Doom 3 Expansion and Xbox Version
id Software revealed today that early April will see the release of Doom 3: Resurrection of Evil, and an Xbox port of the original Doom 3 shooter. From the article: "This is DOOM 3 built for the Xbox, including 480p and wide-screen support, full Xbox Live multiplayer, and the Xbox exclusive 2-player co-op campaign. For fans of DOOM 3 on the PC, Resurrection of Evil takes you to the undiscovered depths of the UAC's Mars base and back to Hell itself for a vicious new battle with the forces of evil and the most ferocious demons imaginable."
Doom hasn't been very successful outside of the PC world. Are there ANY PC games that have been successful when ported to console?
I can think of a couple for vice-versa situation...
Earn a free iRiver
Wow, on one level the URL leads to a press release-esque article, trumpeting the successes of Doom III and predicting great things for the future. No criticism or critical thought is apparent there, but I have some problems.
I've seen screenshots of the doom III proposed port to the XBox, and I've also wondered how the XBox will run Doom III - given the XBox's technical inferiority to top-end systems.
My money would say that Doom III will be a failure as an Xbox port, after the intial surge of players that are interested in playing. Any opposing thoughts, or insight into the Xbox graphical system that would allow Doom III on Xbox to look anywhere near as good as it does on a top-end PC?
Cheers.
"There's no success like failure, and failure's no success at all."
- Bob Dylan
Doom 3: Bigger and Blacker
Doom 3: The hunt for more Black
Doom 3: Monitor Standby
Doom 3: The Missing Flashlight
anyone else have any?
Is this microsofts attempt to corner the FPS market in the console gaming industry? First Halo now this? I'm not big on console gaming so I'm not sure what's available for the others but this seems to be a huge thing for the xbox that the other consoles don't have yet...
I haven't lost my mind. It's backed up on disk somewhere.
Not including co-operative mode for the PC is beyond my comprehension :-/
Do they think that PC users are all lone freaks?
I'm sure I saw an advert in this month's PC Format (UK) that said it (the PC expansion pack) was out in February. I guess they must've needed a bit more time.
It doesn't say if it's online co-op or have a friend over co-op I know this engine will be stripped down, but it's still the Doom 3 engine. If it is online, then Bungie's excuse for no online co-op (in Halo 2) b/c the engine is too complex and gameplay would suffer is weak at best.
No sig for you!!
I wonder if there will be a part where you pick up an item and some monsters jump out at you?
I am wondering if they will be budging with the flashlight ; Allthough I think it's a very understandable design decision not to be able to wield a gun and the flashlight at the same time, the ammount of flak they've been getting for it , might make them budge to , all of a sudden, let a crate of mountable flashlights be delivered to the UAC base ;)
When you and your best bud see a bear in the forest, it's best to run fast... but not necessarily faster than the bear, just faster than your bud.
So in this case, why does Doom3 have to look anywhere near as good as on a top end PC? It only has to look as good as on a $200 PC.
What? No $200 PC will play Doom 3?
Well, then it only has to look as good as Halo2 on XBox. Do you think that's possible? Will it look better?
GPL Deconstructed
I'd been hoping to see classic DooM action on the Xbox Live! service. I think it'd be especially suitable for one of the first online co-op/deathmatch games be available on what is (reportedly) the best unified online gaming service around, console or PC. Not that I'm going to play it anytime soon (I'm not buying an Xbox until it's a discontinued piece of hardware), but I was holding out hope they'd do something cool with it. Oh well.
And, yeah, DooM 3 on Xbox...hope they added something to make it interesting.
Curmudgeon Gamer: Not happy
Grand Theft Auto
So, lets get this straight ...
.. I wanna know why the spec's for running it under linux aint so low!
Its possible to do Doom 3 on a 7xxMHz PC with the equivalent of a Geforce 3 ?
bring it on
Electronic Music Made Using Linux http://soundcloud.com/polyp
I'm tired of hearing the argument that a 733mhz nvidia nv30 chipset is incapable of performing to the calibur of a new pc. This is a bunk conclusion for a couple of reasons.
1. The xBox is not stock hardware, it's a dedicated task machine built around it's own instruction sets, that can handle tasks that require processor (cpu or gpu) on a pc, automatically.
2. The xBox only need output at resolutions ranging from (tv resolutions converted to pc resoltions) 640x480 to 1024x768, and can achieve much higher preceived detail with lower resolution textures (for a easy way to experience this, simply hook up the video out on your graphics card to your tv, and run your favorite game, you'll notice while the resolution is low, the textures seem richer then normal)
3. The xBox does not run a shell OS, only a runtime environment, without added resources.
4. The xBox need only be configured to run one application.
5. Games on the xBox can be optimized to the extreme, since there is no need to ensure compatibility.
Wow! What an amazing and unique choice of setting! I wonder if it will look like the discovered depths of the Mars base.
Sometimes my arms bend back.
Doom 3 was successful?
with waypoints or distance limits, just like Halo and Halo 2 do.
Look behind you...
It *was* a press release. It said that in big, bold letters at the top of the page. It doesn't get much more press release-esque than a press release.
Regarding your comments about it failing on the Xbox, it certainly won't look as good as the PC version - the Xbox GPU doesn't support shaders, so they're probably redoing a lot of the lighting in texture work. The realtime lighting is the thing that makes Doom such a dog, I'm sure once that's stripped out, it should run pretty well.
Im not so sure Doom 3 is actually going to be released for the xbox _ever_.
As anyone who has _tried_ to play it knows. Doom 3 needs more than a regular machine to run properly so the xbox version has been drastically severed, models have lost half their polycount, some of the lighting tricks had been cut off, the levels have been reduced, etc. (which strikes me as odd since RIDDICK uses similar technology and runs without a hitch in the console) some fans may be dissapointed with the result. (not to mention those who just dont get the "Alone in the dark" motif)
Aparently Vicarious held the Xbox version of Doom 3 so it wouldnt hurt PC sales (after all a xbox with doom 3 costs less than several 3d cards for a PC), but at the end that probably wasnt such a bright idea, the console is cramped with current and incoming quality FPS's (Unreal Championship 2, conker, Snowblind and that game with an "H") most of them featuring much better xlive capabilities than doom 3, so it just may be just may be "too little too late." With the graphics not being "avant garde" anymore, all that fans can look forward is the co-op experience. (which is probably more of a hack since doom3 was not designed as a coop game)
In light of all this I believe there is a good chance we see doom3 release date pushed all the way to the xbox2 release somewhere in 2006. (After all it has been for quite a few months times, why not an extra year?) the xbox 2 sounds like a machine in which doom 3 graphics could literally shine (no pun intended) a good way to expent time in between halo 2.5 blasts (or while waiting for halo3) and mostly a great launch title to prove the console is not meant for kiddies (or the faint of heart).
Lets just wait and see. (provided we have the lightlamp equiped) but I wouldnt hold my breathe though, after all they have kept us in the dark before...
Go ahead MOD my day!
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