The Good Old Days of 3Dfx
Fosters writes: "There's a short story about the old days of the 3D graphics world, when 3dfx (3Dfx) were kings of 3D and how things have changed in today's industry. The authors talk about how that came about, albeit somewhat light-heartedly. This sums it up as the author says, "To this day, I truly believe that this was the turning point for 3dfx and their SuperG downhill slide (that's a winter Olympics event). And it wasn't because of some fancy technology, a military leader (depends on how you look at some of the former VPs at 3dfx), or even a drill instructor named Zim (yeah, Starship Troopers- too easy). 3dfx started to lose their fan-boys and early technology adopters to NVIDIA then, who were waiting and watching, as 'Bugs' do, with TNT, TNT2 and something more than '22-bits' of color.'"
That dosn't mean jack. Glide is dead. Espically when their next card comes out.
Yeah, and the same hardware developers will tell you that a GeForce on a really fast computer, with hardware T&L turned on will be slower than with T&L turned off, because it becomes a limiting factor. 3dfx has always been hesitant to put tech in until they think it can be done right, and as far as I can see, they've always been pretty correct. And antialiasing is the way of the future. That's why, for example, Dreamcast DOA2 looks so much better than PS2 version; no jaggies. Less polygons, sure, but it still looks so much better....
Vintage computer games and RPG books available. Email me if you're interested.
I just dl their newest source and i counted 3 switch statements in the entire source.
And they have direct support for the KX133 and KT133 finaly. Cant wait untill i COMPILE this and install it from the SOURCE direct from
ftp://ftp1.detonator.nvidia.com/pub/drivers/eng
Sanchi
"They said we couldn't do it [Athlon]... but we built it, we shipped it... and we didn't have to recall it." Rich Heye
To sum up, I'd rather have the jaggies so I can gauge movement and angles, than having the "blurries," which serve no other purpose than lying to your eyes.
"Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
Who's blaming 3DFX? I'm totally blaming my case manufacturer..... Did you read the DIE COMPAQ, DIE DIE part???
:)
"Life ain't interesting till you blow something up" --Anonymous
Try the fish. And if you can figure out what language the article was written in please let me know.
:wq
Well, this is true only if the entire CPU is calculating T&L. The whole point of offloading it to the graphics card is that is frees up a rather mundane graphic task so that the CPU can do other things like AI routines.
A while ago I walked into a computer store to by a 3D card. On the shelf was the 3dfx Voodoo 3 and some card with the NVIDIA TNT2 chipset. I bought the NVIDIA card because it was about $30.00 cheaper than the Voodoo, but I found it was not what they told me.
The game that I bought with it, which I was assured would work with the game, only worked after about three patches. Even then it crashed when the real high level graphics had to be loaded. Not much other software supported it either. Even the game that came with it only worked about a third of the time.
The end result? I traded in the card for a Voodoo 3 a few days later. I couldn't be happier. It draws great graphics and runs every piece of 3D software I have come across...including the software that came with it.
The Voodoo 3 may not have all the features of the TNT2, but at least I can be sure that it will run most of the software that I have without hassle. That is also why 3dfx can continue along with inferior technology...because it is compatable.
The clash of honour calls, to stand when others fall.
Don't forget that the voodoo3 was limited to 256x256 textures while the tnt2 supported 2048x2048 pixel textures. While this didn't come into play nearly as much as the 16 bit color and 16 megs of memory, it was still a stupid move by 3dfx.
I was always entertained by 3dfx's late notion of including support for 22.5 bit colour, as a halfway point between 16 and 32. I don't remember how they were going to get half a bit, so if someone else knows the details, I'd be most interested.
Creative seems to be doing a pretty good job of this lately. Sunk their competition into bankruptcy with frivolous litigation and then swooped in to buy up the pieces. Which is really a shame because Aureal arguably had better technology.
I'll tip my hat to 3dfx. They may be losing the war, but at least they've been mostly fighting a fair fight. Companies like Creative, or even Intel piss me off because they are on top and complacent, but they stay there through marketing and lawsuits, rather than technical merit.
At least AMD processors have fared better than the Aureal cards :/
- Just another AC
Well, they're both making chipsets. Wow.
3Dfx makes cards. nVidia does not - they simply make chips and sell them to manufacturers to make the card.
They both claim to be better than the other. Now, gee, am I the only one seeing atypical competition there?
3Dfx wants to innovate - ie; use a stagnant chipset for a base and make a better design. nVidia wants to go faster - ie; redesign every 6 to 12 months to milk out another 3FPS on systems that aren't already running into bus limitations.
Reguardless, I won't buy either. Why? Because they both claim OpenGL support. Now, I don't know about you folks, but seeing as I work in AutoCAD frequently, that means hardware support. Neither of them have it. ATI doesn't. #9 didn't. Why? Most of them view software as the future.
The mistake both nVidia and 3Dfx are making is that they're trying to take on the world when they don't have the staff, technology, or knowhow to do it. I've seen the Voodoo3, the Voodoo5, the TNT2, the GeForce MX, etcetera. The 2D quality, quite honestly, SUCKS. I've seen better 2D rendering in a blender. And I'm not talking a video blender, I'm talking the one in my kitchen. The refresh rates are for the most part inadequate for professional graphics work, the 2D image quality is abhorable at best, and considering I'm hitting bus limitations, I don't see how the extra 30FPS it's capable of in the chipset is going to help any.
I remember back about a year or two ago, I have a 3DLabs Permedia2 8M PCI card and the Voodoo had just come out. My friend snagged one, I scoffed. I said 'ha! My card already does all that stuff.' His 8M Voodoo continuously and routinely got smoked by my Permedia2 when it came to games. QuakeGL, Final Fantasy 7, etcetera. My Voodoo2's (2x 12M - for Unreal Tournament, there is no other option) combined with my #9 RevolutionIV 32M still are VERY hard pressed to beat the Permedia2 in any number of tests.
Now if you go read AnandTech sometime, you'll note that a lot of the cards these days - at least the gaming cards - are getting *OBSCENE* FPS rates. >70FPS. And when you pair the big names - nVidia, 3Dfx, Matrox, ATI, etc - up in, say, a pIII 733 or whatever it is, they ALL get the SAME RATE at 640x480x whatever depth. Why? The bus is full. Can't push any more data than that. And what are these companies doing about it?
3Dfx is adding an external powersupply for all the active cooling you're going to need just to run the Voodoo6 at normal speeds. nVidia is gleefully ignoring it and boasting a faster and bigger chip. ATI's touting more and more memory. Now, bear in mind, if the chipset doesn't use the memory for ZBuffering (mind you, not true ZBuffering), 64M of DDR SDRAM is doing you no good - 1800x1440 only needs around 14M or 16M IIRC. The companies are putting memory on the cards to make them look bigger, perhaps perform a bit better, and ignoring the core problems.
Quite frankly, I could care less whether or not 3Dfx is 'stagnating' or nVidia is 'amazing' or what have you. I need a card that works with and around bus limitations, that can do 2D and hardware OpenGL, that can do what I need. I don't buy mass marketed cards because unlike the Permedia2, which *was* mass marketed (Diamond FireGL 1000 Pro (PCI and AGP)) and an excellent card, today's cards are the equivalent of junk for me.
What do I use? Well, now instead of putting multiple cards in a single system, I'm stuck using top end cards. We're talking cards that cost more than your typical PC and more than a well configured laptop in some cases.
I just purchased, much against my desires but in tune with my *needs*, a $4,200 Wildcat 4210 graphics adapter. What is it? Dual pipeline. Dual head and a few more outputs. 90 Hz at 1824x1368. One AGP Pro 110 and two PCI connectors. All on a single card. That requires 110W of power. Wildcat was just bought by 3DLabs, the name in 'affordable' cards. (The Permedia3 is affordable, but not enough for what I do.) I was forced into spending more for a single video card than I spent on the entire system. ($2,935 for the curious. I reused the 18G SCSI-UW disks and controller.)
Now maybe some of you don't have this problem. Actually, I'm betting most of you don't. But for those of us who actually really *don't* do this for a living, per se, but need the hardware anyways (I use AutoCAD for various engine modification work on a very regular basis) are getting screwed by the dick wars between 3Dfx and company. It used to be that I could do just fine with a happy Permedia2 and AutoCAD R14. Then it was a #9 Revolution IV 32M. I went to go buy something with excellent 2D quality that could perform better than the #9 Revolution IV and found out that nothing does. If I want 2D, I have to go Matrox, which doesn't perform terribly well under AutoCAD R14 or AC2K. If I want real rendering performance, I have to go up to the professional cards, which I really didn't want to do. Now maybe the 4210 was overkill, but quite frankly, any of the cards is a pain to find and order. I could have probably gotten a 3DLabs Oxygen GVX420, but they also made the mistake of ignoring bus issues, and boom. The card ends up limited by the bus, performing really not all that much better than the other options. Just with ZBuffering and a $2300 pricetag. A single AGP/PCI combination (yes, two connectors, two PCBs) still runs into bus limits before the card hits its.
I don't know about you, but I really feel cheated.
Maybe I'll just put the Wildcat on eBay. Bidding starts at $1.
=RISCy Business
your company here.
shelby != ford
OK... 3dfx is great.
Ranessin
"How is it that, in January, I bought a dang-fast TNT2 for $60, while the Voodoo2, a slower card, sold for over $100 everywhere I looked? Simple - the different board manufacturers compete with each other" The Voodoo 2 WAS sold by different board manufacturers, and you can still find V2's by Creative and Diamond in some places.
Geforce DDR myself. (Former 3dfx user.) I don't see myself going back anytime soon.
"Thoughts are more powerful than any weapon, and I don't even let my people own guns." --Joseph Stalin
have you ever looked at a recent nvidia based card? come back and tell me you still think 3dfx is great.
Anyone can sell information these days. It's nothing special, anymore -- the internet has lowered the price/datum ratio to all-time levels. To succeed, you have to add value, and what easier value to add is there than verve? It boosts your credibility, and it especially raises your stature in markets that cater to other smug assholes (no offense to 3d gamerz, but that's the generalization).
Look at their stockprice and earnings for the last year or so. Where is the Voodoo5-6000 that was announce last year and still doesn't have a release date?
And their next-gen card, code name RAMPAGE, has been in development for 3.5 years and $50mill R&D, and it doesn't have a release date.
Everything in this post is false.
"And, so far, only they and Matrox have opened up all their specs. (3dfx was first, though)"
Incorrect. Matrox provided all the info needed for Utah-GLX to write 3d Drivers for their cards long before 3dfx released any information at all. 3dfx did have binary x86 only Glide drivers for linux for a while, which is probably what confused you.
3dfx didn't get open source friendly until it became clear that nvidia was kicking their ass on the high end. product differentiation is the name of the game for the also-rans.
Ok well at least the first part of that cliche is true. The turning point of 3dfx is quite ironic though. After Nvidia came out with the Tnt (which was the first consumer chip to have 32 bit color), and both Nvidia and 3dfx began revealing their plans for their next generation chips, we were all surprised by 3dfx's arrogance (or naiveness) when they announced they would not include 32 bit color.
"Speed is King"
That was 3dfx's response when everyone questioned their next product, the voodoo 3. Alright so both products were relatively compareable in speed, and 3dfx still had some clout with glide games (tribes anyone?). Lessons (not) Learned?
Now what has happened? Nvidia introduces Hardware T&L on their chips, but the controversy is, who needs hardware T&L when there are no games supporting it (back then that is)?? 3dfx yet again sat on their laurels and decided to let Nvidia introduce it in their products first. While it's quite true that HW T&L was not really important back then, Nvidia was smart and marketed it as the next revolution in 3d acceleration. I mean, who wouldn't want to remove the CPU bottleneck and let the graphics card handle most of the 3d rendering? Sadly, 3dfx was only able to say "see? We have 32 bit now!"
The irony that is 3dfx
Now what do we have with the voodoo 5? Still, 3dfx REFUSES to incorporate onboard T&L when it's becomming more and more apparent that it is important these days. However, now 3dfx is ditching their "speed is king" philosophy and is trying to be innovative with their anti-aliasing and T-Buffer technology. But it seems that Nvidia has learned from 3dfx's mistakes and have included anti-aliasing technology of their own.
The road ahead?
After all these mistakes, has 3dfx learned their lesson yet? Who knows, perhaps 3dfx was right all along about not needing HW T&L right now (still, not many popular games support it) and they may very well outdo Nvidia with the release of the Napalm. But you have to admit, Nvidia played the marketing card extremely well with their Geforce cards, even if T&L wasn't really useful at the time. I pray to God that 3dfx will get their feet back on the ground, otherwise we may see another monopoly in the computing industry.
Does anyone else think 3DFX started on the downhill run around the time of the Voodoo2/Voodoo Banshee series?
Personally, I love my little Voodoo2....the only issue of course being limited to a resolution of 800x600. Even with overclocking, there's only so much you can do with the card.
Before the Voodoo2, 3DFX chips were blowing people away...Woodoo2 came along, and for a short period of time, were amazing. I remember playing Quake 2 on my Voodoo2 and being told that my CPU wasn't fast enough to make the Voodoo2 really perform properly. I stick a Voodoo2 inside a box with a better processor, and while nice, the limitations it was bound to prevented me from going out and grabbing a Voodoo3.
Nowadays, people want high framerates and DVD decoding (or so it seems). Every box I pick up these days says "DVD decoding". I have a GeForce 256 32mb DDR and lemme tell you, no matter which drivers I use, the DVD decoding SUCKS. Maybe my system is holding it back, but honestly....For gaming, I choose NVIDIA....for DVD I pick ATI....woudln't it be nice for someone to throw together an MB with 2 AGP ports, perhaps one for an addon card?
As long as 3dfx keeps up with NVIDIA and ATI as far as releases, they'll do fine. As far as Linux support, 3DFX has easily provided the quickest and easiest. While this may change in the future, if they keep catering to the geek community in this way, 3dfx will most likely make some kind of comeback.
"Life ain't interesting till you blow something up" --Anonymous
I`m in the u.k. - No idea if its different. Cheers though :)
The game that I bought with it, which I was assured would work with the game, only worked after about three patches. Even then it crashed when the real high level graphics had to be loaded.
If its a bad game its a bad game, the card you're using can't fix bugs in the program. Sin will crash wether you're running a Voodoo card or one from nVidia.
The Voodoo 3 may not have all the features of the TNT2, but at least I can be sure that it will run most of the software that I have without hassle. That is also why 3dfx can continue along with inferior technology...because it is compatable.
The only "compatibility" that the Voodoo has over the TNT2 is glide, which is dying. Even 3dfx have admitted so, and will concentrate on Direct3d and OpenGL, which all games are now designed around anyway.
Bought Deus Ex and have a GeForce 2? Gotta wait for the patch. Same goes for many games. I want NVidia to get this right, but they're obviously focusing elsewhere.
Nothing's wrong with the Geforce 2 or its drivers, the problem is with the game. Deus Ex is based on the Unreal engine, which is glide-centric and was glide-only when it first came out.
Try playing Dues Ex on a Voodoo under Direct3d or OpenGL and you'd have the same problems.
Get a sense of humor.
Click away I've got tons more Karma than you'll ever have.
With the Detonator 3 drivers, I get 62 fps in Quake 3 at fastest settings at 640x480. If I crank it up to high quality I only lose 7 fps.
And this is on a 450 celeron with a TNT2 Ultra.
>Q. After reading the voodooextreme interview, it sounds like you are pursuing an allmost completely different rendering pass/phases with Doom 3. Can you give us any more details? :-)
It adds up to lots and lots of passes. I am expecting the total overdraw to average around 30x when you have all features enabled.
>Q. Could you give us your thoughts on T&L? Why does 3Dfx say it's not important?
Contrary to some comments here, 3dfx didn't just "decide not to put in T&L", the didn't have that option. Product development cycles can take years, and you can't just change your mind at the end.
They don't have it, so naturally they downplay the importance of it.
John Carmack
Actually, even the original Verite V1000 could do 32 bit color rendering.
At a whopping 6 mpix or so...
Rendition did a lot of things right, even on their very first card. They had all the blend modes and texture environments from the very beginning. The only thing they didn't have was per-pixel mip-mapping.
If they had delivered the V2xx series on time, they could have had a strong foothold before voodoo2. The V3xx seried would have been a solid TNT competitor, but again, it wasn't ready on time. They wound up ditching that entire generation.
John Carmack
NVidia does this so that they don't have to maintain multiple driver cores. They use the same core set of code for all OS's and all products, from the TNT to the GeForce2.
Okay, maybe if you have a slower processor T&L can help out quite a bit. But as it stands, the current crop of T&L units found in nVidia and ATi products aren't a whole heck of a lot faster than letting a p3/athlon do it with their extra instruction sets (the S3 attempt was a heck of a lot slower).
In some situations the on-board T&L unit can actually slow things down. A considerable amount of data must be sent to and from the card when using hardware T&L. If you're already bouncing off the memory bandwidth limitation of your video card (1600x1200x32 anyone?) then you'll see little or no advantage to hardware T&L.
Of course I think hardware T&L units are generally a Good Thing. They're just a bit over-hyped IMHO.
Ontopic?
Considering the fact that even now, even the fastest 3D cards give poor performance in 32 bits color; and considering that it does'nt make much difference when your textures are compressed to death ... I wonder if they are so wrong stating that 32 bit color is useless?
How is it that, in January, I bought a dang-fast TNT2 for $60, while the Voodoo2, a slower card, sold for over $100 everywhere I looked? Simple - the different board manufacturers compete with each other, trying to sell their TNT2 board over somebody else's. The 3dfx board manufacturer just tries to sell their boards to Voodoo zealots, who are, for the most part, GeForce believers now.
Tell me what makes you so afraid
Of all those people you say you hate
Holy cow. It's like they ran the article through babelfish several times in a row. I've seen better grammar from Dr. Spaitso.
Slightly off topic, but..... Has anyone else noticed that 3DFX cards seem to be a lot longer than any other GFX cards?
:)
I mean, my Voodoo2 barely fit into my last CPU (DIE COMPAQ, DIE DIE!), and I mean, with a little work (read bending) I managed to get the card in. I haven't had the problem since...but then, today, reading the posts, I saw some shots of the Voodoo 5....and it just astonished me that the cards don't really seem to be case frriendly....just from looking at it, I don't think it would fit into my case, and I ain't bending a $500 card just so it fits in there.....
I wonder if this has some crazy effect on our buying habits....
Or I'm just nuts
(Check out http://www.mooshware.com/images/3dfx/V5-6000.jpg to see what I mean)
"Life ain't interesting till you blow something up" --Anonymous
More important, though, is the headroom you get with a faster card. A game like Q3 has a standard deviation of about 7fps, which means over 15% of your frames are under 33fps, and about 3% are under 26fps. These are very noticeable slowdowns.
At 80fps mean, your standard deviation may jump to 14 fps (it's not a linear progression in real life, but for argument's sake...), 97% of your frames are at 52fps+, and 99.85% above 38fps. So it's smooth all the time, not just when you're standing around with nothing happening.
And that's why NVidia is still in business.
As for waiting for the "patch" for Dues Ex. It has been out almost as long as the game. It was the game engine at fault. Specifically the engine had "texture thrashing" problems. Eidos has a new dll to download. Also, most game that I have seen that run better on a Voodoo than anything else is usually because the game has been optimized for glide and not anything else. Hence, if you run a game, like Deus Ex, on a Voodoo, but put it in Direct 3D mode you will get the same crappy frame rates that everyone gets with their Direct 3D cards. So, this is an issue having more to do with the games than NVidia's drivers.
Stop using windows goddamnit!!!
How would I look outside?
http://twitter.com/onion2k
I prefer 3DFX's approach to improve quality, over nVidia's raw speed philisophy. The main reason to go with nVidia is an attempt at future-proofing. Graphics cards are still such a hotbed of development though, future-proofing probably isn't possible.
-- Hob - Java Spectrum Emulator
Rendition's not dead, it just looks that way...
Rendition Revival
--------
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"Every artist is a cannibal, every poet is a thief."
Comment removed based on user account deletion
I remember those early days of 3D gaming as I was able to bask in the glory of VQuake. It's too bad that Rendition has sort of faded out. The Verite chipset was actually fairly decent for the time but it got squashed by the juggernaut that was Voodoo.
:)
If anyone wants to read more about VQuake, the first 3D accelerated version of Quake, I'd suggest checking out the articles Michael Abrash wrote for Dr. Dobbs magazine, some of which were reprinted in his Graphics Programming Black Book. I believe that book is out of print now as well, though.
I was lucky enough to see Abrash give a speech last year and was able to talk to him about some things, including VQuake. In retrospect, it's amazing what was done with such a low fill rate.
Virtually every reviewer benchmarks cards on Quake 3. The GeForce cards score highly here. They don't consider FSAA because it doesn't do much for Quake 3. Add in FSAA and GeForce performance plummets.
I'm not really into twitch games, though I do enjoy a quick bash at Unreal now and then. I am into sims, and FSAA is a godsend. On a low-spec system like mine (dual Celeron 400), the V5 is much the better choice where FSAA is a must.
qts
I have rarely read a more incoherent article. It didn't actually SAY anything.
One of the downsides of the web: most of us aren't lucky enough to have an editor. This guy needed one.
The best card I ever bought was a Millenium 1. I am still using it in my OpenBSD box. I spent nearly $500 on it -- back when I didn't have much money -- and I used that card steadily for probably three years. When I bought it, it was the fastest DOS VGA card you could buy, and also was damn fast in Windows. 3-D acceleration hadn't even been thought of yet.
:(
I haven't been afraid since to spend a lot of money on a video card, but I'm starting to re-evaluate that a bit. NVidia is moving SO fast with their cards that it's getting foolish to try to buy their top-of-the-line; in six months it will be half-assed at best. It has let them gain a lot of ground but it sure does shorten the life cycle of gfx cards.
There's an upside to all the progress too, of course. I downloaded and ran that XL-R8R utility. Pardon my language, but F*CK that is am impressive demo. I remember the old Amiga demo scene -- those guys would have (and probably still will) shit their pants when they saw that. I wouldn't have believed it could be done live until I saw it. I figured graphics like that were another two or three years out -- WRONG. Wow. Recommended. (www.madonion.com)
He did mean in 3d. Having 32bit color in 2d is something I remember being able to do in the 2meg trident days. Maybe not a wise idea, but possible.
treke
Last I heard Tribes 2 was in the "Linux isn't out of the question" zone. Dynamix wasn't committing to ever releasing a Tribes 2 Client, but it wasn't quite agreeing to one either. Hope it does happen though.
treke
Bahaha! What's that, the kernel source for their DRI/DRM ripoff? NVidia are most definitely keeping their X/GLX drivers closed. They need to release the kernel source because compiled kernel modules are tied so closely to the kernel version. It's easier just to release source and let people do a little compiling.
I dunno about having to be rich... I got a WinFast GF2MX for $140, and I'm quite happy with the 40-70fps I get in Counterstrike. Great performance for low cost is what is propelling nVidia into the territories formerly covered by 3dfx, and nVidia may soon be invading 3DLabs' and the chipset manufacturers territories.
Personally, I was hoping for a buyout of the Aureal assets by nVidia, but that's not happening. Although.... Word has it that nVidia "aquired" Aureal's techs. Whether it was sneaky and underhanded, I don't know, but it could bode well for the future.
You can never go home again... but I guess you can shop there.
And don't worry about T&L not comming soon to games. While it is true that the only games that support it right now are the lesser known titles, we should see more mainstream titles that support it by the time napalm rolls around. Hey, doesn't soldier of fortune support it? That's a good sign already...
Of course since you increase the number of processors, you also have to increase the ammount of memory. That is why 3dfx's cards are getting bigger and bigger. However, with the release of napalm, the card will be 'normal size' since it's an entirely new architecture.
No, 3dfx was smart to release FSAA. And still, it is the best and fastest implementation to date, because it is hardware, whereas nVidia used some kind of driver-trick to scale down the resolution, giving something that's slower and blurrier.
Also, they never supported T-buffering, which may not be supported yet, but definitely proves to be great when implemented, unlike HW T&L, which sometimes actually lowered image quality.
But you must admit that, even in Q3, the HW T&L is minimal at best.
The article says it runs at 90 MHz, but in reality it's 100. This means it's slightly faster in single-texturing games.
considering 3DFX is seeing how many chips they can plug onto a board, I'd say _they_ are the ones trying to use raw power/speed to achieve goals.
The Game Guy
happened when they went proprietary. Basically: They got greedy. This allowed an opening for Nvidia to swoop in and snap up that market. The other stuff, like 32bit color (which _is_ better) and such just made it easier.
The Game Guy
And how much lift do those fans generate? What if you opened your case and those fans just blew your computer on to its side?
I just dl their newest source and i counted 3 switch statements in the entire source. Why does it matter how many switch statements they used?
Fact? I don't know about your machine, but mine flies with my GeForce at 32 bit color. And there is no doubt it looks better. I use to be a 'nah, I don't need 32 bit color' til I spent some time switching between them. A _lot_ of it depends on whether the game designers took the time to provide true 32 bit color maps. So what is wrong is that it isn't even _close_ to a fact that performance is poor. Incidentally, it also flew under my TNT & TNT2. Now I just use 1200x1024 instead of 1024x700. To suggest not using them because of performance just means you need a new machine.
The Game Guy
I suspect 3DFX has a problem at the core of their chips that they are having a hard time working around. Why else would it take dual chips to even compe close to keeping up with a GeForce2? (and it doesn't but the latest reviews, though I suspect when the drivers get better it will be much closer)
The Game Guy
You need *one* libGL for all the DRI cards... This means one libGL for ATI Rage 128, Matrox G400, Intel 810, and 3dfx Voodoo3/4/5. This is the libGL shipped with XFree86 4.0.* and up. nVidia requires a completely different libGL.
Ranessin
Should also mention that the V5 needs it's own powersupply (what a pain)
The Game Guy
while yes that is the kernel source, You can DL the GLX source from ftp://ftp1.detonator.nvidia.com/pub/drivers/englis h/XFree86_40/NVIDIA_GLX 0.9-5.tar.gz
Nvidia has had the source open sence they releaced 0.92. The default may be to install a RPM but the Tars have been there the whole time
The ftp site is down as of 0-Dark 30 or else i would tell you the number of switch statements in that also.
Sanchi
"They said we couldn't do it [Athlon]... but we built it, we shipped it... and we didn't have to recall it." Rich Heye
I don't even know how to respond to this, your video card drivers must be playing a horrible trick on you.
The TNT was NOT the first consumer card with 32-bit support. That would be the Rendition Verite 2100/2200 (it also had a pretty decent full OpenGL ICD).
I agree 3dfx has lagged on implementing features, not counting the FSAA/T-Buffer deal in the VSA-100 generation which is pretty cute. It would be nice if they lead the market into new features rather than the other way around.
I strongly believe that 3dfx is positioning themselves for a solid comeback. They bought out Gigapixel which had some really great tech from everything I have read. Low power, high performance stuff, with very low transistor counts, they were a finalist in the X-box bid but lost out to Nvidia. The "Rampage" core has been in developement for a very long time now, a huge amount of 3dfx's R&D budget has gone to developing it. Considering the resources they've thrown at it I don't see any reason why it won't kick ass, unless they run into another component shortage (one of their biggest problems has been the RAM market).
I think 3dfx is going 1 of 2 ways: They either release the first "Rampage" core product and it kicks all ass and the company bounces back, or they release the "Rampage" product and it doesn't do very good and they continue their downward spiral and are bought out by another company. I personally think the first is more likely, but then I own a little 3dfx stock so I'm naturally a little optimistic.
That is !exactly! what I thought while reading the article. 95% babble and 5% relevant content.
Someone needs to teach that guy the meaning of the word concise.
iirc it has two vsa-100 chips on it, each with their own 32mb memory banks.
(i've been debating a better video card than a voodoo3 3000 16mb agp for playing counterstrike, and have been checking out the voodoo5 vs the geforce 2 cards. i may have mixed up the details though, so correct me if i'm wrong.)
eudas
Blessed is he who expects the worst, for he shall not be disappointed.
Nobody seems to have mentioned what I believe is the real reason for this company's slide.
3dfx used to sell their chips to OEMs, in much the same way nVidia does. But after the Banshee, they bought a video card maker, and announced that they would no longer sell their chips to OEMs. In my opinion, this was a blatant attempt to monopolise the 3D card market.
Naturally, the video card makers had no alternative but to buy chips from other companies, or go out of business. This set up a situation of 3dfx vs the rest of the industry, and combined with nVidia's superior technology, the rest is history.
Pride goeth before a fall, as they say.
How to Lobby Politicians http://www.zeta.org.au/~aldis/lobby.html
It seems like 3dfx just never recovered from NOT being selected as the graphics hardware for Sega's Dreamcast.
After that came the lawsuit and the new products seemed later and later in coming.
"No noticeable image degradation whatsoever, "
Compared to what? V2 looks like ass and always has.
Of course there are people that tell me that "Radio broadcasts sound fine."...
Sigs are awesome huh?
I would doubt that NVIDIA would revive the Aureal3d sound cards because Creative Labs(PC sound card monopoly) is one of their biggest costumer for graphics chip.
PCXL Forever!!!!
AMD had gained a lot of ground recently. While buying my latest PC more than one local clone shack mentioned that they sell almost exclusivly AMD. Intel slaves like Dell will keep them alive for longer but Intel is a dying breed amoung the educated. -- Bow down to your robot master
The Hercules Thriller 3D used the Rendition V2200, that was a pretty good card
A decent Stereo FM broadcast sounds pretty good to me... its up there with CD (to my ears - f**k knows what the spec is)
I don't think it's a coincidence that 3Dfx's first real 2D/3D product, the Banshee, was the beginning of the dethroning of 3Dfx. The true genius of the Voodoo cards was not that they were able to make the card (not to belittle the engineering of the card), but it is that they thought to try. No one else recognized that there was a market for a nearly $300 card for 3D games. It seems the industry was caught totally off guard and was forced to play catch-up. The people behind the Voodoo also knew exactly what to put in (640x480 at >30 fps), and exactly what to leave out (2D). By leaving out the 2D, they were able to get the part to market very quickly. To continue to succeed, 3Dfx recognized they were going to need a 2D/3D part. As the Voodoo Rush demonstrated slapping someone else's 2D on their 3D was not a good solution. Unfortunately, while 3Dfx was probably spending considerable effort to develop their 2D part, everyone else had the chance to catch-up on the 3D. With the release of the TNT, the playing field was relatively level and remained so until 3Dfx missed a product cycle. Because the TNT was made a couple years after the original Voodoo, it made sense to include features (such as 32 bit rendering) that would of made no sense on the original Voodoo. So at this point, Nvidia could offer these advanced rendering features, and the Voodoo series offered better compatibility. Both approaches make sense. (I bought the TNT2 instead of a Voodoo 3, but if I had to do it again I'd buy the Voodoo 3). I also think 3Dfx made some mistakes in terms of marketing and business plans, but none of this would of mattered if they remained the technology leader. I also think credit needs to be given to Nvidia and their extremely aggressive engineering. It's astonishing how quickly they turned into a 3D leader, and also how quickly they put out new products.
Hehe. I'm still using the original Voodoo 3dFx--6 meg--and a 4-meg original Matrox Millenium. Still works fine for Half-Life. ;]
Angry IT woman in big clompy boots. And talking lint!.
If they haven't then someone else will be right there to take their place. All i care about is that the technology advances, i don't care who i buy the card from.
Low fps is especially noticable in games when your field of view moves. Even though the eye starts being fooled into seeing motion at 28fps, when the view moves it's not very smooth or easy to follow.
:-P It makes it all too easy to miss that fleeting glimpse of someone darting around a corner, or peeking out and aiming a rifle at you.
Say you snap around 180 degrees in 1/10th of a second playing your favorite FPS. For simplicity's sake assume you had a framerate of 60fps during the whole turn... The turn took 0.10 seconds so we only got to see 6 of those frames. 6 frames to take in 180 degrees of view. That's only one lousy frame for every 30 degrees.
Of course, most people don't get anywhere near 60fps during a turn like that because the framerate will fluctuate, probably for the worse, as the contents of the scene rapidly changes.
My game of choice is Tribes, and those outdoor scenes cause a shocking drop in your fps as compared to being indoors. Since players are extremely mobile in that game (jetpacks), what you're looking at is usually drasticallly changing, and sending your fps rate all over the place. If you've got some hefty hardware capable of keeping up high framerates, you're going to have a much easier time while outdoors compared to most. Even the 80fps my geforce can manage on average doesn't seem smooth enough.
---
Where can the word be found, where can the word resound? Not here, there is not enough silence.
"Where shall the word be found, where will the word resound? Not here, there is not enough silence." -T.S. Eliot
> I *still* use Matrox Millennium 2 w/ Voodoo 2
:-) until just a few months ago.
:-)
I was using this combo 2 (pardon the pun
I finally got a Hercules Prophet II (GeForce 2) w/ 64 megs of ram. Won't have to upgrade the video card for another 2 to 3 years
Cheers
P.S.
You can RUN dual PCI + AGP cards. Works great for 3D development. Of course Matrix has the dual-head support, but you can't get the GeForce in PCI (yet)
Now, onto my main point. 3dfx has a very thin fanbase, and there is a clear reason behind it. 3dfx, time after time, again and again, has been making the same mistake of denying the future. We've heard the argument that the Voodoo3's lack of 32 bit color support (and the memory to handle that feature) is what started 3dfx on its downward spiral. Yet, 3dfx has AGAIN made this mistake with their resistance twoards using a hardware transform and lighting solution... Any game developer will tell you that Hardware T&L is the way of the future, and 3dfx is shooting themselves in the foot. And what about the FSAA card? 3dfx did have a point when the voodoo5 was released and creamed the GeForce 2 in antialiasing performance, but those days are over, and with new drivers, the GeForce 2 beats the voodoo5 in its home territory, FSAA.
So to conclude, us "nVidia fanboys" have reason behind what we believe in. As soon as 3dfx comes out with a better chip than nVidia, count me in on the 3dfx bandwagon. -Matt "ObeseWhale" Grinshpun
-The Darker Sector
-Website coming soon! Team Corrosive Quake 3 mods.
... given their financial situation. This is basically Custard's last stand here. I pray to God that they do well though, cuz if they don't, we'll be seeing the vanilla nvidia cards going for today's high end prices. Actually, i'm debating on whether to get stock or not, this could be a real gamble on my part, but since the stock is so low, why not? I already missed the NVidia stock wave, so it'd suck to miss it again heh.
It'll likely come in its own hermetically sealed, liquid-cooled case, and connect to your PC via a SCSI connector or something.
:)
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
Continuing the pattern with AMD overtaking (slowly) Intel, and NVIDIA overtaking 3dfx, I wonder who's going to overtake NVIDIA, and how much I can buy them for.
It'll be the RAID of video cards. :o)
but are you not to love your neighbour?
Lisa "I recognize all three of those words but that statement doesn't make any sense."
[sign on a closed-down movie theatre that reads: Yahoo Serious Festival]
When the Voodoo II was current I was using a Matrox Millennium II with a Voodoo II - best of both worlds. The Matrox was an uncompromising professional card, laid out by engineers who understood analog and how to produce a sharp, sharp signal. The Voodoo was the best 3d around, of course.
Today you get all in one cards, but a lot of them are still not as good as the Matrox was. It's trial and (expensive) error to get one that's as satisfying in a text editor as it is in Tomb Raider. Anyone care to name a combined card, maybe a GeForce II or Radeon, that is as sharp as it should be in the highest resolutions?
The problem goes away when LCD monitors become affordable in 21/22" sizes, but I think that's at least a year away .
Funny, the reason I refuse to support 3DFX is principle. I cannot condone a company that builds itself up as non-proprietary and then switches to a proprietary card. No way.
The Game Guy
In PowerVR's example, they no longer make PC cards in bulk, but their chipset is in use with the Dreamcast. It has shown to be surprisingly robust and has turned the Dreamcast from a dark horse into a system with some incredible games (Sonic Adventure, NFL 2K1, Jet Grind Radio, etc.)
Same goes for ATI, which has been running in neutral for the last few years, then released the jaw-dropping Radeon this year.
Point is, don't count 3DFX out yet. Their latest chipsets are nothing extraordinary, but a few engineers and some faith within their infrastructure might be enough to turn them around.
- I don't care if they globalize against free speech. All my best free thoughts are done in my head.
But do try to recall that 3dfx supported Linux
long before anyone else did.
And, so far, only they and Matrox have opened up
all their specs. (3dfx was first, though)
It's distressing, though, that V5 drivers arent in better shape than they're currently in.
I'm still looking forward to the V5-6000. I probably wont get it, since I doubt the drivers will be sufficiently improved by the time it's released to support multiple VSA-100 chips, and FSAA.
If it _did_ fully support the product, I would buy that card over a Geforce2 (even Ultra), even at a higher price, even if the benchmarks still showed GeForce as a better performer -- simply because they support OSS and Linux.
Nvidia is already acting very Microsoft-like. They believe they own the market now, so everyone must play by their rules.
"You can DL the GLX source from ftp://ftp1.detonator.nvidia.com/pub/drivers/englis h/XFree86_40/NVIDIA_GLX 0.9-5.tar.gz"
Bullshit! None of the files in those directories contain the source. That particular tarball contains the libGL libraries, the glx extension, and a Makefile which installs them on your system. That's it. No Source.
Ranessin
They open their source code. You guys know who to buy stuff from.
Hell, I have been trying to get some Voodoo3 drivers all weekend from 3Dfx's Linux Site all weekend. Its been down. (its usual state I might add) So what good are linux drivers if you can't get to them?
Nvidia pushes the limit with every new generation of card they make. 3dfx just sells an overclocked version of the original Voodoo card. They can best be compared to Intel and MS. MS has been selling Windows 95 under different names for the last five years with a little more every new generation. Intel has been doing the same with the Ppro core. Nvidia learned their lesson with the NV1 and came back looking for blood with the TNT. It has been downhill for 3dfx ever since.
Success generally breeds complacency, and even the most intelligent falter when they've finally reached the top and try to stay there. It takes a leader with a real inferiority complex (like Bill Gates's) to keep up the fight after all the competitors have been slain, and it takes a lot of cahones to squash all future competitors before they can rise to the challenge. Thankfully, many companies can recover after their pointy reckoning; look at IBM of today as compared to IBM of even ten years ago, and you'll see a company who's managed to extricate its head from its nether-regions after falling from the top. Will 3dfx be like IBM or will they follow the likes of Polaroid (and Kodak, at least with their copiers)? That remains to be seen.
Incorrect... The V5 needs to be plugged into the powersupply for the case. It does not need it's own.
Ranessin
> Above an average of about 40FPS, nobody notices anymore - they can't! As others have mentioned, the top end is probably closer to 60fps than 40.
:)
Higher Frames Per Seconds follows the law of decreasing returns. A jump for +10 fps from 15 fps to 25 fps is MUCH more noticable then the jump from 45 fps to 55 fps.
> So it's smooth all the time, not just when you're standing around with nothing happening.
Yes exactly.
What these people who complain about "why anyone needs a FPS higher then 40?" are also forgetting is something called temporal anti-aliasing. The computer generates STATIC frames. You need a much higher frame rate for it to look smooth.
I don't feel like repeating myself earlier... http://slashdot.org/com ments.pl?sid=00/09/18/1121250&cid=34
(I also crank my monitor refresh from 75 Hz up to 100 Hz because the anything less then 100 starts to give me a head-ache. Granted sort-of independent of the framerate, but I don't want my monitor running at 60Hz capping my 100 fps
Ok, so I don't have a Geforce2 or similar, but it worked quite nicely with a Wildcat. Can someone tell me which is better for this? http://www.staigerland.com/amapi/17hours/3space/co ol1/starship2.html
Geometry acceleration may not be too much needed in this example, as there's just a few polygons on the space ship, and then there's particle systems for the background stars and the engine's exhaust fumes, rendered with texturing on billboard.
Anyone care to compare on the two graphics systems?
PS: you'll need I.E. 5, recommneded is 5.5, for XML support. )
-Philip
> SF Rush
Was that the San Francisco driving game?
There was one driving game that showed the voodoo splash screen. The game was a lot of fun to play too.
You are correct... They are not using the Direct Rendering Infrastructure from Precision Insight. Instead of needing a nvidia_dri library, you need a whole different libGL on your system.
"Want to upgrade to the newest kernel? Got the source? No problem! Binary only? You may have to wait for the vendor to release a version for that kernel.."
And that's exactly what happened between 2.2.* and the 2.4.0-test* for people using their drivers.
Ranessin
Nvidia is clearly the graphics chip maker to shoot for now, obviously.
What I _am_ concerned about is the proprietary infrastructure they've put in place in order to support Direct Rendering. Correct me if I'm wrong, but they aren't using the standard "stuff" that XFree provides but their own special infrastructue to support direct rendering. Their binary drivers have recently caught up in performance to its Windows cousin, but I'm always weary about having just binary only drivers. Want to upgrade to the newest kernel? Got the source? No problem! Binary only? You may have to wait for the vendor to release a version for that kernel...
As for my next system, I will purchase a Matrox G450 /w dualhead. They've even released driver source/binary to support dualhead, etc (link provided below)
Matrox beta drivers
What about Rendition? I mean afterall, the Verdite 1000 was what Direct3D was tested on..and also was the first card to support 3d acceleration for Quake! Then they were late on delivering new tech....and then Micron bought them out....and now it looks like the only thing we may see from Rendition is 3D Toaster and Refridgerator displays..
Everyone talks about 3DFX and Nvidia from their vicarious marketing experience, which usually ends up being on the PC, because that's where people are using their systems. However, no one seems to realise that 3DFX supplied the graphics hardware for arcade machines as well. Does anyone know what is happening on that front?
:)
3DFX had a bigger market than the PC.
As a side note, does anyone else think that Nvidia needs new spin doctors? What the hell is an 'N' Vidia, or a 'G' (e)force. It just sounds bad to me.
Furthermore, what happens when we run out of high-testosterone burning, exploding and speedy names for video cards?
That must be the most obnoxious article I've read this year. I think it actually has more "Gee-I'm-clever" lines (NOT) than actual content.
I read it, but I'm still not quite sure what it was about.
--
Sometimes it's best to just let stupid people be stupid.
When the Voodoo 3 came out, I being a loyal fan of 3Dfx, rushed out to buy one. At the same time, my friend upgraded his Voodoo 2 to a TNT2. I didn't notice much of a difference at all, except that I could now watch TV on my computer. However, my friend had more colors at a much faster rate than I could get on the Voodoo 3.
When the next generation of chips began being released this summer, I was about to upgrade my computer. So I waited a month or two, and read the reviews of all of them. I really couldn't see anything that would make me choose the Voodoo 5. I really wanted to support 3Dfx, but I just couldn't justify that decision. I ended up upgrading to the ATI Radion 32MB DDR, and I love it. I hope 3Dfx can get their acts back together, as they are one of the more supportive companies toward open sourcers.
What the heck was he talking about?
He never came back to the i740 issue.
Was he talking about the mediocre performance for dirt-cheap price? Was he talking about the immense headaches suffered by those who installed them in VIA or SIS chipset boards?
Sure the board took me 14 hours to get running with my VIA MVP3 based FIC 503+ board 3 years ago, and another 10 hours yesterday to get it running correctly with my new VIA KT133 based Abit KT7-RAID board, but the card cost me $38 years ago when the ATI Expert series were going for over $100. Yeah, I didn't get quite the performance of the TNT, much less the TNT2, but the image quality is still excellent, and it'll do until Xmas when I get a Geforce MX based card. (Good performance, very reasonable price at under $150 street.)
Why did I post this? Well, I remember those days, and remember the extraordinary prices that have always been charged for the hot video cards of the day. And remeniscing about the "good ole days" is kind of fun... And I want to make sure, for anyone who scrounges up old hardware and didn't know, DON'T try to install an i740 board in a VIA or SIS based motherboard unless you have no other choice!
The irony of the Death of 3dfx is that 3D cards in general have been in a downward slide for several years now, with the last great cards being based on Voodoo 2 and Voodoo Banshee. The TNT came the following summer (and remember, we're only talking about 1998 here), and brought driver instability to new lows. Before the problems were ironed out, the TNT2 was released and continued NVidia's reputation as the poorest drivers writers in the industry. The GeForce and GeForce 2 have the same general troubles. Bought Deus Ex and have a GeForce 2? Gotta wait for the patch. Same goes for many games. I want NVidia to get this right, but they're obviously focusing elsewhere.
The downfall of 3DFX was the fanboy cry of "16 bits per pixel sucks!" which is something that was picked up from interviews with John Carmack. 16 bits per pixel *can* suck, depending on what you want to do. If you're doing half a dozen passes per triangle, then, yes, you need more color resolution. If you're not, then there's no issue. This is a good example of fanboy-oriented web journalism running amok and having real consequences.
In truth, many developers, including myself, really like 3dfx cards. The drivers are rock solid. Glide is the most predictable 3D API. Yes, OpenGL, blah, blah, blah, but Glide is number one in terms of stability.
I'm still a 3DfX addict ! i've got an old voodoo3 16megs PCI (not even an AGP one) and i'm not a stupid guy ! well, not because of this choice. Let me explain
My PC is not an old horse (athlon 600 with 128 Mo of SDRAM 100, not too bad :). So if I read all the test, the articles, the game review :
they say change it !!!!
so a a good consummer i've bought a beautiful GEforce 256 wowamazing-3-billions-of-texel-in-a microsecond 3 billions of ram 3 billions of everything 6 monthes ago for only 150 $ !
and guess what ? after 15 days of patching / configuring/crying/praying etc etc... My PC was as fast as my good old K6-233 witth a 3dfx2
well here you can see my stupidity : I really think that I had almost won my war against this card but i was tired.
i cannot say that i hate this configurating jobs (that'smy work in the real life too system-administrator) but when i buy a card, i don't want to pay 3 times for the waste of time. I understand that i need to configure a free stuff but this card is at the price of 2 playstations !!!!
and a 3Dfx Is PnP ! well until 3dfx3... you plug (you take the last patch) and you play, that's it and when you try to configure you're card you don't have to navigate through a maze of menu.
technically it's not the best card in the world okay ! but i can play to all the game that i had, i have and i will have because of one thing : equillibrium.
this card hasn't got a great fill rate etc but all that it have is homogenous so it's tremendously speed for it's price especially against a TNT2 (a friend of mine respawn an old voodoo2 to play with diabloII cus' it's TNT2 was too slow...). All games are running, you don't have to reconfigure your driver for every kind of game...etc etc etc ...
it's like all things in informatique : do you want the best technology ? or do you want the best technology THAT WORKS ? I like dreams but not with my computer :)
3DfX3 in 2 words :
homogeneity and compatibility
The fact that Linux drivers are not an issue obviously shows why they are not important to the rest of us. Git.
Hasues
futang futang!
What is 3dfx doing wrong? I have a Voodoo3 in a Win98 gaming machine, and it's great. I'm sure the Voodoo4/5 series are even better.
If greatness is measured by how much a company can charge for its top end products, Oracle, Sun, and Microsoft come to mind...
This let NVidia come out on top.
Now I see a few minor delays in some NVidia products, and I'm concerned that NVidia might be starting to show the same kind of behavior 3Dfx did. NVidia needs to be careful to stay on top, and not let itself fall into the same pattern 3Dfx did.
"You spoony bard!" -Tellah