Woah. Dude. That just screams out "WRONG! WRONG!!" 95 was 4.0, 98 was 4.1, ME was 4.9. XP was very NT, and for that matter was 5.1. Considering that MS merged their product lines after 2000 and ME, the whole Windows line is now at 6.0. (tho there was never a 5.x version of the 9x line, they just want to make it appear to be the same)
However, elinks doesn't.:( elinks is better though, if that got javascript and links2's graphical mode I'd be set, 132x43 just doesn't cut it (since the machine i run it on can't do the framebuffer console).
that with all these damn nerds around, nobody has made a decent reference to Doom. I'll sum them up:
- Whatever you do, don't let them build teleporters.
- Make sure to leave plenty of high-power weapons and ammo for those lying in random places.
- Give the blueprints to John Romero (yes I know he didn't do all of E1 but he was responsible for bringing the levels into their final form).
- If you branch out to Deimos, make sure to save the plasma gun until we get there.
- Put in plenty of speakers so we can listen to those MIDIs all the time.
- Make sure to build plenty of toxic waste dumps that get converted into labs and such.
- Do absolutely nothing to seal the portals from any sort of invasion.
However, there was an actual, fully-animated model of Gordon included in the game. Pull down the console and type chase_active 1 or look at models/player.mdl in the PAK. Ironically, it wasn't selectable as a player model for deathmatch.
Don't the kernel and related files make up most of the architecture-specific code in XP? Perhaps not XP, but maybe Windows Server 2003 PowerPC Edition?
MOD PARENT UP
One of the coolest scifi books I've read (HHG2G notwithstanding). In fact, some of its ideas about time travel in general are being used in a game I'm developing.
If that was true 1D is would be one pixel wide and lying along the bottom of the screen. It's 2D since the blocks have x and y coordinates on the screen.
Windows 95 SP2? WTF? There was OSR2 but that was strictly for OEMs.
Woah. Dude. That just screams out "WRONG! WRONG!!" 95 was 4.0, 98 was 4.1, ME was 4.9. XP was very NT, and for that matter was 5.1. Considering that MS merged their product lines after 2000 and ME, the whole Windows line is now at 6.0. (tho there was never a 5.x version of the 9x line, they just want to make it appear to be the same)
However, elinks doesn't. :( elinks is better though, if that got javascript and links2's graphical mode I'd be set, 132x43 just doesn't cut it (since the machine i run it on can't do the framebuffer console).
Then how the hell do we test new servers?
Correction...it was called Pox. I just happened to call mine Rexxor. Pun not intended.
Rex or something like that. I've got one somewhere. (shows my age, i got one for my 11th birthday, those were introduced in 2001 - you do the math.)
Perhaps you mean...sudo?
that with all these damn nerds around, nobody has made a decent reference to Doom. I'll sum them up:
- Whatever you do, don't let them build teleporters.
- Make sure to leave plenty of high-power weapons and ammo for those lying in random places.
- Give the blueprints to John Romero (yes I know he didn't do all of E1 but he was responsible for bringing the levels into their final form).
- If you branch out to Deimos, make sure to save the plasma gun until we get there.
- Put in plenty of speakers so we can listen to those MIDIs all the time.
- Make sure to build plenty of toxic waste dumps that get converted into labs and such.
- Do absolutely nothing to seal the portals from any sort of invasion.
However, there was an actual, fully-animated model of Gordon included in the game. Pull down the console and type chase_active 1 or look at models/player.mdl in the PAK. Ironically, it wasn't selectable as a player model for deathmatch.
uh...thttpd is at 2.26?
Duh. We're the best computer in the universe, trying to find the question.
1) I felt like inserting the epoch time.
2) It was actually 8:52.
My God. That is the worst worst worst WORST WORST pun I have ever seen.
Think we can get it working in time for 2015 so Doc can buy a Mr. Fusion to upgrade the DeLorean?
Don't the kernel and related files make up most of the architecture-specific code in XP? Perhaps not XP, but maybe Windows Server 2003 PowerPC Edition?
Correction/clarification to myself: actually, since you've installed Gentoo, it's the same difficulty level, made unfriendly by fdisk and disklabel.
For OpenBSD, you have 2 options: Download the in stall floppy/CD and perform an FTP install, or buy the 4-CD set.
And there's no friendly installation. Make sure you have a backup in case you fuck up with fdisk.
But they've already been fixed for a few months.
From a UI design standpoint, sysinstall is roughly on the level of Program Manager. It does its needed tasks, but not all that well.
BTW, I'm also a high school freshman, and I find that OpenBSD kicks FreeBSD's ass.
Only in 3.x/9x. NT kernels have white-on-blue hardcoded. (if you have the leaked source, i think it's bugcheck.c)
Yeah, you can block on a domain level.
MOD PARENT UP
One of the coolest scifi books I've read (HHG2G notwithstanding). In fact, some of its ideas about time travel in general are being used in a game I'm developing.
If that was true 1D is would be one pixel wide and lying along the bottom of the screen. It's 2D since the blocks have x and y coordinates on the screen.
i need a mod "+5 shit, he's right..."
I'm moving to Hong Kong to study:
1) Software, music, and game piracy
2) The human female anatomy
3) Human sexual intercourse