At what point does the advancement of technology become either irrelevant, unnecessary to the casual user, too expensive, too complex, or some combination thereof?
You're right. Nobody will ever need more than 1 Gig of RAM.
Considering that everyone wants thier new toaster to properly toast bread, bagels and muffins, the next logical step is of course: how can you bake cookies with it?
No, I'm not kidding. I'll agree that LttP was a lot like the original on steroids, but still the first 4 console Zeldas used 3 very different formulas. And they didn't revisit the original formula until they had a lot of steroids to add to it.
Link's Awakening might as well have been running on the same engine as Legend of Zelda.
I guess I didn't make it clear, but I was only talking about console versions of Zelda, not portable versions. The portable Zeldas all seemed very inspired by LttP (and if you're going to copy a game, might as well copy a great one). But on the consoles there was a lot of variety between how the earlier games played.
The Zelda Collector's Edition is what convinced me to buy a Gamecube. The four games on that disc contain a lot more variety of gameplay than the 8 or so on the MegaMan collection. I'm hoping that Miyamoto's comments mean that they're going to mix it up like that again.
I seriously wonder if a lot of you guys are even talking about the same series...
I guess we weren't talking about the same series, since I wasn't including the GameBoy Zeldas.
I've seen comments talking about this as the end of the "classic" Zelda, but remember that the current era of Zelda is very different than its roots.
Early in the series, each game was hugely different from the predecessor. But after Ocarina of Time, each console game has been adhering to the same basic mechanics, and I'm assuming that Twilight Princess will do the same. That would make 4 games following the same model. While that is the norm for most game sequels, the Zelda series used to experience a huge Doctor-Who-like regeneration with every game.
I doubt that the new era that Miyamoto is talking about has anything to do with becoming darker or becoming an RPG, but that it means the end of the scheme that the series has followed since OoT. Transitioning to 3D was an expected step at that time, but I don't know what the next step could be. I'm guessing that it will be dependent on the features of the mysterious Revolution controller.
I'm really looking forward to Twilight Princess, and I love the current era of Zelda, but I'm also hoping that Miyamoto's comments mean a return to Zelda's tradition of constantly changing yet being consistently awesome.
Too bad the PSP will be competing with the XBox 360 on its first Christmas. Given how expensive they both are, I don't imagine that many Christmas trees will have both a PSP and a 360 under them.
One thing that I have to agree with on the list is the cinematics.
But it's not only boring cinematics that I object to, but unskippable cinematics. Even cool cinematics are tedious to sit through when replaying a game.
Also, no one's ever had an answer for this, whats Capt. Antilles (of the Tantive IV, in both III and IV) relation to Wedge?
I used to think that Capt. Antilles and Wedge Antilles might be the same person, but I don't think Wedge is old enough to already be a captain before Luke was born.
Come to think of it, it's a long time between episodes III and IV and Capt. Antilles never gets promoted. Poor guy.
I always liked the annoyed responses when you repeatedly click on units in Blizzard's RTS games. My favourite is from the Brood War expansion for StarCraft, and definitely qualifies as a metagame joke as defined by the article. In the single player campaigns there is a Protoss character that if you repeatedly click on him eventually says "This is not just WarCraft in space!", "It's much more sophisticated!", and finally "I KNOW it's not 3D!"
The main goal of Space Quest III: The Pirates of Pestulon was to rescue the two guys from Andromeda, the designers of the Space Quest series. Many games have throw-away "metagame" gags, but this one was the basis for the entire plot.
--Bill Gates Jr.
Fun little game with a great sense of humor.
or use the ALT-D keyboard shortcut. It moves the focus to the address bar and selects the whole thing. I use it all the time. Same thing works in IE.
... the bad news is that he's going to be voicing a robotic lawn mower.
Now that's feature creep.
Don't forget COM and .NET. Technologies that share their names with TLDs are quite annoying to search for. Atlas isn't nearly as bad.
But what have they done for me lately?
Fuckers.
No, I'm not kidding. I'll agree that LttP was a lot like the original on steroids, but still the first 4 console Zeldas used 3 very different formulas. And they didn't revisit the original formula until they had a lot of steroids to add to it.
Link's Awakening might as well have been running on the same engine as Legend of Zelda.
I guess I didn't make it clear, but I was only talking about console versions of Zelda, not portable versions. The portable Zeldas all seemed very inspired by LttP (and if you're going to copy a game, might as well copy a great one). But on the consoles there was a lot of variety between how the earlier games played.
The Zelda Collector's Edition is what convinced me to buy a Gamecube. The four games on that disc contain a lot more variety of gameplay than the 8 or so on the MegaMan collection. I'm hoping that Miyamoto's comments mean that they're going to mix it up like that again.
I seriously wonder if a lot of you guys are even talking about the same series...
I guess we weren't talking about the same series, since I wasn't including the GameBoy Zeldas.
Early in the series, each game was hugely different from the predecessor. But after Ocarina of Time, each console game has been adhering to the same basic mechanics, and I'm assuming that Twilight Princess will do the same. That would make 4 games following the same model. While that is the norm for most game sequels, the Zelda series used to experience a huge Doctor-Who-like regeneration with every game.
I doubt that the new era that Miyamoto is talking about has anything to do with becoming darker or becoming an RPG, but that it means the end of the scheme that the series has followed since OoT. Transitioning to 3D was an expected step at that time, but I don't know what the next step could be. I'm guessing that it will be dependent on the features of the mysterious Revolution controller.
I'm really looking forward to Twilight Princess, and I love the current era of Zelda, but I'm also hoping that Miyamoto's comments mean a return to Zelda's tradition of constantly changing yet being consistently awesome.
Too bad the PSP will be competing with the XBox 360 on its first Christmas. Given how expensive they both are, I don't imagine that many Christmas trees will have both a PSP and a 360 under them.
One thing that I have to agree with on the list is the cinematics.
But it's not only boring cinematics that I object to, but unskippable cinematics. Even cool cinematics are tedious to sit through when replaying a game.
Um... Hadn't you seen the previous 2 movies?
I used to think that Capt. Antilles and Wedge Antilles might be the same person, but I don't think Wedge is old enough to already be a captain before Luke was born.
Come to think of it, it's a long time between episodes III and IV and Capt. Antilles never gets promoted. Poor guy.
According to GameSpy this was officially announced by Namco today.
I always liked the annoyed responses when you repeatedly click on units in Blizzard's RTS games. My favourite is from the Brood War expansion for StarCraft, and definitely qualifies as a metagame joke as defined by the article. In the single player campaigns there is a Protoss character that if you repeatedly click on him eventually says "This is not just WarCraft in space!", "It's much more sophisticated!", and finally "I KNOW it's not 3D!"
The main goal of Space Quest III: The Pirates of Pestulon was to rescue the two guys from Andromeda, the designers of the Space Quest series. Many games have throw-away "metagame" gags, but this one was the basis for the entire plot.