World of Warcraft Suffers More Downtime
_xeno_ writes "World of Warcraft has received many awards for being one of the best games released in 2004. Unfortunately, the game is still suffering from downtime. Over this weekend, twenty different servers went offline several times - enough for Penny Arcade to revoke their 2004 Game of the Year status from the game. As Tycho puts it, "...we loved the game and had faith that any hitches in the experience would be ground down before release. This has not been borne out."" Relatedly, Voodoo Extreme is reporting that the Korean release of World of Warcraft should be happening today.
A lot of people are playing this as their first MMORPG, and don't remember the launches of others. Star Wars has been out two years and is still unstable.
Stability takes time. WoW is still one of the best MMORPG's out there today.
Clinton made me a Republican. Bush made me a Libertarian. Trump is making me question reality.
I couldn't imagine setting up a datacenter for a game like this. How much load should you plan your 100% to be? Could they even afford it? It's the new Warcraft game, so all the Blizzard fanboys were in. It's a new MMORPG, so most of the fans of that genre(usually warcraft fans as well) were on board. The word of mouth advertising alone had to be crazy.
This is nothing new for most of the games like this though. Poor launches, crashing, lack of character balance, etc. Rarely do you see a launch as smooth as City of Heroes or Planetside.
Reports Reporting, huh?
Is that like pre-reserving?
Fair enough. Although Id imagine theyll give the award back when the servers are unborked.
cmd-q.co.uk - some sort of stupid fucking internet bullshit
Luckily I seem to be on a cluster that's not being intergrated with a new cluster.
Unless you know anything about how adding new servers to the clusters and how flippin hard it is to do right then really just sit back and go do something else for a bit.
Everyone runs around with their heads cut off like it's the end of the world becuase the 8 hours they set aside to play the game are totally interrupted and they're delayed from getting to level 60. Get up watch some news and get involved for a bit. Then go back and appreciate you can at least play a game like wow in this country.
MMOGs will have downtime. Even Sony, no matter what some may think of them as a company, has years of experience running and maintaining servers for online game play and suffered massive downtime last month with EQ2.
I think it is to be expected. Blizzard isn't a telco. There aren't laws enforcing a certain level of uptime and punishment dealt out if those levels aren't met. Game companies shouldn't be reasonably expected to have as strict a standard as a utility, so they don't take on the enormous cost of having really reliable systems in place.
I gave up on WoW a few days ago. The constant lag and random downtimes were disheartening. Great game, too bad about the crappy server architecture. Or whatever is causing the problem.
This is great game in so many aspects.
/suggested many times for blizzard to upgrade their hardware for the traffic. Yet their policy seems to be to wait for battlefields as if that will magically cure their problem.
But, Blizzard just can't get the servers to stablize. In fact the situation is getting WORSE not better. I could understand during the first couple weeks, but we're getting close to two months now.
If you have a PvP battle with more that 30 on each side. You'll probably bring down a whole continent, or alteast completely lag out everyone in the region (can't loot, can't cast spells, can't get quests).
Even with no battles, if there's moderate amount of people in region everyone lags out.
We reported this lag bug so many times in beta. We
For the amount of money blizzard is making in subscription revenue, I'd suggest hiring fewer corrupt GMs (a gm disbanded a guild his guild was fighting with) and upgrade their server hardware. C'mon guys let's replace those PDP-11s.
- James
You're misunderestimating the author.
I don't need a signature.
What was the number of units sold? About 600,00 (http://games.slashdot.org/article.pl?sid=05/01/10 /2030244&tid=209&tid=98). That's a lot of people to deal with. And this isn't affecting all servers either. I have never had to que up or get lagged out on the Dalaran server. Yes it's good to give Blizzard hell and light a fire under them so that they get more servers going, get the current ones stable, and allow people to move from high to low pop servers, but rescind your GotY award? That seems a brash and immature thing to do at this point. They put up with the rough release, and saw through the server problems to find a great game? Why take it back now when you've known this was going to take some time to get fully worked out. Especially when you have more and more people joining.
I also think Blizzard should be applauded for not shipping new copies of the game until the servers are stabilized. If they are going to have to stabilize the servers before selling more copies, don't you think it's their number one priority too?
Give them some time, start a alt on a better server, pick a Horde race, and enjoy the game.
God damn, I'm so sick of seeing Penny Arcade links in Slashdot stories. Yes, I am a huge fan of Penny Arcade. I've got pretty much all their strips since two years ago saved on my hard drive, I even used to subscribe for their monthly get-interesting-stuff thing. But come on, they write a fucking webcomic . Cool as they are, and as incredible as their webcomic is, this does not make their comments about anything some kind of news-worthy announcement. People who already care about what Gabe and Tycho have to say will have already read it. People who don't aren't likely to be swayed just because they pulled a game from their fictional awards "show." Gah, and now I'm posting meta-comments on Slashdot. LAME.
Al Qaeda has ninjas!
--I can't post on the forums - login server down
--I emailed tech support about a problem and posted on the forums (when I could get on them) over a month ago - no reply from blizzard
Not surprising Blizzard has "stopped production" and told retailers to hold the games. It's damage control. They have already pissed off 500k people and want to make sure they have noobs to replace all the players who will jump ship as soon as the next game comes out.
Also we all know that fanboys can turn to true haters when disapointed. But I don't undestand all the fuss about a webcomic removing an award - when it's not even the purpose of a webcomic in the first place.
I'm very glad this posted, I am a subscriber to WoW and I have to say that all things being equal I'm embarassed to be so.
Why?
I feel like an idiot for giving this company money for frequently crashing, laggy servers. I feel like an idiot for paying for a service where we are told absolutely nothing.
These are the current problems with the game
- HUGE queues
Even at non peak times you can expect to wait 10m- 2 hours on a server. People argue that "you should have started on a low pop server". Well idiots all servers were low pop at the start. They don't offer a server transfer and of course they don't offer an australian server.
- Server Issues and Lag
Servers are not stable, full stop. Last week blizzard took our servers down for an extended 16 hour maintenance period. After this "FIX" the servers constantly crashed every few hours and on sunday night were down for another 3 hours. Now they are down for another 4 hours tonight for "maintenance". Every time they fix something, its more broken. Hmm..
- Lack of Australian Server
if we want to play with others we are forced to play on the WORST server on the network. We pay premium price just like the rest of the people only for some reason we have to wear pings of 300-600ms. This is an issue that blizzard absolutely do not comment on either.
Communication
As far as Blizzard are concerned, I don't deserve to know whats going on. Let me expand on this. Any time a server goes down, we are told basically nothing (one line of text suggesting they are down 30 minutes after the fact means absolutely nothing). We are not worthy of having updates. All we are told is "we appreciate your patience".
If I have a technical issue and I post it in the forum. Most of the time it is ignored.
If I post a genuine thread in the general forum, it is almost always ignored.
Infact, the only time I can get a response is when I'm breaking the rules.
Wake up blizzard, if you don't say anything then we can't exactly see that you're making changes because you're sure as hell not fixing the problems. Throw out the smoke and mirrors! Inspire some confidence.
However, looking at the big picture, there does seem to more problems now, than at launch, which is strange. Increased user base? Most likely the cause. I think Penny Arcade is just whining now since they are so spoiled with such a great game. Man, people are contacting ops over not being able to log into the forums they are looking so hard for things to complain about? I have been in many 50+ people raids with no network lag, and the graphics stayed pretty smooth also. Incredible times.
My server was not one of the 14 hour down servers for some reason. Not sure why only half them had that long downtime last week. Wondering if they are going to spork the others this week.
Huge - Waiting times? I have never experienced this on my Med and High pop servers. Maybe a few servers have this problem, but I have never seen it.
Only half of the servers were brought down for the 14 hour patch, and it was on Thursday, which is supposed to be the least load day.
Lack of server - Did Bliz actually release it for Australia? Or did you just import it? AFIK, only the US has been released to, which means other countries are not officially supported. I could be wrong about Aus, though.
Communication - Not only does the log in page have a paragraph or two if it concerns all players, but the forums also have comments from Bliz support with status and plans. There is a button on the log in screen that takes you directly there too.
Today's GU deals with the same topic. I don't play the game myself, but these game companies need to start getting their acts together, this is getting too common in the industry, that is to release a game way before it (or in this case the company) is ready to do so.
I was in the open beta when they capped the registrations at 500,000. That was supposed to be their stress test. Now I've seen a number saying there was 600,000 sales of the game, and then they stopped producing it. There were not these types of problems in open beta. Occasionally you would see a queue, or there would be downtime, but from reading the WoW forums, it seems like this is a huge issue.
And then there are the people with the gaul to suggest that it's the players fault. That they should just "switch to a low pop server". Well, when I first logged into Cenarius last thursday, it was a low pop server. 5 days later I'm standing in a 700 person queue. Blizzard then, in one of the stupidest moves I have yet to see, decided they would put limits on the number of characters that could be on a server, after that population limit had already been reached on the server. I'm having trouble coming up with an analogy for something that stupid. It's like showing apartments to people, renting them out, and then afterwards find out that you rented apartments to more people than there were apartments, so you only let a portion of those people in at a time.
And then there are the people out there who say that it's not Blizzards fault. Whose fault, I ask, is it then? I've been a software engineer for 6 years. At my current job, we are required by some of our contracts to maintain a 99% uptime. When a server is down, our web-infrastructure team is called in, from home, or wherever, to fix it. Our builds are very tightly controlled to minimize downtime. Blizzard has it even easier, in that they do not allow server jumping. They know how many people are linked to each server. They could easily just stop allowing new players on loaded servers. It's that easy. Really.
This is my first MMO game, and if this is what people have to go through everytime a new one launches, I don't understand how they survive. Oh wait, yeah, they make you pay for a client that could be cheaply distributed via some kind of peer-to-peer technology. Like bittorrent. You know, that thing they used to distribute the beta.
Some of this is knee-jerk, some of it isn't. I'm not cancelling my account or anything. I've experienced exactly 2 queues during the released version. Not terrible, but when I've got an 80 minute wait on one, it does make my desire to play whither on the vine, so to speak. And Blizzard seems to only be providing half-assed remedies for the problem, which just compounds all the negativity people are feeling toward them right now.
Okay, I'm no PC gaming spring chicken. 48 years old and been around the block twice when it comes to computer games. Recent related experience: I was with DAOC from near the start of their launch, Blizzards Diablo2 as well. Was a fewl and bought Never Winter Nights at release..etc. (all the above bought at release)
What sage advice do I have for all the whining crybabys out there that can't seem to learn from experience? Allow me to beat it into your thick crybaby skulls.
Item one.: When it comes to massive online games in particular, NEVER buy the game until it has been out for AT LEAST six months. Period. THis also applies to games that are not massive online items. Any game released these days usually has a patch/fix cycle during first six months AT LEAST, other sad cases take up to ayear to get 'right', if ever. Major Added bonus. TIred of paying 50-70 bux up front for games? WAIT. I picked up Morrowind for 10 bux just a few weeks back.
Item two: As it relates to Blizzard history directly. Blizzard had a similar problem with the release of Diablo2. THe game was unplayble more or less for the first six months of release, until Blizzard fixed the servers. (Yes I'm refering to closed server realm play not the games some random
gaming jackass hosted on his/her PC>)
Item THree: Any online game of noteworthy populatrity will have launch problems Problems to be expected with the launch of WoW were written all over the wall. I propose to you that anyone with any gaming experience at all that did not understand that going into the agreement with Blizzard at the outset is a profound idiot. Period. Blame yourself not Blizzard. Sit back and wait for them to fix it, they will I'm sure... er.. yeah
Item 4: Meanwhile while all you are testing it and paying Blizzards bill and paying for their $80,000+ (ha) cars I'll enjoy offline gaming and consider buying WoW or maybe EQ2 sometime this summer. More likely, I'll wait until next fall. By then I expect both will have some shakedown things squared away and the games can be properly evaluated. As a added bonus I would expect the shelf price to drop by then. See, I'm one of the ones that concluded it was a ripoff to pay 50 bux plus up front for any online game that required a monthly service fee to enjoy it. If the games in question still cost that much by summer-fall of this year I simply won't buy them. No whining needed.
Bottome line, if your one of the whiner crybabys
STFU and buck up. Cancel the account or STFU. Wait till they fix it and come back or STFU.
Cheerio, I hope I offended some of you. Have a nice day
Something between the lines jumps out and bites your arm off. Soltan Gris / London
I have been playing SWG since launch and while the first day was terrible, the game became incredibly stable rather quickly. (Within two days of launch)
There simply is no comparison between the stability of SWG and the stability of WoW. From what I have been reading WoW is like a rickety bailing wire and spit Wright Brother's airplane that can't stay off the ground for very long and crashes continually. Whereas SWG was, at launch, more like a WWII Bomber that needed very regular maintenance with a few unforseen incidents here and there.
These days SWG has become a supercargo aircraft that can go and go and go for days and weeks without requiring any maintenance, even though it occasionally has some slow-downs due to heavy loads...
There simply is no comparison in regards to server stability.
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
Playing four or five days a week since Thanksgiving, I don't think I've had problems connecting more than three maybe four times on my regular server (Gilneas).
I don't know if this helps anyone, but I was having terrible lag when I first started the game, but noticed others were playing fine. It turned out that my five year old cable modem was the culprit. I bought a new one and haven't had lag or framerate issues since then.
The biggest issue is large concentrations of PCs in one areas. I've been in the starting area for the orcs while the orc city was under attack and been lagged. The auction house in the Alliance Territory is especially problematic; I find that I have to approach it, then inch up on it until all of the player characters render. The map there makes the problem worse - there is a big trench in front of the Auction House. I frequently see players leaping into the trench because they lagged and forgot to take their hands off of the movement keys.
I would like to see Blizzard fix their player character lag issues. Overall, I find the time spent in the game enjoyable.
I switched from FFXI. This game is better. I have never seen a queue. The downtime has all been scheduled, and thankfully at times that dont effect me. I have seen a few flaky things like rollbacks on player locations (disconnected, and reconnect where you were 3 minutes before you disconnected) etc..but I get that. Some movement is tracked on the client side, and if the server goes down you can still move a bit. It's annoying, but rare these days.
The ONLY issue I see is that it gets very very laggy in areas where there are a TON of people all at once - like the Auction House in Ironforge. It's in a huge area, across from the bank, next to the inn, and right by the entrance - all this traffic mixes to form a great town square... at 3fps
If they could solve that issue (and it must be a hard one to solve) then the game would be just about perfect.
Course, it sounds like some of the other servers are having a rough go of it.
Oh well... I intend to keep playing for a long time to come - maybe if all the people who are having a bad time leave the load will become managable, and all the servers will work just fine.
In totaly unrelated news Blizzard has a "Hot New Job - Network Operations Manager" as well as a few other positions including "Senior Server Programmer". If you wish to apply you can visit Blizzard.com
I quit mostly because the WoW community was generally more annoying than even the EQ community. Normal servers were so infested with people unable or unwilling to spell such simple words as "you," as well as just general idiots flooding the General channel with so much crap my /ignore list was filling up at the rate of 20+ names a day, and it was honestly taking up too much of my time getting away from those people. I tried leaving the General channel, but that caused all kinds of wierdness for me.
PvP servers were off the list as I'm not interested in any PvP at all. Besides, they by definition aren't friendly places.
I tried Roleplaying servers, and while they were certainly quieter and mostly free of morons, I am not interested in playing a character, and in the little time I had available to look around for guilds, I couldn't find any where I wasn't expected to roleplay in guild chat (not unexpected as it's a roleplaying server) and I was having the devil of a time finding groups so I could complete my elite level quests.
So I just quit. Interesting thing is that you can't cancel WoW without giving a reason, with associated "Did You Know" from Blizzard trying to get you to keep playing. My reasoning wasn't on there so I gave them something random. Fun game. Lag was annoying but not too awful. If it wasn't so popular and therefore drew so many jerks, assholes, and other such people I might have kept playing.
Ahh this brings back memories.... frankly you haven't hit bigtime in the MMO world until you start getting complaints about downtime..
Seems like only yesturday UO opened up public, and it was quite the crappy experience... downtime, bugs, you name it. People claimed the game would be dead in a year, lawsuits were made, Coaster of the year awards given, etc etc... yet, long after the game should be gone imho, it's still kickin.
Not to say that Blizzard should'nt get these problems fixed but, sadly, I consider downtime for the first month or so to be more the norm then anything... I told friends that WoW would have downtime... they're like no, they're Blizzard, they got experience, they'll get it right. And now that I'm proven right, they're pissed at Blizzard.
I still standby the statement that, for the first 6 months to a year of an MMO's life, expect problems. If you don't want problems, wait for the first expansion pack. They'll eventually fix it, and in a year people will forget all about these problems, and complain that the Ultimate World of Everlasting Quests, the latest MMO released, and proclaimed as the second coming, has problems. And they will be suprised.
Except for the fact that XBox Live is, for the most part, a match-making service. The games are hosted on one of the players XBox's. The architecture is nothing like an MMORPG.
Forget the whales - save the babies.
For anyone who has followed the hype about the PvP battlegrounds system, I have no idea how they'll pull it off.
My server, Thunderhorn, is really quite stable. I remember the login server having issues, and it messed up Thunderhorn for a bit, but that was early December. Since then, I have not had a problem logging in or playing.
Last night, the alliance traded a few raids with the horde. The climax of it ended up with around 90 or 100 players fighting with each other, in the middle of the Barrens. There was so much lag, that I could run around and "hit" everyone on the horde side, yet by the time that my "swing" got to the server, the other player was on the other side of town. The only ones who had success in making contact in combat were the magic users.
If battlegrounds is supposed to be the culmination of hundreds of players working in unison, all fighting it out, I would be afraid to go into it with anyone but a magic user. The lag would be horrendous.
You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
I play WoW. It is a great game. The server I happened to pick on opening day went from low volume and now is a high volume server.
The lag issues I can deal with. The occasional (around once an hour) client crashes I can deal with.
The major gripe is them implimenting Server Queue's. I understand fully their reasoning. And if the game did not drop you once an hour on average it would not be a bad thing. But with having to wait 1-1.5 hours to even play its a little past being frustrating.
Last night my WoW experiance consisted of this:
Login to 1.5 hour Queue wait.
Take 2 flight paths (ruffly 10 mins)
Ride a mount through 1 zone (ruffly 5 mins)
Kill around 10 creatures (ruffly 10 mins)
Zone Crash.
Queue wait 1.5 hours.
Went and watched WWE wrestling as an alternitive entertainment.
And I bet this was experianced by 10-20% of their players on the high pop servers. SO I would estimate 50-100k people today could share a similar story.
I have to say, World of Warcraft is A LOT of fun, and easily the best MMO I have ever played, imo. But the down time lately has been horrendous, and with the addition of a "queue" system implemented, I don't think it's good enough for me to have to wait 2 hours to play something that I pay for.
The game is really not stable. They had a patch few weeks ago that results in at least 2 crashes per play session (ones where you get a dialog to send the crash dump to Blizzard). The lag is awful with NPC updates happening too seldom which results in you running and suddenly being beat up by something.
Lag happens during combat and when a lot of NPCs are involved (like pulling a room). The lag is about 7-10 seconds and I can just sit there and rotate my camera around waiting for the server to come back, if I am solo I will probably be dead, if grouped I will just stand around and get mauled.
I am liking this game less and less, I really had high hopes for it but there is no innovation, lots of borrowed ideas from Everquest and the ever looming "grind" everywhere I go.
The worst part of this game is: travel. Until level 40 you have to run (slowly) everywhere, if you don't have a flying transport between areas you need you will easily spend 30minutes real world time running. Heck some bird trips can take 15-20 minutes, essentially causing me to switch to a browser and read some news; not very immersive, just very annoying.
My WoW experience:
1. Spend 30 minutes running from town to where the quest is
2. Spend 30 minutes killing N enemies to get Y items or something similar
3. Spend 30 minutes more running back to quest giver
insert in there: If I lag during a fight spend 15 minutes running to corpse from graveyard.
If you enjoy mindless grind and can forgive lag and tedious travel, it may be the game for you.
Blizzard (and every other fricking MMOG co) just needs to allow you to transfer chars from one server to another. There are so many fricking people like me who have no real attachment to the l33tspeaking population of our existing servers and there are plenty of people who want to switch to their friend's server. I am sure that the added "risks" of allowing this are minor compared to the bad PR from being down like this... The downtime doesn't bother me - gives me time to play my almost 40 Katana/Regen scrapper on CoH...
I am starting to be convinced that WOW support is just Bull s'. GM's NEVER reply in game. The only replies I get in the last 2 weeks have been computer generated. The game is just a bunch of BUGS. Yesterday I spent over an hour just getting unstuck and then getting back to the quest. It's obvious they test nothing. My dog could write better code. Maby if the users would BOYCOT their subscription renewals for a couple of months they would respond. Hit them in the pocket books???
Looking at all of the problems folks are having here and in other WOW discussion areas, I think it's time for a subscriber boycott. Everybody just cancel their subscriptions till the fix the server and code bug problems that are making this exercise in relaxation into an exrecise in frustration. Their GMs and help-less desk would be well qualified to work for the Bush administration. All they do is spin-jockey and the product seems to get worse each week. Some of my probems with WOW. Servers down Lockups Stuck and either teleporting back to the INN and wasting a charge or having to log out/quit. Or just re-boot when ESC suddenly descides to quit working. The WOW-abend reporter ALWAYS abends and never sends anything back to them and when you report it....silence. Character becomming 2 characters and one running away while the other is killed. So as I ran into the INN I died. Now that one was really wierd.
Uh oh!
You can't evil kill an Error Monster with a +6 sword! Run!
---- How absolute the knave is! We must speak by the card, or equivocation will undo us. -Shakespeare
I've worked in 2 MMORPG companies, and have handled at least 5 different MMORPG games, and I can tell you that no amount of hardware or network structure can handle a battle of more than 40 or 50 people within the same area.
MMORPGs were meant to have players spread out over the game world, where bandwidth requirement is similar to O(n). When you have a big number of players within the same area, the bandwidth requirement becomes somthing like O(n). Imagine each time one person swings a sword, everyone within the same area gets sent a message telling them that the player swings a sword. If we have 50 players in the area idling and watching the player, there will only be 50 packets being sent. Turn it into a battle where everyone swings a sword, we're talking about 2500 packets, which will grow exponentially with the number of players within the same area.
First, I hate to tell you, but I really don't give a flying fuck what Tycho and the Penny Arcade people think about anything.
I have never found Penny Arcade to be very funny at all, but for some reason they're made out to be gods around this place. Go figure.
Second, isn't this the exact reason that they're not selling the game for the time being? They know that they have capacity issues and they're well aware of the problems that are plaguing the game. At least they're taking steps to fix it instead of piling more & more users on already overloaded servers.
Gotta give them props for that...
The real problem with WoW is that the game is too good. Too many people stick around for extended periods and too many come back playing.
I experienced only minor issues, but after creating five different characters, now each around lvl 20 I'm continuously surprised and amazed at how different each race, profession and class plays
So quit whining, you don't like it cancel your subscription, I personally fully trust Blizzard to fix thes issue in a few weeks. If the server is off line I'll watch TV, read a book or shovel some snow ... no big deal ...
Where are all the SoE fanbois? Aren't they supposed to be innudating this thread with "I told you so's" and "EQ2 had the most stable launch ever" kind of threads?
Are they too busy playing? Or is it just that there aren't any left?
Just like any service where you have a choice, your loudest vote is the one you make with your wallet.
Okay, so let's be conservative here. Let's say they *only* have 100,000 players (in reality they have what? 5x that?).
100,000 x $15 = $1.5 Million/mo.
So you mean to tell me, that with $1.5 million dollars a month, they can't support their user load.