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User: lion2

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  1. Re:"THIS GAME WORKS ONLY WITH GAME BOY COLOR" on GBA SP Updated with Brighter Backlit Screen · · Score: 1

    Well there are about 7 GB emulators for the GBA. Just realized none of them emulate the GB Color. I never used them on my DS and I assumed that they emulated the GBC because I havent seen a modern emulator that didn't. Sorry. My mistake.

  2. Re:True if all you play is GBA games on GBA SP Updated with Brighter Backlit Screen · · Score: 1

    You dont need the bridge device or flash your firmware to play GB/GBC emulators made for the GBA. Only for the GB emulators made specifically for the DS.

  3. Re:250k isn't newsworthy, but the percentage is. on Nintendogs Sells Quarter of a Millions Units · · Score: 1

    Halo 2 never suffered from shortages.

  4. Re:HAHA, told ya so! on Japanese Devs Talk 360 Development · · Score: 1

    There are plenty of PC games that run at higher resolutions than 1280x720 and run way above 60fps. And 60fps is not a requirement, only 720p and 4xAA. A bump in resolution and flipping a switch to turn on AA will not increase your costs. All next gen systems should handle 720p with ease, but AA is another story. However, the Xbox 360 GPU has the embedded DRAM needed for 4xAA with virtually no performance drop.

        Developers for Xbox 360 and PS3 are running devkits that do not have all the features of the final hardware and even with that developers are saying that those systems are more than twice as powerful. All the Nintendo revolution specs are as of right now rumors, but I'd be very surprised if Nintendo did not go multicore.

        I know Factor 5 (they been Nintendo exclusive since the first Rogue Squadron and the PC doesnt count) made Rogue Squadron and they did an amazing job with it which is my reasoning why their decision to go PS3 only is more based on Sony wanting exclusivity then on development costs. If they were really worried about development costs then they would've stuck with Nintendo. Gabe Newell can complain all he wants about the difficulties but if his company doesnt exploit the hardware then other companies will. He does have a point regarding the HD on the Xbox 360.

        Ultimate the consumers will decide what developers have to do. PS2 was the most difficult, but it sold the most units and got the best developer support. If the Revolution comes out after the 360 and PS3 and those systems sell well then Nintendo is going to have a harder battle.

  5. Re:HAHA, told ya so! on Japanese Devs Talk 360 Development · · Score: 1

    You're right I've never done any console development, but you can't deny the fact that ALL consoles are taking the same direction as far as multicore computing, so the Revolution is going to suffer from the same difficulties as the other consoles. Even if thier development tools are familiar (live the Xbox and Xbox360 dev tools are familiar) they still have to worry about multicore programming and creating higher detailed games.

        All complaints regarding cost of development have been been regarding spending more time creating higher detailed games and the multicore programming. But developers do not have to create better graphics and they do not have to use all the core's on a console which will save them money. A good game does not need to have the best graphics. The downside to this is that consumers DO get influenced when a game looks "photorealistic," and all those "simple" looking games might not get the attention they deserve so the devolpers feel like they have to go the extra mile to compete.

        So far it seems that the Revolution is going to be the least powerful system. If it only offers a minor leap to what the Xbox can offer (let's hope it does not) then its going to be hard for Nintendo to compete. Who's knows if thier "revolutionary" controller will help them out or not, but since I know nothing about it I can't take it into account.

        Nintendo is not the only one going after smaller developers, through the Xbox live market place you will be able to purchase games from much smaller developers so smaller developers do not need a huge investment to get into gaming.

        Factor 5 has developed for one console for years so it's not surprising that they just chose to develop for PS3. I bet that decision had to do more with Sony paying for an exclusive deal than Factor 5 not wanting to go multiplatform. Im hoping the Nintendo will reveal more about the Revolution at TGS, I dont think all this mystery is helping them on the consumer side.

  6. Re:HAHA, told ya so! on Japanese Devs Talk 360 Development · · Score: 2, Insightful

    But what makes you think that the Revolution will be any more easier to develop for. The Revolution is going to have multiple cores and it is going to be more powerful than the Gamecube. So developers WILL have to create better graphics and learn to work with a multicore chip (all complaints given about the PS3 and Xbox 360).
        Multicore development for games is a new concept for most developers and it's something they HAVE to face. Right now, multicore chips seem to be the only way to get more performance from CPU's and developers will have to adapt to this to remain competitive.
        It's no surprise that first-gen games will not be able to take advantage of all features of a console. It happens every generation. However, as developers get familiar with the milticore concept and development tools mature, things will definitely improve. Microsoft is at least offering a way of easily transitioning, but Im betting Sony and Nintendo are going to offer the same thing. Difficulty of programming never stopped the PS2 from dominating.
        How about when the first console with a Quantum CPU appears. I bet game developers will really complain about that because, as I understand, quantum programming is A LOT different than the traditional programming we use today. Developers should stop complaining a start programming.

  7. Re:HAHA, told ya so! on Japanese Devs Talk 360 Development · · Score: 1

    Well the article is contradicting what you are saying. Japanese developers ARE saying that the Xbox 360 is developer friendly. The revolution
    I hope nintendo does make a comeback, but it's way too premature to say they will.

    Despite whatever problems the multicore architecture brings up, the Japanese developers interviewed in the magazine all seem to agree that the Xbox 360 is developer-friendly, with one of the main reasons being that the development environment is based on Direct X. The developers also spoke highly of the Xbox 360's development kit for its array of tools, including Visual C++ programming support and flexibility in recycling the programs that they've created. "For example, if we had two projects going on, [the Xbox 360's development environment] would allow us to take different program components created from the two teams and merge them into a single software [application]. That wasn't possible up until now," explained Cavia chief producer Takuya Iwasaki, who is currently studying the console's hardware for an upcoming project. "Also, once we create a game, we can take parts of it and build it into a new game. So if we make a program to display an ocean wave, we can use it again and again."

  8. Re:What's the difference? on Analyst Says Two 360 Versions At Launch · · Score: 1

    Good luck trying to find a 200GB 2.5" drive(maybe they are out now but I havent checked), and when they do appear, good luck trying to find them for $100.

    I think it would make more sense to have an HD-DVD drive on both SKU's and remove the hard drive from the cheaper model. Developers are required to make thier games work without a hard drive. This way developers will definitely be able to use the extra capacity of the HD-DVD drive.

  9. Re:Kudos to them on Handheld Gaming / Media-player Gadget Runs Linux · · Score: 1

    Looks like a good device and I was seriously thinking about getting it because I'm impressed with the amount of emulators that the GP32 has.

    However, I dont like the fact that it uses an analog stick as its Dpad. This will make it horrible to play most emulated systems. I hope they would reconsider the analog stick, or try to implement a Dpad/analog combo.

  10. Re:Whoa! attack of the fanboys! on Sony's Meeting Reveals Brand Futures · · Score: 1

    LOL! Which of those can you fit in your pocket?

  11. Re:Fun, But.... on Behind the Faked Revolution Video · · Score: 1

    The dpad buttons on the PS are not separate entities. They may look like it, but underneath they are all connected. Press down on one of that buttons and you will see the others move.

  12. Ok, I'm the dumb one here on Xbox 360 GPU A Vector Co-Processor? · · Score: 1

    Can someone explain to me what a vector processor is and what is it good for?

  13. Re:Madden on XBox 360 MTV Ad and Possible Images · · Score: 1

    The Madden commercial doesnt show any real game footage. It's prerendered footage of what the madden game "should" look like. I was very disappointed when I read that. Check out this link http://www.gamespot.com/news/2005/04/25/news_61228 61.html/

  14. Re:Graphics on Xbox Half-Life 2 Late Summer Release · · Score: 1

    Im sure Half Like 2 on Xbox will look and play just fine.

  15. ANOTHER GREAT GAME this year?!!!! on Xbox Half-Life 2 Late Summer Release · · Score: 3, Interesting

    Doom 3, Jade Empire, Unreal Championship 2, Forza Motorsport, Splinter Cell 3, Black Hawk Down(I'm excited about its 50 player online play) and now Half Life 2!!! I can't possibly afford to get all these games :(.

  16. Re:Game Informer Never Stops!! on Game Informer Magazine's Massive Reader Base · · Score: 1

    Well I have the GameStop card thing and it really was worth it. I dont trade games at all (I dont believe in giving up any game no matter how bad you hate it), but I buy a lot of used games, and you get a 10% discount on every used game purchase.

  17. Re:Newsflash on Electronic Arts Reveals Next-Gen Madden · · Score: 2, Informative

    That's not true anymore. I dont know why Sony doesnt put car damage, but Forza Motorsport for Xbox (which is Microsofts GT4 competitor) will sport realistic car damage. Check out the screenshots below.

    http://norm302.forzacentral.com/photos_damage.ht ml

  18. Re:What do they want to hear? on How To Talk To Aliens · · Score: 1

    If we ever do communicate with aliens, I believe that it will help bring the entire world together. We humans find many different ways to separate each ourselves from each other. We do it with differences in Race, Religion, Country neighborhoods, beliefs, gangs, etc. If we all of a sudden can communicate with an intelligent Alien race we can probably see ourselves as a whole race and see the Aliens as what is different. There still would be internal seperation but I believe that will be impossible to remedy. I guess we were built this way.

  19. One thing Im hoping for the next Xbox... on Xbox 2 To Feature Removeable Hard Drive · · Score: 1

    ...is user created content. It would be great if games released for the xbox came with tools that will let users create thier own levels/weapons/items/etc. Each developer can also allow users to upload their content so other users can download. It works great on PC's and console really need it. Would definitely extend the life of a lot of games, and us gamers wont have to wait for devs to create official extra cotent.

  20. Re:PDA's on AMD's New Low-Power CPUs · · Score: 1

    That's the first thing I thought. However I dont think any Palm or PocketPC PDA is going to use it, because they all use ARM based processors and this AMD chip is a MIPS32 processor. Microsoft no longer makes the PocketPC OS for MIPS so Alchemy is out of the question.

    Im surprised that AMD didnt make this CPU an ARM processor. It would be nice if Intel had more competition in the PDA market.

  21. Re:According to "sources". on Xbox 2 to Release in Fall of This Year · · Score: 1

    How is this too soon? The Genesis was released in late 1989. The original playstation has released in late 1995. A siz year difference. The PS2 was released late 2000. That's 5 years this current generation of consoles has lasted. Even more when you include the Dreamcast. It seems that the next generation is right on time.

  22. Re:Console success on Doom 3 Expansion and Xbox Version · · Score: 1

    It wasn't a PC to Xbox port. Sure it started development on the PC and Mac, but once it was made for Xbox, it was developed specifically for the Xbox. If it was a PC port as you say then the PC version would've had a much better frame rate.

  23. Re:Oh yeah, Sega on Sega Done with Sports, Take-Two Launches Label · · Score: 1

    Model 3 coin-op technology and no-one else had that kind of graphics, either in the coin-op or console or PC business. They should have done a console based on Model 3. It would kick serious ass. Making a model 3 based console would've been a huge mistake. Model 3 was way too expensive, which is why Sega moved to Dreamcast based arcade hardware, which was actually more powerful.

  24. Still beta? on No More Players for World of Warcraft - For Now · · Score: 1

    So the private beta period isn't over?

  25. "Always on top" for the Gimp toolbar? on GIMP 2.2 Released · · Score: 1

    In the Windows version of the Gimp, how can I keep the toolbar on top of the current image that Im working on? It seems to treat everything as seperate windows (sends the toolbar to the background when I click on the image window). Any help with this would be appreciated.