I still believe that the XBOX is the superior platform. Stronger set of features, better options all around, but projected sales figures show that hype and spin won out in the end.
As opposed to the OTHER kind of successful company that keeps itself afloat by believing in the power of pixie dust, unicorns, and lephrechauns. Verisign was wrong for something like sitefinder. IBM can't be compared to that kind of practice.
How can you preach a double standard by supporting OSS and not believing in the GPL?
Compared to every other release that I'm aware of, WoW was incredibly flawless and the only people bitching are those who play 24x7 and can't tolerate two seconds away from the game.
Competitor products(CoH) didn't necessarily have these kinds of problems, and certainly not for two months after release with no end in sight. These companies are offering subscription(pay) service. A large part of their obligation is to make the service available all the time and to post scheduled downtimes for the playerbase to plan around.
Just because you haven't been plagued by problems doesn't mean that the problems don't exist.
I couldn't imagine setting up a datacenter for a game like this. How much load should you plan your 100% to be? Could they even afford it? It's the new Warcraft game, so all the Blizzard fanboys were in. It's a new MMORPG, so most of the fans of that genre(usually warcraft fans as well) were on board. The word of mouth advertising alone had to be crazy.
This is nothing new for most of the games like this though. Poor launches, crashing, lack of character balance, etc. Rarely do you see a launch as smooth as City of Heroes or Planetside.
Personally I think my calculator calculates rather well. If I was going to use it on a gaming platform(what's the point?) then I guess something like this would come in handy.
The games that are going into "subscription bundles" or having subscriptionless options are usually under-performing compared to the opposition? Seems like this is more of a last ditch effort than a wave of future tidings.
However, my budget is rather limited. [...] Relatively obsolete tech is fine, but I'm looking for: "features that are not considered obsolete in the least"
As far as I have noticed over the last few months, the GMs pretty much stay the hell out of my business unless I ask for them. If I ever get stuck on a piece of terrain, or find a mission that could possibly be bugged I can call them. Their response times for me has usually been less than two minutes for just about any issue.
If the GMs are spawning the pre-scripted events then they're doing it very quietly.
1. Up to your preference. It reminds me of a Massively Multiplayer diablo 2. take it as you will 2. I've already met players from the UK and EU so they're out there. This is probably going to give them their own servers. 3. Monthly cost is about $15USD. Updates are usually pushed out before they're released and then activated after an incremental issue fix so the servers don't get bogged down while every member in the game downloads the monthly update all at once. As well, there have not been any gameplay expansions that one would have to buy like in Everquest. The monthly update includes new areas, missions, task forces(large quest?), and usually new enemies. 4. It's not that difficult to get into, but your overall experience of the game will be much better if you find a group of people who play at the same time as you do. A group of four can be rounded out enough so handle just about anything for the bulk of the game.
World Obesity rates climb to new highs !
Peer approval won't feed your family.
Possible sales figures.
PS 2 - 59,990,000
XBOX - 9,400,000
I still believe that the XBOX is the superior platform. Stronger set of features, better options all around, but projected sales figures show that hype and spin won out in the end.
Being first to market for a company on the edge isn't always good.
Microsoft isn't Sega.
As opposed to the OTHER kind of successful company that keeps itself afloat by believing in the power of pixie dust, unicorns, and lephrechauns. Verisign was wrong for something like sitefinder. IBM can't be compared to that kind of practice.
How can you preach a double standard by supporting OSS and not believing in the GPL?
Sitefinder was definitely a bad idea. Here is hoping that a better company wins out.
However...
I can understand that the slashdot community doesn't like Microsoft. They think that company is "teh sux0rz!111". What is your beef with IBM though?
Compared to every other release that I'm aware of, WoW was incredibly flawless and the only people bitching are those who play 24x7 and can't tolerate two seconds away from the game.
Competitor products(CoH) didn't necessarily have these kinds of problems, and certainly not for two months after release with no end in sight. These companies are offering subscription(pay) service. A large part of their obligation is to make the service available all the time and to post scheduled downtimes for the playerbase to plan around.
Just because you haven't been plagued by problems doesn't mean that the problems don't exist.
I couldn't imagine setting up a datacenter for a game like this. How much load should you plan your 100% to be? Could they even afford it? It's the new Warcraft game, so all the Blizzard fanboys were in. It's a new MMORPG, so most of the fans of that genre(usually warcraft fans as well) were on board. The word of mouth advertising alone had to be crazy.
This is nothing new for most of the games like this though. Poor launches, crashing, lack of character balance, etc. Rarely do you see a launch as smooth as City of Heroes or Planetside.
Something that keeps track of my Ammo and health would make my romps in the real world much easier.
It has to show me my inventory too! Don't forget the inventory feature !
does not contain [...] new features, and [...] only registered testers can download
Yay for out of context quoting!
Aside from being an alternative, how is this in any way better than Internet Explorer or Firefox itself?
Slashdot, putting the "New" back in news.
Personally I think my calculator calculates rather well. If I was going to use it on a gaming platform(what's the point?) then I guess something like this would come in handy.
The games that are going into "subscription bundles" or having subscriptionless options are usually under-performing compared to the opposition? Seems like this is more of a last ditch effort than a wave of future tidings.
kernel bugs
Thou shalt not speak ill of the linux kernel!
Oh wait, it's Linus.
Not just that, but also the "Silent early-teen Hero takes on ancient overly-vocal evil" action genre.
Don't forget about the "Final Sequel: No really, for real this time" RPG genre.
Finally, who could forget the "Super Hyper Avenue Fisticuffs Ten: Alpha-X-Niner Turbo Tournament Edition" fighting genre?
However, my budget is rather limited. [...] Relatively obsolete tech is fine, but I'm looking for: "features that are not considered obsolete in the least"
I want my cake, and I better get to eat it too!
compete in the exciting and growing arena of 2D gaming
Now, don't get me wrong, I like a good 2D game just as much as the next guy, but I'm not necessarily sure that it's a budding new market.
.... and we know you have weapons of mass destruction hidden somewhere! Come Clean!
I suppose this means that some games are so bad that you can't buy them a good review?
Derek is master of the bad review response. He could put that shit into a book and title it, "Nobody likes my games and here's why".
As far as I have noticed over the last few months, the GMs pretty much stay the hell out of my business unless I ask for them. If I ever get stuck on a piece of terrain, or find a mission that could possibly be bugged I can call them. Their response times for me has usually been less than two minutes for just about any issue.
If the GMs are spawning the pre-scripted events then they're doing it very quietly.
I for one welcome our new Chinese Overlords!
Fetal Rocket Fuel Syndrome
Think of the children man !!!
1. Up to your preference. It reminds me of a Massively Multiplayer diablo 2. take it as you will
2. I've already met players from the UK and EU so they're out there. This is probably going to give them their own servers.
3. Monthly cost is about $15USD. Updates are usually pushed out before they're released and then activated after an incremental issue fix so the servers don't get bogged down while every member in the game downloads the monthly update all at once. As well, there have not been any gameplay expansions that one would have to buy like in Everquest. The monthly update includes new areas, missions, task forces(large quest?), and usually new enemies.
4. It's not that difficult to get into, but your overall experience of the game will be much better if you find a group of people who play at the same time as you do. A group of four can be rounded out enough so handle just about anything for the bulk of the game.
The Anti-social behavior is there.
There are some dumb people out there.
I'm waiting for "Girls Gone Wired: Penguin Style starring Linus"