Exactly! If you can argue that point for God, then why not for the universe?
If you can't see where God came from, the God must not exist. Is that the argument?
Well, where did the very first tiny tiny bit of anything come from that formed the Big Bang? Something cannot be created from nothing after all... did that tiny something always exist? How so?
The argument works in the same exact manner.
Where did God come from? No one has any idea.
Where did the first bit of anything come from? No one has any idea.
I wish I had mod points, because this needs to be brought to people's attention. Everyone seems to be claiming victory over the memory bugs, but for me (and you and many others) there are still random problems.
My system exhibits the exact same problem you describe. My Firefox will spike from around 66 MB of RAM usage to 700 then 800 then 900 and will just sit there chewing up more RAM until I kill it. I'd love to know the cause and even better, the solution to this problem.
It is happening in FF2 and in the 3 Beta. It doesn't happen on the same site every time. It happens most frequently when using JavaScript, but not always. I can't seem to narrow it down unfortunately.
This sounds more like success for Nintendo in general rather than success for the Virtual Console. Sure, as Nintendo did with the N64, they have the ability to basically support the VC on their own, but in order to make it a true breakout success, they need the support of third parties. The only way they're going to get more of that is if the third party games actually sell. Maybe third parties don't care as much because of the extremely low development costs. That's possible. I can't imagine a company feeling too good about itself when it sees that it sold 7 copies of a game though.
Under the direction of series creator Masahiro Sakurai, Super Smash Bros. Brawl will feature classic, GameCube-style combat -- not Wii-style motion-controlled combat. That means players who prefer to play the game with the traditional control setup can look forward to using the GameCube control-style they're already accustomed to.
"We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been," said Sakurai. "The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet."
This classic pad should suffice to place NES, SNES, N64, and GCN games all at once. I notice 4 face buttons, 4 shoulder buttons, a D-pad, and 2 analog sticks.
This should answer everyone's questions about just how you'd go about playing the Virtual Console classic games.
It will be interesting to see if they create the new characters with the ultimate eye towards plot development or whether they are simply created in order to sell merchandise.
Given Lucas' focus in the last 5 years, I'd guess merchandising.
Why should I pay $5 more a month for a service that I already have for free? Why not just go to the Tivo web site on a web-enabled phone and do your remote scheduling there?
It is obvious to me what Sony is doing with the PS3. They are letting the analysts talk about how expensive it will be. The analysts are commenting on how hard it will be to develop for. The analysts talk about potential delays.
All this does is get the consumer to expect the worst.
Then when Sony prices it at $399 and delivers it on time, consumers will flock to it because now to them "It's $400 cheaper than I thought it would be! I've got to go get it!"
Sony loves right now that people are talking about $800 and $900 price tags. When they deliver at around $400 it will seem like the bargain of the century.
It seems to me that the device doesn't matter nearly so much as the content. When some company can figure out how to get consumers the content that they're looking for, then that company will be successful.
Apple did it with music, why not video? I'd put even money on them figuring it out.
So I hope this is not interpreted as a terrible invasion of privacy - all the information is already collected by local governments.
You hope that this is not interpreted as a terrible invasion of privacy? Just because the data is already collected?
It IS a terrible invasion of privacy. Right now. Whether they are collecting new data or not has no bearing. It's an invasion RIGHT NOW and will only get worse.
I wonder how good the accuracy is. If a "bad" guy and a "good" guy are in close combat how do they make sure that the bolt strikes the "bad" guy and is not instead attracted to the metal gun being held by the "good" guy?
It seems to me that lightning wouldn't necessarily go where you want it to, but instead would go where it wants to...
You're absolutely right. I'm not sure where I picked that up as a Sony quote, but I haven't been able to find it now that I'm searching for it. Nice catch. I'd mod you up if I could.
It's good thinking on your part, however the gaming general public has no such memory of any over promises.
Does this ring a bell? "The PlayStation 2 will be able to render Toy Story quality graphics in real time."
Can it actually do that? Obviously not. Does the general public remember that quote? No they don't, and they don't care now. Those same people were the ones that were frothing in ecstasy at the thought of that power when Sony made the proclamation. Sony built up the hype and then when they under-delivered the public just didn't care, so why should Sony be concerned about over-hyping their product now?
This makes perfect sense. Microsoft has started another viral marketing web game for the Xbox 2 (similar to the original ilovebees for Halo2). Check out http://www.ourcolony.net/ The countdown ends on May 12th at 8PM eastern. BTW, the password is play.
The rewards give out tiny glimpses of the Xbox 2. So far only the controller has been seen.
There's still a perfectly functional Hercules machine at Cedar Point in Sandusky Ohio. They've got it in the back of their main arcade, along with hundreds of other machines from the 80's. You can go in there with a roll of quarters and not come out for hours.
I can't be the only one who thought it was a mistake for Apple to forgoe purchasing Be and instead go with NeXT, but it doesn't appear to have worked out too bad for Apple now.
The whole point of developing franchises is to exploit them. Nintendo definitely does it, but Sony does it too... Gran Turismo 4, Jak 3, Sly Cooper 2, Socom 2, etc.
Don't penalize Nintendo for having tons of great franchises to choose from while at the same time applauding Sony for supplying new versions of existing franchises.
If you want new games say that. If you just don't like Nintendo games, say that too.
The Dreamcast DID have a proprietary format. It was called the GD-Rom.
The following explanation is courtesy of SkunkWorks
The Sega Dreamcast GD-ROM system utilizes Oak Technology's OTI-9220 CD-ROM controller which is a single chip integration of Sony's "CXD-3005R" DSP/Servo control and Oak Technology's "OTI-912" CD-ROM decoder.
So what does this mean? Sega had their "proprietary" GD-ROM system designed to use media with 2 times the capacity of CD-ROM discs, but with off-the-shelf CD-ROM components, and may have used a technique of running the spindle motor at half the speed required for CD-ROM's in reading 2x density GD-ROM discs-- tricking the pickup into believing it's reading off data from a CD-ROM disc at "x" (CAV) spindle rpm when it is actually reading a GD-ROM disc at "y" spindle rpm (x divided by 2=y). With same data read rates as with a CD-ROM disc running at twice it's rpm, the optical head, focus servo controls, signal processors, etc etc. aren't aware it's actually reading data off from a larger capacity medium. In other words, the GD-ROM disc is nothing more than a "passively accelerated" (tightly packed) CD-ROM disc, "decelerated" to emulate a CD-ROM by running the spindle motor at half the rpm!
His key points include gaming platforms largely reaching a technological plateau, the aging of the 'Original Gamers' audience, and the slew of games that are just copies of the same game from last year, but with a new title and different cars/guns/bikinis/etc.
The only difference could be that most people 30 and younger have grown up around video games, so they are more likely to continue playing/buying games. Other than that, the game scene sounds remarkably similar to the time just before the crash. Rehashes, remakes, same old, same old...
$99 is widely known to be the magic number when it comes to the casual consumer and an impulse buy. Nintendo already beat them to that punch last year and during the Christmas season the GameCube sales numbers skyrocketed because of it. If Microsoft can accomplish the same thing, they'll make all the money they need to off of the additional software that they sell.
Teenagers in the U.S. seem to belong to the category that they don't want to look like they're doing something immature. If they do anything viewed as potentially "un-cool" then they risk being "un-cool." The problem is, the stuff they turn to in order to be mature and cool are games where they run over hookers and shoot random people in the streets (i.e. GTA III).
Nintendo clearly hasn't been aiming for that crowd, and I for one am happier for it. I grew up with the NES, and since then have owned every console they've put out. They continue to make games that I get a great deal of enjoyment out of (Legend of Zelda : The Wind Waker, Super Mario Sunshine, Metroid Prime, Eternal Darkness, etc.), and they are consistantly failing to sell as well as other more mediocre games on other consoles. Worldwide, the GameCube and the Xbox are even in sales, but you would never know it by talking to a teenager. It's a shame too, because Nintendo has stated that if they ever stop making a console, they will leave the market rather than make games as a third party. If that should ever happen, the world will have lost one of the most influential and innovative developers in existence, only to be replaced with games focusing completely on graphics and/or violence.
Exactly! If you can argue that point for God, then why not for the universe?
If you can't see where God came from, the God must not exist. Is that the argument?
Well, where did the very first tiny tiny bit of anything come from that formed the Big Bang? Something cannot be created from nothing after all... did that tiny something always exist? How so?
The argument works in the same exact manner.
Where did God come from? No one has any idea.
Where did the first bit of anything come from? No one has any idea.
Inevitably they get back complaining about some jackbooted stormtrooper screaming "PAPERS! PAPERS!" at them, and vow never to go through it again.
"Sensationalism at its finest" is absolutely right. I have no idea why you were modded as troll.
I wish I had mod points, because this needs to be brought to people's attention. Everyone seems to be claiming victory over the memory bugs, but for me (and you and many others) there are still random problems.
My system exhibits the exact same problem you describe. My Firefox will spike from around 66 MB of RAM usage to 700 then 800 then 900 and will just sit there chewing up more RAM until I kill it. I'd love to know the cause and even better, the solution to this problem.
It is happening in FF2 and in the 3 Beta. It doesn't happen on the same site every time. It happens most frequently when using JavaScript, but not always. I can't seem to narrow it down unfortunately.
This sounds more like success for Nintendo in general rather than success for the Virtual Console. Sure, as Nintendo did with the N64, they have the ability to basically support the VC on their own, but in order to make it a true breakout success, they need the support of third parties. The only way they're going to get more of that is if the third party games actually sell. Maybe third parties don't care as much because of the extremely low development costs. That's possible. I can't imagine a company feeling too good about itself when it sees that it sold 7 copies of a game though.
...your choice of traditional Gamecube or motion-sensing Revmote control
t ml
That doesn't seem to be true from what I can see. The following is taken from the article at IGN.
http://revolution.ign.com/articles/707/707504p1.h
Under the direction of series creator Masahiro Sakurai, Super Smash Bros. Brawl will feature classic, GameCube-style combat -- not Wii-style motion-controlled combat. That means players who prefer to play the game with the traditional control setup can look forward to using the GameCube control-style they're already accustomed to.
"We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been," said Sakurai. "The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet."
Great find!
This classic pad should suffice to place NES, SNES, N64, and GCN games all at once. I notice 4 face buttons, 4 shoulder buttons, a D-pad, and 2 analog sticks.
This should answer everyone's questions about just how you'd go about playing the Virtual Console classic games.
It will be interesting to see if they create the new characters with the ultimate eye towards plot development or whether they are simply created in order to sell merchandise.
Given Lucas' focus in the last 5 years, I'd guess merchandising.
Why should I pay $5 more a month for a service that I already have for free? Why not just go to the Tivo web site on a web-enabled phone and do your remote scheduling there?
It is obvious to me what Sony is doing with the PS3. They are letting the analysts talk about how expensive it will be. The analysts are commenting on how hard it will be to develop for. The analysts talk about potential delays.
All this does is get the consumer to expect the worst.
Then when Sony prices it at $399 and delivers it on time, consumers will flock to it because now to them "It's $400 cheaper than I thought it would be! I've got to go get it!"
Sony loves right now that people are talking about $800 and $900 price tags. When they deliver at around $400 it will seem like the bargain of the century.
Slashdot. All about Madison, all the time!
It seems to me that the device doesn't matter nearly so much as the content. When some company can figure out how to get consumers the content that they're looking for, then that company will be successful.
Apple did it with music, why not video? I'd put even money on them figuring it out.
So I hope this is not interpreted as a terrible invasion of privacy - all the information is already collected by local governments.
You hope that this is not interpreted as a terrible invasion of privacy? Just because the data is already collected?
It IS a terrible invasion of privacy. Right now. Whether they are collecting new data or not has no bearing. It's an invasion RIGHT NOW and will only get worse.
I wonder how good the accuracy is. If a "bad" guy and a "good" guy are in close combat how do they make sure that the bolt strikes the "bad" guy and is not instead attracted to the metal gun being held by the "good" guy?
It seems to me that lightning wouldn't necessarily go where you want it to, but instead would go where it wants to...
You're absolutely right. I'm not sure where I picked that up as a Sony quote, but I haven't been able to find it now that I'm searching for it. Nice catch. I'd mod you up if I could.
It's good thinking on your part, however the gaming general public has no such memory of any over promises.
Does this ring a bell? "The PlayStation 2 will be able to render Toy Story quality graphics in real time."
Can it actually do that? Obviously not. Does the general public remember that quote? No they don't, and they don't care now. Those same people were the ones that were frothing in ecstasy at the thought of that power when Sony made the proclamation. Sony built up the hype and then when they under-delivered the public just didn't care, so why should Sony be concerned about over-hyping their product now?
This makes perfect sense. Microsoft has started another viral marketing web game for the Xbox 2 (similar to the original ilovebees for Halo2). Check out http://www.ourcolony.net/ The countdown ends on May 12th at 8PM eastern. BTW, the password is play.
The rewards give out tiny glimpses of the Xbox 2. So far only the controller has been seen.
There's still a perfectly functional Hercules machine at Cedar Point in Sandusky Ohio. They've got it in the back of their main arcade, along with hundreds of other machines from the 80's. You can go in there with a roll of quarters and not come out for hours.
And for those of you who didn't notice... you can read the same freaking thing posted just 2 hours ago! By the same person no less.
I can't be the only one who thought it was a mistake for Apple to forgoe purchasing Be and instead go with NeXT, but it doesn't appear to have worked out too bad for Apple now.
The whole point of developing franchises is to exploit them. Nintendo definitely does it, but Sony does it too... Gran Turismo 4, Jak 3, Sly Cooper 2, Socom 2, etc.
Don't penalize Nintendo for having tons of great franchises to choose from while at the same time applauding Sony for supplying new versions of existing franchises.
If you want new games say that. If you just don't like Nintendo games, say that too.
The Dreamcast DID have a proprietary format. It was called the GD-Rom.
The following explanation is courtesy of SkunkWorks
The Sega Dreamcast GD-ROM system utilizes Oak Technology's OTI-9220 CD-ROM controller which is a single chip integration of Sony's "CXD-3005R" DSP/Servo control and Oak Technology's "OTI-912" CD-ROM decoder.
So what does this mean? Sega had their "proprietary" GD-ROM system designed to use media with 2 times the capacity of CD-ROM discs, but with off-the-shelf CD-ROM components, and may have used a technique of running the spindle motor at half the speed required for CD-ROM's in reading 2x density GD-ROM discs-- tricking the pickup into believing it's reading off data from a CD-ROM disc at "x" (CAV) spindle rpm when it is actually reading a GD-ROM disc at "y" spindle rpm (x divided by 2=y). With same data read rates as with a CD-ROM disc running at twice it's rpm, the optical head, focus servo controls, signal processors, etc etc. aren't aware it's actually reading data off from a larger capacity medium. In other words, the GD-ROM disc is nothing more than a "passively accelerated" (tightly packed) CD-ROM disc, "decelerated" to emulate a CD-ROM by running the spindle motor at half the rpm!
His key points include gaming platforms largely reaching a technological plateau, the aging of the 'Original Gamers' audience, and the slew of games that are just copies of the same game from last year, but with a new title and different cars/guns/bikinis/etc.
The only difference could be that most people 30 and younger have grown up around video games, so they are more likely to continue playing/buying games. Other than that, the game scene sounds remarkably similar to the time just before the crash. Rehashes, remakes, same old, same old...
$99 is widely known to be the magic number when it comes to the casual consumer and an impulse buy. Nintendo already beat them to that punch last year and during the Christmas season the GameCube sales numbers skyrocketed because of it. If Microsoft can accomplish the same thing, they'll make all the money they need to off of the additional software that they sell.
Should we all become immortal, I suspect a lot more people will be using a lot more Viagra.
Teenagers in the U.S. seem to belong to the category that they don't want to look like they're doing something immature. If they do anything viewed as potentially "un-cool" then they risk being "un-cool." The problem is, the stuff they turn to in order to be mature and cool are games where they run over hookers and shoot random people in the streets (i.e. GTA III).
Nintendo clearly hasn't been aiming for that crowd, and I for one am happier for it. I grew up with the NES, and since then have owned every console they've put out. They continue to make games that I get a great deal of enjoyment out of (Legend of Zelda : The Wind Waker, Super Mario Sunshine, Metroid Prime, Eternal Darkness, etc.), and they are consistantly failing to sell as well as other more mediocre games on other consoles. Worldwide, the GameCube and the Xbox are even in sales, but you would never know it by talking to a teenager. It's a shame too, because Nintendo has stated that if they ever stop making a console, they will leave the market rather than make games as a third party. If that should ever happen, the world will have lost one of the most influential and innovative developers in existence, only to be replaced with games focusing completely on graphics and/or violence.