Pushing The 512MB Barrier On Video Cards
Hack Jandy writes "Remeber your ancient TNT graphics card that had 16MB of memory? ATI is pushing the texture barrier by incorporating 512MB in their newest X850 video card lineup. The catch? Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers." An anonymous reader points out that Gainward (which sells NVidia-based graphics cards), will shortly introduce its own 512MB card, according to Hexus.net.
But I remember upgrading my Cirrus Logic video card to a whooping 2 megs in 1995.
Because it is bigger than 256.
TWICE as big!!!
If my email tells me anything, size DOES matter.
[I can picture a world without war, without hate. I can picture us attacking that world, because they'd never expect it]
Doom 3 has a graphics mode that requires 512MB video card ram. And rumor has it its really swwweeeettt!
"Remeber your ancient TNT graphics card that had 16MB of memory?
Man you were lucky. I had to deal with a 1MB video card in my job workstation.
Honestly, its not all that impressive to see these high numbers for video card ram. Different needs pushes the limit nowadays. It used to be pushed to deal with higher color palettes at higher resolutions. Now its all about texture mapping.
On ISA bus.
with 16 pixel and 6 vertex pipelines clocked at 540MHz. The graphics card's 512MB of DDR3 SDRAM operate at 1180MHz speed and have 256-bit memory interface.
Kinda sad but this card is more powerful then my PC on it's stats alone
The rock, the vulture, and the chain
the reminds me of the 3d only video cards where you needed to pick a good companion for your 3dfx card. Although 16meg was a bit much for just 2d at the time, its not a needed item in a pc (a video card with more than 64 megs of ram).
to bumping the video memory from 128 to 256? Seems silly at this point to go up to 512. Ah well - I'm sure they won't have problems finding kids whose parents will buy these for them.
Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB as the cards are 'intended to demonstrate the next-generation capability to gamers."
Translation: Even though it's not practical, we'll sell it since gamers will buy it.
The catch? Even ATI acknowledges there will probably be no performance benefits to bumping the memory support from 256MB to 512MB
There certainly will be if you want to run Doom 3 (or Half Life 2 - I think?) with totally maxed out texture quality. From all the hoop-la I remember surrounding the Doom 3 launch, even 256MB of memory isn't as much as Doom 3 in Max mode will want to use.
i still remember (and HAVE!) 1mb Cirrus Logic and 2mb S3 Virge graphics cards.
;-)
sorry, i started at 1mb
Why not create special drivers that allow you to use the unused vid ram as a ramdisk? If a game requires more than 256MB, then default the temp area back to file storage, but if you are only using 128-256MB for video, then let me do something useful with the remainder.
"Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
I seem to remember someone writing a linux kernel module that lets you use extra video mem as a very fast virtual drive.
It seems that I read that Doom3 has an high-quality option for cards with 512 megs of memory. I could be wrong, though. I can't find any information about it online.
If someone says he and his monkey have nothing to hide, they almost certainly do.
Even ATI acknowledges there will probably be no performance benefits...
Now if we can just get those razor manufacturers to say the same about that 5th blade.
A programmer is a machine for converting coffee into code.
What would actually be the possible maximum for graphic cards memory to use in terms of texture and so on. Is it depending on screen solution or on other things?
This may not do much for games, but for scientific applications, especially visualization of large datasets, this is great. The visualization community has been using the advances made for gaming over the last years, and it's amazing what you can now do on the GPU: flow simulation, interactive visualization of large volumetric datasets with complex transfer functions, shading, etc.
For these applications, the more memory, the better.
EagerEyes.org: Visualization and Visual Communication
Cue Monty Python "uphill both ways, and we liked it" skit...
The move might not matter a whole lot to the normal gamer, but those of us who are researching/using video cards as fast vector coprocessors love this as it increases the matrix (texture) size we can do operations on. (I especially love it since some of my stuff runs 40x on my Radeon X800 than my Athlon 64 - its all linear algrebra, finite difference codes)
Bah, Whatever biznitches.
The first real 3d card: Diamond Monster 3dfx Voodoo, 4MB.
Those rockets in TeamFortress had a glow around them for $300, and it was fantastic.
Intel needs to start using this kind of marketing - pushes out a 10GHz CPU and claims users might not notice any performance improvement.
Rock that crushes, Paper & Scissors that don't matter.
You kids have it all too easy now. We used to give the sysadmin the punchcards and get back a printout the next day. We did REAL programming on those days. ...
Who needs a video display
"Remeber your ancient TNT graphics card that had 16MB of memory?"
Okay, I knew the average age of slashdotters wasn't exactly "is allowed in most bars", but, yeesh, 1999 is now ancient?
Cue the "I remember whens"!
That isn't even enough to run AA on mspaint. kekeke. ^_^
!@
"Would you like to mount unused graphics RAM as a swap device?"
Seriously, what's all that RAM used for when you're not playing games? It's still eating power; you may as well use it for something...
Schwab
Editor, A1-AAA AmeriCaptions
So many cards today are bloated with RAM that they don't utilize. Case in point: 256MB FX5200. But consumers think they are getting more, and getting people to buy your product is all that matters.
Wow. It really says something about the gaming market when you have a card whose outward specifications looks like a P3 machine (and a nice one). 540Mhz Core (CPU) Clock, 512MB of memory. And of course, lots of overclocking.
Here's a question. When will the GPU companies have to start playing tricks when the clock speeds finally give way to things like, oh, trying to cool a damn computer on a card without sounding like a jet plane is in your room becomes an issue. Like, well, now?
We didn't use separate memory for video processing...
We used custom video coprocessors named Denise running at 7 mhz and we liked it.
Back then we didn't need all these fancy colors, 4096 was plenty!
Ever wonder why GPUs are such a big deal and sound cards are such an after thought? It's all about numbers. ATI and nVidia can increase clock speed and double memory and make it look really impressive. Sound cards can't really do that.
If I were Creative I'd start including massive amounts of RAM on my cards. Plus, I'd throw a CPU in there too, if there isn't one already, and start hyping the clock speed. I'd even have a program to overclock both.
That way all the ignorant fanboys would start buying them simply for bragging rights.
If someone says he and his monkey have nothing to hide, they almost certainly do.
People say competition is good for consumers, but it really just pisses me off. All these companies try so hard to be the first person that develops something, that they make it before it's useful. Cool people wait until stuff is obsolete and then buy it.
The most anyone would ever need for video RAM is 640 MB. You can quote me on that.
Learn to love Alaska
besides pure mhz, new hardware technology rarely speeds up application performance. ie. sse, sse2, 3dnow, directx versions, etc, etc. the hardware always has to come before the software. so while this may be the case now that 512mb wont help but maybe in 2 years. who would have needed 512mb of ram on a desktop 4 years ago? chicken and the egg
I tend to be a technological rainbow chaser when it come to video cards. Hopefully the day will come where I get a decently priced card that will run Oblivion (or other next-gen games) OK. I mean, our eye are only so good, at one point will video cards be good enough that no further major innovations are necessary? Bet it won't be long.
... because I'm missing somthing... why would having more memory not be helpful?
___
It's the end of my comment as I know it and I feel fine.
When I first got my G400 and plugged it into my K6-3, the G400 had 32MB and the K6-3 had 64MB. That the two are in the same ballpark seems crazy.
Now the K6-3 is still in service, though upgraded to 192MB. But the new GEForce we got for the kids' computer (equipped with 512MB) came with 256MB, more than my main desktop, and half as much as it's resident machine.
On a more serious note, it would be interesting to understand how transient the data in that graphics card is, and how much main memory you need in the PC in order to pump enough data into the graphics card to really use all of that graphics ram.
The living have better things to do than to continue hating the dead.
Remeber your ancient TNT graphics card that had 16MB of memory?
How rude! That is more memory than my first computer. Remember your somewhat old TRS-80 that had no graphics memory?
In the game, I have the option of clicking an "Extreme performance" tab that will tax the hell out of my video card (if it can handle it).
Sony's software has a warning that says "...to be used on video cards with a minimum of 512MB video memory..."
I have a Geforce 6800 with 256MB of DDR3 memory and dual 400MHz RAMdacs. This "Extereme performance" option taxes the hell out of the card. I'm getting one frame per second in this mode!
It is really how much memory you have, or should they just add more processing power to the cards? Perhaps a quad RAMdac?
- Just my $0.02, take with a grain of salt, your mileage may vary.
Might be nice for max quality settings in DOOM 3. The recommended video ram for the settings is 512MB. I guess setting enables uncompressed textures, which is nice, but larger compressed textures would probably be more exciting.
I have 256MB in my X800 Pro which does great, but going up to 512MB might allow developers to put in higher detailed textures. I still notice how poor a lot of texture look really close up, even in the newest games.
If theres anything that kills video performance its running out of video ram, so I can see why 512MB might be reasonable on the bank-buster model.
Grrrrr... don't bother me, I'm thinking.
It's the 3D-Labs Wildcat Realizm 800, and it's PCI-Express too.
DAMN YOU OCTODOG! DAMN YOU TO HELL!
I think this is great. And there is already software to fill out these new specs too.
There is a next generation of engines that make the gap smaller and smaller between real-time graphics and rendered animated films. Take a look at this Unreal Engine 3 page for example.
What makes these new engines exciting is not just the fancy graphics. Increasing the resources on the hardware ultimately allows for a much more streamlined art pipeline, easier engine development and overall a faster and simpler product creation.
http://zero-to-enterprise.blogspot.com/
3DLabs VP990 Pro is a 512MB card that has been out awhile. They're also AGP based.
My first video card had 1K, not 1MB. It was an ETI kit set for the S100 bus and gave 64 x 16 characters and 128 x 48 graphics.
Monty Python Quote
And you tell the young people today that and they won't believe you !
> Remeber your ancient TNT graphics card that had 16MB of memory?
I don't think anything with 16mb qualifies as ancient. I still have cards like that in use in firewalls etc. Ugh, people put video cards in PCI slots before AGP, and ISA slots before that ( I'm sure other weird and wonderful buses before that ). Anyone else remember how many characters per second their old beasts could do?
I am a lawyer and this constitutes legal advice and I shall indemnify you against any losses arising from taking it.
"It's the weird color-scheme that freaks me. Every time you try to operate one of these weird black controls, which are labeled in black on a black background, a small black light lights up black to let you know you've done it."
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
I guess then its only purpose is to help make up for other, um, shortcomings?
"I'd rather be a lightning rod than a seismometer." -Ken Kesey
512k should be enough video ram for anybody..
"I bow to no man" - Riddick
Is it only me, or does this seem like the gpu industry is pushing the 512mb purely for the sake of selling a few more $500+ video cards. I'm waiting for the latest and greatest card with giant chromed 'cooling' fins.
You'll never need more than 640k...
If it has 512MB of memory, and a hefty GPU, can it run Linux?
I still use a 16 MB card, you insensitive clod!!
Remeber your ancient TNT graphics card that had 16MB of memory?
Better watch what you say. Some of us still use old graphics cards. I view slashdot everyday from an 8 mb video card and it works just fine. Correct me if I am wrong but isn't the linux audience quite large here? With a large audience of linux users your bound to have some if not most of them on older hardware such as video cards that old and older!
~ Nick Manley
1995 - 486 - Trident 1MB
2001 - K6II - Diamond 32 MB
2004 - Atlhon XP - ATi 128 MB
Probably I'll reach 512 MB in 2010.
-=-=-=-=
I know life isn't fair, but why can't it ever be un-fair in MY favor!?
... on higher end video cards, that is.
.... yeah. 512mb in a CONSUMER card? Sounds good. But that's really nothing new at all for professional cards....
3D Labs WildCat VP990 Pro 512mb
Quadro FX4400 PCI-EXPRESS SLI 512MB.
I think Dome makes the 3rd card I'm thinking of - 512mb there too (or maybe we asked them to, I can't remember).
So
Don't push it again.
Remeber your ancient TNT graphics card that had 16MB of memory?
Uh, I remember when a friend's ZX81 computer was much nicer because it had the 16 kByte RAM module, ours had only 1 kByte.
No. I am still using the ATI All in Wonder that I found mispriced at $30 instead of $180 at CompUSA (and they had no problem giving it to me at the lower price, even when I informed them about it). It must be from the late 90s, cause I have upgraded just about all my stuff except my speakers since I got my computer in 98, but that has remained the same. It has 8 MB of memory.
And yet I have now gotten a Viewsonic monitor, which the card can keep running at 1600x1200/87/16 bpp flawlessly, plus the card's TV tuner lets me watch all the Knicks games (or whatever I prefer, I don't watch much TV these days) I want on the 21" screen that tops out my old 13" TV set.
I see no reason to buy a new graphics card. (If I weren't a pure coder, maybe I'd upgrade it for games, but I generally dont do much gaming, certainly not anything mainstream.)
The real kicker is, if I had sent in the $20 rebate, all this would have cost me only $10.
--pyro_dude
ATI's 512 Megs of RAM makes no difference when compared to 256 Megs of RAM. NVidia's 512 Megs of RAM makes all the difference in the world to a Linux user like me. When you're dealing with a superior technology (Linux, NVidia, ALSA, etc...), hardware is always going to be the main factor. When you're dealing with inferior technology they are going to implement as much as they can in software (Hello ATI). Flame on dudes...
-"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
Let's all pitch in to give ATI a cookie for their uber-forethought in figuring out that adding 256 MB more RAM could help gaming. ... then take it away and eat it in front of 'em for waiting until 2005 to figure it out.
:P
Whoooo.
Remeber your ancient TNT graphics card that had 16MB of memory?
Remember? I still have one! It's a great little card, too -- STB Velocity 4400, Riva TNT chipset with 16MB of memory. Getting ready to put it in a Gentoo HTPC box, in fact.
Remeber your ancient TNT graphics card that had 16MB of memory?
Remember it? I'm still using it, you insensitive clod!
(Actually, it's a TNT 2 with 32MB).
Well... sooner or later we're gonna hit the point where textures are so big you can't fit any more detail into them. When that happens, I doubt there'll be much more reason to upgrade your card for Video Ram reasons.
Insert Sig Here
640MB GDDR3 total memory
512MB GDDR3 unied memory with 512-bit-wide interface bus
128 MB GDDR3 DirectBurst memory with 128-bit-wide interface bus
Full Specs Here
ATI can't even make a remotely stable driver for anything except Windows.
I don't see them porting an OS to it...
If tyranny and oppression come to this land, it will be in the guise of fighting a foreign enemy. - James Madison
I just got a shiny new laptop with an ATI 9600 with 128MB video... and I still ask myself why I did it... The most graphic intensive thing I've done with it so far is "fgl_glxgears" (I achieved a maximum of 292.8 FPS, by the way...glxgears gives me 1435 FPS... is that good?)
I routinely ask myself if what I have is excessive or if I ever use the things I have spent a lot of money on... the routine is scheduled for "once in a blue moon" presently and I'm considering bumping it up to "once in a while."
Sure, texturemaps are useful, but there are plenty of other things that take up memory. Let alone that with color maps, spec maps, normal maps, perhaps even displacement maps, it's not hard to exceed 512 megs for us non-realtime artists. Heck, when rendering at large resolutions for print, some of our maps are bigger than 512 megs.
Geometry for instance is one. And if you start raytracing it, then you might have an acceleration grid to fit into memory somewhere (yes, I know raytracing in significant quantities isn't part of todays games, but we're already playing those at decent framerates).
Oh, and shadowmaps, or if Pixar lets us all use them, deep shadow maps. And lightmaps. Who knows who could find ways for fast lookups of irradiance information, stuff like that, maybe even photons.
And, like others have said, there's more to the life of graphics cards than games. There's scientific visualization, there's production rendering software that use graphics cards to varying degrees, and as the capabilities of the cards increase, so will their utilization, and then we'll be wanting even more RAM on board.
I could go on for hours and be boring like that, but, anyway, yeah, I think not being able to see a use for 512 megs of RAM on a graphics card shows significant lack of vision.
you cannot dodge the quad laser. jumping is useless.
Speakers that reproduce perfect frequency responce in the 30-40 khz range?
How is 512mb a barrier? Unless we are talking about a sanity barrier.
My first graphics card hard memory measured in KB.
Robert Duffy's 10/15/04 .plan reveals that Doom3 will already take advantage of the 512MB cards at the "Ultra" quality setting.
I would like to be able to use this memory to store the 3D models. Anything to get stuff off the front side bus. If there is room for models *and* textures on the graphics card, the only thing on the FSB are camera commands and model modification requests.
I would be interested in seeing what effect that decompositoin would have on data rates. How big are the BSP trees describing a scene? What is the tipping point where it makes sense to download the models and modify them in place?
Porn was pretty poor:"Umm do you think that's a leg or part of the furniture?"
Engineering is the art of compromise.
neccesary? no
profitable? yes
i'm still hanging on to my radeon 9700 128MB
My first computer had 704 BYTES for the display buffer. That taken from a common pool of ONE FULL KiloByte.
:)
:P
Once I got a memory upgrade for it, the machine had a full 16KB ( not MB !! ) memory, but the display buffer was still 704 bytes
Mega-bytes my grannie
I look forward to the day where, I
1. boot from CD rom
2. load linux into video ram
3. use the graphic card cpu for all processing
4. use the main memory for a huge disk cache
5. idle the main board cpu
I see a single board computer using the graphics card memory, graphics card cpu for everything.
Are we seeing a generation of "boy gamers" equivalent to the "boy racers" that add big tail-pipes, chrome and LEDs to their cars. 512MB sounds good, but basically you're buying features - not performance.
Engineering is the art of compromise.
No, but it does have go faster stripes. And like any pimple-faced boy racer will tell you: that's what makes the difference.
...while troubleshooting various proposed reasons for the "stutter bug" in Half-Life 2, I found that a typical HL2 level used only 50-60 MB of memory for textures. Now I'm not trying to pooh-pooh the 512MB cards, sure I'll take the extra memory, but it seems to me that the games would benefit more from the increased memory speed or anything that would allow faster application of pixel shaders.
There's no question that the increased memory will be handy at some point, but if you look at Valve's user hardware stats, for example, you can see that the typical gamer is a couple of GPU generations behind. I feel that ATI / Nvidia should concentrate more on getting their current generation of cards into users' PCs, and that means more sub-$200 cards that perform well on the current crop of DX9 games.
Fred
"A fool and his freedom are soon parted"
-RMS
Let's see:
Assume you were to use an OpenGL based window manager, wherein each window on your screen is little more than a polygon with a texture applied to it.
Assume you are working at 1600x1200 resolution, 24 bit color depth (padded to 32 bits for possible alpha channel).
Your frame buffer alone takes 7.3 MiBytes.
If you have a 32 bit Z buffer, add another 7.3 MiBytes.
Each 2D window in use will consume texture memory, so if we assume that the remaining 497.4 MiBytes of memory on the card as window memory, that lets us open roughly 68 full-screen windows before consuming all texture memory on the card.
If some of the windows are 3D windows themselves, you are going to want them to have their own Zbuffers - so double the memory usage for them.
While 68 windows may sound like a lot, given that most GL compositing schemes I've heard of want to keep ALL windows available, even if they are not mapped, to avoid expose events to the apps and to speed window open and close events, and I could see you getting to 30 windows pretty easily. Allowing double that for headroom doesn't seem like so bad an idea to me.
And I've ignored the XVideo overlay needs.
www.eFax.com are spammers
High end soundcards are pushing up the sample rates which causes all kinds of undesirable problems. Read Dan Lavry's paper if you're interested. The clueless will always believe that bigger==better.
If it gets me closer to a photoreal, buck naked, Jessica Alba/Biel than I'm likely to get in real life, it's worth every penny.
Everquest II will use it... It was designed to work with hardware not yet released, including 512MB video cards.
The day my CPU cache surpassed my first machine's disk space has come and gone.
The 1541 disk drive I used with my Commodore 64 stored 170k per side. My current (laptop) Pentium M CPU has 512k of L2 cache. Up next is L1 cache larger than the old 1541 disk, followed by enough registers to out-store the 1541.
I'm sure other folks passed it a while back.
remember my 16 mb TNT???
I still have mine you insensitive clod.
------
insert sig here,here, and here
The rare occurence of this sort of profoundly geeky post is why I still come to slashdot. God bless you, crazy GPU vector coprocessor finite difference code matrix guy!
I can't even remember how much memory my first computer had for video. That MCGA greyscale must have been pushing a few KB at least.
Ignorance is the root of all evil.
But will it be able to play Duke Nuken Forever?
The Creative Live and Audigy lines do indeed have a processor, it's an Emu10k chip. It's a specialised DSP, like a GPU though more specalised, but it's still a processor.
Processor speed is a little different, since it processes audio samples. This has to happen in realtime and thus is slaved to the audio clock. Audio is clocked at 48kHz before reaching the chip, and the 10k1 executes precisely 512 instructions per sample (not sure if the 10k2 does more or not).
As for memory, they used to have it onboard. The AWE64 Gold had onboard RAM, which was expandible. I think you could whack something to the effect of 36MB on it (4 on board, 32 on the expansion). They canned that with the Live since it was a PCI card. PCI allows for the card to get at system memory, and it's cheaper just to use that, and plenty fast for audio needs.
Am I the only one to have inadvertently pronounced "Gainward" as "Gaywad"?
Chernobyl 'not a wildlife haven' - BBC News
If someone patents this idea, please send me some money. Thank you.
This issue is a bit more complicated than you think.
Okay, sure, the idea might sound stupid but more and stuff is being off-loaded to video cards and 512MB of RAM is alot.
There's programs you can download to test system memory, but I haven't seen any to test video memory. I know the professioal strength ones like Microscope and Troubleshooter can test video memory, but those full blown diagnostics programs.
You wouldn't believe the damage that bad video RAM can cause. And the whole time, you'd swear it was the system memory. Example, if you have a video card with bad video RAM and you increase the Iopagelocklimit on say Windows 2000, to 8000 hex (32k pages), you'll get all kinds of programs and system processes crashing. Userinit.exe might not even work when you try to log in. Services will fail, lots of em. Remember those blank windows in win98 that said the task isn't responding? It's Winoldap.mod that's hanging and I've found that faulty video RAM is usually the culprit.
...it would seem is to double the memory and more than double the cost. People will buy it, because if 256 MB is great than 512 MB must be even better! Right?
If it serves no purpose, currently - as the articles state they do - then why do it? It will increase the cost to build and, therefore, the private to consumers even if the profit margin were constant. This really just seems like a ploy to get more of your money.
When the card - and moreover the software that utilizes such features on the card - are vastly improved then bumping up the memory may be warranted.
We tried to get a manufacturer to consider stacking 1gb of ram up on their card. That got us a few eyebrows, and the fact that the ram would dissipate nearly 150 watts .... heh heh. Oh well.
Who knows, there are people that need that to stick 'tiles' in for real applications, instead of games...
For info on Data Vizualization, head over to www.advizorsolutions.com That will show you what you can do besides game with good cards. Ossus
Because, as we all know, video cards never have had more than 256MB of memory before...
3Dlabs Realizm 800 with 640MB memory.
Systemd: the PulseAudio of init systems
"Remember your ancient TNT graphics card that had 16MB of memory?"
I remember saying "One day, video cards will have 16MB of memory".
"It's too bad that stupidity isn't painful." - Anton LaVey
No, because I was never that lucky -- I'm still using a non-accelerated 2MB card; mplayer crashes when I go full screen because it runs out of VRAM!
(Currently using an ATI 3D Rage II+ 215GTB [Mach64 GTB], I also have ~5 S3 Virge / Trio / Things, but they didn't seem any better; I have several decent AGP cards, but my AGP slot is fuzzy and locks everything up every few minutes -- if those cards should be >2MB and / or accelerated and I'm just using the wrong options somehow, please point me at the way to make them better :)
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
Sweet... I can finally crank Doom 3 up to ultra:)
Doom 3 needs 512MB because, obviously black takes the most memory to represent.
Ahh gotta love a Hotblack Desiato reference.
My personal favorite "Looks like a fish, moves like a fish, steers like a cow."
Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
Thats what my sisters' machine is running with right now!
;)
And it had a cap knocked off, and still cranks frames
i remember when i got my first 256k vga card. amazing. you people are idiots.
So? Is this some kind of milestone or something? Does /. run a story every time video cards increase their memory capacity? I couldn't find a 256mB story or a 128mB story, so I'm wondering why reaching 512MB is "Pushing The 512MB Barrier"? Seems like a logical progression to me, we had 16mB, 32, 64, 128, 256... what did you think was the next step? I can't blame ATI for telling everyone, of course the manufactur is going to tell everyone whenever they come out with bigger, better, faster, but why is this /. worthy?
slow news day fellas?
my karma will be here long after I'm gone
But this one goes to 11!
Send that one to Budweiser for their next Bud Light ad...
I almost feel normal when I read such posts.
A friend jest put to gether a new machine incorperating two BFG pci x graphics cards in sli mode. On an (I think)asus a8n board,totaling 512 megs, has/had heat problems.Went with water cooling,did not fix heat issue.It turns out the shark case and/or the asus board has some desine limitations. The heat issue was solved by covering up the side vents,returning the case to somewhat of the industry standered. For 250 dollers you think the company would know better.On to the asus board, the amd chip he is using has the north brige chip on the processor.(I am an intel guy )or the memory controller,the south brige chip is right in line with the second BFG card these high performance cards have the new six wire power plug on them.So with new board two new graphics cards and new power supply etc.,far cry atall look sweet till the heat issue,10 min.later or less processor heats up (we thought) .You better know what you getting into with this setup. lots of trial on error on our part,but boy does it look good.later
"You can do a lot more to make an image 'photo-real' with greater texture resolution than you can do with faster processing etc."
Procedual textures would be better. The POVRAY method is better. High-level description verses cramming bitmaps into a small space.
I remeber my Canopus Pure 3D which was only 4MB! You kids and your fancy 16MB gaming!
No sig for you!!
"Remeber your ancient TNT graphics card that had 16MB of memory?"
I remember thinking a Mac Mini is obsolete the day you buy it since, among other things, it only comes with 32MB video RAM.
Vote for Pedro
For anyone who is a fan of MS Flight Simulator 2004 this card will made a HUGE difference. For most other games out now, probrably no difference at all.
Remember the days when you had a 486 with 16mb RAM and a localbus card?
perpetually dwelling in the -1 pits
It might not be useful now, but a use for it will be found shortly after they arrive on the market.
I've read comments about boy racers and others about how it's just that these companies will sell it to whoever is thickest.
I surely won't be running out to get one straight away, not because I have no dough, but because there's no need *at the moment*. This is not to say that they *won't ever be needed*.
And I quote Mr. William H. Gates III: "640K ought to be enough for anybody."
Once the technology arrives, uses will be found and then we will all say that 512 MB is not enough on a graphics card.
Not counting Doom 3, what benifits are there to a 256MB card over a 128MB one?
A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
They still have things like that.
I think it's called "Intel Extreme Graphics."
It always irritates me to some extent when I see people use "barrier" interchangeably with "landmark".
Breaking a barrier means working around or proving wrong something that used to be considered a fundamental limit. There is no fundamental limit to how much RAM can be put on a video card other than the number of data/address lines and available physical space.
A landmark is a point bound to be crossed sooner or later. Video cards will undoubtedly get more RAM sooner or later and 1GB low-end video cards will probably be common ten years from now.
Since there are 2GB SO-DIMMs available today, ATI and nVidia would most likely be able to release a 2GB video card as soon as this year if they really wanted to and enough people actually wanted/needed them.
So, the only reason we do not have >2GB video cards yet is because nobody needs them and by the time people would, the GPU would be completely obsolete.
Monitors that support 1280x1024 are dirt cheap these days. You need over 5 megabytes of frame buffer to support a display at 1280x1024 with 32 bit color. If you want your office graphics to look good you need double buffering, which requires twice as much memory. If you are a graphics hog like me and you use two 21" monitors running at 1600x1200 then you need 1600x1200x4x2x2 = > 30MB of memory just for frame buffer to support office applications.
Intel Extreme! graphics are integrated into the motherboard chipset and use system memory, so your frame buffer is only limited by the total amount of memory in your system. That is why your dad is satisfied with his current graphics. Unless he doesn't mind running at 1024x768 with 16 bit color.
I work on scientific visualization software (using OpenGL). We're looking into 3D textures for volumetric rendering, and trust me, the 512MB could be used easily.
Well, it's just my opinion but let the kids buy it :\
;)
I just remember the old days, when there was no 3D-gaming hype
Did anyone else notice that the year on the date for the Texas Gaming Festival is wrong? I guess nobody RTFA . . . .
Hey! My TNT card had 32M! Don't go around bashing it- it feels inadequate enough as it is ;)
waaaait for it...
Can you run Linux on it?
A lot of games, at the time they hit the shelves, are capable of much better looking graphics then what is possible on the "average" PC install-base.
This has been happening for years. The game developers want the games to look even better when the next generation of machines appears as to increase the appeal of playing/buying the game for longer. (Unless, of course, it's an EA sports game. Those hit the shelves twice a year.)
- It's not the Macs I hate. It's Digg users. -
I've been doing realtime motion/viewing/zooming/flythroughs with a 3D nVidia 128MB card (low-end Quadro at CAN$400, I think) and it does a pretty good job on dual 21" screens. This is with fairly complex 3D piping models with all ex-refs attached. The whole model does take a while to load.
Why would I need a US$1000+ Wildcat-type card with 256+ MB VRAM? For realtime 3D animation capability? When I move the model view it converts to a simpler sort of shading, but at least the view while panning/rotating is still rendered. The software used is MicroStation-based (PDS) whereas AutoCAD-based stuff doesn't seem to be able to do real-time, rendered movement. Maybe someone can update me on ACAD's 3D abilities - I haven't used it for a few years.
Please tell me that the quattro is still better than the mach3. There has to be a performance gain from 3 to 4!
My current graphics card has only 16MB, you insensitive clod!
Circumcision is child abuse.
The excess 256mb will only be epoxied to the board, it wont be wired to the gpu!
When people bought a Voodoo II and added and estra circuit board with extra EDO ram chips. I guy i met was runing a Voodoo 2 with 128meg of EDO ram chips. this was the time standard was 8 - 16 meg It's a shame it doesnt happen anymore much SD based RAM is too difficult to manipulated. :(
Creative tried this with the Soundblaster
AWE32 sound card. If I remember, it did farly well (I bought 2!)
It had 2 RAM slots on the sound card that you could fill and be the envy of all of your friends, now that was awesome.
(I just threw one out 2 days ago, is that bad?)
Hah, I remember the Voodoo Graphics cards with 4 MB. When I got my Voodoo Banshee with 16 MB it was a huge amount of memory :P
And of course even before then there were the standard 2D cards with even less memory. I find the 16MB figure an amusing one to reminisce about.
"Remember your ancient P3 1GHz?"
Even 1GB RAM is useless without working drivers. Just Open your hardware specs ATI! The community will write their own drivers.
y _id=4861
Please don't settle for closed hardware, and binary-only and DRM (Macrovision) drivers!
"Timothy Miller and the Open Graphics Project"
http://bsdnews.com/view_story.php3?stor
The big new thing in graphics is HDRI. That stands for "High Dynamic Range Imaging".
With HDRI, each color channel is stored as a 32 bit floating point number. This takes up four times as much ram as a 24bit pixel, where R G and B can only have 256 discreet values.
HDRI allows you to treat a virtual camera like a real one. Look at an open doorway in a building from outside, and the room inside appears dark. But approach and enter the room, and the camera adjusts to the dark room. Now turn around and look back through the door, and everything outside is extremely bright.
Here are some example images demonstrating how HDRI can improve computer generated imagery. It also has applications with adjusting color in digital photos:
HDRI examples
Yes, games won't benefit. However everyone here seems to forget graphics accelerators aren't just for games anymore.
I'd love to see how much Apple's Core Image and Core Video benefit from the added RAM. Compositing at HD resolutions requires lots and lots of memory!
"Although it is not true that all conservatives are stupid, it is true that most stupid people are conservative."
general purpose memory?
:-)
Or at least swap space instead of the hard disk?
That could be nice, when not playing a game
I am not really sure how this is newsworthy since 3dlabs created a graphics card with over 512 megs of onboard memory in september of last year.
I personally purchased my wildcat Realizm 200 in october of last year. Yes I was way too cheap to purchase the 800 which has 640MB of memory on board. These cards blow ATI and Nvidia out of the water, although the price isn't very affordible in most cases. The fact still remains 512 megs of VRAM is nothing new some of us have had it for some time now.
You can find info at there webpage
www.3dlabs.com
Let's see.
PIII ~ 133MHZ SDR SDRam (~2 gigs / s)
GPU ~ 400 MHZ puperDuper GDDR3 (~20 gigs/s)
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PIII ~ 28M transistors
GPU (X800) ~ 160M transistors
---
I won't even compare computing abilities. X800 already has far surpassed P4 in its floating point speed.
P-III. Heh.
Take a look at power5.
My first computer had 20 megs of mfm hdd...
I suppose its because you can still buy machines off the shelf (or Dell, or whatever) that come with less or equal amounts of main memory. I don't believe that that was the case at 64MB or 128MB, and I wasn't paying attention at 256MB
I remember the old days of VLB video cards that had 4 or 8 Megs of RAM, and people used to write drivers for them to use extra RAM (because you really didn't need that much of RAM, just about 2 Megs for games) as a RAM disk. They used to store swap file on it, and it was really, really fast. And nice hack, too. These days, 4MB of swap space was suitable for running all but most intensive applications (like graphics apps). Maybe it is time for someone to reinvent the wheel. :-)
If a 16MB video card is considered "Ancient", then my old 1MB Trident VLB card and "myself" must be from the STONE AGE!
Jay Dale "If you're not living on the edge then you're taking up too much space!"
there are specialist soundcards which are essentially massive DSPs on a PCI card already, such as the TC Powercore which are used to power virtual instruments - it's of course conceivable that games could make use of these cards if they were installed, but they are of course very uncommon for games.
i think the crux is that while "flat" (ie not dynamically generated) sound is "good enough" for gaming, while non-dynamic graphics are not - this would limit us to something like myst. and don't forget that there was a proliferation of FMV games when CD-ROMs first appeared (you could even count Dragon's Lair and Space Ace as examples of these!) - people just aren't as reliant and receptive to sound as they are to graphics. eg you could conceivably play most games with the sound turned off, but not with the graphics turned off.
(yes, yes, I know someone is going to post saying they can play DDR with the graphics turned off, i think that proves your worthlessness as a human being though!)
there are advances being made in audio programming for games, and certainly surround sound support is a good and recent example of this, but it probably won't ever need powerful dedicated hardware beyond what is currently available.
I for one am not interested in a ramdisk unless I pay at least $10 per meg!
The computer that this is being typed on runs a 8mb Nvidia Riva TNT 2, you insensitive clod!
Yep. Black is all zeros, and zeros are a lot fatter than ones. You need the 512 meg of RAM to store all of that fat black.
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This one goes to eleven (or 512 in this case)
And it works really really well, long before the days of Dual headed displays.
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