Someone really needs to do away with the level concept in MMOs. All they do is separate players. There needs to be some other form of advancement that still feels like advancement, but doesn't prevent players from grouping together.
You said that you thought that's what FPS games were for, but maybe it shouldn't be something exclusive to their genre.
Jesus Christ! Another game where warriors are crap-damage pseudo-controllers instead of, oh, I don't know, an actual warrior.
You mean one who participates in war? I'd say they are doing that.
What exactly do you want them to be? Damage only? That's not very interesting. I have no idea how they are implemented in this game, but in WoW, they have the ability to be substantial damage dealers(or have had in the past, don't know if they are broken or not these days).
I don't see why you would want that. Other than making a theoretical, super character with all the talents maxed, there wouldn't be any point. It won't do you any good for preparing for the expansion either, because Blizzard will surely add new, and revamp old talents before it releases.
Don't assume this civilization will last forever. Suppose that we end up in a nuclear war, lose all our electronically stored information through global power outages, hundreds of years go by, our textbooks crumble, and all that is left are crumbling stone memorials in a dead language, oh and one DVD of Futurama.
I really didn't like the gambit system in XII. It made me feel more like I was programming the game to play itself than actually playing it. Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20% HP, there was nothing left for me to do.
I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.
I think he's complaining about something other than in-game cinematics. He's talking about those terrible, animated company logos that pop up every single time you run certain games. Often times they are even unskipable(I'm looking at you EA). You really should be able to get into a game within 5 seconds of opening it.
You mean how we enshrine our(American) blue collar workers as the heroes in almost all our action movies? We spin tales of steel workers, lumberjacks, beat cops, butchers, plumbers and mechanics rising above their station and making things better for themselves and their families. There is a great respect for people who work with their hands and actually have useful skills that apply to the real world. They don't just fill out TPS reports and file worthless paperwork, they can fix their own car, build their own house, and dispense their own brand of justice.
Blizzard, almost exclusively, makes computer games that have CD keys which make them nearly impossible to resell. Once someone registers their game, especially with their new battle.net system, no one else can use that key.
I like your idea. Kind of like a long form Warcraft III, but with more hero levels and more dynamic terrain.
The main problem I see with this is that, with such a small player base locked into the game, what if those players don't show up to play for a few nights? Who would you play with? What if some lose interest and quit after a few days? By the end of the month, there'd be hardly anyone left.
It would be great if there were several hardcore players who played every night with each other at the same times, but outside of room mates playing a LAN game, I can't see this happening.
Halo did quite a few things that PC shooters weren't doing 8 years ago(and some they still aren't doing). Dual wielding two pistols, and not just having two desert eagles at once, but being able to mix and match guns and fire separately has not caught on with PC only FPSs. Being able to carry no more than 2 weapons at once made you think about what you were picking up and not just grabbing everything. Automatic recharging health is now the standard. Having quick access to a melee attack(and one that was actually useful) that didn't make you switch weapons made so much sense that almost every other FPS has one now.
Goldeneye 64 was a game that was extremely popular that didn't do anything new with the FPS formula. Halo was an exceptional game that added new features to the genre that aren't going away any time soon.
Someone really needs to do away with the level concept in MMOs. All they do is separate players. There needs to be some other form of advancement that still feels like advancement, but doesn't prevent players from grouping together.
You said that you thought that's what FPS games were for, but maybe it shouldn't be something exclusive to their genre.
Jesus Christ! Another game where warriors are crap-damage pseudo-controllers instead of, oh, I don't know, an actual warrior.
You mean one who participates in war? I'd say they are doing that.
What exactly do you want them to be? Damage only? That's not very interesting. I have no idea how they are implemented in this game, but in WoW, they have the ability to be substantial damage dealers(or have had in the past, don't know if they are broken or not these days).
Fallout and Baldur's Gate barely work on computers now. I'm going to wish you good luck running them on a modern computer from 5 years in the future.
It's funny for those of us who've never seen it before...
For everyone else, it's just spam.
Would that make male Witch Doctors Warlock Doctors?
I don't see why you would want that. Other than making a theoretical, super character with all the talents maxed, there wouldn't be any point. It won't do you any good for preparing for the expansion either, because Blizzard will surely add new, and revamp old talents before it releases.
Uh oh, we gots us a n00b in our midst.
Why do anything?
And the Simpsons all look yellow to me.
But Japanese people, when it comes to dressing up like anime characters, look more accurate than white people.
Don't assume this civilization will last forever. Suppose that we end up in a nuclear war, lose all our electronically stored information through global power outages, hundreds of years go by, our textbooks crumble, and all that is left are crumbling stone memorials in a dead language, oh and one DVD of Futurama.
We're whalers on the moon, we carry a harpoon!
I propose that each new footprint be protected more so than the last.
But those discs are hella cheap!
I really didn't like the gambit system in XII. It made me feel more like I was programming the game to play itself than actually playing it. Once I decided to give all the characters the ability to cast cure on each other, and to do it when they got to about 20% HP, there was nothing left for me to do.
I'm not suggesting they go back to the fully turn-based, monsters-appear-from-nowhere system they used in the past, but they need to make the player use more strategy than simply deciding when to heal the party, which seems to be the case in almost every JRPG(especially on the Nintendo DS). Maybe make player positioning a stronger factor, make the battles more meaningful and involved, and put some limits on the character powers so you have to think about when you should use your big stuff.
I think he's complaining about something other than in-game cinematics. He's talking about those terrible, animated company logos that pop up every single time you run certain games. Often times they are even unskipable(I'm looking at you EA). You really should be able to get into a game within 5 seconds of opening it.
You mean how we enshrine our(American) blue collar workers as the heroes in almost all our action movies? We spin tales of steel workers, lumberjacks, beat cops, butchers, plumbers and mechanics rising above their station and making things better for themselves and their families. There is a great respect for people who work with their hands and actually have useful skills that apply to the real world. They don't just fill out TPS reports and file worthless paperwork, they can fix their own car, build their own house, and dispense their own brand of justice.
Thomas Jefferson was not alive during civil war; or after, though that may change someday.
Blizzard, almost exclusively, makes computer games that have CD keys which make them nearly impossible to resell. Once someone registers their game, especially with their new battle.net system, no one else can use that key.
I like your idea. Kind of like a long form Warcraft III, but with more hero levels and more dynamic terrain.
The main problem I see with this is that, with such a small player base locked into the game, what if those players don't show up to play for a few nights? Who would you play with? What if some lose interest and quit after a few days? By the end of the month, there'd be hardly anyone left.
It would be great if there were several hardcore players who played every night with each other at the same times, but outside of room mates playing a LAN game, I can't see this happening.
Not only that, but every single episode of the original series' credits had a shot of Sulu with his shirt off, fencing down the corridor.
TOS also had a Russian. That had to be pretty progressive in the 60s.
Just cite the citation on the Wikipedia page when you're citing your source.
And that is the first and last time anyone will ever reference Krod Mandoon.
Halo did quite a few things that PC shooters weren't doing 8 years ago(and some they still aren't doing). Dual wielding two pistols, and not just having two desert eagles at once, but being able to mix and match guns and fire separately has not caught on with PC only FPSs. Being able to carry no more than 2 weapons at once made you think about what you were picking up and not just grabbing everything. Automatic recharging health is now the standard. Having quick access to a melee attack(and one that was actually useful) that didn't make you switch weapons made so much sense that almost every other FPS has one now.
Goldeneye 64 was a game that was extremely popular that didn't do anything new with the FPS formula. Halo was an exceptional game that added new features to the genre that aren't going away any time soon.
While the MMORTS is technically a genre, it's so tiny that it's hardly worth considering.