A very interesting opinion. I've tried to brainstorm my own solutions to the intellectual property problem myself. I start out instead, trying to identify as many tough and unusual circumstances to be accounted for. So, instead of my ideas resulting in a messed-up system, I only get as far as vague impressions, and can't tie it all together.
As I understand it, it now sits that an algorhythm in the idea-state is largely not property. An individual implementation of it IS property. This is different from music, in which much is independently ownable: composition, a specific recording, and even specific recording on a specific medium in a specific package. I agree music and programming differ, and such differences are a natural result of the differences between art and science.
To focus on sort algorhythms for a minute: bubblesort is a natural-to-human-thinking algorhythm, and shouldn't be ownable as a concept. quicksort, or any other non-intuitive sort that's had the investment of a good mathemetician's hard work, arguably should or shouldn't be. VisualStudio.net, by rediculous extention is technically an algorhytm itself above and beyond it's implementation, and has had investment put into the design of the system above and beyond the implementation. I'd initially think that should be ownable as a concept above and beyond implementation, but there obviously needs to be huge concessions made to allow others to mimic without stealing, or interface their own programming (at LEAST noncommercially). But keeping with the thinking of all programs as basically algorhytm/implementation pairs, what traits do these three examples have in different amounts that can be pointed to to as how to measure them? I can only make the examples and elicit an impression, I can get little that's concrete.
To go offtopic for a second and back to music: I've been struggling with figuring out copyright law when it comes to old music while editing a wikipedia article. I thought the limit on music copyright was 70 years, but I've since learned it could be as long as 95 if an extention was filed for. copyright.org has an online database from 1978 on, but the music I've posted is from '34, and could well have been renewed before that. My options as copyright.org presents them is to pay a 75$/h research fee, or fly my ass to DC and do the research myself. I'm also at a loss to figure out just whether re-releases of the 1934 music gain their own copyright. I would suspect so, when value other than packaging has been added, like effort to remaster the tracks, but I would certainly hope NOT when it's a pure reissue on a new medium. I therefore am adding just as much value by converting cd to ogg. I also had hoped that when the copyright expires on the composition, that frees up the use of all derived-without-added-value reissues. Apparantly, I need to have the original 1934 records to truly have fair use of it, even if it IS in the public domain. I'd LOVE any advice/insight anyone has on this situation.
I think something is wrong when you need to be a lawyer just to be a hobbyist.
ANYthing where there's just too much motion per instant that you want to see in detail. i'd want the same slow-slideshow to try to figure out some of the fliptricks from skating videos.
I don't think the grandparent is entirely clear, but i agree to some degree. of course it can be commercialized, but isn't our attention what makes it so valuable in the first place? is not it's very power TO be commercialized to such incredible hights largely credible to the audience making it shared culture? (fans more than just watch the commercials, they'll often sponsor what sponsors their team.) as culture, shouldn't we be able to share it a little more freely than this?
since? the proper question is UNTIL...until they implement slow-motion, that is.
offtopic: (really though, why aren't more digital video players capable of slow motion? seems to me, regardless of format, it could be accomplished with an extra modifying value to set the played duration of a recorded second.)
so... do teamkillers get labled as suspected terrorists?
i've passed on this for other fps's.. can you do anything approaching rocket-jumping? spawn-camping? telefragging?
has anyone ever considered that this might be an OUTLET for violent behavior.. that is.. someone who would have been interested to do it for real is satiated by the virtual? "no, sarge, i don't think i want to go out there, i just want to get back home to my videogames."
yeah, joe teen burgerflipper in europe should stop downloading the daily show and instead gather a business plan and invest in distribution channels, good thinking.
ianal, but slashdot's summaries seem so brief, i doubt any of them would be outside of fair use. of course, karma whores posting whole article texts, that might be different.
-a mouse becomes like a puppet, turn your wrist-head left, and your puppet turns left. HIGH potential for intuitiveness after an initial comfort-level is met. most people's problem with pc 1stp's are with using the KEYBOARD.
-an analog stick is bound in it's maximum rotation, creating a paradox between speed and precision. a mouse (esp optical) has no reasonable bounds on the distance or speed you move it.
just have r2 also emit a diffuse mist through which it projects. the atlantis ride in universal's islands of adventure down in orlando uses this techniqueto great effect.
no, he made more of a slippery-slope argument: that wishy-washy prison policy influences sentencing for the harsher, and harsh sentencing induces wishy-washiness in prison policy.
I was first introduced to the net via ESR's old free isp, sponsored by Chester County Pennsylvania.
I suppose it's a good thing such things existed from the start before ISPs became so monopolized.. maybe in the future we'll see large ISPs taking a stand against community free internet too.
The only argument for such regulation that holds water for me is all the added laws and taxes regarding phone service: net phones shouldn't get a pass on such while traditional phones suffer. frankly, i'd prefer to see such laws rolled back or redesigned than try to fit a new paradigm into old rules.
maybe i'm getting too cynical, but gw consistently is proving that i'm not.
-tinfoil- i'm very suspicious that they've learned to disseminate crime-liability accross several people. retired govt. officials are usually pardoned here in america (an unfounded impression, anyone got stats?) Why risk your loyal lackey going to jail when you can grey the lines of responsibility accross several people? -/tinfoil-
-tfa- "With a little practice - carefully explained - you may also be able to achieve multiple orgasm, or, for £35,000, clone your pet cat." -/tfa-
The multiple orgasm one was the only one that appealed to me.. So long as the precticing mentioned doesn't involve said cat. best.. volunteer medical research opportunity.. ever
junk? lying around? cleaning it up? it's all just entropy to the universe. trash happens--cleanliness takes work...and seeing as how making trash is irreconcilably tied to surviving, i think it IS somewhat of a right. (insert rights have responsabilities lecture) I'm not trying to argue FOR it, only that leaving trash is more attuned to natural rights than asserting the absence of trash.
You're right that this may indeed become a political issue during manifest destiny 2.0, but I think most the other comments on this article cover why this is like planning the last play of the championship game while you're still in pre-season. terra-forming is my favorite example: change of that scale will render things like debris nearly irrelevant.
I have a hard time beleiving anything but a resource-frugal policy would make colonizing mars possible in the first place: it's not like we'll want to fedex the entire infrastructure from earth to mars.
People throw around the concepts of 'rights' too easily. What religious or natural philosophy would include property rights on another planet? Such a bloated sense of importance and entitlement..
Those are conclusions I can understand, but I'm curious more to see the rationale behind them. Just what makes for moddable? How do the toolsets, ease-of-use, and productivity compare?
pc game developers are externalizing the cost of producing multiplayer elements to the modding community. the multiplayer versions will come, and they will be bad-ass, and nobody will get paid. maybe someone will get a job.
a small, dedicated crew of xbox hackers will have moderate success mucking with halo2, but will receive the opposite of the encouragement the pc scene sees, due to ms's business model for the xbox and evident goal of using the xbox as a springboard for trusted computing.
(ps, my kingdom for a hl2 reincarnation of creeper rune CTF. mmm new physics on a grappling hook.)
>
>of dollars and lawyers for patent infringment.
almost there..
we also need a scenario where they won't just settle in agreement of how to fleece the masses.
A very interesting opinion. I've tried to brainstorm my own solutions to the intellectual property problem myself. I start out instead, trying to identify as many tough and unusual circumstances to be accounted for. So, instead of my ideas resulting in a messed-up system, I only get as far as vague impressions, and can't tie it all together.
As I understand it, it now sits that an algorhythm in the idea-state is largely not property. An individual implementation of it IS property. This is different from music, in which much is independently ownable: composition, a specific recording, and even specific recording on a specific medium in a specific package. I agree music and programming differ, and such differences are a natural result of the differences between art and science.
To focus on sort algorhythms for a minute: bubblesort is a natural-to-human-thinking algorhythm, and shouldn't be ownable as a concept. quicksort, or any other non-intuitive sort that's had the investment of a good mathemetician's hard work, arguably should or shouldn't be. VisualStudio.net, by rediculous extention is technically an algorhytm itself above and beyond it's implementation, and has had investment put into the design of the system above and beyond the implementation. I'd initially think that should be ownable as a concept above and beyond implementation, but there obviously needs to be huge concessions made to allow others to mimic without stealing, or interface their own programming (at LEAST noncommercially). But keeping with the thinking of all programs as basically algorhytm/implementation pairs, what traits do these three examples have in different amounts that can be pointed to to as how to measure them? I can only make the examples and elicit an impression, I can get little that's concrete.
To go offtopic for a second and back to music: I've been struggling with figuring out copyright law when it comes to old music while editing a wikipedia article. I thought the limit on music copyright was 70 years, but I've since learned it could be as long as 95 if an extention was filed for. copyright.org has an online database from 1978 on, but the music I've posted is from '34, and could well have been renewed before that. My options as copyright.org presents them is to pay a 75$/h research fee, or fly my ass to DC and do the research myself. I'm also at a loss to figure out just whether re-releases of the 1934 music gain their own copyright. I would suspect so, when value other than packaging has been added, like effort to remaster the tracks, but I would certainly hope NOT when it's a pure reissue on a new medium. I therefore am adding just as much value by converting cd to ogg. I also had hoped that when the copyright expires on the composition, that frees up the use of all derived-without-added-value reissues. Apparantly, I need to have the original 1934 records to truly have fair use of it, even if it IS in the public domain. I'd LOVE any advice/insight anyone has on this situation.
I think something is wrong when you need to be a lawyer just to be a hobbyist.
that's fine with me!
we're talking pr0n here, remember?
ANYthing where there's just too much motion per instant that you want to see in detail. i'd want the same slow-slideshow to try to figure out some of the fliptricks from skating videos.
I don't think the grandparent is entirely clear, but i agree to some degree. of course it can be commercialized, but isn't our attention what makes it so valuable in the first place? is not it's very power TO be commercialized to such incredible hights largely credible to the audience making it shared culture? (fans more than just watch the commercials, they'll often sponsor what sponsors their team.) as culture, shouldn't we be able to share it a little more freely than this?
since? the proper question is UNTIL.
offtopic: (really though, why aren't more digital video players capable of slow motion? seems to me, regardless of format, it could be accomplished with an extra modifying value to set the played duration of a recorded second.)
*gasp* what if the pop-up advertizing companies bought out the pop-up-blocking patents??
so... do teamkillers get labled as suspected terrorists?
i've passed on this for other fps's.. can you do anything approaching rocket-jumping? spawn-camping? telefragging?
has anyone ever considered that this might be an OUTLET for violent behavior.. that is.. someone who would have been interested to do it for real is satiated by the virtual? "no, sarge, i don't think i want to go out there, i just want to get back home to my videogames."
i bet the year in patents is a much longer list than the year in ideas.
yeah, joe teen burgerflipper in europe should stop downloading the daily show and instead gather a business plan and invest in distribution channels, good thinking.
ianal, but slashdot's summaries seem so brief, i doubt any of them would be outside of fair use. of course, karma whores posting whole article texts, that might be different.
2 thoughts:
-a mouse becomes like a puppet, turn your wrist-head left, and your puppet turns left. HIGH potential for intuitiveness after an initial comfort-level is met. most people's problem with pc 1stp's are with using the KEYBOARD.
-an analog stick is bound in it's maximum rotation, creating a paradox between speed and precision. a mouse (esp optical) has no reasonable bounds on the distance or speed you move it.
just have r2 also emit a diffuse mist through which it projects.
the atlantis ride in universal's islands of adventure down in orlando uses this techniqueto great effect.
no, he made more of a slippery-slope argument: that wishy-washy prison policy influences sentencing for the harsher, and harsh sentencing induces wishy-washiness in prison policy.
it sounds feasable, but i'm not sure..
so i can get my nintendo cereal while i watch captain N.
bs related entertaining link
I was first introduced to the net via ESR's old free isp, sponsored by Chester County Pennsylvania.
I suppose it's a good thing such things existed from the start before ISPs became so monopolized.. maybe in the future we'll see large ISPs taking a stand against community free internet too.
The only argument for such regulation that holds water for me is all the added laws and taxes regarding phone service: net phones shouldn't get a pass on such while traditional phones suffer. frankly, i'd prefer to see such laws rolled back or redesigned than try to fit a new paradigm into old rules.
(-1 pointy hair for using 'paradigm')
maybe i'm getting too cynical, but gw consistently is proving that i'm not.
-tinfoil-
i'm very suspicious that they've learned to disseminate crime-liability accross several people. retired govt. officials are usually pardoned here in america (an unfounded impression, anyone got stats?) Why risk your loyal lackey going to jail when you can grey the lines of responsibility accross several people?
-/tinfoil-
-tfa- "With a little practice - carefully explained - you may also be able to achieve multiple orgasm, or, for £35,000, clone your pet cat." -/tfa-
The multiple orgasm one was the only one that appealed to me.. So long as the precticing mentioned doesn't involve said cat.
best.. volunteer medical research opportunity.. ever
junk? lying around? cleaning it up? it's all just entropy to the universe. trash happens--cleanliness takes work.
You're right that this may indeed become a political issue during manifest destiny 2.0, but I think most the other comments on this article cover why this is like planning the last play of the championship game while you're still in pre-season. terra-forming is my favorite example: change of that scale will render things like debris nearly irrelevant.
I have a hard time beleiving anything but a resource-frugal policy would make colonizing mars possible in the first place: it's not like we'll want to fedex the entire infrastructure from earth to mars.
oh n0s!!!!11 my m3gahr7z h4v3 b33n st0l3d!!11
People throw around the concepts of 'rights' too easily. What religious or natural philosophy would include property rights on another planet? Such a bloated sense of importance and entitlement..
Those are conclusions I can understand, but I'm curious more to see the rationale behind them. Just what makes for moddable? How do the toolsets, ease-of-use, and productivity compare?
touche.
i suppose i meant to talk modABILITY--if you're going to compare mods, give hl2 a chance to get some first.
anyone know how the modability of hl2 and doom3 compare? they both have devkits, am i wrong? how do they compare?
pc game developers are externalizing the cost of producing multiplayer elements to the modding community. the multiplayer versions will come, and they will be bad-ass, and nobody will get paid. maybe someone will get a job.
a small, dedicated crew of xbox hackers will have moderate success mucking with halo2, but will receive the opposite of the encouragement the pc scene sees, due to ms's business model for the xbox and evident goal of using the xbox as a springboard for trusted computing.
(ps, my kingdom for a hl2 reincarnation of creeper rune CTF. mmm new physics on a grappling hook.)
borked borked borked!
(anyone got a cache of the page?)