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Urban-Themed Video Games 'Basically Dead'?

simoniker writes "Midway CMO Steve Allison has been talking about why he thinks the urban game genre isn't worth entering, suggesting of the cancelled Snoop Dogg/John Singleton collaboration Fear & Respect, which was in development at Midway: 'We killed Fear and Respect... because we have enough data-points to know the hood thing is basically dead. It would be dead before it came out. And you don't want to come out on a dead vibe.' Do people really not care about GTA-style urban shooters any more?"

346 comments

  1. FP! by dosius · · Score: 5, Insightful

    I think it's more a matter of every game genre can be cloned to death and the GTA-clone genre has reached that point.

    -uso.

    --
    What you hear in the ear, preach from the rooftop Matthew 10.27b
    1. Re:FP! by andrewman327 · · Score: 2, Interesting

      I think that there is such a glut of these games on the market and that they have such high replay value that the need has been satisfied.

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    2. Re:FP! by Desco · · Score: 2, Interesting

      Glut!? Sure, there've been a bunch in very recent history, most of them crap, but here's what I don't get-- every year, there's hundreds of new games based on tolkien-esque fantasy (dragons, elves, drawves, etc) and no one ever complains about that glut.

      I was amazed how many of these games got passed off as a "GTA clone" or a blatant rip-off or bandwagon... I don't see the hundreds of tolkien genre games all being called rip-offs of Rogue or Wizardry. I don't see every new racing game being dismissed as a clone of Pole Position. I don't see every damn FPS in space being subjected to the "Doom-Clone" treatment or WWII ones shot down as copying Wolfenstein. (although in this last case, many do) Why does GTA and the urban/gangster genres consistently get this kind of treatment???

    3. Re:FP! by andrewman327 · · Score: 1

      I think that there is a lot of variety in the D&D esque games, where many of the "Urban" games are largely the same.

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    4. Re:FP! by bunions · · Score: 1
      every year, there's hundreds of new games based on tolkien-esque fantasy (dragons, elves, drawves, etc) and no one ever complains about that glut.


      I do, at length. Seriously, I know Tolkein was great and everything, but can we get a decent non-starwars sci-fi or post-apocalypse MMOG please? Or just something without any goddamn ORCS?
      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    5. Re:FP! by Golias · · Score: 1

      Seriously, I know Tolkein was great and everything, but can we get a decent non-starwars sci-fi or post-apocalypse MMOG please? Or just something without any goddamn ORCS?

      City of Heroes is oodles of fun... in the sense that you can call any MMORPG "fun."

      --

      Information wants to be anthropomorphized.

    6. Re:FP! by slaker · · Score: 1

      City of Heroes has trolls. Which are kind of like Orcs.

      Me have body by Superdyne!
      -- anonymous Troll in Skyway City

      Then again, maybe not. It IS fun, though.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    7. Re:FP! by utopianfiat · · Score: 1

      Kill the Haitians!
      Kill the Sharks!
      Kill the Police!
      Kill the Yakuza!

      etc.

      --
      +5, Truth
    8. Re:FP! by andrewman327 · · Score: 1
      "Kill the Haitians!
      Kill the Sharks!
      Kill the Police!
      Kill the Yakuza!


      Add some bribary, sex, and double crossing, and you have the next cookie cutter Urban game!

      --
      Information wants a fueled airplane waiting at the hangar and no one gets hurt.
    9. Re:FP! by admdrew · · Score: 2, Insightful
      I don't see every damn FPS in space being subjected to the "Doom-Clone" treatment or WWII ones shot down as copying Wolfenstein. (although in this last case, many do)

      First, what WW2 games have copied Wolfenstein in gameplay? If you're referring to modern games, Call of Duty and Day of Defeat are both better and more original than the Q3 engine Wolfenstein.

      Second, every FPS was called a Doom-clone back in the day, until games existed that looked better or had better gameplay.

      Look at some modern GTA-clones: True Crime and The Godfather; they were almost the exact same game. Then, look at the modern RPG genre: Oblivion (and Morrowind and Daggerfall before it... we won't talk about Battlespire or Redguard :P), WoW, the Diablos, Sacred (ok, a Diablo-clone, but better), Neverwinter Nights... they were all very different games. A lot of racing games are very different too; look at PGR (1, 2, or 3) vs Forza vs GT4 vs Need for Speed vs Wipeout vs Mario Kart...

      GTA is a fun game, but isn't particularly deep; it's not too difficult to make a semi-effective knockoff and bank on the fact that GTA is wildly popular. A game like Oblivion, OTOH, is so expansive that a clone would be difficult to effectively produce.

      Glut!? Sure, there've been a bunch in very recent history, most of them crap

      I believe that's the definition of glut. And really, when the quality of the 'original' (GTA3+ in this situation; let's not forget about the original GTAs) isn't exactly stellar, the term clone is very applicable.

    10. Re:FP! by EastCoastSurfer · · Score: 1

      I totally agree. Something having to do with starcraft would be nice.

      AO wasn't too bad if they hadn't killed the game with such a bad release.

    11. Re:FP! by Mister+Whirly · · Score: 1

      I wish they would make Fallout into a MMORPG - that I would actually consider playing...

      --
      "But this one goes to 11!"
    12. Re:FP! by Breakfast+Pants · · Score: 3, Insightful

      Kill the orcs!
      Kill the kobalds!
      Skip crappy FMV!
      Kill the giant red bees!
      WHOA LEVEL UP!
      Kill the giant *blue* bees (now you are a true badass)!

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    13. Re:FP! by Deathagain · · Score: 1
      GTA doesn't get that kind of treatment. Every cookie-cutter clone of it, all of which are urban-themed games (funny, that) recieves such critisism and rightly so. All share basically the same view, objectives, storyline, etc etc...
      The GTA series shows inovation in the genre, whilst almost all others are just loose copies of said series, sans inovation that Rockstar seems to be quite good at.
      I don't see how you can argue your point. Fantasy-themed games spread across many game genres (FPS, RTS, MMO, etc), and are all sufficiently different from one another in terms of how the game plays, how the characters look, or how the story goes. Racing... same deal. They don't get branded 'glut' since they don't all have the same feel to them as other similar games, unlike the regurgitated crap that urban-themed games are.

      So yes, genre dead.

    14. Re:FP! by pthisis · · Score: 1

      GTA is a fun game, but isn't particularly deep; it's not too difficult to make a semi-effective knockoff and bank on the fact that GTA is wildly popular

      Of course, the reason that GTA still dominates is because it (especially in the form of both GTA3 and San Andreas) _is_ particularly deep in the genre, and the knockoffs are at best semi-effective. The clones tend to be urban shooters with some street racing aspects, and miss the other 90% of what GTA has. GTA is really more comparable to a single-player Sims than to True Crime.

      --
      rage, rage against the dying of the light
    15. Re:FP! by admdrew · · Score: 1

      The reason GTA has sold well lies almost exclusively in its appeal to the male teen to young adult crowd, and has nothing to do with complexity (as it completely lacks it). I personally like that San Andreas (even moreso than GTA3 or Vice City) models a large area in which to drive, but that doesn't count for a whole lot when it comes to how immersive a game is.

      I really have no idea what you're referring to when you compare GTA to the Sims as far as depth of gameplay. Are we talking about the same two games? GTA throws in a menage of mini games, but none are high quality nor are they particularly detailed. And really, if GTA *included* a street racing aspect that didn't suck, it could be a positive addition to the game.

      I'm honestly curious what you see the 'other 90% of what GTA has' being.

    16. Re:FP! by 7Prime · · Score: 2, Funny

      Slashdot has even more Trolls... noone ever complains that we're a Tolkein rippoff!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    17. Re:FP! by RabidCentipede · · Score: 1

      because "urban" games aren't quite as popular as FPS/fantasy MMO's, and besides... how would a hardcore player of a certain MMO like their game being described as a "clone of (some other MMO)"?

      --
      1 @M T3H Ub3R PH@xx0rz!!11!1one!11 - http://www.rabidcentipede.com
    18. Re:FP! by Andrew+Kismet · · Score: 2, Funny

      Slashdot's trolls don't turn to stone at sunrise.

      They either pull the curtains or go to sleep.

    19. Re:FP! by Lime+Duck · · Score: 1

      I have found that those who consider something cloned to death are the ones that actually go out and play all those clones. All you really need is the original. No so called "clone" was really worth the buy. What would you buy them for? Better graphics than GTA3 or Vice City? Better AI or gameplay? Who cares? Rockstar brought together something that other developers only hinted on in a genre that really didn't exist before. At least not at the level that GTA took it. And then other developers released "urban" games in order to capture some of GTA's thunder. GTA, for all it's flaws, is the only one of it's kind that needs to be on the shelves. If other developers didn't take the "Friends Clone" approach to things, that might not be so. As it is Rockstar kinda has it nailed. Love it or hate it, GTA is an island of it's own. As boastful and diluted as it sounds...it is. If you don't agree by all means have fun playing 25 to Life.

    20. Re:FP! by sihker · · Score: 1

      Hm, how about new game named "Under the Hood of toilet seat" ?

  2. New Ideas by mrxak · · Score: 5, Funny

    Gee, are they saying that they're actually going to try a new game genre? Here's an idea for a new one, WWII shooters!

    1. Re:New Ideas by rtconner · · Score: 1

      in honor of the movie I saw last night... how about some pirate shooters!

      --
      023AD01("Child", "Evil");
    2. Re:New Ideas by oahazmatt · · Score: 2, Funny
      Gee, are they saying that they're actually going to try a new game genre? Here's an idea for a new one, WWII shooters!
      Most likely they'll just combine the two. GTA: Berlin 1944.
      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    3. Re:New Ideas by Perseid · · Score: 1

      I feel dirty saying this but...I'd probably buy that...

    4. Re:New Ideas by Fallingcow · · Score: 4, Insightful

      Flintlocks take too long to reload.

      As far as reality-based shooters go, you're never going to see much set in the pre-repeating-rifle world (I'm aware that there are some mods for this, but it's not exactly common), and WWI is out because no one wants to play "sit in a trench and get gangrene", and any war between the US Civil War and that one isn't well-known enough to be made in to a game.

      As for the post-depression wars, no one cares about Korea (sad but true, I bet most people aren't even sure of which decade that was in), Vietnam's confusing and hard to make a game about ('You are in a very dark forest. You are likely to step on a landmine.' -]go west 'You step on a landmine and die. Game over. [l]oad, [q]uit, [n]ew game')

      For everything after Vietnam, the tech is just too advanced for it to be much fun. For most wars, the game would consist of lots of missions with objectives like, "secure the area around the already-bombed target. Don't worry, everyone's probably dead, we just want you to check", and, "accept the surrender of some surviving tank crewmen. We blew up all their tanks from 50 miles away, and they're waving white flags, just go put 'em in zip ties and get 'em back to the POW camp". Anyway, as with Korea, no one really gives a damn about most of those wars. Grenada? Panama? Hell, lots of people probably don't even realize that we've invaded those countries within the last half-century. The only one with enough recognition to sell games would be the first war in Iraq, and that'd lose too many sales due to the tastelessness factor brought on by making a game like that while we're over there fighting again.

      Plus, where's the danger of losing in these games? Sure, you might fail and die, but it's not like there's a real chance of the "good guys" losing. And if they did, so what? What are the stakes in most of these wars? So, your side loses face and its reputation suffers? One small, inconsequential country remains Communist or at least "too far" left? Oooh, so scary!

      WWII just happens to have the perfect balance of tech, action, plot, characters, and participants. It lends itself to games that are, if not great (most aren't), then at least decent, and they're certainly easy (and relatively cheap) to write and design.

    5. Re:New Ideas by mrxak · · Score: 1

      Hmm, being able to steal a tank and drive around running over the enemy and shooting the main cannon might actually be kind of fun...

    6. Re:New Ideas by mobby_6kl · · Score: 1
      Hmm, being able to steal a tank and drive around running over the enemy and shooting the main cannon might actually be kind of fun...

      You might want to try this game, then ;-)
    7. Re:New Ideas by Anonymous Coward · · Score: 0

      How about WWIV shooters? As someone was famously quoted as saying, the one that would be fought with sticks and stones? Okay, maybe a few spears and atlatl -- that would be cool.

    8. Re:New Ideas by Golias · · Score: 1

      Flintlocks take too long to reload.

      One of the most fun shooters I ever played was "Outlaws", specifically because some of the guns were a pain in the ass to keep loaded. Walking down the middle of the street while thumbing cartriges into my rifle, ducking behind a barn to reload my six-shooter, lighting dynamite with my cigar butt... I felt like I was living a freakin' John Wayne movie. It was pure bliss.

      Unfortunately, it was also not very popular. I guess not many people share my tastes.

      --

      Information wants to be anthropomorphized.

    9. Re:New Ideas by ak3ldama · · Score: 1

      no way man, i loved that game. my favorite first person shooter yet. i wish they would try to update it (graphics wise) and provide better multiplayer. Outlaws could be an amazing lan party experience. In fact I think that it could work on a large or small scale for multiplayer. Though some of the original Outlaw maps probably would be very wierd for multiplayer, i'm thinking of the ones that were like a maze, and all tunnel/cave-like.

      --
      "but money is the God of Algiers & Mahomet their prophet." - Rich. O'Bryen June 8th 1786
    10. Re:New Ideas by Golias · · Score: 1

      Outlaws could be an amazing lan party experience.

      Holy crap. Deathmatch on a train. With shotguns.

      That would put the "twitch" back in "twich shooters."

      --

      Information wants to be anthropomorphized.

    11. Re:New Ideas by Fallingcow · · Score: 1

      Oh, man, that game kicked ass.

      I recently downloaded it (my originals are scratched all to hell, I think one disc might still work, but definately a no-go on the other) and re-lived the magic. Heh. Some of the maps are kind of poorly made, and others are just frustrating (the saw mill in particular, I HATE that map), but overall it's a great game, and the animated cutscenes are top-notch.

      And the level that they used in the demo? The one with the cross-shaped town, right before the train level in the real game? EXCELLENT.

      After that, I played one of the newer western games. Gun, I think it was called. Kind of crappy. Obviously primarily a console game.

      Anyway, those are still not muzzle-loaders we're talking about. The limitations of the weapons in Outlaws were just noticable enough to be novel and interesting, not annoying :)

    12. Re:New Ideas by Fallingcow · · Score: 1

      They could probably pull off a French Resistance game like that, set in Paris post-invasion (obviously).

    13. Re:New Ideas by TheRaven64 · · Score: 1
      Flintlocks take too long to reload.

      I recall a Quake mod that had a blunderbus. It took about 30 seconds to reload (and moving would restart this time), and you rarely found more than 3-4 shots worth of ammunition. It was incredibly powerful though; a single shot could kill most people at short to medium range. If you missed though, you didn't get a second shot, because they would catch you and attack you with a sword before you reloaded.

      --
      I am TheRaven on Soylent News
    14. Re:New Ideas by Golias · · Score: 1

      A muzzle-load based game would not be bad, so long as the engine for hand-to-hand weapon combat is fun. I've yet to play a first-person game in which sword fights are anything more than a confusing mess of button-mashing. Mainly because your field of vision on a computer screen is too narrow, so if somebody is standing right in front of you, you lose track of them right away. Back up to 3rd person view, and your view of yourself obstructs the view of your opponent.

      Plus, there's two much variety of movement with swords to really simulate it well, compared to guns where you are simulating the point-and-shoot motion of operating a machine with the point-and-shoot motion of a controller.

      If somebody can come up with a solution to these two problems, they would really open up options for the FPS genre.

      --

      Information wants to be anthropomorphized.

    15. Re:New Ideas by allenw · · Score: 1
      We already had a WWIV shooter... The Great Split that formed WWIVlink.

      (formerly 1@16850)

    16. Re:New Ideas by Fallingcow · · Score: 1

      The best sword-fighting games made to date are Bushido Blade I & II for the original Playstation.

      Not that that solves the FPS-integrated hand-to-hand/sword combat you were talking about, but this just seemed like a good time to plug a great couple of games :)

      Get decent at those games by playing against the computer opponents, and then play against someone else who knows what they're doing. A single match against an equally-skilled foe can last two or three minutes, easily (mind you, one hit is often lethal in this game)

      Warning: skills do not transfer well between the two games, as the blocking mechanics (a HUGE part of the game) changed dramatically in the second one.

      Great games to use for settling a game of Risk when it's down to two people and no-one wants to take the two-three hours it'll take to arrive at a real winner. Honorable combat between two great generals :)

    17. Re:New Ideas by sorak · · Score: 3, Insightful

      That's why we have futuristic shooters. In the future, apparently, we have all kinds of technology, but we're mostly just interested in using it to do cool stuff

      "Sir. I don't wanna go in there and stab the mechademon with my power-genk 3000. Can't we just throw grandaes at it?"

      "No son, then you wouldn't get to do that cool jumping strafe move."

    18. Re:New Ideas by vux984 · · Score: 1

      Great games to use for settling a game of Risk when it's down to two people and no-one wants to take the two-three hours it'll take to arrive at a real winner. Honorable combat between two great generals :)

      I think I'd rather just flip a coin rather than challenge some guy at a video game he owns which I've never even played. :)

      Or, better yet, blitz-chess with a 5-minute timer.

    19. Re:New Ideas by Anonymous Coward · · Score: 0

      What kind of game would that be?

      Germanz: Würfel, sie französische gutentaggleichgeschlechtlichmeinlieben!

      French: Tout de suite, vous nazis vigoureux, mais seulement si vous concent pour avoir le sexe d'âne avec nous!

      Probably a pretty short one?

    20. Re:New Ideas by Mister+Whirly · · Score: 1

      Outlaws was my favorite too. The gameplay, the weapons, the soundtrack - excellent! I can't believe until GUN (which was kinda weak) came out there haven't been any other Western themed shooters...

      --
      "But this one goes to 11!"
    21. Re:New Ideas by Mister+Whirly · · Score: 2, Funny

      Yeah, you load it up, it says "You Lose" - and then the Americans come in and save your asses...

      --
      "But this one goes to 11!"
    22. Re:New Ideas by NoGenius · · Score: 1

      So basically you're saying that the closer war games get to the real thing, the less entertaining they become. That's good to know. When they start giving people post traumatic stress disorder then we'll know we've gotten to VERY realistic simulations....

    23. Re:New Ideas by sesshomaru · · Score: 0, Troll
      Well, there is always the possibility that after too many incompetently run wars the military decides that the whole caring about free elections and listening to whatever idiot the clueless masses decide to throw up as maximum leader is a sucker's game. They figure General Strang cares about them and has fought for their pay raises and pensions, so why not just put General Strang in charge. All Hail Strang!

      See Roman history for an example of an unstoppable juggernaut of a country suffering from incompetant leadership.

      Idea stolen from Chalmers Johnson....

      --
      "MIT betrayed all of its basic principles."
    24. Re:New Ideas by Hoi+Polloi · · Score: 2, Funny

      "...any war between the US Civil War and that one [WWI] isn't well-known enough to be made in to a game."

      Says you! I'm dying for "France-Prussia 1870".

      How about "Zulu"?
      Scenario #1, "Rourke's Drift"
      (choose Zulu side, choose to be spearman)
      (charge enemy)
      *bang* "Arrgh!" (you die)
      (respawn as spearman...)

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    25. Re:New Ideas by Fallingcow · · Score: 1

      Haha, yeah, that's always struck me as odd.

      "OK, now you've stolen the secret papers and we know where the madman and his secret lab are located. He'll notice a big group of soldiers, so you have to go alone. Blow it to hell, son. We're all counting on you."

      "Uh, why don't you just hit it with a cruise missile?"

      "Er... um... just shut up and go."

      "Right, then."

      I guess it's kind of like how most futuristic ray and beam weapons (Star Wars blasters, and especially Star Trek phasers) are vastly inferior to the far-simpler hand gun and assault rifle.

      Just think how many more red shirts would die if more advanced alien races chose to issue MP5s to their soldiers and security guards instead of disrupters and the like!

    26. Re:New Ideas by Fallingcow · · Score: 1
      I think I'd rather just flip a coin rather than challenge some guy at a video game he owns which I've never even played. :)

      Understandable.

      Among my group of friends with whom I play Risk, everyone's played the Bushido Blade games, and anyway only about three of us, counting myself, make it to the final two in a Risk game with any frequency. (an aside: we can't take credit for that solely on the basis of our mad Risk skillz; a couple of the guys who rarely make final-two just always seem to end up starting in Europe or somewhere equally undesirable, and thus have zero chance of winning) Of those those other two guys, one is the one who introduced me to Bushido Blade, and the other is just naturally good at video games.

      Or, better yet, blitz-chess with a 5-minute timer.

      That sounds awesome. We may have to try that some time as an alternative.
    27. Re:New Ideas by Anonymous Coward · · Score: 0

      The best swordplay game ever was called "Die by the Sword." It was not without it's problems -- the bastards pulled out all the cliched tricks in the single-player game, they even stuck a colored block puzzle in one level -- but it had the best swordplay controls ever.
        It pretty much required an analog stick to play it, though. You moved about with the keyboard, running, jumping, strafing, etc. The stick was purely for controlling your sword arm. On your left hand was your shield. Pull your sword back to the right and your shield rotates around in front of you. (Alternately, you could just turn or sidestep to put your shield in the way.) Pull the stick quickly to the left and you do a quick slash across the opponent's midsection. Hitting the stick's fire button twists your wrist so the sword is crossways, suitable for blocking. Letting go of the button in a swing adds a small flick to the sword.
        The most basic tactic was to just swing left and right like mad -- worked fine on the lesser monsters, especially since they had no armor or shield. The tougher monsters, and other players, though, made this less useful. There you had to add some finesse, aiming high or low, blocking, dodging, looking for an opening. Area-specific hitboxes meant you could lop off heads, arms, and legs.
        It's a shame no other game has attempted this kind of control scheme for a sword. (Not even the semi-sequel, "Draconus: Cult of the Wyrm") It was awesome. Kind of tiring after a long session, though - you want a nice loose joystick so your arm doesn't ache after a while. A gamepad's analog control would be easier on the elbow, but it's a bit tougher to achieve precise control.

    28. Re:New Ideas by Jackazz · · Score: 1

      I think that is what the Nintendo Wii controller is for!

    29. Re:New Ideas by Fallingcow · · Score: 1

      Eh, we haven't really had a problem with military revolution (or the threat thereof) since, what, Shay's Rebelion and Aaron Burr's attempted unauthorized invasion of Mexico?

      I do wish that we'd kept the apprehension that they had back then about keeping large standing armies. In the early days, they kept 'em stuck out in the wilderness in the West, and kept the army as small as they could, as they were afraid that the temptation to revolt would be too great if they kept a large army near the cities and capitol.

      Turns out that we do have a problem with large standing armies and temptation, but it's not revolution, and it's not on the part of the military proper; it's the compulsion for our political leaders to use them whenever it is the least bit convenient.

    30. Re:New Ideas by Fallingcow · · Score: 1

      Yeah, I think there's a Revolutionary War mod for UT, too, but it's not overly popular, and I've never heard of a commercial game along those lines.

    31. Re:New Ideas by Anonymous Coward · · Score: 0
      The only one with enough recognition to sell games would be the first war in Iraq, and that'd lose too many sales due to the tastelessness factor brought on by making a game like that while we're over there fighting again.

      I don't know about that. Battlefield 2 seems to be selling as well as any WWII FPS, and the Desert Combat mod that preceeded (which actually was based on Desert Storm, tech-wise at least) it had a huge following too. Granted, these are both multiplayer-only games, but the setting and advanced tech don't seem to costing them too many players.

      As for single player games, there's no reason you have to include stuff like clearing bombed buildings and taking POWs. War games omit the boring parts of war all the time. And what's up with this "danger of losing" thing? Does every game have to be about the end of the world? Ever play a game just because it's fun? You are right in that fighting over some inconsequential country's politics isn't the most inspiring or intrigueing storyline, but a boring storyline doesn't necessarily mean that the rest of the game will be boring.

      I actually do agree with most of your points, just not the "any post-Vietnam war game will suck" part.

    32. Re:New Ideas by Anonymous Coward · · Score: 0

      I reminds me of an old Carmack quote that went something like "no one cares if you kill Nazis or Demons".

    33. Re:New Ideas by gauauu · · Score: 1

      Rune was actually really good at this. It was a 3rd person view, right behind your guy. It wasn't incredibly realistic, but there was enough skill in knowing what sword strokes you would do depending on how you were moving, combined with turning your shield side or blade to the enemy when their attacks were coming in.

      You could button mash it and get by, but you definitely do a lot better knowing how to use your sword and shield.

      Quite fun, really.

    34. Re:New Ideas by Petrushka · · Score: 1

      Indeed. I mean, I like, KotOR, but ... the fact that you have people using swords. Yyyyeah. Oh, sure, they try to explain it, but still -- a guy with a sword usually wipes the floor with a guy with a heavy repeating blaster. Hmm. Doesn't stop it from being a great game, of course.

    35. Re:New Ideas by Fallingcow · · Score: 1

      I don't know about that. Battlefield 2 seems to be selling as well as any WWII FPS

      I've not played the Battlefield series (yeah, yeah, I'm a loser, I know) but my understanding is that there is a fairly large macro-level strategic element to that game, as well.

      And anyway, multiplayer games like that don't need as much work to maintain suspension-of-disbelief as a similar single-player game would.

      As far as I can tell, there are only two kinds of post-WWII single-player games based on actual wars that have a shot at being at all successful:

      The first is stealthy (and optionally super-realistic) games like Delta Force, Splinter Cell, and the like. The trend with these kinds of games, though, seems to be to use modern tech and made-up situations, or modern tech and one-shot missions that don't really relate much to any kind of larger storyline--when the protagonist's side has a habit of fighting wars that are measured not in years or months but weeks and days, there's not much room for plot development if you're forced to focus solely on the stealthy and/or special ops aspect of that war.

      The others are ones that are set in post-WWII wars, but take a totally different direction. Some sub-plot becomes the focus, and the war is a backdrop. It's kind of like "We Were Soldiers" and "Hamburger Hill" vs. "Apocalypse Now" and "Platoon"--the first two focus on the war more than anything else, while in the latter two the war is just a stage for a human drama that could, with some work, be re-written to happen in a number of other contexts outside of war. It's why the latter two make "top 100" lists and the first two generally don't. I'd LOVE to see more games like this, but I'd argue that they're not really war games in the truest sense (and that is NOT a strike against them, necessarily)

      And there can be true war games based on modern tech and made in the tradition of the (in)famous WWII shooters, but I would submit that they must generally use a fabricated plotline and conflict rather than any of the wars that have happened so far in order to be successful.

      Maybe one day we'll have a more modern war that lends itself to being re-enacted in video games. *sarcasm*here's hoping!*sarcasm*

    36. Re:New Ideas by sorak · · Score: 1
      I guess it's kind of like how most futuristic ray and beam weapons (Star Wars blasters, and especially Star Trek phasers) are vastly inferior to the far-simpler hand gun and assault rifle.

      Yeah, I always wondered about Stargate's two handed blaster, which makes a "ding-da-dink" sound, opens, and then fires one shot in the amount of time it would take to squeeze off fifty rounds from an assault rifle.

      I also wondered how they aimed the weapons on star trek: The next generation. They're electric razors. What do you line up with what? I wondered about the ethics of having an auto-aiming system that targets the closest thing that isn't human. How else could you hit anything?

    37. Re:New Ideas by AnyoneEB · · Score: 1
      Or, better yet, blitz-chess with a 5-minute timer.
      That sounds awesome. We may have to try that some time as an alternative.
      If you are not experienced at blitz chess, you will likely be rather surprised at how badly you play. I used to play some with my friends, and we would end up with games where a player could accidently sac their queen for nothing and still win within the time limit. If nothing else, the games are quite amusing.
      --
      Centralization breaks the internet.
    38. Re:New Ideas by Fallingcow · · Score: 1
      Yeah, I always wondered about Stargate's two handed blaster, which makes a "ding-da-dink" sound, opens, and then fires one shot in the amount of time it would take to squeeze off fifty rounds from an assault rifle.


      Oh, god, yeah. They explain away the staff weapons as being weapons of "terror" in one episode, and in fact demonstrate the superiority of the P90 in a contest to drive the point home. This makes a certain amount of sense; they leave behind no casing or projectile to show that they're simply machines and not magical, and since those guys spend most of their time subjugating vastly inferior (technologically speaking) races and convincing them that they're gods, I can buy that they'd use that kind of weapon.

      The so-called "zat" (dunno how that's spelled) guns, however, always seemed more like a workhorse weapon to me, rather than one of terror, yet they absolutely suck for real fighting. It seems like the goa'ould would have come up with some kind of better infantry weapon, at least for use among their guards on board their command ships. *shrug*
    39. Re:New Ideas by Dun+Malg · · Score: 3, Insightful
      For everything after Vietnam, the tech is just too advanced for it to be much fun. For most wars, the game would consist of lots of missions with objectives like, "secure the area around the already-bombed target. Don't worry, everyone's probably dead, we just want you to check", and, "accept the surrender of some surviving tank crewmen. We blew up all their tanks from 50 miles away, and they're waving white flags, just go put 'em in zip ties and get 'em back to the POW camp".
      That's pretty much just a description of Desert Storm. You think we have 2000+ dead in Iraq sitting around waiting to clean up after the Air Force drops a 2000lb bomb on a hut? When it gets right down to brass tacks, all that modern tech really doesn't mean diddley. Fighting in the streets of Mosul is not all that different from fighting in the streets of Bastogne. It's rifles and grenades. The only real differences are that the enemy isn't wearing a uniform, and we soldiers* have body armor now so we tend to merely get maimed instead of killed.

      Check out America's Army for a modern-day FPS.

      * I wasn't in Iraq, but I spent nearly 2 years in Afghanistan, and let me tell you, they weren't waving any white flags there.
      --
      If a job's not worth doing, it's not worth doing right.
    40. Re:New Ideas by Anonymous Coward · · Score: 0
      Maybe one day we'll have a more modern war that lends itself to being re-enacted in video games. *sarcasm*here's hoping!*sarcasm*


      We have. Here is the plot; Your country has been under occupation for four decades and your people have been enslaved and humiliated. You decide to take it upon yourself to free it from the evil occupiers. Realizing that your mission will be close to impossible because the only weapons you possess are a Kalashnikov, some explosives and a few homemade rockets, while the opposing side has everything from high tech tanks, F16 Fighters and Apache helicopters to atomic bombs and biological weapons.

      Your first mission is to blow up a sparseley guarded checkpoint close to your home, whose soldiers have been shooting at civilians...
    41. Re:New Ideas by G-funk · · Score: 1

      Don't worry, I have a feeling wii'll be getting a solution to that problem soon.

      --
      Send lawyers, guns, and money!
    42. Re:New Ideas by RevAaron · · Score: 1

      Actually, what might be way more fun is GTA: München 1923. Or some year in there, I don't feel like looking it up. Anywho, a game where you pick either the side of the Reds or the Fascists, and engage in lots of awesome battles. Lots of street fighting in the interwar years throughout Germany, as various militant factions of the left battled what we today generally consider the militant/extremist right. If you pick the Left, you have missions including defending the Munich Soviet; if you pick the Right, you are a member of the Freikorps and are doing your best to destroy it- players on the right also get to be a part of Hitler's 1923 (?) Beerhall putsch.

      Now that is a game I'd totally play.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    43. Re:New Ideas by RevAaron · · Score: 1

      Citadel (esp Cit-86) out-shoots WWIV any day of the week. :D

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    44. Re:New Ideas by Anonymous Coward · · Score: 0
      I wasn't in Iraq, but I spent nearly 2 years in Afghanistan


      Thank you for your service. Afghanistan sounds like a nightmare. Different problems but you're still a target.

    45. Re:New Ideas by ClamIAm · · Score: 1

      The only one with enough recognition to sell games would be the first war in Iraq, and that'd lose too many sales due to the tastelessness factor brought on by making a game like that while we're over there fighting again.

      Conflict: Desert Storm

      Conflict: Desert Storm II

    46. Re:New Ideas by Fallingcow · · Score: 1

      all that modern tech really doesn't mean diddley

      I would strongly disagree. Yes, firefights still occur, but for the love of god, just look at the American casualties versus those of any country with whom we've had a military conflict since Vietnam. Hell, even Vietnam, for that matter. That tech means that, while there is infantry action, there is at most 1/100 as much as there would have been in a similar conflict before the jet fighter, nuclear-powered warship, and cruise missile came in to being. Even between equally-matched high-tech opponents, unless they manage to both manuoeuver equally well, one will gain the upper hand fairly quickly and will use that advantage to knock out their opponent's technical supports, leaving them with a mid-1900s army against an army whose airfields and satellites and aircraft carriers are all still intact. There's no point in committing infantry unless you have a tech and/or SEVERE strategic advantage, except maybe as human shields, diversions, or sinks for the opponent's high-tech munitions. The US doesn't do that so much, but others (Iran, for instance) do.

      Also, I didn't deny that good games could be made based on modern tech--what I said was that, due to several factors, a game about a specific post-WWII conflict could not be made while maintaining suspension of disbelief. What I was saying is that WWII is really the only well-known war since the appearance of gunpowder on the European battlefield on which it is easy and cheap to make marketable, mediocre-or-better games.

      Multiplayer FPS games have a different level of suspension of disbelief. It's easier to say "OK, in this game and on this map you have tech like what was used in such-and-such conflict or battle, but there's no story, we're just throwing you in to an arena with a limited set of that level of tech, don't worry about how or why you are there". Similarly, fictional conflicts with a FULL set of modern tech available (in the story world, though not necessarily directly available to the player) can be invented with scenarios that allow for interesting and sufficiently believable single-player FPS action. Tom Clancy's game series does well in this area. You can even have a game full of small, mostly unrelated real-life battles, generally involving special forces (the Delta Force games, I think, often at least base many missions on real-life battles), but then you've got a Special Forces game, not a The War of Such-and-Such game.

      There may one day be a war fought with modern tech that would work well in a single-player FPS themed solely to that war, but it hasn't happened yet. And, as I said, anything before the late 1800s is pretty much out of the question, and the only wars that anyone cares about in the early- to mid-1900s is WWI and WWII, and WWI would make a crappy setting for an FPS.

      As for the wars in Iraq and Afghanistan: I think that
      1) it's too soon for single player games about those, and any such game (unless it was just a flashy propoganda piece full of fictional battles) would at least struggle in the market, if not flop, due solely to this, and
      2) the motivations behind them are too "squishy" to make for a good war game, largely removing the sense of accomplishment upon victory (hell, when many [most?] of the people in the country think we would have been better off not going, that's poor motivation for a big chunk of the potential buyers of the game), and, relatedly,
      3) most of the in-the-streets, house-to-house stuff has taken place during the occupation.

      Frankly, every game I've ever played in which enforcement of an occupation was a major theme put the player on the side of those fighting the occupying force. Insurgents, in other words. Due to the nature of the fighting, it's just not interesting to do it the other way around. If you're on the side of the insurgents, there are potential accomplishments for doing well, potential advancement. For the occupiers, it's a matter of maintaining the status quo. T

    47. Re:New Ideas by vishbar · · Score: 1

      Actually, there is a Revolutionary War modification for Half-Life 1 and 2 called Battlegrounds that I find to be quite entertaining....

      --
      Ride the skies
    48. Re:New Ideas by Khaed · · Score: 1

      Thank you for serving.

    49. Re:New Ideas by Fallingcow · · Score: 1

      As far as I can tell, both games had fairly innovative and interesting gameplay.

      However, the fact that there are 3 reviews for the first one and 1 review for the second one on GameFaqs, and that BOTH message boards are totally empty, leads me to believe that it didn't sell too well. The low number of reviews, especially.

      I'd never even heard of these. Thanks for bringing them up. I may actually try II, it sounds like fun.

    50. Re:New Ideas by hackstraw · · Score: 2, Funny


      Soldier of Fortune

      Training for real warfare -- gorilla warfare.

    51. Re:New Ideas by Fallingcow · · Score: 1

      It's modern combat, but it's not based on any war in particular.

      This leaves them free to mix-and-match elements from several recent wars in order to get enough interesting real-life missions, or (as appears to be the case here) to simply make up a story.

      There's nothing wrong with this. Nothing at all. But it's still not a game about a specific modern war, and is not comparable to the dozens of WWII shooters.

      Note that I'm not saying here that it's a great idea to base lots of games off of real wars; rather, I'm giving reasons for why WWII has been such a popular war on which to base such semi-real, semi-true-to-life, one-war-based shooters. Those reasons are that it's got clear-cut sides--good and bad are hardly ambiguous, and any faults and flaws in the allies is easily overshadowed by the ruthless and deliberate evil of the Axis powers--that it features more-or-less modern infantry weapons, but that it took place in a time when large-scale infantry combat was still common because technology and politics hadn't yet rendered it extremely rare (in any conflict involving a Western or otherwise modernized nation) so such things can occur without breaking suspension of disbelief, as can sweaping infantry/armor campaigns in which the outcome is not determined before the first shots are even fired. The war itself can still be the plot, while in newer games, they must go essentially plot-less (unconnected, short missions with little sense of accomplishment), or make some other conflict entirely the main focus (like in the movie "Platoon"), or create some fictional war with the sides balanced or positioned in some way that makes infantry combat on a large scale sensible.

      With WWII shooters, the plot and motivation is just there. The designers and writers don't have to work at it. For most wars after that, it's easier to just make something up than to try to craft a plot and motivation and a suspension of disbelief within the existing, true story of the war. I wish that more companies would give that a try (is anyone in the game industry listening?)

    52. Re:New Ideas by Simon+Garlick · · Score: 1

      This is bringing back memories of boothill.wad, one of the best Doom deathmatch wads ever.

    53. Re:New Ideas by Golias · · Score: 1

      Yeah, great. Swing your arms around like a monkey to manipulate a sword, with nothing to stop your momentum when your swing is blocked on-screen.

      Also, the viewing angle problem is NOT solved by Nintendo's over-hyped new controller.

      --

      Information wants to be anthropomorphized.

    54. Re:New Ideas by hansreiser · · Score: 1

      If you think WWII is the only interesting war, it just means you don't have it in you to be a writer, and don't have the imagination to be interested in non-europeans. Any serious writer will make something like the Korean war fascinating precisely because it was a different culture. And if you don't think the folks fighting in Korea had some excitement, you haven't learned your history. That was one tough war. And of course, all you have to do is give the player the follow MacArthur's advice option, and things get really "interesting".

    55. Re:New Ideas by RyuuzakiTetsuya · · Score: 1

      The only one with enough recognition to sell games would be the first war in Iraq, and that'd lose too many sales due to the tastelessness factor brought on by making a game like that while we're over there fighting again.

      But the sequel virtually writes itself!

      --
      Non impediti ratione cogitationus.
    56. Re:New Ideas by KnuthKonrad · · Score: 1

      I agree with what you said, but I guess you left out an important piece (important, at least to me): Involved parties.

      Yes, WW II seems to be the perfect balance between "single infantry man can win the battle" and "WMDs available". Everyone can find a field he enjoys to play. Drive a tank, fly a plane, shoot your artillery, be a sniper. Most modern wars are really more geared towards "use those big weapons", clean up later.

      Korea (and even Vietnam) might technology wise be comparable to WW II. But both conflicts lack the mass of different parties (countries) involved. I, as a German, although *very* happy that we lost that war and got rid off that regime, find it most enjoyable to play the Germans in a WW II scenario. And I don't like playing the American or Russian side. I do play them, actually, to get "everything" out of that game, but most of the time I'm having not that much fun as if I'm using my 8,8 or Pz IIIg. That's we I find Korea (or Vietnam) unintersting in the first place, having the choice between GI or Vietcong only.

    57. Re:New Ideas by G-funk · · Score: 1

      So? It's still a hundredfold increase over wiggling a little stick and mashing some buttons. If you want to swing a sword that badly, go join one of those nerdy medievil re-creation societies.

      --
      Send lawyers, guns, and money!
    58. Re:New Ideas by Golias · · Score: 1

      So? It's still a hundredfold increase over wiggling a little stick and mashing some buttons.

      How, exactly, is wiggling a little controller and mashing some buttons a "hundredfold increase" over wiggling a little stick and mashing some buttons.

      It's an interesting idea for a controller, but this kind of bullshit is exactly what I mean when I call it "over-hyped."

      --

      Information wants to be anthropomorphized.

    59. Re:New Ideas by DarkDragonVKQ · · Score: 1

      hmm you forget that the controls for Red Steel have been vastly improved. The E3 demo..is well outdated and shouldn't be used to judge the game.

      --
      "I thought what I'd do was I'd pretend I was one of those deaf-mutes" ~ Laughing Man - GITS:SAC
    60. Re:New Ideas by drinkypoo · · Score: 1

      No, this is training for gorilla warfare. Maybe you meant guerrilla warfare? [Spanish, raiding party, guerrilla force, diminutive of guerra, war, of Germanic origin. See wers- in Indo-European Roots.]

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    61. Re:New Ideas by Fallingcow · · Score: 1
      If you think WWII is the only interesting war, it just means you don't have it in you to be a writer


      I don't, personally, think that WWII is the only interesting war. I do think that it's by far the easiest one to use as a setting for a single-player FPS game, for exactly the reason that you mention here--it requires no writing. The war itself can be the plot, and everyone's already familiar with the back story and basic progression of the war, so you can even skip worrying about that.

      As I've said in other posts on here, I would really like for some game designers/writers to tackle the task of making a good, story-rich game about one of the "other" wars of the 20th century. They would, however, have to actually do some writing, which takes time and money.

      As for the MacArthur thing, yeah, the whole "belt of radiation" tactic might make things interesting :)
    62. Re:New Ideas by KDR_11k · · Score: 1

      Yeah, great. Swing your arms around like a monkey to manipulate a sword, with nothing to stop your momentum when your swing is blocked on-screen.

      You aren't creative enough. How about having your character flinch and maybe lose his grip on the weapon if you continue moving when your sword has been blocked?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    63. Re:New Ideas by KDR_11k · · Score: 1

      The staff seems to have better anti-armor capabilities than an assault rifle so maybe it's a hybrid anti-personell/anti-armor weapon?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    64. Re:New Ideas by Ours · · Score: 1

      In a more serious note, I'm waiting for a FPS that promises combat in major, not before seen in games before conflicts, from 1916 to today. Sounds ambitious but I'm curious to see what comes out of that.
      It's called "The Alliance".

      --
      "You superiour intellect is no match for our puny weapons" - The Simpsons
    65. Re:New Ideas by hackstraw · · Score: 1

      No, this is training for gorilla warfare. Maybe you meant guerrilla warfare?

      Wow. I'm a spelling nightmare, and never thought about it not being gorilla vs guerrilla even though they are not complete homonyms, I just never thought about it.

      Maybe that is why I got the funny mod. Out of my own ignorance, and the moderators being nice to me.

      The sad thing is that a simple Google search of "gorilla warfare" asks if you meant "guerrilla warfare". Google knows all.

    66. Re:New Ideas by DeadScreenSky · · Score: 1

      At least the first one sold enough to become one of MS's Platinum Hits rereleases. Interestingly it seems to have sold mainly due to the appeal of the setting, since the gameplay certainly wasn't any good when I tried it and it definitely doesn't succeed on any kind of aesthetic level. It's not even remotely realistic, even by the gamey standards of something like Call of Duty. I'm pretty sure the enemies don't even speak the correct language (apparently they grabbed Egyptian voice actors, IIRC).

      I have no idea about the quality of the sequel, but I suspect it didn't sell that well after players experienced the first one.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    67. Re:New Ideas by Fallingcow · · Score: 1
      At least the first one sold enough to become one of MS's Platinum Hits rereleases


      They use sales to determine that? Huh.

      I'd assume that the bar would have to be pretty low, or the only games that'd make "platinum" would be the Halos :)

      It's not even remotely realistic, even by the gamey standards of something like Call of Duty.


      Wow. Just... wow.

      Now that I've thought about it, I probably won't try it out. I'd have to get the PS2 version (I don't have an X-box) and besides, I haven't really liked an FPS on a console since the N64 (man, that controller was sweet for shooters!) Nightfire on the PS2 certainly wasn't much fun, and this game sounds even more complicated than a regular FPS :(
    68. Re:New Ideas by Dun+Malg · · Score: 1
      I would strongly disagree. Yes, firefights still occur, but for the love of god, just look at the American casualties versus those of any country with whom we've had a military conflict since Vietnam. Hell, even Vietnam, for that matter. That tech means that, while there is infantry action, there is at most 1/100 as much as there would have been in a similar conflict before the jet fighter, nuclear-powered warship, and cruise missile came in to being
      Oh, indeed! My main objection is with the all-too-common claim that "technology X will make the infantry obsolete". WW1 was the beginning of the end for infantry as the end-all be-all of warfare, but despite a number of inventions over the last century that would supposedly render the rifleman obsolete, the only truly effective way to fight men on the ground is with other men on the ground-- particularly in a non-linear guerilla conflict in (say) an urban setting. Until we get some kind of fancy futuristic "war robot" (and I'm not holding my breath on that), there'll be a need for reg'lar boot-monkeys to stomp through the streets or trudge up the valleys to draw out whoever the current enemy is.
      --
      If a job's not worth doing, it's not worth doing right.
    69. Re:New Ideas by mink · · Score: 1

      WWIV is more about the modding community IMO.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  3. Let me be the first to say: by Cadallin · · Score: 4, Funny

    Thank fucking god! "Urban Culture" is pathetic bullshit to begin with. Games based on it are just sad beyond belief. They're blatant attempts to cash in on "hip." Let's get back to the proper business of killing orcs and zombies.

    1. Re:Let me be the first to say: by codeviking · · Score: 1

      Amen.

      --
      My way back has been erased.
    2. Re:Let me be the first to say: by KozmoStevnNaut · · Score: 1

      orcs and zombies

      I assume that by "orcs and zombies" you actually mean "super mutants and ghouls"?

      *Loads turbo plasma rifle* ;-)

      --
      Eat the rich.
    3. Re:Let me be the first to say: by WilliamSChips · · Score: 1
      My god carries a hammer. Your god died nailed to a tree. Any questions?
      If you're referring to Thor, you do realize that Thor is really just a little gray guy who's getting his ass kicked by the Replicators?
      --
      Please, for the good of Humanity, vote Obama.
    4. Re:Let me be the first to say: by An+ominous+Cow+art · · Score: 2, Funny

      So you're saying that replicators have military uses beyond providing "Tea, Earl Grey, Hot"?

    5. Re:Let me be the first to say: by Sabaki · · Score: 3, Funny

      Yes. They also provide "Lt. Col. Samantha Carter, hot!"

    6. Re:Let me be the first to say: by Fallingcow · · Score: 1

      So, let me get this straight:

      We've got someone who took issue with a sig related to Norse mythology due to something from Stargate:SG1, and that was rebutted by a reference to Star Trek:TNG.

      Truly, a masterful exchange.

      *golf clap*

    7. Re:Let me be the first to say: by Fulcrum+of+Evil · · Score: 1

      Let's get back to the proper business of killing orcs and zombies.

      screw that - go shadowrun and stick the Orcs and Elves in a bar in seattle working for some Megacorp based in Chiba city.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    8. Re:Let me be the first to say: by Fulcrum+of+Evil · · Score: 1

      If you're referring to Thor, you do realize that Thor is really just a little gray guy who's getting his ass kicked by the Replicators?

      Hey! You got your Skiffy in my religion! Oh, and for the record, the all father spent 9 days stuck to a tree with his own sword and didn't die. Beat that, Jesus!

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    9. Re:Let me be the first to say: by Anonymous Coward · · Score: 0

      That and urban culture is the same as it was 10 years ago with bigger rims.

    10. Re:Let me be the first to say: by Anonymous Coward · · Score: 0

      Oh no you didn't just ascribe a Douglas Adams quote to Stargate:SG1!!!

      Turn in your geek badge on the way out.

    11. Re:Let me be the first to say: by Anonymous Coward · · Score: 1, Interesting

      Sometimes it takes corporations a while to see when a trend is dying. Thank god these guys get it.

      Pants down to your knees haven't been in style for years now. Posing as a gang-banger is no longer hip. Acting Ghetto is wayyyy old. Rap and Hip-Hop are tired and dusty trends that have "jumped the shark".

      The whole Urban/Ghetto/Gangsta/Rap/Hip-Hop wannabee thing has become a punch line. A joke. Not to mention only fat chicks like those kinds of dudes now ;-)

      Back to shooting monsters with a heavy metal sound track! ;-)

    12. Re:Let me be the first to say: by Fallingcow · · Score: 1

      Uh, no, it was SG1.

      Replicators

      Thor

    13. Re:Let me be the first to say: by nuzak · · Score: 2, Funny

      > Thank fucking god! "Urban Culture" is pathetic bullshit to begin with.

      Straight, fo shizzle.

      --
      Done with slashdot, done with nerds, getting a life.
    14. Re:Let me be the first to say: by Anonymous Coward · · Score: 0

      The Ace of Spades! The Ace of Spades!

    15. Re:Let me be the first to say: by Anonymous Coward · · Score: 0

      I'm tho thor I can hardly pith.

    16. Re:Let me be the first to say: by rk · · Score: 1

      +6 Funny

    17. Re:Let me be the first to say: by KozmoStevnNaut · · Score: 1

      Indeed, Odin is the patron saint of rearranging your face*...

      But Thor does ride a wagon pulled by mean and angry goats across the skies, causing the earth to scorch and the mountains to crack. That's pretty manly as well...

      * from "The Alphabet of Manliness", by Maddox

      --
      Eat the rich.
  4. Urban-themed? by Dolly_Llama · · Score: 4, Insightful
    This is a bit of a pet peeve, but "urban"? Are they talking about SimCity, or GTA?

    It's a BS marketing term that dances around race.

    also, FTFA

    "We've spent almost a million bucks testing concepts. We're only making games that are in the upper core tile."


    Quartile maybe?
    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

    1. Re:Urban-themed? by NineNine · · Score: 1

      "Urban" means "urban culture". I don't know where you're getting the whole race thing. That's your thing. Last I checked, "urban culture" doesn't have anything to do with race... it has to do with social and economic class.

    2. Re:Urban-themed? by Tenareth · · Score: 0, Flamebait

      That's easy... he just assumes that everyone in an Urban setting is a minority. Racism comes out by how easy you can see racism.

      A non-racist generally doesn't understand or see true racism very easily, racists like this guy see it every day.

      --
      This sig is the express property of someone.
    3. Re:Urban-themed? by Dance_Dance_Karnov · · Score: 1

      when dealing with corprate types 'urban' = 'black'.

    4. Re:Urban-themed? by wobblie · · Score: 1

      Yes. We all know social and economic class in the US have nothing to do with race.

    5. Re:Urban-themed? by Dobeln · · Score: 1

      "Urban" means "urban culture". I don't know where you're getting the whole race thing. That's your thing. Last I checked, "urban culture" doesn't have anything to do with race... it has to do with social and economic class."

      Why indeed - "urban culture" merely correlates extremely highly with race by... wait for it... complete accident! That's the ticket! On a completely different note, where did you get those ideological blinders of yours? I'd like a couple for some friends.

    6. Re:Urban-themed? by Sage+Gaspar · · Score: 2

      This is a bit of a pet peeve, but "urban"? Are they talking about SimCity, or GTA?

      It's a BS marketing term that dances around race.

      What would you prefer? Are they making a black game? A hispanic game? A minority game?

      GTA is a collection of extreme parodies of pretty much every racial stereotype, including the white trailer trash and fibbies. "Urban/gangsta" is pretty much the best tag you can put on it.

    7. Re:Urban-themed? by tpengster · · Score: 1

      I especially like the Netflix "Urban" genres. It's just movies with black people in them. http://www.netflix.com/SubGenre?sgid=1129&pgid=296 &hnjr=3

    8. Re:Urban-themed? by Kadin2048 · · Score: 4, Insightful

      "Urban" means "urban culture". I don't know where you're getting the whole race thing. That's your thing. Last I checked, "urban culture" doesn't have anything to do with race... it has to do with social and economic class.

      Right -- because there aren't a disproportionate number of ethnic minorities living in urban areas, leading to a strong correlation between "urban" culture and their ethnic culture.

      The only thing worse than racism is denial.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    9. Re:Urban-themed? by Anonymous Coward · · Score: 0

      Tell all of those white people in the cities that they're ethnic minorities and that their culture matches that of the suburbs or the rural U.S. Urban culture is really easy to 'see' when you don't live in a large city. It entails beanies and other odd fashions, the homeless, prostitutes walking the streets, club scenes, food vendors on street corners selling ethnic foods from every corner of the planet, people rocking cop cars in mobs at large-scale social events, aggressive driving, public transportation systems filled with people, schools with metal detectors, tracts of people with hard drug problems, larger amounts of violent crime, having bolts on doors, and a huge list of other things that would seem perfectly alien to you if you didn't live with them every day. If I wanted to walk to a convenience store I'd have to walk six miles and I wouldn't see a building with that stood more than two stories on the way.

    10. Re:Urban-themed? by Marc2k · · Score: 0, Troll

      Eureka, you've got it. Suck it up. Side with the Man. The Man would never use a benign word like 'Urban' to describe a Black/Of African Descent culture in marketing. In fact, the Man's market demographics don't even take colour into account, because the Man knows the real truth that race doesn't have any correlation to environment, culture, or income bracket here in the United States of Git'R'Done. Outstanding work, gumshoe.

      --
      --- What
    11. Re:Urban-themed? by badasscat · · Score: 1

      Why indeed - "urban culture" merely correlates extremely highly with race by... wait for it... complete accident! That's the ticket! On a completely different note, where did you get those ideological blinders of yours?

      So I guess what you're saying is that I, as a white guy born and raised in NYC, the most urban of all US cities, cannot partake in "urban culture" because I'm white?

      Who's racist now?

      Assuming "urban" means "black" IS RACIST. It is pretty much the definition of racist. Not only that, it is elitist and offensive on several other levels - it is a label that suburban people give to people in the cities, as if we're somehow different than they are. I'm white and I'm urban. There are millions of us white people here, being New Yorkers and acting all urban on yo' ass. Deal with it.

      I mean, if I talk about "suburban culture", am I automatically talking about, like, white valley girls? Should I assume that all suburbanites look and talk that way? Do you?

    12. Re:Urban-themed? by admdrew · · Score: 2, Funny
      A non-racist generally doesn't understand or see true racism very easily, racists like this guy see it every day.

      ...unless you *are* a minority.

    13. Re:Urban-themed? by magicchex · · Score: 1

      Amen brotha

      --
      How many fulltime jobs can one man have?
    14. Re:Urban-themed? by magicchex · · Score: 1

      Correlation is not causation.

      --
      How many fulltime jobs can one man have?
    15. Re:Urban-themed? by Anonymous Coward · · Score: 1, Informative

      The joke ---> .

      Your head --> O
                   /|\
                   / \

    16. Re:Urban-themed? by Mister+Whirly · · Score: 1

      I know you were being sarcastic, but no it doesn't. It is, has been, and always will be about the Haves vs. the Have Nots. Race is merely coincidental.

      --
      "But this one goes to 11!"
    17. Re:Urban-themed? by Anonymous Coward · · Score: 0

      Who said anything about the cause in this case?

    18. Re:Urban-themed? by Dobeln · · Score: 1

      "There are millions of us white people here, being New Yorkers and acting all urban on yo' ass. Deal with it."

      Alternatively, you could just say "trying to act all black on yo' ass" and save a few euphemism points for something more worthwhile.

    19. Re:Urban-themed? by Belial6 · · Score: 1

      That has to be the dumbest thing I've ever heard. If you recognize racism, you must be a racist? The GP has a problem with labeling 'black' stereo types as "Urban" because not even most things in Urban areas fit the 'black' stereo type. And from this you get that he just assumes that everyone in an Urban setting is a minority? Absolutly the dumbest thing I've ever heard.

    20. Re:Urban-themed? by Milkyman · · Score: 1

      True, "Urban" = "Black"
      I've seen this at barne's and noble. "Urban fiction" its not books about cities, its books about black people in cities.

    21. Re:Urban-themed? by RevAaron · · Score: 1

      Well, race is coincidental in some sense- there is nothing inherent about any 'race' that pegs them to destiny in a certain class. However, in the US, it is rather undeniable that various non-white minority 'races' have a much larger chance at being a part of the proletariat or the lumpen. It doesn't neccesarily occur this way outside the US, so it is hard to avoid wondering what is going on, and knowing that it has nothing to do with racial genetics.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    22. Re:Urban-themed? by RevAaron · · Score: 1

      Hey, just curious- I don't suppose you're actually a Wobblie, are you? You know, like a member of the IWW? If so- greetings, Fellow Worker! Don't suppose you'll be at the Midwest Wobfest this weekend, will you?

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    23. Re:Urban-themed? by donscarletti · · Score: 2, Funny

      Being in a minority just gives you more people to discriminate against.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    24. Re:Urban-themed? by Anonymous Coward · · Score: 1, Funny

      > The only thing worse than racism is denial.

      no it isnt

    25. Re:Urban-themed? by wobblie · · Score: 1

      yes! but have not been active in a few years ... I might already know you :)

    26. Re:Urban-themed? by drinkypoo · · Score: 1

      In marketing translation, "urban" means "black". Plain and simple. When we talk about selling urban culture we're not talking about that mexican oompah music with the trumpets and tubas or wtfever they make it with. We're talking about R&B and hip-hop, which in case you didn't notice, is pretty well dominated by the black community.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    27. Re:Urban-themed? by Anonymous Coward · · Score: 0

      >This is a bit of a pet peeve, but "urban"? Are they talking about SimCity, or GTA?

      Um, Twilight 2000, I think.

    28. Re:Urban-themed? by Sage+Gaspar · · Score: 1

      Regardless of your interpretation of the urban genre, the question remains, what exactly would you call it if not urban? It's certainly not a "black" game. Gangbanging in the inner city isn't a favored past time of black people as a whole. Nor is everyone in the scene by definition black. Black people and urban gangstas are two different sets of people that have some intersection.

      Just because race is involved doesn't mean you're always a marketdroid dodging the issue if you don't bring it up specifically. And it would be inaccurate in this case.

    29. Re:Urban-themed? by tepples · · Score: 1

      Correlation is not causation of the things being correlated, but it is cause for investigating the root of the correlation. So why is hip-hop culture associated with African descent?

  5. Um... by p0tat03 · · Score: 5, Insightful

    How about the notion that they're just out of touch with their demographic? Every time I see an "urban" game (Need for Speed: Most Wanted, I'm looking at yoooooou~) it's always come off as being poser and totally fake. What can you expect? You're getting a bunch of 35 year-old, predominantly-white, middle-class geeks to develop your "hip" urban game!

    And NFS:MW wasn't even the worst offender... I can think of many worse...

    1. Re:Um... by Anonymous Coward · · Score: 0

      I agree. Only one game has actually gotten it right, and that's San Andreas.

      However, SA does provide proof that urban shooters can be more than just this generation's version of the Blacksploitation flick. If the GTA team made a new game with the same focus, I'd buy it, and so would several million other people.

    2. Re:Um... by susano_otter · · Score: 1
      very time I see an "urban" game (Need for Speed: Most Wanted, I'm looking at yoooooou~) it's always come off as being poser and totally fake. What can you expect? You're getting a bunch of 35 year-old, predominantly-white, middle-class geeks to develop your "hip" urban game!


      There's a profound difference between the game developers, the game designers, and the game art directors.

      I suspect that while there's probably good reason to assume that the developers are mostly 35 year-old white middle class male geeks, I don't see any reason to assume that the people actually tasked with coming up with the "look and feel" aren't better-suited to that job. Maybe they're the ones who are saying the urban culture demographic is no longer there.
      --

      Any sufficiently well-organized community is indistinguishable from Government.

  6. Maybe as a gimmick by brassmoknets · · Score: 4, Insightful

    I'm sure 'Urban' as a sell-any-old-crap gimmick may be nearing its demise, but there is no such thing as a dead genre. A well-made innovative game can be in any genre at all and will sell well. Who'd have thought 'puppies' was a genre that would effectively carry a market launch of a handheld?

    1. Re:Maybe as a gimmick by Tired_Blood · · Score: 2, Interesting

      Who'd have thought 'puppies' was a genre that would effectively carry a market launch of a handheld?

      Not suprising when you look at the appeal of puppies. Go to any mall that has a pet store and note the demographic that pause to look at the puppies in the front display - the only people who don't stop are the ones that weren't going to notice the store anyway (mostly focused on getting to their destination). The puppies don't even have to do anything! Other stores can only hope for a small fraction of that type of attention.

      Many people may hate dogs, but everyone loves puppies.

      Never underestimate the power of cuteness.
      (The most obvious commercial example.)

      --
      This is not my sig.
  7. The next big theme should be by slack-fu · · Score: 2, Funny

    The next big theme should be westerns, Red Dead Revolver was a great title, but it needed more horse riding. Gun (playing now) has plenty of horse riding but not enough moseying.

    1. Re:The next big theme should be by bunions · · Score: 4, Funny

      I'm still amazed there's not a Pirates v Ninjas v Zombies v Robots MMOG.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    2. Re:The next big theme should be by Anonymous Coward · · Score: 0

      its because the ninjas would obviously win.

    3. Re:The next big theme should be by slaker · · Score: 3, Funny

      I would so totally buy that if it were
      Pirates v Ninjas v Zombies v Robots v Monkeys

      and I'd pre-order it if it were
      Pirates v Ninjas v Zombies v Robots v Monkeys v Pimps, since that would be proof of the vibrant "Urban Theme"

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    4. Re:The next big theme should be by allaryin · · Score: 1

      You forgot Cowboys, Japanese Schoolgirls, and Psychic Mutants! :)

      --
      Ammon Lauritzen http://simud.org/
    5. Re:The next big theme should be by Traiklin · · Score: 1

      ah but what if there were Zombie Robot Pirate Ninjas?

    6. Re:The next big theme should be by Anonymous Coward · · Score: 0

      There's RFOnline:

      Robots v Space Pirates v Scantily-clad-Elvish-type-chicks

    7. Re:The next big theme should be by Anonymous Coward · · Score: 0

      >>You forgot Cowboys, Japanese Schoolgirls, and Psychic Mutants! :)

      I think you misspelled gay, lesbian, and handicapped.

      Not that there's anything wrong with... bad spelling.

    8. Re:The next big theme should be by Anonymous Coward · · Score: 0

      Can't remember the name, nor do I care to look it up, but Capcom released a zombie killing vampire cowboy game for xbox shortly before the 360 came out. Plenty of moseying (with shotguns!) and horsies, although the horse levels are more like panzer dragoon than anything.

    9. Re:The next big theme should be by BobBobBobBobBob · · Score: 1
      and I'd pre-order it if it were
      Pirates v Ninjas v Zombies v Robots v Monkeys v Pimps, since that would be proof of the vibrant "Urban Theme"

      I guess you'd want them to save "v Dinosaurs" for the first expansion pack.

    10. Re:The next big theme should be by Anonymous Coward · · Score: 0

      I was kind of hoping that City of Villains would be a little like this:

      Pick Pirates/zombies/ninjas/robots - but then instead of being a P/Z/N/R you'd have a group of them. It'd be like sim-villain. You'd pick a spot, and send your PIRATES out to harass the straights. You could try to set up ambushes for lower level heroes. Or you could try to make money mugging citizens. Or you could try to up your numbers by recruiting. Or up your status by punking some other villain group. Every once in a while you'd get a shot at some sort of special mission to steal the magical doodad. Basically you'd be running an evil group that would look to CoH players just like any of the other villain groups around. The two games would be completely different, because everyone who wants a comic book based first person MMOG has already bought CoH. CoV would be like CoH meets TheSims.

      And it would basically be a Pirates v Ninjas v Zombies v Robots v Heroes MMOG. I was totally interested in CoV until I found out that it was basically re-skinned CoH.

      I think having an online MMOG universe that could be interacted with via widely different software games would be cool. E.G. the army/combat universe that you can buy a FPS to interact with, or a flightsim, or a RTS - each separate game controlls a different aspect of the same world (or maybe the same aspect, in a different way), and players in one game can react to the action in a different game since it's all in the same virtual space.

      Adam "I should be a game designer!" Thorne

    11. Re:The next big theme should be by slaker · · Score: 2, Funny

      Nah, I'd want them to hold off on that one.

      "v Dallas Cowboy Cheerleaders" would be the first paid expansion. The TnA factor would really drive sales, and of course that way there would be time to get the animations right
      Then
      "v Dinosaurs"
      and then
      "v Episcopalians"

      The more I think about it, the more this sounds like the greatest game of all time.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    12. Re:The next big theme should be by sesshomaru · · Score: 1
      Or you could try to up your numbers by recruiting.
      Henchman 24: But I could never be a henchman. I am just a normal guy between the age of eighteen and thirty, a loner, and lacks ties to friends and family.
      [a crowd of thugs starts to gather]
      Henchman 21: You, stranger, are the perfect candidate for costumed aggression.
      Thug: Yo, fat boy. We get to carry a piece?
      Henchman 21: But of course! Your standard grade one henchman in service of the mighty Monarch is issued a dart gun and a grappling cannon. To name only a few of the exciting accoutrements that will aid the henchman in his wondrous world of career henching.
      Another Thug: Hey what kinda ride we get?
      Henchman 21: How does an enormous flying cocoon sound to you?
      Henchman 24: Wow, a flying cocoon? I can already feel my life getting better!
      --Hate Floats
      --
      "MIT betrayed all of its basic principles."
    13. Re:The next big theme should be by bunions · · Score: 1

      I get 4%.

      Just imagine.

      Ninjas v Pirates v Robots v Cowboys v Monkeys v WCW v Commandos v Terrorists

      The episodic content writes itself. Got a widely publicized dog mauling case on the news? Tack a "v Vicious Dogs" onto that list and BOOM, welcome to Richistan, population: YOU.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    14. Re:The next big theme should be by Anonymous Coward · · Score: 0

      They didn't bother because the ninjas always win.

    15. Re:The next big theme should be by orcrist · · Score: 1

      I'm waiting for the Snakes on a Plane game ;-)

      --
      San Francisco values: compassion, tolerance, respect, intelligence
    16. Re:The next big theme should be by Anonymous Coward · · Score: 0

      Agreed. Oddworld Stranger freaking ROCKED. Not exactly a Western but whatever the hell it was, it was as solid as any game I've played in years.

      And it's a damn EA got involved and made sure nobody bought the game and now the whole Oddworld company is disolved. No sequels. No nothing. Dammit.

      DAMMIT!

      Why do good games like this get ignored and idiots like David Lawrence push push puch crap like Saints Row which will be just another GTA:3 clone? The good thing is that whole GTA clone genre is dead and Saints Row will bomb and die and go away quickly. But David, Mr. Ego, no doubt already has his paycheck.

    17. Re:The next big theme should be by SamSim · · Score: 1

      I can see people buying that. I'd wait for the Astronauts/Cowboys expansion, myself.

    18. Re:The next big theme should be by MadMoses · · Score: 1

      There is a pen & paper RPG called Monkey, Ninja, Pirate, Robot: the RPG, published by Atomic Sock Monkey Press.

      --

      Do not be alarmed. This is only a test.
    19. Re:The next big theme should be by drinkypoo · · Score: 1
      I think having an online MMOG universe that could be interacted with via widely different software games would be cool.

      Pretty much everyone has had that idea, but there are numerous problems with it. Chief among them is the fact that games use a "physics" model that generally has jack diddly shit to do with actual physics, they just mangle the numbers to where the game works the way they want.

      Reconciling these games can be done in basically three ways:

      1. The centralized model - there is a unifying engine with a generalized physics model, and whenever two game worlds intersect, everything in those worlds has to be translated to the generalized model, which will resolve interactions between them.
      2. The cooperative model - each game needs a translation layer for each other game in the system. This is dramatically more difficult to maintain but would probably provide substantially better results.
      3. The unified model - all the games have to use the same physics model. This means that some games will be either really slow, or have really crap physics. This is by far the easiest to maintain and reconcile.

      At least, that's the situation as I see it...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:The next big theme should be by dangitman · · Score: 1

      Of course you're not going to like it, if all you remember are the pimps and the chuds.

      --
      ... and then they built the supercollider.
    21. Re:The next big theme should be by hmccabe · · Score: 1

      I'm only in the 100 level programming classes right now, but I'd be willing to give a scaled down project, such as "Dinosaurs v Episcopalians" a try.

  8. Yes, And Here's Why by Anonymous Coward · · Score: 2, Insightful

    Just look at the 360's array of crappy GTA ripoffs. It's like when your parents start using some word or phrase it quickly loses its cool. When the lamest console of the lot in the Xbox starts flooding the market with a genre it is clear the party's over.

  9. grumpy old man by acvh · · Score: 4, Insightful

    I remember way back when, thinking that when the technology arrived to make games look "real" it would be pretty cool. WRONG. When games look "real" and are modeling real physics, they are limited in what they can do. All we get in the way of innovation is new environments for running around shooting stuff.

    Sprite based 2D games could violate physical laws and we didn't care. Better yet, games didn't have to exist in an analog of the known universe at all.

    We got what we asked for, and damn it, it's boring.

    1. Re:grumpy old man by Anonymous Coward · · Score: 0

      What about Prey? Antigravity, teleporter doors, psychic projections (that can kill people).
      Or even UT2004 - handheld teleporters, respawning, that double jump is a spit in the face of Newton's "opposite reactions". You can do anything you like in a modern game so long as you make it look futuristic.
      WW2? Now that's boring. And creepy - real people died in that war.

    2. Re:grumpy old man by gEvil+(beta) · · Score: 3, Insightful

      We got what we asked for, and damn it, it's boring.

      Seriously. Before you know it, someone's gonna come out with a game where you get to walk around and do chores and simulate interactions between people via little virtual people. And I bet people would buy it. Oh wait...

      --
      This guy's the limit!
    3. Re:grumpy old man by pla · · Score: 1

      Antigravity
      Which differs from hoverboards and rooms-flipping-upside-down how?


      teleporter doors

      ...Work just like real doors except they make it a total pain to make an accurate map.


      psychic projections (that can kill people).

      Just another type of ranged weapon.



      I agree with your point to some extent - Games with a high degree of physical realism can always find ways to allow the player to violate the laws of physics. But I more strongly agree with the GP, that much of the problem here comes from trying to stuff a form of real-world-escapist-entertainment back into something as close to the real world as possible.

      It just seems to miss the point, somehow.

    4. Re:grumpy old man by Anonymous Coward · · Score: 0

      Sprite based 2D games could violate physical laws and we didn't care.
       
      You mean that Pac Man really couldn't hover in real life? Man, that's a bummer.

    5. Re:grumpy old man by DrEldarion · · Score: 1

      Looking "real" IS pretty awesome, so long as they don't make the entire game concentrate on realism. For instance, the FFXIII trailer looks pretty "real" with respect to image quality, but, since they stylized a lot of things and didn't concentrate on making the gameplay "realistic", it doesn't come off as boring.

      Real-looking graphics aren't the problem. It's the boring "realism" gameplay.

    6. Re:grumpy old man by LoudMusic · · Score: 1

      I remember way back when, thinking that when the technology arrived to make games look "real" it would be pretty cool. WRONG. When games look "real" and are modeling real physics, they are limited in what they can do. All we get in the way of innovation is new environments for running around shooting stuff.

      Sprite based 2D games could violate physical laws and we didn't care. Better yet, games didn't have to exist in an analog of the known universe at all.

      We got what we asked for, and damn it, it's boring.


      So what you're saying is the real world is boring and thats why we made video games in the first place - replicating the real world in a video game will just be a boring video game? ;)

      Sounds pretty good to me, except that we can replicate real world events that we're not allowed to do or are physically or financially unable to do in a video game environment. Like racing Formula 1 cars around Nurburgring, building insane rollercoasters, or shooting cops in the face with a bazooka. That shit never gets old!

      I think the problem for the GTA style games is that when GTA:3 hit massive sales there were a slew of copycat games that sucked. Then all the legal battles drained everyone of what little interest remained.

      --
      No sig for you. YOU GET NO SIG!
    7. Re:grumpy old man by Jare · · Score: 1

      "When games look "real" and are modeling real physics, they are limited in what they can do" That's a wonderful way to describe the current push for realism.

    8. Re:grumpy old man by El_Smack · · Score: 1

      +10,000 Insightful. Well said, sir.

      --


      There are 01 kinds of cars in the world. The General Lee, and everything else.
    9. Re:grumpy old man by mrchaotica · · Score: 1

      Yeah, what we need are games that still have physics, but use different physics. For example, maybe have it so people can walk on the ceiling. Or have the gravity vary according to time/location/whatever. Or maybe the density of the air could be altered so that trying to move through it was like walking through jello. Or have no gravity at all so that it was like the battle room in Ender's Game.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    10. Re:grumpy old man by Anonymous Coward · · Score: 0

      You've clearly never played Prey, and are an idiot for commenting on something of which you have no understanding.

      However, there is a cure! The Prey demo is freely available, go and play it.

      To be a little closer to what we're discussing, I agree that games could be a lot more interesting if they accepted their escapist nature. For instance WarioWare is a completely bizzare experience, and it's brilliant.

    11. Re:grumpy old man by Anonymous Coward · · Score: 0

      Yeah, its called Harvest Moon...

    12. Re:grumpy old man by Fulcrum+of+Evil · · Score: 1

      building insane rollercoasters

      You mean building rollercoasters that'd be universally fatal, right?

      racing Formula 1 cars around Nurburgring

      You can rent time on the Nurburgring if you find yourself living in .de. If you buy a new BMW or porsche, take the euro option and do that. Before you go, spend $1000 on racing lessons so you know what you're doing.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    13. Re:grumpy old man by m50d · · Score: 1

      So play Nintendo. The technology isn't what's limiting, it's lack of creativity on the part of the game makers

      --
      I am trolling
    14. Re:grumpy old man by drinkypoo · · Score: 1
      Yeah, what we need are games that still have physics, but use different physics.

      Actually, there are some examples of this. Powerdrome was a flight-racing game for the Amiga in which you flew through tunnels that contained different atmospheres, and which were on planets with differing gravity. It was pretty well unplayable on a base (~7MHz) Amiga, though. Also, at least one of the mission packs for the original Quake added functionality for variable gravity. I believe you created a large entity brush covering the area with the altered gravity.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:grumpy old man by PhotoGuy · · Score: 1
      I remember way back when, thinking that when the technology arrived to make games look "real" it would be pretty cool. WRONG. When games look "real" and are modeling real physics, they are limited in what they can do. All we get in the way of innovation is new environments for running around shooting stuff.

      On the flip side, there are genres where I find excellent physics to really add to the game. Racers in particular (other than wacky ones like Mario Kart). NFS Porsche Unlimited was truly mind blowing for me, with a force-feedback wheel. You could really feel the difference in physics between the cars. (I owed one of the cars in the line-up, and could easily recognize it's feel in the game from the others.)

      Every racer I've tried since, including later NFS games, just don't feel realistic to me. They've gone for glitz, and regressed on the physics, I've found. Is there any racing game out there that has/can/will advance on NFS PU???

      --
      Love many, trust a few, do harm to none.
  10. More MANHUNT! by grub · · Score: 0


    I just want a sequel to Manhunt (and, of course, more in the Thief series)

    --
    Trolling is a art,
  11. GTA? by mgabrys_sf · · Score: 1

    GTA - no - lame knock-offs? Yes stick a fork in them.

    GTA was never exclusively about hip-hop culture and was about various gangland activities. It wasn't until the same jokers who brought you material of the same level of sillyness in True Crime that the increasingly out of date hip-hop culture tied it's marketing wagon to the scene. I can't even fathom why people find such dated 90's material entertaining myself, and wonder when the next culture trend will finally emerge away from the overstaurated MTV-bling-pimp-my-boredom scene.

    Even as far as San Andreas topographically, there's far more open spaces outside the cities than the cities themselves. So are rural games obsolete as well? There's only one to date (well perhaps 2, Destory All Humans had plenty of farmland).

    As far as generes being overdone - um - WW2 games anyone? How many Nazis are there to kill? I think we depopulated Germany about 10 times over at the current rate.

    1. Re:GTA? by McD!ck · · Score: 1

      Here, here!

      I will buy the next GTA as they are always creative with their settings, From the 80's Miami, to the 90's in LA, and the 2000's in New York. I would love a 60's or 70's setting in San Fran. Or perhaps going global with GTA once again, and getting in GTA: London in the 60's or 70's.

      --
      People who are against human cloning must be bitter they are not good enough to be cloned.
    2. Re:GTA? by Anonymous Coward · · Score: 0
      Here, here!

      Who said slashdot wasn't educational?

    3. Re:GTA? by Anonymous Coward · · Score: 0

      Thank god you are here to correct this! WOW! I cannot believe that anyone would make that mistake. I didn't even understand what the previous poster meant till you posted.

    4. Re:GTA? by dawnzer · · Score: 1

      So are rural games obsolete as well? There's only one to date (well perhaps 2, Destory All Humans had plenty of farmland).

      Was the other one "Redneck Rampage"? I love that game. LOL

      --
      "Oh, say, can you see by the dawnzer lee light," sang Miss Binney
    5. Re:GTA? by Anonymous Coward · · Score: 0
      Thank god you are here to correct this! I cannot believe that anyone would make that mistake. I didn't even understand what the previous poster meant till you posted.

      He didn't correct anything, he merely educated the poster. It had nothing to do with your understanding. But then, I wouldn't expect you to understand that.

    6. Re:GTA? by Snad · · Score: 1

      Was the other one "Redneck Rampage"? I love that game. LOL

      If we're not talking just FPS games then there's all the Harvest Moon and Animal Crossing collections as well...

    7. Re:GTA? by Anonymous Coward · · Score: 0

      the increasingly out of date hip-hop culture tied it's marketing wagon to the scene. I can't even fathom why people find such dated 90's material entertaining myself, and wonder when the next culture trend will finally emerge away from the overstaurated MTV-bling-pimp-my-boredom scene.

      please don't lump any bullshit you see on MTV in with hip hop.

      more reading here

  12. Meh. by Rob+T+Firefly · · Score: 5, Interesting
    Do people really not care about GTA-style urban shooters any more?
    Like most gamers, I care about most styles and genres of games if they're done right. The problem is when a genre or even a particular game (especially something like GTA which nobody had seen before) is popular, everyone wants to cash in with their own "me-too" knockoff. These of course aren't as impressive as the original, the market gets flooded with low-quality xeroxes, and the genre loses momentum. It's happened many times before with countless games. In the 8-bit era everyone wanted to make a Mario-esque platformer or a Zelda-like fantasy game. On PS1 there was the glut of forgettable 3D platformers and vectorized fighters, among others. How many Tetris clones can you name for game boy or cell phone?

    Also, sorry Snoop, but gamers are savvy these days. Not since "Cool Spot" or "Yo, Noid!" for NES has a catchy license ever been enough to sell a game. In fact, it tends to raise a red flag for most gamers nowadays. "Why do they need to CGI-scan Joe Blow Rapper into the game, or have Billy Bob Actor do a voiceover? What crappy gameplay are they trying to distract us from? Is this another "Bruce Willis in Apocalypse?"
    1. Re:Meh. by Anonymous Coward · · Score: 0

      Bob Actor- Bob Arctor? Which is it? Who is he really? Can you see him clearly, or does the scanner see him darkly?

    2. Re:Meh. by The+tECHIDNA · · Score: 1

      Not since "Cool Spot" or "Yo, Noid!" for NES has a catchy license ever been enough to sell a game. In fact, it tends to raise a red flag for most gamers nowadays.

      Hi. I have John Madden on the phone; he would like to speak with you for a few moments after he gets done with an Ambesol ad.

    3. Re:Meh. by trawg · · Score: 1

      Totally agree. Cheap knockoffs powered by gigantic marketing budgets are a huge problem for gamers, the vast majority of whom are still not experienced enough to know when to buy a game and when not to. I live in perpetual hope that gamers will start realising at some point that EA games on the PC are released when the release date dictates (ie, when their financial schedule says that the game needs to be on the shelves) and not when it is actually finished - meaning gamers are then dependent on 12 months of patches before the game is really playable (see: Battlefield series).

      Once we hit the point where the majority of gamers can actually show some discrimination between good games (and not just 'fun' games, but good-quality software as well) and bad games hopefully we'll see less cheap imitation/branded/licensed schlock, and more actual quality titles that have had some effort put into their concept, design, and execution.

  13. Careful there, Busta Rhymes by hal9000(jr) · · Score: 2, Informative

    You're getting a bunch of 35 year-old, predominantly-white, middle-class geeks to develop your "hip" urban game!

    I am a 35 year-old, predominantly-white, middle-class geek, and I like my urban combat set to the preconceived sounds and images pumped out by Hollywood.

    Werd. :)

    1. Re:Careful there, Busta Rhymes by RevAaron · · Score: 1

      I am a 35 year-old, predominantly-white, middle-class geek, and I like my urban combat set to the preconceived sounds and images pumped out by Hollywood.

      Just out of curiousity- what does it mean to be "predominantly-white?" I mean, I know how a population can be such- but a person? One geek? Maybe you had a black or chicana maternal grandmother? Or maybe you are Italian? They used to be considered non-white; so maybe between today's conceptions of race and those of yesterday, you are mostly white?

      Or, maybe you are as a great-grandpa of mine used to say- "All French-Canadians have a little bit of 'Indian' in them." Or so I'm told that he used to say that. Doesn't make sense to me.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    2. Re:Careful there, Busta Rhymes by drinkypoo · · Score: 1
      Just out of curiousity- what does it mean to be "predominantly-white?" I mean, I know how a population can be such- but a person? One geek?

      I can't speak for the GP commenter but I myself am German, Mexican, English, French, Norwegian, and Polish. The Mexican is 1/4 (as such things are counted, who knows WTF is in the woodpile on that side of the family.) Thus I am predominantly white.

      When I am offered only one option (a single choice from several) for specifying my race, I pick Hispanic, because I think it's an underrepresented group, even today, and even in California (where I live.) When I get to check multiple, I typically check both white/caucasian (the majority of "white" people are not caucasian, but whatever) and hispanic. If I get to write it in, I write in "American". I'm a mutt, and I like it.

      Or, maybe you are as a great-grandpa of mine used to say- "All French-Canadians have a little bit of 'Indian' in them." Or so I'm told that he used to say that. Doesn't make sense to me.

      The French were the invaders least hostile to the natives. They were more interested in trading with them than killing them. In fact, they sold them lots of guns to fight us with, when they were fighting with us; when it became clear that wouldn't work and that they'd have to stay up in the dark and frozen north they sold us guns so we could fight the brits. Pragmatic sort, those French.

      Anyway they spent a lot of time coexisting less violently than we did with the natives, there's necessarily going to be plenty of crossover there.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Careful there, Busta Rhymes by Anonymous Coward · · Score: 0

      "I pick Hispanic, because I think it's an underrepresented group, even today, and even in California"

      Uhh, what part of California (I mean Northern Baja) do you live in? I would like to move there.

      And really, just admit it, you pick Hispanic simply because of the racial preferences you will obtain for indicating such. Bet you got a good government job with that check mark.

    4. Re:Careful there, Busta Rhymes by drinkypoo · · Score: 1
      Bet you got a good government job with that check mark.

      I have used my hispanic heritage for personal gain twice. Once was in fact to get a job; in order to be considered disadvantaged, I needed two marks. One was low income; I was raised by a single mother. The other was the race card. This was for a student job, though. The second time was in order to get into EOPS; they gave me half a credit and a hundred bucks in exchange for wasting more than ten hours of my time, and being a poor messican.

      However, given a choice I would not today work for the government, as I have developed a more complex sense of morality than when I was a teenager.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. Simple answer? by keyne9 · · Score: 1

    How about because these types of games are just money-grabs. They're typically absolutely awful games other than the amazingly high-profile superstar gracing the cover.

  15. GTA Clones by sesshomaru · · Score: 2, Insightful
    Frankly, the best GTA clones I've played, Hulk: Ultimate Destruction and Simpsons: Hit and Run did well because they offered a certain amount of novelty which allowed me to not say, "You know, I'd much rather be playing Vice City than this game."

    However, the "urban" genre isn't dead. The problem with a lot of these games is that "urban" is considered a marketing tool, and the games released with the "urban" theme haven't been very good.

    I'd argue that there has to be a certain amount of enthusiasm when making any game. I get the impression that the people at Rockstar enjoy what they do and didn't pick GTA just as a marketing tool. I think they might've been down at the pub and said, "Hey mates, I think a game where the player could just grab any car on the street and drive it around would be fun." "Crikey, that's brilliant." "Stone the crows, let's get back to headquarters and start programming this, well after a few more pints."

    In fact, another "urban" game, the freeware "drug dealer" game I've played a few times, was probably made under a similar level of enthusiasm though a lower budget.

    However, I think a lot of recent games with this theme have been more like, "We need to hit on a new paradigm for video games." "Well, that GTA game is popular and Gangsta Rap is popular, perhaps we can cash in on this trend." "Yes, it hits our key demographic group, lets have a concept meeting about it, after I finish my latte."

    --
    "MIT betrayed all of its basic principles."
  16. Snoop update by Rob+T+Firefly · · Score: 1

    Fear not, D-O-double-G fans, for Snoop has found an even better videogame to crash.

    ....sorry.

  17. Aren't we talking about tailfins here? by hey! · · Score: 4, Insightful

    "Urban theme" doesn't tell me anything meaningful about a game's mechanics or strategy.

    So, what we're talking about is superficial stuff -- decoration. And if it's decoration, it's subjection to fashion. And if it's fashion, it's subject to going-out-of-fashion.

    It's like cars. In the immediate post WW2 years, there was a melted, "jelly bean" look to car body styles. Shortly thereafter, in the era of the nuclear strategic bomber, cars started to get taller and taller tail fins, culminating in a Caddie my father in law had which I swear must have had tail fins 18 inches (45cm) high. Since this was well beyond the ridiculous, the styles swiftly changed so that the tail fins were cut off, leaving a vestigal ridge about an inch high and several inches wide. The result was angular and gave cars a massive and muscular look. My father in law had one of these too (do a google image search on 1972 Plymouth Fury. Then the energy crisis came, and cars got smaller, and aerodynamics started to chip away a the broad shouldered look, and finally we had the original Ford Taurus, which was back to the "jelly bean" look.

    So, maybe "gangsta" is out until we've churned over a couple generations of gamers.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Aren't we talking about tailfins here? by Enzo1977 · · Score: 1

      Meh, so it's OT, I couldn't resist.

      The original Ford Taurus didn't look very much like a jelly bean.
      http://www.carword.com/special/ford100/1986%20Ford %20Taurus_cn38517-278_HR.jpg

      But the 10th Anniversary Taurus did.
      http://www.carsearch.com/photos/731683.jpeg

      --
      I hate all sigs, even this one.
  18. The New Hotness by Sketch · · Score: 2, Funny

    Old and busted: "urban" games
    New hotness: ping pong games

    --
    -- OpenVerse Visual Chat: http://openverse.com
    1. Re:The New Hotness by havenskate · · Score: 1

      Yep! And even Rockstar Games have admitted to this by making their new Table Tennis game. :P I just can't see why people won't just do the real thing instead of play a game... Actually, this game could be quite cool on the Wii.

    2. Re:The New Hotness by Anonymous Coward · · Score: 0

      NO KIDDING! I wonder if the parent poster knew that?!? What an apt and ironic observation if not! Perhaps he is clairvoyant! WHAT A COINCIDENCE. OH, SNAP.

  19. No such thing as a dead genre? by shoptroll · · Score: 1

    I'd like to introduce you to my good friends: disco, adventure games, and traditional cell animation.

    --
    Insert Sig Here
    1. Re:No such thing as a dead genre? by Anonymous Coward · · Score: 0

      A disco game could sell, cell animation is a medium not a genre, and adventure games aren't dead they're just in remission.

    2. Re:No such thing as a dead genre? by Perseid · · Score: 1

      Keep in mind that there are enough rabid adventure fans left to eat up anything Dreamcatcher releases(whether it's good or not) to keep that company going.

    3. Re:No such thing as a dead genre? by Mister+Whirly · · Score: 1

      "I'd like to introduce you to my good friends: disco, adventure games, and traditional cell animation."

      Are they cousins with BSD?

      --
      "But this one goes to 11!"
  20. Publishers Don't Understand GTA by ArmyOfFun · · Score: 5, Insightful

    Sure, part of the appeal of GTA is being an urban sociopath. The real draw of the GTA series though is its open world. GTA 3 was one of the most open 3D games that had come out in a while. You can get fares in a taxi-cab, drive sick people to the hospital in an ambulance, or totally ignore the missions and just cause mayhem.

    Instead of publishers trying to copy GTA by focusing on its gameplay, they instead focused on the hip hop vibe. What they don't seem to realize is that GTA was popular despite its urban flavor, not becaues of it. GTA is more similar to Oblivion than it is to Def Jam: Fight for NY. You want to have a GTA or Oblivion style hit? Create an unquie world and make it open and give the player a lot of different stuff to do. It's a little puzzling that the open world genre is really lacking in quantity right now despite the huge success of the few games that have done it right.

    Remember all the side scrollers that came out after Super Mario Bros? What if instead of side scrollers, publishers figured Mario was popular because it featured a fat plumber and all games of the NES era all featured plumbers or fat blue collar workers, but totally ignored the side-scrolling action that made Mario fun. That's exactly what's happening with the companies that tried to ape GTA by putting focusing on MTV style hip hop rather than on open gameplay.

    1. Re:Publishers Don't Understand GTA by zerocommazero · · Score: 1
      I agree. Not every GTA fan is also into 80's music and look how well Vice City sold if you were going to base your purchase on game "image". In fact, I thought San Andreas was actually less entertaining than the previous games when it came to the storyline. The urban vibe really brought the game down for me. I felt that the whole urban thing was overplayed even then when i played SA for the first time, and I'm a geek with no coolness. The best moments in SA were usually found while exploring the city or doing a random easter egg mission. Which brings me in alignment with your point. The whole GTA experience is totally about the game environment and freedom instead of the "image".

      Time to wrap it up, Snoop Dogg, Fo-shizzle! You know you're past your prime when your popularity isn't enough to launch a crappy licensed game.

      Really, what's next?! The Gary Shandling Show video game starring Gary Shandling? I hear it comes with a microphone and innovative theme song creator.

    2. Re:Publishers Don't Understand GTA by ArmyOfFun · · Score: 1
      The Gary Shandling Show video game starring Gary Shandling?
      Hmm, I'd be more interested in The Larry Sanders Show: The Video Game Starring Gary Shandling. Especially if there's a button where I can make Jeffrey Tambor say "Hey now!" every time I press it.
    3. Re:Publishers Don't Understand GTA by Anonymous Coward · · Score: 0

      I totally agree. The whole "gangsta" theme to GTA:SA definitely hurt the feel of them game. It felt way too much like they were trying to be hip. And if you have to TRY to be hip, well, then you're not.

      Mike

      This is the theme to Gary's show; the opening theme to Gary's show; Gary called me up and asked if I write a theme song; I'm almost half-way finished, how do you like it so far; how do you like the theme to Gary's show?

    4. Re:Publishers Don't Understand GTA by master_p · · Score: 1

      I'd like to add that GTA SA was successful not only because of the open world but because the open world was populated by almost real-life characters that created enough drama to keep the player going.

      Anyone that played GTA SA, compare the feeling you have before and after completing the game:

      Before completing the game, the world of SA is a "live" place with many interesting things to see and do, many people to interact with etc. It is the first game I have played that I felt it was another world.

      After completing the game, SA becomes a ghost area! there is no one to interact with your character anymore. Whatever you do, there are no consequences. You can infinitely exist in the SA universe, but you can not do anything with it or in it. The open world continues to exist; you can take any vehicle, travel anywhere, get in any shop, go to the casinos, steal stuff, walk the mountains, view the sunrise, jump off a skyscraper...but none of it matters, because the characters are not there.

      After completing GTA SA I felt sad as if part of my life has emptied...as if I was to leave my hometown and leaving behind close friends and relatives. You know what I did? I took a boat and started searching around the SA area for another area to 'conquer', thinking that GTA creators may have put an easter egg there...but there was none.

      So, as a conclusion, it is not only the open world, but the open world plus the characters and the drama they offer. Midway failed to understand what made GTA SA tick.

      Finally, a way to improve GTA SA would be to avoid any sort of predefined missions and let the world be truly open and the characters develop over time. Let those virtual people live their virtual lifes; make them respond to emotions, make them have motives and develop their characters outside of the main protagonist. Or make it multiplayer!

  21. Tired settings by ackthpt · · Score: 1

    'We killed Fear and Respect... because we have enough data-points to know the hood thing is basically dead. It would be dead before it came out. And you don't want to come out on a dead vibe.' Do people really not care about GTA-style urban shooters any more?"

    Data-Points. Ugh, that carries a bit of weight in telling me the writer/speaker is too much into a suit. But to the point, yeah, I've never thought urban was that cool to begin with. Heck, I live there and always thought it was a blah setting. Gimme open meadows, forests deep, caves and crypts, forboding empty space stations where you know there should be living people, but they've all suddently gone missing...

    There's also the rural setting, which I don't think has been adequately explored...

    The rains are coming and the crop is in the field, only you can get it into the barn before the storm breaks in

    INTERNATIONAL HARVESTER 2007

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Tired settings by Anonymous Coward · · Score: 0
      There's also the rural setting
      Like Worm Whomper? (http://intvfunhouse.com/games/worm.php)?
    2. Re:Tired settings by MajinBlayze · · Score: 1

      Harvest Moon
      Wasted many hours in High School on that one.

      --
      "Hate is baggage. Life's too short to be pissed off all the time." Danny Vinyard -American History X
    3. Re:Tired settings by Anonymous Coward · · Score: 0

      already been there--John Deere's American Farmer.

    4. Re:Tired settings by ClamIAm · · Score: 1

      There's also the rural setting, which I don't think has been adequately explored...

      while stuff_to_do > 0:
          do stuff();
      else:
          beer.drink();
      end

      It's really not that different from anywhere else.

  22. I want more urban games by PuppiesOnAcid · · Score: 3, Insightful

    Honestly, when I sit down to play video games, I want to escape reality. However, that does not mean I want to slash up dragons or shoot down space ships with lasers. Sometimes I want to play a game in a GTA or "urban" setting just because it's the closest thing to doing something you couldn't in the real world and getting away with it.

    1. Re:I want more urban games by spaztik · · Score: 1

      I think you're contradicting yourself here. You say you play games to 'escape reality.' However, turn on the news in any suburban/urban environment and listen to all the stories of shootings, stabbings, drive-bys, and general carnage. Its not everyday that you can flip on the 5 o'clock news and hear about creatures from other dimensions massing an attack from within a science research lab.

      On a side note, the difficulty with urban games is that they generally portray the protagonist in a typical antagonist role... commiting crimes and jeopardizing people's well-being (as in GTA's case) rather than putting a stop to it. Admittedly, those kinds of roles can be very entertaining, but often leave me with a hollow feeling after playing, asking "What the hell was the purpose of all that?"... a sentiment that generally doesn't come about after killing off a few hundred Combine soldiers.

  23. Urban MMORPG by linvir · · Score: 2, Interesting

    Ignoring the intended meaning of 'urban' as in 'all cities are violent and rap plays in the background 24/7 and people shoot each other', I'd quite like a MMORPG in an urban setting.

    By that I mean modern to futuristic, since technically Ironforge in WoW counts as an urban setting. Basically, I'm sick to death of witches and wizards and magic spells. I'm also discounting the Anarchy Online style of city: a bunch of simple blocks of texture rationalising a collection of shops.

    What I want is a proper interactive city environment. A properly scaled big city would be easily big enough for a MMORPG, and wouldn't require the player to consciously suspend their disbelief because of the distorted geography like all MMORPGs so far. Graphically, you could have more detail up close where it counts, because you wouldn't need to render miles and miles of landscape.

    Example: Midgar would make a good environment for a MMORPG
    And no, this doesn't count

    1. Re:Urban MMORPG by DumbWhiteGuy777 · · Score: 1

      Midgar would be cool, but I always wanted to see a Zozo environment. That would be so cool.

    2. Re:Urban MMORPG by Mattintosh · · Score: 1

      For a long time, I've thought it would be great to see a Deus Ex MMORPFPS.

      You could have different servers represent different cities and areas of cities, and to change servers, you find a "train station", an "airport", or something else of that nature. All it would do is transfer your account to a different server and load you up in your new environment, ready for more action in the World of Conspiracies.

    3. Re:Urban MMORPG by Anonymous Coward · · Score: 0

      It's called City of Heroes, although it's a bit dated now (using the old MMOG model of zoning and such).

    4. Re:Urban MMORPG by Anonymous Coward · · Score: 0

      A gang/turf based game. Second Life meets WoW, where your guildies are your homies and you have to defend your land. Your property gets taken over while you were at work? Well, time to meet your new guild. Instanced raids on drug stores and other robberies, hunting missions replaced by collecting payoffs from the area business....

      Dunno, seems like it could work.

  24. Tired Crap by rollomatto · · Score: 0

    The only reason Urban is dying is because lately all you see is games not even worth looking at like that 50 Cent game and other similar fare. If they tried a little harder and put out something with decent gameplay, or continued older games with newer, improved releases like State of Emergency (State of Emergency 2 blew...hard), then it might not be such as bad genre to make games for and people (as in buyers...rather than higher ups who wouldnt know a good game from...finish on your own...) might actually want to see whats up.

  25. who would of guessed this? by Traiklin · · Score: 3, Interesting

    With games like

    50 cent: Bulletproof
    True Crime: Streets of New York (or as it SHOULD of been called, True Crime: Glitches of new york)
    True Crime: Streets of LA
    Driv3r
    Shadow the hedgehog (come on, you can't deny that's what they were going for with this one)

    the only ones that were even remotly worth playing in the "urban genre" were Def Jam: Fight for New York, GTA San Andreas that's all I can think of actually.

    Maybe if they had gotten people who wanted to make a GOOD game instead of making a Cash grab game the genre wouldn't be a sinking ship with endless clones of two games.

  26. Consider the principles involved by Anonymous Coward · · Score: 1, Insightful

    I think the Urban part is a red herring. John Singlton, has anyone seen Four Brothers, I couldn't even sit though 20 minutes of that on an airplane, the movie was such a bore. I really wanted to like this movie. And Snoop I don't think he ever had much crossover appeal and now he's more of joke of himself.

    Urban themes will "revive" when they base the concept on people who aren't worn out and irrelevent.

    Just my $0.02.

  27. GTR:Princeton IAS by monopole · · Score: 2, Funny

    With the recent release of Einstein's private letters indicating that he was a Mack Daddy http://www.telegraph.co.uk/news/main.jhtml?xml=/ne ws/2006/07/11/weins11.xml suggests a new series of gritty urban videogame: the GTR series.
    You start as a small time patent clerk named Al working your way up the ladder of Organized Physics. Busting up dice games run by God, setting up a convention for tense-hos, projects that are the Bomb, and so forth.

    1. Re:GTR:Princeton IAS by udderly · · Score: 1

      With the recent release of Einstein's private letters indicating that he was a Mack Daddy

      I'm no expert, but I don't think anyone in the "urban culture" uses the term "Mack Daddy" anymore. Probably not for about 15 years. Hint: if you see it used on /. or your friends say it, it's probably not hip anymore. Sorry. It's like my uncle who thinks that he's hip because he says "man" a lot when talking to blacks (which is about once every five years). You know, like, "hey Ken, it's good to meet you man!"

    2. Re:GTR:Princeton IAS by Fraser · · Score: 1

      ... until he gets killed in a drive-by from MC Hawking.

      F

  28. And yet still more Marios? by Anonymous Coward · · Score: 0

    The urban genre is dead, but yet we're still getting Mario this, Yoshi that, Zelda whatever over and over again from Nintendo, and only a small portion of the gamers actually want this crap constantly rehashed. Maybe it's just safe to say the gaming companies don't know what gamers want because gamers themselves don't even know or are unable to express it clearly.

    1. Re:And yet still more Marios? by StemCellVirus · · Score: 1

      Did you actually play any of the newest Zelda or SMB games?? How about Metroid Prime or Metroid Prime 2? Are you even old enough to have owned the original Zelda's, Super Marios, etc (just curious)?? Sorry but unlike the endless flood of crap with over the top graphics and absolutely no game play the last few years, Zelda The Minish Cap and the New Super Mario Bros fuckin rule.. Seeing as how SMB was sold out and it took me a week to get it says something about what gamers want no?

  29. Not that entertaining by thepacketmaster · · Score: 3, Interesting
    Can I please play a game built on an overused template to make some rapper a bit mo' money?

    I think for most, playing video games is a brief escape from everyday life. Why both escaping into an environment that's identical to real life? I'd rather be slaying epic dragons or bugs, etc. (Is there such a thing as an epic hoodie?)

    --

    --

    Luck is just skill you didn't know you had.

    1. Re:Not that entertaining by graveyhead · · Score: 1
      Is there such a thing as an epic hoodie?
      Chavs surrounded me. My axe swings and I bring down two in a stroke, only to be replaced by two more of the vile hooded fiends in quick succession. My axe still stuck in the last fellow, I had little recourse but to kick away one of the approaching hoods. I grappled for my knife and managed to stick it in the face of the other.

      But then, I turned and saw it. A huge boss hoodie covered in body armor. Fear splashed over me like a tidal wave. I heaved my axe free and headed toward the uber-chav. I swung my axe with all my might and hatred, but the power of the bling could not be undone. It was in this moment that I picked up my father's axe and...

      OK sorry I'll stop now ;-)
      --
      std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
  30. When everyone does it... by Dareth · · Score: 3, Funny

    ... when everyone is into it... well it just isn't cool anymore!

    Spoiled white kids don't want to be into "Hip Hop / Gangsta Hood" or even "Goth". It has been way too overdone.

    Unfortunately many of them are geting into "Emo/Screamo" bullshit.

    Here let me make an analogy for geeks and nerds: Having a Linux desktop today is not as cool as having one say 10 years ago. Too many people have one, hell almost anyone can burn a knoppix cd and boot one. If you want to be cool in the geekdom now you have to run exosteric shit like Hurd on an UltraSparc under an emulated virtual environment or some crazy shit like that. Oh, is that GNU/Hurd, *wink* my bad.

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
    1. Re:When everyone does it... by dj42 · · Score: 1

      "Hurd on an UltraSparc under an emulated virtual enviornment" is pedestrian cool. I'm so super-hip, I have a straight-up, unpatched, first-release Windows 95 desktop. Talk about hardcore.

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    2. Re:When everyone does it... by Mister+Whirly · · Score: 3, Funny

      "Here let me make an analogy for geeks and nerds: Having a Linux desktop today is not as cool as having one say 10 years ago."

      Mod parent down for using non-car related analogy....

      --
      "But this one goes to 11!"
    3. Re:When everyone does it... by Moofie · · Score: 1

      "Having a Linux desktop today is not as cool as having one say 10 years ago."

      Sorry. It was never that cool. But why do you care?

      --
      Why yes, I AM a rocket scientist!
    4. Re:When everyone does it... by m0nstr42 · · Score: 1

      "Spoiled white kids don't want to be into "Hip Hop / Gangsta Hood" or even "Goth". It has been way too overdone.
      Unfortunately many of them are geting into "Emo/Screamo" bullshit.


      Does anyone else find it sociologically interesting that we so easily interchange music and videogame rhetoric?

      What about prog? I want to play a Rush game. I know I never really escaped the grunge era, but I would love to get my hands on a new single by Id Software.

      Come to think of it, sometimes I feel like you get the same pompous attitude from game store clerks as you can get from record store clerks (the indie vynil type).

    5. Re:When everyone does it... by Anonymous Coward · · Score: 0
      Spoiled white kids don't want to be into "Hip Hop / Gangsta Hood" or even "Goth". It has been way too overdone.

      Thank God if this is true!

    6. Re:When everyone does it... by 7Prime · · Score: 1
      What about prog? I want to play a Rush game. I know I never really escaped the grunge era, but I would love to get my hands on a new single by Id Software.

      HELL YEAH! I'm there. But in actuallity, there's probably a lot more similarites between video games and prog than there are between video games and grunge, on average. Many console games share, what I feel is, a similar creative philosophy to prog. Most Japanese RPGs contain a lot of prog in them (thanks to Uematsu's obsession with Yes, Genesis, and ELP). Hell, Blizzard gave a big thanks out to Rush during the credits of StarCraft. "Epic", "complex", "innovative", "intellectual", "dramatic" - these are all valued traits within the mainstream gaming world... where-as they're just viewed as simply being pretentious "prog" in the music world.

      This never made sense to me.

      Fuck Punk, Fuck Grunge, Fuck Emo, and Fuck "Indie Rock". Fuck all this stupid, philistine, anti-intellectual bullshit, I want my prog back!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    7. Re:When everyone does it... by Lumpy · · Score: 1


      Unfortunately many of them are geting into "Emo/Screamo" bullshit.


      you are a FREAKING GENIUS! I'm going to go down the hall and tell the developers to stop work on the "Vanilla ICE Urban cracker" video game and start on one that you start out as a depressed teen that nobody loves and see if you can get more depressed and kill yourself as you unlock more and more crappy screamo music.

      Maybe we can add a special bonus for depressing goth kids.

      You are a freaking genius! I can see it now kids spending hours at the Xbox using the controller to contrtol their on screen persona as they add information to their myspace accounts!

      We are gonna be FREAKING RICH!

      --
      Do not look at laser with remaining good eye.
    8. Re:When everyone does it... by Emmettfish · · Score: 1
      You're hardcore for none of those reasons. You're hardcore because you quote Bill Hicks in your signature, and if I had mod points and they had the appropriate category, I'd mod you +1 Kickass. Thanks for making Slashdot part of your personal Flying Saucer Tour. :)

      Emm

    9. Re:When everyone does it... by dj42 · · Score: 1

      Hah. It's a great quote, but was somewhat troubling to get it to 255 chars.

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    10. Re:When everyone does it... by The+OPTiCIAN · · Score: 1

      > Having a Linux desktop today is not as cool as having one say 10 years ago.

      I disagree. The gang is bigger these days, and you can actually do useful things with the computer where you'd be stretched to say that about linux ten years ago: rubbish browsers, missing multimedia tools, truly horrible desktop environments. Being alternative is a factor in 'coolness' but to be cool you really need to be successfully alternative. Linux allows this now.

      I'm disturbed to realise that I an opinion on this.

      --


      Believe with me, my saplings.
    11. Re:When everyone does it... by Anonymous Coward · · Score: 0

      or, for a start, you could learn to spell "esoteric"

  31. It's not the genre by Nijika · · Score: 3, Interesting

    It's not the genre that's dead, if it can even be classified as a genre, it's the lame knock-offs that are very dead dead dead. Thus far, frankly, every time I've heard a game industry insider declare a genre "dead" it's because they can't figure out how to release a game that isn't completely ripped off from a more popular version. True Crime: New York City was a great example of this. A wonderfully rendered New York, like, stellar. But... bad cars, a fake CJ is the protagonist, "big star" voice acting that is uninspired, and some of the degrading hoops you have to jump through to get through the story give me a headache just thinking about them. Contrast this with San Andreas, which is BIG, but by no means an amazing rendering of any city (although it's still very cool). The storyline is all over the place, but that adds to the charm. The voice acting is really fun, even CJ is a blast to listen to, the missions are batass crazy and the replay value is endless. By all technical merits, True Crime New York City is the better game, but it's really not at all, because the "play" part of the game isn't all there.

    --
    Luck favors the prepared, darling.
  32. Duh... by crhylove · · Score: 2, Insightful

    After "San Andreas" is there a purpose of building a competing title? That game is a be-all-end-all for the genre solely for the fact that it is one of the greatest user experiences ever created.

    Don't predict the decline of a genre because somebody got it all exactly right and nobody has caught up just yet.

    rhY

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
    1. Re:Duh... by admdrew · · Score: 1
      [San Andreas] is one of the greatest user experiences ever created.

      Are you serious? San Andreas had...
      + sub-par graphics
      + awkward control when walking
      + mentally handicapped AI
      + extreme consolitis on the PC
      + awkward menu system
      + no multiplayer (when it would've been wildly popular and very possible)
      + odd and annoying camera movement (heaven-forbid I'd like to keep the camera view *slightly* higher when driving without it automatically snapping back every few seconds)
      + lame mini-games claiming to be more than they are
      + very little environmental or character interaction

      I've enjoyed GTA3, Vice City, and San Andreas, but much less so than what I would consider great experiences (System Shock 2, HL1 and 2, Morrowind/Oblivion, and Forza Motorsport are ones that come immediately to mind). The GTA series of games were 'ok' and popular, but hardly great.

    2. Re:Duh... by Anonymous Coward · · Score: 0

      It's not about the graphics. Playstation 2 beat XBOX and GC on game experience, not game graphics.

      Multiplayer GTA would probably suck. At least to some extent. Instead of being the outlier in a realistic city, you are in a playground that looks liek a city, but everybody is chaotic. Is there value in a multiplayer GTA? Yeah, it would be fun, but not as much fun as single player. Only as a small sidepoint.

      GTA SA is perhaps the greatest game made in many ways. The scale of the idea, the freedom, the skies and and the seas and the buildings... It's unparalleled. It is what every creative child dreamed of making when he slept at night during the 80's and 90's.

      Yeah, the graphics are subpar. Oh my god, better go play project gotham racing on XBOX 360.

      I don't think the PS3 will beat the PS2, it really was a golden age for the artform of gamemaking. Limited in every area, weak in power and graphics and memory, yet perfect anyway.

    3. Re:Duh... by crhylove · · Score: 1

      You guys are so out of it:

      http://www.sa-mp.com/

      It's a bitch to setup, but it is INSANELY fun. I've got 3 machines LANed onto this at once at my pad, and doing drive-by's with your real friends on people on the internet is unbelievably enjoyable.

      I just made 35K killing chickens in san fierro on PartyServerB. You can find me there often as: KHNrhY

      rhY

      --
      I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  33. Well, by ardor · · Score: 1

    OF COURSE it is a bad idea. This is the result when marketing is the only decision maker. GTA sold well because its FUN to play. Is it fun to play a game that feels like a marketing product and is filled to the top with cliche gansta-hiphop crap? No.
    Maybe by putting someone in charge with a REAL game development background (most likely game design) the CEOs/CMOs/ would give games that are actually fun a chance. Til then, expect cold, heartless products designed for making money ONLY. (Kinda like Eisner's Disney).

    --
    This sig does not contain any SCO code.
  34. Wishes by Fallingcow · · Score: 2

    As long as we're wishing, I want Morrowind re-released under the Oblivion engine (with a blend of gameplay mechanics for a best-of-both-worlds melange). And a non-shitty sequel to Deus Ex. For that matter, a Deus Ex re-make that's exactly the same but with better graphics/physics would be GREAT.

    How about another Fallout game? Maybe some company could revive the System Shock series. That would be TRULY kick-ass. Or, as with Deus Ex, just release the same game as SS2 but with new graphics/physics. Hell, it'd be the best game on the shelf at Best Buy. I'd shell out 40-50 bucks for it. For that matter, a Starcraft sequel would almost certainly be the best RTS on the shelves, barring any serious fuck-ups on Blizzard's part.

    And someone should really do something good with the FarCry engine.

    And Lucasarts should start making adventure games again. Or maybe they could come up with another original-trilogy-based storyline for a game series, in the tradition of Dark Forces.

    And I'd like a pony. :(

    1. Re:Wishes by admdrew · · Score: 1

      You know, it'd be really cool if the other Elder Scrolls games(or at least the geographies of Morrowind and Solsteim etc) were all plugged into Oblivion. Looking at the larger map, it's almost like Oblivion was *designed* to be able to do this.

    2. Re:Wishes by Feebles · · Score: 1
      Maybe some company could revive the System Shock series.


      That would be Bioshock. Ken Levine is at the helm, with a goodly amount of other former Looking Glass people as well. I've got high hopes.
    3. Re:Wishes by Fallingcow · · Score: 1

      Yeah, I'd seen that mentioned on here before.

      Never thought to look at the wikipedia page for it. Good call.

      The console+PC release causes me some concern, but hopefully they can pull it off. Perhaps they'll show all these people who think that Doom 3, Resident Evil, Undying, and Eternal Darkness are scary what a truly frightening game is like :)

    4. Re:Wishes by m50d · · Score: 1

      Fallout 3 is supposed to be happening. Here's hoping...

      --
      I am trolling
  35. Actually a good idea by edremy · · Score: 3, Insightful
    I've been playing demos for a bunch of MMORPGs lately for fun (My WoW trial supscription runs out tomorrow) One thing i've noticed is that in all of them rarely are the races really all that differentiated. Yeah, my Undead Warlock can hold his breath a long time, but it's just not that different from any other race. Yeah, your skillset might look different, but overall you basically have the same classes for each race/group. I think back to AvP, where playing an Alien and a Human are so different as to be totally seperate games.

    Imagine yours

    • Ninjas: Totally skill based. No magic equipment- everything depends on reaction time and stealth
    • Zombies: Magic users. Spells, curses and cannibalism.
    • Robots: Crafting class. Build yourself
    • Pirates: Always win, since they can call on the FSM at any time. (Ok, maybe not)

    You could have four totally different play experiences. Set up the quests so that some that are trivial for one group are impossible for others since the tactics simply don't transfer between them. Forget the fake "Alliance v. Horde" setup where you make the races fight: ninjas and robots simply can't team up since a stealthy assassin isn't going to be any more effective teamed with something out of an anime nightmare. It would be hell to balance, but could be done.

    Frankly, after looking over a bunch of MMORPGs (WoW, CoV, Planetside, AO, EVE, Auto Assault) I'm not impressed. The only truly different one is EVE and I don't have the time to have a second career which seems to be about the only way to really get into that game.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:Actually a good idea by Sage+Gaspar · · Score: 1

      It's not really an MMO thing, it's most games. Unreal Tournie, Halo, Quake, most of the early RTS (less now), Half-Life DM, etc, etc... most multiplayer games have mirror matches. Even traditional RPGs when you can pick between races, the race is just graphics and starting stats. Especially in MMOs, though, if you had widely diverse classes interacting with diverse races, you've just multiplied your problems with balance by the number of races. And you see how much trouble most MMOs have balancing just ten or sixteen classes, I can only imagine what happens when that number bumps up to 100 with the different combinations.

      The first game I played where I really felt like the races were completely dissimilar was Natural-Selection, a truly excellent half-life mod that is similar in some respects to AvP. But that takes a whooooole crapload of balance work, and it's easier to pair down the number of variables.

    2. Re:Actually a good idea by justchris · · Score: 1
      I've been designing an MMO for a while now, and I wonder if this one fact has occurred to anyone else yet.

      Maybe balancing the different races/classes/whatever, isn't actually a good idea. I mean, think about it. 95% of all patches made in any MMO are to correct balance issues, and people still complain about it. But really, there's only one balance that needs to be struck in any game. The balance between reality and fantasy. Games are fun becuase they're fantasy, but they're believable because they're realistic. The game might actually be more fun if things weren't balanced at all, but every class was a unique play experience that you could only get by playing that class.

      --
      just some guy
    3. Re:Actually a good idea by m50d · · Score: 1
      How much more programming and design effort would it take to do that (you'd need 4x the quests for starters)? And how many extra sales do you think it would earn you?

      I like the idea, but it will never ever be put into practice.

      --
      I am trolling
    4. Re:Actually a good idea by m50d · · Score: 1

      Not really. There are too many munchkins out there. What you would get is 99% of players going for the strongest class, and those who tried something else getting killed all the time and (quite rightly) moaning.

      --
      I am trolling
    5. Re:Actually a good idea by drinkypoo · · Score: 1
      Ninjas: Totally skill based. No magic equipment- everything depends on reaction time and stealth

      In basically all ninja mythology there is serious use of magic. Magic weapons, effectively-magic techniques, magic creatures (both as enemies and companions) and so on and so forth.

      Taking this tack pretty much eliminates all the good backstories.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Actually a good idea by Anonymous Coward · · Score: 0

      Predetermined game balance is and fails. I know, it's pithy but annoying. Still, here's my theory:

      Determined Game Balance=Increased Predictability
      Incr. Predict.= Decreasing Interest

      Game Balance should always be fluid. AC approached this somewhat with the the spell economy, which the later dumped. To some extent, Oblivion is doing something interesting with their approach to vampirism (though, admittedly it's not a mmorpg) in that the vampire's powers change and grow over time.

      But that's just me.

    7. Re:Actually a good idea by drinkypoo · · Score: 1
      How much more programming and design effort would it take to do that (you'd need 4x the quests for starters)?

      If races and quest objectives are balanced, then you only need a handful of race-specific quests, and mostly a bunch of anyone-goes quests.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Actually a good idea by bunions · · Score: 1

      > I like the idea, but it will never ever be put into practice.

      Not with that attitude it won't, mister.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    9. Re:Actually a good idea by Firefly1 · · Score: 1
      I think back to AvP, where playing an Alien and a Human are so different as to be totally seperate games.
      AvP: Extinction also tries this (and a PC remake using the Dawn of War/Company of Heroes engine would seriously kick ass). Okay, so the graphics aren't A-rank, and view control can use some work (you can't rotate the camera, meaning that units can get obscured by terrain), but it had workable controls and a distinct play style for each of the three species. The inclusion of a set of tutorials and a bestiary was a nice touch as well.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    10. Re:Actually a good idea by m50d · · Score: 1

      So you put in 4x as much effort for those quests so that they work for all the different races, same difference. Or you have all the races similar enough you don't need to, but then you're back to where we are now.

      --
      I am trolling
    11. Re:Actually a good idea by m50d · · Score: 1

      I've got higher priorities than fixing the videogame industry.

      --
      I am trolling
  36. Damn... by Anonymous Coward · · Score: 1, Funny

    This development has got to be bad news for the Duke Nukem team: Back to square one yet again.

  37. Dead genre? by aledwards20 · · Score: 1

    I don't think that "urban" games are dead. When any genre comes out and is successful there will be good and bad clones. Its all about the easy dollar. Find an idea that works and exploit it till you have to innovate. That what stopped Midway's "urban game", out of that million dollar concept testing they couldn't think of a single idea to make their game different.
    If urban games are dead so is every other genre. how many shooters are there with bullet time. Look at all the games coming out based on unreal 3 or doom 3 engines. They all look the same, granted they look good. But the style is the same. Dark corridors, mutated monsters, monsters with metal implants, and etc. Even the stories are similar; Monster,demon,alien, or underground civilization wants to take over,enslave, or eat humanity. The only thing different is your choice of gimmick. This goes for fighters, RPGs, racing games, and all other genres as well.

  38. Does GRAW count? by Anonymous Coward · · Score: 0

    It takes place in an urban enviro.

  39. I think he just meant gangsta by shirpa_kewl · · Score: 1

    I read the paragraph to simply mean "gansta". I can't imagine getting ready of GTA style, open-ended game play. I loved games like GTA III and Vice City. Pandemic is coming out with Mercenaries 2 and I bet that will be a huge seller if its as good as the first one. I'm happy with any game that allows me to run around blowing things up for miles with an RPG. Sniper rifles are fun too. :>

    I just can't stomach the "gansta" games like "GTA San Andreas. I can shoot bad guys and crooked cops in a game. I don't have fun stomping on the heads of old ladies as my character yells "You're just a b*tch!" (San Andreas).

    1. Re:I think he just meant gangsta by Sage+Gaspar · · Score: 1

      I loved games like GTA III and Vice City... I can shoot bad guys and crooked cops in a game. I don't have fun stomping on the heads of old ladies as my character yells "You're just a b*tch!" (San Andreas).

      Just curious, how is C.J. worse than Tommy Vercetti? :P

  40. Never cared about them in the first place by ChronoFish · · Score: 1

    I like first person shooters, but I never got into the Urban theme. Seems the Space theme is dead too. And WWII/Vietnam style has been soo over done. Is there nothing new?

    -CF

  41. He is absolutely correct. I'm a video game artist. by Jackie_Chan_Fan · · Score: 2, Interesting

    I work in games and he is absolutely correct. The "ghetto hood" thing is up. Its done, its over.

    Thats not to say that rap isnt done, but the old NWA gansta shit we grew up with... is.

    Its become a farce. Its now a cartoon of what was always stupid and ridiculous no matter how cool we thought it was to rebel along side with it.

    GTA games are exhausting. Thats not to say that a new GTA wont be a big hit because GTA is far more than just "ghetto hood style" Its only recently they've taken it deeper into that bullshit genre and have cartooned it in many respects.

    GTA San Andreas, was of no interest to me, and as my friends play it... we mock it. "We got Respect!" Yeah... great... now what.

    GTA San Andreas has some great environment modelling and the idea of a virtual city and free reign will never get old as long as your ability to "live" in that city becomes more real. In other words, the goal is a virtual city without much scripted behavior. More of a do as you please, close to life experience as possible... Thats the goal of the GTA virtual city phenomenon.

    The ghetto aspects of it is a farce. Its a marketing tool. The run around and kill things wont get old... well it does, but it has to be changed and given new life through new game play ideas within the virtual city.

    The ghetto games are pathetic. Infact i was working on a game concept for a major hip hop persona. The game to this date has not gone through. They were just interested in the marketing aspects... not the game. They didnt care much about the game as long as they could use their hip hop image to sell it.... as if thats all it took to make a game popular.

    The ghetto hood thing is dead. We're adults now and the kids are different. Sure theres still good hip hop music, and the teens enjoy it, but its not the same as it was. The whole gangsta thing is a joke now and i'm thankful for that. There are much better things in life to promote... even if i was a fan of much of a lot of the music.... It's nice to see people growing up, including myself.

    There are better things out there.

    That does not mean for a second that the genre wont still be around in some small form. Did mafia films die out completely? No. But the mass marketing appeal, the sure hit, the bullshit used by marketers... can no longer work using the ghetto slant... Because its become a joke.

    And on a side note.. Hayao Miyazaki rules.

  42. Just another brick in the wall by dswensen · · Score: 2, Insightful

    Do people really not care about GTA-style urban shooters any more?

    You know, I've asked myself the same question, many times... about war games, space strategy games, adventure games, just about anything single-player. The market has changed so much. Even Star Wars Galaxies, itself an MMORPG, was reinvented so that Sony could attract a more casual (or, if you like, dumber) fan base. The last time I set foot in a game store, it was all MMORPG, MMORPG, World War II sim, MMORPG... oh, and Sims 2.

    A decade or so ago, a lot of games were still crap, but there was at least more variety of crap. It does seem like the games market now is becoming ever more monolithic -- especially since most PC games seem to be console ports anymore. It's kind of depressing. I'm barely out of my 20s, and already I feel like some wheezy old man when it comes to video games -- "Whatever happened to Descent, Wing Commander, Sim City? Get the hell out of my bushes..." etc.

    1. Re:Just another brick in the wall by Wingfat · · Score: 1

      Descent was a awesom game that pushed the limits of the PCs of the time. I would love to have cool fun games like that again. :) I am so tired of The Sims, Sim City was fun becasue you could destory everything after you built it up. And all the MMOG are yucky. i got sucked into Final Fantasy XI becasue i was into the rest of the series. but after i got Married i had to cancel that account ;) and then i tried Star Wars because a few old Collage buddies were playing it. and well it sucked big time, then they did the NGE and wow they really messed things up. The toon i picked was no longer an optoion and i had to choose a new way for my toon to go. and then there was Jedi's running all over. forget that! Stupid Sony Online :(

  43. Amen, brother by Infonaut · · Score: 1

    All we get in the way of innovation is new environments for running around shooting stuff.

    Running around shooting stuff indeed. It's the video game equivalent of Tom Cruise movies. The formula works! Stick with the formula! Long live the formula!

    --
    Read the EFF's Fair Use FAQ
  44. Dead on by Em+Ellel · · Score: 1

    "Urban theme" doesn't tell me anything meaningful about a game's mechanics or strategy.

    Exactly. GTA's cool was not about the "Urban theme" (does Italian Mafia even qualify as "Urban"?? Maybe literaly, but thats not what that they mean when they say that.) It was about introducing a new style of game play - a level of interactivity and freedom that was not widely available before. It is widely available now, so if you want to catch interest of people you need to introduce something new. Be that "new" in "urban theme" or "redneck theme" or for that matter "ping-pong theme" window dressing is mostly irrelevant.

    -Em

    --
    RelevantElephants: A Somatic WebComic...
    1. Re:Dead on by Sage+Gaspar · · Score: 1

      Exactly. GTA's cool was not about the "Urban theme" (does Italian Mafia even qualify as "Urban"?? Maybe literaly, but thats not what that they mean when they say that.) It was about introducing a new style of game play - a level of interactivity and freedom that was not widely available before. It is widely available now, so if you want to catch interest of people you need to introduce something new. Be that "new" in "urban theme" or "redneck theme" or for that matter "ping-pong theme" window dressing is mostly irrelevant.

      I wouldn't say that, actually. A lot of the allure of the GTA series is the fireworks of getting the cops on your tail, doing 100 mph+ down the pseudo-Vegas strip in a sports car mockup, flying a plane under the faux Golden Gate Bridge... not just that you have the freedom to do it, but because of the familiarity of the landmarks. One of the best parts about GTA3 was the Italian mafia connection. The idea of starting off as a double-crossed shmuck with a bat taking orders from some low-level guy with a strip club and moving up to eventually knock off the head hitman. How every time you jump into a mafia car the station is already set to the Double Clef classic station. And Vice City's main allure was really the 80s theme, the awful fashions, the classic music, the neon blur of lights.

      If you put the games side-to-side on just gameplay, Vice City barely has anything over GTA3. San Andreas does make a couple of big jumps in terms of sheer expansiveness, but it's still mostly a thematic change.

  45. You like Emo by Dareth · · Score: 1

    Cause if you use unpatched Win95 you must be suicidal.... xlaugh or more protected than anyone else since *fallacy* People only attack the market leaders *end fallacy*

    --

    I only look human.
    My mother is a halfling and my dad is an ogre, so that makes me an Ogreling
  46. Who needs a new GTA or GTA ripoff... by Ingolfke · · Score: 2, Funny

    because I just read that old games' graphics will never age!

  47. Urban Culture by Hoi+Polloi · · Score: 1

    If you think "urban culture" is different from trolls and zombies then you clearly have never ridden the T (train) in Boston.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  48. Cthulhu Nation by JoshDM · · Score: 1

    Umm, http://www.cthulhunation.co.uk/index.php?regcode=1 0662 Cthulhu Nation would have to disagree. It's like Urban Dead except its more like a key-lock style exploration with neat effects and AJAX supplimenting the load. It's becoming a very cool scene lately. And it's got LOVECRAFTIAN CRAP going on with it! Cthulhu Ftagn!

  49. Oh crap, I thought you meant Urban Dead. by JoshDM · · Score: 1

    I thought you meant Urban Dead style browser games were dead. Argh, that's what I get with a kneejerk response without fully reading. Mea culpa. You can offtopic or delete my posts now.

  50. APB by dave562 · · Score: 1

    Somebody better tell the guys who are developing APB (Webzen?) that they're barking up the wrong tree..... Not.

  51. Hardly by SuperKendall · · Score: 1

    More like the loading screen would be a ninja head held high on the pirate hook-hand, and then there'd be no game to play. Except perhaps to wave the head around a bit.

    Actually that could be a lot better than a lot of console games I've played...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  52. Duh! GTA was taking the piss! by payndz · · Score: 5, Insightful

    What all the wannabes apparently failed to spot was that the GTA series mocked first the mobster, and then the gangsta genres. Anyone who listened to the radio stations (never mind playing some of the missions) in Vice City and thought the game was in any way taking itself seriously needed their head examining. The same applied to San Andreas once CJ escaped from the oddly humourless Los Santos missions in the first part of the game. As soon as he met up with The Truth, all bets were off.

    Part of the fun of the GTA series is seeing how a bunch of weirdoes in Scotland will take the piss out of American pop-trash culture in the next mission - but the (US-developed) imitators all missed the point and played the whole thing straight. No wonder people got bored very quickly - if you're not taking the piss, there's literally nothing to hold your attention.

    --
    You must think in Russian.
  53. Here's why. F&R vs. GTA. by Tavor · · Score: 2, Interesting

    GTA never had celeb endorsement, it was just a good game. Fun, with lots of humor, and a not-so-subtle parody of the world we live in. Fear and Respect, for all apperences, has endorsement from two people the average person could care less about. Snoop Dog (aka P. Diddy) is a laughingstock when he's not making halfway decent music. GTA was never about the "hood vibe" and it likely never will be. You don't go around as a black youth by default, you don't go around tagging, you don't sit on a stretcorner singing in monotone. You don't even threaten to "bust a cap". Besides, what has Midway been behind in the past 10 years that was a thundering success?

    --
    Windows has detected an undetectable error.
    1. Re:Here's why. F&R vs. GTA. by Winlin · · Score: 1

      Some good points but Snoop Dogg is not aka P Diddy....two different guys:)

  54. He'd cut himself... by Anonymous Coward · · Score: 0

    ...but he keeps freezing up :-P

  55. I agree by SuperKendall · · Score: 2, Interesting

    I am sadly selling my old copy of System Shock 2 as I don't really have a PC to play it on anymore, but I would love to play through the same SS2 again with just updated graphics and perhaps a little new content...

    I'm surprized we don't see more re-skinning of older games like that. There have to be a lot of gamers now that have never seen System Shock (one or two) and would love it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I agree by grub · · Score: 2, Informative


      Don't sell your System Shock 2! If you're unable to install it under Win2k or XP just enter "[cd drive]:\setup.exe -lgntforce" from the command line and SS2 (and Thief 1) will happily install.

      --
      Trolling is a art,
    2. Re:I agree by Anonymous Coward · · Score: 0

      I got SS2 to install on XP, and was able to play almost to the end, but there is one part in the endgame biomass level where you have to jump into a pool of water and swim to a new area. That part always crashes my game to the desktop. I tried everything I could do get to finish it, but I guess it just was not meant to be. :( At least I backed up my savegames in case I ever decide to throw together a Win98 install on an old P3-500 box or something to try again.

  56. Nite Nite! by toiletsalmon · · Score: 1

    Now if we can just get rid of "K-Fed", we can put this puppy to bed FOR GOOD! Then we can concentrate on the WWII shooter. ;)

  57. Uh... by NetCow · · Score: 1

    ... any more?

  58. Games are Escape by donweel · · Score: 2, Insightful

    You want to play a game to escape your every day hum drum. To forget about being stuck in traffic for hours on your way home. Who want's to go to a world of alley ways and city streets. You want to go any place else but an Urban world. Dungeons and Dragons, Outer Space, the Wild West, Knights in Armor evan World War II. Who needs SUVs and street punks you see them every day.

    --
    Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    1. Re:Games are Escape by Sage+Gaspar · · Score: 1

      You're right! Look at all the movies set in the real world. Abject failures, all of them.

  59. Greneda by Anne+Thwacks · · Score: 2, Funny
    Greneda? are you kidding? Greneda would be totally wicked!

    You are on a beach, there are palm trees and a bottle of rum.

    Drink Rum

    You are on a beach in the shade of palm trees, slightly tipsy. A steel band is playing Soca. You are hoding a bottle of rum

    Shoot students.

    ok

    Assault college

    ok

    Shout badass things

    return to base

    Game over

    Hell you could play it on a phone with Java capability!

    --
    Sent from my ASR33 using ASCII
  60. Well... by Anonymous Coward · · Score: 0

    I think the urban/hip-hop theme is dead and has been so for many years. GTA: SA was the last nail in that coffin. But sandbox-type games are doing just fine, and are in fact just getting started -- technology has finally gotten to the point where you can squirt out nearly photorealistic graphics coupled with good audio.

    However a tool is only good as the craftsman or artist who wields it, and most of the games we call lame and stale are in fact failures of content, meaning that a bunch of soulless drones decided to cash in on this cool new tech because "stupid kids don't know shit from shinola, so let's market this crap as an urban hip-hop simulator and slap Bigga Selloutz's face on it".

    I for one look forward to upcoming games such as Mercenaries 2 and Crackdown, because their respective developers have published quality work in the past, and are actively trying to add something new to their respective sandboxes. Both technically, with much improved multiplayer capabilities and graphics, and artistically with fresh styles and themes.

    Even if Saint's Row turns out to be just a product-improved GTA 3.5, multiplayer illin' and chillin' could be just the shot in the arm the gangster sim needs to be fun again.

    I'm optimistic about the future of sandbox games. I don't give a rip if they're urban-themed or not. To me at least, the theme is less important than the excecution.

  61. Re: Kings and Knights by TaoPhoenix · · Score: 1

    I'm less a game player, but this is in fact why I prefer either modern fantasy or science fiction. Unless there's a fantastic new twist, I am indeed completely tired of "14th Century Europe". I recently purchased about four sets of the major founding works, "because they created the genre", but I refuse to read any clone works of these. --TaoPhoenix

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  62. Okay... by DaveCBio · · Score: 1

    If you are making your games based on "data points" and not what is a fun, well designed game then maybe you are in the wrong industry. So many "well researched" products have flopped and "doomed failures" have made it that this kind of research is almost useless. Hell, EA sheepishly admits they tried to kill The Sims 7 times because their research said it wouldn't sell.

  63. Re:He is absolutely correct. I'm a video game arti by DaveCBio · · Score: 1

    You and your friends might not like SA, but there were millions of folks that disagreed wholeheartedly. If a game is fun, well designed and polished it has a good chance of selling regardless what the setting is. You make some REALLY broad statements that you present as fact, that are in reality just the opinions of you and your circle of friends.

  64. The article explains it. "Urban" isn't the point. by Jack+Johnson · · Score: 2, Insightful
    What we're really talking about here is Midway. Specifically, Midway's PR machine and market trends. Midway has been solidly focused on gimmicks, gaming trends and sequels that beat a property to death, dust and beyond for roughly the last 15 years.

    Highlights of this period include *17* Mortal Kombat games, a half dozen NBA Jam games, roughly the same number of NFL Blitz (NBA Jam on a football field) games, a couple of light gun games and racers that actually weren't that bad and curious attempts to bring just a little originality (Primal Rage) and absurdity (War Gods) to the gore gimmick that the company had been living off since the original Mortal Kombat.

    As Allison clearly states in the article, which is reproduced in the Slashdot blurb...

    "We killed Fear and Respect," Allison explains, "because we have enough data-points to know the hood thing is basically dead. It would be dead before it came out. And you don't want to come out on a dead vibe."

    Those aren't the words of company focused on making original properties or great games, they just want to catch and ride trends for easy sales.

    They had a crap games on their hands that they intended to sell with a fad-appeal and a big name license. The fad died so they killed the game.

    It's really that simple. That's how it works, when you sell games based on trends, not the quality of individual titles or your brand as a developer.

    One day, people will finally stop buying whatever the latest Mortal Kombat rehash is and Midway will die just like spiritual sister Acclaim.

  65. I'm on the outside and looking in by Atroxodisse · · Score: 1

    I never played GTA: San Andreas. I got bored after the first 20 minutes of playing the original PC version of GTA. I don't imagine it's concept is a whole lot different than the original. I've seen it played and it just seems like a 3D 3rd person perspective of the same. Here's the thing that game developers have forgotten. Engaging characters and a story line. You have to hate some of the characters, you have to like some of the characters and you have to give a rats ass what happens to them. In the rush to create these immense virtual worlds(and I don't just mean 'urban' games but MMOGs as well) the designers have left out a cohesive story. The only thing that keeps people playing the MMOG after a while is the other players in it. GTA doesn't have other people in it to keep things fresh. There's only so many times you can steal someone's car and shoot a pedestrian before it becomes old hat.

    --
    Read my short stories - You won't regret it.
    1. Re:I'm on the outside and looking in by donscarletti · · Score: 1
      Yes, I'll believe that you are an outsider, by your total ignorence of what you are discussing and prejudice of recent games based on a ten year old game.

      GTA's characters have come a long way, they were faily prototypical in and before GTAIII but have been rather outstanding in the last two games. The of course tend to be invented for humour, rather than depth, but they tend to be fairly well developed and extremely memorable. Here's a list of my favourites:

      • Ken Rosenburg - a nervous coke sniffing lawyer from VC and SA has an amusing tendancy to be even more melodramatic than his dangerous but vulnerable existance warrants.
      • Kent Paul - an english sound engineer from VC and SA with a slightly inflated view of his own role in the adventure.
      • Mercedes Cortez - the promiscous daughter of a powerful Central American military officer in VC.
      • Catalina - the evil arch villan in III and dangerous accomplice in SA, her passion for love and lust for violence makes her personality tempestuous and scary.
      • Phil Cassedy - a gun crazy "veteran" from III and VC with a questionable regard for safety and even more questionable service record.
      • Mike Toreno - an agent from an unknown government agency in SA who's loyalties mainly lie in fighting other US government agencies.
      • The Truth - a parranoid drug crazy hippie from SA
      • OG Loc - a rapper parrody with abysmal skills that becomes famous with the help of the player in SA
      • Big Smoke - an overweight gangsta from SA with a passion for food and firm belief that he is insightful, despite evidence to the contrary.

      There are plenty of other great charactors that I can't be bothered mentioning, including the ones on the radio. The GTA series is one of the only games I have ever played where I actually cared about the story and characters.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  66. Re:He is absolutely correct. I'm a video game arti by gold23 · · Score: 1

    I think you've missed the point of the GTA series. You're *supposed* to be mocking and laughing at San Andreas, because it's intended to be ridiculous. From the cheesy (though sometimes good) music, to the apparel choices, to the Cluckin' Bell and other restaurants, it's a parody of, if not itself, then the genre. Just as GTA: Vice City was a parody of Miami Vice, Scarface, etc.

    So keep laughing, but understand that the designers intended you to.

    Oh, and I like Hayao Miyazaki too.

    --
    Trust not a man who's rich in flax / His morals may be sadly lax
  67. Re:He is absolutely correct. I'm a video game arti by Lord+Kano · · Score: 1

    Sure theres still good hip hop music, and the teens enjoy it, but its not the same as it was.

    Do so many, many adults. The people who were buying hip-hop in the early 1990s are all grown up now. We're not going to switch over to Good Charlotte just because we've aged.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  68. Mod parent up. by ObiWonKanblomi · · Score: 1

    I see the common response of "there's a difference between developers, designers, and directors". Yeah, the difference lies in the job description, but not the ethnic background. Most developers, designers, and directors are either white or of some asian/pacific background. Look at the demographics which are in the industry and you'll see mostly white followed by asian/pacific.

    As far as I'm concerned, these games are made for white people by white people using blacks, latinos, and asians merely as content. A difference can be made if the game was made by a better mix of people than the usual bunch. I'm not saying it would be more politically correct, but it would definitely be more entertaining and enjoyable.

    PS - I'm American of Mexican descent. Before you jump on the bandwagon and start talking about being a woman in a world of men, take note if you add all latinos and latinas in the gaming industry it's still smaller than the count of white women.

    1. Re:Mod parent up. by Anonymous Coward · · Score: 0

      Big Fucking Deal.

      I am an American of Dutch descent. Take note if you add all Dutch-Americans in the gaming industry, it's still smaller than the count of white women.

  69. Gamers, in general, are still not savvy by Dormann · · Score: 1
    How far is this from the shafted Snoop game?

    For those without the time or ambition to read the whole wikipedia article, I'll pluck out a few phrases.

    "2005".

    "'Worst Game for the PS2' award"

    "sold over two million copies"

  70. Re:He is absolutely correct. I'm a video game arti by Anonymous Coward · · Score: 0

    The most interesting part of the post would be the reference to Hayao Miyazaki. GTAs are parodies, like someone else told you. GTA:SA is so fucking hilarious with all of its references and satires. It is as much of a comedic game as a violent one. That is the beauty of it.

  71. Re:He is absolutely correct. I'm a video game arti by Jackie_Chan_Fan · · Score: 1

    Oh i didnt mean to say i did not enjoy GTA: SA. I'm saying that I had no interest in GTA SA. I enjoyed GTA 3 a lot. I didnt care for any of the sequencial rehashes... and as i saw them become more and more "ghetto" to meet the growing market of similar games that have failed... i quickly lost all interest in GTA :SA

    I personally think GTA:SA is the best GTA made... It overs so much more than any of the others and i did not say it was a bad game. I just said i had no interest in it...

    By mocking it... I meant that i sit and watch my friends enjoy the game.. We laugh, have fun, we make fun of the cartoon of it all. Beleive me i want a game where you kidnap a retard bus and hold them hostage while fucking farm animals to john denver tunes :) Its not that i dont have a sense of humor :) Its a fun game and we have fun with it... I just dont play it. I find the concept tired and its not offered much in terms of new ideas.

    I still think GTA:SA is the best GTA made... I just have no interest to play it. I watch my friends play... but that is all.

  72. Re:He is absolutely correct. I'm a video game arti by Jackie_Chan_Fan · · Score: 1

    Beleive me i get GTA :) I love the concept... The problem is that it hasnt evolved enough, and they started to just rely on marketing.

    GTA:SA is the best GTA game that i've never played. Its the same as GTA3 with better environments, some cut scenes, and some small added gameplay features...

    But it hasnt evolved enough for me to buy it. My friends own it, and play it. We laugh as we try to do ridiculous things with the limited gameplay in it...

    It definatly is a cartoon, and i think its intended as such but its not quite marketed that way. Its like saying "you and i know the joke... but the other guy doesnt"

    They're banking on the fans, and that other guy... the other guy being the guy who remains from the "ghetto" is cool days...

    Look at Mark Echo's graffiti game.. people like it, some say its garbage. He's a very nice guy in real life actually... but the game is aimed at an obvious ghetto wannabe audience... and it really offers nothing in terms of gameplay... and people still play it.

  73. escapism? by vga_init · · Score: 1

    I would wager that most people want to play games not only because it gives them a fun diversion, but also a temporary escape and relief from reality. Not to say that the "hood" is anywhere near reality, but the urban settings are just a little bit close to home. Take GTA for instance; the engine and gameplay was unique and that's what makes the game great, but then when you get down into concept--do I really want to play a game where you walk around in a modern day city and drive cars to and fro? Hell, I do that every day of my life. I've had enough!

  74. Re: World of Starcraft :P by RabidCentipede · · Score: 1
    Yeah... just imagine... "World of Starcraft"... lol... I can just see all the little zurgs running around saying things like "Want to buy - Claws of Protoss Slaying" etc...

    Back on topic:

    I aggree that all the fantasy MMO's do get a bit annoying, especially when I am browsing the game department and I see that some other game company has published their "me-too!" fantasy MMO...

    --
    1 @M T3H Ub3R PH@xx0rz!!11!1one!11 - http://www.rabidcentipede.com
  75. Re:He is absolutely correct. I'm a video game arti by Jackie_Chan_Fan · · Score: 1

    It's not that i think people just change music... Its that i think if people listen to themselves, they can find a lot of great things in other places.

    And i think as we grow up we experience those things... and figure out what we like and dont. I'm not saying we stop liking rap. I didnt... I'm just saying we become more rounded and cultured.

    Kids wont like rap much longer... they're not going to be into what their parents are :)

    Ah, the embarrasing moment of being picked up after school (with your friends) by your mother with the new Eminem Album blasting. :)

  76. Thug Gangsta is whack, yo. by Bushido+Hacks · · Score: 1

    Perhaps no one is ever more tired of the "Thug Gangsta" lifestyle than the people who are sterotyped as such. By that, I mean minorities including blacks, hispanics, and asians.

    These minorities as well most white people are starting to realized that the idea of the "Thug Gangsta" lifestyle is a mediocre fabrication by a bunch of marketing agents from some rich, predominately white, part of some major city along the coast.

    Secondly, what is more sillier and ignorant looking than a buch of suburban white guys dressing up as poor black people and talking all sorts of slang? All the bullsh*t advertising and media that makes it look popular.

    Sometimes whatever is popular is not as cool as people say it is.

    --
    The Rapture is NOT an exit strategy.
  77. "Warriors! Come out and PLAAAYY!" by Anonymous Coward · · Score: 0

    If urban games suck so loud, then why does "The Warriors" game rock so hard? Tagging, mayhem, gang violence, knifing people, hurling bottles, stealing stereos. Running back to your turf on Coney Island. Beating up on mimes and Orphans. Man, I haven't enjoyed a game this much since I first played GTA and discovered what you could do with hookers. Most games suck the same reason that most movies suck: they're copies of things that've worked in the past. The nimrods who control the purse-strings figure the slight difference is enough to keep the hoi polloi coming back again and again. The dork who said urban themed games are dead realizes that, eventually, the great unwashed eventually wise up. Thing is, he's desperate to find the next bandwagon to jump on. If he'd realize that he's talking about GAMES and concentrate on stuff that's actually fun to PLAY, he'd be showing wisdom. Can you dig it?

  78. Re:"Warriors! Come out and PLAAAYY!" by anagram · · Score: 1

    "If urban games suck so loud, then why does "The Warriors" game rock so hard?"

    Because the heros are white?

  79. Thanks by SuperKendall · · Score: 1

    Too late for keeping the disc though as I already have it listed and there are bids in.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  80. Actually citizens more to blame than leaders ... by AHumbleOpinion · · Score: 1

    See Roman history for an example of an unstoppable juggernaut of a country suffering from incompetant leadership.

    Actually the Roman citizens were just as much to blame, if not more, than the Roman leaders. The citizens were no longer willing to serve in their own military, the citizens were no longer willing to accept dirty or difficult work, and the citizens developed a culture of entitlement rather than responsibility and merit.

    Wait, a minute, this all sounds familiar too ...

  81. Ninjas lose ... by AHumbleOpinion · · Score: 1

    They didn't bother because the ninjas always win.

    Ninjas lose when the other guy isn't using a sword. That's why the US had a ton of farm boys coming home with souvenir samurai swords in 1945. A decade of practice with a sword just can not compete with a couple of weeks practice with a Colt. I can't watch anime with chuckling to myself as I think of the Indiana Jones scene. :-)

    1. Re:Ninjas lose ... by mink · · Score: 1

      At close range (10 feet or so), it isnt gun vs. knife/sword. It is who has thier weapon holstered/sheathed = loser.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  82. I think I fought all those in WoW ... by AHumbleOpinion · · Score: 1

    I'm still amazed there's not a Pirates v Ninjas v Zombies v Robots MMOG.

    I think I fought all those in WoW ...

    ... and then I skinned Bambi and Thumper too.

  83. urban themes by romit_icarus · · Score: 1

    As long as there is a lifestyle divide between suburban life and inner city life, suburbans will always aspire to be part of the 'city'. Not all can. For those who can't urban theme games will work.
    The problem is not the idea, it's how it's been executed ad nauseum...

  84. An unpredictable tomorrow by guilhermesa · · Score: 0
    Frankly, after looking over a bunch of MMORPGs (WoW, CoV, Planetside, AO, EVE, Auto Assault) I'm not impressed. The only truly different one is EVE and I don't have the time to have a second career which seems to be about the only way to really get into that game.

    B/c of the above post, I went to watch the trailer of EVE ("the world's largest game universe" - ouuu!!). It seems like a mix of infinite stock market analysis, a customizable space simulator, and an ecosystem filled with duties to fulfill in order to preserve the game's food chain. ("In a nutshell, EVE can be described as an alternative reality!") - says the FAQ.

    The whole thing is a mess - the main problem is also the industry's biggest impulse in sales; it's obvious and highly discouraging to the attempting consumer: games are unproductive and extremely time consuming. Right, many see it as a form of relaxation, but there is room to grow! We seem to be sitting in a cage and abide to old and stupid market rules!

    For example, take away the fact of unexplored markets and money to be made. Tell everybody to go fuck themselves; you're in it for a personal revolution, not for money. The barrier gaming hasn't yet overcome is to take all this modern history we have behind us (investment and economics, strategy and management, science and engineering)... whatever set of combination fits best... of course these subjects have interesting and basic in-depth concepts - and making a learning experience out of them. In a game. Be it GTA or not.

    On the April issue of Wired, Will Wright wrote Dream Machines, an intriguing highlight on the power and the potential this industry holds. Unfortunately, consumers just play and eat up on the junk that gets thrown at them, so the power to revolutionize is in the hands of eccentric developers.

    I'd think they would be tired of drawing endless monsters by now.

  85. Dream Machines link by guilhermesa · · Score: 0

    sorry missed the link for Wright's article http://www.wired.com/wired/archive/14.04/wright.ht ml

  86. because he's a nigger. by Anonymous Coward · · Score: 0

    only niggers care about linux.

  87. I salute you! by godfra · · Score: 1

    Most spot-on post I've ever read on here. You're absolutely right.

  88. Re:New Ideas (slightly OT) by RsG · · Score: 1

    That's a perfect example of the trouble in game balancing.

    In KotOR, the swords were meant as a way to counter Jedi/Sith characters, since a blaster does absolutely nothing vs a lightsaber (or worse than nothing if you get hit on the rebound). The blades surviving a lightsaber strike doesn't make much sense, given that we've seen sabers cut through solid metal doors, and since nobody seems to wear suits made out of whatever the blades use, but leave that aside.

    For the sword wielder to have a snowball's chance in hell in a melee, the swords have to be powerful and the non-Jedi has to be armoured. This yields the counter-intuitive situation whereby bladed weapons are better than blasters - they're essentially lightsabers without the deflection. While it was a damn good game in most respects, that was the one area I had some serious problems with suspension of disbelief.

    It's a good example of what happens when you can't make the game both consistant with the reality it's supposed to depict and balanced. In the movies, lightsabers are unbeatable weapons; if this were true in the game, then you'd have zero use for any non-Jedi/Sith characters (and that's almost true regardless). So they dumb the sabers down to standard melee weapons - no more killing in a single swipe. But that still leaves anyone without a saber in a bad way, given that they can't very well shoot the Jedi, so instead the add swords which give them a fighting chance. In making these changes they end up moving away from how combat looked in the movies, but retaining at least some balance.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
  89. Was the "hood" genre ever alive by DrXym · · Score: 1

    Aside from GTA: SA, I can't think of a single decent "hood" game. Perhaps with good reason since the culture is not one that anyone with half a brain wants to imitate. And even then GTA: SA, the supposedly successful hood game got the hell out about 1/3 through and didn't come back until the end.

  90. Cross GTA with Zombie survival by jurgenaut · · Score: 1

    Imagine a game, where you're stuck in this huge zombie infested city.
    The objects of the game are:
    * survive (duh)
    * find a way out of the city within X units of time, before the ZombieCleansingNuke (TM) hits

    If you break into a hardware store, you're likely to find a chainsaw. Guns shops have guns (unless already emptied). Some cars work, but the streets are filled with debris, so not all roads are accessible. Cars are, however, a nice tool for zombie carnage.

    You'll find other survivors here and there. You can either kill them for their weapons, or bring them along. Maybe you need to bring a repairman to fix the radio transmitter, so you can call a chopper.

    Look out for the numerous zombie hordes patrolling the streets (the new fast running kind!). If they spot you, you may find shelter in buildings, but they'll siege the building and you might have to escape by ways of the roof.

    Preferrably, the city would be randomly generated every new game, and the way of escaping the city different. Maybe you could pick up clues and rumours from other survivors.

    I'd play that game.

  91. Good by NekoXP · · Score: 1

    Well good on these guys.

    If I saw another rapper/game company collaboration turn up a "nigger runs down da street and pops caps in bitches' asses" game again, I would have gone popped a cap in some bitch's ass.

  92. Nonsense by KlausBreuer · · Score: 1

    Me, I like the urban theme. Running around an alive city, driving cars, shooting people...

    It's just that I hate the "Yo dude, we're from the rapping banditz hood" scene. I don't give a shit for these people, I don't like their rat music, and I certainly don't want to play any games where the main character (me) is one of these.

    Simple.

    I bought every single GTA version, including the last one. Loved them all, but hated the last one. Jus' hitz a baaad vibe with me, huh?

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  93. Re: World of Starcraft :P by EastCoastSurfer · · Score: 1

    I was excited when Mythic picked up the Warhammer franchise for an MMO, but then realized they were doing the fantasy side and not the Warhammer 3000 stuff :(

    My perfect MMO now would be the world and options of AO(huge world set in a futuristic time, guns, implants,etc...), with the combat mechanics of DAoC (for some reason out of all the MMOs I've played combat just felt right in this game, especially PvP).

  94. Someone tell THQ before it's too late... by igorthefiend · · Score: 1

    ... and they shove out another GTA clone. D'oh! Too late... http://www.saintsrow.com/index.php

  95. Re:The article explains it. "Urban" isn't the poin by shplorb · · Score: 1

    No shit. The arseholes running Midway have no idea at all when it comes to games. LA Rush anyone? These guys think that if you shovel shit down people's throats by marketing it on MTV, they'll lap it up and ask for more.

    When was the last time Midway actually turned a profit?

    Am I bitter because I worked for a studio that Midway bought then shutdown a few months later, despite the fact the game we were making for them was shaping up to be kick-ass? You fucking bet I am, but mostly my anger and bitterness is because of the way they treated us. I wouldn't piss on David Zucker, Matt Booty, Steve Allison and all the other cocksuckers running that company if they were on fire.

  96. Re:New Ideas (slightly OT) by DeadScreenSky · · Score: 1

    My understanding is that the swords are actually derived from earlier Old Republic fiction (canon, too). I guess we don't see them in the current movies because Jedi aren't common enough to require them, but when the Jedi were so dominant it was seen as important to have a weapon that could at least stand up to the lightsaber. I forget the kind of metal they are made out of (and Wikipedia seems to be down right now), but I think they also tended to make some armor out of it as well. This is actually mentioned in the game's fiction too, I think, but it's an easy thing to miss. I don't particularly buy the metal excuse either. Presumably the Jedi are more of a threat because of their Force powers (and the way this augments their melee combat) rather than just their weapon, but maybe if attacked in great enough numbers it's effective. But it is part of the expanded Star Wars universe and has been for quite some time.

    I agree with the fact that lightsabers were still made far too weak for gameplay balance purposes.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon