Checkbits are probably in place which eats up on the amount of space possible. this is similar to the fact audio disks are 750megs instead of 650megs for data, because audio dosn't have as many checkbits as data.
Now, havent we've been hearing about this type of technology for quite some time? From just having the bits closer like DVD, to using a different laser smaller laser to using floresent lights. and with the exception of DVD none of it has come to light.
What are the real reasons why none of these new technologies come to light? Is it the realization that it will make some piracy easer by having more space available, the RIAA stepping in, or whoever. Since this is TDK, maybe this will actually come to the market, but this is getting really old not seeing anything out of all of these press releases.
I remember this in the dark ages of 1994. Our high school were still teaching pascal on old crusty IBM PS/2 model 25. (basically the original PC in a small package) man it crawled on those machines, espically version 4.5 (I think)
We used to get pissed when someone would shoot deathheads when there was no land left (we played with erratic land) it would take 5-10 mins before all the bombs would explode.
There were also hacks that you could do to give basically unlimited cash. so everyone could load up on max ammo and junk. I gotta find this again when I get home!!
Phone lines do not draw power from your powerlines. How else can the phones still work at times of emergencies when cable, and electricity dosn't
Power is provided from the phone company itself, and is mostly constant. Its nothing that a power generator that an average large circus sized tent uses for power.
And if resistance was a big problem how did we get to where we are today? its not a real big deal.
Actually the 20 million polygon limit was proposed as the real limit by looking at the technology as it compared to existing devices. The actual number can be quite more or quite less.
You really cant look at the PS2 in comparison to existing hardware however, since alot of the things that it does is somewhat revolutionary, such as streaming all textures over its buses per frame to give an ilusion of several times more memory for video than whats actually is present.
As for textures on paper, I say the PC can do it with ease in about a year and a half, but in real life attempting to do all that It can at one time, probably two or three.
I for one remember that when they decided to make their own card exclusively, they basically screwed companies such as Creative, Diamond, Hercules, and others that were expecting to create voodoo3 cards.
Whats not saying that they will not decide to make cards themselves again when they are doing better. But then again, didn't they say that when they were initally annoucing their entry into the Dist business, it was to boost revenues?
I wish them all the luck, but its going to be hard for them to win third parties back.
I really dont see the Pro version of the Ultra as a big need right now.
Why bring something out that really isn't needed if it is basically just a faster version of whats there already. A Quatro is fine for most professional users. Pro users couldn't give a flip if they can now render at 90fps instead of 75 like they could with the Quatro.
Basically, I see the Ultra as something that they did to satisfy the masses. Before it came, most gamers were saying The GF2 is good, but not much better than a GF1, and the Voodoo 6000 will probably beat it a bit. All Nvidia just did was provide the super highend card for the 15 people who will actually buy one. Just like the voodoo 5 6000
CD or not, it was a major problem that showed that they could have used a little bit better quality control.
I for one know that alot of the returns from circuit city were people trying to return the game fantavision that they got and trade it in for something like madden or tekken. Because of the way that the system is coded, and the fact that that game came with the system as a package, the few that actually got through (because of ignorant cashiers) it looks like a return of the entire package.
A few of them were from dummies that expected to play the clone CD games they have, and the rest were actually defected. All and all, the return rate is around 1-3% which is normal, espically when the product was rush air shipped, that is more dangerous than the traditional sea tranfer
No one is making a big deal about the Sony loss because they told everyone back in June when they announced the launch date that they will definitely lose money last quarter, and possibly until next summer financing the PS2 launch around the world. As a matter of fact, the loss that they predicted was accurate to what they actually loss.
Plus Sega has lost BILLIONS over the last four years. the sony loss of around 30 million is peanuts compared to that.
And the no PS2s till spring is a rumor as well. Most people are jumping to conclusions because places like software etc and EB are telling people who want to sign up for a PS2 now, they wont get it till spring because they are still filling out orders from LAST spring. They are encouraging people who are on the list to drop incase they cant meet demand and to cover their butt, they cant drop you for nothing, but you can voluntarily remove yourself from the list!
Actually, I think that SOA is losing money as well, the amount is like tiny. (I remember seeing like $300,000 short) they should be completely profitable by the end of next quarter.
Also, remember this, after the 32x and segaCD bombs sega pulled alot of their developement out of america, and back to Japan, so that is where most of their talent is. so SOA still has something to sweat about.
Im finding that alot of people are actually trying to sit out the PS2 wait, so who know if this will help them out or not. only time will tell the closer we are to christmas. I just know that where I work, we havent sold one in weeks. A few people come in and complain about the lack of software, but we have most of what has came out this year, so this is something to worry about.
I know that most of us dont have to deal with this, but for a lot of people wal-mart IS the computer and software store. There is NO Compusa or Bestbuy right down the street. The closest one of those are 50+ miles away.
While it probably is true that in most places, it will probably sit on the shelf, or ignorant people will buy it thinking that its a wordprocessor, Alot of us dont have the option to download it, nor do they partically want to order it.
I grew up in a small town, so I know. most places in america wal-mart IS the department store.
BTW, Wal-mart been selling Redhat since 5.0, and Mandrake since 6.1. That is, at least the 24-hour supercenters.
They have spun off their AM# (better known as Game R&D houses) into separate companies. I forget which numbers are which respective companies but they are now know by these names
Sonic Team
Smilebit
Hitmaker
there was one more too, but I forgot the name
even then, you cant explain how the machine stayed alive till pokemon hit, which was 1997. it was the steady amount of games.
Sega dumped the Gamegear in favor of a three platform company, that was Genesis, 32X, and Saturn. If you just think back to then, people who had one remember that all of the sudden the games just stop comming for it.
Its easy to see how GB lived. every time it ran out of gas, they were able to pull it out. during the color portables, it was games that were like the super nintendo games it was copying. During the 32bit rush, it was shrinking the console, and getting cheap. when the 64 came out, it finally got color. and now when the next gen systems are comming, they have one that can look like most of the 32bit games.
I remember reading a developers interview on one of the gaming sites about this. (Ill check and see which one later) It still is possible to display what they say dispite the obvious.
Yes, PS2 has 4 megs for vram. however, it does have a streaming technique to make it seem like theres more.
For one, system memory can be used for textures. so now, in some situations it can have more than a DC. Plus due to the fact that the streaming can take place from memory, to memory, or CD to memory at rambus speed, it dosn't take as much as a hit as people think.
An example was used, the crash bandicoot series. the first one had to fit all of its data in the two megs available on the playstation, so the levels were broken into sectors to allow time to flush, and store more data. By the third in the series, they had figured out ways to stream the data from the CD while in the game, so the average nonstop level had enough data to require a system with 6-8 megs of memory.
I also recall that games such a fear effect used the same technology to lower loadtime and to have higher quality textures. things such as torches, and other various thing were streamed from the cd in realtime, and data was always being flushed from memory during the game to prevent loadtime during area changes.
Actually, I think that most movie and television shows use macs because for one their odd refresh rates dont mess with cameras as much as a PC.
Also, most of the writers use macs, as well as most people who are somewhat creative (artists, directors, musicians) they rather deal with something that they know, than deal with something that they dont, but alot of other people do.
Think of this. How many times have you seen them do something with those macs, that are just the opposite of what would actually come from a mac. Most people dont know how a mac operate, so they dont notice. but if they see a mistake on a windows machine, they automatically know that its a faked screen.
We just got this where I work, its allright, but its going to be very expensive.
The base station is 60 bucks, as well as the keyboard. The mouse is 50. Their also is a pack with all three for $179. You can get a logitech that is just as good if not better for 99 bucks, most places even sell it for as cheap as 79 bucks.
Thats the thing here. They may not be writing against the metal right now, but they will be within three years for all of the current platforms.
This is how things go with consoles. the first year is a learning period, the second year, they finally know what they are doing, the third, they are pushing the envelope, and the fourth, they are doing more than what they thought they could ever do.
Now, if they wrote the code so that It would take advantage of each individual console's strengths and weaknesses, that each machine has, then this is cool.
Now that I think about it, it is possible, but it will take a long time for them to get it right, but how will they get nintendo, and sega to go for it? Sega uses a custom chip, as well as nintendo. The only people using standard technology is Sony, Microsoft, and PC manufactures.
It seems like that all that they are going to do is make sure that all of the major platforms can run the software. The equivulent to Java running on any platform, or having certain executables to run programs on windows, as well as linux for example.
It's cool what they are doing however, They wont have to spend as much money rewriting and repackaging games, but I also can see games being written for the least common denominator in order so one platform wont have a edge over the others.
Checkbits are probably in place which eats up on the amount of space possible. this is similar to the fact audio disks are 750megs instead of 650megs for data, because audio dosn't have as many checkbits as data.
Now, havent we've been hearing about this type of technology for quite some time? From just having the bits closer like DVD, to using a different laser smaller laser to using floresent lights. and with the exception of DVD none of it has come to light.
What are the real reasons why none of these new technologies come to light? Is it the realization that it will make some piracy easer by having more space available, the RIAA stepping in, or whoever. Since this is TDK, maybe this will actually come to the market, but this is getting really old not seeing anything out of all of these press releases.
I remember this in the dark ages of 1994. Our high school were still teaching pascal on old crusty IBM PS/2 model 25. (basically the original PC in a small package) man it crawled on those machines, espically version 4.5 (I think)
We used to get pissed when someone would shoot deathheads when there was no land left (we played with erratic land) it would take 5-10 mins before all the bombs would explode.
There were also hacks that you could do to give basically unlimited cash. so everyone could load up on max ammo and junk. I gotta find this again when I get home!!
Phone lines do not draw power from your powerlines. How else can the phones still work at times of emergencies when cable, and electricity dosn't
Power is provided from the phone company itself, and is mostly constant. Its nothing that a power generator that an average large circus sized tent uses for power.
And if resistance was a big problem how did we get to where we are today? its not a real big deal.
Actually the 20 million polygon limit was proposed as the real limit by looking at the technology as it compared to existing devices. The actual number can be quite more or quite less.
You really cant look at the PS2 in comparison to existing hardware however, since alot of the things that it does is somewhat revolutionary, such as streaming all textures over its buses per frame to give an ilusion of several times more memory for video than whats actually is present.
As for textures on paper, I say the PC can do it with ease in about a year and a half, but in real life attempting to do all that It can at one time, probably two or three.
I for one remember that when they decided to make their own card exclusively, they basically screwed companies such as Creative, Diamond, Hercules, and others that were expecting to create voodoo3 cards.
Whats not saying that they will not decide to make cards themselves again when they are doing better. But then again, didn't they say that when they were initally annoucing their entry into the Dist business, it was to boost revenues?
I wish them all the luck, but its going to be hard for them to win third parties back.
I really dont see the Pro version of the Ultra as a big need right now.
Why bring something out that really isn't needed if it is basically just a faster version of whats there already. A Quatro is fine for most professional users. Pro users couldn't give a flip if they can now render at 90fps instead of 75 like they could with the Quatro.
Basically, I see the Ultra as something that they did to satisfy the masses. Before it came, most gamers were saying The GF2 is good, but not much better than a GF1, and the Voodoo 6000 will probably beat it a bit. All Nvidia just did was provide the super highend card for the 15 people who will actually buy one. Just like the voodoo 5 6000
CD or not, it was a major problem that showed that they could have used a little bit better quality control.
I for one know that alot of the returns from circuit city were people trying to return the game fantavision that they got and trade it in for something like madden or tekken. Because of the way that the system is coded, and the fact that that game came with the system as a package, the few that actually got through (because of ignorant cashiers) it looks like a return of the entire package.
A few of them were from dummies that expected to play the clone CD games they have, and the rest were actually defected. All and all, the return rate is around 1-3% which is normal, espically when the product was rush air shipped, that is more dangerous than the traditional sea tranfer
No one is making a big deal about the Sony loss because they told everyone back in June when they announced the launch date that they will definitely lose money last quarter, and possibly until next summer financing the PS2 launch around the world. As a matter of fact, the loss that they predicted was accurate to what they actually loss.
Plus Sega has lost BILLIONS over the last four years. the sony loss of around 30 million is peanuts compared to that.
And the no PS2s till spring is a rumor as well. Most people are jumping to conclusions because places like software etc and EB are telling people who want to sign up for a PS2 now, they wont get it till spring because they are still filling out orders from LAST spring. They are encouraging people who are on the list to drop incase they cant meet demand and to cover their butt, they cant drop you for nothing, but you can voluntarily remove yourself from the list!
Actually, I think that SOA is losing money as well, the amount is like tiny. (I remember seeing like $300,000 short) they should be completely profitable by the end of next quarter.
Also, remember this, after the 32x and segaCD bombs sega pulled alot of their developement out of america, and back to Japan, so that is where most of their talent is. so SOA still has something to sweat about.
Im finding that alot of people are actually trying to sit out the PS2 wait, so who know if this will help them out or not. only time will tell the closer we are to christmas. I just know that where I work, we havent sold one in weeks. A few people come in and complain about the lack of software, but we have most of what has came out this year, so this is something to worry about.
I know that most of us dont have to deal with this, but for a lot of people wal-mart IS the computer and software store. There is NO Compusa or Bestbuy right down the street. The closest one of those are 50+ miles away.
While it probably is true that in most places, it will probably sit on the shelf, or ignorant people will buy it thinking that its a wordprocessor, Alot of us dont have the option to download it, nor do they partically want to order it.
I grew up in a small town, so I know. most places in america wal-mart IS the department store.
BTW, Wal-mart been selling Redhat since 5.0, and Mandrake since 6.1. That is, at least the 24-hour supercenters.
They have spun off their AM# (better known as Game R&D houses) into separate companies. I forget which numbers are which respective companies but they are now know by these names
Sonic Team
Smilebit
Hitmaker
there was one more too, but I forgot the name
Also, if you ever noticed, they excell as a software company much more than a hardware company. This is a good move for them.
even then, you cant explain how the machine stayed alive till pokemon hit, which was 1997. it was the steady amount of games.
Sega dumped the Gamegear in favor of a three platform company, that was Genesis, 32X, and Saturn. If you just think back to then, people who had one remember that all of the sudden the games just stop comming for it.
Its easy to see how GB lived. every time it ran out of gas, they were able to pull it out. during the color portables, it was games that were like the super nintendo games it was copying. During the 32bit rush, it was shrinking the console, and getting cheap. when the 64 came out, it finally got color. and now when the next gen systems are comming, they have one that can look like most of the 32bit games.
heh, they could. think about it. they have several ways.
Memory stick - just stick it in the pcmcia slot in the back. im sure theres a way to remove that plastic that is in there now.
HD slot - why not, the firewireport can run a HD anyways, its gonna be like that in Japan, why not here too?
Thankyou! This was what i've been saying all along.
I dont know about the Mp3 player, but the dreamcast zip drive was canceled, at least for the us.
I remember reading a developers interview on one of the gaming sites about this. (Ill check and see which one later) It still is possible to display what they say dispite the obvious.
Yes, PS2 has 4 megs for vram. however, it does have a streaming technique to make it seem like theres more.
For one, system memory can be used for textures. so now, in some situations it can have more than a DC. Plus due to the fact that the streaming can take place from memory, to memory, or CD to memory at rambus speed, it dosn't take as much as a hit as people think.
An example was used, the crash bandicoot series. the first one had to fit all of its data in the two megs available on the playstation, so the levels were broken into sectors to allow time to flush, and store more data. By the third in the series, they had figured out ways to stream the data from the CD while in the game, so the average nonstop level had enough data to require a system with 6-8 megs of memory.
I also recall that games such a fear effect used the same technology to lower loadtime and to have higher quality textures. things such as torches, and other various thing were streamed from the cd in realtime, and data was always being flushed from memory during the game to prevent loadtime during area changes.
Actually, I think that most movie and television shows use macs because for one their odd refresh rates dont mess with cameras as much as a PC.
Also, most of the writers use macs, as well as most people who are somewhat creative (artists, directors, musicians) they rather deal with something that they know, than deal with something that they dont, but alot of other people do.
Think of this. How many times have you seen them do something with those macs, that are just the opposite of what would actually come from a mac. Most people dont know how a mac operate, so they dont notice. but if they see a mistake on a windows machine, they automatically know that its a faked screen.
We just got this where I work, its allright, but its going to be very expensive.
The base station is 60 bucks, as well as the keyboard. The mouse is 50. Their also is a pack with all three for $179. You can get a logitech that is just as good if not better for 99 bucks, most places even sell it for as cheap as 79 bucks.
Thats the thing here. They may not be writing against the metal right now, but they will be within three years for all of the current platforms.
This is how things go with consoles. the first year is a learning period, the second year, they finally know what they are doing, the third, they are pushing the envelope, and the fourth, they are doing more than what they thought they could ever do.
Now, if they wrote the code so that It would take advantage of each individual console's strengths and weaknesses, that each machine has, then this is cool.
Now that I think about it, it is possible, but it will take a long time for them to get it right, but how will they get nintendo, and sega to go for it? Sega uses a custom chip, as well as nintendo. The only people using standard technology is Sony, Microsoft, and PC manufactures.
to let you know you already can. 2 can read and run 1 games
It seems like that all that they are going to do is make sure that all of the major platforms can run the software. The equivulent to Java running on any platform, or having certain executables to run programs on windows, as well as linux for example.
It's cool what they are doing however, They wont have to spend as much money rewriting and repackaging games, but I also can see games being written for the least common denominator in order so one platform wont have a edge over the others.
they did for one version. but they then settled (I forgot whom) and got a lisence.
That dosn't mean jack. Glide is dead. Espically when their next card comes out.