Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.
"It was not the fault of the guys on the floor; they were just doing the process we gave them," Otte said. "I agree with the (accident investigation board) that we did not have a real understanding of the process. Our process for putting foam on was giving us a product different than what we certified."
Completely OT; but a while ago the cartoon show "Freakazoid" had a segment called "Toby Danger" which was an histerically funny parody of Johnny Quest. Very tongue-in-cheek humor and some stuff kids wouldn't get at all.
I still can't beleive they could be stupid enough to can titles like the sequels to Grim, Full Throttle and Sam & Max. It's not like those games wouldn't sell well (and, looking back through LucasArts history, be any good). But just like you said, they went for the quick bucks with Star Wars franchises. Result? People get bored and don't care about the company anymore. Nice going.
After seeing Family Guy cancelled, i thought no one could make poorer management decisions. Oh well...
Ahem. I believe you meant "nVidia dethroned 3dfx". I don't recall ATI being a major player until fairly recently.
Yup, my bad. Actually, "nVidia ate 3dfx for breakfast" would be more accurate;) I remember how much stir the TNT line created when first presented.
I don't know why aren't more sites using BitTorrent to deliver software and media.
It has all the advantages of P2P, combined with the fact that, if you set up the tracker, you know *exactly* what's being distributed. You take load off your servers, users get files faster. Everyone wins. The client is small and has been ported to a gazillon systems aswell.
... in the graphic cards world. nVidia dethroned ATi, ATi then dethroned nNvidia, and now seems nVidia is the performance king again. But this time, these cards are coming cheaper than ever.
I have my griefs with nVidia, but their drivers are excellent (for Windows and Linux), and now they're releasing some killer hardware at a great price. I mean, a top-of-the-line GFX card was $300 6 months ago, now you can better performance... for 100 bucks less. Price/peformance just keeps improving.
My next card *will* be an nVidia. Still, i want to see what ATi comes with next.
But there is one player that still waits for its big success; open source games. There are lots of great projects out there that still needs to be finished.
Open source excels in one single area; the code, the software itself. There's a gazillon high quality 3d rendering engines, phisics engines, developement tools, audio codecs and assorted goodies that would make into a great game foundation. Still, the code is nowadays a fraction of all the work involved in a game; sadly we're far away from the days you could code an amazing game by yourself in a basement. Musicians, 3D modelers and artists are the major part.
Oh the other hand, there ARE a lot of very very talented unknown artists (http://www.deviantart.com/ , for example). It can be done, and i would *LOVE* to see someone coordinating an effort into a top notch game. Who knows... there's always room for surprise.
Macs (and Linux PCs) are in this strange position; they're potentially great gaming machines, but they don't attract developers because the userbase is small. And the userbase doesn't increase, because developers don't make games for it (face it - games sell new computers like nothing else). Chicken and egg dillema.
Some major players have been taking baby steps to fix this (notably, iD and Epic), but the rest are yet to follow. In the meantime, whatever boosts these new plataforms aceptance as gaming machines is great in my book. Anything, even contest ones.
I mean, seeing how they bitch with every CS update (not without reason, i might add - from 1.3 it's been downhill); this one will change the gameplay dramatically, if only because of the added freedom in maps. Imagine pushing a barrel arround for cover, and so.
Also, the minimal hardware to run CS (which was pretty low spec for the original HL engine) will be kicked up a notch. Expect a whine about lost FPSs in no time.
Sorry, i can't help myself. I always get a kick when i see some of the stuff the "CS pro" comunity does;)
HardOCP had a couple of benchmarks with the 5200 (http://www2.hardocp.com/article.html?art=NjQ0). Basically, it's playable at 640x480 medium quality, and with DX9/OGL2 (???) pixel shader support. 38 FPS average.
I was reluctant to beleive this myself (and i always have a lot of faith in iDs' engines), but it was confirmed by a couple of friends of mine. Doom 3 is playable in a 5200.
I kinda enjoyed it, once i convinced my concious self it had NOTHING to do with the book. Heinlein is still spinning in his grave because of that one.
Obligatory link:
http://maddox.xmission.net/signs.html
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music.
f ields_aug/Creamfields_2003_058.jpg
http://www.uk-cl.com/club_pictures/03/large/cream
I rest my case.
And, terrorist Linux computers. Imagine a Beowulf cluster of those!
Hahah. Testosterone is ONE thing i'm not lacking lately, thank you very much! :)
"It was not the fault of the guys on the floor; they were just doing the process we gave them," Otte said. "I agree with the (accident investigation board) that we did not have a real understanding of the process. Our process for putting foam on was giving us a product different than what we certified."
Kudos to Neil Otte for coming up like this.
Completely OT; but a while ago the cartoon show "Freakazoid" had a segment called "Toby Danger" which was an histerically funny parody of Johnny Quest. Very tongue-in-cheek humor and some stuff kids wouldn't get at all.
;)
I think you can find it on P2P; give it a shot
I still can't beleive they could be stupid enough to can titles like the sequels to Grim, Full Throttle and Sam & Max. It's not like those games wouldn't sell well (and, looking back through LucasArts history, be any good). But just like you said, they went for the quick bucks with Star Wars franchises. Result? People get bored and don't care about the company anymore. Nice going.
After seeing Family Guy cancelled, i thought no one could make poorer management decisions. Oh well...
Ahem. I believe you meant "nVidia dethroned 3dfx". I don't recall ATI being a major player until fairly recently. Yup, my bad. Actually, "nVidia ate 3dfx for breakfast" would be more accurate ;) I remember how much stir the TNT line created when first presented.
I don't know why aren't more sites using BitTorrent to deliver software and media.
It has all the advantages of P2P, combined with the fact that, if you set up the tracker, you know *exactly* what's being distributed. You take load off your servers, users get files faster. Everyone wins. The client is small and has been ported to a gazillon systems aswell.
Guess which P2P no one will be using? ;)
Someone keep Uwe Boll away from this one. Thank you very much.
I have my griefs with nVidia, but their drivers are excellent (for Windows and Linux), and now they're releasing some killer hardware at a great price. I mean, a top-of-the-line GFX card was $300 6 months ago, now you can better performance... for 100 bucks less. Price/peformance just keeps improving.
My next card *will* be an nVidia. Still, i want to see what ATi comes with next.
Oh, and i forgot about the mod scene. Some of them have delivered some amazing content aswell.
But there is one player that still waits for its big success; open source games. There are lots of great projects out there that still needs to be finished.
Open source excels in one single area; the code, the software itself. There's a gazillon high quality 3d rendering engines, phisics engines, developement tools, audio codecs and assorted goodies that would make into a great game foundation. Still, the code is nowadays a fraction of all the work involved in a game; sadly we're far away from the days you could code an amazing game by yourself in a basement. Musicians, 3D modelers and artists are the major part.
Oh the other hand, there ARE a lot of very very talented unknown artists (http://www.deviantart.com/ , for example). It can be done, and i would *LOVE* to see someone coordinating an effort into a top notch game. Who knows... there's always room for surprise.
Macs (and Linux PCs) are in this strange position; they're potentially great gaming machines, but they don't attract developers because the userbase is small. And the userbase doesn't increase, because developers don't make games for it (face it - games sell new computers like nothing else). Chicken and egg dillema.
Some major players have been taking baby steps to fix this (notably, iD and Epic), but the rest are yet to follow. In the meantime, whatever boosts these new plataforms aceptance as gaming machines is great in my book. Anything, even contest ones.
I was gonna suggest "Willy, the blood-sucking weasel", but yours has a nice ring to it too...
Oh, c'mon, don't exaggerate. You still have the "Catwoman" trailer, for Pete's sake!
I mean, seeing how they bitch with every CS update (not without reason, i might add - from 1.3 it's been downhill); this one will change the gameplay dramatically, if only because of the added freedom in maps. Imagine pushing a barrel arround for cover, and so.
;)
Also, the minimal hardware to run CS (which was pretty low spec for the original HL engine) will be kicked up a notch. Expect a whine about lost FPSs in no time.
Sorry, i can't help myself. I always get a kick when i see some of the stuff the "CS pro" comunity does
I have to agree. I really like GAIM, but it doesn't hold a candle to Trillian, IMHO. The best multi-protocol IM client, in any platform i've tried.
Kopete is also nice, if you're into KDE.
http://jet.ro/dismount/
If you liked the ODE demo, you'll go postal over these.
HardOCP had a couple of benchmarks with the 5200 (http://www2.hardocp.com/article.html?art=NjQ0). Basically, it's playable at 640x480 medium quality, and with DX9/OGL2 (???) pixel shader support. 38 FPS average.
I was reluctant to beleive this myself (and i always have a lot of faith in iDs' engines), but it was confirmed by a couple of friends of mine. Doom 3 is playable in a 5200.
And i thought i was the only one who readed it like that...
I'm a retard, i couldn't find it myself after 40' of searching. Thank you very much!