this is something a number of good bands in the IDM field have already been experimenting with. in particular a few on Warp Records such as Autechre and Boards of Canada are well-known for this kind of thing.
Unfortunately I can't find any specific details of what they use algorithmically, I don't think they've disclosed that. However, the music is great so check it out:)
i decided to try to switch to dvorak a few years ago, partly to see what it was like, partly to improve my typing speed (which is already 95wpm) and perhaps just to be obtuse.
i'm 30, been typing as well since i was 8, i can't touchtype properly, and i've never had RSI.
i changed my keyboard around and tried to immerse myself in dvorak for a week or two. part of the problem is "deprogramming" yourself of qwerty. i found that i was doing okay on dvorak after a week (at about 30-40wpm), however whenever the keyboard layouts intersected (eg "a" ia in the same position on each) it threw my brain out of whack and i thought i was in qwerty again.
for this reason, i think maintaining both will be VERY hard, especially if you've got qwerty that ingrained. i know one person who can flip between them almost at will, but i think that's rather uncommon:>
it's a more sensible layout, whether it works or not, it feels a lot nicer to type in it. good luck!
that depends on what the price is worldwide - they've not localised the price given.
i bet it's only that low in the US as that will be where the biggest competition will be. in japan, it will probably be more expensive (comparatively, less subsidised anyway) as the xbox is less of a threat there.
and in europe we'll probably pay 500 euros for it and get screwed over as usual:/
i would rather some independent review site tell me what is good to listen to or not, rather than some record label whose sole concern is selling as many of their records as they can.
a) the doctor specifically says in that episode that he operates within certain parameters that will not upset the flow of time, whereas what rose did did affect it.
b) the inside of the tardis disappeared because that dimension was effectively cut off from the soace-time continuum, which is then why the creatures appeared to destroy it. this was also at least hinted at, you need to pay more attention!
c) though not explained, i gather that the altered dimension, once its "loose strings" are fixed, ie the car crashing, and rose's father dying, meshes itself slowly back into the continuum, which is why people suddenly pop back into existance, and memories from that continuum are lost. rose and the doctor, being linked through the tardis, are not affected.
i'm not sure why you're asking about the bad wolf thing. that is THE ENTIRE POINT - that all these things have happened and are all obviously linked, but the explaination has not been forthcoming yet. and the next episode wraps up the last one and the series. so you're basically just wibbling about the fact that you've been given a cliffhanger and you're impatient?:)
sorry, this is rubbish. the episode locations are:
1: present day london (obviously) 2: in space, year 5 billion 3: cardiff, 1869 4+5: present day london 6: present day utah 7: satellite 5, year mumble (i forgot, somewhere in the future) 8: 1970s london (rose's past) 9+10: 1940s london (during the blitz) 11: present day cardiff 12+13: satellite 5, 100 years after episode 7
so aside from the first episode, they only significantly return to present day london for one double episode, which is where most of the fleshing out of the other characters occurs. i agree it might have been handier to have locations other than london for episodes 7 and 8, but 7 is necessary for continuity, and 8 for historical accuracy.
i don't think has anything to do with imagination or lack thereof; the scriptwriters have proved to be exceptionally imaginative already. and given your constant whining about the "London-centric bias of the BBC" and the new TV weather system, i take it you're nothing more than a disgruntled northerner!;)
because this is where the series is grounded - it's where rose comes from, and it's where the viewer comes from. this isn't about pure escapism, it's about relating these outlandish situations to things people can understand.
having said that, it does sound like it's dumbed-down - it isn't. and the later episodes do go off galavanting around other times for a lot longer - in fact, around the double-episode in the middle of the series, it's quite a shock to go back to the 21st century.
the return to our time is also about continuity - without it, it would simply be "rose and the doctor and different things every week" - i for one feel the series gains from these extra characters, it helps flesh out the protagonists. some recurring other characters (no spoilers!) also help.
while i was one of the other many kids terrified by daleks and cybermen in the late 70s, looking back on them there is no denying the original series are crap. the laughable special effects aside, the plots are tenuous and the dialogue at times abysmal. these are all areas i think the new series has pulled away from and improved. it HAS kept the quirkiness of the doctor particularly well, it's going to be sad to see christopher ecclestone leave after just one series. it does, however, maintain the slightly patronising plot-explaination within almost every episode, where perhaps it could have been a little more subtle. but maybe they thought they'd alienate the american audience by doing that;)
if you guys are only a few episodes in... KEEP WITH IT. the first few set the scene and illustrate the changes, and are a bit samey. they do improve, though, and start getting awesome around episode 6.
many virii get their foot in the door, so to speak, with an email. once something has executed, eg opening a document or some other vbscript, or an exe, it'll pull its full payload down from the web. and that can then sit and listen on one of those standard ports.
all this will do is interfere with people who need things other than you deem "necessary", eg streaming audio, online gaming, p2p, or ANYTHING bespoke whatsoever. i don't want my ISP to treat me like an infant, especially when they already have the tools to determine when and if my computer (with or without me) is misbehaving.
there are specialist soundcards which are essentially massive DSPs on a PCI card already, such as the TC Powercore which are used to power virtual instruments - it's of course conceivable that games could make use of these cards if they were installed, but they are of course very uncommon for games.
i think the crux is that while "flat" (ie not dynamically generated) sound is "good enough" for gaming, while non-dynamic graphics are not - this would limit us to something like myst. and don't forget that there was a proliferation of FMV games when CD-ROMs first appeared (you could even count Dragon's Lair and Space Ace as examples of these!) - people just aren't as reliant and receptive to sound as they are to graphics. eg you could conceivably play most games with the sound turned off, but not with the graphics turned off.
(yes, yes, I know someone is going to post saying they can play DDR with the graphics turned off, i think that proves your worthlessness as a human being though!)
there are advances being made in audio programming for games, and certainly surround sound support is a good and recent example of this, but it probably won't ever need powerful dedicated hardware beyond what is currently available.
true, but it's not rating movies, it's rating dvd packages. if, similarly, you were rating computer cases, you WOULD be interested in it being green and making a neat swoosh sound:)
personally i found the list quite helpful as there were a few movies on there i didn't mind, but hadn't got on dvd, and seeing the wealth of extras actually got me interested in them.
I'm pretty surprised any p2p app that has the potential to be used for illegal filetrading is using ads, as that revenue stream is exactly what got Napster collared and dragged through the courts.
Soulseek was smart enough to use a donation system instead, as that doesn't give the "directly profiting from people using the system" way in the legal bods needed to prosecute the bejesus out of them.
...some friends and i did something like this several years ago, but sicker. we used to run a MUD (which is sadly defunct now, but was called Powerstruggle for all those of you who fancy a google), and we had a "virtual mud" system within it. as in, a system you could use, while in the mud, and as though you're immersing yourself in a (textual) virtual reality, you end up within a different system, with different stats, your commands routed to the virtual mud, etc etc.
the first application of this was, in fact, to reimplement doom as a text-based virtual environment within the mud, with its own stats, weapons, maps, and so forth. it worked splendidly.
what started as a bit of fun, we then reimplemented a different mud within this virtual system. it was a simple one, so it wasn't anything huge to do.
then, it was abstracted a bit to allow other muds to run under it. so we gave homes to orphaned muds, which were playable as virtual muds within our mud.
and then even worse, it got extrapolated so other sorts of games could be written under it. last i remember, someone had implemented the Magic:The Gathering card game under this system.
ah, muds. back when we all had time to goof off and spend 16 hours a day coding, but not on our CS degrees. having said that, my mud work got me my first two jobs rather than my degree, so things sometimes work out in the end:>
this is something a number of good bands in the IDM field have already been experimenting with. in particular a few on Warp Records such as Autechre and Boards of Canada are well-known for this kind of thing.
:)
Unfortunately I can't find any specific details of what they use algorithmically, I don't think they've disclosed that. However, the music is great so check it out
Guess what?
I got a FEVER.
And the only prescription,
is MORE GOOGLE.
I gotta have more Google, baby!
actually, i never got round to getting one, could you send one my way please, too?
:>
david at modernangel dot org
thanks
i decided to try to switch to dvorak a few years ago, partly to see what it was like, partly to improve my typing speed (which is already 95wpm) and perhaps just to be obtuse.
:>
i'm 30, been typing as well since i was 8, i can't touchtype properly, and i've never had RSI.
i changed my keyboard around and tried to immerse myself in dvorak for a week or two. part of the problem is "deprogramming" yourself of qwerty. i found that i was doing okay on dvorak after a week (at about 30-40wpm), however whenever the keyboard layouts intersected (eg "a" ia in the same position on each) it threw my brain out of whack and i thought i was in qwerty again.
for this reason, i think maintaining both will be VERY hard, especially if you've got qwerty that ingrained. i know one person who can flip between them almost at will, but i think that's rather uncommon
it's a more sensible layout, whether it works or not, it feels a lot nicer to type in it. good luck!
that depends on what the price is worldwide - they've not localised the price given.
:/
i bet it's only that low in the US as that will be where the biggest competition will be. in japan, it will probably be more expensive (comparatively, less subsidised anyway) as the xbox is less of a threat there.
and in europe we'll probably pay 500 euros for it and get screwed over as usual
i would rather some independent review site tell me what is good to listen to or not, rather than some record label whose sole concern is selling as many of their records as they can.
but even then, that success makes it possible for the iconoclastic label it was on (ECM) to release dozens of CD's that cost them money.
but now, with direct availability to consumers of songs from distributors like iTunes, we don't NEED the labels anymore.
a) the doctor specifically says in that episode that he operates within certain parameters that will not upset the flow of time, whereas what rose did did affect it.
:)
b) the inside of the tardis disappeared because that dimension was effectively cut off from the soace-time continuum, which is then why the creatures appeared to destroy it. this was also at least hinted at, you need to pay more attention!
c) though not explained, i gather that the altered dimension, once its "loose strings" are fixed, ie the car crashing, and rose's father dying, meshes itself slowly back into the continuum, which is why people suddenly pop back into existance, and memories from that continuum are lost. rose and the doctor, being linked through the tardis, are not affected.
i'm not sure why you're asking about the bad wolf thing. that is THE ENTIRE POINT - that all these things have happened and are all obviously linked, but the explaination has not been forthcoming yet. and the next episode wraps up the last one and the series. so you're basically just wibbling about the fact that you've been given a cliffhanger and you're impatient?
sorry, this is rubbish. the episode locations are:
;)
1: present day london (obviously)
2: in space, year 5 billion
3: cardiff, 1869
4+5: present day london
6: present day utah
7: satellite 5, year mumble (i forgot, somewhere in the future)
8: 1970s london (rose's past)
9+10: 1940s london (during the blitz)
11: present day cardiff
12+13: satellite 5, 100 years after episode 7
so aside from the first episode, they only significantly return to present day london for one double episode, which is where most of the fleshing out of the other characters occurs. i agree it might have been handier to have locations other than london for episodes 7 and 8, but 7 is necessary for continuity, and 8 for historical accuracy.
i don't think has anything to do with imagination or lack thereof; the scriptwriters have proved to be exceptionally imaginative already. and given your constant whining about the "London-centric bias of the BBC" and the new TV weather system, i take it you're nothing more than a disgruntled northerner!
So why go to early 21st century London so often?
;)
because this is where the series is grounded - it's where rose comes from, and it's where the viewer comes from. this isn't about pure escapism, it's about relating these outlandish situations to things people can understand.
having said that, it does sound like it's dumbed-down - it isn't. and the later episodes do go off galavanting around other times for a lot longer - in fact, around the double-episode in the middle of the series, it's quite a shock to go back to the 21st century.
the return to our time is also about continuity - without it, it would simply be "rose and the doctor and different things every week" - i for one feel the series gains from these extra characters, it helps flesh out the protagonists. some recurring other characters (no spoilers!) also help.
while i was one of the other many kids terrified by daleks and cybermen in the late 70s, looking back on them there is no denying the original series are crap. the laughable special effects aside, the plots are tenuous and the dialogue at times abysmal. these are all areas i think the new series has pulled away from and improved. it HAS kept the quirkiness of the doctor particularly well, it's going to be sad to see christopher ecclestone leave after just one series. it does, however, maintain the slightly patronising plot-explaination within almost every episode, where perhaps it could have been a little more subtle. but maybe they thought they'd alienate the american audience by doing that
if you guys are only a few episodes in... KEEP WITH IT. the first few set the scene and illustrate the changes, and are a bit samey. they do improve, though, and start getting awesome around episode 6.
3 is "Profit".
at least we now know what 4 is!
How would this solve anything?
many virii get their foot in the door, so to speak, with an email. once something has executed, eg opening a document or some other vbscript, or an exe, it'll pull its full payload down from the web. and that can then sit and listen on one of those standard ports.
all this will do is interfere with people who need things other than you deem "necessary", eg streaming audio, online gaming, p2p, or ANYTHING bespoke whatsoever. i don't want my ISP to treat me like an infant, especially when they already have the tools to determine when and if my computer (with or without me) is misbehaving.
And I thought they'd made a motor out of grapes...
I searched on a few terms. It found emails I wrote six years ago that I forgot I received.
i know we've all been a bit lonely at times, but, you know, there are people you can call before you get to that stage.
dude! fancy seeing you here :)
:>
hey, we had some really good times playing mud, though many of them did involve not playing mud! (indeed you sit down... and play mud!)
good to see you're on your feet and not playing anymore. *grin* life is good!
take care of yourself
fross
that really did help. now ECMQV *and* my head are BOTH broken.
oh yeah, the one thing we need is to attract a bunch of aliens who want viagra and bigger penises with which to roger us into submission.
I, for one, welcome our new SpamAssassin overlords.
there are specialist soundcards which are essentially massive DSPs on a PCI card already, such as the TC Powercore which are used to power virtual instruments - it's of course conceivable that games could make use of these cards if they were installed, but they are of course very uncommon for games.
i think the crux is that while "flat" (ie not dynamically generated) sound is "good enough" for gaming, while non-dynamic graphics are not - this would limit us to something like myst. and don't forget that there was a proliferation of FMV games when CD-ROMs first appeared (you could even count Dragon's Lair and Space Ace as examples of these!) - people just aren't as reliant and receptive to sound as they are to graphics. eg you could conceivably play most games with the sound turned off, but not with the graphics turned off.
(yes, yes, I know someone is going to post saying they can play DDR with the graphics turned off, i think that proves your worthlessness as a human being though!)
there are advances being made in audio programming for games, and certainly surround sound support is a good and recent example of this, but it probably won't ever need powerful dedicated hardware beyond what is currently available.
true, but it's not rating movies, it's rating dvd packages. if, similarly, you were rating computer cases, you WOULD be interested in it being green and making a neat swoosh sound :)
personally i found the list quite helpful as there were a few movies on there i didn't mind, but hadn't got on dvd, and seeing the wealth of extras actually got me interested in them.
(and no, i don't mean pearl harbour)
hmm, so some lives are worth the cost of an industry? if so, how many?
Also, the FAA will be able to regulate certain aspects of the vehicles if they prove to be dangerous.
uh, wouldn't it be in everyone's best interests if this could be regulated *before* it's "proven" to be dangerous, ie an accident's occured?
... to make an "Open Sores" joke?
No?
I'll get me coat.
I'm pretty surprised any p2p app that has the potential to be used for illegal filetrading is using ads, as that revenue stream is exactly what got Napster collared and dragged through the courts.
Soulseek was smart enough to use a donation system instead, as that doesn't give the "directly profiting from people using the system" way in the legal bods needed to prosecute the bejesus out of them.
...some friends and i did something like this several years ago, but sicker. we used to run a MUD (which is sadly defunct now, but was called Powerstruggle for all those of you who fancy a google), and we had a "virtual mud" system within it. as in, a system you could use, while in the mud, and as though you're immersing yourself in a (textual) virtual reality, you end up within a different system, with different stats, your commands routed to the virtual mud, etc etc.
:>
the first application of this was, in fact, to reimplement doom as a text-based virtual environment within the mud, with its own stats, weapons, maps, and so forth. it worked splendidly.
what started as a bit of fun, we then reimplemented a different mud within this virtual system. it was a simple one, so it wasn't anything huge to do.
then, it was abstracted a bit to allow other muds to run under it. so we gave homes to orphaned muds, which were playable as virtual muds within our mud.
and then even worse, it got extrapolated so other sorts of games could be written under it. last i remember, someone had implemented the Magic:The Gathering card game under this system.
ah, muds. back when we all had time to goof off and spend 16 hours a day coding, but not on our CS degrees. having said that, my mud work got me my first two jobs rather than my degree, so things sometimes work out in the end
just wait til they start selling "chipped" AA batteries for $25 a pop ;)