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Doom 3 Expansion and Xbox Version

id Software revealed today that early April will see the release of Doom 3: Resurrection of Evil, and an Xbox port of the original Doom 3 shooter. From the article: "This is DOOM 3 built for the Xbox, including 480p and wide-screen support, full Xbox Live multiplayer, and the Xbox exclusive 2-player co-op campaign. For fans of DOOM 3 on the PC, Resurrection of Evil takes you to the undiscovered depths of the UAC's Mars base and back to Hell itself for a vicious new battle with the forces of evil and the most ferocious demons imaginable."

83 comments

  1. Console success by boohiss · · Score: 1

    Doom hasn't been very successful outside of the PC world. Are there ANY PC games that have been successful when ported to console?

    I can think of a couple for vice-versa situation...

    1. Re:Console success by hunterx11 · · Score: 1

      Depends on your definition of successful. In general, console games vastly outsell PC games.

      --
      English is easier said than done.
    2. Re:Console success by Boogaroo · · Score: 1

      The Sims. #1 game of all time in terms of units sold.

    3. Re:Console success by t2h3c · · Score: 1

      Halo was basically a pc to xbox port, and it sold quite well.

    4. Re:Console success by clean_stoner · · Score: 1

      There are plenty of successful FPS's on consoles, I can't imagine why they wouldn't be able to do well with Doom 3 (as far as porting is concerned).

      --

      Sigs are for the weak.

    5. Re:Console success by Anonymous Coward · · Score: 0

      Alone in the Dark is one. American McGee's Alice... I think a lot of survival horrors went from PC to console.

    6. Re:Console success by Schnapple · · Score: 2, Informative
      The Sims. #1 game of all time in terms of units sold
      On the PC. Sold over 8 million copies. Super Mario Bros. 3 on the NES sold like 17 million.
    7. Re:Console success by MatW · · Score: 0

      I played DOOM for the SNES when it got ported there. It wasn't that great...also DOOM for the PS1 was just plain boring.

      --
      http://www.iWebmasters.com -your offshore staff leasing services!
    8. Re:Console success by Anonymous Coward · · Score: 0

      The PS2 version of Half-Life sold pretty well. No idea why, though. I mean, I'm actually quite a fan of console fpses and would rank a couple of them as highly as any PC fps (eg. Riddick, Halo 2), but the PS2 version of Half-Life had the worst implementation of fps controls on a console ever.

      The only really cool feature was the extra little co-operative mini-campaign.

    9. Re:Console success by lion2 · · Score: 1

      It wasn't a PC to Xbox port. Sure it started development on the PC and Mac, but once it was made for Xbox, it was developed specifically for the Xbox. If it was a PC port as you say then the PC version would've had a much better frame rate.

    10. Re:Console success by Boogaroo · · Score: 1

      True that.

      Perspective is the key. He was asking for successfull PC games that moved to the console successfully. The Sims does fill that requirement.

    11. Re:Console success by CronoCloud · · Score: 1

      The PS2 version of Half-Life sold pretty well. No idea why, though. I mean, I'm actually quite a fan of console fpses and would rank a couple of them as highly as any PC fps (eg. Riddick, Halo 2), but the PS2 version of Half-Life had the worst implementation of fps controls on a console ever.

      It sold well because it's a good game.

      Worst implementation? Well perhaps the dual shock only one, but you can plug in a USB mouse and keyboard. I use a combo of the dual shock and a mouse.


      The only really cool feature was the extra little co-operative mini-campaign.


      ah yes, Decay, which I haven't actually played.

  2. hmm by Staplerh · · Score: 3, Insightful

    Wow, on one level the URL leads to a press release-esque article, trumpeting the successes of Doom III and predicting great things for the future. No criticism or critical thought is apparent there, but I have some problems.

    I've seen screenshots of the doom III proposed port to the XBox, and I've also wondered how the XBox will run Doom III - given the XBox's technical inferiority to top-end systems.

    My money would say that Doom III will be a failure as an Xbox port, after the intial surge of players that are interested in playing. Any opposing thoughts, or insight into the Xbox graphical system that would allow Doom III on Xbox to look anywhere near as good as it does on a top-end PC?

    Cheers.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
    1. Re:hmm by X0563511 · · Score: 2

      Doom III runs nearly fine on my 900mhz, 312MB PC100 ram, GeForce2 MX system.

      Im sure the XBOX can handle it, especially if they turn off some of the mandatory settings (that i would have turned down - for instance LOW detail looked pretty friggin high to me)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:hmm by The+Evil+Couch · · Score: 4, Insightful
      one of the problems with PC games versus console games is that console developers can tweak all the settings to make their game squeeze every ounce of power out of the console.

      in developing PC games, you can't tweak your code that finely, because you have to support a wide variety of machines.

      take as an example, Splinter Cell for Xbox. A game that was incredibly graphics intensive, featuring quite a few effects that would choke a machine with the exact same specs.

      I think doom3 will be successful on the xbox, but not nearly to the extent that it was on the PC.

    3. Re:hmm by maglor_83 · · Score: 1

      take as an example, Splinter Cell for Xbox. A game that was incredibly graphics intensive, featuring quite a few effects that would choke a machine with the exact same specs

      If it had the exact same specs, it would perform exactly the same.

    4. Re:hmm by Anonymous Coward · · Score: 0

      It would perform exactly the same, except that the XBox code can be much more optimized! Which'd be precisely his freaking point.

    5. Re:hmm by Nerd+Cooties · · Score: 2

      Nope, a PC with equivilent hardware is still a PC. The video card might have an nVidia chip in it, but it could be from one of many manufacturers. So could the motherboard, HDD, sound card, etc. The drivers and firmware would be different, as would the operating environment.

      On the console, the hardware is consistant and known to the programmers. They can optimize the code of the game to take full advantage of this. Try that with a PC game and it might work great on some computers, but would probably not run at all on most others.

      --
      I support the 2nd Amendment, the right to keep and arm bears!
    6. Re:hmm by dipo · · Score: 1

      My old GF4ti (XP2400+1GB) ran D with descent FPS (35) in 800x600. It was playable and looked nearly as cool as on my new 6600GT. Only the Resolution (800 vs. 1152), the effects (glas,heat) and the textures (med vs. high) were the differences.

      The xbox-GPU is a GF4ti!
      With lower resolution, fewer polygons, fewer and low-res textures, fewer effects and simple maps, i think the Xbox could handle the game with 25-30 FPS.
      With this restrictions it could do it without xxxx MHz an xxxMB RAM.

      --
      nothing travels faster than light - except the mind
    7. Re:hmm by RealErmine · · Score: 1

      Any opposing thoughts, or insight into the Xbox graphical system that would allow Doom III on Xbox to look anywhere near as good as it does on a top-end PC?

      I played Doom III on the Xbox at last year's E3. I was impressed by the level of detail and light effects they were able to include. This was at NTSC resolution on an ordinary TV. I would not be surprised if 480p on an HDTV revealed some flaws, but what I saw looked pretty nice. You can see a crappy movie I took here. Notice that it has just as much dark as the PC version!

      --
      Dewey, you fool! Your decimal system has played right into my hands!
    8. Re:hmm by maglor_83 · · Score: 1

      The point I was making is that if it has exactly the same specifications, then it would be an X-Box.

    9. Re:hmm by newbie65536 · · Score: 0

      The xbox-GPU is a GF4ti! The X-Box GPU is a GeForce 2, not a GeForce 4.

      --
      Profanity is the language all programmers know best.
    10. Re:hmm by wolfmanXUG · · Score: 1

      If it had the exact same specs, it would perform exactly the same. Well not really since there is much less overhead "read software and extra useless drivers". The fact that each console has a set of known hardware makes it easier to great really nice looking games. Now actual game play and play ability thats another thread.

    11. Re:hmm by Anonymous Coward · · Score: 0

      but if it had the exact same specifications AND it's a PC then it's running the PC VERSION, idiot.

    12. Re:hmm by damiam · · Score: 1

      True, but an unmodified modern PC game running on any XBox-spec machine (including an XBox) is going to choke. The solution is to heavily optimize for the specific specs of the XBox. The parent was saying that a generic PC version of Splinter Cell would choke on an Xbox-level PC.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    13. Re:hmm by Spankophile · · Score: 1

      That's not a point. It was an attempt at humour, and you failed.

  3. Unconfirmed title-rumors. by rylin · · Score: 5, Funny

    Doom 3: Bigger and Blacker
    Doom 3: The hunt for more Black
    Doom 3: Monitor Standby
    Doom 3: The Missing Flashlight

    anyone else have any?

    1. Re:Unconfirmed title-rumors. by Anonymous Coward · · Score: 4, Funny

      Doom 3: Don't Bother Playing If You're A Soppy, Wet Pussy

    2. Re:Unconfirmed title-rumors. by mobby_6kl · · Score: 1

      Doom3: The Grue is out to Get You
      (Alt) Doom3: The Grue is out There
      Doom3: Gamma Control
      Doom3: Paint it Black
      Doom3: Sunglasses Forever

    3. Re:Unconfirmed title-rumors. by Alkaiser · · Score: 1

      While I haven't heard of any alternate titles, I have heard of a couple mods that the community's working on:

      Ninjas at Midnight
      Black Hole
      Rick Springfield's "I Wear My Sunglasses at Night" Interactive Music Video

      --
      Netjak.com independent reviews of domestic & import video ga
    4. Re:Unconfirmed title-rumors. by DrunkenTerror · · Score: 1

      Sunglasses at Night was done by Corey Hart, actually. That song, and Blondie's Rapture were my first 2 favorite songs, at the ripe old age of 3 - 4. :)

    5. Re:Unconfirmed title-rumors. by @madeus · · Score: 1

      Doom 3: Don't Bother Playing If You're A Soppy, Wet Pussy

      Is that because only tough jar heads enjoy playing it?

      (I agree, you have to be pretty 'special' to put up with the repetitive, cramped and linear level design, repetitive gameplay, poor AI and spawning/animation trigger bugs.)

      I think a licensed copy of the Serious Sam engine (which has shown it can cope perfectly with modern Doom style environments and scale of enemies) with some superb ID artwork and modelling would have made a much more worthy sequel.

    6. Re:Unconfirmed title-rumors. by Alkaiser · · Score: 1

      That's right, dammit...Rick Springfield did Jessie's Girl, didn't he?

      --
      Netjak.com independent reviews of domestic & import video ga
    7. Re:Unconfirmed title-rumors. by mink · · Score: 1

      If I was stuck in the "doom3 guy's" situation I would certainly be packing a pair of "Joo Janta 2000 super-chromatic peril sensitive sunglasses".

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  4. Interesting by opposume · · Score: 2, Interesting

    Is this microsofts attempt to corner the FPS market in the console gaming industry? First Halo now this? I'm not big on console gaming so I'm not sure what's available for the others but this seems to be a huge thing for the xbox that the other consoles don't have yet...

    --
    I haven't lost my mind. It's backed up on disk somewhere.
    1. Re:Interesting by solowCX · · Score: 1

      It is really only because the Xbox is just powerful (barely) powerful enough to run a port of Doom III. Plus, it is friendly to those used to programming for PC, thus the developers figured they could squeeze some more cash out by making an Xbox version. A GameCube version might have been more difficult to make a PS2 version near impossible.

  5. PC getting the shaft.... again..... by dousk · · Score: 5, Funny

    Not including co-operative mode for the PC is beyond my comprehension :-/ Do they think that PC users are all lone freaks?

    1. Re:PC getting the shaft.... again..... by YOU+LIKEWISE+FAIL+IT · · Score: 1

      They did this with Halo as well - I had it on the XBox and for the Mac, and it broke my heart that the PC version had no co-op, which was really the most enjoyable way to play the game. For gods sake, stop doing this, game companies!

      --
      One god, one market, one truth, one consumer.
    2. Re:PC getting the shaft.... again..... by ScottyUK · · Score: 1

      Is Doom 3 Xbox co-op over Live/LAN? In that case, I can empathise with you wanting it on the PC versions. What if it's splitscreen though? How would you make PC Doom 3 cope with dual keyboard/mouse? Wouldn't Windoze get ever so slightly confused? Of course it would be relatively easy to provide alternative modes for both PC and Xbox, so I can see your point about PC getting the shaft. Probably comes down to "lazy" developers and some requirement for a unique Xbox selling point (low pre-sales expectations perhaps?).

      --
      Nice weather for penguins...
    3. Re:PC getting the shaft.... again..... by spikestabber · · Score: 1

      There has been a rumour about this that Microsoft paid id for the exclusive rights to a co-op mode on the Xbox, hence why we wont see co-op mode on the PC. I have been hoping doom3 would be co-op since this is a game that would be much much enjoyable when your blasting away the minions of hell with your friend alongside of you. I guess us people with the good looking graphics wont get to enjoy this part, but the low resolution TV boys will.

    4. Re:PC getting the shaft.... again..... by CSG_SurferDude · · Score: 1

      Dang lameness filter...

      YES, They do!

    5. Re:PC getting the shaft.... again..... by drxray · · Score: 1

      Multiple mice are no problem whatsoever to windows. I'm not so sure about multiple keyboards, but whenever I'm playing split-screen Serious Sam co-op on PC, I use a joystick or gamepad - it's not perfect but it's no worse than playing on a console anyway...

      --
      Slashdot - Mutual Assured Discussion
    6. Re:PC getting the shaft.... again..... by Black+Pete · · Score: 1

      There's actually a pretty good technical reason why co-op mode is almost never supported on PC games, but can be done in split-screen mode on consoles.

      In split-screen mode, you only need to keep one copy of everything, and therefore you have no need to keep two sets of data in sync. Plus you don't have to deal with latency issues.

      For networked PC users, once you split it up so you have to maintain two, three, four, X number of copies of data (one for each client), then the complexity increases exponentially. It's already hard enough keeping deathmatch games in sync, and even then you still see warping players due to low latency.

      Now throw in monster AI, mission states, flags, etc. and you're dealing with a lot more data to keep in sync, which means using up more bandwidth, ensuring packets are handled in the proper order (Did I fire then reload? Or reload then fire?)

      All of that is a non-issue on a single platform running in split-screen mode using shared data, and therefore easier to support.

      Of course, as a player, I'd *love* to see more networked co-op games, but I just wanted to clear up it's not simply because designers are out to screw PC users.

    7. Re:PC getting the shaft.... again..... by Black+Pete · · Score: 1

      and even then you still see warping players due to low latency.

      I know it's bad form to reply to my own posts... but that should've read HIGH latency.

      Sigh... I really should proofread my posts before hitting that 'Submit' button...

    8. Re:PC getting the shaft.... again..... by snuf23 · · Score: 1

      Yeah sure it is more difficult. But honestly if you strip the front end stuff (graphics and audio) the core game of Doom 3 is not much more complicated than Serious Sam or hell, Doom 2. Ok I am oversimplifying a bit but really - if game modders can develop a coop mod for Far Cry, I find it hard to believe a network coop for Doom 3 was not possible to do.
      I think not worth the extra development time, or not put in to give the Xbox version something unique is more likely.

      --
      Sometimes my arms bend back.
    9. Re:PC getting the shaft.... again..... by Anonymous Coward · · Score: 0

      how come then that other games have coop.

      admitedly the graphics are more intense but thats all handled client side anyway, all thats needed to be sent over the network is player movements.

      HL1 had coop, it was back in the days of 36k dial up. and so did diablo 2. Now a large portion of people have high speed internet, so the added traffic shouldnt be an issue. And even if it is, make it a lan only deal, that is better than nothing. Id much more quickly believe that it was because of a xbox exlusivity thing than a technical issue.

      The idea that keeping packets in order is a problem cant be too accurate as voIP solved those issues a while back

    10. Re:PC getting the shaft.... again..... by NutscrapeSucks · · Score: 1

      Does FarCry have as much scripting as Doom3? I got the impression it is much more heavy on AI.

      (Doom3 is full of Enter Room, Lights Go Out, Door Shuts type things. What do you do about the 2nd player when they get locked out?)

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    11. Re:PC getting the shaft.... again..... by Anonymous Coward · · Score: 0

      Except the co-op mode on the XBox is over Live, and not split-screen.

    12. Re:PC getting the shaft.... again..... by amliebsch · · Score: 1

      As long as you are using HID-compliant USB devices, you can connect a basically unlimited number of keyboards/mice/gamepads/joysticks to any flavor Windows using the 2K kernel.

      --
      If you don't know where you are going, you will wind up somewhere else.
    13. Re:PC getting the shaft.... again..... by Anonymous Coward · · Score: 0

      In split-screen mode, you only need to keep one copy of everything, and therefore you have no need to keep two sets of data in sync. Plus you don't have to deal with latency issues. Actually, Doom 3 for the XBox will allow co-op via Xbox Live, not split screen.

  6. But Activision said February... by JimmehAH · · Score: 1

    I'm sure I saw an advert in this month's PC Format (UK) that said it (the PC expansion pack) was out in February. I guess they must've needed a bit more time.

  7. Online Co-op?? by aztektum · · Score: 2, Interesting

    It doesn't say if it's online co-op or have a friend over co-op I know this engine will be stripped down, but it's still the Doom 3 engine. If it is online, then Bungie's excuse for no online co-op (in Halo 2) b/c the engine is too complex and gameplay would suffer is weak at best.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Online Co-op?? by Pxtl · · Score: 1

      Oh, that excuse was weak from the start. The real reason is obviously that they didn't want to netcode the monsters. If Serious Sam can do co-op online with the kinds of monster counts it had (breaking the hundred mark is common), anybody can.

  8. Excellent by Anonymous Coward · · Score: 5, Funny

    I wonder if there will be a part where you pick up an item and some monsters jump out at you?

  9. Multiplayer ? by 88NoSoup4U88 · · Score: 1
    I hope they will include a decent Multiplayer in the expansion pack ; We'll probably have to wait for Quake IV to get that though.

  10. Flashlight ? by 88NoSoup4U88 · · Score: 1

    I am wondering if they will be budging with the flashlight ; Allthough I think it's a very understandable design decision not to be able to wield a gun and the flashlight at the same time, the ammount of flak they've been getting for it , might make them budge to , all of a sudden, let a crate of mountable flashlights be delivered to the UAC base ;)

  11. A bear in the forest by 2nd+Post! · · Score: 4, Interesting

    When you and your best bud see a bear in the forest, it's best to run fast... but not necessarily faster than the bear, just faster than your bud.

    So in this case, why does Doom3 have to look anywhere near as good as on a top end PC? It only has to look as good as on a $200 PC.

    What? No $200 PC will play Doom 3?

    Well, then it only has to look as good as Halo2 on XBox. Do you think that's possible? Will it look better?

  12. Boo! No classic multiplayer by jvmatthe · · Score: 1
    The exclusive Limited Collector's Edition also includes full versions of the original Ultimate DOOM(TM) and DOOM II(R) playable in single player, or split-screen co-op or deathmatch with 2-4 players on one Xbox.

    I'd been hoping to see classic DooM action on the Xbox Live! service. I think it'd be especially suitable for one of the first online co-op/deathmatch games be available on what is (reportedly) the best unified online gaming service around, console or PC. Not that I'm going to play it anytime soon (I'm not buying an Xbox until it's a discontinued piece of hardware), but I was holding out hope they'd do something cool with it. Oh well.

    And, yeah, DooM 3 on Xbox...hope they added something to make it interesting. :^|
    1. Re:Boo! No classic multiplayer by snuf23 · · Score: 1

      Uh, after the Xbox is discontinued I wouldn't expect to see a lot of support for it on Xbox Live.
      Ports of Doom are available for free, if you have a modded Xbox. You still need the original game wad files. I haven't checked out networking support, I'm not sure if any of the ports feature it.

      --
      Sometimes my arms bend back.
  13. Two words by Ayaress · · Score: 1

    Grand Theft Auto

    1. Re:Two words by Matias+D'Ambrosio · · Score: 1

      GTA is a console game. Press Q to look left, E to look right, both to look backwards? Are you kidding me? I have over a hundred keys! Can't be remapped, etc. If the game wasn't so much fun, I'd have thrown it out of the window (Final Fantasy... 7, I think, was even worse). Ok, maybe the PC version of GTA came first (I don't know), but it reeks of console modus operandi.

      --
      The geek shall inherit the Earth.
    2. Re:Two words by damiam · · Score: 1

      GTA1 and 2 were PC-only. GTA3 and GTA:VC were first developed for PS2 and then later ported to PC and XBox (which is what they're doing with San Andreas too).

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    3. Re:Two words by Anonymous Coward · · Score: 0

      This is why I hate slashdot. I like the articles, but damn, the comments are made by idiots.

      One of the following is true:

      a) The poster I'm replying to was trying to be funny, in a lame, Asperger's syndrome kind of way.

      b) The poster I'm replying to doesn't know that "Grand Theft Auto" is actually three words long.

    4. Re:Two words by drxray · · Score: 1

      GTA and GTA 2 were available on PS1, and there was a cut-down port of GTA 2 to gameboy colour. I've played both the GTA 2 ports, they are both terrible compared to the PC version, and the fact you'd never encountered them implies they weren't that successful. I'd have thought GTA (being older and designed for less powerful machines than the playstation) would have been OK on PS1.

      There may well have been other versions too.

      Side note, you can download GTA 1 and 2 PC for free (and legally) at Rockstar.

      --
      Slashdot - Mutual Assured Discussion
    5. Re:Two words by Anonymous Coward · · Score: 0

      Maybe you should lighten up a little bit, man.

      Maybe both are true. :D

    6. Re:Two words by Yer+Mom · · Score: 1
      Huh? I distinctly remember remapping the keys on GTA3 and Vice City. But yes, they did come out originally on the PS2.

      At least the PC versions let you aim with the mouse, rather than having to muck around with a lock-on system.

      --
      Never mind Spamassassin. When's Spammerassassin coming out?
  14. Specification? by polyp2000 · · Score: 1

    So, lets get this straight ...
    Its possible to do Doom 3 on a 7xxMHz PC with the equivalent of a Geforce 3 ?

    bring it on .. I wanna know why the spec's for running it under linux aint so low!

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Specification? by MalleusEBHC · · Score: 1

      So, lets get this straight ...
      Its possible to do Doom 3 on a 7xxMHz PC with the equivalent of a Geforce 3 ?


      Well, they do have Carmack and standardized hardware going for them, which are two huge assets in creating a badass engine.

    2. Re:Specification? by damiam · · Score: 1

      If you wanted to hire John Carmack to spend a few months personally optimizing Doom 3 for your machine, I'm sure it would work just as well.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  15. xBox specifications by Dixie+Flatliner · · Score: 4, Informative

    I'm tired of hearing the argument that a 733mhz nvidia nv30 chipset is incapable of performing to the calibur of a new pc. This is a bunk conclusion for a couple of reasons.

    1. The xBox is not stock hardware, it's a dedicated task machine built around it's own instruction sets, that can handle tasks that require processor (cpu or gpu) on a pc, automatically.

    2. The xBox only need output at resolutions ranging from (tv resolutions converted to pc resoltions) 640x480 to 1024x768, and can achieve much higher preceived detail with lower resolution textures (for a easy way to experience this, simply hook up the video out on your graphics card to your tv, and run your favorite game, you'll notice while the resolution is low, the textures seem richer then normal)

    3. The xBox does not run a shell OS, only a runtime environment, without added resources.

    4. The xBox need only be configured to run one application.

    5. Games on the xBox can be optimized to the extreme, since there is no need to ensure compatibility.

    1. Re:xBox specifications by sonamchauhan · · Score: 2, Interesting

      Good post, and the rest of your points are interesting. However point number #1 isn't correct: "can handle tasks that require processor (cpu or gpu) on a pc, automatically".

      The XBox has similar chips to a regular PC: GPU, CPUs, TV output chips... and the instruction set on the chips isn't that different from regular ones too. I think the key is the hypertransport link - which PCs contemporary to the XBox did not have (now, Apple motherboards, and AMD 64 motherboards do). From what I recall, the hypertransport link allowed system RAM to be used as video RAM, (or something like that). That, plus the task-centric tight integration of the XBox made it perform faster at its job than higher specc-ed PCs of the day.

      I'd be surprised if the XBox still smokes a top of the line PC today though.

    2. Re:xBox specifications by Dixie+Flatliner · · Score: 1

      You're absolutely right, I didn't convey that very well, basically I was encapsulating it's ability to handle certain pixel shaders with greater ease then a PC - but you hit the nail on the head with the Hypertransport.

    3. Re:xBox specifications by SuiteSisterMary · · Score: 1

      Actually, one thing here is correct; the Xbox has a unified memory architecture. So, you don't need, say, to copy a texture from system RAM to video RAM; it's just there.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:xBox specifications by Anonymous Coward · · Score: 0

      " I'm tired of hearing the argument that a 733mhz nvidia nv30 chipset is incapable of performing to the calibur of a new pc."

      Not trying to nitpick, but the Xbox uses the NV2A, a NV2x-based GPU (similar architecture to a GF3 and GF4Ti), not a NV30 GPU (GeForceFX). Since the engine is more graphics-intensive than CPU-intensive, there isn't going to be much more room to optimize beyond the performance of the PC version running on the NV20 path.

      I've seen the Xbox gameplay videos, and the action gets pretty choppy in many places (and it's not the video). The textures have a lower res than the PC version's (unless you set it to low quality).

      That said, for a three year old PC, the Xbox does quite well.

  16. Wow! This should be a great expansion! by snuf23 · · Score: 2, Insightful
    ...undiscovered depths of the UAC's Mars base"


    Wow! What an amazing and unique choice of setting! I wonder if it will look like the discovered depths of the Mars base.

    --
    Sometimes my arms bend back.
    1. Re:Wow! This should be a great expansion! by Anonymous Coward · · Score: 0

      It could be worse. At least they're basing it on the game. If they were basing it on the forthcoming movie, it sounds like it'd be set in a New England high-school in the week before prom and would involve wacky high-jinks as the player runs around and tries to find the perfect prom dress.

  17. What? by DarthGreg · · Score: 0, Troll

    Doom 3 was successful?

    1. Re:What? by Anonymous Coward · · Score: 0

      Mod parent down, -1 stupid-ass.

  18. Teleport them by jwigum · · Score: 1

    with waypoints or distance limits, just like Halo and Halo 2 do.

    --

    Look behind you...

  19. Press release...... esque??? by hudsonhawk · · Score: 1

    It *was* a press release. It said that in big, bold letters at the top of the page. It doesn't get much more press release-esque than a press release.

    Regarding your comments about it failing on the Xbox, it certainly won't look as good as the PC version - the Xbox GPU doesn't support shaders, so they're probably redoing a lot of the lighting in texture work. The realtime lighting is the thing that makes Doom such a dog, I'm sure once that's stripped out, it should run pretty well.

  20. Hmm.. I wouldnt hold my breathe. by AzraelKans · · Score: 1

    Im not so sure Doom 3 is actually going to be released for the xbox _ever_.

    As anyone who has _tried_ to play it knows. Doom 3 needs more than a regular machine to run properly so the xbox version has been drastically severed, models have lost half their polycount, some of the lighting tricks had been cut off, the levels have been reduced, etc. (which strikes me as odd since RIDDICK uses similar technology and runs without a hitch in the console) some fans may be dissapointed with the result. (not to mention those who just dont get the "Alone in the dark" motif)

    Aparently Vicarious held the Xbox version of Doom 3 so it wouldnt hurt PC sales (after all a xbox with doom 3 costs less than several 3d cards for a PC), but at the end that probably wasnt such a bright idea, the console is cramped with current and incoming quality FPS's (Unreal Championship 2, conker, Snowblind and that game with an "H") most of them featuring much better xlive capabilities than doom 3, so it just may be just may be "too little too late." With the graphics not being "avant garde" anymore, all that fans can look forward is the co-op experience. (which is probably more of a hack since doom3 was not designed as a coop game)

    In light of all this I believe there is a good chance we see doom3 release date pushed all the way to the xbox2 release somewhere in 2006. (After all it has been for quite a few months times, why not an extra year?) the xbox 2 sounds like a machine in which doom 3 graphics could literally shine (no pun intended) a good way to expent time in between halo 2.5 blasts (or while waiting for halo3) and mostly a great launch title to prove the console is not meant for kiddies (or the faint of heart).

    Lets just wait and see. (provided we have the lightlamp equiped) but I wouldnt hold my breathe though, after all they have kept us in the dark before...

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Hmm.. I wouldnt hold my breathe. by Anonymous Coward · · Score: 0
      ...hold my breathe though...

      You keep using that word. I do not think it means what you think it means.