As someone else posted, most americans are fairly conspicuous anyway.
But, it's not compulsory.
Why carry ID if you dont want to be identified?
Carrying ID usually is necessary, at least when travelling, but when it's not immediately needed you have the choice whether to keep it tucked away in a pocket, or paste it to your forehead and install a system of glowing neon arrows pointing to it while shouting your name, rank and serial number through a megaphone.
The company could transfer the technology to the Chinese government
In other news, my front door could be unlocked with my house key, I could inhale the next time I need oxygen, and water could cause things it touches to become wet.
legit people can use it to check against records, and illigit people are buggered
For someone sitting around with the gear to query RFIDs for illicit puurposes, getting any response at all is a good thing. Even if it's a useless string, the fact that it's there paints you as an American national with your passport on you. There are very many ways to exploit that information.
Very true. Gone are the days when you could depict everything a company is trying to be with a single character. Additionally, in the 8-bit era, the game developer scene was much different. Games were made by a few programmers and game designers, not by committees and shareholders.
Mario was basically a happy accident. When Donkey Kong was such a success, I think it was more of an homage to that game's success than any desire to create a marketable mascot that led to taking "Jumpman" from that game, giving him a better name and a palette-swapped brother, and basing Mario Bros. around him. The character ended up taking off simply because the developers liked him and gamers liked playing with him, not because he was a character that was expertly crafted by dark-side child psychologists in Marketing to appeal to the masses. Of course, Mario's success led Sega and the rest to each try to create their own marketable mascots to rival him, hence Sega's Sonic, NEC's Bonk, and the rest.
How different might things have turned out for the NES, Nintendo's future marketing campaigns, and the whole idea of console mascots in general had Shigeru Miyamoto and his crew used just another generic character post-Donkey Kong instead of Mario?
It reeks of the same kind of greed that causes people to put lengthy disclaimers on their naff short stories or trivial programmes (copyleft excepted) just because they can't stand the idea of missing out on 5 cents.
Most of the time when I've encountered/used the above, it was more about the author wanting to keep their work from being sold by greedy strangers than greedily grabbing the nickels for themselves. Not everyone wants to find their stuff on eBaumsworld or something making ad-money for somebody else.
This could open up a big can of worms, precisely because it increases Google's stake in the actual buying process. The protests over ads for controversial stuff like religious or medical items, "adult" materials, political stuff, and so on simmer to a faint background hum when Google is just churning out automatic ads, but if Google can be shown to be taking part in the actual sales and transactions of this stuff their critics are likely to pounce on that. "OMG Google is selling evil pr0n/Satanism books/weaponry/GTA San Andreas/Online Gambling/etc..."
If we go solely by galvanic skin response, would someone running for his life from an axe-wielding psychopath scan as happier than someone relaxing in a backyard hammock listening to his favorite album?
(I assume not much happens when the player catches a fleeing ghost/cricket.
Actually, Wim van Eck would then reach into the maze and eat the cricket in question. That cost him a few points off his graduation project, but on the bright side they were delicious.
This audio/video platform uses an embedded engine dubbed Easee.
I can hardly wait to write Easee code, possibly while eating Cheez Whiz and drinking Bud Lite, or perhaps Coca Cola Blak, followed up with some Krispy Kreme.
This is a damn neat hack. Yes, it's probably not as high-quality audio as a set of pro-grade speakers costing hundreds of dollars, but you're listening to an iPod full of compressed, lossy songs, so stop whining. This is a fun way to recycle old hardware cases (unless you have some other pressing need for a Macplus case, perhaps?) into a piece of high geek-factor functional art. It's right up there with the people fitting miniITX boxes into old NES cases and so on.
In other words, quit hating. This took imagination and engineering, and that deserves a bit of respect in my book.
Just a theory, but could Jabber finally take off in the mainstream if the commercial IM services keep absorbing one another? Open-source IM may catch on more if it's just one out of three big protocols instead of the one among many it once was. Additionally, once commercial IM is in a big duopoly (or even eventually monopoly) they may well feel they have the opportunity to leverage their market share into more money (by dumping more ads or spam on users, for instance) which will piss just that many more people off enough to go FOSS.
Good point. Also, if we think the reviews scene is clogged with thinly-veiled ads nowadays, how much worse would it get if the reviews really were the only source of info? Say hello to slews of paid-off game journalists, "official" shill magazines in the vein of early Nintendo Power, fake spam blogs, and employees posing as players on message boards. Nothing would be a trustworthy source of reviews anymore.
1. Single console copies for the home market.
2. Multiple console copies for the rental market.
Wait until a formerly new title's hype has blown over and Lackluster Video wants to get rid of their 20 extra copies. Hello again, used market. Even better, hello used market for games with better functionality than new retail copies. Same goes for when someone eventually finds a way to pirate rented games. Hello, 0-day no-strings-attached ISO files that beat legit shelf copies in every way but the DVD sleeve.
Maybe because this completely kills the rental business? I for one haven't bought a game in a long time, but I have rented a few...
That's it on the nose. How many crappy games did you decide not to buy your own copy of, after renting it for a couple of dollars and being disappointed? If game rental was squashed, if even borrowing a game from a friend was squashed, they'd sell many more copies thanks to people not being able to try things out on the cheap beforehand to find out how much it sucks.
From Rick Callendar, president of the San Jose NAACP.. "Their attempt to contrast colors clearly created controversy and sparked painful feelings in the global community."
My socks never match each other. Should I steer clear of this guy?
Do people really not care about GTA-style urban shooters any more?
Like most gamers, I care about most styles and genres of games if they're done right. The problem is when a genre or even a particular game (especially something like GTA which nobody had seen before) is popular, everyone wants to cash in with their own "me-too" knockoff. These of course aren't as impressive as the original, the market gets flooded with low-quality xeroxes, and the genre loses momentum. It's happened many times before with countless games. In the 8-bit era everyone wanted to make a Mario-esque platformer or a Zelda-like fantasy game. On PS1 there was the glut of forgettable 3D platformers and vectorized fighters, among others. How many Tetris clones can you name for game boy or cell phone?
Also, sorry Snoop, but gamers are savvy these days. Not since "Cool Spot" or "Yo, Noid!" for NES has a catchy license ever been enough to sell a game. In fact, it tends to raise a red flag for most gamers nowadays. "Why do they need to CGI-scan Joe Blow Rapper into the game, or have Billy Bob Actor do a voiceover? What crappy gameplay are they trying to distract us from? Is this another "Bruce Willis in Apocalypse?"
but for the most part it's just one guy sitting at his computer recording his voice and using loops to produce the background track.
That model has its advantages in surprising ways. I've seen MC Chris live, and it's an experience.. he raps, while his DJ (John Fewell, who does the music-looping in MC Chris' songs) runs the show off an iBook. Reportedtly the lappy died one time, and they were able to run it off a measly iPod.
"Scott Collison!" I exclaimed. "But.. you left Microsoft!"
"Collison?" He appeared pensive. "Yes... That's what they used to call me. Scott Collison. That was my name." He smiled.
"Scott..?" I asked, confused.
"I am Collison the White," he proclaimed, with a twinkle in his eye. "And I come back to you now at the turn of the tide."
PROSECUTOR: Did your company engage in price fixing?
DRAM MEMORY: Maybe, maybe not... I just woke up, so I can't remember anything before that.
FLASH RAM: He did! He did! I'm sure of it.
BUBBLE MEMORY: We never had this nonsense in my day, I tellya what. *cough cough*
PUNCH CARD: You're tellin' me. *wheeze*
Very true. Gone are the days when you could depict everything a company is trying to be with a single character. Additionally, in the 8-bit era, the game developer scene was much different. Games were made by a few programmers and game designers, not by committees and shareholders.
Mario was basically a happy accident. When Donkey Kong was such a success, I think it was more of an homage to that game's success than any desire to create a marketable mascot that led to taking "Jumpman" from that game, giving him a better name and a palette-swapped brother, and basing Mario Bros. around him. The character ended up taking off simply because the developers liked him and gamers liked playing with him, not because he was a character that was expertly crafted by dark-side child psychologists in Marketing to appeal to the masses. Of course, Mario's success led Sega and the rest to each try to create their own marketable mascots to rival him, hence Sega's Sonic, NEC's Bonk, and the rest.
How different might things have turned out for the NES, Nintendo's future marketing campaigns, and the whole idea of console mascots in general had Shigeru Miyamoto and his crew used just another generic character post-Donkey Kong instead of Mario?
This could open up a big can of worms, precisely because it increases Google's stake in the actual buying process. The protests over ads for controversial stuff like religious or medical items, "adult" materials, political stuff, and so on simmer to a faint background hum when Google is just churning out automatic ads, but if Google can be shown to be taking part in the actual sales and transactions of this stuff their critics are likely to pounce on that. "OMG Google is selling evil pr0n/Satanism books/weaponry/GTA San Andreas/Online Gambling/etc..."
If we go solely by galvanic skin response, would someone running for his life from an axe-wielding psychopath scan as happier than someone relaxing in a backyard hammock listening to his favorite album?
How soon until we get distributed-image-glancing teams together, racking up spare brain cycles for high scores and bragging rights?
This is a damn neat hack. Yes, it's probably not as high-quality audio as a set of pro-grade speakers costing hundreds of dollars, but you're listening to an iPod full of compressed, lossy songs, so stop whining. This is a fun way to recycle old hardware cases (unless you have some other pressing need for a Macplus case, perhaps?) into a piece of high geek-factor functional art. It's right up there with the people fitting miniITX boxes into old NES cases and so on.
In other words, quit hating. This took imagination and engineering, and that deserves a bit of respect in my book.
Just a theory, but could Jabber finally take off in the mainstream if the commercial IM services keep absorbing one another? Open-source IM may catch on more if it's just one out of three big protocols instead of the one among many it once was. Additionally, once commercial IM is in a big duopoly (or even eventually monopoly) they may well feel they have the opportunity to leverage their market share into more money (by dumping more ads or spam on users, for instance) which will piss just that many more people off enough to go FOSS.
Good point. Also, if we think the reviews scene is clogged with thinly-veiled ads nowadays, how much worse would it get if the reviews really were the only source of info? Say hello to slews of paid-off game journalists, "official" shill magazines in the vein of early Nintendo Power, fake spam blogs, and employees posing as players on message boards. Nothing would be a trustworthy source of reviews anymore.
From Rick Callendar, president of the San Jose NAACP.. "Their attempt to contrast colors clearly created controversy and sparked painful feelings in the global community."
My socks never match each other. Should I steer clear of this guy?
Fear not, D-O-double-G fans, for Snoop has found an even better videogame to crash.
....sorry.
Also, sorry Snoop, but gamers are savvy these days. Not since "Cool Spot" or "Yo, Noid!" for NES has a catchy license ever been enough to sell a game. In fact, it tends to raise a red flag for most gamers nowadays. "Why do they need to CGI-scan Joe Blow Rapper into the game, or have Billy Bob Actor do a voiceover? What crappy gameplay are they trying to distract us from? Is this another "Bruce Willis in Apocalypse?"
FROM: DHS
SUBJECT: omgwtfbbq
BODY: big missls cmg oshit run awy now pls kthx
Shocked stereotype German: "Finer than our German monomolecular tungsten tips?"