Oh,yes, I remember the claims of Black&White. For example they said they gave their villagers a ball and they constructed a football field and started playing. Turns out 1. You can't make balls to give them, 2. The football field wasn't implemented in the release version, 3. Villagers can't build anything on their own, they require you to place buildings manually.
touch sensitive so you have to shield it when not in use
Wacom is providing the technology for that, they use some sort of EM-based position detection system. The screen itself won't have to react to the pressure. Only problem might be interference, I have to keep my tablet grounded for that reason.
But it had something I sorely miss in today's games:
Gameplay.
The game managed to keep you playing for weeks, months, some for years. Not because you needed to unlock that very last piece of eye candy.
No, you kept playing because there was nothing else and you didn't know better gameplay yet. Most old games had very rough gameplay with many critical flaws (problematic saving, instant death that cannot be avoided by means other than trial and error, hitboxes that were in no relation to the graphical representation, levels that were absolutely identical, missing an action in the early game can make finishing the game impossible, etc) that would get any game panned these days. But you didn't know anything better. People played Pong over and over again. Tell me, is Pong something you'd play for more than five minutes these days? The only reason people can dig these games up and not complain about what utter crap they are is because of nostalgia, you enjoy the memories of playing the game when you were younger along with other memories from the etime, not the actual game.
Not to my knowledge. Stopping minors from buying porn is only possible because they managed to convince the courts that porn isn't speech.
The only thing the courts need is reasonable evidence that violent videogames are harming kids, and that it is in the public interest to prevent them getting into kids' hands. No one's presented that well enough yet. It's just a matter of time before enough studies are done supporting that cause.
Noone managed to present compelling evidence that movies, music, dungeons and dragons or comics harm kids, why would it be any different with videogames?
Despite the large body of evidence that supports a link between playing violent videogames and aggression, lawmakers still have a difficult time convincing the courts that they should be removed from children's hands.
That has absolutely nothing to do with the court. The first amendment is there and videogames are protected by it. That's where the court's reasoning begins and ends. No matter what anyone thinks on violent video games, the letter and spirit of the law forbid any legal action against them.
No law says you have to give non partners the same treatment that you give business partners ( unless you are declared a monopoly, then the rules change )
The point to remember is that AMD is currently trying to prove in court that Intel is a monopoly and Skype's data is considered evidence to the antitrust lawsuit. It's not about Skype doing anything illegal, it's about Intel doing something illegal and Skype having the evidence for that.
I think they were more interested in the way a spider's legs can remain attached to a wall and use that for designing soles that allow walking on any surface in zero G.
Except for the cats used for military purposes, they usually had a very short contribution to war consisting of being set on fire and flung into a besieged city using a catapult.
Telekom has been slapped with anti monopoly rulings quite a few times. The only party that the legislators would listen to regarding a content tax is the GEZ because those can already collect a fee on every TV and radio, they want to expand that to computers because the ARD has a website. Personally I'd prefer them taking the public stations' websites off the net instead.
While games do sell consoles a single game selling 5 million consoles is unprecedented (except maybe for Tetris). Halo 2 sold as much because people already had the console and those who had the console were mostly people who enjoyed Halo. Halo 2 was a 50$ investment, for Halo 3 to sell this much it would have to be at least a 390$ investment for most people (assuming a game price of 50$ which could be too low and that they'll buy a memory card, add controllers, XBox Live!, etc as appropriate). Most people would only buy a console if it offers more than just one game they are willing to play (especially if said game has a minimally inferior version available on a system they own). Depending on how many games the XC gets it could sell 12 million within the year but Halo alone will not be able to do this.
Oh,yes, I remember the claims of Black&White. For example they said they gave their villagers a ball and they constructed a football field and started playing. Turns out 1. You can't make balls to give them, 2. The football field wasn't implemented in the release version, 3. Villagers can't build anything on their own, they require you to place buildings manually.
In 1986, you do the Mario, in 2006 the Mario... ?
AFAIK it is a Wacom in that respect, Wacom supplies the technology.
touch sensitive so you have to shield it when not in use
Wacom is providing the technology for that, they use some sort of EM-based position detection system. The screen itself won't have to react to the pressure. Only problem might be interference, I have to keep my tablet grounded for that reason.
But it had something I sorely miss in today's games:
Gameplay.
The game managed to keep you playing for weeks, months, some for years. Not because you needed to unlock that very last piece of eye candy.
No, you kept playing because there was nothing else and you didn't know better gameplay yet. Most old games had very rough gameplay with many critical flaws (problematic saving, instant death that cannot be avoided by means other than trial and error, hitboxes that were in no relation to the graphical representation, levels that were absolutely identical, missing an action in the early game can make finishing the game impossible, etc) that would get any game panned these days. But you didn't know anything better. People played Pong over and over again. Tell me, is Pong something you'd play for more than five minutes these days? The only reason people can dig these games up and not complain about what utter crap they are is because of nostalgia, you enjoy the memories of playing the game when you were younger along with other memories from the etime, not the actual game.
We can deny the sale of media to children
Not to my knowledge. Stopping minors from buying porn is only possible because they managed to convince the courts that porn isn't speech.
The only thing the courts need is reasonable evidence that violent videogames are harming kids, and that it is in the public interest to prevent them getting into kids' hands. No one's presented that well enough yet. It's just a matter of time before enough studies are done supporting that cause.
Noone managed to present compelling evidence that movies, music, dungeons and dragons or comics harm kids, why would it be any different with videogames?
Despite the large body of evidence that supports a link between playing violent videogames and aggression, lawmakers still have a difficult time convincing the courts that they should be removed from children's hands.
That has absolutely nothing to do with the court. The first amendment is there and videogames are protected by it. That's where the court's reasoning begins and ends. No matter what anyone thinks on violent video games, the letter and spirit of the law forbid any legal action against them.
Candy? I always grab a pack of those AOL CDs...
No law says you have to give non partners the same treatment that you give business partners ( unless you are declared a monopoly, then the rules change )
The point to remember is that AMD is currently trying to prove in court that Intel is a monopoly and Skype's data is considered evidence to the antitrust lawsuit. It's not about Skype doing anything illegal, it's about Intel doing something illegal and Skype having the evidence for that.
Too bad prescribing cyanide pills isn't legal...
I think they were more interested in the way a spider's legs can remain attached to a wall and use that for designing soles that allow walking on any surface in zero G.
Next week. Today it's wabbit season.
a swimming appetite embodied
What, a remote-controlled Dopefish?
"Swim, swim, hungry, swim, swim, attack russian submarine"
Except for the cats used for military purposes, they usually had a very short contribution to war consisting of being set on fire and flung into a besieged city using a catapult.
Sometimes they do say "this is complete crap, we won't restock it".
If we lose liberties present in the Constitution, the Amendments and The Bill of Rights, have the terrorists won?
Yes because that is the whole point of terrorism.
Telekom has been slapped with anti monopoly rulings quite a few times. The only party that the legislators would listen to regarding a content tax is the GEZ because those can already collect a fee on every TV and radio, they want to expand that to computers because the ARD has a website. Personally I'd prefer them taking the public stations' websites off the net instead.
I haven't played Miners but in Boulder Dash you could convert enemies into emeralds by dropping stones on them.
It's TIA.
Revistronic was the one I was looking at before posting.
That B. Sokal guy who made (or more exactly led development of) Syberia is still working on new games at Microïds.
Anaconda is fairly active.
While games do sell consoles a single game selling 5 million consoles is unprecedented (except maybe for Tetris). Halo 2 sold as much because people already had the console and those who had the console were mostly people who enjoyed Halo. Halo 2 was a 50$ investment, for Halo 3 to sell this much it would have to be at least a 390$ investment for most people (assuming a game price of 50$ which could be too low and that they'll buy a memory card, add controllers, XBox Live!, etc as appropriate). Most people would only buy a console if it offers more than just one game they are willing to play (especially if said game has a minimally inferior version available on a system they own). Depending on how many games the XC gets it could sell 12 million within the year but Halo alone will not be able to do this.
The trouble with the game is that it has about one hour worth of content. So even in terms of length the demo gave a proper impression...
Other adventure developers stay in business without resoting to overpriced episodic content, why can't Telltale?
Hey, it worked for Have A N.I.C.E. Day.
I would have expected a picture of you sitting on your PS while playing Halo 2...