is Full

      You're right, that's much better. I got to the point of rage 33% faster.

      --
      You can advertise in this sig from as little as £99.99 a month!
  28. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    What he said is not legally binding. There's nothing backing it up. It's just hot air until then.

    Running steam in offline mode is also not the same. A perpetually usable backup you can make yourself and never, ever have to use Steam in any way ever again? Impossible. So no, it doesn't count.

  29. Re:What happens when Steam fails? by bigstrat2003 · · Score: 5, Insightful

    Second, Gabe himself said that if steam were ever to go down, he would remove any and all restrictions from playing your game, without the steam servers.

    Pardon me if I don't believe the promises of a man who isn't fully in control of what may happen in the future. He may intend to do that, but that doesn't mean it will, in fact, be done.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  30. Oxymoron of the day by patternmatch · · Score: 3, Insightful

    Oxymoron of the day: "unique copy"

  31. Re:What happens when Steam fails? by JasterBobaMereel · · Score: 1

    This is not technically the normal DRM ... Since you do not have the key and the lock as you normally have in DRM (which is why it is pointless) you just have the key ... the lock is back at Steam

    --
    Puteulanus fenestra mortis
  32. Re:What happens when Steam fails? by skoda · · Score: 2, Interesting

    Gabe's pledge is a beautiful thing, until Gabe leaves / is removed from Valve and his pledge exits with him.

  33. Modify the binaries by Anonymous Coward · · Score: 0

    So what stops hackers from tracing the binaries to find out where it checks in to Steam, and replacing a whole lot of code with NOPs?

  34. Maybe.... Ummmm by Anonymous Coward · · Score: 0

    Well, obviously it's a step forward but not enough, it's still an evolution of the annoying restrictive use of owned software/game.

    Even if this sounds better than actual DRM, I will NOT buy anything that gives me restrictions in any way.

    1. Re:Maybe.... Ummmm by Orbijx · · Score: 1

      ... I will NOT buy anything that gives me restrictions in any way.

      I hope you don't buy things that you can eat at a given stage of its existence, then.

      Have you looked at the restrictions on beef lately? Hooooly crap, you have to cook it first?!

      --
      One of these days, I am going to flip out. When I flip out, I'll be back in five minutes.
  35. Consoles have app stores now by tepples · · Score: 2, Funny

    You should try a console system. All of the games include a game disk, box, and an instruction book.

    What did I do wrong? My copies of Dr. Mario Online Rx and Tetris Party from Wii Shop Channel came with only an electronic manual.

  36. Um... Crack it by Anonymous Coward · · Score: 0

    Long before the servers are gone, someone will have sniffed the key, decrypted it, and created a dummy server that replies to the games when they call for the key, and provides the key for them...

  37. Hell YES! - Unless the auth servers go offline by Anonymous Coward · · Score: 0

    I've got a sony walkman, it has drm. It's now a pain in the arse to use because sony took the auth service offline without giving a complete fix to that act.

    Another point of failure to worry about - but compared to crap like STARFORCE much more acceptable.

  38. Steam leaves me cold. by Agrivane · · Score: 3, Insightful

    I check games carefully before purchasing them now and avoid all those that require the use of the Steam service. This comes after purchasing a few games that became unusable after a few weeks (or less than a day) with errors about invalid serial numbers. Perhaps region coding incompatible with my Geographically Canadian IP, perhaps the misfortune of matching with one of the warez distributions or key-gens. But all unresolvable without me delivering images of the retail receipt and manual / number card to Steam. As there is no reason to save the receipt for software purchase as opened packages are non-returnable, this was impossible.

    Individually cryptographically signed executables is absolutely DRM. It, like every other copy-protection scheme, will only be relevant for online play, or if single player games require a handshake with some server system before use. (Which would limit their lifespan.) The best way to discourage piracy is to lower prices. You may not reduce the number of unlicensed copies around the world, but you will assuredly increase the number of customers you have.

    1. Re:Steam leaves me cold. by Satanboy · · Score: 1

      exact same problem I had, except I did have the receipts. . . but they were 5 years old so the ink was faded away. . .

      its a ridiculous stipulation to require the receipt

    2. Re:Steam leaves me cold. by Nick+Ives · · Score: 1

      What? You activated the game on Steam, then it was deactivated? Once a serial is activated against your Steam ID that's it - it's supposed to be impossible to transfer (hence Valves excuse for not letting us sell our "subscriptions").

      And this scheme isn't cryptographic signatures, it looks like they've taken the techniques of polymorphic viruses to create unique executables for each user, which is pretty novel.

      It discourages open piracy but still lets you get away with casual copying amongst friends. If this kills off SecuROM then, well, hooray.

      --
      Nick
    3. Re:Steam leaves me cold. by Chyeld · · Score: 1

      DRM, gamewise, has never been about reducing piracy. If it were, it would not be so trivially easy to strip off.

      Back in the days when it was called "copy protection", that was about reducing piracy. Back when they actually put in code crafted for the game itself rather than cookie cutter wrappers.

      DRM, as it is today, is purely and completely about killing resale value. If you can't buy a used copy of Animal Crossing without losing the ability to use the voice channel. If you can't buy a used copy of Guitar Hero without losing the 'bonus tracks'. If you can't buy Spore without wondering if there all the installs are used up. Then you are more likely to buy the game new.

      "Pirates" already strip off the DRM; it's so trivial that in most cases you can run a generic program to do it for you. Pirates have alternate means for downloading those "one time bonuses" for your game. You aren't stopping or even slowing them with these measures.

    4. Re:Steam leaves me cold. by ion.simon.c · · Score: 1

      As there is no reason to save the receipt for software purchase...

      Looks like there *is* a reason to keep that receipt, after all.

      This comes after purchasing a few games that became unusable after a few weeks (or less than a day) with errors about invalid serial numbers.

      Did you pay with a check or credit/debit card? If so, you don't need a receipt for these purchases, your financial institution keeps all the paperwork. Regardless, don't they have consumer protection laws in Canada? If this happened to me in the States, I'd ask my bank to refund my money.

      or if single player games require a handshake with some server system before use.

      *shrug* The handshake is a one-time thing. Yes, it's invasive. Yes, it's a bit of a pain. Frankly, I don't really care.

      ...which would limit their lifespan...

      Folks talk about wanting to be able to play their video game that they purchased ten years ago. IME, if you've been updating Windows periodically, and upgrading when the previous versions become unsupported, it's a tossup as to whether or not the game will function correctly.

  39. Re:Uh oh. by Anonymous Coward · · Score: 1, Funny

    Oh no! The linux steam gamers are mad! all seven of them!

    The three mac gamers will be snickering though

  40. Re:What happens when Steam fails? by AndrewNeo · · Score: 3, Informative

    Valve isn't a publicly traded company, so he can't forcefully be removed from office unless they're bought out (unless there's some part of business law I'm terribly missing). Now if EA bought them, I'd have a lot more concern..

  41. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    First off, steam can be run in offline mode. You don't need servers to play your fusking game. You can play offline, LAN, do whatever you want.

    Last time I tried, HL2 ep. 2 wouldn't load in offline-mode because... it needed internet access. Valve couldn't just disable achievements in offline mode? Apparently not.

  42. Metamorphic code by tepples · · Score: 1

    at least until some clever pirates think about the fact that the code should be unencrypted in memory

    Not necessarily. A binary can be made unique through metamorphic transformations that change the SHA-256 of the code but not its sense. For example, replace (x ^= x) with (x = 0), or (x += 5) with (x -= (-5)), or switch what registers hold what variables, etc. Then the keygen can include this SHA-256 value as an argument.

  43. NO! by Skylinux · · Score: 2, Interesting

    It will be installable on any system, but only playable by one person at a time (hooked into the correct Steam account, of course). Will this be enough to satisfy anti-DRM players while at the same time giving the publishing companies what they require?"

    They might as well keep DRM, the new system is pretty much the same thing.

    I am still a slave to STEAM.
    1) If I don't have STEAM on my other computer I can not play it.
    2) If I am not connected to the Internet with my other computer I can not play it.
    3) If Valve goes belly up I can no longer play my games

    Not going to happen, keep your games and your online validation / DRM shit. I will only purchase games without it or none at all.

    --
    Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
    1. Re:NO! by kestasjk · · Score: 1

      You must have a pretty poor collection then.. I don't know how people can get so worked up over $20.

      Before Steam piracy was often about what a pain CDs are, swapping them out and in, "I need to use nocd cracks anyway because of CDs" etc. Now it's about DRM, and I think next it'll be about the source being proprietary. "I'd pay money for this, I just refuse to on moral grounds"

      --
      // MD_Update(&m,buf,j);
    2. Re:NO! by shutdown+-p+now · · Score: 1

      I don't know what you mean by $20. Personally, the reason why I find Steam DRM exceedingly annoying is that it won't let me play my games offline, even single-player ones. "Offline Mode" is a joke, and I don't see why I shouldn't be able to play single-player games I've legally purchased on a laptop on the road; or why my entire (large!) collection of Steam games is suddenly rendered inaccessible by a malfunctioning Internet connection.

  44. MMO Piracy? by Zathain+Sicarius · · Score: 1

    What about private servers? A lot of people download MMO clients and play on homebrew servers for a whole bunch of different MMOs. Not only do they have people stealing the actual game, they're not getting a monthly subscription from 'em. Granted, the client has to deal with laggy and somewhat sparse worlds, but you get my point.
    MMO's have just as much as a problem with piracy. ...But the rest of what you said was good. :P

  45. Re:What happens when Steam fails? by FictionPimp · · Score: 1

    Again, Gabe has control over EVER SINGLE game sold on steam and what can be done with it? So that means he approved using secureROM in bioshock on steam and he has the power to remove it?

    I'll buy he has say in what happens to valve property, but not the hundreds of other games sold on steam.

    Also, when connected to the internet, how long will steam let you stay in offline mode? Can I authorize once and never connect again? Last I checked it forces you to talk back every now and then.

  46. Simple Answer by Bob9113 · · Score: 1

    Will this be enough to satisfy anti-DRM players...?

    The simple answer to this stupid question is another question: Will it work as well as cracked games?

    That's all anyone wants. For the solution to be superior (in the customer's eyes) to the problem (in the company's eyes). It's called customer service. Sell a better product, win. Sell a worse product, lose.

    Also, two plus two equals four. (I figure if you didn't already know the "sell good product, win" part, you might not know the answer to that age-old mathematics riddle)

    1. Re:Simple Answer by MozeeToby · · Score: 1

      In many ways steam is better than cracked versions. I don't need to visit a questionable site and download what may or may not be the game I want. Game saves are saved on their site, so no worries about my hard drive crashing. If I'm visiting someone else I can log into steam and download the game to their computer quickly and easily. I don't have to worry about bad/malicious key-gens. I don't have to leave the house to buy a physical copy. Games are (in theory at least) available instantly on release day. I don't need to worry about the being sued for downloaded illegally.

      I only have one game on Steam, I prefer physical copies of my media. But Steam does have it's advantages depending on your usage patterns. For me (one gamer in the house, one computer that I play on, seldom take my gaming machine with my on travel) I like the security of having CDs of all my games handy. Someone who travels or wants to maintain their game collection on multiple systems might find steam more convenient.

  47. Re:What happens when Steam fails? by icannotthinkofaname · · Score: 2, Informative

    First off, steam can be run in offline mode.

    No, it really can't. Well, not in Windows Vista, anyway. Back when I had Steam, I tried many times to start it without a network connection, and never once did it work. Ever.

    In what operating system does Steam run in offline mode?

    --
    Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
  48. You forget one thing... by CreatorOfSmallTruths · · Score: 1

    ... which is a biggy... if the digital stenography will be good, valve/steam will know exactly who created an illegal version of their software.

    *exactly*

    1. Re:You forget one thing... by raijinsetsu · · Score: 1

      You'd have a hard time proving that the user is at fault. "People use my computer all the time... any one of them could have copied it."

      Although, I think they could definitely use it for grounds to terminate your account (and therefore future game purchases).

  49. One person at a time? by tepples · · Score: 1

    It will be installable on any system, but only playable by one person at a time

    So then what will I do when I have friends over? I don't want to have to buy extra PCs and extra copies of every game that I want to play.

  50. Re:Uh oh. by BlueParrot · · Score: 1

    When, exactly, is the linux community NOT pissed off about something?

    There's tellings that at some point in the future there will be a holy year, with furniture, and all will be well. If and when this will occur is controversial however.

  51. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    But I want to eat cookies all the time! I want to do it!!

    I see you and Gabe have a lot more in common than you think!

  52. You forgot consoles by tepples · · Score: 1

    I'm not buying ANYTHING from them, not to mention the fact that it's for Windows only.

    You say that like there's games out there that run on anything other then windows.

    None of these games are for Windows: Super Mario Galaxy, any Super Smash Bros. game, any Animal Crossing game, any Mario Kart game...

    1. Re:You forgot consoles by Anonymous Coward · · Score: 0

      Because they're kids games for small children.

    2. Re:You forgot consoles by YourExperiment · · Score: 1

      Oh my God, you're right - if I want to play any game with a short-ass hairy Italian plumber in it, I'm screwed.

  53. fuck steam by Satanboy · · Score: 1

    I still can't play my half life 2 because my steam account is tied to an old email address that doesn't exist.

    fuck them

    'nuff said

    1. Re:fuck steam by amoeba1911 · · Score: 1

      Hah, that reminds me of the problem I had a few years ago... I actually bought Half-Life 2 at the store. Activated it, played it, it was fun, I finished it. I figured someone else would like to enjoy it now, so I sold my used CD (with box) on eBay. I got royally fucked when the guy who bought it from me couldn't even install it because apparently the cd-key becomes bound on use. So, to prevent the hassle of having the item returned and getting negative feedback, I went to the store, yanked open a box, wrote down the serial number and left, and gave the guy the new serial number, he was happy. Does this make me a thief? I somehow don't think so, I'm allowed to sell the shit I bought.

      Does their new system fix this issue of not being able to sell your used crap? No, it doesn't. It's still the same crap and it's still DRM.

    2. Re:fuck steam by Yosho · · Score: 1

      So, to prevent the hassle of having the item returned and getting negative feedback, I went to the store, yanked open a box, wrote down the serial number and left, and gave the guy the new serial number, he was happy. Does this make me a thief?

      No, but it does make you an asshole. Some guy bought a game from the store and couldn't play it because the key was already taken, and the store won't give him a refund because they know he could have just lied about it not working. Good job, you caused some random guy to lose $50 because you didn't want negative feedback.

      The right thing to do would have been to apologize to the guy you sold the game to and give him his money back.

      I'm allowed to sell the shit I bought.

      Then contact Valve and request that they transfer your CD key to somebody else. If they refuse, file a lawsuit.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:fuck steam by amoeba1911 · · Score: 1

      Are you serious? Give the guy a refund and file a lawsuit? Do you know how much money it costs in this country to get a lawyer to even get into court? At $50 no lawyer would even bother taking the case, and it's not even worth a civil suit. I'm not going to give eBay-guy a refund, I bought it, I used it, I kept the box in near mint condition and I have god damn right to sell it!

      Valve's EULA specifically states that CD keys are not transferable. After you use it once, the CD is as good as a coaster and the box is just a piece of cardboard. They're not going to give me a refund OR allow me to sell my game.

      To make sure nobody bought it, I did throw the box behind the store's shelves where nobody will ever find it until they lift the aisle dividers. It probably has been sitting there in the darkness collecting dust for the past 5 years.

  54. Why can't that change? by cez · · Score: 1

    Have you ever tried playing one steam game you own on one computer and at the same time play another steam game you own on another computer. You would think that would be possible since you bought both games legally but no, that won't work at all.

    Why can't that change with this system? Going forward why can't steam user authentication become more global, and let the game instances they create be the key. Aren't they losing out on parents with minors and other LAN or NAT situations with those restrictions? idk, I've never used it myself, not an avid gamer. It just sounds silly to me that they wouldn't.

    --
    Walk with Music;
  55. Ho ho ho! by Anonymous Coward · · Score: 0

    DRM by any other name is still just a big STEAMing turd.

    I see what you did there.

  56. Enough to satisfy anti-DRM players? NO! by frovingslosh · · Score: 1

    Will this be enough to satisfy anti-DRM players?

    So what they are saying is that they don't call it DRM any more, but it is still DRM and still requires connecting to Steam to play the game, and they want to know if that will satisfy those who object to DRM? As far as I'm concerned, absolutely not.

    Let me say first of all, that I have used Steam. I was forced into using it when I tried to reinstall my perfectly legal copy of Half-Life (that didn't use Steam when I bought it) and play on-line. Overall the experience went OK. I even got a copy of "Blue Shift" out of the deal, which was not part of my original Half-Life package. And I've used Steam for a few demos' such as the Bio-Shock demo.

    But I've also refused to buy any game that would require me to use Steam. At ANY price, even some otherwise very attractive Steam prices. I simply will not buy into DRM, and certainly not in this form that requires me to connect to a website to use a product that I "own". I certainly would have purchased Portal if it was DRM free (and did play the Steam powered Portal Demo). But I'm not going to buy any software that depends on DRM and the existence of a third party for me to be able to continue to use the program.

    While DRM itself is a problem for many users, just calling it something else doesn't fix the issue and is an added insult to the intelligence of the customer. I'm never going to buy any software that depends on a third party to continue to exist for me to be able to use it. If Steam should go under and no longer operate their website, I have no intention to be stuck with hundreds of dollars worth of games that I can't play or reinstall, and to those who do get burned I can only offer the advice of the great philosophers Nelson and Mr. T. And while I've never resld a video game and don't expect that I ever will, I refuse to give up my right of first sale on such a product just because some company like Steam wants a cut of the profits and is willing to help publishers prevent the honest resale trade.

    To those fools who say that Steam is too big to go under, did you think that about Circuit City too? Did you think that about the large banks (some of who have) and about AIG? Do you expect that Obama will think bailing out Steam is as important as bailing out Wall Street, and that the federal government will be in any shape to do it after he is finished with the destruction of the economy that Bush started? Any company can fail, and buying a product that depends on someone else's continued existence to keep using it is very foolish. And, of course, it promotes the system. People need to continue to say "NO" to DRM in all of it's forms.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  57. Re:Uh oh. by PornMaster · · Score: 4, Funny

    When they're getting laid.

    Oh, crap, I see your point.

  58. Re:What happens when Steam fails? by Dr+Tall · · Score: 2, Informative

    Become educated instead of braying along with the masses. Its cool.

    Try it yourself.

    Steam can be run in offline mode, yes, but networkable games cannot access the Internet when Steam is in offline mode. That is not "do whatever you want", it is DRM.

    Yes, Gabe said that, but when the day comes he'll have no incentive to do so. He might not even have the money to push the patch out.

  59. Re:What happens when Steam fails? by BigJClark · · Score: 1


    Yes, you can. I commonly play SP games on my laptop during my travel, in offline mode. I have no experience with Vista, but XP it works fine. I've never once had a problem. I'm not aware of any "call home" functionality, or limited offline time limits. In fact, I used to play CS:source without steam. There used to be some command line jargon you fed it, and it started just fine.

    Even better, I have one steam account, and its installed on many computers. I can play whenever I want, wherever I want. On whatever computer I want. As long as I want. With or without internet connection. I bought it. Its mine. There are no CD rom checks, no version issues regarding online play. I can sell my steam account to anybody. I can backup my games and offsite them.

    If that is DRM, then the definition is lost on me.

    --

    Hi, I Boris. Hear fix bear, yes?
  60. Offline Mode Works Rather Well... by RCC42 · · Score: 1

    Everyone is forgetting that Steam has an "Offline Mode" which you can keep Steam in pretty much permanently and which will allow you to run your games without having to connect to an update server, without having to verify each time the game loads up, etc.

    Offline Mode works remarkably well in fact and I would suspect that in the event Steam were to go belly up it would be a rather simple matter to distribute a kill switch across all clients which would simply skip the verification process.

    1. Re:Offline Mode Works Rather Well... by JustNiz · · Score: 1

      >> it would be a rather simple matter to distribute a kill switch across all clients which would simply skip the verification process.

      Theres a difference between it being technically simple to do, and that being what they actually guarantee they will do immediately prior to going belly up, or even just making some "marketing decision".

      Don't forget about a year or two ago Microsoft just arbitararily decided to close down their DRM servers from their defunct music service, and immediately turned all existing customers whole expensive media collections into worthless unplayable junk, all with no comebacks on Microsoft.

      As far as I'm concerned, Steam (and by the sounds of it this new thing too) is still DRM in its worst form in that you are ultimately relying on some stranger's word that they will continue to let you use your own posessions.

    2. Re:Offline Mode Works Rather Well... by RCC42 · · Score: 1

      I would rather have a centralized DRM-Esque service such as Steam which has the easy capability to throw a kill-switch to unlock their game library in addition to an already very functional Offline Mode which let's you play all the games you have right now without even touching a Valve Server!

      That to me shows that it would be stupendously easy for them to throw that switch.

      But the original point I wanted to make in reply was that I would rather have a centralized company with a very good track record of customer service instead of a hodge-podge of hundreds of companies each with their own unique DRM with no clear plan on any kind of end-game scenario for unlocking the games.

      While I agree an ideal world would be no DRM on any game or anything I don't think it's possible for the majority of the big game developers to EVER voluntarily choose to go that direction, the best that I think we can hope for is some reasonable and fair use of games.

      I don't have the answer or the solution but I do know that I prefer Steam tremendously to other DRM systems I've encountered. Plus I like how Steam has a centralized list of my games both server and client side, so when I delete a game I was bored of last year and see it again a year later on my steam games list I can just install and play it rather then have to deal with a lost and departed game disc or having to download it on pirate bay or anything like that.

      Steam IS convenient!

    3. Re:Offline Mode Works Rather Well... by Kalriath · · Score: 1

      1 month != "pretty much permanently"

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    4. Re:Offline Mode Works Rather Well... by RCC42 · · Score: 1

      Yeah but that's one month longer then Spore's DRM for example.

      Alright, bad example. But the point still stands that it would likely be quite easy to shuttle a patch that removes the 1-month checkup from the program.

  61. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    the board of directors can always vote to remove anyone from office -- including the CEO.
    even if the CEO turns out to be a minority shareholder.

  62. Worse than traditional DRM. by guidryp · · Score: 3, Insightful

    Traditional DRM meant the disk was protected, but I could still install it and play it on any computer in my house.

    I could install it on an unconnected laptop at the cottage and play...

    This is one of those totally dependant on the DRM servers, type DRM. It is even worse IMO.

    This is game rental, not purchase.

  63. Re:What happens when Steam fails? by BigJClark · · Score: 1


    Well DUH. My patience is getting cut short. How are you supposed to play an Internet online game, without the Internet in the first place, that your steam account can connect to!!??!

    Oh, let me guess, you'd prefer your own little island. Come and go as you please. Well, welcome to version hell my friend. Are you sure your client version is sync'd with server version? Or is there any method of banning hackers besides IP? (hacker jumps server, or changes computer, IP rotates etc)

    I'm not saying its perfect, and I'm not a fanboy. I've had my own fair of troubles with it. I'm just saying, for the parent to spout off about steam not being playable under whatever circumstances he/she listed, is ignorant.

    --

    Hi, I Boris. Hear fix bear, yes?
  64. How to have a ridiculous idea be accepted by the p by GeneralLethal · · Score: 1

    1. Impose an idea that is ten times as ridiculous to widespread protestation.
    2. Wait a few years.
    3. Propose your original idea as a less ridiculous alternative.
    4. Bask in public adoration.

  65. M-rated FPS and MMORPG aren't for minors by tepples · · Score: 2, Interesting

    Aren't they losing out on parents with minors and other LAN or NAT situations with those restrictions?

    A lot of PC games tend to be first-person shooters, which tend to be rated M for mature, or pay-to-play massively multiplayer online games, which require a grown-up's credit card. Many of the games designed to be played by minors are either on consoles or on SWF sites (e.g. neopets.com).

  66. And if that doesn't happen by caitsith01 · · Score: 1

    Are you going to travel back in time and punch him in the face?

    I prefer products which I KNOW will work in the future. You know, like physical DVDs with no on-line authentication.

    In addition, I like products which let me choose whether to update them, and which do not monitor my use of them and send it back to corporate HQ for "statistical purposes".

    This is why I will never, ever use Steam again for a non-online game (I used it for HL2, and that was enough for me).

    --
    Read Pynchon.
    1. Re:And if that doesn't happen by bigstrat2003 · · Score: 1

      I prefer products which I KNOW will work in the future. You know, like physical DVDs with no on-line authentication.

      We're in complete agreement. Even if Valve has the best of intentions (which isn't a given), any number of things may happen which prevent them from following through. That's why their promise to shut off the DRM is hollow to me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:And if that doesn't happen by caitsith01 · · Score: 1

      My apologies, I was ranting at the same poster you were ranting at - you are just an innocent bystander of a random drive by ranting.

      --
      Read Pynchon.
  67. How exactly is this "not DRM"? by argent · · Score: 1

    All they're doing is embedding the cryptographic token in the executable code instead of a hidden magic file or key.

    I can think of half a dozen approaches they could be using, but they all end up in the same place... the program starts up, examines its code in memory, extracts some kind of loader-independent key (eg, a checksum of specific code segments) that gets exchanged with the server to validate the account.

    They will still need the same background anti-cheating software (so-called rootkits), because eventually people will figure out the token and patch the extraction code, and they'll be back where they started.

  68. More like watermarking by daeglin · · Score: 1

    This scheme seems to me very similar to audio/video watermarking, combined with on-line check how many copies with the same watermark are played at one time. The on-line check part seems to me very DRM-ish, but the watermarking part seems to be quite reasonable.

  69. what the industry needs by caitsith01 · · Score: 1

    You're right, it's what the industry needs, not what consumers need.

    DRM has failed not because the concept is flawed, it's not, but because the implementations have been silly.

    Actually, DRM was doing fine for many years when all it involved was having a CD/DVD in a disc drive. Although philosophically it was objectionable, it was still relatively unintrustive and worked 100% of the time.

    DRM is failing now because of the outrageously intrusive to borderline illegal approaches now being pushed by these companies. Including mandatory on-line authentication and monitoring of use, which is exactly what Steam is.

    --
    Read Pynchon.
  70. Congrats Gabe and Doug, et al. by DragonTHC · · Score: 1

    I think this is a great system. I buy steam games. I sometimes install them on my laptop, but generally I play them on my PC. When I want to uninstall and re-install them on any computer, I will still be the only person using them. I even bought a second copy of Left 4 Dead for my wife (she's practicing for the zombie apocalypse).

    as long as I can install the game 2 years down the road or even 5 years, I'm ok.

    also, Steam really needs to work on their account security policies and procedures.

    an RSA keyfob for login wouldn't hurt.

    --
    They're using their grammar skills there.
    1. Re:Congrats Gabe and Doug, et al. by quanticle · · Score: 1

      From the story, which is admittedly light on details, it seems like Valve is embedding its executables with some kind of digital watermark. So, you will still be able to install and play the games, but, if they end up on peer to peer networks, they know who to call.

      My question is, "What prevents you and me from doing a diff between our copies of the game to find out which bits are the watermark?"

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    2. Re:Congrats Gabe and Doug, et al. by DragonTHC · · Score: 1

      nothing does, but steam will prevent you from running it if the digital signature doesn't match your steam account.

      Since it's built-in to the engine now, we will still see no-steam patches made.

      The real problem is, the exe won't run unless that stuff is in place because it's most likely both a digital signature and some sort of algorithm used to run your specific copy of the game.

      Granted, you'd be hard pressed to simply crack it, but with some smart rev'eng'ing we'll see it in a few months maybe. Still, this won't affect games not made for steam and won't affect games made without steamworks (which is developer middleware for steam deployment). I don't think it will bother me either way since I buy games on steam. Maybe we'll see 3rd party steam games from EA and other larger publishers skip the secuROM and other intrusive and backward DRM schemes.

      --
      They're using their grammar skills there.
  71. Its the SAME implementation. by argent · · Score: 1

    Instead of the key being stored in the low bits of N random data files and X registry keys, it's stored in something like the unused bits of N+X opcodes in the executable, or the order of M library routines, or something similar. They still have to keep all the same code in place to make sure you haven't patched the executable or patched the code that extracts the key to authenticate with the server, so it will still freak out if you're using some display tweak that patches the kernel, and you'll still be boned if your account is compromised, and you'll still have to buy the White Album again when they get tired of maintaining the authentication servers for the old versions of the game, ... all the same problems that any other DRM scheme has.

    What's the advantage?

  72. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    Awesome. You get modded informative for your, ahem, less than fully educated post.

    First off, steam has issues running in offline mode. Even with the box ticked it randomly requires authentication. You can't play offline, LAN, do whatever you want.

    Second, Gabe himself is well meaning and wants sales, but that doesn't mean he will always have control of steam.

    Become educated instead of braying along with the masses. Its cool.

  73. Re:What happens when Steam fails? by taucross · · Score: 2, Insightful

    If such a way to remove restrictions existed, I am surprised it has not been activated by an (ahem) third party.

    --
    "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
  74. Re:Uh oh. by Anonymous Coward · · Score: 0

    A bunch of people with a common mental handicap isn't exactly a "community".

  75. Re:What happens when Steam fails? by Orbijx · · Score: 1

    Actually, it does work in offline mode.

    I had a few purchases sitting on my Vista desktop. When some jackass cut the cable line (for some dumb reason, they didn't bury my cable line -- they left it laying on the ground, and maintenance, when cutting the grass, ran it over), leaving me without internet for a week, I sat there, playing Audiosurf with very little issue. I just needed to unplug the cable, or disable the ethernet adapter, since Steam saw my router, and kept trying to reach out to touch itself.

    Boy, was that a good weekend of flashing lights and seizures.

    --
    One of these days, I am going to flip out. When I flip out, I'll be back in five minutes.
  76. Additional link by Anonymous Coward · · Score: 0

    Since the lot of you seem to be philosophizing on a goddamned press release, and an article about the press release, here's something with at least a little more info: http://www.steampowered.com/steamworks/SteamWorksBrochure2009.pdf

    3rd page confirms most of what I was thinking. So really they're just strengthening their existing paradigm of 'one user, any machine.' Which I'm perfectly OK with, because if they can draw more publishers into that line of thinking, it keeps us away from the Bioshock debacle and other similar issues.

    I have to laugh, though, at their attempts across the page to describe Left4Dead's matchmaking as 'Quick and Accurate.'

  77. Nope, still DRM. by Anonymous Coward · · Score: 0

    I have the right to sell my copy of what I have bought to someone else.

    And what happens 5 years from now when I try to play the game and the steam servers the program is looking for is no longer around?

    What happens if I want to play offline in a remote desert area?

    What happens if we go into full scale society collapse and the internet goes away? Can I still play my installed games then?

    If not, I am going to be pissed.

  78. That's a restriction. by SanityInAnarchy · · Score: 2, Insightful

    Let me make this very simple for you:

    DRM is any digital measure that attempts to stop piracy by restricting what you can do.

    Whether or not it's acceptable DRM is a different question. I have Steam, and I consider it an acceptable trade.

    But put another way, this is like claiming an iPod sold for $20 is "free", or has "no cost". Bullshit! It cost you $20! You may consider that to be more than fair price, considering what iPods usually go for, but it is in no sense free.

    Now, someone else has pointed out that it may instead be a watermark system. Here, we could have a lively debate -- I consider a watermark to not be DRM, because it actually doesn't restrict you from doing anything. Others consider a watermark to be DRM, because it is a potential privacy hazard, and possible to abuse -- for instance, depending on the watermark scheme used, someone may be able to replace their details with someone else's, thus framing someone else for the piracy.

    However, nothing in the press release suggests that this is a watermark instead of Steam's built-in DRM. Instead, it says quite clearly:

    Headlining the new feature set is the Custom Executable Generation (CEG) technology that compliments the already existing anti-piracy solution offered in Steamworks.

    --
    Don't thank God, thank a doctor!
  79. There are more problems with the pledge than that. by Anonymous Coward · · Score: 0

    > Valve isn't a publicly traded company, so he can't forcefully be removed from office unless they're bought out (unless there's some part of business law I'm terribly missing). Now if EA bought them, I'd have a lot more concern..

    Does he have permission from the other developers whose games Steam distributes to remove DRM from their games?

    Does he have a working no-DRM patch ready? Or do you suppose that any event which causes the company to go belly-up will leave them with enough time, money and developers to make, test and distribute a no-DRM patch for all their games?

    Also, given that we're assuming the company would have to go bankrupt or otherwise cease to exist in order to trigger this clause, do you think that management can't get replaced during bankruptcy? Finally, if the company does last, won't Gabe eventually retire (GP post did say that he could leave willingly as well as retire)?

    If they want me to believe in this promise, they need an actual plan to execute it standing ready. Otherwise, the promise is nothing but pretty words. Any event catastrophic enough to trigger that won't leave them with a lot of options. Unless there's a plan already in place, they probably won't be able to keep that promise. Good intentions are great, but utterly meaningless unless they have something in place to back them up.

  80. Re:What happens when Steam fails? by Djehuty3 · · Score: 1

    Most (if not all) of the other games on STEAM will allow you to view and back up the key for them - should STEAM go up in a puff, then simply use the key you already have to install from other media *cough*Bittorrent*cough*

  81. Re:What happens when Steam fails? by Anonymous Coward · · Score: 1, Informative

    First off, steam can be run in offline mode. You don't need servers to play your fusking game. You can play offline, LAN, do whatever you want.

    Tell you what, how about you try to play a game in offline mode without ever having connected to steam's servers first. Guess what? You can't!

    Steam's "offline" mode only works when you have first logged onto their servers and verified all your games. In order to use it, you have to connect via the steam client at least once every time you start up your computer. Otherwise, you don't get to play.

    So yes, you do have to have access to their servers to play your game, even if it's only single player and you play it in offline mode.

    Might want to get your own facts straight before you start swearing at other people about theirs.

  82. Re:What happens when Steam fails? by tnk1 · · Score: 1

    Or he could, let's say, you know... die or something. That would also make it possible for someone else to control the future of Valve.

    Presumably, he could still leave instructions to ensure his wishes are carried out.

    Or he could simply rise from the dead as a zombie to enforce his will. However, there may be some uh... issues... in that event.

    So, there are no guarantees he can make about the future. Many good intentioned people in the past have tried to do similar things, only to be thwarted as soon as they were no longer present.

    I think your real issue is going to be whether you want to play that game longer than you think that Steam will be viable. Right now, its not a bad bet. Future games? Who knows?

  83. Re:What happens when Steam fails? by FishWithAHammer · · Score: 1

    Pretty sure you get an actual key for Bioshock and other third-party games that could be used with a retail disc. I know you do for UT3.

    I think offline mode works for something like a month or so and can be extended, though I haven't used it for that long.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  84. Pharmaceuticals? by MattW · · Score: 1

    Maybe if that's your objection, you should rave against pharmaceutical companies; since they operate the same way, and not getting a drug can have a significantly bigger impact on life than not getting a game.

  85. Re:Uh oh. by bitrex · · Score: 4, Funny

    Says a guy named "PornMaster."

  86. Re:Uh oh. by morghanphoenix · · Score: 1

    This is the reason I trust nothing that I can't contiunue to run in the state it is now.I can always keep my current wine release if wine breaks something, or reinstall without the patch if a patch breaks something on an offline game, but I learned not to trust things with mandatory patches from an MMO I paid a year subscription to when three months in they patched it out of compatability with wine.

  87. Re:What happens when Steam fails? by i.of.the.storm · · Score: 1

    Uh, yes it can. I'm not sure what your problem is, but I definitely have been able to run Steam offline in Vista.

    --
    All your base are belong to Wii.
  88. I wish I had mod points by Phu5ion · · Score: 1

    You, sir, deserve them.

    --
    Slashdot is kind of like Playboy; we aren't here to read the articles.
  89. Re:What happens when Steam fails? by Shihar · · Score: 4, Insightful

    If your only remaining fear of Steam is bricking, I would probably just get over it and come to the dark side. I have been playing video games since Zork. Do you know how many video games I have lost or destroyed along that path? I sure as hell don't have my original Doom CD sitting around somewhere. I weep over my loss of my Master of Orion 2 CD. I don't even have my original Half Life CD.

    The difference of course is that I can still play Half Life because it is on Steam... I can't play Master of Orion 2.

    Sure, Steam might one day die. Valve promised to unlock the games if they should ever die. Is that an ironclad agreement? Nah, but in truth, even if they brick my Steam account when they die and no one buys it up to continue offering the service, I'll still have called it a fair trade. Solid media is too easy to lose or break, and cracking DRM to making multiple backups is frankly a waste of time.

    I personally call Steam a fare deal. If one day it dies, those games might possibly be bricked. What I get in return is painless instillation of games when I move computers, an easy way to get new games, and none of the hassle of physical media in terms of storage space or breakage. I personally like a world with Steam much better than loading my computer up with crippleware from physical media.

  90. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    Valve isn't a publicly traded company, so he can't forcefully be removed from office unless they're bought out (unless there's some part of business law I'm terribly missing).

    Well obviously they can go bankrupt and he's probably still as vulnerable to accidents as everyone else too. Leaving those aside, have you actually checked a list of their shareholders? Not being publicly traded does not mean the same as being majority controlled by whoever you'd like to think it's majority controlled by. No venture capitalists, for example?

  91. Re:What happens when Steam fails? by Nick+Ives · · Score: 1

    Valve isn't a publicly traded company

    Fail reading comprehension? If you open a shop your workers can't vote to evict you.

    --
    Nick
  92. Re:What happens when Steam fails? by thetoadwarrior · · Score: 1

    Yeah because we know Valve has done a lot to fuck customers over through out the years unlike all other game companies.

    I'm confident something is in place already and it'll be a matter of flipping a switch so yes he's probably quite capable of doing it.

  93. Re:What happens when Steam fails? by Nick+Ives · · Score: 1

    Second, Gabe himself said that if steam were ever to go down, he would remove any and all restrictions from playing your game, without the steam servers.

    Where? I've honestly tried to find the source for that in the past but come up blank.

    Plus, that's not a promise he can give for non-Valve games. If the receivers get called in, it won't be a promise he can honour for Valve games either.

    I buy games on Steam because it's convenient and just as easy to crack as physical media (should I need to for any reason - Steam means I don't really need to tho). I don't delude myself about what I'm getting in to, however.

    --
    Nick
  94. I'm missing something. by SupremoMan · · Score: 1

    How is this not DRM?

  95. Isn't this already how Steam works? by flibbidyfloo · · Score: 1

    When I buy a game through Steam and install it, I can only play when I'm logged into my Steam account. I can re-download the game onto multiple computers and hop between them at will, logging into steam on each system to play. I already do this between my main PC, my work PC, my wife's laptop, and my in-laws PC in another city.

    What is different here?

    1. Re:Isn't this already how Steam works? by snakeplissken · · Score: 1

      --What is different here?

      I'm hoping it will allow two different games bought on the same account to be played at the same time on two different machines, that way you don't need a separate account to buy games for your kids/wife whoever, they can play one game on their machine while you play another game on yours, of course if you both want to play tf2 or similar I guess you still need two accounts. :) As I understand it, at the moment if steam logs on two machines at once then you get risk being flagged as 'cheating'. Otherwise the description of this system provides exactly what happens now.

      snake

    2. Re:Isn't this already how Steam works? by flibbidyfloo · · Score: 1

      From the original story it sounds like you'd still need to be logged into a steam account to play. Perhaps the difference being that since the account data is encoded into the game, you won't need to be running the Steam client logged into your account, but instead the game will be logged into your account as "mysteamID / TF2". And at the same time, your other computer could have a game logged in as "mysteamID / LF4". That would be pretty great and would more closely mimic how physical installs of a game work.

  96. Slashdot, piracy and geeks by wintermute000 · · Score: 1

    I wonder how many people on slashdot are telling the truth, and how representative it is of the online geek 'community'.

    Because there's an awful lot of righteous "I buy all my games/media/sex toys and I never pirate them" folks loudly proclaiming their moral superiority..... which is most unlike most geeks I know (myself included)

  97. DRM. Just say no. by JustNiz · · Score: 1

    Please, Lets all agree right now to never buy anything with any kind of DRM in it.

    Its the only way we can finally end this absurd situation.

    There is never a justifiable reason why we have to seek and depend on a complete stranger's arbitrary permission to use and keep the value of our own legally purchased possessions.

  98. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    So now any MMO is DRM because you cannot play online without the server??

  99. A key by any other name... by billcopc · · Score: 1

    This is nothing special. All they're doing is embedding the key into the executable. It is no different from the numerous application vendors who bake the license into the executable, or web apps with obfuscated booby-trapped code.

    The only thing Steam invented is the name. Everything else is old-hat and more of the same nonsense. The only reason they receive less hate than all the others is because they don't impose any limits on how often you can download the products you bought. That's it! That's the only difference... DigitalRiver did it way back, and they had a 7-day window for downloads, after which you were SOL. Steam kept all the bad things, but got rid of the time restriction, and somehow that makes them selfless gods ? I don't think so.

    --
    -Billco, Fnarg.com
  100. fuck CDs by pxc · · Score: 1

    I still can't play my half life 2 because my CDs are stuck in a box that in some land fill

    fuck them

    'nuff said

    ========

    Don't lose your physical media, don't lose your virtual media.

    1. Re:fuck CDs by Satanboy · · Score: 0, Troll

      I have my CDs, I don't have the receipts showing I bought the game when it came out, so they will not reset the steam account to a different email address, even though I have the physical media and emailed them pictures.

      so. . .

      fuck you too

  101. Sign me up! by Plekto · · Score: 3, Interesting

    Here's what I really like about Steam:

    - I can move computers or reinstall as I wish. I can play a game "delete" it, and later on, reinstall it - just load the main game file and go. No install and reinstall idiocy. If I need to clear up some HD space, I can delete the game main game file in a few seconds and poof - 4 or 5 gigs free.

    If I have to reinstall my OS, I don't have to play CD or DVD shuffling and look for CD keys and other idiocy. I just install the steam client, validate, and hit "stun" and let it d/l all 40-50 gigs of junk overnight. Note - you can also back up your steam apps directory and toss the compressed files back in with a reinstalled OS. It'll check and validate and you're good to go. With DVDs, you're SOL - because it has to do all sorts of tweaking and stuff with the registry. Steam does this for you. Nice.

    - None of UbiSoft's or EA or Sony's malware DRM rootkits. I'd rather have one app that checks to see if I'm who I am(perfectly reasonable, IMO). No CD crippling software, no nonsense that mangles my DirectX. In fact, I'll only buy games from those three PITA companies when it comes out on Steam.

    - Updating and patches and support is quick - often in hours or days to fix loading bugs and sound issues. Patches the game for you, as well. Always up to date if you wish.

    - As easy as Direct2Drive(another company I also like) to order and buy from. Good prices, too. Often better than the local game store, due to nearly daily promotions and specials. No boxes cluttering up my desk, either. Case in point - last night, Assassin's Creed was a paltry $10. Latest director's cut version, all the goodies. Just buy, D/L, and run an hour later.

    - Loads of older games that were impossible to run on Vista from the W2K/W98 era. Many are well worth playing, even today.

    - Movie trailers and so on are MUCH easier to manage and less spammy than the major websites and places like Apple. HD trailers are a snap as well to d/l and clearly tell you the resolution and quality up front. Having to watch a trailer online in a little box at most sites is a major hassle.

    Cons:
    - It sits in the background and hogs resources. Impossible to play even HL via Steam versus the original standalone boxed game cleanly unless you have a dual core processor. My old P3 could run HL1 without stuttering. My P4 couldn't. My dual-core now is fine, but really...

    - Many AV and Net monitoring/firewall apps just have a fit with it.

    - Loads new content and patches and so on sometimes in the background without me ever allowing it.

    - Worries about not being able to access my programs. But given the money Valve is making, I suspect it'll be around for at least 10-20 more years.

    1. Re:Sign me up! by DigitalSorceress · · Score: 1

      For me, the pros outweigh the cons.

      I'm currently posting from my netbook (not home at the moment) which has a copy of Steam on it. If I feel like it, I can fire it up and play one of my smaller "timekiller games" like "world of goo" or "Peggle Deluxe" without violating any licenses/rules. When I get home, I can play on my main pc, or my gaming laptop... wherever. I've never had any trouble playing non-online games on Steam while a connection was unavailable either.

      Basically, yes, Steam is DRM, but it's actually been beneficial. I've already been through a few computer upgrades and I LIKE that I can just back up the games folders, install on a new computer, and not have to worry that when it calls home it's going to say "Hey, you can't use this, you've already activated elsewhere" like a lot of other modern software.

      Just see how many times you can move your MS Office installation from one computer to another (A version with activation, not one of the older ones). Trust me, you carry it through enough upgrades/reinstalls, you eventually get to where you have to contact MS and 'splain 'em why you're activating... again.

      --

      The Digital Sorceress
  102. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    And does he actually have the authority to remove the restrictions on games belonging to other companies? Do companies have to sign agreements allowing this when they distribute a game on steam? If so, I would be curious to hear about it.

  103. Re:What happens when Steam fails? by coxymla · · Score: 1

    You can't run steam in offline mode unless Steam is up and you're logged in to begin with. If you wake up tomorrow and Valve is gone, then it's too late for your library of now-useless games unless you were already set to play offline-only.

  104. Re:What happens when Steam fails? by GooberToo · · Score: 1

    Second, Gabe himself said that if steam were ever to go down, he would remove any and all restrictions from playing your game, without the steam servers.

    There are industry standards to ensure such conditions are met. This is called software escrow and they can even ensure an independent third party performs these actions after Steam is no more.

    The simple fact is, I've never heard of him placing this software and/or capability or a plan of execution to ensure his plan follows the demise of this company. Until that happens his words are nothing but meaningless dribble which has meaning to only the most ignorant and naive in our society. In short, you have to be pretty naive to take those types of statements at face value.

    Is it possible he means what he says? Flip a coin? Is it likely he'll follow through with his statement? Get everyone in the northern hemisphere to jump up and down at the exact same time and then we'll talk. ;) Remember, if his company goes belly up, he may not have servers or even bandwidth available to him to turn off DRM, let alone have these resources on line for a long enough period so as to allow for 100% of the customer base to be freed. So even if he means well, it is practically impossible for him to be even close to ensuring Steam customers are protected. And the only way to ensure this includes software escrow. Until that happens, his statements is for suckers.

  105. Anonymous Coward by Anonymous Coward · · Score: 0

    To all saying when steam goes down you can't play the games, valve has countlessly said that if 10 years from now they are no longer in existence, they will release a patch witch makes it so your goes DO NOT need steam to run

    1. Re:Anonymous Coward by Kalriath · · Score: 1

      If by "countless" you mean "once", by "witch" you mean "which" and by "said" you mean "hollowly promised with nothing to back them up", then yes.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  106. Fix things that are broken by Anonymous Coward · · Score: 0

    Hell, Valve ought to be working on getting some Left 4 Dead content out instead of farting around with DRM! They drop in the top list of XBOX Live games each week they delay.

  107. Unbreakable DRM by oftenwrongsoong · · Score: 1

    I have a way you can fix DRM. In a game executable, you will have thousands of functions. All you have to do is come up with a system where each person who buys a copy of the game receives a completely unique executable image where the functions come in a certain specific order. That order can be tied somewhat to your name and the credit card you use to buy the game. All of this gets compressed and stored in a database. Then the game developer monitors the w4rez sites and downloads every copy of the game that shows up on them. The executable will identify the culprit who allowed the game to be copied. Busted! An additional benefit is that patches for the executable cannot be distributed.

    1. Re:Unbreakable DRM by LingNoi · · Score: 1

      That might be one way how they do it. We can only speculate really.

    2. Re:Unbreakable DRM by cdrguru · · Score: 1

      Busted? So what is wrong with passing around digital goods that have been purchased? And what response can their possibly be? Not to sell to me any longer? How would they identify the person doing this? By the credit card used for the purchase? How many people have only one credit card?

      Sorry, "retaliation" for piracy isn't really possible. All you can do is try (hopelessly) to prevent it from happening. Once it happens, a few really, really honest people will continue to pay. The rest get it for free. Forever.

    3. Re:Unbreakable DRM by kvezach · · Score: 1

      So someone in Ukraine uses a carded CC number to buy his game, then cracks and uploads it to TPB. The developer (more likely, the publisher) downloads. "Gotcha, Sergei Konovalov! You evildoer!" they say. But Sergei either doesn't exist at all, or merely lost his CC in the latest round of phishing.

      Oh, and since what you're proposing is essentially a watermark, do note that watermarks are vulnerable to the collusion attack, wherein the attackers "average out" the watermark by looking at the differences between multiple copies to discern the structure of the watermark, then apply noise (in your scheme, shuffling the functions around) to remove the watermark itself.

    4. Re:Unbreakable DRM by Anonymous Coward · · Score: 0

      Hey! I posted that exact idea on the net back in 1988 :-) You don't even need thousands of functions - a choice of 10 will do (10! ways of rearranging functions is a lot).

    5. Re:Unbreakable DRM by LingNoi · · Score: 1

      In my opinion (we can only guess) it's not a watermark but something that actually moves parts of the binary around kind of like a self modifying program.

  108. Re:What happens when Steam fails? by Monkk · · Score: 1

    I'm kind of partial to Steam, but I think that mostly has to do with the continued quality of their games. Oh, wait ... you mean if the developers make money they continue to make good games??? Someone call the press!! ;)

    Also, BigJClark, that sig is hilarious. I laughed loud enough to attract unwanted coworker inquiry. :D

    --
    TomB

    "You can't take the sky from me..."
  109. GOG.com for DRM-free games by Optic7 · · Score: 1

    I like to mention this every time a game DRM story comes up on Slashdot: There are places out there, like GOG, where you can buy completely DRM-free games. Yes, their selection is composed of older games, but the games are good, the price is great, and it shows the game industry that DRM-free games sell. I have no connection to gog.com - I just like their ideas.

  110. grammar nazi complain's by Anonymous Coward · · Score: 0

    Anyone who learn's grammar know's that apostrophe's s'hould be us'ed as lib'eral'ly as' pos's'i'b''l'''e'''''

  111. OK.... by Anonymous Coward · · Score: 0

    I don't actually use steam. But having Steam games tied to your Steam account is WAAAAY better than that *plus* SecuROM, or whatever other crap the game publisher leaves in the game. Most DRM systems try to load code into the kernel, do tricky stuff to avoid debuggers, faked CD-ROMs, etc that is basically non-portable. Windows users usually say "portable? So what!" But in this case, this means it acts up not just with wine, but also with future windows versions, and with oddly configured PCs, all problems that have plagued games past and present that have DRM.

              Those who worry about Steam shutting down have a valid point. I don't have a solution to it, but Steam's approach is to get game companies that insist on DRM to allow something lighter; I think (not sure) that game makers DO give the option of no DRM (including Steam's), using Steam strictly to deliver an unrestricted game.

  112. Quite annoying restrictions, actually by astat · · Score: 1
    I do have to use Steam on a regular basis for some of my games.

    I know the platform is supposed to be functional without internet connection once you have activated your game online.
    I remember playing HL2 offline a long time ago - Steam searched for an active connection for *several minutes*, then asked if I wanted to play offline since no connection was found.
    Nowadays, however, I seem to be always requiring an active connection in order to play any Steam game, be it multiplayer or singleplayer (=offline) games.

    Am I missing something? Additionally, I hate it when steam won't let me decide whether I currently have an active internet connection or not, but instead embarks on its epic quest of searching for the internetz for several minutes. An unnecessary hassle, I shouldn't have to wait that long when I feel like playing some "Empire: Total War" or whatever.

    Steam has many advantages over other copy protection systems (infamous Starforce, anyone?), but there are some specific problems as well.

    One last rant: I also hate how Steam will "download Steam updates" whenever I start the program. I can't tell for sure, but I have a distinct feeling that most of the time, these "updates" are nothing more than the flashy advertisment popups you have to click away before reaching your games list.

  113. MadWorld by tepples · · Score: 1

    You say that like there's games out there that run on anything other then windows.

    None of these games are for Windows: Super Mario Galaxy, any Super Smash Bros. game

    Because they're kids games for small children.

    MadWorld by Sega definitely isn't for kids, and it's a Wii exclusive.

  114. Spin from the DRM Kings by lorelorn · · Score: 1
    "The end of DRM?" Nice spin. In fact it's the proposed end of anything other than DRM. If Valve have their way, the only way to play a PC game (which you bought and paid for, and should actualy own) will be to connect to Valve servers.

    You know, because you should have to repeatedly prove you did not steal the product you paid for in order to keep using it. At Valve's discretion they will eventually discontinue the "service", leaving you with nothing. Have fun with that.

  115. Re:What happens when Steam fails? by MR.Mic · · Score: 1

    1. Log in once.
    2. Make your ClientRegistry.blob read-only.
    3. Never have to log in again.

  116. Battle.net by Tokerat · · Score: 1

    A system where each user is given a unique key with which to authenticate the game online in order to play?

    Sounds familiar...

    --
    CAn'T CompreHend SARcaSm?
  117. sigh by Anonymous Coward · · Score: 0

    Called Computer Executable Generation (CEG), this system creates a unique copy of the game when it is purchased through Steam, essentially using a 100% unique keygen system. It will be installable on any system, but only playable by one person at a time (hooked into the correct Steam account, of course).

    A turd by any other name is still a turd.

  118. Re:YES! by LingNoi · · Score: 2, Insightful

    1) If I don't have STEAM on my other computer I can not play it.

    You don't need two computers to play a game on steam so your requirement of having steam on your other computer doesn't make sense.

    2) If I am not connected to the Internet with my other computer I can not play it.

    Based on your comment history I seriously doubt that'll be a problem for you.

    3) If Valve goes belly up I can no longer play my games

    Yes you will because people play pirated steam games today, right now.

  119. Re:What happens when Steam fails? by Kalriath · · Score: 1

    It's possible he had it installed in Program Files. Bad things happen in Vista with stuff trying to write to Program Files with UAC enabled.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  120. Piracy is not Theft by Anonymous Coward · · Score: 0

    For the last time, piracy is not theft!

    Steamworks is not the solution, because as soon as one person cracks CEG, the game is available to anyone in the world for free.

  121. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    Become educated instead of braying along with the masses.

    Sounds like you need to take some of your own advice.

    What happens if Valve goes under? Who pays for the time/effort required to create/release these patches that will remove all restrictions from all of their games?

    What happens if you decide you no longer want a game and wish to sell it to someone else (which is perfectly legal)? You can't transfer your unique copy to anyone else.

    What happens if you want to play one of your online games while your child plays another online game (both of which you have paid for)? You can't.

  122. Only the real weapons are illegal by Roger+W+Moore · · Score: 1

    The best example I know of is the localization of FF8 to Europe removed the word Nunchaku because they are outlawed in most jurisdictions

    That has got to be the daftest thing I've heard in a long while. Automatic rifles, rocket launchers etc. are also illegal but I did not see them removing them from Halo. As far as I am aware there is no laws about virtual weapons in a game only in real life.

  123. Is this better than Blizzard's Method by WingedEarth · · Score: 1

    How is Valve's system any better than what Blizzard does with World of Warcraft? In WoW, everyone needs a monthly paid account to play, and the account can only have one user online at a time.

  124. Re:What happens when Steam fails? by Khyber · · Score: 1

    "First off, steam can be run in offline mode."

    Offline mode has never worked in the two years I've used Steam and it's gotten annoying as fuck.

    "Second, Gabe himself said that if steam were ever to go down, he would remove any and all restrictions from playing your game, without the steam servers."

    Gabe's not a core programmer, so I doubt HE is going to do jack shit. Also, he's not in control of the games - the DEVELOPER is, not the Publisher/Distributor. If they say no, you're fucked.

    "Become educated instead of braying along with the masses."

    Yea. Take your 7-digit UID and go back to pre-school, child.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  125. by the way by wampus · · Score: 1

    Every one of you worthless DRM crybabies needs to choke on a bag of dicks. Just so you know.

  126. Re:What happens when Steam fails? by i.of.the.storm · · Score: 1

    Umm, so do I. I'm not aware where else you would install it to. I do have UAC turned off though. But I don't really see what UAC would have to do with offline mode.

    --
    All your base are belong to Wii.
  127. Re:What happens when Steam fails? by FictionPimp · · Score: 1

    How does one get this retail disk if you buy on steam?

  128. Re:What happens when Steam fails? by Kalriath · · Score: 1

    Offline Mode creates a binary blob file in the Steam install directory. If it weren't able to do that...

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  129. Anything but DRM by InsertCleverUsername · · Score: 1

    I would be very happy to never see DRM again. I've been trying to play an old game from Ubisoft that requires a CD every fraking time it's played. This wouldn't be a problem, except that Ubisoft assumed I'm a criminal and created copy protection so oppressive, it prevents the CD from being recognized by the drive over 95% of the time (no exaggeration). Ironically, if I'd just pirated the game, it would work every time, instead of frustrating the hell out of me.

    --
    Ask me about my sig!
  130. Did not Buy HL2 Only Because of Steam! by BrendaEM · · Score: 1

    I am a legal owner of HL1, and I never bought HL2 only because I didn't want to deal with steam.

    --
    https://www.youtube.com/c/BrendaEM
    1. Re:Did not Buy HL2 Only Because of Steam! by wampus · · Score: 2, Funny

      Everyone else did. They all loved it, it was a great game. They made two more of them. Guess you missed out.

    2. Re:Did not Buy HL2 Only Because of Steam! by Arker · · Score: 1

      Same here. After I woke up one day to find the game I paid them for taken back without permission, and I would only be allowed to play MY game if I jumped through their hoops and signed up with STEAM, Valve made my blacklist. I just bought some games last week. There was one game that I would have bought, except I saw the fine-print about it requiring STEAM in time, so it went right back on the shelf.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
  131. Re:What happens when Steam fails? by i.of.the.storm · · Score: 1

    Ah. What are the contents of the binary blob? Assuming you were actually offline, the game couldn't be downloading any content...

    --
    All your base are belong to Wii.
  132. Isn't this called MPQ? by Anonymous Coward · · Score: 0

    Didn't RTFA but the scheme sounds a lot like Blizzard's MPQ, which has been used since Diablo (the first game on bnet). The factory pressings of the discs are of course identical, but when you install the program (as required), the installation files are encrypted with the cd-key. Thus every installation can be uniquely identified. Sounds to me like Valve is merely substituting a Steam ID for the cd-key.

    Of course, like any copy protection scheme (just as with Steam activation now being trivial to emulate) it is only useful until someone figures out how to break it.

  133. It's DRM all the way down by QuoteMstr · · Score: 1

    Okay --- so the executable verifies itself to ensure its watermark hasn't been tampered with, right? So just edit out the portion that checks the watermark. Problem solved.

  134. Re:Uh oh. by mgblst · · Score: 1

    pre-1991 was a good time for the Linux Community.

  135. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    Yes. And so this gives Gabe the ability to arbitrarily undo the DRM on all tittles offered by Steam?

    If Valve goes under, all assets go to whoever their firesale creditors are. And they're going to be happy if Gabe arbitrarily undoes the DRM to their entire portfolio as well?

  136. What is new here? by fly1ngtux · · Score: 1

    I have seen a number of software that uses floating licensing model. Can someone tell me how is this different from that?

  137. Re:What happens when Steam fails? by ChadN · · Score: 1

    "I personally call Steam a fare deal." Ha ha! That's an awesome unintentional mispelling....

    --
    "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
  138. Oxymoron by j741 · · Score: 1

    So from the headline, Digital Rights Management is made obsolete by a system that digitally manages the rights for playing the game?

    --
    - James
  139. Re:Smart Move [hurr durr] by Anonymous Coward · · Score: 0

    Steam may be what the industry wants. But it's not what the industry 'needs', and there are still many issues with the service completely ignoring the rights of those who use it.

    I'm horrified at the prospect of Steam ever gaining a monopoly in videogame retail. The service is already practically designed to specifically destroy the secondhand market, [and thus brick and mortar retailers] while at the same time has enough mindshare and marketshare that it's leaving all the other online retailers behind in its dust.

  140. DRM is not an acceptable solution. by ChaosDiscord · · Score: 1

    What exactly is your point?

    Is your point that publishers should work to minimize infringing copies of their works while encouraging purchase of legal copies? Well, I'm with you there!

    Or is your point that publishers need DRM to accomplish that? Why would you believe that?

    There is copyright infringement of music. And major music labels swore on their bibles, torahs, korans, and stock options that they needed strong DRM, or else there would be rampant copyright infringement and no new music would ever be created.

    Today the market has largely rejected DRM on music. It's easier than ever to make and distribute infringing copies of songs. There is absolutely nothing preventing infringing copies from being made. Yet the world hasn't ended. Music is still being made.

    A combination of ways to discourage infringement and encourage purchasing legal copies were found: Lower prices. Watermarking of songs. Making the legal market more convenient than the illegal market. Ensuring that the legal versions were just as good as the illegal versions. Encouraging people to support the artists they like by paying for the songs. But DRM went out the window.

    So if by "finding an acceptable solution" you mean "lowering prices, watermarking games, making the legal market more convenient than the illegal market, ensuring the legal versions are just as good as the illegal versions, and encouraging people to support developers whose games they like by paying for games," great! But if you mean "We just need to find the magical level of DRM," not necessarily.

    The deal breaker for me is that a Steam game, like any DRMed game, is not as good as the illegal version. What if Steam goes out of business? Or moves to Steam2 and decides they don't want to support Steam1 anymore? I lose access to all of the games I "own." Surely I can trust a large corporation like Valve, right? Ha! Large companies who screwed their customers in exactly this way include Yahoo, Google (although you got a refund), Major League Baseball, Microsoft (temporary reprieve for a few years), Wal-Mart, and Sony. Given that lineup, why should I trust an itty-bitty little company like Steam/Valve?

    (To be fair, I can actually see a DRM system I would whole heartedly support: a binding public commitment to strip the DRM from the game after a short period of time. Maybe 6 to 12 months. This would hamper illegal copies during the highest profit part of the games lifespan. The binding public commitment means that someone like me would buy sooner than later.)

  141. cracking it by blueworm · · Score: 1

    Well their key must be in the executable somewhere if it works through some type of encryption. Find it, change it, and then make a fake steam server which unlocks the game.

  142. Re:What happens when Steam fails? by ChaosDiscord · · Score: 1

    Second, Gabe himself said that if steam were ever to go down, he would remove any and all restrictions from playing your game, without the steam servers.

    And he has agreements from the third-party games to do so? I doubt it.

    And if Steam hits a bad year, or is crushed under, say, a patent lawsuit, and gets taken over in a hostile takeover, perhaps out of bankruptcy, and the new owner decides to shut down Steam because they just wanted to scavenge assents, is Gabe's promise binding on the new owner? I doubt it.

    Bioshock lead designer Ken Levine promised that Bioshock's online DRM would eventually be removed. It's been over a year and a half. I'll see that patch any day now. right? I doubt it.

    Gabe seems like a nice guy. I genuinely believe he means what he says. But the sort of circumstances that mean that Steam goes down are exactly the sort of circumstances that would render Gabe's promise void. If the company goes into bankruptcy and I ask the bankrupt company to spend more money to pay developers to unlock games I purchased (and testers to test it, and for servers and bandwidth to distribute the patch), the judge will laugh me out of the courtroom.

  143. Re:Uh oh. by viperblades · · Score: 1

    but the linux community by order of RMS doesnt buy ATI or nvidia cards. so they shouldnt be gaming anyway.

    [/sarcasm]

  144. Re:What happens when Steam fails? by ChaosDiscord · · Score: 1

    Part of my concern is for history. Physical media with little to no DRM means that future generations can have access to the past. Future game designers can see what has gone before, to mine it for good ideas, to avoid reinventing the wheel. If everything is online locked, games can go away, forever. The only people with long term access, our video game history custodians, will end up being those will infringing copies. Not a future I look forward to. Sure, you chose to not take care of your physical media. But I do. And I know others who do.

    If we had an option between Steam and physical media, we'd both be happy. Heck, if I could get both for a small premium, I'd pay for it in a minute. (Telltale Games has a hundred or so bucks of money because they do exactly this.) But that's an option. It's (at least for Valve's games), Steam or nothing.

  145. Re:What happens when Steam fails? by ArbiterShadow · · Score: 0

    In any operating system. Try the file menu. You do have to have an internet connection the first time you open Steam, but after that you can switch to offline mode and then play indefinitely with no internet.

  146. A rose by any other name... by Anonymous Coward · · Score: 0

    This is just trading one form of DRM for another. When it comes down to it, the only way a game (or media file) has no DRM is when you can put it on any machine and make it run with no restrictions.

    Encrypting the executable, phoning home before the game will start, or challenge-response systems are all forms of DRM.

    Now the DRM may be easier to use, and it may be less painful for the user, but in the end, the game still won't run unless certain conditions are met.

    That's still DRM.

  147. You forgot something by Anonymous Coward · · Score: 0

    Let's see if I understand this:
    If Steam's servers are offline I get to use the game for free. Then their product does nothing. If they are online I just disable them in the hosts file and get a game for free. Do you really think that this solution hasn't been tried before? What's new? As far as software companies are concerned games must run *and be protected* without an Internet connection. This doesn't "make DRM obsolete" it's just a lame version of DRM.

  148. Re:What happens when Steam fails? by FishWithAHammer · · Score: 1

    I can't see any ethical problem with downloading a disc for a game you have a legit key to. And I'm pretty sure that in such a situation you could call the publisher and they'd send you a replacement disc for a nominal fee.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  149. my problem by oneworld · · Score: 1

    hi. im from peru i have steam, but my country is like number 1 in piracy, and people here doest get steam because the gamer society doesnt have enough money to buy good and original things (i got steam original account accidentally, god send it to me :) and THE PROBLEM IS here there are like "internet cabins" where people go just for playing games, and they have servers, i coud for a while play CS in almost all of the servers here in Lima, but now with this security of steam i cant play anymore, the only way i'll play cs online again, is going 2 one of those smelly cabins, or go to another country where people actually play online games the why it should be, and of course...buying the pirate one...wich i will not. haha thats all, its good to have someone to share this, because here im kind of alone with that issue haha ps, sorry for my bad english

  150. Re:What happens when Steam fails? by MozzleyOne · · Score: 1

    Well, if Steam goes down and doesn't get all the restrictions removed, I'd say there'd be many thousand bored computer-savvy people with nothing to do but reverse-engineer the restrictions... Though, I'd be amazed if the Steam DRM hasn't already been cracked (haven't checked though because the servers are still up and I have a net connection) - really? If it has, what are you all bitching about!

    Take Steam for what it is - a very convenient, cheap way of discovering, purchasing, obtaining, maintaining and ultimately PLAYING games. They're all good things .. right? None of the "limitations" have thus far stopped any of that.

    --
    Ayjay on Fedang
  151. Re:Uh oh. by Aceticon · · Score: 1

    I bet he has a really muscular right arm from all the exercise

  152. And why then... by upside · · Score: 1

    Just LAST NIGHT I spent an hour trying to play TF2 but kept getting a "Steam servers busy" error message? The server was not empty.

    I eventually gave up and went to bed; just as well, I needed the sleep.

    I don't care about the remote possibility of Valve going under if crashing or overloaded servers are preventing me from playing now.

    --
    I'm sorry if I haven't offended anyone
  153. revival of the antichrist by pinkushun · · Score: 1

    Well I'm having such a blast already, trying to run my original copy of Half-Life 2 through WINE, and fair enough even unsupported, I could've been playing 3 months ago if STEAM wasn't such a clunky piece of hack. Now this? I'd rather have my PC haunted by a poltergeist!

  154. Re:What happens when Steam fails? by dmneoblade · · Score: 1

    He can, however, be forcably removed by a bus. All mafia jokes aside, if something like that were to happen, Gabe wouldn't be in much of a position to push for the magic patch to be released. Would the next CEO be willing to do this for the steam community?

    --
    Warning, knife is sharp. Please keep out of children.
  155. Re:What happens when Steam fails? by FictionPimp · · Score: 1

    Again, this is speculation. There is nothing written anywhere that covers this. That key could be tied to steam, they could refuse to help you, you could be sued for downloading the media via bittorrent, etc.

    The truth is this: We don't know.

    That is a major problem.

  156. This is a DRM under a different name by Anonymous Coward · · Score: 0

    a. You have to be connected to the internet to play. So what if you have a laptop and you want to play while in a no wireless zone (or just don't want to be connected to the internet because you don't feel like it?)
    b. steam has a nasty habit of updating your game when they want to. So if you want to play now but there is a large patch coming you have to wait till its done.
    This is just another type of DRM!.
    Also, it will be cracked just like all others, it won't stop people from stealing the game it just makes it less desirable to those who buy it.

  157. I`m good by Anonymous Coward · · Score: 0

    Its okay. I've saved my Steam sales e-receipts. If the servers go down, I`ll just pirate the games I already paid for.

  158. Re:What happens when Steam fails? by pstorry · · Score: 1

    I'd second this, and go further.

    Patching.

    I think that Steam handling my patching for me is great.

    If I had to reinstall Quake III from my original media, I'd then have to go out there onto the internet and find the patches.

    Or I could buy it on Steam, and download the last version without hassles.

    Same goes for moving machines - Steam makes this easy.

    As a rule I dislike DRM. But I won't object to it on principle - some DRM can be quite acceptable because it gets the tradeoffs right, and I believe Steam is a good example of that.

  159. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    If Steam was Steam without the DRM, and when you purchased the games, you got both a physical copy (with a decent software manual) and the digital copy, it'd be great.

  160. Steam = Junk by golden.radish · · Score: 1

    Any software model that forces customers to phone home/connect to the mothership is flawed at best and horrific at worst.

    Regarding Team Fortress 2 (arguably one of their most successful recent titles)

    Valve as a company has ridden on the coattails of technology originally developed (and not significantly improved since) from around 1997. The HL/HL2 entity/brush system hasn't changed significantly since Quake1 and to date they still haven't achieved the stunning leap forward of the original Team Fortress "mod". To be clear, the features and functionality available in Quake1 with the original Team Fortress Mod has not been seen in TF2. You would think after 12 years they could have come up with something better. Nope! (No, from a development/mapping perspective, more eye candy does not equal "better")

    Take a walk through their bug database and see how long it takes to get anything acknowledged, never mind fixed. It's atrocious. It's embarrassing. The number of developers at Valve that actually know enough about their "flagship" engine and SDK is less than two, that is, one. And he has all the arrogance such a unique position would create. Two for two, Valve, well played.

    Oh wait, you can't look through their bug database! Looky here... the buglist was retired late in 2008/early in 2009, and used to reside at http://developer.valvesoftware.com/cgi-bin/bugzilla/buglist.cgi

    Apparently now you can't submit bugs. http://developer.valvesoftware.com/w/index.php?title=Bugzilla&redirect=no

    That's awesome. How is removing the only publicly accessible bug submission and tracking tool a good thing? Oh right, it's not.

    Steam is a cancer on the gaming world. Here's the way it should work: I give you money, you give me a product. That's where our business relationship ends, after the payment transaction.

    Want to try something fun with Steam? Play your favorite game. Shut down your computer. Disconnect from the Internet (I know, shocking, but try it!). Now start up the computer and play your favorite game again. Oh wait, you CAN'T. In fact, without planning ahead and jumping through all their lame ass hoops, you CANNOT. EVER. PLAY. AGAIN. Until you reconnect to the Internet.

    Guess what? Some of us don't live in a world of 100% guaranteeed Internet Connectivity. Yeah, like ... you know, the part of the world that isn't australia, north america, and western europe. Well that's ok, says Valve, you're boned! Thanks for the money, we'll be snorting more coke off hookers while you can't play your game! Woo hoo!

    Until it is possible to play the games I paid for without planning ahead for an Internet "outage", Steam is fundamentally broken. 100%, forever, stick a fork in it, it's done.

    1. Re:Steam = Junk by snakeplissken · · Score: 1

      -- Want to try something fun with Steam? Play your favorite game. Shut down your computer. Disconnect from the Internet (I know, shocking, but try it!). Now start up the computer and play your favorite game again. Oh wait, you CAN'T. In fact, without planning ahead and jumping through all their lame ass hoops, you CANNOT. EVER. PLAY. AGAIN. Until you reconnect to the Internet.

      You make a good point, with only two tiny flaws...

      1.
      It's bollocks.

      2.
      It's bollocks.

      If I have no internet connection when i start steam then it offers me offline mode, no problem. Unless of course it's an online game :)

      snake

    2. Re:Steam = Junk by brkello · · Score: 1

      I'd reply in detail to your post, but I would rather have a good time playing TF2 on Steam. Don't like it, don't buy it. Me and the rest of the normal people in the world are going to have a good time playing games on a service that adds benefits to the game playing experience.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:Steam = Junk by Snorbert+Xangox · · Score: 1

      -- Want to try something fun with Steam? Play your favorite game. Shut down your computer. Disconnect from the Internet (I know, shocking, but try it!). Now start up the computer and play your favorite game again. Oh wait, you CAN'T. In fact, without planning ahead and jumping through all their lame ass hoops, you CANNOT. EVER. PLAY. AGAIN. Until you reconnect to the Internet.

      You make a good point, with only two tiny flaws...

      1. It's bollocks.

      2. It's bollocks.

      If I have no internet connection when i start steam then it offers me offline mode, no problem. Unless of course it's an online game :)

      snake

      Bollocks to your bollocks, matey. If offline mode worked reliably, dare I say even without having to wait a minute to start the game while the Steam client heroically tries to connect via my flakey-as-hell wireless ISP, you might have a valid point.

      I have two accounts on this Vista box, one for my son so that he is unable to screw with the machine, and one for me. My son is allowed to play a couple of Steam games (Eets, Geometry Wars), so he runs up the Steam client under his account sometimes, then I come along later and run up Steam under my account; not at the same time, mind you.

      1. The stupid Steam client keeps forgetting my login password (yes, I checked the little box saying to remember the password), which means he
      can't run Eets without me typing the #^$@* password again.

      2. Because of this, offline mode is about as useful as nipples on a shark. If Steam doesn't have your credentials stashed, offline mode won't work. I'm trying to run up the fancy new game I bought off Steam a couple of days back, my machine is happily connected to the 'Net, but fancy that, as I type this, the Steam client says it is "having trouble connecting to the Steam servers". And the Steam support page says:

      Help Desk Error
      Our help desk is currently disabled. Normal operations will resume shortly. Thank you for your patience.

      which is a great comfort.

      3. The Steam client regularly tries to update itself; there doesn't seem to be a way to make it wait until you've got a working Net connection; but in any case, once it decides to do this, you *cannot play ANY goddamn Steam game* until it finishes, because the stupid client *will not even start*. [Hey Valve: even freaking Windows Update can download updates in the background and apply them ONCE THEY'VE FINISHED, maybe you guys could give the Steam client this amazing ability to walk and chew gum at the same time?]

      To sum up:
      1. I've got a nice game that I paid for, that I can't play right now, because offline mode is a flaky piece of crap.
      2. The Steam servers are not exactly bulletproof, which combines really nicely with the flaky offline mode.
      3. Compared to actual experience, your "bollocks" are lightweight and ineffectual.

      --
      -Snorbert, somewhere in the antipodes
    4. Re:Steam = Junk by Snorbert+Xangox · · Score: 1

      I'd reply in detail to your post, but I would rather have a good time playing TF2 on Steam.

      (when it is working)

      Don't like it, don't buy it. Me and the rest of the normal people in the world are going to have a good time

      (when it is working)

      playing games on a service that adds benefits to the game playing experience.

      (when it is working.)

      See my other post in this topic for the details.

      --
      -Snorbert, somewhere in the antipodes
  161. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    So any single player game is a MMO nowadays? Online is an essential part of single player games? Centrally managed servers are the most valueable asset of a single player game?

    Not every analogy has to make sense. But it's an advantage in a discussion.

  162. Re:What happens when Steam fails? by golden.radish · · Score: 1

    Sorry, BigJClark, but you fail @ Steam.

    You cannot switch to Offline mode without... wait for it... being Online. Can't go Online? Sorry! Can't go Offline! Thanks Valve, that's awesome!

    Don't believe it? Go ahead a try it. It's an enlightening experience.

    If it was possible to "go offline" or "play in offline mode" without any pre-requisites, I might actually be a big supporter of Steam. Until then, nope!

  163. The Hypocrisy of Second Hand by EgoWumpus · · Score: 1

    ...as a company that's destroying people's legal right to sell on games second hand...

    I love that people who rail against having to pay some arbitrary price to the developers of a game immediately turn around and claim they have a right to resell their copy of the game. Despite Steam, you have the option to buy games in a box, and furthermore you have the option to buy them second hand.

    What you are failing to grok is that the cost for these options are increasingly not based on the intrinsic value of the physical item. (Which is ridiculous in this case because we're just talking about data.) The value you're getting is the ease at which you get at what you want.

    I'm not a fan of DRM, but I think Steam has come up with an imperfect but workable solution. What I would love to see is for someone (and believe you me I'm working on a variant of this idea) to attack what the real problem is; namely that Steam has controlled the source. They have a superior method by which to deliver the product, but presently if you want that you have to go through them.

    So, what is the product? The product (service?) is the personal use of games on any system you choose to install them on, combined with the ability to get them whenever you want (assuming net connection), and (and this is important) the ability to seamlessly connect into a social networking utility whose interface is constant throughout those games.

    The Steam client is a beautiful illustration of what the end result should be; but what you're quibbling with, and what this whole discussion is about, is how the internals work. What you want is a service that can deliver the data and track what rights you have to it based on your identity - which can be worked out via another service. There is no reason that you have only one delivery service... and I don't mean 'Steam' and 'Greenhouse' per se. I only want to install one client. Rather, I mean that that client ought to be able to connect to either. It ought to be able to get my identity information (what I've bought) from any (valid) source I identify. And it ought to be able to network me across not only games delivered through different providers but also also social networks delivered through different providers.

    In short; stop griping that it doesn't work like it used to. When humans came down from the trees they left off with the tail. Yeah, it sucks not being able to hold a banana with your tail, but we got over it. The key is to figure out how we can allow those normal market forces to work on what is the superior technical solution. Which requires a refining of that solution. At that point your money complaints will evaporate.

    However, for the love of all that is good, lay off with the arguments that one person's quest for profit is evil, but yours is somehow sanctified.

    --

    [Ego]out

    1. Re:The Hypocrisy of Second Hand by Xest · · Score: 1

      "I love that people who rail against having to pay some arbitrary price to the developers of a game immediately turn around and claim they have a right to resell their copy of the game."

      That doesn't make much sense, those buying a specific game are the ones who'd be able to sell them on, so specifically aren't the ones who have a problem paying the specified price for the game.

      And one other point because lots of people seem to have missed it:

      "Despite Steam, you have the option to buy games in a box, and furthermore you have the option to buy them second hand."

      A lot of boxed games now force you to install and activate Steam, so for those games the second hand market has been killed off whether you buy it online via Steam or in a store.

      The problem is that any form of DRM should not in any way inconvenience the user or remove their rights. Steam is guilty of both of these and as yet Valve has not taken any real steps to rectify them (the changes in TFA don't seem to resolve a lot of the fundamental problems). Being able to transfer games to other accounts, even if Valve charged a small amount for the service would be a good first step so that people could in fact sell their games on.

    2. Re:The Hypocrisy of Second Hand by EgoWumpus · · Score: 1

      Where did your use of the phrasing "sell [a] game 'on'" come from? It's odd.

      A game that requires x thing - in this case Steam - is not really a new thing. Games require the Windows operating system at times. Or Direct X version 47. Or 'at least an Intel 486 Processor'. Or a CD ROM drive. Or some other game - unless expansions don't count? From an abstract perspective the complaint that you need something 'extra' doesn't hold much water. The extra thing has changed, but how does that inherently make a difference? Why does this thing cause a problem and not some other thing.

      Second Hand Markets. Ok, so you're saying you want to buy a game for some period of time, and then sell it, recouping some money. How is that different from a 'service'? And if the game were to simply drop in cost, would that mean your complaint here would go away?

      Frankly, I don't see the sentiment of "DRM should not in any way inconvenience the user" as being particularly salient. The world is inconveniencing. Why don't I get all games ever made now, in the past or in the future, in my head right now? It's inconvenient that I don't. Hell, that I have to work to pay for games - second hand or not - is inconvenient. The world is full of limitations. There may be a way around this one, but on the other hand there is an opportunity cost for everything, and being sad that there that is true is like being sad we don't all get what we wish for, and a pony.

      Right now, the opportunity cost derives from the fact that developers need to retain some ability to pay for food. Or buy other games. It's sort of a headache for the rest of us... but if you're willing to pay for the game at a certain price, where exactly are your rights getting trampled? You even seem to be implying you'd eventually offload a game - so why are you worried about when Steam goes away as a company?

      (Never mind the irony that you're both advocating this and complaining about it.)

      My point is this; we're entering a new way of looking at property. Treating it as a physical item is becoming increasingly silly. Second hand markets are a reflection of the limits of physical items; I'm only going to be able to make so many tables. There are simply only so many trees in the world, and they become increasingly expensive the more I use. Eventually people will only be able to afford second hand tables. This does not hold for data. Data is no more expensive to send across the internet the 6 billionth time (total population of the Earth) than it is the first. If anything, it's cheaper.

      So your complaint really seems to be; why can't you get a price reduction because you don't want to buy the game 'forever'? Am I wrong?

      --

      [Ego]out

    3. Re:The Hypocrisy of Second Hand by Xest · · Score: 1

      Yes, you're wrong.

      I'm going to approach this from another point of view. That of someone who doesn't sell on games, I understand the idea of that upsets some people, but stick with me.

      Imagine this scenario, person X has made an average living for themselves, they've got a car, a house, a big DVD collection, a TV, a toaster, a nice gaming PC with legit copies of Microsoft Office, Windows and a bunch of games.

      Person X loses his job because of the recession, his wife falls ill, he needs money quick.

      Please explain to me, why the only item from his list of stuff he owns that he can't sell on second hand are his DRM protected games? He can sell his music CD collection, his car, his toaster, his PC, even his copies of Windows and Office (assuming they weren't OEM) but he can't sell on his games because an artificial restriction has been created.

      You mention that we shouldn't be treating things like physical items, but this guy could even sell on his legitimate MP3 collection bought from places like play.com, he couldn't however sell on his copy of Dawn of War II however even if he owned a physical copy of it, because he had to tie his activation key to Steam, and Valve wont even let you sell on Steam accounts.

      Why is it acceptable the only thing in and even including his house he can't sell are his DRM protected games because of nothing more than an artificially imposed restriction?

      Still a couple of points worth addressing:

      "The extra thing has changed, but how does that inherently make a difference? Why does this thing cause a problem and not some other thing."

      This "thing" explicitly controls what I can and can't do with the software. It's whole purpose is to control what I can do in contrast to the other items you mention. It is also non-essential, it doesn't provide anything that the game could work perfectly well with without in contrast to specific processor requirements, or API versions.

      "You even seem to be implying you'd eventually offload a game - so why are you worried about when Steam goes away as a company?"

      Why do you assume I'd offload every game I own and not just some? What if Steam goes away before I offload it?

    4. Re:The Hypocrisy of Second Hand by EgoWumpus · · Score: 1

      Please explain to me, why the only item from his list of stuff he owns that he can't sell on second hand are his DRM protected games?

      Ah, but this isn't true. We buy lots of things that we have no expectation of being able to resell it. If our hypothetical person X buys a cup of coffee, walks into his office and is fired - can he sell the cup of coffee? It would be rare circumstance in which he could.

      Anything personalized falls into this category; I don't want to buy your business cards off you, your nameplate, any of that. I might spend a lot of money on a portrait of my family, but there isn't going to be much chance anyone is going to buy that from me. One can buy cell phone service plans, house insurance, food, gourmet food, rose bulbs, club memberships, magazines - never with the thought that these things will be able to be traded in for something else if your circumstance changes.

      Now, the fact that you can't resell something naturally reduces it's value to you, and in turn should reduce it's market price, ceterus paribus. But there is nothing inherently wrong with creating a product (or service) that is not resellable. It is only your expectation that is suggesting otherwise. But that should simply be reflected in price, not a moralistic rant against the whole idea.

      It is also non-essential, it doesn't provide anything that the game could work perfectly well with without in contrast to specific processor requirements, or API versions.

      That is an assumption on your part. Networking back-ends can be complicated; maybe Steam provides an actual component that is most realistically hosted with them. I'm not saying this is the case, but it's not an unreasonable possibility given the ability to save ones games remotely, and so on. They've added capabilities, not just taken them away. For that matter, I see the Steam client as essential to get at what they're offering - painless updates, ability to load up my games anywhere, ability to browse a bunch of games from home, regardless of many other distinctions between them.

      --

      [Ego]out

    5. Re:The Hypocrisy of Second Hand by Xest · · Score: 1

      "Ah, but this isn't true. We buy lots of things that we have no expectation of being able to resell it. If our hypothetical person X buys a cup of coffee, walks into his office and is fired - can he sell the cup of coffee? It would be rare circumstance in which he could.

      Anything personalized falls into this category; I don't want to buy your business cards off you, your nameplate, any of that. I might spend a lot of money on a portrait of my family, but there isn't going to be much chance anyone is going to buy that from me. One can buy cell phone service plans, house insurance, food, gourmet food, rose bulbs, club memberships, magazines - never with the thought that these things will be able to be traded in for something else if your circumstance changes."

      Erm, your argument has fallen flat on it's face because you can in fact sell all of these things. People may not want to buy them, but you can sell them, and that's the key difference. Valve is actively preventing you selling a Steam game because there is no way to transfer it to a new owner whereas there is nothing stopping you transferring the cup of coffee, the nameplate, the business cards and so on. To use your analogy, it would be akin to trying to sell the nameplate to someone willing to buy it, them giving you the cash, then the guy who made the nameplate originally coming along and physically preventing you from handing it over to the guy, that's effectively what this type of DRM is doing.

      You're confusing "not being able to sell" with "no one wanting to buy", of course, these are two completely different things.

      "That is an assumption on your part. Networking back-ends can be complicated"

      Ah, another straw man. Whatever Steam's SDK adds does not need to be attached to the DRM components it adds, anything it adds over and above DRM could be implemented without also implementing DRM.

      Both points you've raised are fundamentally flawed in ways so easy to spot I can only guess you're playing devils advocate for the sake of it, even when you have no valid point to back that stance up with. Particularly in the case of the initial point, I'm amazed if anyone would intentionally make such a flawed comparison.

  164. A turd by any other name. . . by JSBiff · · Score: 1

    [there, fixed it for you]

  165. Additional $30,000 charge for gaming by coldsalmon · · Score: 1

    This may make your head explode, but I don't have an internet connection on my gaming PC, or on any other PC in my home. That's right, I don't want to pay $50 per month plus a $100 set-up fee to Comcast so they can give me throttled bandwidth and generally crappy service that works when it feels like it. I can do all I need to do on the internet during my lunch break at work. I don't have a landline phone either, so dialup is not an option. Instead, I like to play single player games and use my $50 per month to go out and spend time with my friends in the real world. Yes, people like me still exist. And unfortunately, we will soon be unable to play games we have purchased legally. In a delicious twist, the only way I will ever be able to play Steam games is by obtaining illegally cracked versions. I am more than willing to pay the price of a game license. I think the coders deserve my money. I even think that game licenses are a bargain, all things considered. However, despite my yearning desire to pay Valve for their hard work, I will never be able to do so. **** you Valve. I wish I could give you money in exchange for the ability to play your games, but I literally can't, unless I want to pay $50/month for the rest of my life. That works out to about $30,000. You are stupid, and I am angry and I hate you.

  166. Point...less by Anonymous Coward · · Score: 0

    Oh noes, the scene can't get their original copy from Steam anymore! I guess they'll just have to get it from a source even higher up the distribution chain, or buy it in a box in a store, JUST LIKE THEY'VE ALWAYS DONE! How does this stop piracy again? Because Joe downloading a game on Steam and making a copy for a friend is not where the real piracy is happening... and the scene won't have a problem cracking these new games or emulating / removing the protection. Duh? Someone got rich with a new failed DRM scheme, that's all, nothing to see here, move along.

  167. Re:What happens when Steam fails? by Kalriath · · Score: 1

    No, it doesn't download it. It's probably just encrypted details about when you went offline (and most likely was actually initially created the last time you logged in, so it'd contain details about when you logged in too)

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  168. Re:What happens when Steam fails? by FishWithAHammer · · Score: 1

    Those keys are not tied to Steam. They are legitimate keys. I know, because I've used it with UT3.

    Stupid fearmongering is stupid.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  169. Starcraft and Tetris DS supported spawn mode by tepples · · Score: 1

    Technically all retail games have the same restriction [of one license per machine].

    Starcraft players would disagree with you. Some Blizzard RTS games could be installed in "spawn" mode. A spawn installation could be played multiplayer on a game that the player with the CD and the same CD key was hosting. Likewise, numerous Nintendo DS games and some PSP games can spawn copies over local Wi-Fi.

    1. Re:Starcraft and Tetris DS supported spawn mode by BikeHelmet · · Score: 1

      Yep, true.

      I shouldn't have used "all" - but the vast majority have such restrictions.

      Still.. how many recent games have "spawn" mode? ;)

    2. Re:Starcraft and Tetris DS supported spawn mode by tepples · · Score: 1

      I shouldn't have used "all" - but the vast majority have such restrictions.

      But why do they require one license per PC and one PC per player, especially on the PC platform where there is little technical reason for it?

      Still.. how many recent games have "spawn" mode? ;)

      See a partial list for the DS alone.

  170. Not all titles are on consoles by tepples · · Score: 1

    That won't work if the publisher of the title that we want to play doesn't have a console developer license because it is a small company. Besides, publication on a console platform doesn't necessarily guarantee physical media: see WiiWare and Xbox Live Arcade.

  171. Then why can't... by tepples · · Score: 1

    it requires one board game just as video games that can be played together with one copy, amazingly, only require one copy.

    With the proliferation of 32" TVs with VGA and HDMI in, why aren't we seeing more PC games that can be played together with one copy?

    1. Re:Then why can't... by thetoadwarrior · · Score: 1

      I agree. I think more PC devs need to realise that people do like to play together in person too.

      In fact for my next PC I'm going to do something like that and just give it loads of storage and just start dumping DVDs onto it as well as all my music, games, etc.

      I do enjoy consoles but if you're willing to spend the cash the PC will always give a better over all experience.

  172. Then don't buy games without split screen by tepples · · Score: 1

    [This mechanism] restricts me from buying one copy of a game, and having a two-player against my son in the same/next room.

    It is the programming of the game engine, not the digital restrictions management, that restricts you from connecting an HDTV and two gamepads to your PC and starting a 2-player game in split-screen mode.

  173. Re:What happens when Steam fails? by FictionPimp · · Score: 1

    And you also called Epic and got them to send you physical media for free?

  174. Re:What happens when Steam fails? by Dr+Tall · · Score: 1

    Well DUH. My patience is getting cut short. How are you supposed to play an Internet online game, without the Internet in the first place, that your steam account can connect to!!??!

    What are you talking about? My point is that if Steam's servers are offline, I cannot play my online games even though *my* Internet connection works *fine*. Obviously if I have no Internet I can't play online :P

  175. Re:What happens when Steam fails? by Dr+Tall · · Score: 1

    In an MMO, the central server provides a service in addition to authenticating your client.

  176. Re:What happens when Steam fails? by FishWithAHammer · · Score: 1

    I just tested: you can save the UT3 installation from Steam and load it without Steam with that key. Your insane expectations are not my problem.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  177. Re:What happens when Steam fails? by x102output · · Score: 1

    It's possible he had it installed in Program Files. Bad things happen in Vista with stuff trying to write to Program Files with UAC enabled.

    So f'in true! I can't stand this issue I have where on reboots some programs randomly revert back to their configuration of months ago.

  178. In other news... by CaseM · · Score: 1

    ...breathing makes oxygen obsolete. Film at 11.

  179. Re:What happens when Steam fails? by Anonymous Coward · · Score: 0

    FFS, please don't propagate the misuse of terms like "bricking", which has absolutely nothing to do with what you're talking about.