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The Impact of Violent Gaming

An anonymous reader writes "IGN has an article up looking at the impact of violent videogames. It discusses some of the rationale on the gaming industry side for having violent images in their games, and the reactions from politics and lawmakers to these games." From the article: "Despite the large body of evidence that supports a link between playing violent videogames and aggression, lawmakers still have a difficult time convincing the courts that they should be removed from children's hands. One of the reasons for this is that most of the work done is correlational studies which look for a link between two factors. That is, if we see an increase in violent videogame play, is there also an increase in violent behavior?"

421 comments

  1. Logical fallacy by voice_of_all_reason · · Score: 1

    Correlation does not imply causation

    1. Re:Logical fallacy by Alex+P+Keaton+in+da · · Score: 1

      Thank you-
      Are violent people more likely to play violent games, or are the violent games making people violent....
      or neither....

      --
      And All I Ask is a Tall Ship And a Star to Steer Her By
    2. Re:Logical fallacy by voice_of_all_reason · · Score: 1

      The former, though not in such grandiose terms.

      A: Majority of video gamers are male B: Majority of video gamers are teenagers or in their 20s C: Teenage boys are naturally agressive because of puberty D: 20-year old men are naturally agressive because men are designed that way. If A, B, C, and D are each True, then A*B*C*D, therefore T.

    3. Re:Logical fallacy by Mayhem178 · · Score: 0

      If T is less than the cost of a recall, we don't do one.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    4. Re:Logical fallacy by steveo777 · · Score: 1
      "What came first, the music or the misery? People worry about kids playing with guns, or watching violent videos, that some sort of culture of violence will take them over. Nobody worries about kids listening to thousands, literally thousands of songs about heartbreak, rejection, pain, misery and loss. Did I listen to pop music because I was miserable? Or was I miserable because I listened to pop music? "

      More wisdom in that than John Cusack may be aware of.

      Same princeple in videogames and music. Kids assimilate their surroundings. If it's violent (even the media presented), they tend towards violence. But perhaps they have influences in the opposite direction (parents, friends, teachers...). When I was a kid, my mother took us to see the Ninja Turltles movie. I may have been ten years old. I was pretty well aware of the difference between right and wrong. But I was still ninja-kicking with my older brother and fighting with other kids pretending that I was Raphael. I see this stuff all the time with kids. Most of them know it's not okay to ninja kick people for no reason, but now the disire is there... at least for the time being.

      --
      This sig isn't original enough, it's time to come up with something witty...
    5. Re:Logical fallacy by Stone+Pony · · Score: 4, Insightful
      Nor does it imply the absence of causation, which is the unspoken subtext behind the "correlation != causation" posts which invariably spring up whenever this subject surfaces. What correlation undoubtedly does do, unless you have a total lack of curiosity about the nature of the world, is to suggest interesting avenues of research. That's why the subject comes up repeatedly, and why it will continue to do so.

      Obviously, though, taking all that into account would have taken far too long to allow much chance of getting first post.

    6. Re:Logical fallacy by Anonymous Coward · · Score: 0

      Correlation does not prove causation, but it does give a reason to suspect it. And endlessly repeating the slashdot videogamer's mantra does absolutely nothing to disprove it.

    7. Re:Logical fallacy by Anonymous Coward · · Score: 0

      Correlation proves nothing, and if you make suppositions, then you are the idiot in the conversation.

    8. Re:Logical fallacy by sqlrob · · Score: 1

      A) Correct, but not by much
      B) Arguably incorrect. (2/3 are over 18. Average age is 29. There are more women gamers over 18 than males under 18)

    9. Re:Logical fallacy by Paradigma11 · · Score: 1

      true, to quote edward tufte:"empirically observed covariation is a necessary but not sufficient condition for causality." and "correlation is not causation but it sure is a hint."

    10. Re:Logical fallacy by 91degrees · · Score: 1

      Indeed. The high correlation between death and jumping off tall buildings does not imply that jumping off tall buildings causes death, any more than it implies imminent death causes people to jump off tall buildings.

    11. Re:Logical fallacy by Imsdal · · Score: 1
      That's why the subject comes up repeatedly, and why it will continue to do so.

      No. The reason it comes up repeatedly is that if it would indeed be true, it would be great, because we all would know how to solve a major problem in society.

      Unfortunately it isn't true at all, for exactly the same reasons that it wasn't true about jazz music, rock n'roll, comics, video violence etc.

    12. Re:Logical fallacy by Rary · · Score: 2, Interesting

      Correlation most definitely does imply causation. It just doesn't prove causation. Correlation gives you a place to start looking for proof of causation.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    13. Re:Logical fallacy by voice_of_all_reason · · Score: 1

      Of course. It's not the jump that kills you, it's the sudden stop at the end.

    14. Re:Logical fallacy by ScottLindner · · Score: 1

      Exactly. I'm definitely a big critic of false associations with studies. Especially since many times people deliberately turn around the cause and affect to support their needs. However, there are some things that we should not wait for the ultimate proof on because the cost is too great. I'm not trying to stir up a political debate but let's take the environment as an example. We still haven't proven for a fact that CFCs is spray cans contributes in any significant way to global warming. Heck, we don't even have evidence that global warming is real. But should we continue the use of these potentially harmful chemicals until it is truly proven that they are harmful? Absolutely not.. because the perceived damage is way too great a price to simply find another propellant. Even if in the end we eventually determine that the CFCs never caused any harm. Was the cost to find another propellant really that great compared to the perceived cost of waiting until it is truly proven? I see this violent video game with children as the same thing. Maybe it is a problem, maybe it is not. But is it worth the risk until we know for sure? My opinion is "no".

      --
      Slashdot.. where people join together in deliberate ignorance.
    15. Re:Logical fallacy by Tarantulus · · Score: 1

      Just because 2% of gamers have deep rooted mental issues, which can be triggered by violent games, doesn't mean that the games cause violence, for people (such as the school shooters etc) to behave in such a way, they must have some sort of issues underlying in the first place.

      --
      flamebait? me? never.....
    16. Re:Logical fallacy by BlewScreen · · Score: 1
      WTF? I really hope my sarcarsm meter is malfunctioning...

      Just because you can find an example of something that fits into that sentence and makes no sense doesn't mean you've proved that anything stated in that form is wrong...

      The high correlation between the number of folks carrying umbrellas and the likelyhood of rain does not imply that carrying an umbrella causes rain, any more than it implies that a higher probibility of rain occuring causes people to carry umbrellas.

      -bs

      --
      That that is is not that that is not. That that is not is not that that is.
    17. Re:Logical fallacy by Alcilbiades · · Score: 1

      There is no correlation. It is the same thing as saying murders drink water thus prooving a correlation between drinking water and murder. They have no evidence that kids that don't play video games are any less likely to commit violent crimes.

      Also, I would go so far as to say it is more the reduction of power those in Authority have over discipline have over youth. As it is when kids scuffle a little bit people get all bent out of shape. If a school could just up and squash a kid for being a total dick to his fellow students it would probably prevent the kids getting bullied from totally losing it and shooting a bunch of people.

    18. Re:Logical fallacy by bigsmoke · · Score: 1

      You basically posted my message, although yours is considerately less verbose. I was interrupted by my boss for some "actual work" while composing my "first post", which is why you beat me to my own first post. For that I'll readily punish you with some game-induced violence. Or, then, maybe not. :-)

      --
      Morality is usually taught by the immoral.
    19. Re:Logical fallacy by Grab · · Score: 1

      Did you ever watch Westerns when you were a kid? Or let's go back more - how's about Bugs Bunny, or Road Runner, or Tom and Jerry? And didn't you ever play any of that with your friends?

      Kids enjoy *playing* - and much of their play is imitation. It's why kids love dressing-up. We've all seen plenty of kids doing the kung fu/Power Rangers/whatever thing. None of them are likely to do any damage, for the simple reason they're just jumping in the air, sticking a leg out and shouting "heeeeyah!" And all of them know it's a game.

      It *is* possible to use games to train for shooting someone to become a reflex action - the US Army does, for instance. But it requires extra work to get the subject in the right frame of mind first. Military training uses psychological breakdown and reconstruction to remove any ethical question about killing at the time of doing it, basically brainwashing the person to get them to consider shooting in RL to be no different to shooting in a game. Unless you're already in this psychological state, the games won't have this effect on you.

      And if you *are* in this state, then anything could tip you over the edge - the film "Taxi Driver" did it for the guy who tried to kill Reagan, for example. Should we have banned the film "Taxi Driver" for that reason?

      Grab.

    20. Re:Logical fallacy by voice_of_all_reason · · Score: 1

      Though you're not the first to point that out, it's the most concise arguement along the line. That makes alot of sense now that I think about it. Time to tweak the adage a bit.

    21. Re:Logical fallacy by Kjella · · Score: 1

      What correlation undoubtedly does do, unless you have a total lack of curiosity about the nature of the world, is to suggest interesting avenues of research.

      Hardly. If you correlate two random things, chances are very good you'll have either a positive or negative correlation. For example, I'm sure I can correlate CPU speeds and human population, I know they've been both going steadily upwards even though one has nothing to do with the other. Unless you have a logical model where they are either properties of the same object or in some logical relationship to eachother, simply a corrolation is of little value.

      Also don't forget that underlying properties is often the real source of corrolation - e.g. "Electronics have gotten cheaper" may explain several trends, but there is no direct causation between the different trends. And finally, the direction of causation is not always clear - do children who play violent games become violent - or do violent children play these games to unload aggression? Perhaps even opposed to doing so in real life?

      In short, if you're going out there to "prove" a corrolation because that fits your world view, I'm sure you can manage to, even to the point where you'd dead wrong (that is actually counteracts other effects, which are the true cause of the corrolation). Use them as hints yes, supporting evidence in controlled environments where other parameters can be controlled, sure. But corrolations are not hypothesises nor are they proofs. Corrolation without a plausible model for causation is nothing but coincidence.

      --
      Live today, because you never know what tomorrow brings
    22. Re:Logical fallacy by Anonymous Coward · · Score: 0

      The round about with violence in video games comes and goes. What I find most fascinating are these two things;

      1. No one ever complains about the "War" or "Military" based violence.

      2. Pimps and Hookers take exception to a game in which violence towards the hookers is depicted.

      So ask yourself this, where does the real problem with a violent video game exist?

      note: you can find me at http://blackdoveninja.blogspot.com/

      We have a rating system to help parents choose games which have content that is appropriate for children. Why do the games still find their way into the hands of children?

      Why are we blaming video game violence for the increase in violence in youth? When violence has been a part of video games and TV for several Decades, just look at Looney Toon's.

      What about Military based FPS games which are all the rage with 10 to 30 year olds? Ok the age range might be a bit of a streatch but you get the point. No one ever says a word about those, and the violence in these games is offten more graphic and more real than in games like GTA. The military games put you in "Real" places taking violent action against the "Enemy".

      Why is it that no parent ever complains about these games? Where are the Pimps and Hookers in the fight against violence in video games on this one?

      The blame does not lie with the game manufacturer, or the store that sells the game. The blame should lie exactly where it belongs, in the parent lap, for not taking the time to read the warning label or even the description of the game. Instead when little Billy wants to buy a game, and grabs the next incarnation of bloody violence they just throw it in the basket and head for the register. Never mind the face taht they never once sit down to see what Billy is watching on TV or playing on his XBox, PS2, or GameCube. Then when Billy turns into a Hooker murdering psycho with a machete, they wonder why.

      It really all comes down to inattention on the part of the parents and no one else.

    23. Re:Logical fallacy by aniefer · · Score: 1
      Correlation most definitely does imply causation

      Except that in more formal arguments, most would use the first definition of imply (imply == prove) as opposed to the second:
      1.To involve by logical necessity
      2.To express or indicate indirectly
    24. Re:Logical fallacy by Anonymous Coward · · Score: 0

      Women are under represented as developers and writers (women who agree with the corporate policy of feminism, anyways).

    25. Re:Logical fallacy by Irish_Samurai · · Score: 2, Interesting

      Actually, I can't remember where I read this - someone link if they know what I'm talking about.

      There was an interview with a Marine Drill Sgt. who was commenting on how video games have affected his recruits. He said that one of the hardest things to teach was target to target movement. The act of killing a human is a traumatic experience and the most common reaction is to freeze on the spot. This is not a desireable trait to have on a battlefeild.

      He then went on to say that the kids he has come into training who play alot of video games don't have this issue. They move from target to target like it was natural, the effects of all the shooting and killing don't manifest until AFTER the scenario at hand is over.

      That says alot to me. The dehumanization part isn't there, but the ability to temporarily pause your natural response because you are relaxed with the concept of target to target movement is.

    26. Re:Logical fallacy by Anonymous Coward · · Score: 0

      "do children who play violent games become violent - or do violent children play these games to unload aggression?"

      The article that was linked says there's no evidence that thinking about something makes you less likely to do it.

    27. Re:Logical fallacy by hchaput · · Score: 1
      Actually, if you know your Kant, you know that causality can never be proven. This is beaten into every psychology grad student. Consider a man who lights a match in a gas-filled room. Was the explosion caused by:

      • The match,
      • the man,
      • the gas,
      • the oxygen in the room,
      • the laws of thermodynamics, or
      • any of the other countless variables that went into this event?

      The answer, actually, depends on the context of the question. It might be the thing that's unusual. That could be the match... unless it's a smoking room. It could be the gas... unless it's a chem lab. But what if you're not a fireman but a student of the sciences? Maybe you want to know why an open flame would result in such an exothermic reaction. Then the answer could lie in chemistry and the laws of thermodynamics. In the end, identifying the causal agent depends on the context of the question and the inquirer's state of mind, which runs entirely counter to the scientific process. Science is supposed to be objective.

      Thus, science never looks for causality. The best we can do is say what variables correlate with the event. And correlation isn't so bad. If you find that X and Y directly correlate, and you want to decrease Y, and it happens that you can deliberately decrease X, you have thus discovered a new technique. And this is the science ends and the engineering begins.

      So, when you have science in general agreement that violent games correlates with violent behavior, that's as good as it gets, folks. Obviously, the relationship is much more complicated than a simple direct correlation. But violence is an incredibly important problem, solving it is (definitionally) vital to our survival, and correlating it with anything is nearly impossible. And this finding is corroborated by multiple studies. What more could you possibly want from science?

      The only next step is engineering, in this case social engineering. How do we use this new information to improve our lives? This is a much thornier question. But the science is pretty clear.

    28. Re:Logical fallacy by jotok · · Score: 1

      That's a pretty nice chain of "ifs" but after reading some research in this field (and, having some personal experience in the matter), I disagree with your conclusions.

      Historically, it has always been difficult to get the infantry to want to actually kill someone. After WW2 the military instituted new training techniques to remove this inhibition, which led to previously unseen fire-to-kill rates. It isn't that you have to be "broken down" and/or "brainwashed" in order for these techniques to take effect. The techniques are the "brainwashing" part. It is commonly accepted in the infantry today that violent stimuli (video games, movies, etc.) desensitive people to violence, so it is a lot easier to train a recruit to kill today than it was 50 years ago. Of course, that they are more willing to do violence is only a part of the whole puzzle, but it is a significant part.

      Finally, you asked if we should have banned "Taxi Driver" (I'm assuming as a stand-in for all violent movies or other content). It's a disingenuous argument to jump from a stimulus which is very visceral (blowing someone away in Doom 3, say) to saying that next we should ban a much less visceral stimulus, like movies or toy guns. I'm sure it is some form of straw man. That a correlation between America's increasingly violent entertainment options and increasingly violent culture exists is beyond question. The relationship is probably complex, but there is one, and saying things like "Well, Bugs Bunny is pretty violent, and look, I turned out ok!" is, I think, a smokescreen; after all, one impact of violent cartoons back then was that the kids who watched them grew up and gave us Dawn of the Dead and engineered numerous wars. Coincidence?

      Incidentally, you might want to check out a book entitled "On Killing" by LtCol Dave Grossman, USA (ret.). Good research on the topic.

    29. Re:Logical fallacy by Thangodin · · Score: 1

      There are other problems with the research. Much of it is based upon the level of aggressive play witnessed amongst boys after playing. Have you ever watched boys playing when they're having fun? They get wound up and boisterous! They pounce and hit! Apparently, this was the researchers first encounter with human children...

      The other problem is that they measure mind state immediately after playing a game, but this does not indicate a permanent change in temperment, only a temporary shift in mode. I used to find that at the end of exams, I was spacy and even a bit clumsy--does this mean that exams make you stupid?

    30. Re:Logical fallacy by AristaFiction00 · · Score: 1

      I don't agree that Violent Video games are breeding a generation of violent children. I believe that a child with pre-existing aggressive tendecies might just be pursuaded to enhance these PRE existing tendencies through the constant playing of violent video games.... But I doubt it. It all plays back to a child's sense of right and wrong, which with the proper parenting are usually instilled pretty deeply. It has to do with dicipline and a lot of other variables linked the personality of the child.

    31. Re:Logical fallacy by steveo777 · · Score: 1
      Exactly what I'm saying. The biggest effects are usually tempororary, unless there is a snap, like in another of the resposes to the GP post (Taxi Driver). But there is always a residual effect. One could argue that the simplist representation of the effects I spoke of is a balancing effect. Good for bad... unfortunately, even if you're reading a Bible, there's lines to be drawn and redrawn every day. So it's more like a 3D mapping of good/bad that is often changing. I would be in slight support of a theory like that.

      I also agree about the kids messing around. At younger ages, boys especially, just fight with each other, like wolves. It's a race to see who can get on top and become the victor, but there is rarely any case where a child is inclined to purposely harm another. Except where he/she has learned to be violent (or selfish, manifested through violence). So many factors, it makes the head spin.

      --
      This sig isn't original enough, it's time to come up with something witty...
    32. Re:Logical fallacy by shotfeel · · Score: 1

      I don't agree that Violent Video games are breeding a generation of violent children.

      This article, based on Department of Justice statistics on violent crime rates for adolescents seems to agree. In fact, based on that first graph, one could argue that video games are the greatest crime deterrent we have. But that would require intrepreting a correlation as showing cause and affect.

    33. Re:Logical fallacy by 99BottlesOfBeerInMyF · · Score: 1

      imply |im?pl?| verb ( -plies, -plied) [ trans. ] strongly suggest the truth or existence of

      There is a strong correlation between red hair and people who live in Ireland. Would you then say that fact strongly suggests that it is true that living in Ireland will cause you to have red hair? I didn't think so.

    34. Re:Logical fallacy by shotfeel · · Score: 1

      They have no evidence that kids that don't play video games are any less likely to commit violent crimes.

      You mean like that wonderful study that got our congresscritters riles up about 6 months ago? The one that surveyed a couple hundred kids and found out that video game players were responsible for 2/3rds of the violent acts committed?

      Of course we don't know if the popluation of video game players was 50%, 67% or 90%. Without knowing that, how do we know if the "players" were any more or less violent?

      We really do need more math & science taught in our schools.

    35. Re:Logical fallacy by computer_redneck · · Score: 1

      I don't agree that Violent Video games are breeding a generation of violent children. I believe that a child with pre-existing aggressive tendecies might just be pursuaded to enhance these PRE existing tendencies through the constant playing of violent video games.... But I doubt it. It all plays back to a child's sense of right and wrong, which with the proper parenting are usually instilled pretty deeply. It has to do with dicipline and a lot of other variables linked the personality of the child.

      Just to jump off here some few things.
      1: The movie the Warriors came out and there were some instances of increased gang activity immediately after the movie showed.
      2: The root problem is not that we have violent images and movies and games but that parents do not take an active hand in rearing their children and teaching them respect and discipline. It is now extremely wrong to slap a kid on the ass as punishment. The whole concept of negative reinforcement has been thrown out in exchange for telling the child it isnt their fault they just beat on another child it is their enviroment. An enviroment which again lacks direct response to negative behavior.

      About 14 years ago I was shopping and watched a woman with a very unruly 10 year old boy. He was causing all sorts of problems and being a royal pain in the ass to his mother. I watched her checkout and go to her car and start loading the bags into the car while I was checking out through the lines. Her son grabbed at a bag intentionally ripping it open and spilling of all things the glass jar of pasta sauce on the ground. This broke as well as other objects from the bags. The mother looked up to the sky took a long deep breath leaned over and swatted the kid on the ass. To me this seemed a reasonable response to the situation. The mother counted to 10 probably and made sure her reaction was not increased due to anger. The store manager picked up the phone and as I was walking past I heard him talking to the police and stating that the woman was abusing her kid.

      Thankfully I am someone who wont let something like that go. The police showed up. I walked over and gave my account of what I had seen. They still took the child since that is procedure and I was eventually summoned to court as a witness for the defense. The woman got her kid back after she went through 6 months of Anger Management classes. Despite my testimony and others who knew the woman she still has this on her record most likely and that child probably has grown up to be a problem to society.

      As much as I deplore violence I accept that there are times when negative reinforcement is needed. There are also times when people go to far and society in the US at least seems to want to go overboard with preventing the mistakes at the cost of making things worse.


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      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    36. Re:Logical fallacy by Domo-Sun · · Score: 1

      Correlation does not imply causation

      Correlation does imply or suggest causation though. To get close to the cause of something, you first must have a correlation, but then you have to rule out other explanations through experimentation. You can apply Ockham's razor to arrive at the more plausible explanation, and test that first.

      I think it's stupid that people blame games for violence, but even if they do cause an increase in violence, I'm not sure they should be regulated. I think sports promote violence, there is a correlation at least, but no one says children shouldn't play sports.

    37. Re:Logical fallacy by shotfeel · · Score: 1

      If you correlate two random things, chances are very good you'll have either a positive or negative correlation.

      The textbook example I remember was one showing a correlation between chocolate sales and the absolute number of crimes reported. Who knew that chocolate causes people to commit crimes?

      Also don't forget that underlying properties is often the real source of corrolation

      It also mentioned that when the population increases, chocolate sales and the absolute number of crimes reported also go up.

    38. Re:Logical fallacy by Alcilbiades · · Score: 1

      Just from my childhood which was in the 80's and early 90's at least 70% of the kids had nintendo's and played "violent" games i.e. mortal combat, contra....etc. So I would expect that 67% of kids who commit crimes play video games. But that is because 67% or more probably play video games.

    39. Re:Logical fallacy by cyber-vandal · · Score: 1

      Which would be true except for the fact that mankind has always had a violent history and the relatively law-abiding non-violent citizenry in developed countries is a very recent phenomenon. This is far and away a more complex issue than violent imagery causes people to be violent. I don't deny it happens, but there are a plethora of other issues that could be causing people to be violent: money problems, relationship problems, drug misuse, excessive drinking.
      A lot of the safety nets that used to exist such as unions, social security and reasonable job security at a living wage have been scaled back or done away with altogether and that has left a lot of people with a lot of frustration and a lot less to lose. Banning violent video games/films/TV shows will not change that one little bit.

    40. Re:Logical fallacy by Jherek+Carnelian · · Score: 1

      What correlation undoubtedly does do, unless you have a total lack of curiosity about the nature of the world,
      is to suggest interesting avenues of research.


      You misspelled legislation.

    41. Re:Logical fallacy by steveo777 · · Score: 1
      Honestly, you had a lot of good points. Why did you go and throw in political crap? It has nothing to do with the topic (in your context).

      That being said: I would have done exactly as you did, except I most likely would not have allowed the store manager to make that phone call, or at the least delayed it. I think if a kid knows he's doing wrong and is still doing it out of spite, it's perfectly acceptable to swat him on the ass. The kid needs it. There is no other punishment that works. Heck, read the Bible and you'll find it written right in Proverbs.
      Pro 22:15 Foolishness is bound in the heart of a child; the rod of correction shall drive it far from him.
      I'm obviously not saying you should hit your kid with a stick, but they ought to know that there is more in store for them if they do something like that.

      I know a lot of parents who use it as almost a last resort. If their kids do something that they know is wrong (and not something like lying, but, oh say picking up little sis by the hair or slapping her) it's a good swat on the bare butt cheek and in the corner for a good half an hour.
      I also know thier kids, and they're rather well behaved and as I understand it, they may have recieved this punishment once or twice in thier lives. Enough to know thier parents aren't afraid to use it, enought to know they don't want to deal with it. That, and they're mostly good because the parents concentrate on praisning them when they're good, and always supplying attention, not just when they step out of line.

      --
      This sig isn't original enough, it's time to come up with something witty...
    42. Re:Logical fallacy by Tim+Browse · · Score: 1
      Correlation does not imply causation

      Woah! Slow down there, egghead!

    43. Re:Logical fallacy by Anonymous Coward · · Score: 0
      It is now extremely wrong to slap a kid on the ass as punishment.
      Rightly so.
    44. Re:Logical fallacy by DrXym · · Score: 1
      Besides which, what is the correlation between violence and gun ownership? Or kids who play cops and robbers? Or kids who were bullied? Or cowboy movies? There's probably a correlation between every form of media / play which promots violence and acts of violence. Video games are no better or worse than anything else.

      I suggest all kids spend the first 18 years of their lives in a pink padded room with no stimulus of any kind.

    45. Re:Logical fallacy by B'Trey · · Score: 1

      That a correlation between America's increasingly violent entertainment options and increasingly violent culture exists is beyond question.

      Interesting argument. Too bad that it is completely unconnected to reality.

      Wait, that must have been a type. You must have meant our decreasingly violent culture. If there's no question of a correlation between violent entertainment options and violent culture, what exactly do you suppose accounts for this negative correlation? Are we, perhaps, expending stress or energy on games that were formerly expended against other living human beings? Do you think this correlation will continue? If we continue to increase the violence of our entertainment options, will we at eventually reach a point where we have no violence what-so-ever in our culture?

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    46. Re:Logical fallacy by Anonymous Coward · · Score: 0

      Did you ever notice how it seems every downed airliner has one of those black-boxes on it? Think of the lives that could be saved if we stopped putting those on planes...

    47. Re:Logical fallacy by XnavxeMiyyep · · Score: 1

      one impact of violent cartoons back then was that the kids who watched them grew up and gave us Dawn of the Dead

      So basically, what you're saying is that A is bad because it leads to more A. What an argument!

      and engineered numerous wars I'm pretty sure wars have been around longer than Bugs Bunny.

      --
      I put the 't' in electrical engineering.
    48. Re:Logical fallacy by 91degrees · · Score: 1

      No. Rain causes people to carry umberellas. This is application of Occam's razor. Is it more likely that violent games cause violence, or that violent people are drawn to violent games? The former is more likely, but the latter is quite plausible, which means we should not discount the former, but we should investigate further to determine which case is true.

      The evidence suggests that a little more research is needed, but it's probably not a good idea to assume as a matter of faith that there violennt games don't cause violence.

    49. Re:Logical fallacy by tgibbs · · Score: 1

      Nor does it imply the absence of causation, which is the unspoken subtext behind the "correlation != causation" posts which invariably spring up whenever this subject surfaces. What correlation undoubtedly does do, unless you have a total lack of curiosity about the nature of the world, is to suggest interesting avenues of research.

      However, it only does this if the correlation is in some sense surprising or counterintuitive. But we expect that people who are inclined to engage in violence will also tend to enjoy violent behavior. So this is a correlation that tells us nothing. The only interesting question is which way the causal link goes.

      There has been some research that has attempted to address the question of causality, but the work that I've read has been of astonishingly low quality, scientifically speaking. The biggest problem I've seen is failure to control for nonspecific arousal. In other words, if people play an exciting game, are they more likely to be aggressive (nobody seems to really measure violence; aggression is generally taken as a surrogate for violence, which is another serious flaw) because of the violence in the game, or because they are generally excited? A real scientific study would have a nonviolent but equally exciting control stimulus (maybe a sports event), and would verify equivalent levels of arousal by monitoring heart rate and blood pressure. My impression is that the people who do this kind of research have already made up their minds, and are not seriously trying to test the hypothesis.

    50. Re:Logical fallacy by tgibbs · · Score: 1

      Actually, if you know your Kant, you know that causality can never be proven. This is beaten into every psychology grad student. Consider a man who lights a match in a gas-filled room. Was the explosion caused by:
      The match,
      the man,
      the gas,
      the oxygen in the room,
      the laws of thermodynamics, or
      any of the other countless variables that went into this event?


      Causality does not imply a single cause--it is possible to have a chain of causation, in which every single step is causal.

      Thus, science never looks for causality. The best we can do is say what variables correlate with the event.

      As a scientist, I most certainly look for causation, and so does every scientist I know. Maybe this is something people tell themselves in "soft" sciences like psychology?

      And correlation isn't so bad. If you find that X and Y directly correlate, and you want to decrease Y, and it happens that you can deliberately decrease X, you have thus discovered a new technique.

      Actually, this is what scientists mean by "causation." On the other hand, if X and Y correlate, but altering X does not alter Y, then the hypothesis of causality is disproved, and you have mere correlation.

    51. Re:Logical fallacy by d34thm0nk3y · · Score: 1

      That says alot to me. The dehumanization part isn't there, but the ability to temporarily pause your natural response because you are relaxed with the concept of target to target movement is.

      Maybe the targetting improvement is just a result of improved eye-hand coordination due to video games. That seems a much simpler explanation to me....

    52. Re:Logical fallacy by jotok · · Score: 1

      So basically, what you're saying is that A is bad because it leads to more A. What an argument!

      Actually, no.

      I am positing that the argument "We watched violent cartoons and they did nothing to us!" is incorrect, because as has been demonstrated, there is a positive correlation between the increasing prevalence of violent media and increasing violence in the rest of the culture. Ie, one generation makes Bugs Bunny; the next generation makes somewhat violent films; the one after that, incredibly violent films, etc.

      I didn't say that either was "bad," nor that they were bad simply because violence begets more violence (although, that should be obvious). I only proposed that violence in culture and media operates in a positive feedback loop.

    53. Re:Logical fallacy by wed128 · · Score: 1

      I think by "video gamers" he meant "those who play violent video games". I have a hard time believing that women over the age of 18 are the majority of that demographic.

    54. Re:Logical fallacy by wed128 · · Score: 1

      Wrongly so. I won't lie, I was spanked as a kid. I am now 20, in college, getting good grades, and well adjusted. I think my upbringing was appropriate, and in no way abusive.

      I am a pacifist for the most part. I also have an unreal tournament addiction. It's been years since I hit another person.

      I thank my parents all the time for my good childhood.

    55. Re:Logical fallacy by Anonymous Coward · · Score: 0

      bullshit you asshole violent video games do not make one violent you fucking fuck fuck you i'll fucking kill youuuuuuu......aaaaahhhahhhaaaaaaaahh

      gotta go my CS map just loaded

    56. Re:Logical fallacy by XnavxeMiyyep · · Score: 1

      Okay, I understand your argument about violent media leading to more violent media, but what is the point of saying it creates a positive feeback loop? So does the progression of technology, and most other things.

      The Israel-Palestinian conflict is an example of war, not people mimicing the media. War has been around for a lot longer than movies.

      --
      I put the 't' in electrical engineering.
    57. Re:Logical fallacy by Soulslayer · · Score: 1

      Except that this isn't true. Films have become less violent in recent years, not more so. Jaws was rated PG and contained severed legs, characters vomiting blood, a child dragged under water in a spray of blood, a desiccated corpse, and other sundry gore. Just one scene like that earns you an R rating today. And R-rated films have been way more tame than they were in the late 70's through the late 80's. Only very recently have you seen a backlash to this in modern independent horror films, and even those are still more tame than a lot of 70's\80's films of the same nature.

      While action in Saturday morning cartoons is on the rise again it is decidedly less violent than Saturday morning cartoons in the mid to late 80's. Anime and violent adult cartoons are on the rise, but they are being aired in prime-time or late-night and are targeted at adults, not kids. All this means is that the medium is growing up and being accepted more readily as mainstream (not just kiddy fair).

      While there is certainly still a weird imbalance in the US with regards to acceptable violent content and acceptable sexual content, the violence has not increased in entertainment media.

      And when it comes to actual violent criminal activity we are at the lowest levels across the board in over 30 years.

      Fantasy violence desensitizes to fantasy violence. I know adults that have no problems watching scenes of gratuitous torture in a film that squirm and gag when forced to watch a snake eat a mouse. Despite having played violent games (real, pen and paper, and video) all my life I was traumatized for two days when I accidentally viewed an actual clip of a real solider beheading a second (the link was supposed to be to a tactical military training video).

      If you can't tell the difference between reality and fantasy, you have a much bigger problem on your hands than 60 million gamers with bad attitudes and poor impulse control.

      --


      Once more unto the breach dear friends...
    58. Re:Logical fallacy by Anonymous Coward · · Score: 0

      That does not mean you can decide for every child. Spanking is an altogether cowardly action, it stops once the child isn't helpless anymore--ever tried to spank a 16 year old?

    59. Re:Logical fallacy by KDR_11k · · Score: 1

      The military thing might becaused by our instincts not recognizing firearms as threats. So your instinct thinks you are attacking people that are no threat to you while a gamer has played games where his instinct had a chance to develop the understanding that guns are threats, even when the guy holding them is 200m away (a distance at which no other weapon poses a threat). So shooting people that are shooting at you doesn't trigger your survival instinct normally whereas you wouldn't hesistate in a swordfight because your insinct knows that a person flailing a long object in your direction is a threat every way you slice it (because most likely you've been hurt a few times by long objects flailed in your direction when you were a kid).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    60. Re:Logical fallacy by Grab · · Score: 1

      It isn't that you have to be "broken down" and/or "brainwashed" in order for these techniques to take effect. The techniques are the "brainwashing" part.

      Indeed. The purpose of a drill sergeant shouting recruits around a muddy field at 4am isn't to make the recruits fitter, it's to break down their natural inclination to question authority. At the end of it, they're prepared to do what they're told without question. This is just as much "breaking down" and "brainwashing" as the use of drugs, hypnosis or torture to achieve the same effect. These people's basic psychology is being changed to make them do things that they wouldn't otherwise do.

      That a correlation between America's increasingly violent entertainment options and increasingly violent culture exists is beyond question.

      Crap - of course it's questionable. Why? Because the same entertainment options are available to all other countries in the world, and none of those have the same murder rate as the US. And even the assertion that there's an "increasingly violent culture" is bogus - back in the 50s, violence between biker gangs in the US was taken as read, and ditto for Teddy Boys in the UK. In the 1960s, the UK was the scene of running battles between mods and rockers. In the 1970s you had punk, for which nuff said. And you're asserting that we're in an increasingly violent culture?! Sorry, no - the worst you can say is that our culture is equivalently violent to previous ones...

      Also for reference, at the same time as these entertainment options have become available, the gap between richest and poorest has been opening wider and wider - there's been a massive growth in the upper percentiles of wealth. Even if there *had* been an increase in violence, could the increase not be due to disenfranchisement of the poor? I don't pretend this is the whole answer (or even that it *is* the answer), but it's got a damn sight more going for it than violent entertainment, which has existed since the Epic of Gilgamesh. (Incidentally, try reading Homer's "Illiad" and tell me that snuff is a new invention...)

      Grab.

    61. Re:Logical fallacy by Irish_Samurai · · Score: 1

      Its not the ability to target that changed. Its having an innate sense of target to target movement.

      The tendency was for the shooter to freeze after a sucessful hit on their first target, being that the experience was tramatic. It has absolutely nothing to do with hand eye coordination.

      The new recruits experience the same trauma, they just feel the effects AFTER the firefight. They innately understand the target to target movement due to repeatedly playing in scenarios where they were under fire from multiple points. The FPS genre, even though not an adequate trainer in regards to live weapons fire, is a very good simulator when it comes to establishing a concept - like squad movement or pinch points.

      Hand eye coordination will help them hit a target, not change their behavior after hitting said target.

    62. Re:Logical fallacy by wed128 · · Score: 1

      By 16, the child has matured to the point where you can (try) to reason with them. Younger kids respond much better to immediate consequences. It's how the brain works.

    63. Re:Logical fallacy by KDR_11k · · Score: 1

      Moreover those blackbox thingies always survive the crash. Why don't we build our planes out of blackboxium instead?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    64. Re:Logical fallacy by computer_redneck · · Score: 1

      I'm obviously not saying you should hit your kid with a stick, but they ought to know that there is more in store for them if they do something like that.

      You obviously did not have a mother or grandmother who sent you out to get a switch from the willow tree or similar place. Heaven forbid you brought back too small a switch. I never had to but my wife told me a couple stories about her sisters having to.

      That does not mean you can decide for every child. Spanking is an altogether cowardly action, it stops once the child isn't helpless anymore--ever tried to spank a 16 year old?

      One big question about this. Barring the issue of a teenager. How do you stop a kid who is reaching out to grab a pan of hot water from the stove? Except in very rare instances that kid will not stop if you just yell at them (which is also considered abuse in some states) you have to reach out and grab them forcibily to avoid the immenent danger or scalding from boiling water. I do not have kids but my wife helped raise one of her cousins. She pointed out to me that in the case of the boiling water you are better off with a swift physical slap to the wrist to stop them than to try and talk them out of it.


      Too Lazy to put this in my sig.

      Support our Troops Impeach Bush

      --
      "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - BF
    65. Re:Logical fallacy by Anonymous Coward · · Score: 0
      Except in very rare instances that kid will not stop if you just yell at them (which is also considered abuse in some states) you have to reach out and grab them forcibily to avoid the immenent danger or scalding from boiling water.
      There is a difference between restraining and hitting. THere is also a difference between doing something to avoid harm and doing something to inflict pain.
    66. Re:Logical fallacy by fbjon · · Score: 1
      Why don't we build our planes out of blackboxium instead?
      While building the passengers out of, what.. unobtainium?

      Even if we could get a potential increase in the strength of the airplane body by, say, 50%, it'll still only work when the inside contains stuff that will only be extracted in case of an accident. Thus you need to crash the plane and extract the passengers every time at the destination in order to reap the benefits of blackboxium. No advertising will save that idea.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    67. Re:Logical fallacy by fbjon · · Score: 1
      [...] does not imply that carrying an umbrella causes rain, any more than it implies that a higher probibility of rain occuring causes people to carry umbrellas.
      It's actually somewhat the opposite: Carrying an umbrella causes it not to rain, but a high likelihood of rain does cause people to carry an umbrella. In vain, because the rain then changes its mind.
      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  2. This would matter if... by shadexiii · · Score: 1

    correlation implied causation. Yet it does not. So how can one say that people that play violent video games aren't simply more violent, or aggression prone, to begin with? Or is that simple definition detrimental to the cause of those trying to rid our society of violent games?

    1. Re:This would matter if... by Anonymous Coward · · Score: 0

      There are always other factors behind violent behavior.

  3. Blaming video games by hellvis80 · · Score: 1, Insightful

    I don't know about the rest of you, but I for one am tired of hearing about video games leading to violence. Whatever happened to taking responsibility for your own decisions?

    1. Re:Blaming video games by jbolden · · Score: 1

      Who is the "you" making the decission and how does that "you" develop the weights needed to make such choices? Don't duck the issue with silly cliches.

    2. Re:Blaming video games by u-235-sentinel · · Score: 1

      I don't know about the rest of you, but I for one am tired of hearing about video games leading to violence. Whatever happened to taking responsibility for your own decisions?

      Agreed. If violent video games were solely responsible for violence in RL then I should have been locked away by now. I've played these kind of games since I was a kid. From the basic Star Control type games to DOOM III and HL2. From chainsaws to futuristic weapons. People are not animals. They simply choose to act like them.

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    3. Re:Blaming video games by AppyPappy · · Score: 1

      It's all fun and games until someone kills Mohammed.

      --

      If you aren't part of the solution, there is good money to be made prolonging the problem

    4. Re:Blaming video games by P3NIS_CLEAVER · · Score: 2, Informative

      You will learn about responsibility when you have children. I don't need a study to tell me that violent videogames are bad for chidren.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
    5. Re:Blaming video games by Mayhem178 · · Score: 0

      Easy. It's called being a parent. If parents these days were doing their jobs, this wouldn't be an issue. It's not the video gaming industry's job to babysit kids. If kids are getting their hands on violent video games that they otherwise shouldn't be playing, it's the parent's responsibility to put a stop to it, not to point fingers at the industry as a whole because they don't want to be liable for their lack of parental guidance and care.

      When I was a kid, my parents kept strict tabs on what I was playing/doing. They were hesitant to even let me play the shareware version of Doom when it first came out, as they were already concerned about the effect Castle Wolfenstein may have been having on me. We had a discussion about it (bear in mind, I was like, 8 or 9 at the time), and I made it very clear to them that I knew the difference between the game and reality. Once they saw that the games weren't making me a violent child, they made more allowances. I stress again, ONLY after determining that I could handle it. Hell, they did the same thing with Mortal Kombat AND Magic: The Gathering.

      Too many young "Generation X" parents these days rely on technology (i.e. TV, computers, video games, etc.) to keep their children occupied while they try to hang onto a piece of their former lives, in which they were carefree and couldn't be held accountable for anyone or anything. If they can't deal with being parents, then they shouldn't have had children in the first place. To these people, I say, grow a spine, man up, and act like a loving parent instead of being a worthless burden on society. Discipline your children, and look after you and yours.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    6. Re:Blaming video games by omeg · · Score: 1

      The thing is, society will always have a scapegoat. First books corrupted children, then it was rock and roll, then violent movies, and now it's video games. Every single time that people complained about all of these things, they used the same arguments. And yet all of these activities are now normal forms of entertainment.

      This will indeed stop after a while. Until there's a more viable choice for a scapegoat, that is.

    7. Re:Blaming video games by atokata · · Score: 1

      Holography and smellovision are leading America's children down a moral sewer!

    8. Re:Blaming video games by AlterTick · · Score: 1
      It's all fun and games until someone kills Mohammed.

      I thought it was "...until someone draws Mohammed."

      --
      Conclusion: the Empire squashes the Federation like a bug. Accept it.
    9. Re:Blaming video games by Anonymous Coward · · Score: 0

      Whatever happened to taking responsibility for your own decisions?

      It was thrown out the window by the Nanny State. Freedom and responsibility no longer exist; it's been replaced by "security" and "safety".

      God I love America...

    10. Re:Blaming video games by norman619 · · Score: 1

      "You will learn about responsibility when you have children. I don't need a study to tell me that violent videogames are bad for chidren." LOL What a steaming pile that is. I grew up playing all the top violent games. My parents allowed us (my bro and sisters) to watch anything we liked except for porn obiously. :-) I have watched anime since before I could talk. And for those of you unaware what anime is, it's Japanese animation. It's prob the most violent type of animation out there. Not a single one of us were turned into violent children or violent adults. Why? Well our parents made damn sure we knew right from wrong. I can count on one hand the number of fights I have had in my life. the same goes for my siblings. Violent games aren't bad for children. Bad parents are bad for children and society. Don't fool yourself.

    11. Re:Blaming video games by 'nother+poster · · Score: 1

      That old stuff? It's the direct neural induction full emersion sensovision MMORPGs that are causing children to disrespect their elders and fail to do as they're told like the good little automotons we were when we were kids...

      Why I remember when I had to notch BOTH sides of the floppy disk, up hill, both ways, just to load *,8,1 and I was thankful just to be able to do that.

    12. Re:Blaming video games by Captain+Hook · · Score: 1

      Given your user name, I find your comment patronising and ironic at the same time.

      --
      These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
    13. Re:Blaming video games by jbolden · · Score: 1

      I said nothing about parents in my post. You and the grandparent are disagreeing. He's arguing that video games can't possible cause changes in behavior. You are arguing that they do, and hence parents need to censor children, but that parents and not the video game industry should be responsible.

    14. Re:Blaming video games by Anonymous Coward · · Score: 0

      So you didn't play Ivanhoe during childhood? Wasn't that violent? Are you a criminal nowadays?
      But I agree that it's not a good idea to let children ( 13 years) play with the most violent games.
      Likewise you don't let the youngsters watch adult movies.

    15. Re:Blaming video games by mcsestretch · · Score: 1

      You forgot D&D. That was supposed to damage young minds as well.

      Tell you what: the next time I'm in a closed arena with no escape route and weapons keep popping up at fixed-interval times and dead people are instantly brought back to life, I'll become violent and "act out video games."

      Until then, I'll be ordinary me in my ordinary world with no occasional desire to shoot my coworkers.

      Errr....wait....

    16. Re:Blaming video games by Bobby+Orr · · Score: 1
      Whatever happened to taking responsibility for your own decisions?


      My concern is for children. They don't take full responsibility for a lot of things. If they commit a crime, their sentences are different, etc. Ideally all parents would take responsibility for their kids. However, in the real world, the rest of society needs to make certain guidelines. Kids aren't allowed in adult establishments, for example.

      My wife and I direct a kids' (K-2nd grade, 6-9 years old) program at church. Our most difficult children are the ones who also happen to play GTA. I realize this is mostly correlation, not causation. But when a nine-year-old kid, who is always angry anyway, starts yelling curse words and talking about various ways to kill some other kid just because the other kid said or did something the first kid doesn't like - well, we have a problem. These kids seem to actually desire to practice in real life what they are doing in the game. That fact is, GTA is putting violent (and sexually abusive) notions in some of these kids' brains that is not appropriate for them.

      I realize I am not offering an answer. But I think that many who work with children see "causation-correlation" and "taking responsibility for your own actions" as facile responses to a real problem.

    17. Re:Blaming video games by P3NIS_CLEAVER · · Score: 1

      There was a time when I knew everything too.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
    18. Re:Blaming video games by norman619 · · Score: 1

      LOL this is all you have to say? Please explain to me why I'm not the violent person you feel violent entertainment (games, Vid, etc.) creates? Unless you really have nothing to back your claims up with. I gave you an great illustration of sevral cases me and my siblings) that says violent entertainment does not lead to a violent person.

    19. Re:Blaming video games by Mayhem178 · · Score: 0

      You didn't really say anything in your post. You posed two questions:

      Who is the "you" making the decission

      The "you" in question should be the parents, not the lawmakers.

      and how does that "you" develop the weights needed to make such choices?

      First off, by taking responsibility for your children, and making your own intelligent decisions on what you think is good for them and what isn't...not relying on censors to do the job for you.

      My post was perfectly relevant. If the grandparent (well, great-grandparent at this point) feels that video games don't cause behavioral changes, that's fine. If and when he has children (assuming he doesn't already), that's his decision to make. At least he made it.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    20. Re:Blaming video games by bobcat7677 · · Score: 1

      I do agree that taking responsibility for one's own actions should be revived in American society. But this issue goes beyond that a tad. The assertion is that immersively violent video games can "train", "hypnotize" and/or "endoctrinate" people into violent behavior.

      From my own experiences and observations, that assertion is completely true on some levels. What I have observed however, is that the type of violence played in the game directly relates to how the subject reacts.

      "Moral" violence (IE, good guys fighting the bad guys) still trains the subject to be capable of violent behavior, but with a moral basis and restraint. They are only likely to act out that behavior when faced with a bad situation. On the other hand, games laced with immorral or "grey" violence have a different effect. The subject has been trained to use violence to solve any problem and/or be violent as a lifestyle. This is the line that gets crossed where people become significantly more likely to engage in random violence and general criminal activity.

      With all that said however, I do NOT support any government bodies attempts to regulate it. They have already shown that they do not understand the issue and even if they did I would not trust them to write good laws around it. There are only two good solutions IMHO:
      1. The video game industry grows some morals and regulates themselves. There are some good games makers out there and some that really don't care and are no better then drug dealers. But if the industry created their own regulatory body, maybe they could set some reasonable standards.
      2. Society in general grows some morals and stops buying the games with excessive immoral violence. And parents actually take some responsibility for their offspring and keep and eye on what they are getting into. Given recent trends this solution's chances of actually happening seem somewhere between unlikely and "snowballs chance in hell", but it's worth mentioning as it's the best.

    21. Re:Blaming video games by jbolden · · Score: 1

      OK I see. The question here was directed at the GGP. In his post people decide what to do. Well how do they decide anything. Something along these lines (though I'm expressing this much more mathematically then they are likely to):

      1) They make a list of options
      2) They associate with each option a collection of outcomes
      3) They assign a "goodness" to the outcomes
      4) They use some function to combine goodnesses and probability into a "total goodness" number
      5) They choose the option with the highest total goodness.

      Step (3) and (4) are highly susceptible to manipulation and culturization.

      ______________________________

      Now as for your point. I have a child. She is exposed to stuff her friends are exposed to. She is exposed to stuff in school. For example we were very successful in making her dislike the taste of candy (too sweet) until school started feeding her sweet snacks several times a day and changed her taste.

      It is the society not just the parents that make these choices. The way we make choices at a societal level is through our government.

    22. Re:Blaming video games by Hoknor · · Score: 1

      Your most difficult children may be playing GTA, but that wholesome little angel who is the paragon of virtue and never does anything wrong in class just might be playing as well. They may not feel at all comfortable sharing this fact with you because they have seen that it can red flag them for closer watching by authority and suddenly cause behavior they got away with before to be noticed and cause punishment now that it's known they play a specific game, because it's now seen in a context of 'oh no they have begun being corrupted by consumption of media'.

    23. Re:Blaming video games by Hoknor · · Score: 1

      Has it actually been established that playing a game that allows me to act in a violent "grey" manner will lead me to act in that way, or is it at all possible that I could use the virtual world to explore why I would never actually be doing that? Do all those hours of Mario make me more likely to decide the solution to some guy hitting on my girlfriend is to find the nearest turtle, jump on it, then pick up it's shell and chuck it at the guy? Is there any evidence supporting the position that I myself, being somebody that has logged a staggering amount of hours in games simulating violence, am any more likely to react in a violent manner in a given situation then I was before I had played the games?

      We hear plenty about people who end up doing something violent who happened to listen to a specific violent lyric song or played a specific violent game or enjoyed a specific violent movie. We hear far less about the people who were listening to the same song, playing the same game, and watching the same movie, but who have never been involved in perpetrating a violent act. Every person who ever tried to instigate a violent altercation with me when I was in middle school and high school, was a football player, not a doom player.

    24. Re:Blaming video games by Bobby+Orr · · Score: 1


      that wholesome little angel who is the paragon of virtue and never does anything wrong in class

      Don't have any of those, sorry :-) They are normal human children.

      they have seen that it can red flag them for closer watching by authority and suddenly cause behavior they got away with before to be noticed and cause punishment

      I described children who are negatively affected by games such as GTA. You seem to be accusing someone in authority of monitoring and punishing those kids for the simple fact that they play the games. Where did you come up with that offensive conclusion?

      (BTW, I don't know any six- to nine-year-olds that would understand what you mean by 'oh no they have begun being corrupted by consumption of media' so I don't think they would have that response.)

    25. Re:Blaming video games by releppes · · Score: 1
      Absolutely!!!

      I'm a parent and know that someday my kids will be into video gaming. I personally don't care for all the video game violence, even though I really like to play them. My kids won't be getting any of those kind of games. Since violence is such a major theme in so many games, if I can't find something suitable, then my kids won't be playing any video games. If parents want to change the world, that's all you can do. Don't buy the crap.

      The scenario is really quite simple....although I can....would I feel comfortable playing a violent video game next to my dad or sit down and watch some porn with him? I personally wouldn't...and that's my expectation for my kids. They can and most likely will do what they want, but around the family, there's an expectation of how they should act. They will learn their family values from me. Violent video games are not part of them. They can get all that when they grow up and move out.

    26. Re:Blaming video games by Hoknor · · Score: 1

      I was that nine year old, dungeons and dragons was the media, and a third grade teacher was the authority figure. I never had any marks for disruptive behavior, she overheard a conversation I was having with a peer about how neat this new form of imaginary play I had been introduced to was, and she told me she didn't think that was an appropriate game for me to play. From then on I was being supervised much more closely then I had been previously. After that I never let any teachers know anything about what I did for fear that it would be deemed inappropriate. I have cousins in the six to eight range who wouldn't understand the words corrupted, consumption, and media with ease, but understand what I mean by the concept if I say something more like "Some people feel that you playing this game with me will cause you to want to do bad things". I tend to use it as a teachable occasion and discuss with them why a given thing that a character does in a video game or an action we take against each other in a board game is not something they would want to do if it were anything other then a fantasy. Much the same as why even though you pretend to be cops and robbers and shoot at each other, you would never wish to be physically harming each other outside of the fantasy play.

    27. Re:Blaming video games by Anonymous Coward · · Score: 0
      For example we were very successful in making her dislike the taste of candy (too sweet) until school started feeding her sweet snacks several times a day and changed her taste.
      That would be the school you chose to send her to, right? And you have no say in the kind of snacks your child gets? So do they kill a lot of diabetic kids at this school? Okay, maybe a bit of hyperbole, but hopefully you get my point.

      Just because your kids are in someone else's care part of the time does not mean you have no control over them during that time. Less control, perhaps. But if something is important to you (e.g. what your kid eats), take a proactive role and make sure your standards are adhered to by whoever you allow to care for your child.

    28. Re:Blaming video games by Mayhem178 · · Score: 0

      I can understand the difficulty of dealing with certain aspects of exposure, especially dealing with schools. I don't like the fact that during school hours, public schools can legally act as a "guardian" of your child. My school always pushed this fact, even when they weren't actively using it, and it always irked me. As far as school goes, when and if I have children, I intend to make sure they understand that my word supercedes that of the school. If, to use your example, I don't want them having sweet snacks at school, they would need to understand that even though I'm not there with them, they should respect my decision against them having candy there. If I find out that they are still being given the candy, then I would go to the school to have a chat with their teacher, or the administration if it went that far.

      I would not, however, try to push a broad generalization that no child at the school should be offered the candy, just because I feel the need to protect my children from it. This is the approach that censors are trying to take on the stance of violent video games. If a parent fears that their child might be exposed to such games outside of their house, then it is still their responsibility to identify when and where that exposure may occur and limit it, no matter how difficult that task may be. For example, when I first became interested in Magic: The Gathering, my parents forbade me to play it. They called up the parents of my friend who introduced me to it and asked them to not let him play the game with me or let me attend the weekly Arena sessions he went to (Arena being the nationwide M:TG league). They also asked me to refrain from playing it at school. Naturally, I didn't listen, and played a bit at school with other people's cards. They found out about it and punished me. Eventually, though, I showed my parents the game, convinced them that, though it depicted violence and the like, it was just a game, and that I understood this fact. Afterwards, they let me do as I please with it. They did not, however, contact my school and try to get M:TG banned completely (unfortunately, some else's parents did, and sadly succeeded).

      Wow, I'm ranting. Okay, in general, my point is very simple: everyone should deal with their own issues, violent video games being just one of many. Generalized censorship is not a thing to be endorsed.

      And yes, I realize I'm wide open to rebuke due to the fact that I have no children of my own. We were all children at one point, so we've all had experience from one side of the table. Having grown up and realized that my parents' decisions were in my best interest, I see that as being validation of my stance on this issue.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    29. Re:Blaming video games by Hoknor · · Score: 1

      Would it not be more healthy if they were able to express to you and discuss with you that they have a desire to play a video game and explore alongside you why it is they have that desire, rather then them feeling the need to hide it from you and indulge in it only in private, potentially leading to guilt and shame about the way in which they want to behave and no real understanding of why?

    30. Re:Blaming video games by twistedsymphony · · Score: 1

      I agree, I believe we've already started to see the anti-video-game parade reach it's apex, now a lot of those same people are putting down some of the video game hatred and starting in on myspace and live journal as being the next best worst thing for your children.

    31. Re:Blaming video games by jbolden · · Score: 1

      Well you are wide open for good reason. The kid's eye view and the parent's eye view are different. To give you an example:

      As far as school goes, when and if I have children, I intend to make sure they understand that my word supersedes that of the school.

      You do not want young children making judgements about what your policies are and how to apply them in contravention of the adult present. Young children's reasoning processes are pretty weak and they are likely to make terrible choices based on misunderstandings of what you had said.
      Quite simply other issues (like making sure they don't hurt themselves) take precedence and they need to trust and obey their caregivers for that not to happen.

      On something like the candy issue, you lose pure and simple.

      Now your example on magic instructive. Lets assume your parents had continued to object to magic. Yet your friends still played it. Then:

      a) You have played it a few times yourself
      b) You are exposed to the ideas of magic from your friends
      c) You are exposed to the ideas of magic from mass media
      etc...

      Basically to win the magic debate in a meaningful sense your parents have to convince the society they live in that magic is wrong. In your case they caved, and/or they made a stupid decision and reversed themselves. Ask them honesty what really happened (if you are mid 20's or older otherwise pick something from when you were younger) and I bet its a combination.

    32. Re:Blaming video games by Mayhem178 · · Score: 0

      I think maybe you have some misconception of what Magic: The Gathering is. It's a card game. Nothing more. I hardly think my parents made a bad decision allowing me to partake in the game after seeing what it was all about. The true "stupid decision" they could have made was to let me engage in it without knowing anything about it. The same applies to violent video games. I have talked to them about it since, in the many years that have passed. They still don't like the game much even to this day, but never saw harm in me playing it once they understood it.

      And of course children should obey the adult they are entrusted to (be it a teacher or whoever), but if this leads to behavior that you don't like, you're saying that you would demand that the school enforce your views on the issue not just for your own child, but for everyone's? You have no right to speak for anyone's children but your own.

      On something like the candy issue, you lose pure and simple.

      Wrong. If I set a rule for my child, I expect them to obey it. If someone else causes them not to, then it's my responsibility to intervene on behalf of my child (whether their judgment was good or not), and only my child. This is how I was raised, and it worked pretty well.

      If you truly believe that the only way to keep your child safe is to endorse universal censorship, well, that's your decision. I call it paranoia, but hey, that's me.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    33. Re:Blaming video games by Anonymous Coward · · Score: 0

      I'm a father of 3, oldest is 13, and I don't allow my kids to play GTA. Maybe GTA does inspire violence, but after all, you the parent were the only one that allowed them to play it. You allowed them to be educated by its influence.

      YOU need to step up and be a parent. If your kids learned anything from that videogame, its your responsibility, not the game manufacturers. What's next, restart prohibition because kids are drinking? Initiate a curfew because kids are out late?

      No, its time parents started being parents.

    34. Re:Blaming video games by jbolden · · Score: 1

      I know exactly what Magic the Gathering is. Your parents seeing your interest could have very easily found out a lot about it before prohibiting it. They weren't being careful they were being lazy (or they weren't and they did actually object and they lost).

      I not saying I would demand anything of the school I can't. What I can do is begin to change other parents views and as a group the parents can create policy that does effect all the children (say at the PTA level). Or perhaps they can work across schools and the policy gets made at the school board level. Or perhaps at the state board of education level. The point is government is exactly the way these policies get made if they effect more than one kid.

      Wrong. If I set a rule for my child, I expect them to obey it. If someone else causes them not to, then it's my responsibility to intervene on behalf of my child (whether their judgment was good or not), and only my child.

      And in a public institution that's called setting policy. Unless you mean basically withdrawing your child from the activity.

      Stop mouthing cliches. Start picking real examples in your mind, imagine people on every side and a teacher, coach, other parent who disagrees. Have a child that doesn't understand the policy and in unlikely to be successful in obeying without support.

    35. Re:Blaming video games by enosh · · Score: 1

      Its true that young minds can easily be molded by the violence in video games but then again all such games are rated to be played by mature individuals above a certain age group. All such indivuals are mature enough to understand the difference between the gaming world and the real world. You wouldn't be taking your young child to see pulp fiction right? I have been playing violent video games for quite a long time now (without any violent consequences)and believe me you cannot generalise to say that they are bad.

    36. Re:Blaming video games by fbjon · · Score: 1
      There was a time when I knew everything too.
      Don't use such cop-out phrases, they just annoy people. As for me,
      <anecdote>

      I've been playing video/computer games since I was a kid, and many of them shooting games, involving other people. Granted, the level of realism in the early ones was rather pixellated, but the later ones got better (Doom, GTA 1, etc.), while I was still relatively young. Now, I do think those games have changed me, I think I could be a fearsome foe if I ever turned into a violent gunman, but those games have hardly made me more violent as a person. And, on the whole, I think violent movies have affected me much more than video games (think: a kid sees, in a movie, a guy slap a woman. Priming effect, no?).

      </anecdote>
      I can readily imagine someone with a generally abusive and violent behaviour turning out more violent after playing/seeing violence, not as a person, but in the violent actions the person does anyway. I also think violent parents are the root problem.

      But I don't really know, I don't have children, I'm no psychologist, and I'm about as violent as a bucket of milk myself.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  4. Maybe it's actually the opposite by PIPBoy3000 · · Score: 1

    Perhaps violent people spend their time playing violent video games, rather than wandering the streets and beating people up. Using another correlation fallacy, it would explain the all-time lows in violent crimes.

    1. Re:Maybe it's actually the opposite by Kuros_overkill · · Score: 1

      That is what I find the funniest about all of this. Any article or person or... (ect) that cries Wolf over video game violence NEVER sites crime statistics.

      I think it's because they know they are in the wrong. They just whant money, fame, ect... and don't care who, or what, they damage in the long run.

      Gamers Against Greedy Lawers. GAG-law.

  5. Huh? Did I miss a memo? by thatguywhoiam · · Score: 1
    Despite the large body of evidence that supports a link between playing violent videogames and aggression

    Where? Where is that evidence? I've seen no such thing.

    That is, if we see an increase in violent videogame play, is there also an increase in violent behavior?

    Oh for fuck's sake.... people, IGN is trolling. My dog knows the difference between play-fighting and real fighting. Let's give our kids a little credit, shall we?

    "Somebody think of the children..." Seldom is it mentioned that the children seem a lot smarter than the adults in this area.

    --
    If Jesus wants me it knows where to find me.
    1. Re:Huh? Did I miss a memo? by VickiM · · Score: 1

      You were probably out the day the memo came around.
      IGN did something rare for modern media and actually cited its references. The one you're probably interested in looking up is the first listed:

      Anderson, Craig A. and Bushman, Brad J. "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature." Pscyhological Science. 12.5 (2001): 353-359.

      This topic seems to be a hot button for a lot of people. I personally have no problem with studying whether violent videogames can make people violent. I would only make one question of such studies: did the player win or lose? When I play GTA3 and I do well, I feel pretty good. It's when I get killed over and over again on the same mission that I feel like hitting things. I can't blame the violent games, though. I can get pretty mad when trying hard and doing poorly at any game or task.

    2. Re:Huh? Did I miss a memo? by Captain+Zep · · Score: 1
      Oh for fuck's sake.... people, IGN is trolling. My dog knows the difference between play-fighting and real fighting. Let's give our kids a little credit, shall we?

      I agree with you - at the moment.

      I think the real problem will come when it starts being genuinely possible to forget whether you are in a game or in reality. I.e. x years down the line when VR headsets are actually good quality and mainstream, and the graphics are photoreal (which isn't really too far off).

      Of course if the game world setting is completely different to real life, then you aren't going to forget, but if it isn't you could.

      It is just a matter of time before the first court case where someone is accussed of mass murder and their defence could plausibly be that they forgot they weren't in a game at the time.

      It's not at that stage yet, but I can imagine that it will be before too much longer.

      Z.

    3. Re:Huh? Did I miss a memo? by metamatic · · Score: 1
      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    4. Re:Huh? Did I miss a memo? by lucabrasi999 · · Score: 1
      IGN did something rare for modern media and actually cited its references.

      I noticed that, as well (for once, I actually READ TFA), I must say, I was impressed to see citations. Kudos to IGN.

    5. Re:Huh? Did I miss a memo? by kthejoker · · Score: 1

      Just FYI: correlation does in fact imply correlation. There are links between playing violent video games and violent attitudes and actions. Just because we can't prove one does not cause the other does not mean that there is no "link" between the two.

      And just to make my point clear, there is also a link between playing video games not catching malaria. The link, of course, is that you live in a First World country, and have access to state-of-the-art technology in both medicine and entertainment.

      There may not be a causal relationship at hand, but do deny the correlative relationship between violence and any number of factors (socioeconomic status, race, and yes, the playing of violent video games) is just as equally statistically ignorant.

    6. Re:Huh? Did I miss a memo? by lbrandy · · Score: 1

      Where? Where is that evidence? I've seen no such thing.

      here and here and right here and somewhere near here and also over here and probably just passed here ... and maybe even.... wait for it..... oh my god.. here it comes... where? HERE!


      Heh... Google scholar wins.

    7. Re:Huh? Did I miss a memo? by Anonymous Coward · · Score: 0

      The fact, nonetheless, remains. Violent crime is at a 30-year low. http://www.ojp.usdoj.gov/bjs/glance/cv2.htm

      Many people (who are dumb) feel that America is more dangerous now than ever, and that emerging social factors such as video games must be the cause. They are looking for a cause for a result that DOESN'T EXIST.

      Here's the memo: it's okay to stop being afraid. America is a freakishly safe country to live in.

    8. Re:Huh? Did I miss a memo? by norman619 · · Score: 1

      "I think the real problem will come when it starts being genuinely possible to forget whether you are in a game or in reality. I.e. x years down the line when VR headsets are actually good quality and mainstream, and the graphics are photoreal (which isn't really too far off)." There will be no difference. It's a game no matter what. It's kinda hard to forget you got yourself all rigged up to play one hell of an expensive game. LOL What do you think games are? Escapeism. Fantasy. Freedom to do what you know you can not do in real life. When was the last time you saw an acid drooling cyberdemon charging you? No matter how real the games may look or feel you have to have a mental problem to not know you are playing a freaking game. I mean come on you purchased it fired up the latest and greates xGen gameing rig and all.

    9. Re:Huh? Did I miss a memo? by norman619 · · Score: 1

      This stems from our lack of real issues. The media will make shit up. Ignore the facts. They cherry pick. If you check with the Dept of Justice you will find the hard facts that contradict any facts presented as proof violent crimes are higher then ever. LOL These people know the general public is freaking lazy. Too lazy to really varify and check the accuracy of the info they are being asked to accept as true. One of my college assignments way back way to come up with a convincing presentation using exsting information. The only limitation was had was that our presentation had to be false using existing bodies of evidence. Oh it was a fun. Was a great way to illustrate to us that stats don't mean anything. What's important to the reader is the spin.

    10. Re:Huh? Did I miss a memo? by Hoknor · · Score: 1

      Link 2:"Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression."
      Link 3:"These data suggest that playing violent video games leads to the development of a short-term hostile attribution bias."
      None of the abstracts make it clear how much more aggressive the violent game exposed subject is compared to the child playing the non-violent game, but more importantly there has still yet to be any kind of connection with actual violent behaviors. I'm interested in seeing a comparison showing how much more aggressive playing a game of soccer or gridiron football or baseball makes the subject compared with playing the violent and non violent video games, and whether the affects of sports is more long term then the video games. What happens if a contextual lesson is added to any of these activities explaining that they tend to make people more aggressive and using it as a platform for teaching coping techniques?

    11. Re:Huh? Did I miss a memo? by Captain+Zep · · Score: 1
      There will be no difference. It's a game no matter what. It's kinda hard to forget you got yourself all rigged up to play one hell of an expensive game.

      Until it becomes an everyday occurrence that you don't really think about any more. Anyway, the whole point of such a game is that it's immersive, and you can forget where you are for a while. Like a good film - except that whilst watching a film you aren't actively firing off weaponry.

      LOL What do you think games are? Escapeism. Fantasy. Freedom to do what you know you can not do in real life.

      Which is exactly why this is a concern. When was the last time you saw an acid drooling cyberdemon charging you?

      Never, so what? I said it only matters when the setting goes for realism - which plenty do.

      No matter how real the games may look or feel you have to have a mental problem to not know you are playing a freaking game. I mean come on you purchased it fired up the latest and greates xGen gameing rig and all.

      Actually the problem is if you think you are playing a game but aren't, not the other way around.

      Anyway, say you've spent the last month playing the new hit racing game where the aim is to engage in death defying stunts. Now (in real life) you are driving to work, the context is familiar. In fact, you're even daydreaming about the game whilst driving. Then you see a chance for a triple stunt bonus by slamming into that wall. You'd only need to forget briefly. It only takes a moment to screw up...

      Z.

    12. Re:Huh? Did I miss a memo? by 99BottlesOfBeerInMyF · · Score: 1

      IGN did something rare for modern media and actually cited its references. The one you're probably interested in looking up is the first listed

      I did look up this particular study out of curiosity and I'm significantly underwhelmed. Mr. Anderson does not seem to do much in the way of experimenting, but like to statistically analyze the results of other studies. Further to provide support for his papers it seems he likes to cite himself (his previous papers) as all of his primary references. He also seems focused on media appearances and speaking engagements, which makes me somewhat suspicious of his motives.

      Maybe he's on the up and up, but he certainly does not seem to be very thorough or scientific. His abstract begins with the theory that since TV and movies increase violence, video games probably do as well. He then describes his "meta-analytic" review of other published articles from which he supports his belief. It may be a way to get grant money, but it isn't science.

    13. Re:Huh? Did I miss a memo? by 99BottlesOfBeerInMyF · · Score: 1

      Just FYI: correlation does in fact imply correlation.

      No correlation is correlation, there is no implication involved. Something does not imply itself. Being green does not imply that something is green. The famous quote is that correlation does not imply causation, which is true. Causation is, however, one possible and usually testable factor that could create a correlation, and thus it is often a starting place for experimentation.

    14. Re:Huh? Did I miss a memo? by 99BottlesOfBeerInMyF · · Score: 1

      I followed all of those links. Of them only two claimed actual experimental testing, the others were all non-scientific analysis of statistics of previous papers mostly by Anderson who seems to have a lot to say on this subject but to always start with what he is trying to prove and then cite other papers chosen through an unknown process to support it. Basically, pseudo scientific hogwash.

      Of the two experimental papers one was pay to read and did not say what the results were. The other was a very small undergrad level study that did not have a control group to account for agitation level. People are more likely to react when they've just gotten done reacting quickly to a video game, hmmmm big surprise. The study did not even purport to study if video games caused more violence, but whether people agitated by playing violent video games versus people who played video golf were more likely to react based upon their gender.

      Heh... Google scholar wins.

      You know, you actually have to read the articles if you want to learn anything.

    15. Re:Huh? Did I miss a memo? by lbrandy · · Score: 1

      I followed all of those links... You know, you actually have to read the articles if you want to learn anything.

      Did you follow and read the 972 pages of hits on scholar.google.com, also? Or did you just entirely miss the point?

    16. Re:Huh? Did I miss a memo? by 99BottlesOfBeerInMyF · · Score: 1

      Did you follow and read the 972 pages of hits on scholar.google.com, also? Or did you just entirely miss the point?

      The previous poster asked for the information that supported the statement. You provided a bunch of random links some pro some con and many that were neither. What point did you want me or anyone else to understand from this?

    17. Re:Huh? Did I miss a memo? by shotfeel · · Score: 1

      It's when I get killed over and over again on the same mission that I feel like hitting things.

      Did you know domestic abuse calls go up in cites represented by the professional sports team that just lost a close game?

      Just a tidbit to indicate its not just video games that make people feel that way. Just go for a nice, relaxing drive ~5:00 p.m.

      One thing I found interesting about a couple of these studies showing what areas of the brain were "excited" was that not only the areas associated with agression and violence were stimulated during gameplay, but also the areas associated with higher reasoning (unlike watching sports IIRC). Does that mean kids playing violent video games learn not to "lose their head" when confronted with an intense situation? Maybe that's why the rate of violent adolescent crime is dropping....

    18. Re:Huh? Did I miss a memo? by lbrandy · · Score: 1

      That the information is incredibly easy to find? Do I need to teach you how to use google next? Or do you deny it's existence?

    19. Re:Huh? Did I miss a memo? by 99BottlesOfBeerInMyF · · Score: 1

      That the information is incredibly easy to find? Do I need to teach you how to use google next? Or do you deny it's existence?

      But the information is not easy to find. You did not provide the information asked for, or more specifically you provided it mixed with tons of other information that was not relevant.

    20. Re:Huh? Did I miss a memo? by lbrandy · · Score: 1

      But the information is not easy to find.

      Really? Then why did it take me less then 2 minutes to find a survey article?

      Video game violence: A review of the empirical literature

      This is a 20 page summary, with 80 references for further reading, if you want. While the author(s) concludes that more research must be done, the majority of the studies conducted see negative psychological consequences of violence in video games. Schutte et al, Silvern et al, Cooper et al, Irwin et al, Anderson et al all conducted empircal studies with an outcome of aggressive behavior seen to increase in some capacity. Two studies found none. Several others found other psychological consequences including arousal.

      If you actually cared about being informed before spouting your opinion, it would take you less time to find the information then to educate yourself. Since I know you are too lazy or too bad at basic search features to find it yourself, I will go ahead and point you to page 13 which provides a nice summary.

    21. Re:Huh? Did I miss a memo? by 99BottlesOfBeerInMyF · · Score: 1

      If you had bothered to read either the study you link to or the ones you reference you'll note that the majority of experimental studies show no difference between playing a video game and any other active task. While plenty of studies show more aggression versus a passive activity, like watching TV or sitting quietly, they aren't exactly normalized and there has been no evidence presented to show a link between video games and more violent personalities developing (twins studies etc.). What you do reference is studies who start with a presupposition and then cherry pick other writings and experiments to try to support a position.

      In any case, I don't think you can argue that google search results such as you provided show the sum of work or literature on the subject or are readable as an objective, scientific look at the subject.

    22. Re:Huh? Did I miss a memo? by lbrandy · · Score: 1

      you'll note that the majority of experimental studies show no difference between playing a video game and any other active task

      Are you kidding? You might want to reread it buddy. I've already found you the information you claim doesn't exist... I'm not going to summerize it for you to correct you.

  6. impossible... by modemuser · · Score: 1

    i think it is impossible to restrict access to those games. and as soon it is forbidden even more kids will want just that game.

  7. Has nothing to do with it by KDR_11k · · Score: 1

    Despite the large body of evidence that supports a link between playing violent videogames and aggression, lawmakers still have a difficult time convincing the courts that they should be removed from children's hands.

    That has absolutely nothing to do with the court. The first amendment is there and videogames are protected by it. That's where the court's reasoning begins and ends. No matter what anyone thinks on violent video games, the letter and spirit of the law forbid any legal action against them.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
    1. Re:Has nothing to do with it by rbannon · · Score: 0

      You must live in a place where a Constitution, or even reason, is understood. You're clearly not living in America.

    2. Re:Has nothing to do with it by Dirk+Pitt · · Score: 1
      they should be removed from children's hands.



      That has absolutely nothing to do with the court...the law forbid any legal action against them.



      The law forbids action against the videogame makers. The protections guaranteed by the Bill of Rights does not, though, extend to minors. We can deny the sale of media to children, just as we can deny them the sale of alcohol, or enforce curfews.

      The only thing the courts need is reasonable evidence that violent videogames are harming kids, and that it is in the public interest to prevent them getting into kids' hands. No one's presented that well enough yet. It's just a matter of time before enough studies are done supporting that cause.

      It wasn't terribly well written in the article, but I don't think they're trying to say that lawmakers are approaching the court concerning legal action against studios. They are feeling the courts out concerning the constitutionality of new laws that restrict the sale of video games to minors. Nothing out-of-bounds about that.

    3. Re:Has nothing to do with it by KDR_11k · · Score: 1

      We can deny the sale of media to children

      Not to my knowledge. Stopping minors from buying porn is only possible because they managed to convince the courts that porn isn't speech.

      The only thing the courts need is reasonable evidence that violent videogames are harming kids, and that it is in the public interest to prevent them getting into kids' hands. No one's presented that well enough yet. It's just a matter of time before enough studies are done supporting that cause.

      Noone managed to present compelling evidence that movies, music, dungeons and dragons or comics harm kids, why would it be any different with videogames?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Average age and gender of /.ers by justthinkit · · Score: 0

    I predict that 90% of the comments will be against this article. And come from teen thru 20s males. People who are still children themselves and have not seen the principle of cause and effect at work with their offspring.

    --
    I come here for the love
    1. Re:Average age and gender of /.ers by dc29A · · Score: 1

      I predict that 90% of the comments will be against this article. And come from teen thru 20s males. People who are still children themselves and have not seen the principle of cause and effect at work with their offspring.

      I am going to suggest something really strange and weird. How about parents taking responsability and get this, sit down with their kids and talk to them and explain to them why violent games are not real, or even why they shouldn't play violent games. Or better, don't buy them violent games until they reach an age they can easily realize that themselves.

      Most parents are lazy fucks who want the state to enforce something they could easily do. Typical "But won't anyone think of the children!?" attitude.

    2. Re:Average age and gender of /.ers by justthinkit · · Score: 0
      I predict that 90% of the comments will be against this article. And come from teen thru 20s males. People who are still children themselves and have not seen the principle of cause and effect at work with their offspring.

      I am going to suggest something really strange and weird. How about parents taking responsability and get this, sit down with their kids and talk to them and explain to them why violent games are not real, or even why they shouldn't play violent games. Or better, don't buy them violent games until they reach an age they can easily realize that themselves.

      Great idea, and of course good parents do precisely this.

      Most parents are lazy fucks who want the state to enforce something they could easily do. Typical "But won't anyone think of the children!?" attitude.

      This is a "misses by a country mile" comment. It is extremely difficult to regulate the games your child plays when they are at their friends home, for example.

      --
      I come here for the love
    3. Re:Average age and gender of /.ers by joe+155 · · Score: 1

      You make a good point, and to quote futurama...

      "have you ever tried just sitting down with your kids.... and hitting them?"

      --
      *''I can't believe it's not a hyperlink.''
  9. Remove the violence by saskboy · · Score: 4, Funny

    I'm all for taking violence out of video games. There's no reason games can't be modified to have non-violent outcomes. But then Jack Thompson would whine that realistic consequences aren't being depicted which will train cold blooded killers.

    Think of Super Mario jumped on mushrooms and they turned into happy angels instead of dead pancakes? Or in Unreal Tournament you fire paintballs, or tickle people at close range? Or in Mortal Kombat you have a tickle fight, and instead of ripping out a heart, you read the woozy opponent a bedside story. I think it would sell just as well. A game doesn't have to be violent, it can be funny and still be as fun.

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
    1. Re:Remove the violence by sesshomaru · · Score: 1
      Think of Super Mario jumped on mushrooms and they turned into happy angels instead of dead pancakes?
      Hey, that's a rip off on Sonic the Hedgehog!

      I remember when I first showed my cousin the original Sonic the Hedgehog and the way that the robots turned into happy little animals when you jumped on them. (Freed from the evil Dr. Robotnik's roboticizing process). He was quite sickened by it, said something about "drowning in saccharine."

      --
      "MIT betrayed all of its basic principles."
    2. Re:Remove the violence by the_laotse · · Score: 0

      There probably can be a "middle ground" where violence need not be comical, and, at the same, need not be so gory either. If the central theme of a game is killing and the rest of the plot is centered around it, then it's time that gamers started thinking about what it is they like - the violence or the story?

    3. Re:Remove the violence by Billosaur · · Score: 1
      Or in Mortal Kombat you have a tickle fight, and instead of ripping out a heart, you read the woozy opponent a bedside story.

      Fighter 1: I unleash my Insidious Feather attack!

      Fighter 2: I counter with the Cat-In-The-Hat!

      --
      GetOuttaMySpace - The Anti-Social Network
    4. Re:Remove the violence by somersault · · Score: 1

      Rayden: *dies of boredom*

      'violence' ie action games are fun, not necessarily because you can hurt people, but because they represent pwning your environment/opponents in a realistic way.. making someone fall asleep or something (something like Insult Sword Fighting/Arm Wrestling/Whatever) would be funny for a novelty game, but if every game was like that, then people would soon get very bored.

      --
      which is totally what she said
    5. Re:Remove the violence by dr_dank · · Score: 1

      Or in Mortal Kombat you have a tickle fight, and instead of ripping out a heart, you read the woozy opponent a bedside story.

      Thats exactly the idea behind the "Friendship" finishing moves in Mortal Kombat 2. What better tongue-in-cheek nod to the pressure groups than finishing a brutal fight with a magic trick or a birthday cake?

      --
      Where does the school board find them and why do they keep sending them to ME?
    6. Re:Remove the violence by Cecil · · Score: 1

      I don't know about you, but personally? I get tired of the saccharin, lovey-dovey junk very quickly.

      In some cases you're right: GTA would've been just as fun without the murdering and gangsta themes.

      But sometimes, after I come home from a stressful day at work, I WANT TO BLOW THINGS UP IN A VIDEOGAME, whether it's spaceships or robots or castles or cars or people. If that's wrong (it isn't) then lock me up right now because stress, and therefore my stress-relief methods, are not going away.

      If the game with blowing things up also happens to be fun, then it solves two needs at once, and I will likely play it when I don't neccessarily feel like blowing things up, just because it's fun. And there's nothing wrong with that either.

    7. Re:Remove the violence by nomadic · · Score: 1

      But then Jack Thompson would whine that realistic consequences aren't being depicted which will train cold blooded killers.

      ...and all the semiliterate twitch gamers would whine about how they can't stand playing something where a virtual river of blood isn't constantly being shed.

    8. Re:Remove the violence by atokata · · Score: 1

      Think of Super Mario jumped on mushrooms and they turned into happy angels instead of dead pancakes? Or in Unreal Tournament you fire paintballs, or tickle people at close range? Or in Mortal Kombat you have a tickle fight, and instead of ripping out a heart, you read the woozy opponent a bedside story. I think it would sell just as well. A game doesn't have to be violent, it can be funny and still be as fun.

      At the risk of inciting the wrath of the bible belt, I think this idea might actually be counter intuitive. Even in a game, I don't think it's a good idea to portray death as a positive, because that really *could* influence dumb kids.

      "Look ma, I used daddy's revolver to turn Mikey into an angel!"

      Or somesuch.

    9. Re:Remove the violence by Anonymous Coward · · Score: 0

      How about non-video games? Are you going to "take the violence out of" American football, hockey, or boxing? In fact, how COULD you have non-violent boxing?

      It's a GAME. Anyone who can't tell the difference between a game and reality needs strong psychaitric drugs or institutionalization.

      (Almost unreadable non-MRC="repairer"; think of the old farts, guys!)

    10. Re:Remove the violence by Anonymous Coward · · Score: 0

      It's a joke. Laugh.

    11. Re:Remove the violence by geobeck · · Score: 1
      Or in Mortal Kombat you have a tickle fight...

      Then you'd have the censorship patrol coming after you because of the BDSM implications, because tickling leads to spanking, spanking leads to flogging...

      My son is 5, and the only major kids' program (and computer game series, to keep on topic) we don't let him watch is Barney. Why not, considering that we let him watch Hot Wheels, Spiderman, and other shows where people and robots battle and blow things up?

      Because Barney teaches the wrong values!

      Barney teaches that if you be nice to everyone, tackle all of your problems with love and kindness, and shamelessly rip off old non-copyrighted songs and put sappy new words to them, life will be just hunky-dory, and everyone will love and respect you.

      What a load of rich creamery butter!

      If you live your life according to the values taught by Barney, you will get the living snotcakes stomped out of you everywhere from the preschool playground to the unemployment line--which is where you will spend a lot of time if you hug every potential employer who interviews you (and ask them to be your 'special friend').

      If you live your life according to the values taught by Spiderman, you will fight for what is right, and take risks to achieve your goals. You will know that, no matter how good you try to be, not everyone will be your 'special friend'; you will have enemies, and will have to learn to deal with them.

      Life without conflict is merely existence. I'm not saying you should give your 3-year-old unrestricted access to DOOM 3, but instead of shielding kids from conflict, teach them how to deal with it. After all, if you were an employer, who would you rather hire: Spiderman or Barney?

      --
      Find environmentally and socially responsible products on http://buy-right.net
    12. Re:Remove the violence by russ1337 · · Score: 1

      Word up! Right on!

    13. Re:Remove the violence by Anamelech · · Score: 1

      I'd love to see what happened the year after the superbowl went flag...

      The biggest problem I have about this is that the complaining now stops after a video game movie is made. I didn't hear any complaining about the Doom movie. I doubt we'll hear anything about the upcoming Silent Hill movie either, even with the unavoidable gore that will end up coming about.

      Complaining about things like this would make more sense if they were consistent across the board. When a video game becomes less interactive, if the reasoning is that they are violent to begin with, they should have the same effect.

      Luckily, nothing that the government does as far as restrictions are concerned will effect me, simply because I'm already over the ages that the rating system effects.

    14. Re:Remove the violence by Fulcrum+of+Evil · · Score: 1

      I'm all for taking violence out of video games. There's no reason games can't be modified to have non-violent outcomes.

      Well you're free to start a company and produce non-violent video games. Nintendo seems to do alright with they're selection.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    15. Re:Remove the violence by ConceptJunkie · · Score: 1

      Game Voice over: Finish him!

      Fighter 1: ... and they lived happily ever after!

      Fighter 2: Zzzzzzzz! [sucks thumb]

      Player 1: I win! You're pwned, Player 2!

      Player 2: That tummy-kiss combo is too hard! I shoulda gone for the foot tickle.

      --
      You are in a maze of twisty little passages, all alike.
    16. Re:Remove the violence by Anonymous Coward · · Score: 0

      And if we can't blow shit up in video games, guess where we'll do it?

    17. Re:Remove the violence by darkhitman · · Score: 1

      Oh, dear. You aren't being sarcastic? Perhaps you should consider why game developers use violence: Because it sells. And because it's more fun than... than... what you suggested. I won't re-type it here, for the touch of such words burns me.

      --
      Tell me something...it's still "We, the people"... right?
    18. Re:Remove the violence by WolfZombie · · Score: 1

      I assume extreme sarcasm in the parent post; However, there are games available like this. It is up to the parents of those kids to do some research so they can find them, and do some parenting while they are at it.

      Don't forget to paint your walls off-white, and that chair, vibrant color can induce violence as well.

    19. Re:Remove the violence by bforsse · · Score: 1

      I don't know if I agree with that. I had some pretty violent reactions to Dr. Mario back in the day. Also, if you've played Marble Madness at any point in your life, then you know the true meaning of rage. I have come to the conclusion that all video games must cause violence. Public Service Announcement: Video games are the new terrorists, pile up and burn all of your game consoles before you unintentionally start World War 3.

    20. Re:Remove the violence by DeafByBeheading · · Score: 1
      You laugh, but does no one remember Friendships? From Wikipedia
      Finishing moves in later games included the Animality (turning into animal to violently finish off the opponent), the Brutality (decimating an opponent into pieces with a long combination of hits or combo), the Friendship (offering one's opponent a token of friendship), and the Babality (transforming the opponent into a baby). The Babality and Friendship moves were created as a jokey non-violent finishing move, a swipe at the US Congressional Investigation for Violence in Videogames who came down harshly on the Mortal Kombat games. Purists, fonder of the earlier style, were upset by the introduction of such finishing moves, yet Mortal Kombat's "purely violent" and dark gameplay was once again implemented after the release of Mortal Kombat 4.
      (emphasis added)
      --
      Telltale Games: Bone, Sam and Max
    21. Re:Remove the violence by SanityInAnarchy · · Score: 1

      Enter Half-Life 2. Coldly realistic, but not gory unless you really want to zoom in on the corpses, and even then, not awful.

      Of course, I take breaks from that to play Quake 3, which has fountains of gore when an enemy gets exploded...

      --
      Don't thank God, thank a doctor!
    22. Re:Remove the violence by SanityInAnarchy · · Score: 1

      Depends.

      Spiderman definitely has the competence, but maybe too much. He's dangerous.

      Barney's controllable. You can kick his ass up and down the street if you need to.

      If I was hiring for the CIA, I'd want Spiderman. If I was hiring for McDonalds, I'd want Barney.

      --
      Don't thank God, thank a doctor!
    23. Re:Remove the violence by SanityInAnarchy · · Score: 1

      People do get bored... of all the violence.

      One of the most memorable things I've seen in an MMO was a player-run insult contest. And believe me, there was ownage.

      --
      Don't thank God, thank a doctor!
    24. Re:Remove the violence by saskboy · · Score: 1

      There's a touch of sarcasm, but also truth in it. Really the creativity has gone way down because it's harder to be universally funny and entertaining than just violent and gory.

      --
      Saskboy's blog is good. 9 out of 10 dentists agree.
    25. Re:Remove the violence by typical · · Score: 1

      But then Jack Thompson would whine that realistic consequences aren't being depicted which will train cold blooded killers.

      Cartoons, action movies...heck, almost *every* type of mass media would have turned us into serial killers by now if that were the case.

      --
      Any program relying on (nontrivial) preemptive multithreading will be buggy.
    26. Re:Remove the violence by somersault · · Score: 1

      yeah violence can be boring also, if it's the sole purpose of the game. Sounds fun =p

      --
      which is totally what she said
    27. Re:Remove the violence by WolfZombie · · Score: 1

      I do agree with your ideal that the creativity has gone down in light of violence and gore. This is very prominent in movies today also. Some violent video games today that get blamed for quite a bit of stuff do add a challenge factor into the equasion though. Such as Grand Theft Auto (all of them). It has about the largest roam around do what you want without many limits (in comparison to other games) that makes playing it never dull. I admit, sometimes the humor is flat or down right gross, but for adults that can make judgements this is ok, and that is why it gets a mature rating.

      What it boils down to is that it really is up to the parents to make a judgement for their kids. Laws and ratings can only do so much. Keeping on top of those ratings can be very effective. If you find games rated a certain level that you think should not be at that level, contact the game maker, or the ratings people. You may not be able to get anything changed, but nothing will change unless you take action on it.

      Just stay away from trying to pull our mature rated games, and get involved as parents to keep your kids away from them too.

  10. Ah, the argument from ignorance by autopr0n · · Score: 1

    Did it ever occur to you that, yes, maybe you did miss a memo? I mean, why would you just assume that because you haven't heard of something it couldn't be true?

    I'm not saying it is true, I'm just saying that's a very stupid argument.

    --
    autopr0n is like, down and stuff.
    1. Re:Ah, the argument from ignorance by richieb · · Score: 1
      Did it ever occur to you that, yes, maybe you did miss a memo? I mean, why would you just assume that because you haven't heard of something it couldn't be true?

      If you check actual statistics you will see that violent crime has been steadily declining since about 1993. I can argue that this is due to Internet and the cathartic effect of video games.

      Few times I mentioned this topic to my kids, they said "Dad! We can tell the difference between reality and a game. Duh!"

      --
      ...richie - It is a good day to code.
    2. Re:Ah, the argument from ignorance by thatguywhoiam · · Score: 1
      Did it ever occur to you that, yes, maybe you did miss a memo? I mean, why would you just assume that because you haven't heard of something it couldn't be true? I'm not saying it is true, I'm just saying that's a very stupid argument.

      Well, I asked, didn't I?

      --
      If Jesus wants me it knows where to find me.
    3. Re:Ah, the argument from ignorance by 99BottlesOfBeerInMyF · · Score: 1

      Did it ever occur to you that, yes, maybe you did miss a memo? I mean, why would you just assume that because you haven't heard of something it couldn't be true?

      They did not just state that there was evidence to support a theory they stated there was a large body of evidence supporting a theory. It seem perfectly natural to be incredulous that one could have missed such a large body of evidence and ask for some of said evidence. Is someone were to start a statement with "Since there is a large body of evidence showing that gravity really does not exist..." I might react incredulously as well whilst I asked for evidence to back up this claim that seems to contradict most established study in a field. I don't see anything at all wrong with the previous poster's reaction.

    4. Re:Ah, the argument from ignorance by shotfeel · · Score: 1

      "Dad! We can tell the difference between reality and a game. Duh!"

      LOL. I remember the debates when I was a kid about wether watching Wile E. Coyote makes kids believe they can jump off cliffs, walk away smooshed like an accordian, then be fine 2 seconds later.

      And don't get me started on Elmer Fudd & Yosemite Sam vs. Bugs Bunny...

  11. I kill Gnomes and Dwarfs by MattyCobb · · Score: 1

    in World of WarCraft for around 10 hours a week. Oddly I have never had the desire to harm the small people of the world. Strange?

    Methinks some people are just screwed up in the head to begin with and games had little or no impact on the outcome.

    --

    Matt
    You have 1 Moderator Point! Use it or lose it! Is that a threat? -vapid
    1. Re:I kill Gnomes and Dwarfs by Anonymous Coward · · Score: 0

      Oddly I have never had the desire to harm the small people of the world

      Not even Gary Coleman???

    2. Re:I kill Gnomes and Dwarfs by Opportunist · · Score: 1

      The standard rebut to this is that you're appearantly a "normal" person, but a person "sensitive" to the show of violence would flip.

      Oddly enough you never hear that kind of logic when it comes to evening news...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:I kill Gnomes and Dwarfs by Chowser · · Score: 1

      You must be Horde... and I plan to pwn you next time I log in!

      --
      sig here
  12. References? by JustNiz · · Score: 1

    >> Despite the large body of evidence that supports a link between playing violent videogames and aggression...

    Care to provide some references? I understood that most studies found exactly the opposite.

    1. Re:References? by alicenextdoor · · Score: 1
      For what it's worth, here's a meta-analysis saying exactly that:
      Psychological Science

      The abstract: "Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decreases prosocial behavior."

      I haven't studied the topic in depth, but the research does appear to be there

      --
      of course, biting monkeys is not to everyone's taste - Konrad Lorenz
    2. Re:References? by Pofy · · Score: 1

      >I understood that most studies found exactly the opposite.

      Care to provide some references?

    3. Re:References? by nomadic · · Score: 1

      You know I can speak for myself in saying that after a long session of FPS gaming I definitely feel more aggressive. Makes sense, the adrenaline shoots up. If someone bumps into me after I immediately finished a few hours of UT2k4 they'd be more likely to provoke an aggressive response than before. Based on how I've seen other gamers react after playing I know this is not restricted to me. Now, the effect doesn't last long, and it's not enough to make me ever actually become physically aggressive, but it is there.

    4. Re:References? by Tim_Enchanter · · Score: 1

      Studies showing correlations between violent video games and hostility:

      One by the University of Oklahoma Medical School:
      http://www.lionlamb.org/research_articles/study%20 1.pdf

      One by the University of Minnesota Institute of Child Development:
      http://eric.ed.gov/ERICDocs/data/ericdocs2/content _storage_01/0000000b/80/0d/ba/44.pdf

      Here is an interesting study that challenges the correlation vs. causation argument. It basically states violent video games induce violent tendencies (not necessarily behavior).
      http://bama.ua.edu/~sprentic/672%20Bushman%20&%20A nderson%202002.pdf

    5. Re:References? by alphafoo · · Score: 1

      I wrote about this in another thread not long ago.

      The reference I cite is Lt. Col. Dave Grossman's book On Killing.

  13. Yes and no... by Sparky2112 · · Score: 3, Informative

    I know a child psychologist working in this field. His research is pointing to something interesting, yet not earthshattering: children who play violent games outside the pervue of their parents *do* show a propensity for violent behavior. The flipside is that kids playing violent games *with* their parent's cursory involvement *do not*. This guy was ready to throw the book at games altogether, so the studies he's running came as quite the surprise, naturally.

    1. Re:Yes and no... by Anonymous Coward · · Score: 0

      Isn't that just reiterating the point that parental involvement improves outcomes?

    2. Re:Yes and no... by RobinH · · Score: 1

      I know a child psychologist working in this field. His research is pointing to something interesting, yet not earthshattering: children who play violent games outside the pervue of their parents *do* show a propensity for violent behavior. The flipside is that kids playing violent games *with* their parent's cursory involvement *do not*. This guy was ready to throw the book at games altogether, so the studies he's running came as quite the surprise, naturally.

      So is that what this kid's problem is? He's not playing with his parents?

      I'll buy that for a dollar. I think they would have cut him off a looonnnggg time ago. :)

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    3. Re:Yes and no... by zenmojodaddy · · Score: 2, Funny

      So, if you actually involve yourself in your kids' lives and activities, they might turn out okay, but if you let a computer babysit them, they'll be little gits? Who'd have thought it?

    4. Re:Yes and no... by GigG · · Score: 1

      So is that what this kid's problem is? He's not playing with his parents?

      No he's just your average Windows user. But is all seriousness can anybody who speaks that language tell what he is so worked up about?

      --
      Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
    5. Re:Yes and no... by RobinH · · Score: 1

      A Dutch user online said he could kind of understand him (that perhaps he was Swedish?):

      Half the time he's bragging about being so good and wanting to kill whoever in whatever game he's playing. The other time he's just going plain mad, and once he breaks his keyboard, well, if you did the same thing to your PC when you were nine I think you'd know how that felt.

      --
      "I have never let my schooling interfere with my education." - Mark Twain
    6. Re:Yes and no... by arose · · Score: 1

      It's German, for the first half he is complaining about the game not starting. Then he says he'll kill the sons of the bitches.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  14. Video games may or may not lead to violence... by JadussD · · Score: 1

    But as far as banning them goes, it's a moot point: We have freedom of speech in this country, the games are rated, and they are rated so that the most impressionable individuals (children) aren't supposed to play them. Even if video games are violent, lawmakers should not ban them. Having occasionally harmful material fall into impressionable hands is the price you pay for freedom of expression and such. I don't think that video games don't lead to violence. Can you tell me that there hasn't been any kid who played a game, saw something violent, and started going around pretending he's in the game? Ever see kids pretend that they're video game characters at recess? Are you going to tell me that not one little kid pretended he was in the game and then really punched someone? I do think that the level of violence they lead to is nothing compared to what a violent homelife or neighborhood could bring on, but let's argue based on reality (the right to freedom of expression), people, not what you want reality to be.

    1. Re:Video games may or may not lead to violence... by Anonymous Coward · · Score: 0

      Actually if you bothered to think abou it for a second, you would find that Freedom of Speech and a rating system that restricts or labels how offensive a product is to be at odds with Free Speech.

      Now I would say that the numbers maybe low but how many movies remove or add content in order to adhere to a standard set by an arbitrary decision making body for the sake of a rating?

      Video games themselves maybe restricted in this same manner, I'm not a video game designer but I would bet some games change content even today to adhere to a certain rating system. Would Nintendo or Sega release an NC17 Rated game?

  15. Listen to reason by Phybersyk0 · · Score: 1

    Playing Madden 06 for 72 hours straight will NOT make me into a pro football player.

    1. Re:Listen to reason by Anonymous Coward · · Score: 0

      well thank you for ruining my career choice, it's back to NHL hockey games for me then.

    2. Re:Listen to reason by GoatMonkey2112 · · Score: 1

      That's right. It turns you into John Madden.

  16. Not this again? by Tim+C · · Score: 2, Insightful

    I thought we'd done this to death in the 80s and 90s, and before that for TV, rock and roll, erotic literature, porn, sugary foods, soft drugs, etc etc, ad nauseum.

    Yes, I dare say that some people, if exposed to violent games (or films, or books, etc) will go off and do stupid, stupid things. Chances are, though, that these people would have done stupid things even without the exposure. Plenty of people who have never played a game exhibit agressive behaviour.

    What I don't understand is why each generation seems to be so afraid of what the younger generation is into. All we're seeing is the same arguments that were made about rock and roll in the fifties, or violent films in the late 70s and early 80s.

    I'm not exactly old, but I'm not really young any more either (I'm 31), but I hope to God I'm not so fucking stupid and scared when I do become "old". (Although given I have a house, mortgage, car, daughter, etc, I think by most reasonable definitions I already am)

    1. Re:Not this again? by stunt_penguin · · Score: 1

      I'm 23 and I'm already starting to wonder (and am slightly scared of) what might cause me to go 'oh ban this stuff before it distorts their fragile little minds' when I'm a good bit older, say 45.

      It'll have to be some fucked up trend like I dunno, direct neural manipulation or something because as far as I can see at the moment, the media does very little to screw kids up that weren't fucked up before.

      I blame the parents :o)

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    2. Re:Not this again? by atokata · · Score: 1

      What I don't understand is why each generation seems to be so afraid of what the younger generation is into. All we're seeing is the same arguments that were made about rock and roll in the fifties, or violent films in the late 70s and early 80s.

      Self preservation. When you're in a nursing home, waiting out the "golden years," do you really want your primary caregiver being somebody who plays those damn decapitation games/listens to that damn hippie music/watches that damn punk James Dean? ;-)

    3. Re:Not this again? by Daravon · · Score: 1

      The reason these kids are shooting people like they see in violent video games is because you (the parents) took the soft drugs while listening to rock music. Besides, we all turned ok. So as a responsible parent, I'm going to give my kids sugary treats and porn. They'll be too busy for violent video games!

      --
      I traded all my mod points for these magic beans.
    4. Re:Not this again? by Anonymous Coward · · Score: 0

      ban the parents! they're the cause of all the problems the youth has today!

    5. Re:Not this again? by greylouser · · Score: 1
      I dare say that some people, if exposed to violent games (or films, or books, etc) will go off and do stupid, stupid things. Chances are, though, that these people would have done stupid things even without the exposure.

      This does not seem to be the case. I'm not talking here about walking up to a random man on the street and shooting him, but violent video games do seem to increase violent behavior. For example, people who play violent video games and are then given a choice regarding how long to shock somebody, tend to give longer and more intense shocks than people who haven't played video games.

      This article has been linked to a lot already, but I don't think more exposure can hurt: Anderson & Bushman, 2001

      The reason to fight against the idea of censoring violent video games has nothing to do with whether or not games make you violent. You should fight against the idea of censoring violent video games because it's censorship, and if we value our freedom, then we should abhor it when ideas are censored. Yes, some ideas will make you violent (apparantly, for example, the idea that teleportation research on mars has just transported in demons from hell, but also other, more political ideas) but you should not, in general, suppress anything that may make someone act in violent ways.

  17. The real cause by Rob+T+Firefly · · Score: 2, Funny

    It's not violent games that lead me to violence.

    It's being assaulted with the same hyped-up news "story" about video game violence on every slow news day for 20 years that makes me want to hit somebody.

  18. Logical "/." fallacy by Anonymous Coward · · Score: 0

    "Correlation does not imply causation"

    The logical fallacy is the slashdot belief that this applies in all cases.

    Anyway as I've stated previously, these stories will not go away because it is a fact that the environment affects you. The question that remains unanswered is, In what way? Predisposition may be a factor, but that doesn't mean that all cases of violence have it as their cause.

    1. Re:Logical "/." fallacy by atokata · · Score: 1

      I'm going to argue that playing violent video games decreases the chances of becoming infected with diptheria, then. I've never had it, but a bunch of people in countries with no electricity or public health have, so it *must* be the video games which have protected me all these years.

    2. Re:Logical "/." fallacy by 'nother+poster · · Score: 1

      Yeah. I agree with this guy. Video games are the cure for diptheria. Send your old gameboys to Africa and save a life.

      Oh, and no, you can't have my lion repelling rock. How would I keep the lions from eating me, here in the central U.S.A, without it!

      p.s. Make sure you send extra batteries. They will need them to ward off the Tse Tse Flies too. Talk about Doctor Mario!

    3. Re:Logical "/." fallacy by DrFrob · · Score: 1

      This is just like flying spaghetti monsterism. Flying spaghetti monsterists have demonstrated the correlation between the decline in pirates and the increase in the global average tempereture. Therefore, in order to combat global warming, we don't need to reduce green house emmissions, we need more pirates!

    4. Re:Logical "/." fallacy by cp.tar · · Score: 1

      Well, that should be settled soon enough... according to the ??AAs, we're all pirates anyway.

      Arr! Bring on the buxom wenches!

      --
      Ignore this signature. By order.
    5. Re:Logical "/." fallacy by KDR_11k · · Score: 1

      The ??AA wants to produce unprecedented numbers of pirates, at that level the Earth's temperature would drop below zero Kelvin. We can't have them succeed!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  19. Aren't crime rates going down? by pr0t0 · · Score: 1

    According the the Bureau of Justice Statistics, with the exception of drug-related incidents, crime rates have been on a steady decline for the last decade or more.

    Games (and other forms of entertainment) depicting violence have been on the rise. So how can anyone claim there is some correllation?

    --
    I'm sorry, but your opinion seems to be wrong.
    1. Re:Aren't crime rates going down? by tomstdenis · · Score: 1

      oh poppycock what rubbish. Clearly the AFA knows best right?

      I mean from a bunch of people living in shell for fear of offending "god" ... they clearly know what's best for the rest of the world.

      And for the record "Seventh Heaven" sucks bad!

      Tom

      --
      Someday, I'll have a real sig.
    2. Re:Aren't crime rates going down? by somersault · · Score: 1

      one variable constantly decreasing while another rises looks like a correlation to me =p

      --
      which is totally what she said
    3. Re:Aren't crime rates going down? by bloobloo · · Score: 1

      It does. A correlation with a negative covariance but an r-squared near 1.

    4. Re:Aren't crime rates going down? by Anonymous Coward · · Score: 0

      Yes, there are fewer violent crimes. That doesn't mean that there are fewer violent people. It just means that more of them are in prison.

    5. Re:Aren't crime rates going down? by somersault · · Score: 1

      what is the r o_o not done stats for a few years =p

      --
      which is totally what she said
    6. Re:Aren't crime rates going down? by bloobloo · · Score: 1

      r-squared is a measure of how much of the variation in a variable is attributable to correlation with another variable. An r-squared of 0.7 indicates that 70% of the variation is down to variation of a correlated variable, and 30% is due to other factors.

      The holy grail for financial quantitative analysts would be to find two financial instruments with a coefficient of correlation of -1 and an r-squared of 1 as by investing in these two together you would be absolutely guarenteed to make profit.

  20. I understand correlation != causation, but... by UncleGizmo · · Score: 1

    What most people seem to forget is that it's not the link between _causing_ violence, but perhaps more important, becoming _desensitized_ to violence.

    I'm less concerned about kids going out and attacking someone after playing these games, than looking on unfeelingly while someone else does. That affects their personal social interactions, and over time, can impact society as a whole.

    --
    Who put this thing together? Me, that's who.
    1. Re:I understand correlation != causation, but... by mmalove · · Score: 1

      I've read, and partly agree that exposure to violence can lead to desensitization. But, so what?

      Let's face it, we live in a violent world. The US is essentially a nation at war (we have 100,000 + troops deployed, and basically wartime civic policies in effect).

      To me, desensitization doesn't make you more likely to commit violent crimes, but rather removes the likelihood that you'll be paralyzed in fear in the face of it. In other words, it helps protect you from violence, because you'll be more able to respond to a situation, instead of reacting to it.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    2. Re:I understand correlation != causation, but... by Kuros_overkill · · Score: 1

      But kids already do that, or more accurately the opposite. Watch a bully beat the living shit out of a kid at recess some time. What are the other kids doing: are they helping, or are they standing around cheering on! (BTW, its the later. As the kid getting the shit kicked out of him, trust me on this one. (this was in the mid 80's to mid 90's, so anyone who even mentions violent video games as a cause can kiss my ass.) )

      BTW. That is what caused me to become the apathetic, cynical adult that I am. Not my preference in media.

    3. Re:I understand correlation != causation, but... by MajinBlayze · · Score: 1

      The whole desensitized to violence issue really confuses me.
      Do we have any studies that say we are any more insensitive to violence than we have ever been?

      If you've ever seen the Passion of the Christ, Gladiator, or any other movie representative of historical violence, you'll see people that cheer and applause at acts of extreme violence.

      The truth is, we are prone to enjoying violence to begin with, and have been for centuries. Video games give us a new way to vent that violence. Instead of going to war, watching people beat the **** out of eachother, or otherwise , we have ways of emulating this behavior, without people actually getting hurt.

      • Pro Wrestling
      • Video Games
      • Movies
      • etc.
      --
      "Hate is baggage. Life's too short to be pissed off all the time." Danny Vinyard -American History X
  21. The more I read, the more I loathe by thatguywhoiam · · Score: 1
    I already commented briefly on this earlier but I cannot help noting this guy's remarkable use of aggressive framing:

    Richard Gallagher: Playing videogames with aggressive content does have an effect on children, teens, and adults. In children and teens, several results are associated with exposure to aggressive videogames. First, youth experience an increase in arousal that suggests an increase in tension that may contribute to aggressive behavior. Second, youth engage in more aggressive thinking about others and changes their attitudes toward people as they emerge from play more likely to believe that others are interested in harming them. Third, play diminishes the level of empathy that kids have for other people. Fourth, play has an effect on the amount of aggressive behavior demonstrated in verbal aggression, teasing, and some physical aggression by increasing the frequency of these actions. There is significantly more impact on aggressive attitudes than on behavior. Finally, playing and viewing does desensitize people to aggressive images and the impact of aggression on others. After play and viewing, children are much less distressed by images of characters being hurt or killed, and, given their reduced empathy, more likely to engage in aggressive behavior against others. The level of effect is considered small to moderate. So, in each of these areas playing and viewing results in increases that are at higher to moderately higher levels than playing or viewing games with other content.

    Nice, huh? Just assert your face off and never look back. Gallagher takes it as axiomatic that aggressive competition and 'arousal' (WTF?) are a) bad and b) directed in a negative way. He also seems to think that children do not know the difference between a video game and reality. Guess what? I am an unbelievable calculated killing machine in GTA, but in real life... eh, not so much. I am not a child but Gallagher includes 'adults' in the first sentence of the interview as he sets up his rolodex talkingpoints.

    --
    If Jesus wants me it knows where to find me.
    1. Re:The more I read, the more I loathe by keyrat+rafa · · Score: 1

      You have to admit, though, that there is a bit of a morbid fascination with violence in American culture. Not only that, but it's as if since it's fake and kids will eventually be mature enough to watch it, that we can just let kids expose themselves to it (with no guidance) from an early age. It definitely desensitizes you to violence. Later on in life, I guess it's still a morbid fascination, but at least you understand it (as well as other aspects).

    2. Re:The more I read, the more I loathe by Wilf_Brim · · Score: 1

      I, too, was extrodinarily umimpressed with the "expert" in child violence. In the last section IGN summarizes with "The psychology community is singular in its belief that playing violent videogames does have an effect on behavior.." They should have added "..in the absence of any credible evidence experimental, and despite epidemiologic evidence to the contrary." The most recent meta-analysis (get it right IGN) provided only weak evidence for the anti-gaming folks, and meta analytic techniques are, at best, somewhat suspect and frought with opportunities to skew results. Overall, if a meta-analysis finds only weak evidence, there probabaly wasn't any evidence to begin with. Notably (above) violent crime among teenagers has dropped about 70% in the last 20 years. (FBI violent crime statistics). Violent video games have incresed, well, incalculably (Error: Div0!). If the effect size was nearly as huge as psychologic community says it is, then MY community (epidemiology, population medicine) would have seen it already. It isn't there. So (like the courts) I see no reason to cause First Amendment harm (real) to prevent danger to youngsters (potential harm), when there is a less intrusive (and better) solution: i.e. effetive parenting.

    3. Re:The more I read, the more I loathe by TekGoNos · · Score: 1
      Yeah I agree.

      From the article :
      There is significantly more impact on aggressive attitudes than on behavior.
      And there is significant dispute whether or not an aggressive attitude is bad. After all, an aggressive attitude also means to take a stand for oneself.

      And while the article acknoledges that TV has twice the impact that violent games have, he seams a little bit uninformed about TV :
      Unlike television, which has only undergone a change from black and white to a color display, videogames are constantly changing in appearance.
      Err, hello? Talkshows, reality TV, public humilation on TV? These didn't exist a few decades ago. TV is constantly changing too.

      But the article got my approval back at the end :
      Perhaps more effort should be spent to improve tried and true methods, such as parental involvement. You'd be hard pressed to find a single argument against parents having more participation in their children's lives and the research backs this up with positive results. Remember the study that looked at trait hostility and violent games? One other finding was that when children reported parental involvement in their videogame playing and game choices, they also reported improved grades and less aggressive behaviors.
      Good suggestion. Parents should stop blaming others for their inability to raise their children. And politicians should stop giving parents the illusion that their children can be fixed simply by passing laws.
      --
      I have discovered a truly remarkable proof for my post which this sig is too small to contain.
  22. Bastards! by Anonymous Coward · · Score: 0

    I'll kill the next guy who says violent video games lead to violence!

  23. Obfiscation by jav1231 · · Score: 1

    I find it very interesting how much value Slashdotter's place on science and established scientific thinking when it comes to ID and Evolution debates, but when it applies to video gaming you're so willing to suspend it. Classical Conditioning is basic psychology, folks. Pavlov demonstrated this. Frankly, this tells me one simple truth and that is it's all nice to talk about "open-mindedness" until someone attacks something we hold dear. Then we're ready to suspend our intellect and just enjoy ourselves and expect to do so with impunity. To think that someone could immerse themselves in violence and come away unaffected is idiocy. I'm not saying we should shit-can video games. I'm not saying, "GASP! Something needs to be done!" I'm saying, "To think that someone could immerse themselves in violence and come away unaffected is idiocy."

    1. Re:Obfiscation by Stripe7 · · Score: 1

      Accordingly we should ban the WWF, American Football, 3/4's of the TV shows, a lot of the movies from Hollywood, every single toy pistol, sword etc..

      To give you a clue, it just does not work. Kids will make toy weapons even if you do not buy them. Playing cops and robbers, cowboys and indians (of course that is not PC anymore) etc.. have kids trying to kill each other with their imagination. Now they are doing so on the net. Only thing different, is they do not need as much imagination.

    2. Re:Obfiscation by jav1231 · · Score: 1

      Again, I'm not completely disagreeing with you here. All I am saying is, "To think that someone could immerse themselves in violence and come away unaffected is idiocy." I didn't say ban anything.

    3. Re:Obfiscation by AlterTick · · Score: 1
      I find it very interesting how much value Slashdotter's place on science and established scientific thinking when it comes to ID and Evolution debates, but when it applies to video gaming you're so willing to suspend it. Classical Conditioning is basic psychology, folks. Pavlov demonstrated this.

      In the separate cases of violent games and real life violence, I ask only where is Pavlov's bell? You suspend established scientific thinking yourself when you beg the question by assuming the conditioning of playing a violent game transfers directly to real life. This is the presumption that most of us dispute.

      --
      Conclusion: the Empire squashes the Federation like a bug. Accept it.
    4. Re:Obfiscation by shorgs · · Score: 1

      Yes, you can learn behaviors through videogames. Soldiers are trained to kill but we let them back into society because we expect that those behaviors will only manifest themselves under certain conditions. I'd expect the behaviors learned while playing games are similar.

      I had a soc professor who use to say that all the things we claim don't affect us really do. Advertising, music, movies and even videogames do in fact shape our persona and behaviors. The reason we tolerate such violence in the media and in our entertainment in the US is because we actively want to encourage that type of behavior as a society. We want killers and frankly soldiers, warriors...what ever you want to call them, as civilians and for the military. I didn't always agree with her postulations but this one I found some truth in.

    5. Re:Obfiscation by jeremymiles · · Score: 1

      What's Pavlov got to do with video games?

      --
      GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    6. Re:Obfiscation by bnenning · · Score: 1

      I'm saying, "To think that someone could immerse themselves in violence and come away unaffected is idiocy."

      Promote peace, kill more bad guys.

      Heh.

      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    7. Re:Obfiscation by Fulcrum+of+Evil · · Score: 1

      All I am saying is, "To think that someone could immerse themselves in violence and come away unaffected is idiocy." I didn't say ban anything.

      You didn't, but a whole bunch of politicians might, and that's what we're afraid of - misguided laws that protect us from something that isn't really a problem for the great majority of us.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    8. Re:Obfiscation by jav1231 · · Score: 1

      Ironic, isn't it? (grin)

  24. What's the difference by Threni · · Score: 1

    between computer games and movies, tv shows, albums etc. Is it because people associate computer games with children that there seems to be more of an outcry about it? There was a lot of crap in the press about the GTA game with a bit of hidden sex in it - I've never heard a similar thing about DVD extras containing sex/related stuff. Perhaps this problem will go away as games continue to become more mainstream and/or attract an older audience.

  25. Political Posturing and Male Bravado by Quirk · · Score: 1
    The political posturing inherent in looking to control violent content in video games is really not much different than the violent posturing endorsed in video games and in most pop culture. Our culture is still male dominated and males of nearly all species posture. The violent posturing of males is a gambit to win stature in the troop and to win females without resorting to mortal combat.

    If anything, pop culture violence is a necessary outlet for males to vent their genetic behaviour without resorting to physical violence. The small percentage of males and females who resort to violent assault are headcases that most likely would lash out violently even in a culture without violent games or pop culture.

    Perhaps the strongest evidence as to how deeply entrenched our pop culture is in male, violent posturing are the recent movies with hot chicks weilding death. Rather than growing to embrace female attributes more akin to reconciliation (at least if you go with the matriarchial model of the bonobos) we as a culture are promoting females as violent posturing caricatures of the male psyche.

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
  26. Some games DO cause violent thoughts. by TellarHK · · Score: 1

    Like the developers of the new 24 game that gave the cars chasing you three times the speed and mass your car has. And who somehow decided that when you're crawling around in ducts trying to be quiet about it, that sometimes left means right and vice versa on your movement stick.

    Those little glitches last night made me want to pimpslap a developer, so I guess maybe the critics are right and I should just give in and go get a Mac 10 or something.

  27. glorification of violence by DeveloperAdvantage · · Score: 1, Insightful

    The military uses video games to train soldiers, flight simulators have been around for a very long time to train pilots. Obviously these types of technology have an impact on a person's behavior and the video games do too. What are we training are children to do, blow people away?

    That said, there is a much bigger problem at work here and that is the glorification of violence: on television, in movies, in comics and by our political leadership.

    As an example, I read comic books when I was a child, when, I suppose the previous generation would have already thought they were quite violent. Superman, batman and spiderman were always engaged in violent struggles against "evil-doers". After not reading them for about 20 years, I recently thumbed through a few at our local bookstore. I was appalled by what I saw. They are full of blood and guts and so many people getting killed in each issue, especially in batman, and these are our mainstream comics, and the video games are much worse (or perhaps I am just getting older...).

    As one other example, one of my favorite TV characters used to be MacGyver. A hero who was noted for, among other things, his strict stance against guns and against killing people, even "evil-doers". I think the popularity of characters like him would be much lower now (of course, even back in the 80s we did have the opposite extreme in characters like Rambo).

    Ultimately I believe this glorification of violence will make our world a much more brutal place to live .

    --
    FREE - Java, J2EE and Ajax Audiobooks for Software Developers - www.DeveloperAdvantage.com
    1. Re:glorification of violence by sesshomaru · · Score: 1
      After not reading them for about 20 years, I recently thumbed through a few at our local bookstore. I was appalled by what I saw.
      You probably picked up some reprints of 1950's comics by mistake...
      --
      "MIT betrayed all of its basic principles."
    2. Re:glorification of violence by AlterTick · · Score: 1
      The military uses video games to train soldiers, flight simulators have been around for a very long time to train pilots. Obviously these types of technology have an impact on a person's behavior and the video games do too.

      Nice job. You have completely tossed aside the notion of intent. You apparently believe the harebrained notion that the military uses brainwashing to turn "normal" people into mindless killing machines. Video games and flight simulators aren't used by the military to turn people into killers. The people who join the military have already made the conscious, intentional decision to become killers. Simulations and exercises are used merely to teach and reinforce technique. No one becomes a trained killer against their will.

      (speaking from experiece as a former infantryman)

      --
      Conclusion: the Empire squashes the Federation like a bug. Accept it.
    3. Re:glorification of violence by DeveloperAdvantage · · Score: 1

      The people who join the military have already made the conscious, intentional decision to become killers.

      Really? What about those that they joined so they could get an education that they otherwise couldn't afford?

      Simulations and exercises are used merely to teach and reinforce technique

      Exactly my point. Most video games contain "techniques" that we should NOT want to teach and reinforce.

      No one becomes a trained killer against their will.

      So why not let people leave the military whenever they want, at least outside of an operation, without anything other than a financial penalty? I suppose then their wouldn't be enough meat in the grinder. It is ironic that the people charged with protecting freedom have no freedom themselves. Life is precious, soldier's lives are precious too.

      Perhaps your comments say more about military brainwashing than I ever could.

      --
      FREE - Java, J2EE and Ajax Audiobooks for Software Developers - www.DeveloperAdvantage.com
    4. Re:glorification of violence by Anonymous Coward · · Score: 0

      I was appalled by what I saw. They are full of blood and guts and so many people getting killed in each issue, especially in batman.

      This point here is where we can justly throw out your opinions and note that you are either very ignorant (of a mainstream comic, no less) or just trolling. In fact, I dismiss your entire opinion based on that comment. Not that the other parts can't be individually dismissed.

      Nobody gets killed in Batman, not by Batman anyway. His code of ethics is exactly the same as the way you described MacGuyver's and you expect people to take your post seriously?

      I'm not going all comic-geek here, but who is so out of touch with pop culture that he doesn't know that the Batman doesn't kill people?

    5. Re:glorification of violence by GigG · · Score: 1

      Ultimately I believe this glorification of violence will make our world a much more brutal place to live .

      The stats have been quoted throughout this thread. So repeat after me... "Violent crime is down, violent crime is down,..."

      --
      Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
    6. Re:glorification of violence by AlterTick · · Score: 1
      Really? What about those that they joined so they could get an education that they otherwise couldn't afford?

      Money for education is a benefit of joining, and not the reason the military exists. The first couple months of military training disabuse everyone who joins of the notion that it's about anything other than killing people and breaking stuff. There are very few who make it through training without having it driven home to them that the military deals in DEATH. Those that can't accept that are free to leave at any time during their first 6 months of service with absolutely no black mark on their record. There's no draft. The military has no mandate to keep people who don't want to be there. There are a few who get through training by convincing themselves that it's all play-acting, and then go AWOL or claim "I only signed up for the college money" when they get deployed, but they're relatively rare.

      Exactly my point. Most video games contain "techniques" that we should NOT want to teach and reinforce.

      No, technique is learned outside the game. The game is simply an arena for practicing the technique. As any infantryman who's played America's Army can attest, the way kids work in that simulation shows very little knowledge of real-life technique. Again, it all comes down to intent. "Gamers" play in a way that's essentially optimized to gain points or advance in the game. This manner of playing is very different from training for real-life situations. There is no real-life analog to "gaining points" or "advancing in the game". This self-training simply has no bearing on reality.

      So why not let people leave the military whenever they want, at least outside of an operation, without anything other than a financial penalty?

      Like I said, you can pretty much just walk into your commander's office during the first 180 days and say "I can't take it" and, probably after imploring you for a while to not give up, they'll essentially say "seeya" and give you an Entry Level Separation. Beyond that, they keep you for a very simple reason: being in the military is a hard, underpaid, often unpleasant job. If people could leave any time they felt put upon, they'd end up not being able to issue any orders without cajoling, wheedling, or bribing those under their "command".

      I suppose then their wouldn't be enough meat in the grinder.

      Exactly. Joining the military is a promise to march into the meat grinder should the order come down to do so. Anyone who joins thinking it's something else is a fool. That's not to say that I never met any such fools, but they were the exception. Those of us who saw our job for what it very obviously was generally regarded them with contempt and were glad to see them gone. A guy who thinks it's all just a game will get you killed in combat because he'll be the one in a fetal position with his hands over his ears shouting "this isn't happening" instead of watching the flank.

      It is ironic that the people charged with protecting freedom have no freedom themselves.

      Indeed, we often joked about that. It is, however, a very necessary part of a properly functioning military. In a philosophical sense, the military is society's armor. In order to protect the soft and flexible inside, it must itself be hard and inflexible. Ironic to be sure, but not at all negotiable. It simply must be that way to work.

      Life is precious, soldier's lives are precious too.

      Damn straight. Perhaps your comments say more about military brainwashing than I ever could.

      Perhaps. Maybe your comments say more about "anti-military brainwashing" from the worldwide hippy and Quaker conspiracy. I couldn't say. I can only speak from personal experience.

      --
      Conclusion: the Empire squashes the Federation like a bug. Accept it.
    7. Re:glorification of violence by DeveloperAdvantage · · Score: 1

      I suppose we are getting way off topic, but I just wanted to let you know that I like your comments - obviously having been through it you are quite knowledgeable. As a civilian (up here in Canada), I hear things in the news like extending terms of duty, and, quite frankly, it disturbs me that soldiers would be treated that way, although, as you explained in your note, sometimes it is necessary.

      --
      FREE - Java, J2EE and Ajax Audiobooks for Software Developers - www.DeveloperAdvantage.com
    8. Re:glorification of violence by AlterTick · · Score: 1
      hear things in the news like extending terms of duty, and, quite frankly, it disturbs me that soldiers would be treated that way, although, as you explained in your note, sometimes it is necessary.

      Yeah, that's a bum deal, but unfortunately it's in the contract. When you sign for military duty, you sign for eight years. The active duty portion of 2, 3, or 4 years gets all the attention, but you're basically wagering that your active duty time will end at a time when they don't need you and they'll let you do the remainder of the eight years as inactive reserve. Complaining is probably the number one pastime of anyone on active duty, and your term being extended is really rich complaint fodder. I got "held over" more than 60 days after my enlistment ended because my unit was in Bosnia. (shrug) Nothing to do but gripe about it to anyone who'll listen-- but then also just suck it up and do the job, 'cause that's all part of the deal.

      --
      Conclusion: the Empire squashes the Federation like a bug. Accept it.
  28. Half the effect of violent television by Von+Rex · · Score: 1
    From the article:

    IGN: How much does exposure to violent television affect a developing child? How does this compare with violent videogames?

    Richard Gallagher: Viewing television violence has a stronger effect on youth than videogames. The impact of television violence is characterized as moderate to large in the literature. It is nearly twice as large as the effect of videogames, although the effect of videogames is increasing with the increased violent content of those games.

  29. In other news... by Dorsai65 · · Score: 0, Offtopic

    the Food and Drug Administration reports that small amounts of saliva, swallowed over an extended period of time, MAY cause cancer - or even death.

    [courtesy of George Carlin]

    --
    --- Asking inconvenient questions for over 30 years...
  30. Look people, let's think about this... by sesshomaru · · Score: 1
    Whenever I hear someone quoting from a psychologist, I reach for my gun. Ok, not really, it'd be tough since I don't own a gun. (I know I should, but I'm broke, and it doesn't help that I just bought some Crime SuspenseStories annuals on eBay...)

    But really, what was the high point for the American Child Psychology establishment? It was the early 1950's Senate Subcommittee on Juvenile Deliquency hearings, that managed to completely ruin (in a financial sense) and censor American comics. American comics have never recovered despite the best efforts of people like Alan Moore.

    Think about how great it must feel if you are a sick and evil minded child psychologist, living with the haunting fear that somewhere, somehow, some child might be having fun, to crush an entire emerging industry. They are just trying to recapture their glory days of being able to destroy a popular, vibrant subculture with a word. Their patron saint, Dr. Frederick Wertham, smiles up at them from Hell every time they manage to get one of these pieces of legislation passed.

    --
    "MIT betrayed all of its basic principles."
  31. A Better Title by Anonymous Coward · · Score: 0

    Does violence in media (Television, Movies, Radio, Video Games, etc) cause an increase in violent behavior?

  32. Affecting people? by jozi · · Score: 1

    Well... I don't know how games affect people but I have never seen Super Mario players jump up and down like crazy, bang their heads on bricks, eat magic mushrooms, explore the local sewer system and grow a belly and a moustache just because of their hobby. I am not that convinced there are more plumbers amongst Super Mario players than in the rest of society either.

    --
    "If you can't live without me, why aren't you already dead?"
  33. the impact of a greed/fear/ego based LIEf'style' by Anonymous Coward · · Score: 0

    is that the execrabilious corepirate nazi softwar gangster felons are STILL running US DOWn using whoreabully scriptdead hypenosys?

    what a surprise? like corn passing through a bird's butt?

    all they want is... everything. at what cost to US? not a pretty picture at all. quite infactdead from our viewpoint.

    for many of US, the only way out is up.

    don't forget, for each of the creators' innocents harmed (in any way) there is a debt that must/will be repaid by you/US as the perpetrators/minions of unprecedented evile will not be available after the big flash occurs.

    'vote' with (what's left in) yOUR wallet. help bring an end to unprecedented evile's manifestation through yOUR owned felonious corepirate nazi life0cidal glowbull warmongering execrable.

    some of US should consider ourselves very fortunate to be among those scheduled to survive after the big flash/implementation of the creators' wwwildly popular planet/population rescue initiative/mandate.

    it's right in the manual, 'world without end', etc....

    as we all ?know?, change is inevitable, & denying/ignoring gravity, logic, morality, etc..., is only possible, on a temporary basis.

    concern about the course of events that will occur should the corepirate nazi life0cidal execrable fail to be intervened upon is in order.

    'do not be dismayed' (also from the manual). however, it's ok/recommended, to not attempt to live under/accept, fauxking nazi felon greed/fear/ego based pr ?firm? scriptdead mindphuking hypenosys.

    consult with/trust in yOUR creators. providing more than enough of everything for everyone (without any distracting/spiritdead personal gain motives), whilst badtolling unprecedented evile, using an unlimited supply of newclear power, since/until forever. see you there?

    "If my people, which are called by my name, shall humble themselves, and pray, and seek my face, and turn from their wicked ways; then will I hear from heaven, and will forgive their sin, and will heal their land."

  34. I dont know by [cx] · · Score: 1

    What the hell you guys are talking about when it comes to correlation and the fallacies of logic, but I'm going to get a machine gun and shoot some Counter-Terrorists in Counter-Strike:Source, oh boy! No time to read when there's gunfire to be played with!

  35. Violent images by Anonymous Coward · · Score: 0

    If kids are exposed to violent images, even at a moderate level (say 1-hour a day, which is way less than I used to play games), then these images will slowly be imprinted upon them (try and remember a screenshot of GTA, half-life, or some other game you have not played in a couple of years... easy huh?). Anyone who suggests that this will have no lasting effect upon kids is deluding themselves.

    As Jesus said, 'the eyes are the lamp of the soul', don't feed your soul junk...

  36. People=Animals+Civilization by AlterTick · · Score: 1
    Despite the large body of evidence that supports a link between playing violent videogames and aggression

    The problem we have here is the basic premise that the baseline, the "normal" person they define for the control group, is the ridiculous fantasy of a peaceful human being. Humans are social in nature and tend towards cooperation, but we are at heart competitive and cooperate out of a desire for personal gain. This is by no means a bad thing. Indeed, modern society has gotten to where it is because, due to abundance of basic survival resources and lack of natural dangers, "personal gain" can be something as simple as getting a warm fuzzy feeling from helping out a stranger. But when you get right down to it, when you strip away the thin veneer of civilization, we are simply savages living in upholstered caves. The handwringers don't realize this. They have an unrealistic view of humanity based upon idealism that totally ignores our status, which is nothing more than smartest animal on the planet. Violent games appeal to our very basic organic drive to survive. For some people, for any of a number of possible reasons, this drive overwhelms their sense of civilization and leads them to commit violent acts. These people's increased enjoyment of violent video games could, at the very most, be considered a symptom of the problem, not the cause.

    --
    Conclusion: the Empire squashes the Federation like a bug. Accept it.
    1. Re:People=Animals+Civilization by BewireNomali · · Score: 1

      I agree with you.

      I remember reading somewhere once that the other countries consider the US to be the "denial" nation. We deny death and refuse to acknowledge it exists. We deny sex and the flashing of a breast on television is cause for uproar and international scandal. We deny and decry violence - even those we mostly partake in forms of mitigated violence - sports, academic competition, hell... even American Idol isn't about seeing one person win but hundreds fail and lose miserably.

      It is indeed in our very nature as animals - to compete and to fight. And schools and society encourage kids to fight and compete and annihilate each other in so many ways. But because the US is this horrifically contradictory society - we cheer a vicious hit by steriod enhanced athletes on a football field, but then are horrified when the kid who loves to play football sees steriods as his chance to compete on the grand stage.

      I'm not a historian, but many always talk about the classic signs of a civilization on the downslope - and the United States is there, dude.

      --
      un burrito me trampeó.
  37. Crap Journalism by SatanicPuppy · · Score: 1

    Single source story, with some quotes from other studies. Terrible.

    What's the other side? Is there another side? What do other psychologists say? What does anyone from any of the states that passed the laws say? What do kids say? What do adults who play games say? Is there anyone who disagrees with you? Is there anyone who disagrees with them.

    Also, Jesus, could you ask more leading questions? You asked the question about video games relieving stress twice and you never should have asked it once. You never ask questions that specific, because they're too likely to give you a biased answer. A more general question (Have any behavioral studies been conducted about positive effect of gaming? What positive effects are reported by gamers?) would give you a better response.

    What a fricking joke.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  38. The courts are right in principle by MikeRT · · Score: 1

    Government cannot make people be moral, tolerant, peaceful or anything else. You cannot force someone to be what they don't want to be, you can only put reasonable consequences for destructive behavior in place. All of this is a distraction from the fact that parents are often refusing to be parents by destroying games, music, movies, books, etc. that they genuinely feel are harmful to their kids. It's their home, but for some reason they can bring themselves to toss GTA in the trash or snap that rap CD in half.

    Parents can control their kids' behavior. All they have to do is say no to going over to a friend's home if his or her parents don't enforce any rules. But that would require parents to be mean spirited and punish their kids if they disobey them. You're a parent first, maybe a friend second.

    If more parents would put their parenting before their personal happiness and fulfillment, this wouldn't be an issue. Ever notice that it's rarely the working class that bitches about this? It's always the middle and upper class. I'd love to see someone say to one of these shrill Tipper Gore types, that maybe if he/she didn't work 80 hours a week to get that new beamer, they'd have time to know what their kids are doing and buying. The most detatched parents I've ever seen are not the working class ones, but the middle and upper class ones that pursue a career, not to provide for their family, but to buy nice things and be happy (often as a woman) through their career, not as a good parent who raises good kids.

  39. See the future? by Turn-X+Alphonse · · Score: 1

    [+] violence, games, dupe (tagging beta)

    Is Slashdot predicting the future now or is dupe going to be a tag for every post?

    --
    I like muppets.
  40. Re:sorry bud but you old by aug24 · · Score: 1

    But at least he can spell and punctuate.

    Justin, 35.

    --
    You're only jealous cos the little penguins are talking to me.
  41. Slashdot with flame me for saying this. . . by Anonymous Coward · · Score: 0

    but violent videogames ARE a problem. I sell video games for a living and every day some negligent parent buys Grand Theft Auto for their child. The problem with Grand Theft Auto is that it's a mature satire and kids don't get the joke. Grand Theft Auto is, in my opinion, one of the few videogames that reach an artistic status, but this is precisely why it's so dangerous for kids to play.

    I think the best example of why kids shouldn't play mature video games is Marilyn Manson. Manson is very intelligent and mature and his music reflects that. It questions society and morals in ways that children cannot possibly understand, but it communicates these ideas within a medium which directly appeals to them. I'll admit it, when I was a teenager I fell for the Manson phase, and ironically enough I thought I was more mature than my peers. Now that I'm older I still listen to Marilyn Manson but it no longer affects what I wear, do, or believe. Children are impressionable, even teenagers.

    I'm not saying that legislation and lawsuits are the answer - freedom of speech is more important. But the fact that gamers outright deny that Grand Theft Auto, Killer7, and others are harmful to children is just as irresponsible as illegal censoring. Unlike me, there are a lot of video game clerks that don't care to go out of their way and explain to parents the drug use, sex, violence, and general debauchery that some of these videogames either promote or seem to promote under the guise of satire.

  42. Slightly Missing the Point by Anonymous Coward · · Score: 0

    I dont usually post here but I RTFA and I think there's a valid point to all of this that's being drowned out by it's doom-and-gloom delivery style.

    Forget about the legislation and Jack Thompson-esq nonsense for a bit. The result of the studies seems to conclude that non-violent people, and adults moreso than children, become more jaded and oblvious to violence. If you need proof simply scoll back a few days for the headlines about the US Military's increasing use of video games to train soldiers for the *express purpose of making them more confident at pulling the trigger when the real thing hit*.

    The proof exists. There is a direct correllation between simulating the experience of being a pilot and flying an aircraft, and there are direct correllations between fps's and shooting things, although on a much smaller scale.

    Of course we don't play doom and go on shooting sprees, there's nowhere near the level of relation there. I'm not defending the article, especially the way it's written. I just want to point out that there are psychological links present, and the same level of parental supervision should apply as with movies.

    The line has to be drawn somewhere. We have movies featuring violent rapes/massacres etc, some very real (faces of death, etc). At what point will a game seriously cross the line of simulating an experience people have deep-rooted moral objections to (and I mean exponentially more offensive than the hot coffee mod). It's a matter of time until that happens, and when it does I think opinions on this topic are going to come to a very explosive head..

  43. Golden Gloves by MajorDick · · Score: 1

    But a 12 Year old can still join Golden Gloves Boxing.

    A 16 Year old can join the Armed Forces.

    Kids can play Paintball or Good old fashioned War games.....

    And lastly they can play violent video games.....

    I did all of the above ...Im not violent, never had an assult charge and have only been in 2 fights as an adult, both while being attacked by some crackhead mugger.

    But dont forget its ONLY the Video Games, not shit poor inner city schools or anything with guns and teachers who dont do anythign about it.....

    Yeah lawmakers dont have their head in the right place........riiiiigggghhhhttt....

  44. Parents of the world! by Timberwolf0122 · · Score: 1

    Why do video games and tv/movies get the blame so much when they are quite clearly labled for violence and it is a crime to sell them to underaged kids. The parents who buy the games for the kids and the odd dodgy games store that will sell them to the children shoudl be the focus not the games manufactures. I would also love to see this research as I can prove the following with corilational evidence.

    Guns dont kill people, the majority of fire arms deaths are actually cause by the bullit. Ban Ammo!
    Bread has been consummed by 99.9% of all perpirators of crimes within 24 hours of the crime
    The increase in video game play is linked to the increase in violence
    The increase in video game play is linked to the increase natural desasters
    The increase in video game play is linked to childrens IQ increasing

    and so on.

    sorry about the spelling, must be the PS2

    --
    In the not too distant future, next Sunday A.D.
    1. Re:Parents of the world! by rehtonAesoohC · · Score: 1

      *Cough*

      Sorry, but I couldn't help but laugh... corilational! And it took my a minute to figure out what the heck a "bullit" was.

      /Back on topic

      The reason is because it's easy to make video games a scapegoat. People can crucify all their pent up anger/aggression/distaste onto something they do not do and do not understand.

    2. Re:Parents of the world! by Timberwolf0122 · · Score: 1

      Hey man it's not fair to mock my lexdisia.. (perhaps I should spend more time on spellcheck and less on legends of norrath)

      --
      In the not too distant future, next Sunday A.D.
  45. Bigger picture by wayward · · Score: 1

    There are more general things that have been linked to violence. I've heard that US soldiers in WWII sometimes had a hard time looking at the enemy and pulling the trigger, but there was much less of this inhibition in Vietnam. There was also the infamous My Lai massacre in Vietnam, and this was before there were any video games at all. One risk factor is witnessing violence; for example, a boy who sees his father hitting his mother is more likely to hit his wife when he grows up. Could violent video games have a similar effect - making violence seem more normal and acceptable? I don't know. The study did say that when parents were involved, kids were less likely to become violent. Perhaps another issue is the need for role models to show kids how to resolve conflicts.

  46. simplistic mantra by Anonymous Coward · · Score: 0
    Quote from "Violent Video Games: Myths, Facts,and Unanswered Questions" by Craig A. Anderson, a psychologist who recieved his PhD from Standford University:


    Myth 5. Correlational studies are irrelevant.


    Facts: The overly simplistic mantra, "Correlation is not causation," is useful when teaching introductory students the risks in too-readily drawing causal conclusions from a simple empirical correlation between two measured variables. However, correlational studies are routinely used in modern science to test theories that are inherently causal. Whole scientific fields are based on correlational data (e.g., astronomy). Well conducted correlational studies provide opportunities for theory falsification. They allow examination of serious acts of aggression that would be unethical to study in experimental contexts. They allow for statistical controls of plausible alternative explanations.
    1. Re:simplistic mantra by Wavicle · · Score: 2, Insightful

      God, that statement is so dishonest.

      "Correlation is not causation," is useful when teaching introductory students the risks in too-readily drawing causal conclusions from a simple empirical correlation between two measured variables.

      The people I work with, involved in very real research, do NOT take "Correlation does not imply causation" as simplistic. While it may be useful for suggesting avenues to research, it is just not much more useful than that.

      Whole scientific fields are based on correlational data (e.g., astronomy).

      I doubt an Astronomer would entirely agree with this statement.

      Well conducted correlational studies provide opportunities for theory falsification.

      YES! But in this case, he is NOT falsifying a theory. A true statement should not lead to a false result. However a false statement doesn't tell us anything.

      They allow for statistical controls of plausible alternative explanations.

      They allow us to reject plausible alternative explanations. Other than that, I do not follow his argument.

      In young children the number of cavities present and the size of their vocabularly have a strong positive correlation. It would be unethical to do an experiment where we allowed half of a sample population go without proper dental hygiene in order to properly test this. So we are left with the correlational study data. Hence, cavities must improve a child's vocabularly, right??

      As children age they get more cavities. They also learn more words. Thus both cavities and vocabularly are effects of age; of course they are correlated. But the "cause" in this case is incorrect.

      If it is true that people with a propensity for violence like to play violent games *and* they like to commit violent acts, then playing violent video games and committing violent crimes WILL BE CORRELATED but neither will be a cause of the other. Until these people come up with a control for the variable "propensity for violence" their studies will be specious.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    2. Re:simplistic mantra by raoul666 · · Score: 1

      As children age they get more cavities. They also learn more words. Thus both cavities and vocabularly are effects of age; of course they are correlated. But the "cause" in this case is incorrect.

      The first thing I thought of was the family's income. (Which is correlated to such things as dental insurance and the # of books in the house.) Anyway, my point is just that one has to be very, very careful at going from correlation to cause. In this example, both the child's age and the family income could work, or a combination, or a different variable entirely. Experimenting with this kind of thing is difficult, to say the least.

      --
      When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl
  47. Lets talk impact of bad parenting instead by Anonymous Coward · · Score: 0
    I'm getting sick and tired of people who seem to keep ignoring the importance of good parenting and blame the end results on everything but the parents. If I were to dump my kids behind the playstation all day because I'm too busy with my job (or too busy recovering from it) and hardly look after them what do you think might happen ? Unless ofcourse you think that dumping your kids in the creche the whole day will give them what they need.

    Lets see now.. They're playing violent videogames, being in the age they are they'll be trying to mimick the things seen in "reality" (c'mon, have you guys never played knights or cowboy/indian?) and if "reality" happens to be mega violent I can see a problem rising. I know! We need someone to tell these kids that they're not supposed to be doing whatever mischief they're planning! And I'm sure people who come up with such brilliant ideas know exactly what to do: a new institution is needed which will do more study on the subject in order to come up with longer termed solutions, Mr. $local_goverment please invest in the future of our children NOW!

    But... Wasn't that suppose to be the parents job in the first place?

  48. as someone that does have a small child by Von+Rex · · Score: 1

    I can assert with equal authority that almost all video games do nothing wrong to children. I've been playing them with my boy over my home network since he was old enough to hold a mouse. We've had a great deal of fun over the years and he hasn't been changed in any way, except he's not scared of monsters and he knows more about computers now than his grandparents ever will.

    I wouldn't play something like GTA with him because it introduces questions I can't easily explain, like "why are you kicking the prone policeman until he coughs up his money and weapons?". But simple fighting games like Unreal Tournament, Warcraft III, and Diablo are lots of fun and introduce about as many moral conflicts as playing Space Invaders did for us. That is to say, none at all.

    1. Re:as someone that does have a small child by P3NIS_CLEAVER · · Score: 1

      Frankly I get annoyed by all the off-the-cuff proclamations here by people who don't seem to have children. Your entire perspective on life changes when you have children. I am glad that you could game with your children, probably because they were supervised and spending time with their parent it had a positive effect on them. For me things like playing sports and other 'real' activities are where I want my childrens focus to be. I will do anything to discourage them to become a software engineer.

      If a parent doesn't want to expose their children to violent videogames that is their perogative and should be respected.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
    2. Re:as someone that does have a small child by norman619 · · Score: 1

      I love how you do an about face. Here is where you are being truly honest. And for you information I have a child plus another on the way. I respect your personal feelings on wanting to keep your children away from violent content and nonphysical fun but please don't lie about it's effects on people. You will find that your children will still have access to those games via friends. You can't shelter them from the society we live in. All you can do is give them a solid moral base they can use to make healthy choices in life. My wife has similar feelings on these things as you. I let her state her opinions on them before letting her know I grew up on violent entertainment people are blaming for society's ills.

    3. Re:as someone that does have a small child by sesshomaru · · Score: 1

      I don't think the gp is being honest, I think he is a troll. Look at how he manages to combine sex and violence in his very user name!

      --
      "MIT betrayed all of its basic principles."
    4. Re:as someone that does have a small child by Hoknor · · Score: 1

      Frankly, I get annoyed by all the off-the cuff proclamations here by people who seem to have children. Your entire perspective seems to discount the fact that every single person you are interacting with WAS a child if they have never HAD a child. Your original post has implied that my parents were not responsible in the way they brought me up for having allowed me to play violent video games. You have taken the position that they allowed something that was bad for me and said you need no evidence to support this position. You have also taken the position that there is something inherantly wrong with being a software engineer, saying you will do anything to discourage your child becoming one.

      Have you taken the time to consider that encouraging your child to play a 'real' contact sport could have an impact on them similar to the one you assume comes of violent video games?

    5. Re:as someone that does have a small child by Imsdal · · Score: 1
      Frankly I get annoyed by all the off-the-cuff proclamations here by people who don't seem to have children.

      Frankly, the rest of us get annoyed by Mr-know-it-all fools. To each his own, I guess.

      Your entire perspective on life changes when you have children.

      This only happens if you had an incorrect perspective beforehand. Those of us who were rational and intelligent before we had children usually found that we pretty much stayed the same. (Yes, I'm obviously just teasing you, but I hope this shows you the ridiculousness of your argument. Unfortunately, somehow I doubt that...)

      For me things like playing sports and other 'real' activities are where I want my childrens focus to be. I will do anything to discourage them to become a software engineer.

      Good choice! Being a software engineer tends to require a good grasp of syntax and semantics. Since you seem to be in somewhat short supply of that, chanses are your children are too. I would recommend boxing for your kids. No ridding or righting required there, man!

      If a parent doesn't want to expose their children to violent videogames that is their perogative and should be respected.

      Really? What a controversial point of view! Have you *ever* met *anyone* who disagrees with you there?

    6. Re:as someone that does have a small child by P3NIS_CLEAVER · · Score: 1

      Actually it is commentary on the male ego-stroking that goes on here. Tech dweebs are just as obvious as guys that put big tailfins and steamroller wheels on their cars.

      --
      Please sign petition to restore sanity to our banking system!!!

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    7. Re:as someone that does have a small child by Some_Llama · · Score: 1

      "I've been playing them with my boy over my home network since he was old enough to hold a mouse. "

      Same here, I have 3 kids, we all play games on my lan, I even let them play GTA3 but they do it in their own ways, and if they have questions then I answer them.

      That's the role of a "parent", interact with your children, letting them experience life, and answering the questions they have about what they experience.

      We shouldn't need or want legislation to supplant the role of a parent.

    8. Re:as someone that does have a small child by P3NIS_CLEAVER · · Score: 1

      I'm a HS dropout and make six figures doing this shit. I would feel really stupid if I went to college.

      --
      Please sign petition to restore sanity to our banking system!!!

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    9. Re:as someone that does have a small child by Tim+Browse · · Score: 1
      Actually it is commentary on the male ego-stroking that goes on here.

      It's not working. Cut to the song.

    10. Re:as someone that does have a small child by arose · · Score: 1

      Six figures for posting on /.?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    11. Re:as someone that does have a small child by P3NIS_CLEAVER · · Score: 1

      Sometimes I fit in some programming between posts.

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      Please sign petition to restore sanity to our banking system!!!

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    12. Re:as someone that does have a small child by P3NIS_CLEAVER · · Score: 1

      Ok, you figured me out. I'll cut your tallywacker off if you are willing.

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      Please sign petition to restore sanity to our banking system!!!

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  49. Calvin and Hobbes by Britz · · Score: 1

    There was a very good Calvin strip about this one. Calvin is sitting in front of the TV for four panels and says:

    1st panel:
    "Graphic violence in the media."

    2nd panel:
    "Does it glamorize violence? Sure.
    Does it desensitize us to violence? Of course.
    Does it help up us tolerate violence? You bet.
    Does it stunt our empathy for our fellow human beings? Heck yes."

    3rd panel:
    "Does it CAUSE violence? ... Well, that's hard to prove."

    4th panel:
    (smiling) "The trick is to ask the right question."

    Personally I believe that adults should be able to make their own decisions about what the do and see (like reading Calvin & Hobbes instead of watching the news). I feel much more peaceful and at ease after some good fragging.
    Kids is an altogether different story though.

  50. Pacman by russ1337 · · Score: 1

    I've said it once, and I'll say it again:

    If video games influence our behaviour, then all those years of playing PacMan would have us running around in darkened rooms listening to repetitive music munching on pills...

    1. Re:Pacman by rewinn · · Score: 1

      >running around in darkened rooms listening to repetitive music munching on pills...

      Ever been to a nightclub?

    2. Re:Pacman by russ1337 · · Score: 1

      Well, a dance/techno rave is probably more appropriate, but exactly... that is my point...

      (Although I dont believe that games influence behaviour - as long as you can tell the difference between what is real and what is not, and know the difference between right and wrong in the real world, you'll be ok. People that take gameplay to the real world are slightly unhinged anyway...

  51. I hope he's getting a large grant! by faloi · · Score: 1

    It would've never occurred to me that people that take an active role in their childrens life lead to better adjusted children!

    Also, can anyone tell me why eating high calorie food day in and day out for my entire life without excercise is making me gain weight?

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  52. Let's tackle this in the real world first, then. by Haeleth · · Score: 1

    Video games can come later. First we must tackle the same problems in the real world.

    For example, there is a game played in the real world called "American Football". This game involves teams of highly-trained thugs engaging in brutal pitched battles for the amusement of crowds. So violent is this game that players wear extensive body armour, and injuries are still common. But it's not just about violence: apparently this game also celebrates the sexual objectification of women, through a convention known as "cheerleading". Cheerleading involves scantily-clad females dancing for the pleasure of the crowd and combatants. In a further blow to any hope society had of promoting sexual equality, it is worth noting that the lucrative player positions are reserved for men only, with women being relegated to the sidelines.

    What message does this hideous "game" send to American children? That men should be violent thugs, and women should be sexual objects. And yet this "game" is so entrenched in U.S. culture that major matches are considered events of national importance, and children with an unhealthy interest in this miasma of sex and violence are actually encouraged to train to participate!

    This is an absolute disgrace. It is clearly a greater threat to society than mere videogames, for a child trained in the use of violence by the evil men known as "football coaches" has actually both learned to apply violence with his bare hands, and also has acquired a greater level of physical strength which will help him rape cheerleaders and murder spectators with much greater ease. In comparison to this, a videogamer has merely put on weight and learned to push buttons with his thumbs, which is clearly harmless by comparison with the horrors of football.

    Furthermore, it is fundamentally discriminatory. Videogames are equally accessible to every human, of whatever creed or race. Even people with disabilities are able to excel at videogames. Whereas "sport" is devoted to a postively Nazi-like celebration of "the strong", and frequently encourages the exclusion and ridiculing of the weak or disabled.

    Why is this abomination not only permitted to continue, but forced on kids in schools and paid for with public money? Please, won't somebody think of the children?

  53. Games don't disconnect kids from consequences by ScentCone · · Score: 1

    Before someone says, "Ted Nugent, is that you?" please just hear me out for a second.

    First, I don't think that any kid is confused about whether the portrayal of a giant-bodied, over-muscled avatar with an oddly small head, swinging a sparkly, glowing, acid-dripping battle axe the size of a Vespa scooter at an imaginary hominid foe with a boar's head or a stormtrooper's outfit is real or not. No more than kids 50 years ago were confused about whether the Lone Ranger perhaps lived down the street, or whether wearing green tights (a la Erol Flynn) and climbing trees with a sword and a bow was a particularly good idea. Most kids have way more common sense than all of that, then and now. But if playing a game or watching a movie in any way wires up a few synapses in a violence-desensitizing way (I'll buy that there might be a little to that), it's not like that's fundamentally new, even if it's more intense in a realistic-ish FPS.

    But what allows a kid to properly evaluate what they're seeing is a reality baseline and a sense of consequence. Some decades back, most families were far, far more connected to daily life and death. It was called "keeping chickens" or "hunting rabbits" or "not spending $2000 at the vet every time Rover gets sick." When a kid has personally had a hand in delivering meat to the family's dinner table, some pretty primitive stuff kicks in. Specifically, one's own mortality, frailty, and an awareness of the finality of lethal acts are cemented early and hard. That makes life more precious, and makes maliciously using a gun or other weapon something to think about, rather than to do with all the impulse one would use when thumbing a game controller's "shoot" button.

    A rural kid that's cut a goat's throat or gutted a deer for the meat locker is intimate with the reality of a large mammal (just like himself) never taking another breath, and growing cold right before his eyes. That same kid - a hundred years ago - could read something like Rudyard Kipling or Robert Loius Stevenson and (quaint as it seems now) actually feel some dread at the thought of a pirate (in print, no less - no slow, 3D pan shots) about to cut someone's throat. That meant something.

    I can honestly say that those kids I know, brought up hunting and fishing (which includes killing, cleaning, preparing, and eating what they kill) are more thoughtful about violence, un-obsessed with goofing with guns, and tend to think about a lot of things (like fatty meat at the grocery store) with more perspective than most angsty, disconnected, suburbanite emo-cases that know where their neighbor's dad keeps a gen-u-wine katana.

    --
    Don't disappoint your bird dog. Go to the range.
  54. If only.. by Cannelbrae · · Score: 1

    If only there was a rating system, so that parents could easily gauge what was appropriate to their children. Of course, that would require stores only sell age appropriate titles to kids directly.

    Damn that record indus.. oh, wait? We are talking about games? They already have those.

    On a serious note, the military use of games people keep bringing up is about training people to work as a team, not overcoming hesitation to kill people. I would be more concerned with people training children to use guns (hunting, target practice, paintball) than games.

  55. Correllation is not causation but... by mark-t · · Score: 1
    ... but shouldn't the fact that a statisticall significant correllation exists at all be cause for concern?

    I mean, it'd be ideal if we can actually find a direct cause, but let's take things one step at a time.

  56. My Take by Anonymous Coward · · Score: 0

    As a father with an eight year old son who playes video games, I feel that it is the parent's responsibility to monitor and limit which games their children play. Each game has an ESRB rating, and the Internet provides a multitude of resources for parents to review a game before purchasing, and with rentals parents can preview the game before purchasing for their young child.

    I don't think games with violent content should not be produced. After all I have GTA3, Doom3, HALO, HALO2, etc for the XBOX, but my son does not have acces to those games. I believe the responsibility lies on the parents to make sure that children only play age appropriate games.

    Almost every aspect of today's society, tv, radio, movies, games, internet, etc, have violent content (or content that is not appropriate for young audiences (take the news for instance)). It is the parent's job to ensure that their children are raise appropriately and not to depend on the "village" to teach children right an wrong.

  57. Melanin causes Violence! Ban Melanin! by Shihar · · Score: 2

    The reason why people scream "correlation does not imply causation!" over and over is because people seem to fail to understand what it means. No, they are not saying that it disproves causation. What they ARE saying is that you can't cite a correlation and then act on it like it is the result of causation, which is exactly lawmakers are trying to do. There are all sorts of correlations in this world, but you would be a fool to act on them without proof of causation.

    One correlation is that the more melanin (the pigment that gives you dark skin) an American has, the more likely they are to be convicted for a violent act. You are a fucking idiot if you propose giving people with high melanin levels a drug to help bring their melanin levels down as a method of drastically reducing crime.

    This foolish line of thinking is exactly what lawmakers are using. First, they are talking about a correlation without any understanding of how strong the correlation is. There might very well be a correlation between being blond haired and having higher test scores. However, if your average test score is 0.01% higher, it isn't worth looking into any further. Second, they are utterly failing to realize that even if there is a strong correlation, even if it is a significant difference (which has not been shown by the way), that STILL doesn't mean there is a causal effect at work. It could very well be that pressing buttons, sitting for long periods of time, or simply playing any game increases aggression. Has anyone bothered to see if the violence of the video game has anything to do with higher levels of aggression, or if it is simply that the violent video games they tried are more competitive then the non-violent games they tried.

    I am sure UT2004 leaves me feeling more aggressive then Barney Math Fun Time, but it isn't because of a few pixels of gore. It is because in one game I am competing and the other I am being put to sleep with basic math problems.

    The logic fallacies that these studies have are not minor little loop holes. They are great big gaping chasms. Further, I imagine that the people leading these studies realize the massive fallacies in their studies, but they are money pandering shit heads with an agenda who will do anything for a buck. Show me REAL science that proves a causal link, then we can start talking about "saving the children" for "pandering to suburban mom" vote. Until then, this is all political smoke and mirrors being put on by politicians too stupid to understand basic science, or politicians who are pandering for votes through intellectual dishonest. Either way, it makes me sick.

  58. Personally speaking... by ZonkerWilliam · · Score: 1

    I can't speak for anyone else, but when playing violent games such as Battle Field 2 SF, tere is an adrenaline rush that makes one more aggressive, specially playing for a couple of hours. Now, that doesn't mean I'm going to go out and kill someone. You learn to channel the agressiveness like most people do.

  59. Impossible to isolate... by Spy+der+Mann · · Score: 1

    So how can one say that people that play violent video games aren't simply more violent, or aggression prone, to begin with?

    Of course, the problem with identifying causality is in the case of vicious circles, where A causes B which causes A.

    Frankly, there is too much noise in this case to be able to isolate the impact of videogames. This noise can be identified as:

    * Intrafamiliar violence
    * Lack of moral education
    * Economical stress in the parents
    * School problems, bullying
    * Depression

    Media (including videogames) violence can trigger a problem, but since there are many factors to consider, it's practically impossible to isolate the relation between videogames and violence. So we're stuck with a "reasonable doubt" and I'm afraid we will never be able to find out the truth.

  60. Answer this then by flyinwhitey · · Score: 1

    "You will learn about responsibility when you have children. I don't need a study to tell me that violent videogames are bad for chidren"

    What are you basing your opinion on?

    Or right, nothing. Very responsible that...

    --
    How pathetic are you that you follow me from topic to topic and waste all your mod points at once modding me down?
  61. Don't Get Rid of Violent Games... by wittmania · · Score: 1

    ...get rid of violent people.

  62. Re:We are the reference by vertinox · · Score: 1

    Care to provide some references?

    Me, myself, and I.

    I played Doom, listened to NIN and vulgar heavy metal music, violent movies, porn, and violent hentai as a young child. (for your reference this was 1993). I was a Street Fighter II and Mortal Kombat junkie when I was younger than that... Heck... I even played Time Killers. I read violent and dirty comics.

    I was a bad kid.

    I also read books like Clockwork orange and James Clavell's "dirty" books (well his is more educational about eastern cultures but it opened my eyes to how much I ever been repressed).

    Have I ever killed someone? Nope.
    Have I ever hit a girl? Nope.
    Have I even punched someone other than a freind (and he was asking for it since we were both drunk at the time and was asking me to hit him)?
    Have I ever killed an animal other than bugs? Nope.

    Frankly, I'm the most well adjusted 20 something I know and most likley more responsible than those kids who didn't play video games when there were a kid.

    To tell you the truth all my other friends got or made someone pregnant right out of highschool. I was too busy being a looser video game freak that I ended up being successful in life as a computer repair person.

    Everyone else I know in the industry and is my age pretty much had the same experience.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  63. I don't know about everyone else.... by pboyd2004 · · Score: 1

    but violent video games keep me from being violent. Whenever I get frustrated with people at work, or traffic, or just general high stress times, I can take my frustrations out on virtual people, or demons, or robots, or little mushroom headed guys (or a good old fashion punching bag) instead of having someone push me over the edge to the point where I get so angry that I couldn't control myself and might take my anger out on them...

  64. Legislating against being a parent and more.. by HerculesMO · · Score: 1

    Sadly, the legislators who propose such idiotic laws are not students of history. Regardless of the increase in violent video games, increase in sexual material, etc etc... the statistics will show otherwise.

    Violence, in the last 50 years, has been on a downward decline per capita. Don't believe me? Go look it up -- the Bureau of Justice (http://www.ojp.usdoj.gov/bjs/) has detailed information on this. Sexual crime is up a bit over the last 50 years, but this is due to the internet making it easier for people to be preyed on, and improved tracking due to investigative techniques to catch these guys.

    I will not argue the fact that violent video games give children a tendency to be more violent. This is where PARENTING comes in. I have an aunt who instead of really raising her children, plops them in front of TV or Playstation, lets them do whatever and buys them all the video games where people are beating the living shit out of each other -- all in high graphic detail.

    I know I couldn't fix her lack of parenting skills, so I spilled water on their Playstation (quite purposely) and it died. I bought them a Gamecube with some Mario games -- what a difference it makes. At least they are playing the games I grew up on, in some form at least. They may not be as graphically appealing, but they are fun and meant for kids. Even big kids, like me. Mario Party kicks some serious ass :)

    I still don't see much point in legislating against this -- essentially you are legislating so that people like my aunt don't have to do their jobs as parents. As the old saying goes, "It takes a village." And it's true... and will become more prevalent as kids get more unruly, and the typical diagnosis of Attention Deficit Hyperactivity Disorder is prescribed by overeager doctors. I think drugging up your kids won't work forever... at some point you have to let them free in the real world, and that takes you to raise them well, your family to help and support, and the ability to see ALL choices (good and bad) and make rationale decisions on their own.

    Nobody's going to learn anything if you just suppress what is available anyway. At 10 years old, I had Playboys in my hands -- I don't think that was legal either, but it still wasn't very difficult to get my hands on. The same applies here.

    --
    The price is always right if someone else is paying.
  65. Yeah... by Errandboy+of+Doom · · Score: 1

    ...the record reduction in violent crime we've seen beginning in the 1990s was probably due to the reduction in violent videogames.

    Oh, wait...

  66. So is football by poptones · · Score: 1

    You need a study for that?

    I'm a middle age man, and even I think these studies are nothing but bullshit. Boys tend to be aggressive, and it is boys who mostly play violent videogames. It's also mostly boys who play football, snap each other with towels, and pound each other on the limbs and body in sport and game. This is not fucking abnormal behaviour, it's how we are wired from birth.

  67. Basic problem with the anti-violence people by gurps_npc · · Score: 1
    The basic problem is they start off thinking violence is evil.

    It isn't evil, it is a natural part of the world that God created. Predators violently attack and eat other creatures. All the really succesfull species (humans and several insect species) go to war. Just like power by itself isn't evil, it is what you use it for that determines if violence is evil or not.

    That is why they keep failing to pass laws. They try to show that the games make you think violent thoughts, or make you a tiny bit violent, as if that should be enough to pass the laws. But those points are IRRELEVANT.

    Another word for violent thoughts after playing a violent game is MEMORIES. There is nothing wrong with violent thoughts - it is not illegal and should not be illegal. If we outlawed violent thoughts, it would mean outlawing every soldier, cop, body contact sport, and many other good things about our society.

    As for violent actions they claim occur -they are always small and legal. Frankly, it does not matter if someone, after playing the games, is likely to violently pull their toys away from other kids instead of politely doing it.

    The real test is simple: Do normal, average kids/adults that play the game become more likely to commit crimes? And the answer is a resounding NO, THEY DON'T. There has been a huge drop in crime since the introduction of violent games, not an increase. (Note that drop is almost certainly a direct result of legallizing abortions - it prevents unwanted children from being born to people that don't want them and usually don't have the mental or phsyical resources to properly raise them).

    Everything else doesn't matter. The studies they make up are not relevant to the issue. It just is a smoke screen to hide the fact that the anti-violence people have some twisted, false ideas about human psychology. Mind control is almost impossible and even influencing the human mind is extremely dificult, no mere video game will do it unless the person is either already evil or the rest of the real world heavily supports the mind control attempt.

    --
    excitingthingstodo.blogspot.com
    1. Re:Basic problem with the anti-violence people by Forbman · · Score: 1

      (Note that drop is almost certainly a direct result of legallizing abortions - it prevents unwanted children from being born to people that don't want them and usually don't have the mental or phsyical resources to properly raise them).

      Sorry, it is basic economics. Do I have a job? Am I getting paid "well" for what I do/do I have enough money to pay for my Jones'? Good. If not, then at some point I start looking at "easier" ways to acquire cash from the star-bellied sneetches.

    2. Re:Basic problem with the anti-violence people by gurps_npc · · Score: 1
      You have it backwards. The economics is derived from the abortion rate.

      Pre legalized Abortion: Each year 1 million unwanted embroys come to term. They grow up in families that do not have the resources to educate them, come up with little or no usable skills (including social skills), in a society where everyone else had skills. (On average, women give at least 3 reasons for choosing abortion: 3/4 say that having a baby would interfere with work, school or other responsibilities; about 2/3 say they cannot afford a child; and 1/2 say they do not want to be a single parent or are having problems with their husband or partner) A percentage of the unwanted overcome their dis-advantages, get skills and get a job. But even then, those jobs are RARELY new jobs - they are instead low end jobs. So they are just taking a job that would have gone to someone else. Net Net: an extra 1 million people that don't have jobs, have little if any social skills, and were not brought up right. This creates crime.

      Post legalized Abortion: each year 1 million fewer unwanted embroys are born. Fewer children mean smaller class sizes. Fewer unwanted children mean the parents tend to be better parents. Average education rate soars. Less poor, uneducated people with low social skills means a higher percentage of job creators to job takers. End result: More jobs available. Less crime. Everyone is happy except the anti-abortion people.

      --
      excitingthingstodo.blogspot.com
    3. Re:Basic problem with the anti-violence people by IsThisBl**dyNameUniq · · Score: 1

      The US Military believes that playing games makes people more violent

      http://www.washingtonpost.com/wp-dyn/content/artic le/2006/02/13/AR2006021302437.html

  68. CSI Springfield? by lovesignal · · Score: 1

    >the large body of evidence that supports a link between playing violent videogames and aggression

    Oh yeah. Au contraire, my dear.
    I'm currently VERY ANGRY because I COULD NOT log on to Steam for a round of Counter-Strike :-)

  69. Go take a statistics class by esocid · · Score: 1

    Any 5th grader with the basic understanding of statistics should know that all these studies are flawed. Like everyone else has been repeatedly saying, a positive relation does not always imply the two are related. Just because the sale of assault weapons is up, and murder by assault weapons is up doesn't mean they are related. Oh wait, yeah it does. Maybe that's what these old farts should be spending their time on. Not Mappy Land vs. Street Fighter

    --
    Absolute power corrupts absolutely. indymedia
  70. You too can become Dr Evil! by fuyu-no-neko · · Score: 1

    The increase in video game play is linked to the increase in violence
    The increase in video game play is linked to the increase natural desasters
    The increase in video game play is linked to childrens IQ increasing


    So what you're trying to say here is that video games cause children to grow up to be evil masterminds with darstardly plots to destroy civilisation using the latest disaster causing superweapon?
    Damn, I should have played more console games as a kid... ;o)

    --
    Don't take the above poster too seriously. He doesn't.
  71. Not glorifying violence by ranton · · Score: 1

    I dont really think that the increase in violence in our society has anything to do with us glorifying it. I think it has everything to do with the information age, and by that I include television and other forms of media that even today are increasing their immersion into our society. The wealth of information that is at our finger tips from the internet to the news has caused a desire for realism that just started emerging over the past few decades.

    It is our constant need for realism in our media and more specifically in our entertainment that is causing this violence. And it isnt because we like violence, it is because the world is violent. To accurately depict reality, many forms of media must be VERY violent. We no longer accept propoganda filled films that paint war as a heroic endeavor where the heroes never die and there are no blood and guts in the attractive hero's hair at the end of a battle.

    The Vietnam War was the first time that our society really started to remember how "graphic" the world really is. America is so sheltered from the violence that is known in other parts of the world that we forget how wonderful it is that we can go to work every day without worrying about stepping on a land mine. Sure we have our own crime, but I doubt many people living in some African countries would give up the opportunity to trade places with us.

    Even during the Vietnam War, we were still reluctant to accept the world for what it really is. It took a long time for our media to accuratly depict the world around us. But today we expect realistic movies and games. Sure there can be demons and angels and monsters, but the movie must be believable once you accept that these things exist in the scope of that particular movie.

    Sure there are movies like "Kill Bill" that push the edge as far as gore and violence go, but there are always areas of media that push the envelope. Movies are effected by our culture as much if not more than movies effect us. Like you said in your post, movies like "Rambo" were at the extreme in the 80s. But now that all movies are at least as realistically depicted as Rambo, movies must go a little farther to be extreme enough for a certain audience.

    Violence is not a good thing, but it should not be avoided. America is still too isolated from the world; our media is one of the few outlets that show us the things that many conservative people dont want us to see. I am not liberal by any means, but I also do not think we should shield ourself from reality just because it makes us feel better. I dont think we should ever stop trying to shock the public with images from media such as war movies. Maybe we will finally stop thinking issues like abortion are such a big deal when there are countries out there committing genocide.

    --

    --
    -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
  72. It is all because of Dungeons and Dragons by CeramicNinja · · Score: 1

    or maybe it is all that heavy metal music... wait.. no... it must be the violence in cartoons.... or perhaps it's the video games?!?!

    1. Re:It is all because of Dungeons and Dragons by Opportunist · · Score: 1

      Reading that bad books, don't forget bad... oh wait, no. That was something that WE had when we were young and we turned out all right.

      After all, our parents were idiots. But WE know better! We may never have even seen a game, we may never have played one, but we definitly KNOW it's gotta be games!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  73. Lawmakers Convice Courts? by kilgortrout · · Score: 1
    Despite the large body of evidence that supports a link between playing violent videogames and aggression, lawmakers still have a difficult time convincing the courts that they should be removed from children's hands.
    Lawmakers pass laws; they do not enforce the laws in court. Highschool civics - Congress makes the laws, the executive branch enforces the laws, and the courts interpret the laws. Now that that's out of the way, what is really happening is that every time some states attorney tries to enforce one of these statutes regulating the sale of violent games to minors they fail to prove in a court of law that there is sufficient evidence to support the link between violent games and violent behavior in children which is necessary to overcome a First Amendment challenge to these statutes. In short, the evidence is not there to support the rationale underlying the law. As many courts addressing this issue have noted, these games are just a modern version of storytelling and traditional childrens stories have repeatedly demonstrated a fascination with violent themes; think of burning witches alive in ovens, etc. The courts have wisely understood that upholding these laws would allow potential regulation and court involvement in enforcement of traditional print media as well and have rejected the notion that this is a proper legislative endeavor without very compelling evidence. This is also the rationale for distguishing violent themes from sexual themes in childrens media where regulation is well estabolished. Historically, sexual themes are not present in childrens stories.
  74. Politics and lawmakers are expensive babysitters by jsveiga · · Score: 1

    Stupid parents will be stupid parents. If the game is illegal for children, stupid parent's kids will play it anyway. If it is illegal for anyone, banned, and all the violent game coders are sentenced to death, stupid parent kids will be playing with their dad's 9mm automatic left in plain view and smoking cigarettes (or something better).

    When was it that kids' decisions about what to play, where to go (real and virtual world), what to eat, etc. overrulled their parent's decisions??

    Why is that supervising what your kids do on the computer is "intrusion", while not knowing where they are in the 'material' world is "negligence"??

    Is parenthood obsolete in the information age?

    A (real) parent knows what's appropriate for each of her/his children - not all children are alike, not all families are alike. Violent scenes may be bad to one child but not to another, independently of gender or age, even under the same roof ("bad" here is bad dreams, distress; NOT instant serial killer formation).

    Parents who rely on "politics and lawmakers" to take even these small decisions about their children's formation are Doomed anyway.

  75. Politics at work... Again by Diamond4D · · Score: 1

    I almost didn't need to read the article to know what it was going to say. Let's think for a moment. If I'm a conservative Republican that wants to push my agenda on keeping kids "safe" from violent video games what should I do? Well I own IGN, a very well known site for gaming info. I'll just make someone there write an article about how violent video games are bad. Yes, that will look credible.

    I sense Rupert Murdoch muking around with IGN as he is known to do with Fox.

  76. B.S. by kurbchekt · · Score: 0

    "With all of the uproar surrounding the Columbine shootings and other similar tragedies..."

    I'm so sick of hearing this shit. The initiating kid was fucked in the head and on medication. Unfortunately, the medication wasn't the correct one and caused his severe depression / violent outburst. Playing Quake and watching Pulp Fiction didn't inspire him go to out, buy the Anarachist's Cookbook and make 40 lb propane bombs. Games and movies didn't drive him to go on a suicidal rampage. It was the fucking medication, the irresponsible doctor who didn't listen to him and his family when they complained about the effects of the medication and most of all, his own lack of self-judgement. I, for one, would like to personally welcome our censoring overlords, who provide a method and modus for what seems to be an utter lack of humanity's accountability.

    As for me, I'm on my way to out and stomp on some turtles and mushrooms. For some reason, I just have this compulsion to do it while wearing a red shirt and overalls...

  77. How about by phorm · · Score: 1

    Correlation does not imply causation in most circumstances. Perhaps playing video games with violence will, in fact, set off some of the more unstable individuals to do something truely terrible... but then that might only occur if they play the game at the wrong/right time as opposed to watching a violent movie, playing cops'n'robbers' or any other number of things that might upset somebody in an unstable mental state.

    1. Re:How about by panthro · · Score: 1

      Correlation does not imply causation in most circumstances.

      Correlation alone never ever ever implies causation. A lot of people seem to be having trouble with the word imply. One postulate either implies or does not imply another, there is no "sometimes". Saying that A = true does not imply B = true does not mean that A = true implies B = false, it just means that you can't say what B is based solely on A.

      If a flag is Canadian, then it is red and white. But if a flag is red and white, it is not necessarily Canadian. Flag = Canadian implies Flag = Red and White, but Flag = Red and White does not imply Flag = Canadian (even though sometimes Flag = Red and White and Flag = Canadian will both be true). In other words, you need only know the country to tell what colors are on a flag, but you need more information than the colors of the flag to tell what country it represents.

      --
      If you're not part of the solution, you're part of the precipitate.
  78. it all comes down to how you view human nature by circletimessquare · · Score: 1

    are human beings empty vessels of purity that are corrupted by their environment? or are human beings violent pits of rage and sexual perversion that are tamed by their society? i side with the latter. as proof i present to you your average 3 year old toddler

    case closed

    therefore, what function does violence/ sex in media serve? i assert to you that these things serve as catharsis. that is, everyone accumulates mental garbage: antisocial aggressive feelings and antisocial sexual feelings, and needs to "take out the trash". without any media: violent videogames, pornography, etc., these feelings will get expressed in real life, on real people. therefore, in a society with unlimited access to ultraviolence and hard core pornography, i posit a decrease in physical violent behavior and inappropriate sexual behavior in real life, because these feelings that would otherwise get expressed on real people get expressed on keyboards harmlessly

    you heard me correctly: to make society safer from rape and violence, i am saying we should increase access to utrlaviolent and hardcore sexual media. i really believe that

    a counterexample to what i am saying is something like dylan klebold's obsession with "doom". i say nonsense. if someone is obsessed with violence, that comes first, and obsession with a violent videogame is merely another symptom of an underlying cause, not a cause itself. i assert to you that 99.99% of people can be exposed to the most hardcore violent and sexual content for hours and hours at a time, for weeks at end, and still tell the difference between reality and fantasy without the slightest hiccup. i've played doom myself in the mid '90s for hours a day for months at a time, and i'm a rabid supporter of gun control, for whatever worth that example is

    as for the remaining 0.01%, i assert to you that these people are unhinged in and of themselves, and even if you can prove that a violent videogame is what "set them off" i say that if no violent videogame ever existed, something else would have "set them off." if you stand on a precipice of mental stability, it doesn't take much to push you off, and whatever slight nudge does push you off is not the real cause of your problems. being on a precipice is the root cause of your problems

    whether you agree with me or not, i assert the following: we were raping and pillaging before we could even write, how many tens of thousands of years ago. so the nonsense that something invented only decades ago could somehow increase the human capacity for violence or inappropriate sexual behavior to me is pure nonsense, and speaks to me of severe historical myopia

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  79. Re:NO! by vertinox · · Score: 1

    You will learn about responsibility when you have children. I don't need a study to tell me that violent videogames are bad for chidren.

    Listen to this. Video games are not bad for children. Neither is porn.

    Millions of kids (including myself) played violent video games in the early 90's and aquired porn mags.

    I'm not saying you should openly give these things to your kids, but obviously it won't kill them if they ecounter them.

    You know is bad for them...

    Abusive parents.
    Neglegent parents.
    Abusive relatives.
    Parents who do drugs.
    Violent poor neighborhoods.
    Drugs.
    Teenage pregancy.
    Parents who claim their care, but don't know shit about parenting and don't really give a damn if their kids live or die.

    Just because you have a kid, doesn't mean you know what is best for them. So stop telling people that, because anyone drunkard lowlife can get another lowlife pregnant.

    It takes a good person with love in his heart and a desire to do good for their children. Frankly, you don't even have to be the kids natural born parents.

    A loving caring person who adopts a kid is far better than a person who forces a kid into the world because of their ignorace or desire to live vicariously through some experiment they think will bring happiness in their lives... Lets not talk about the unwanted pregrancy types.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  80. Good Point Made by Article by paladinwannabe2 · · Score: 1
    The article mentioned (multiple times, in fact) that the negative effects of violence on TV and movies was twice as bad as the negative effects of gaming. However, you don't see people like Hillary Clinton or Jack Thompson talking about legislation to reduce violence on TV.

    This is because video game legislation annoys people who aren't old enough to vote yet, while TV legislation would annoy most of the population. These people don't really care about kids, they care about looking good, getting votes, and trying to scare people into their political camp.

    --
    You are reading a copy of my copyrighted post.
  81. Unfortunately by Alien54 · · Score: 2, Interesting
    Well, causation is not the proper word.

    Is the experience of many violent games a contributing factor to violence in later years? Does it predispose a person to violence? Does it make a person more tolerant of violence? More apathetic regarding violence? more accepting of violence?

    Does it contribute to the idea that violent solutions are more acceptable and viable than other solutions. Does it promote a violent sense of politics?

    Does it contribute to an ability to confront and handle violence, and the artifacts of violence, such as guns, weapons, and social consequences of violence? Does it create an independent citizen, bane of ditators everywhere?

    Do these factor effect people equally? Or does it "merely enhance" these bad characteristics in people who are already predisposed to them because of other factors, social, enviromental, and genetic? Does it only enhance the "bad seeds?

    I imagine that it has each of the above effects, and many more, depending on the particular individual, and the factors that they find themselves in as they grow and develop. It is a specific application of the "nature vs nuture" debate, as applied to a specific element in the experience of the person as they grow up. Of course, other things, such as television, also apply. The fact of whole generations growing up in an environment where nuclear weapons are the rage (1950s and 60s, etc) is likely enough to throw a wrench in the works.

    This actually can be traced back to WWI, which has been said to have had an incredible traumatic effect on the culture. The innocent sense of civilization they had before the war was fairly well shattered with the death of millions of men in modern warfare, each side proudly proclaiming "God is with us". The cascading effects and reactions to this have been with us ever since.

    People are still acting this out in the games they play, with the echoes of other wars. But without resolving the actual source of the issue, they might only unknowingly reinforce the very elements that they say they object to.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:Unfortunately by Anonymous Coward · · Score: 0

      So many questions, to many of which I suspect the answer is a laughing "No!!"

      But you are right about cultural effects.

      Sure there is causation and corelation, just not the ones at debate here.

      Simple fact of psychology is that children emulate their parents parental peers (other grown ups).

      When they see men playing soldiers and terrorists and blowing things up with warplanes guess what?

      They want to play those things too.

      When their parents worry about conflict, they want to become big bad soldiers to protect.

      Video games have absolutely jack to do with agression and anxiety in kids, they are a reflection and an expression,
      but that doesn't mean there isn't increasing youth violence and that other more obvious causes exist.

    2. Re:Unfortunately by poot_rootbeer · · Score: 1

      I imagine that it has each of the above effects

      I don't want legislation passed based on your -- or anybody else's -- IMAGINATION.

      If there are studies that demonstrate that experiencing violence in games causes people to be more accepting of violence, or any of the other effects you propose, I'm open to discussing whether this is something that we need a law to counteract. But to the best of my knowledge, studies into the effects of violent games have been inconclusive and the scientific community is quite far from any consensus. Until then -- until lawmakers have knowledge of what the problem IS -- lawmakers should not be trying to fix anything.

    3. Re:Unfortunately by jimbolauski · · Score: 1

      If what you watched realy effected people as much as is being said. Then I as well as many slashdotters (almost all) would all be swingers and gangbangers or at least frequent a swinger club. Those kinds of videos have a greater effect on me than the violent content in movies and games combined. I don't have a problem with men in those movies but I would have a BIG problem with some harry smelly naked guy gyrating next to me. The majority of people can separate fanticy with the real world.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    4. Re:Unfortunately by Alien54 · · Score: 1
      Video games have absolutely jack to do with agression and anxiety in kids, they are a reflection and an expression, but that doesn't mean there isn't increasing youth violence and that other more obvious causes exist.

      They probably create a secondary reinforcement of other influences already in the culture. As such, they are part of a feedback loop. So, by themselves, there is probably no such effect. However, we are not living in a vacuum here either.

      --
      "It is a greater offense to steal men's labor, than their clothes"
    5. Re:Unfortunately by Aranth+Brainfire · · Score: 1

      "...to the best of my knowledge, studies into the effects of violent games have been inconclusive..."

      From http://www.apa.org/science/psa/sb-anderson.html:

      "Myth 1. Violent video game research has yielded very mixed results.
      Facts: Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior. Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001)."

      One of his cited sources:
      http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd= Retrieve&db=PubMed&list_uids=11554666&dopt=Abstrac t
      (if you have some way to access the article... I believe the only reason I can through this site is because of a university-level subscription service or something like that, the site it links to seems to imply that it's possible to not have full access to the article)

      --
      "Quoting yourself is stupid." -Me
    6. Re:Unfortunately by shotfeel · · Score: 1

      And all these effects are also seen in fans watching their favorite sports team winning or losing a close game.

      Not to mention what it does to the participants themselves.

    7. Re:Unfortunately by AlterTick · · Score: 1
      This actually can be traced back to WWI, which has been said to have had an incredible traumatic effect on the culture. The innocent sense of civilization they had before the war was fairly well shattered with the death of millions of men in modern warfare

      I think that period of having an "innocent sense of civilization" was a short-lived result of Victorian idealism. Society imagined itself free of the baser drives of animal instinct, and then was horribly surprised to find it was only imagination. The 19th century was hardly a shining example of civilized peace and harmony.

      --
      Conclusion: the Empire squashes the Federation like a bug. Accept it.
  82. Science by metamatic · · Score: 1

    The reason I'm skeptical about "scientific evidence" that violent games makes kids and adults violent, is it runs completely counter to my personal experience.

    I grew up playing video games, starting with the 2600 and a TRS-80 and going through Doom, Wolfenstein, and all the other favored punching bags of the "games cause violence!" people. I enjoy GTA, I bought all three PS2 GTA games and play them regularly. I also enjoy the Splinter Cell series, sneaking around and murdering people. I love Burnout, driving dangerously and causing accidents.

    So, why haven't I conditioned myself? Why am I still a pacifist liberal vegetarian, who doesn't even like competitive online games, and hasn't lost his temper in years? Why don't I own a gun? Why am I a careful driver who doesn't tailgate? Why do stories of American torture greatly upset me?

    I'm sure there are plenty of other Slashdot readers in the same situation. We've dosed ourselves on so much video game violence we're practically lab rats for the cause, yet it hasn't affected us. So it's clear to us that there has to be more to the issue than "video games -> violence".

    Perhaps only some people are affected by video game violence. In which case, sucks for them, but I'll keep playing games. More plausibly, perhaps the causality is backwards--perhaps people who are violent by nature are more likely to find violent games appealing, and fail to remain detached from them, and get affected. In which case, again, let's work out how to identify and help those people.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  83. Bedtime story by phorm · · Score: 1

    I'll one-up you on that, how about it reads the latest investigative reports on political lobbying, or my old accounting textbook. Of course the outcome would still be the same (opponent's head explodes).

  84. Re:NO! by P3NIS_CLEAVER · · Score: 1

    I guess you are right. I never played videogames or look at porn or smoked a doobie or jerked off when I was a kid, and I am soooo out of touch.

    My point is YOU are out of touch. You have no idea what it is like to be a parent until you have kids. Period. Go fuck yourself if you think you do cause you don't.

    --
    Please sign petition to restore sanity to our banking system!!!

    http://financialpetition.org/
  85. Heh, Seems almost dupe like.... by ShyGuy91284 · · Score: 1

    The thought of voilence video games having an impact on someone seemed quite evident with the story slashdot did a little while ago in wish a soldier said something similar to "It's just like halo" when talking about being in the military....

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    1. Re:Heh, Seems almost dupe like.... by AlterTick · · Score: 1
      The thought of voilence video games having an impact on someone seemed quite evident with the story slashdot did a little while ago in wish a soldier said something similar to "It's just like halo" when talking about being in the military....

      That actually says more about what a soldier brings to the game, rather than what the game brings to people in general. The game Halo is an artificial environment wherein that soldier noticed that he could apply a noteworthy amount of his training-- training that, I might add, came largely from classroom lecture and stomping around in full gear on exercises. The reverse, that your average Joe off the street is going to learn military tactics from Halo, does not logically follow.

      --
      Conclusion: the Empire squashes the Federation like a bug. Accept it.
  86. GET REAL by Dream1979 · · Score: 1

    Instead of banning violent video games they should ban bad parenting.

    I have been playing video games for about 23 years now. As most of you know 99% of games involve violence. Weather its slicing someone's head off GTA style, or eating a ghost in Pac-Man.

    As a child my parents taught me the difference between right & wrong, and real & fake. I can pick up my controller and go on a mass killing spree, but I dont go jump on the subway and start laying waste to my fellow commuters.

    Video games dont make people violent. Lack of propper parental supervision causes a kid to be "bad".

    I am an adult, and if I want to play violent games, who the hell has the right to tell me I cant? I was not aware we turned into a Dictatorship.

  87. Individuals? What? by PFI_Optix · · Score: 1

    The effect of violent games *gasp* varies depending on the individual.

    If you have a person prone to violence who lacks the ability to consider consequences (a lot of teenage boys fall in this category), it stands to reason that you can see an increase in violent behavior when they are regularly exposed to violent games, movies, music, literature, et cetera. One just needs to be impressionable and have a tendency toward the behavior being presented.

    The vast majority of adults and a lot of kids are perfectly capable of distinguishing between reality and fantasy and keeping them seperate. They understand that what they hear, see, and do in a fantasy world is not always acceptable in the real world. But we *must* admit that there are some people who do not do this, and they are the reason so many studies find a link between violent media and violent behavior. If 10% of the subjects showed an increase in violent behavior, the study is published as demonstrating a link between the games and the behavior.

    You, me, our friends, maybe even everyone we know may not have a problem with this. But that doesn't mean that there aren't a lot of people who either lack the education, upbringing or the mental capacity to differentiate the two worlds.

    --
    120 characters for a sig? That's bloody useless.
  88. Bradford-Hill's Rules by Anonymous Coward · · Score: 0

    Epidemology and statistical inference is a bugger of a subject. It's half way between an art and a science. Most /.ers won't appreciate some of the nuances and how far you can go with inference rather than deduction.

    To help, here are Sir Austin's set of rules (copied from NumberWatch).

    start quote:

    Assessment of causality.

    Assessment of the relationship between and exposure and a particular outcome is made on the balance of all the available evidence. Sir Austin Bradford-Hill proposed several considerations to be taken into account, which have been widely used and adapted. Some key considerations follow.

    Strength of the association

    Strong associations are more likely to be causal than weak ones. Weak associations are more likely to be explained by undetected biases.

    Consistency of the association

    An association is more likely to be causal when a number of similar results emerge from different studies done in different populations

    Temporality

    For an exposure to cause an outcome, it must precede the effect.

    Plausibility

    Is there a biologically plausible mechanism by which the exposure could cause the outcome? The existence of a plausible mechanism may strengthen the evidence for causality

    Biological gradient

    The observation that an increasing dose of an exposure increases the risk of an outcome strengthens the evidence for causality.

    Coherence

    Coherence implies that the association does not conflict with current knowledge about the outcome.

    Experimental evidence

    Experimental studies in which changing the level of an exposure is found to change the risk of an outcome provide strong evidence for causality.

    end quote

    And this ought to get modded informative!

  89. # of players vs killers by kadathseeker · · Score: 1

    10 million people play MMORPGS. How many have been killed as a result? Like three?

    How many people play videogames total? How many of them become killers?

    Only when those numbers become even noticably close you can say that this correlation does, indeed, imply casuation. (not completely true, but truer than current arguments)

    How is this level of violence any different from any age in history? Name one where gladiatorial matches, swordfighting, kids joining the military, kids playing cowboys and indians, or something else didn't happen.

    Over one million warriors are battling it out in multiplay on the X-Box Live servers as we speak. That's more than five times the number of armed troops doing battle in Iraq. Which is resulting in more deaths?

    Some related links (pretty funny):
    https://beijing999.com/do/Qaak/tooLZjAiaDg33tv9agj OaRhgLejX/yvXN3/censorship.html
    https://beijing999.com/do/Q_aZ/ootLZ0Ria5N99tv9agj 6_AXNLe0h/yvXN3/halo2.html
    https://beijing999.com/do/zaak/ootLZjRi_5g93tG9_N0 OaRhNLx0X/yvXN3/wowworld.html

    Sorry, they are through a proxy (only way I can get to them right now)

    --
    The 'Net is a waste of time, and that's exactly what's right about it. - William Gibson
  90. There is a reason why we use simulations... by maillemaker · · Score: 1

    First a disclaimer: I'm a huge fan of "violent" games. I love first-person shooters like Call of Duty 2, my current time waster.

    There is a reason why we use simulations - because they allow us to simulate things that happen in real life so as to experience or predict what would happen in real life without the risks or costs.

    If exposure to violence has an effect on us psychologically, then it is logical to expect that the more realistic a violent simulation the more true-to-life the psychological effect should be.

    The question therefore becomes, how realistic a simulation of violence are the games under discussion.

    Steve

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  91. Beware skewed statistics! by Opportunist · · Score: 1

    Do we have more violent computer games than 20 years ago? Yes.
    Do we have a higher crime rate than 20 years ago? Yes.
    Does this mean there has to be a correlation between them? No.

    It COULD be. But the causal dependency is missing.

    By simply labeling one factor as the culprit, you ignore all the others that sociologists and related scientists field as possible reasons for the increasing violence.

    General dissatisfaction and frustration, because of unemployment, low wages and the ever growing gap between rich and poor (and fewer and fewer people standing between those extremes) is only one of them. But conveniently, also the one that's always overlooked whenever the question comes "Why do our kids get so violent now?" Then we pull games, movies or simply "the internet" as a whole out of the hat, label it the culprit and go back to sleep.

    It's convenient. But convenient answers are rarely right.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Beware skewed statistics! by Animats · · Score: 1
      Do we have a higher crime rate than 20 years ago? Yes.

      Actually, we in the US don't. Crime is down. The aging population is the biggest driver of this.

      Residential burglaries are way down because there's no market for used home electronics. Auto theft is down because cars are harder to steal. And some of the big-city police departments, starting with NYC, finally figured out how to manage their cops.

  92. Easy Solution - Age Classification by Half+a+dent · · Score: 1

    Movies are rated by age, some games are legally, others are voluntarily. The easy solution is to put an age classification on all games. Then if some parent bitches about a game turning their little Johny into a psycho, prosecute them for letting little Johny play an adult game! If the kid bought it himself, prosecute the idiot that sold it to him.

    I am an adult gamer and I get pissed off with hearing people just wanting to score political points by jumping on the "violent games are bad bandwagon". I would be happy if games were rated.

    1. Re:Easy Solution - Age Classification by Anonymous Coward · · Score: 0

      Games are rated by Age (ESRB rating), same as movies. Both rating systems are voluntary, yet are heavily encouraged (some retailers won't carry un-rated games just like some theaters won't show un-rated movies). The problem is many parents don't pay attention to the fact that an M rating on a game is equivalent to an R rating on a movie.

  93. Not if it induces violence, but rather which sort by bigsmoke · · Score: 3, Insightful

    Personally, I don't think games induce violence as much as they inspire violence. Which is to say that, although the type of violent acts may very easily be copied from populair entertainment, I highly doubt if the amount of violence can be traced back to the amount of violent entertainment which is consumed.

    When I decide to go on a murderous rampage to kill random people after having played a game of Carmageddon, it is obvious that my violence is inspired by the violence which is so abundant in that game. What is not obvious is that I wouldn't have found another way to express my violent needs for lack of creative inspiration. People have been torturing, maiming and killing each other for a little while longer than high-tech-taintment has existed.

    I find increasing overpopulation to be a much more likely source of violence than increasingly violent entertainment. But, after all, a correlation does not necessarily indicate a causal relation. Such relations are difficult to prove without a rigidly set up experiment.

    --
    Morality is usually taught by the immoral.
  94. Are TV/Movies not a greater impact than games? by flanman · · Score: 1

    I rarely watch TV, but as I watched last night, I was amazed at that every show after 9pm, and most before, feature violence (more often than not killing vs. a good beating!).

    Through conventional media, we are bathed in violence whether real in the news, or fictional.

    How people, and the media in particular, can point the finger at gaming as a particularly bad influence without looking at themselves is hypocritical beyond belief.

    Look at the prime time schedule of most networks and the vast majority of programming revolves around violence in one form or other.

    That been said, there are numerous drivers out there who I would have loved to lob a fireball at after a good session of WoW!

    1. Re:Are TV/Movies not a greater impact than games? by TekGoNos · · Score: 2, Insightful
      Maybe you should RTFA.

      The article is actually pretty interesting, because, although he seams to have an agenda, he cites a lot of scientific evidence.

      And about TV (from the article) :
      Viewing television violence has a stronger effect on youth than videogames.
      It is nearly twice as large as the effect of videogames.
      --
      I have discovered a truly remarkable proof for my post which this sig is too small to contain.
    2. Re:Are TV/Movies not a greater impact than games? by Anonymous Coward · · Score: 0
      The article is actually pretty interesting, because, although he seams to have an agenda, he cites a lot of scientific evidence.

      From TFA:

      There is no evidence that the play acts as a stress reliever. Studies have not really been designed to address that issue yet, but they are being conducted with findings to be presented in the near future. Suffice it to say that using the games as a stress reliever may have an increase in hostile thoughts about others and lead to problems in relationships that are reflected in an antagonistic style of interaction.So on an issue studies do not address, the interviewee says, "Suffice it to say that using the games as a stress reliever may have an increase in hostile thoughts about others and lead to problems in relationships that are reflected in an antagonistic style of interaction."

      That's called a fucking agenda, not science. RTFA, don't just skim for links and footnotes.

  95. a bunch of first posts? by Anonymous Coward · · Score: 0

    ... there can be only one!

  96. Re:NO! by norman619 · · Score: 1

    Amen brother!!! The "good old days" had it's offernings of violent entertainment. Look at the cartoons. Tom and Jerry, Popeye, and others. Then you had the all time fav The Three Stooges. PLUS boys have always played violent pretend (analogue?) games in real life like War, Cops n' Robbers, and many others. Video games are no different. Why is it people love to blame the entertainment industry for the results of poor parenting?

  97. Re:NO! by vertinox · · Score: 1

    My point is YOU are out of touch. You have no idea what it is like to be a parent until you have kids. Period. Go fuck yourself if you think you do cause you don't.

    Did you not just read what I said?

    Having a kid does not automatically make you a good parent!

    I guess you are right. I never played videogames or look at porn or smoked a doobie or jerked off when I was a kid, and I am soooo out of touch.

    Well, you are going to be in one hellava a shock when your kids do. And there is nothing... I repeat nothing you can do to prevent them from doing so if they want to.

    Do you feel that lack of power? That is the sound of your kids growing up and leaving your house and then doing all the things you didn't let them do when they were in your ivory tower of a house. Heck, they might even do it because of resentment of what you wouldn't let them do.

    No amount of punishment or force will make them be the person you want them to be.

    Me bitter? Nah. Just realistic. Secondly, how do you know I'm not a parent? It wouldn't be something I would dick wave on a public forum like some badge of courage. It would be something I'd keep between me and my family.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  98. Could it be that behavior varies by context? by Anonymous Coward · · Score: 0

    This would all be very compelling if Milgram hadn't demonstrated how different people's bahavior can be in different contexts. If "when authority requests" is a context in which most people do terrible things, that doesn't mean that most people are sociopaths when they are not given such orders. (although it has informed how people view obedience since then) Similarly, "when you're playing a game" is an alternate context in which different rules apply. It's not relevant in this case to observe that you _should_ not compromise your morals in a real situation, but that it's ok to do whatever you feel like in a game situation. It's only relevant that people DO do that.

    So, tell me, all you correlaters out there, where is the study where a group of children is given either a violent game or a friendly game for a fixed period of time each day, and required to play it during that time, and required not to play any video games outside of that time, and then after some fixed amount of time (however long people supposedly have to play violent games in order for the effects to be significant), they are released, and then the researchers conducting the study follow up every 6 months to compare delinquency rates or SAT scores or whatever?

    Oh, wait, nobody has done a study that doesn't have self-selecting samples, and nobody claims any conclusion any stronger than observed correlation. Could it be that the same parents that use mass media like TV and video games to absolve themselves of some or all parental responsibility tend to raise sociopaths, and those children tend to play huge amounts of video games?

    Nahhhh, let's ban something.

  99. Almost by Belial6 · · Score: 1

    I'm with you for almost exactly the same reasons, but I add Veggie Tales to the do not watch list.

  100. *wrong* by LeonGeeste · · Score: 0

    They allow for statistical controls of plausible alternative explanations.

    They *can* allow for controls. I haven't seen a study proving something useful to legislators that, which even attempts a remotely useful control.

    --
    Rank my idea: http://www.sinceslicedbread.com/node/531
  101. Violent video games... by Forbman · · Score: 1

    well, it is probably safe to assume that "violent" video games had nothing to do with the recent Hutu vs Tutsi bloodrage, the implosion of Yugoslavia, the rise (and fall and...rise again?) of the Taliban, OBL/AZ vs whatever the hell they're pissed off about today, etc.

    There are far larger factors that lead to violence (drugs, money, job, economy) that are out of anyone's day-to-day control, really.

    1. Re:Violent video games... by Cyno · · Score: 1

      I agree totally. Poverty causes violence, at least as much as video games. End poverty and I might start listening to uneducated arguements about violent video games hurting society.

      If you don't end poverty I'll assume any middle class suicide school shooters are taking their agression out on the rest of you for failing in your responsibility as a parent.

      If we weren't hypocritical we might not have anything to fear from our violent children. But, unfortunately, we do. We treat them like prisoners and they act like felons. WTF did we expect would happen?

  102. Society is more violent, it may be music/movies/et by AHumbleOpinion · · Score: 1

    The thing is, society will always have a scapegoat. First books corrupted children, then it was rock and roll, then violent movies, and now it's video games. Every single time that people complained about all of these things, they used the same arguments. And yet all of these activities are now normal forms of entertainment. This will indeed stop after a while. Until there's a more viable choice for a scapegoat, that is.

    Your statement makes no sense logically. The fact that these activities are now normal does not demonstrate whether or not these activities promote violence. What you should have offered as evidence would be something like stats comparing teenage violence in the 50s to today. However the stats show the opposite, more violence, so the evidence does not support your conclusion.

    US Army psychological warfare researchers showed Nazi propoganda films to combat vets and found that they were more open to Nazi ideas.

    When I was in ROTC they showed us a Marine Corp training film that was unedited color footage of the Marine's assault on the island of Tarawa. I think some of the scenes in the opening of Saving Private Ryan were inspired by this film. The instructor told us that the purpose was desensitisation.

    Movies do not make someone go out and commit a particular act but they do increase or decrease the propensity to commit the act. Games most likely have a similar affect.

  103. Regardless of impact on children... by CYDVicious · · Score: 1

    There are already laws/measures and rating systems to prevent kids from purchasing these types of games. The issue is not to stop producing the games it is to make it more restrictive to purchase. For example an under 17 kid has a better chance of purchasing an MA 17+ game than he would at purchasing liquor/alcohol. (This is all relative of course to areas and education/skills of individuals at the register.) I think distinguishing the MA rated games from the rest is important. Just as the soda/beverage aisle is normally not the same as the chilled alcohol section. The XXX videos are in a different section than the general/family videos (assuming the rental store carries more than just that type of video.) At Fry's / Sam Goodies / etc.. that sell DVDs they may have the 18+ hentai videos near the anime, but they are all together and not mixed in, as well as they all have a black plastic divider covering the front displays and are heavily marked about their content. The retail game outlets need to take a clue or have a law force some policy at the presentation layer to the general consumer. You would never see an anome "Sakara Chan's Nine Tentacles of bondaged pleasure 9" appear in a [insert retailer] ad, so games rated for the adult (MA/AO) market shouldn't be allowed in ads. Retailers and Rental distribution need to be given some policy on presentation. The development of gaming needs no boundaries. ~J

    --
    //Nothing to see here, please move along.
  104. What about guns? by nexarias · · Score: 1
    I don't see how this attempt would preclude a similar ban on guns, or ALL stimuli that encourages violence. Basically, there's a study which showed that showing test participants a cue stimuli of a shotgun before engaging in the experiment made them behave more aggressively.

    The shotgun basically "frames" their mind in a certain perspective. This is not equally true of kitchen knives and the like, because most instances of interaction with the kitchen knife involve chopping food (if anything, it frames you to be hungry).

    The consequence is then justifying banning games but not banning other violence-encouraging stimuli like action movies, the military, and so forth.

    1. Re:What about guns? by Anonymous Coward · · Score: 0

      Well, in a free country laws should restrict not thoughts but actions. Some people are alcoholics, and maybe just the sight of a cold beer makes them lose all self-control and go on a drinking binge. But from this we don't conclude that nobody else can drink alcohol anymore; the burden falls on those who are unduly affected to avoid those situations.

      If looking at a gun gives somebody evil thoughts, that's too bad, but it's no reason to take mine away if I've done nothing wrong. Such unstable people will likely commit a violent crime at some point anyway and end up in jail.

  105. Busybody Politicians Cause Violence by jafac · · Score: 1

    If they're worried about videogames causing violence, maybe they should look to the violence that resulted when the British Government interfered with the private lives of American Colonists. That was pretty violent.

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  106. Re:We are the reference by JustNiz · · Score: 1

    >> I was a bad kid.

    No you weren't. You read some books that only moralistic bible-bashers find offensive and you explicitly weren't aggressive to people or animals.

  107. Violent games in kid's hands? by Anonymous Coward · · Score: 0

    lawmakers still have a difficult time convincing the courts that they should be removed from children's hands.

    Who's fault is that really? Parents or government?
    (The answer should be OBVIOUS)

  108. Logic Troubles by Cranky+Weasel · · Score: 1

    Correlation does not imply causation

    Correlation might not imply causation, but it does hint that further investigation is warranted.

    Regardless, there's a much larger logical problem. Somebody please explain to me how children can learn good lessons about sharing and friendship from educational shows or software, and somehow fail to learn the bad ones.

  109. never simple by Anonymous Coward · · Score: 0

    violence in any sort of media, like in pro wrestling, does send subtle messages to people of all ages... it could never be the sole cause of acts of violence, but it is one factor that contributes to the problem... but is the amount of influence it exudes enough to justify taking action? if so, how much action?

  110. Friendship by Colosse · · Score: 1

    One version of Mortal Kombat had a friendship option as well as fatality and animality. http://mkk.mortalkombatonline.com/games/mk3/

    --
    Colosse.
  111. A fundamental truth I've learned over the years... by Anonymous Coward · · Score: 0

    ...is that there really are people out there to whom the happiness of others is the most painful but (unfortunately) non-lethal torture in existence.

    Take Jack Thompson (or the RIAA/MPAA, Microsoft, telcos, our bought and sold "representatives" in Congre$$, etc). They don't care about the real or theoretical damage to people or society. They don't care about the costs something might impose on us as a country. They don't care about any real injustices or genuine problems at all really.

    What it boils down to is that one of us will play GTA (for example) after work or school and be moderately happy and entertained. And it infuriates them, that somebody ISN'T miserable for a short span of time. That's what every ridiculous action in the world is always about. Pundits like the dismiss rich vs poor arguments as some stupid overhyped class warfare but the truth is that oftentimes your status is defined more by what others don't have than what you possess.

    Past a certain point, simple greed actually transforms into something else far more sinister and inhuman. The airline CEO taking a $300 million parachute after slashing 1000s of jobs? It's naive to believe he wanted another yacht; it was entirely about depriving those other people of their livelihood. Relatively speaking, the millionaire in backwater China is richer than the billionaire at a Forbes 100 conference.

  112. Re:NO! by P3NIS_CLEAVER · · Score: 1

    Good luck raising children.

    --
    Please sign petition to restore sanity to our banking system!!!

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  113. It would never work by Dream1979 · · Score: 1

    Think of Super Mario jumped on mushrooms and they turned into happy angels instead of dead pancakes? Or in Unreal Tournament you fire paintballs, or tickle people at close range? Or in Mortal Kombat you have a tickle fight, and instead of ripping out a heart, you read the woozy opponent a bedside story. I think it would sell just as well. A game doesn't have to be violent, it can be funny and still be as fun.

    I would NOT buy any of the dumbed down versions you mention. The whole reason people play Mortal Kombat is..... (drum roll) THE VIOLENCE. You take that out and all you have is another version of Street Fighter. And if you think jumping on mushrooms and squashing them is violent, you really gotta get out of the house more often, or just turn on the local news.

    People of age should be able to enjoy violence in their games. Hell look at Hollywood... Are we going to take all the violence out of movies? That would kill off most action & horror movies, just as removing violence from games would kill off ALOT of generes and is just plain unfair to us Adults who choose to play the games.

  114. Crime rates show opposite. by ravenshrike · · Score: 1

    If you look at the crime rates in america, one would surmise that the study is bullshit simply because there are much more violent games out today than there were 20 years ago, yet the crime rate has since '91 been pretty steadily fropping, as computers and therefore violent computer games become more and more accessable to the public. The opposite correlation is present from the correlation they show. And oddly enough, I haven't heard of a rash of geek spree killers occuring

  115. Re:NO! by Anonymous Coward · · Score: 0

    OK, so as to how someone would know you are not a parent - your infantile approach, lack of understanding of basic courtesy, and viewpoint about children all betray the fact that you are still a teenager, or at least never progressed beyond thinking like one.

    Grow up, stop listening to your crappy rebellious music, go to college, get a job/education, and maybe people will stop assuming you are an idiot. Oh, and start picking up on sarcasm, you look less stupid that way.

  116. My $.02 by DistantShadow · · Score: 1

    FACT: I enjoy violent video games.
    FACT: I'm a pacifist.

    Did I just blow your mind?

    -ds

    1. Re:My $.02 by Emperor's+Commander · · Score: 1

      True for me also. . By playing violent video games, we are presented with an opportunity to carry out deeds that we would never consider in real life. I believe that violent video games are not just effective for "letting off steam" as if were, but that they actually keep possibly violent teenagers OFF the streets. They can release their aggression on the screen, not in the real world. Similarly, art courses have been set up in some disadvantages areas to keep graffiti artists from destroying public property.

  117. Re:NO! by Braino420 · · Score: 1

    Man, I'd hate to have you as a parent, you're prob one those guys that won't let their kids play cops and robbers. I feel sorry for the culture shock your kids are going to get when they goto public schools... oh, you're going to homeschool? Well, I reeeally feel sorry for your kids when they have to move out of the house.. Oh, they're never going to leave the house? Ah, well, prob best for everyone.

    Listen, I was raised by parents like you. Let tell you something, you can't keep them clueless forever, it will only hurt them more later.

    --
    They call me the wookie man, I guess that's what I am
  118. Here we go again... by Liam+Slider · · Score: 1

    Violent video games make you violent....looking at porn eventually turns you into a rapist...drinking an occasional drink means you'll become an alcoholic....smoke a little weed once and you'll become a crack addict down the road who steals and kills to keep his habit going. Oh and let's not forget that good food is like an addictive drug, webcomics are like drugs, television is like a drug, the internet is like a drug. Everything that's fun is bad and addictive. Be good little worker drones, obey the elite, and eliminate all that is fun and enjoyable from your lives...it's for your own good and the good of society you know.

  119. Who's job to censor? by Kitt3n · · Score: 1

    It's not the video game company's job to sensor what games it comes out with. It's the parents' job to teach their kids the difference between video games and real life, and maybe wait til they're a lil older than 3 to give them the controls to Grand Theft Auto: San Andreas. For anyone with any intelligence, violent video games bring a certain release to the end of a hard day. If we can't take our anger out on pixels, where will we turn?

    --
    =*^.^*=
  120. If I hear one more... by Bendejo · · Score: 1

    If I hear one more person tell me the video games I play make me violent, I'm going to punch my dog.

  121. Well, Duh! by DarkNemesis618 · · Score: 1
    It can pretty much be proven that yes, violent video games can effect people's judgement, mostly kids. This being said, it's why I have no problem with laws restricting access of these games to minors. Someone 8 years old should not be playing games like GTA, Doom 3, or any of the hundreds of games out there that are incredibly violent & gory. Should someone under 18 want one of these games, the idea is to have their parents buy it for them. Hopefully the parents are responsible enough to actually pay attention to what they're buying and determine whether or not their child is responsible and mature enough to handle the game's content. Granted, there are loopholes for the kid to get the 'M' rated games (older siblings, etc) but it limits access which is the first step (Same idea with limiting tobacco and alcohol products from the underage).

    Violent video games can affect people's state of mind, and its important to make sure those who play them know that what happens in the video games, stays there. Just because its ok to shoot someone with a shotgun 40 times in let's say Halo 2, doesn't mean you can do the same thing to your neighbor.

    --
    What's the matter, James? No glib remark? No pithy comeback?
  122. Violence in a video game is impossible by nih · · Score: 1

    There has never been any violent acts in a video game the images are computer generated, no one lives, or dies...

    --
    I'm a rabbit startled by the headlights of life :(
  123. Violence? In Gaming? by jaypifer · · Score: 1

    Why the focus on games? Why can't they study if there is a positive correlation of gun ownership and violence? Martial arts and violence may be possible....just maybe. I bet you can even find a positive correlation between Greenpeace and violence.

    So games have violence, big deal, it's virtual. There are many more imminent real world examples to address. Is it really the governments' job to parent children? If so, they have many more laws to pass and better get busy...

    --
    Never go to sea with two chronometers; take one or three.
  124. Violence worse for older kids by hchaput · · Score: 1
    Wow. Here's an interesting tidbit:

    It is appropriate if people are given an informed choice and it is recognized (as the results find), that aggressive videogame playing actually has an increased affect on older adolescents when compared to children and young adolescents. The impact of the games is not any different on young adults than it is on older adolescents.
    So, it's actually worse for older kids and young adults to play violent games than for children to play violent games! And by restricting violent games to older kids, we are actually encouraging them to play violent games, like a rite of passage. (The fact that violent games are called "Mature" has always pissed me off.)

    Here's a proposal that will never go anywhere: violent games should only be available to children under 13.

  125. Re:NO! by P3NIS_CLEAVER · · Score: 1

    My kids would eat candy bars,drink soda all day and still be shitting in a diaper if I let them. Have some kids and you will understand. BTW when they leave for college I am going to sell the house and get a one-bedroom condo so they don't come back.

    --
    Please sign petition to restore sanity to our banking system!!!

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  126. Threat to advertising industry by IsThisBl**dyNameUniq · · Score: 1

    If the Game industry (or the movie industry) can prove that repeatidely viewing an image does not affect behaviour than the advertising industry will be shown to be a rort. Companies like Coca-Cola that spend millions on repeating images to affect behaviour of consumers (adverts in other words) will have to ask if they've been defrauded by advertising salespeople.

  127. Looking for real world evidence ... by Anonymous Coward · · Score: 0

    In all these discussions and studies of the effects of violence studies, one thing that I haven't found yet is this:
    Wher are the "LAN parties" that end up in increased acts of violence? IF there is true correlation between palying violent first person shooter games, I personally would expect to see/hear media reports of at least one major altercation at any such event involving say 50 or more individuals.
    So, as the arousal effect is greatest immediately after playing the game, isn't it reasonable to expect causality to show itself in violent behavior errupting with undenialable frequency after these lan parties? The larger the venue, the greater the outbreak? It should be so strong as to be predictable.
    Another thing that bothers me is the imprecise statement of conclusion by the expets. Quote from the article: "... given their reduced empathy, more likely to engage in aggressive behavior against others." Now, by "given" is he stating factually that the agressive behavior IS happening? Or is he concluding that the "reduced empathy" makes it more likely, but there is no hard evidence? Did these "reduced empathy" subjects actually go out and act more violently and/or less caringly than the "control" group? Was the "reduced empathy" subjects' behavoir ACTUALLY more violent or less caring than before? This is the kind of evidence that seems to be lacking. Because one feels "violently predesposed", if I can use that term, does not mean at all that one will act that way. I would submit that if violent video games cause these "impared states", it is a blessing in disguise, for in my opinion, it is not the person who feels no tendency towards violence and lack of empathy who is most moral, but the one who does feel these exact things and has schooled themself to deny those feelings.
    In any case, I am most interested in seeing any and all evidence of violent behavior after/during a LAN party, and comparing it to any other social gathering ... say English football games ... professional "American football", "European/World football", Rugby, Basketball and Baseball games, High School basketball/football(both styles) games. Music concerts, etc. If violent behavior really is correlated to violent video games, I would expect an undeniably higher frequency of both occurrence and intensity at First Person Shooter LAN parties. IF such studies show no statistically significant tendency towards more violence at "LAN Parties", or even a tendency for reduced violence, all the rest of these studies seem at best a waste of good research money, and at worst, studies with a preconcieved bias that will always point to the desired conclusions, either through tainted methodology or falsification of the results to make them fit.
    I haven't googled it, I'm just basing it off the news headlines ever since Dan Rather did his famous moral outrage broadcast about Doom I. With all the medai hype, surely these concerned lawmakers would very publicly point to any such studies or events?

  128. Post Traumatic Gaming Syndrome by topgeek · · Score: 1

    With the realism in today's games, people are really getting shell-shocked.

    --
    Geek Of The Day, "A geeky place for geeky faces."
  129. Re:NO! by Anonymous Coward · · Score: 0

    I love you too, Dad.

  130. Re:NO! by P3NIS_CLEAVER · · Score: 1

    Hey, you're supposed to be in school you little bastard! Wait till I get home!

    --
    Please sign petition to restore sanity to our banking system!!!

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  131. Violent People Playing Games by AeroIllini · · Score: 1

    Whenever this subject surfaces, everyone is focused on whether or not the video games create violent people. But I think a much more plausible scenario is that people who are already predisposed to violence are drawn to play violent video games.

    Think about it: someone who enjoys beating other people up will probably get a kick out of snapping necks in Splinter Cell and running over prostitutes in GTA. People who are already violent probably very much enjoy playing violent video games. Of course, they would be just as violent even without the video games, but the correlation is there.

    However, there are many many more people who are NOT predisposed to violence who also enjoy playing violent video games (present company included), which is why the issue is complicated. But I think the majority of people who decry video games because they are "turning society more violent" are looking at the issue backwards. Violent video games don't create violent people; violent people are drawn to violent video games.

    Violence has existed in human society since the dawn of time, without the help of video games. Hell, even Shakespeare wrote bloody plays about war, rape, and murder. He even included an all-out gang war in Romeo & Juliet. Let's blame him for our society's ills.

    --
    For security, the MD5 hash of this message and sig is 09f911029d74e35bd84156c5635688c0.
  132. The control group was not playing football by hansreiser · · Score: 1

    These studies are very reliable indicators of whether the researchers are of the computer gaming generation or not. Whether a study indicates that violent computer games are bad is very closely correlated with whether the researcher plays violent computer games. It does not tell you much about the children studied though.

    You can be sure that the control group in this study was sitting still doing nothing. Well, with some confidence I predict that violent tendencies and heart rate are closely correlated, as are violent tendencies and adrenaline. Send the children out to play dodgeball, with a control group consisting of children sitting in a room doing nothing, and you will find that dodgeball leads to increased acts of aggression. I am sure you will find correlations between playing on the jungle gym and aggression, playing on a waterslide and aggression, playing anything that raises the heartrate and adrenaline and aggression, so long as your control group is sitting still in a room doing nothing.

    What this is about is hatred of the male. This is oppression of the new generation's expression of traditional male culture. There is no science here, only cultural warfare masquerading as it.

  133. The Impact of Violent Gaming sounds like this by autophile · · Score: 1
    Me: Bob, put down that controller.
    Bob: (advances menacingly)
    Me: No, seriously, put it down.
    Bob: (draw nearer) Me: BOB! STOPPIT!
    Bob: (impacts me over the head with a controller) WHACK!
    Me: OW!

    --Rob

    --
    Towards the Singularity.
  134. Re:Society is more violent, it may be music/movies by shotfeel · · Score: 1

    What you should have offered as evidence would be something like stats comparing teenage violence in the 50s to today. However the stats show the opposite, more violence, so the evidence does not support your conclusion.

    No, actually violence among adolescents has decreased significantly based on DoJ statistics. See the fisrt graph here which at least goes back to the early 70's. Haven't found anything going back to the 50's yet. Where do you get the idea teenage violence was lower in the 50's?

  135. You just proved it by Anonymous Coward · · Score: 0

    Slashdot is a waste of time, the signal-to-noise ratio is just too low.

    Slashdot. News for turds. Stuff that doesn't matter.

    P.S. If you actually believe what you wrote then you believe that images have no affect on an organism that gets the majority of it's input from images.

    1. Re:You just proved it by Danse · · Score: 1

      P.S. If you actually believe what you wrote then you believe that images have no affect on an organism that gets the majority of it's input from images.

      Of course they have an effect. The question is exactly what effect they are having. As someone said above, correlation does suggest interesting avenues of study for scientists. Yet the fact is, even after years and years of study, they still haven't come up with anything that really proves causation. So, given that, I think we should drop the subject until they come up with something worth talking about.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  136. Required reading... by Drakonite · · Score: 1
    --
    Shoot Pixels, Not People!
  137. Re:Remove the violence? by bussdriver · · Score: 1

    Nintendo does it well, they are not bent on this darkside thing like the others and make fun games. Men who are not insecure can play a little kid looking game and have more fun. (since people identify with cartoons more--according some other slashdot posted 'study')

    Japanese kids see a lot more and they don't have the mess we do. Canadian adults have more guns and they don't have the mess we do.
    Something is wrong with americans. They want us to be consumer drones that don't question or protest and work over 40 hours a week, and the downside is they are more suggestible to things like violent video games and tv.

  138. Mod parent up by MS-06FZ · · Score: 1

    Right on! Gimme more o' that Blasted Vulcan Logic any day! Live long and prosper, man!

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  139. Don't take it personally! by loose_cannon_gamer · · Score: 1
    I see throughout the comments on this page one huge common (but not universal) flaw -- almost everyone is taking it personally. There are hundreds of posts on here about all the violent games that have been played immersively by various folks who are now normal, contributing members of society that don't commit violent crimes.

    It is therefore obvious that there is not a 100% causal link between violent video games and immediate violent behavior. We as a slashdot readership seem generally capable of distinguishing between appropriate game behavior and appropriate real life behavior.

    That's hardly the point, though. The concern behind all of this is that there may be people who *are* predisposed to being manipulated by video games, just by how their brains are wired, their psychological development and past, their baggage. What if 1 in 10000 people are, for whatever reason, unable to manage distinctions between immersive violent games and real life? What if it is just 1 in 100000, or 1 in 1 million?

    The counter is that, 'Well, these people have violent tendencies anyway.' Maybe true. But rather than just being the fistfighting schoolyard bully, maybe they're impressed with how cool an automatic shotgun can be, or the idea of using a chainsaw is really 'sweet'. At the very least, if someone is susceptible to the suggestions of video games applying to real life, it can't be good for everyone else to have that individual be introduced to new, exciting, varied methods of killing and maiming other people.

    If you're 'normal' with games, congratulations, you are in the large majority. I'm not worried about the large majority. I'm worried about the very very small minority who may be influenceable to doing very tragic things.

    Do I believe video games are a problem for the vast majority of people? I don't doubt they have effects, but I strongly believe almost everyone can cope with them. Do I think universal legislation is the answer? Not really, the challenge is identifying that very small minority *before* they do something catastrophic, and that's a big challenge. Do I have a solution? No. Do we need one? Yes.

    --
    In Soviet Russia, us are belong to all your base.
  140. Re:Logical phallusy by MS-06FZ · · Score: 1

    And the whole point of the statement "correlation does not imply causality" is that people are taking demonstration of an observed correlation as proof of a cause-effect relationship which (we would contend) isn't adequately demonstrated. It's complicated by the fact that there are certain interests at work here - people who want to change things not because of the results of a study, but for some other reason, and are more than happy to (mis)use whatever study they can get in any way that helps their cause. When the results of a study are taken out of context and selectively re-worded the effect changes.

    I think it's possible that violent gaming could encourage violent behavior. But I'm not convinced that this has been adequately demonstrated, and as a side note I fail to see why games are being selectively targeted.

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  141. Major failure of analysis by NixLuver · · Score: 1

    The problem with the entire thesis that correlates violence with rap and video games and movies is that the violent crime rate per capita in the US has been steady for many years, and then began trending down radically after 1993, until 2004 represented the lowest recorded level.

    http://www.ojp.usdoj.gov/bjs/glance/viort.htm

    Check it out. If, in fact, violence in media is trending up, or steady since 1993, then there is a *negative* correlation society-wide.

  142. Re:Not if it induces violence, but rather which so by Monkelectric · · Score: 1
    Personally, I don't think games induce violence as much as they inspire violence

    Close but no cigar. People who are attracted to violence are attracted to violent videogames. There's the link.

    Hundreds of millions of people play video games each year, and maybe 10 a year go nuts. Now if you want to have a look at something interesting -- investigate the link between Prozac, Zoloft and Luvox and a psychosis known as "mania":

    According to the manufacturer, Solvay, 4% of children and youth taking Luvox developed mania during short-term controlled clinical trials. Mania is a psychosis which can produce bizarre, grandiose, highly elaborated destructive plans, including mass murder. Interestingly, in a recent controlled clinical trial, Prozac produced mania in the same age group at a rate of 6%. These are very high rates for drug-induced mania--much higher than those produced in adults. Yet the risk will be even higher during long-term clinical use where medical supervision, as in the case of Harris, is much more lax than in controlled clinical trials. These drugs also produce irritability, aggression or hostility, alienation, agitation, and loss of empathy.

    --

    Religion is a gateway psychosis. -- Dave Foley

  143. Comfortably numb by Anonymous Coward · · Score: 0

    I believe that violent games do one thing as well. They make kids numb to REAL violence.

  144. Please, somebody... by EvilPickles · · Score: 1

    Please, somebody shoot these bastards who want to take games away from me. Or are you going to use this as an example? Fuck you, do you hear me, FUCK YOU. Here in america, it is Majority > minority, and the people who have violent tendencies and play violent games, are less than a minority. Millions of people play these games, and not any of them are violent because of video games. Criminals, use video games as an excuse, because they think you are dumb enough to believe them. And yet you do (believe them). I have an idea for us all, why don't take our political agenda, shove it in a closet for a few hours, and during these hours, actually play these games. As soon as you do this, you will see how fun these games actually are, and are not just murder simulators. Sometimes people forget this one simple fact: everybody is people. Remember, gamers are people to. They are not violent sex crazed wackos with nothing better to do than play violent video games and like it. The companies that make these games are people as well. They have feelings, morals, and respect for others. People do not just pick up a game, to go and simulate the mutilation of some poor defenseless animal, or maim some pedestrians by running them over with a race car. Games are just that, games. Games are made with fairness and "fun" in mind. Have you ever played halo 2? It's a dang fun game! The first game was pure genius, with several aspects that were increidbly fun. To combat spawn camping (killing the player the moment he is alive again) the game designers gave the players a spawn weapon, that was very difficult to learn, and required skill to use. But this weapon was very powerful. The pistol, the most useful weapon in the game, fired 9 shots, and the shots took time to reach the target, so you must lead. The vehicle driving system in halo was pure genius. If you play on the computer, it was almost like you were guiding the vehicle. The game also has a stat system, and the game's physics, respawn system, and death system are all intelligent. The game compares how good you are in the game, if you are driving a warthog really really well, you are less likely to flip over. If you ramp that warthog off a tank, you might go under it, flpping the vehicle and it's occupants, or ramp over it, landing upside down or wheels down, depending on this skill system. The game determines if you are a better player than that tank driver, and if you are, you can flip it. If not, you will land upside down and be subject to enemy gunfire. Want to know something? I'm anti violence. But I think guns in video games are just plain cool. Hypocrisy huh? Not really. Video games have hurt nothing and no one. They are highly advanced versions of arcade games, like Pong and the 2d games you used to play. Video games hurt no one, and it IS fun to do stuff you would normally not do in real life, in the game. The same goes for drama TV shows, and movies. I was in class last year, our teacher made us watch the Romeo and Juliet movie, based somewhere I cannot remember. It had leo nardo de caprio in it, and at the scene where romeo cries out in sadness because juliet is dead, the whole class laughed! I suggest this discussion be brought up in 50 years or so, when we have total immersion reality gaming. Then, it might be considerate to moderate the content of those games. Until then, stop trying, because you are just pissing A LOT of poeple off. MAybe they are against this now, because they see this happening in the future. It's a game dood, get over it!

  145. Causation vs. correlation by tgibbs · · Score: 1

    Well, causation is not the proper word.
    Is the experience of many violent games a contributing factor to violence in later years? Does it predispose a person to violence? Does it make a person more tolerant of violence? More apathetic regarding violence? more accepting of violence?


    Actually, "causation" is the proper word. If playing a video game or watching pro football increases the probability that somebody will engage in violence, then that is causation. Absolute certainty is not required.

    On the other hand, if violent people happen to enjoy violent videogames and sports, but don't show any increase in their already-high probability of engaging in violence after enjoying these entertainments, then that is correlation without causality

    1. Re:Causation vs. correlation by Alien54 · · Score: 1
      If playing a video game or watching pro football increases the probability that somebody will engage in violence, then that is causation. Absolute certainty is not required.

      What if the culture is already violent, so such things seem routinely normal?

      --
      "It is a greater offense to steal men's labor, than their clothes"
    2. Re:Causation vs. correlation by tgibbs · · Score: 1

      What if the culture is already violent, so such things seem routinely normal?

      Causation is not concerned with how things "seem." However, it can depend upon other factors. It is certainly conceivable that violent entertainments might have little effect upon somebody from our culture, who is accustomed to such things, but alter the behavior of somebody from a more peaceful culture who has not been previously exposed to such entertainments.

  146. So why is violence DECREASING? by tgibbs · · Score: 1

    These arguments seem kind of stupid in the light of the fact that the incidence of violence has been steadily decreasing as videogames have gotten more realistically violent, and decreasing particularly sharply in precisely the age group that most plays videogames. So on the level of society, there is a negative correlation between violent games and real-world violence.

    So while we can't say for sure whether or not video games actually increase propensity for violence, what we can say is that any such effect--if it exists at all--must be small relative to other social, cultural, and demographic factors that impact violent behavior.

  147. The only real study I've seen... by terranz · · Score: 1

    The only real study I've read - study that didn't start with a conclusion and work backwards - Showed the opposite to what the nanny brigade talls us is true. People who carry out violent acts in a video game are less likely to do it in reality as they work out their aggression on screen.

    I know putting a lot of bullets in things on screen after work makes me feel better.

    --
    I love deadlines. I like the whooshing sound they make as they fly by. Douglas Adams
  148. violence is caused by the news by davek · · Score: 1

    War, bombs, exploding cars, roadside explosives, suicide bombers, beheadings, kidnappings, and invasion.... DON'T contribute to violent behavior?

    Ban the video games, you'd better ban the news too.

    --
    6th Street Radio @ddombrowsky
  149. Re:Society is more violent, it may be music/movies by AHumbleOpinion · · Score: 1

    "What you should have offered as evidence would be something like stats comparing teenage violence in the 50s to today. However the stats show the opposite, more violence, so the evidence does not support your conclusion."

    No, actually violence among adolescents has decreased significantly based on DoJ statistics. See the fisrt graph here which at least goes back to the early 70's. Haven't found anything going back to the 50's yet. Where do you get the idea teenage violence was lower in the 50's?


    The 70s is not a good data point. That it well within the timeframe where movies, TV, music, etc, and the violence depicted within, became more of a factor. Hence the reference to the 50s where things were more sanitized, viewing hours were fewer, etc.

    Note that I'm not saying we should return to sanitized media, just that more violent media may very well have an impact. The military certainly thinks so and leverages that for training purposes.

  150. First Hand Proof of Video Games on Behavior by Trinition · · Score: 1

    Just today, I led a group of people to kill another group. Some fought back and both sides experienced casualties. But I had planned for this and made sure they were outnumbered. I didn't stop with killing those who fought back, I also killed the innocents. And I still didn't stop there. I also destroyed their houses and places of work, flattening every structure in sight.

    Do you think this could be related to the Warcraft III map I played the night before?

  151. Desert Combat by 5n3ak3rp1mp · · Score: 1

    I just played a viciously competitive round of Desert Combat. I have nary a killing spree nerve left in me. ;)

  152. Violence in gaming by SIInudeity · · Score: 1

    I dont have a problem with violence and computer games... I have a problem with not playing computer games, and violence.

  153. Re:Remove the violence? by meringuoid · · Score: 1
    Japanese kids see a lot more and they don't have the mess we do.

    Well, apart from that half of them are selling their underwear to perverted salarymen, and the other half have locked themselves in their rooms and won't come out...

    We geeks idealise Japan, but the place has some serious problems of its own.

    --
    Real Daleks don't climb stairs - they level the building.
  154. Re:Melanin causes Violence! Ban Melanin! by KDR_11k · · Score: 1

    I am sure UT2004 leaves me feeling more aggressive then Barney Math Fun Time

    A bold statement. I think most adults would be more aggressive after prolonged exposure to Barney.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.