Perhaps a majority of the problem is the ridiculously unrealistic gap between an experienced warrior and one with relatively less experience.
I think the entire problem would resolve itself if the difference between a level 1 character's fighting ability and a level 90 character's fighting ability was significantly less.
In an MMORPG environment, if 3 level 1 characters could gang up and take down someone who has reached the highest point you can reach, then I think the entire concept of the grind would take a back seat to interesting gameplay.
PlanetSide is an MMOFPS that takes this concept and deals with it quite well. You can spend your points each level to gain the ability to use new weapons or vehicles, with some abilities having pre-requisite abilities. If you want, you can trade the abilities back for the points you used to earn them, but you can only 'sell' one ability every 6 hours. Once you're level 8 or so, you have access to pretty much everything the game has to offer, and further levels only serve to expand the number of things you can do at once -- essentially expanding your flexibility. But by no means is a level 20 character STRONGER than a level 8 character, they simply have more venues of attack.
20) Rise of Nations 19) Halo: Combat Evolved 18) Rome: Total War 17) Unreal Tournament 2004 16) Medal of Honor Allied Assault 15) Neverwinter Nights 14) Max Payne 2: The Fall of Max Payne 13) Command & Conquer: Generals 12) Guild Wars 11) Civilization IV 10) Warcraft III: Reign of Chaos 09) Doom 3 08) F.E.A.R. 07) Company of Heroes 06) Battlefield 1942 05) Star Wars: Knights of the Old Republic 04) Call of Duty 03) The Elder Scrolls IV: Oblivion 02) Half-Life 2 01) World of Warcraft
The GameCube controller actually had one major feature that a disabled friend of mine found incredibly irritating -- The L and R triggers had one final click that would act as a separate input in some games. Thankfully, these games were very few, but had developers used that feature more it would have been a much bigger issue for those with coordination issues.
But they still work. Which I think is pretty impressive for cartridges with contacts exposed to the elements for TWO DECADES.
I don't know about the Wii compared to the PS3 or the 360, but in my last-gen experience, the PS2 was the loser in reliability. My GameCube? It's been through hell and back thanks to my little brother dropping it on floor, spilling soda on it, and generally trying his damnedest to destroy it. And it still works perfectly.
I had to replace 3 Playstation 2s and 1 Xbox due to disc-read errors, my Dreamcast eventually gave up the ghost -- and none of those consoles were ever touched by my little brother.
Now, to be fair, I used my PS2 far more than my XBox and Dreamcast, but if you total the lifetimes of the consoles as a whole, my Cube beats my PS2 by a long shot (thank you, PSO).
Of course, I won't replace my GameCube when and if it finally dies. The Xbox won't be getting replaced the next time it dies, either. Why? Because the PS2 is the only console of the 3 that is still releasing games I care about.
I recently saw a re-release of the Space Quest games in a collection. All 6 games, modified to run on WinXP, for $20. It's not a new creation, but it is an opportunity to own an old classic.
'truth that comes from the gut, not books.'
We've already got a word for that -- it's called instinct. And it's often not related to genuine truth at all.
You may have an Internet connection so goddamned fast the packets travel back in time, it won't make any difference.
But it certainly brings some strange news. I got an email from my boss next week telling me I'm fired for something I haven't done yet.
Re:Yerp. Figure it Out, Already.
on
Game Breakers
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· Score: 1
No, but Legend of Dragoon is. It was released for the PSX.
Rumble is inherently different from other feedback
on
Sony Defends Rumble Loss
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· Score: 2, Insightful
On a PC, you really don't see the major benefit of rumble feedback. On a console, rumble feedback seems rather trivial at times too, however rumble feedback used properly in a single-player game can really add to the effect. Sadly, few games use it terribly well.
The key, however, is in multi-player games, and ones that don't utilize split-screen even more-so. Rumble feedback is the ONLY feedback a console can give that is specific to ONE player in an offline multi-player environment.
Demos are great for the consumer, and I fully agree that we need more of them, however, for the business it may not be so helpful in some cases.
A game that is fun, but repetitive, often gets boring after a while. A demo of such a game might actually reduce sales. And of course, having a poorly recieved demo in the first place will kill your sales.
I've always shaved without any cream. Tried it a couple times and didn't care for it. Here in my college dorm, I'm told that I'm crazy, but I really prefer it.
And if you quit internet, your brain will get slowly dumber for not having the knowledge that is on the internet.
I think my internet's broken then, because I'm fairly certain I was far more intelligent before I started using it.
If by keyboard mania, you are referring to BeatMania, the game with seven keys laid out like the F-F#-G-G#-A-A#-B, with a turn table on the left (or right), there already is one. The game Delight Delight Reduplication has a BeatMania mode available, and it does support MIDI keyboards as an input method. I have played several songs using a MIDI keyboard for input, with the mod wheel as my turn-table. Unfortunatley, most support for the game, incuding songs, is scattered across websites that are in Japanese. Still, I've managed to funble my way through them and amass a fairly decent selection of songs.
as well as by the time you reached max level you're character could easily afford anything he wanted or needed without having to "farm" you'd have a solid game and one that could potential be the end all be all of MMO's.
The only way this would ever be possible would be to remove the player-based economy, and have every possible item found for sale at a fixed price by an NPC, somewhere. Unless we manage somehow to create a game that removes the inherent greed that players have.
Let's not forget Final Fantasy ...
Perhaps a majority of the problem is the ridiculously unrealistic gap between an experienced warrior and one with relatively less experience.
I think the entire problem would resolve itself if the difference between a level 1 character's fighting ability and a level 90 character's fighting ability was significantly less.
In an MMORPG environment, if 3 level 1 characters could gang up and take down someone who has reached the highest point you can reach, then I think the entire concept of the grind would take a back seat to interesting gameplay.
PlanetSide is an MMOFPS that takes this concept and deals with it quite well. You can spend your points each level to gain the ability to use new weapons or vehicles, with some abilities having pre-requisite abilities. If you want, you can trade the abilities back for the points you used to earn them, but you can only 'sell' one ability every 6 hours. Once you're level 8 or so, you have access to pretty much everything the game has to offer, and further levels only serve to expand the number of things you can do at once -- essentially expanding your flexibility. But by no means is a level 20 character STRONGER than a level 8 character, they simply have more venues of attack.
20) Rise of Nations
19) Halo: Combat Evolved
18) Rome: Total War
17) Unreal Tournament 2004
16) Medal of Honor Allied Assault
15) Neverwinter Nights
14) Max Payne 2: The Fall of Max Payne
13) Command & Conquer: Generals
12) Guild Wars
11) Civilization IV
10) Warcraft III: Reign of Chaos
09) Doom 3
08) F.E.A.R.
07) Company of Heroes
06) Battlefield 1942
05) Star Wars: Knights of the Old Republic
04) Call of Duty
03) The Elder Scrolls IV: Oblivion
02) Half-Life 2
01) World of Warcraft
You're missing the point -- That leaves no way to install WITHOUT wiping a partition either.
The GameCube controller actually had one major feature that a disabled friend of mine found incredibly irritating -- The L and R triggers had one final click that would act as a separate input in some games. Thankfully, these games were very few, but had developers used that feature more it would have been a much bigger issue for those with coordination issues.
But they still work. Which I think is pretty impressive for cartridges with contacts exposed to the elements for TWO DECADES. I don't know about the Wii compared to the PS3 or the 360, but in my last-gen experience, the PS2 was the loser in reliability. My GameCube? It's been through hell and back thanks to my little brother dropping it on floor, spilling soda on it, and generally trying his damnedest to destroy it. And it still works perfectly. I had to replace 3 Playstation 2s and 1 Xbox due to disc-read errors, my Dreamcast eventually gave up the ghost -- and none of those consoles were ever touched by my little brother. Now, to be fair, I used my PS2 far more than my XBox and Dreamcast, but if you total the lifetimes of the consoles as a whole, my Cube beats my PS2 by a long shot (thank you, PSO). Of course, I won't replace my GameCube when and if it finally dies. The Xbox won't be getting replaced the next time it dies, either. Why? Because the PS2 is the only console of the 3 that is still releasing games I care about.
I recently saw a re-release of the Space Quest games in a collection. All 6 games, modified to run on WinXP, for $20. It's not a new creation, but it is an opportunity to own an old classic.
What materials does that produce?
'truth that comes from the gut, not books.' We've already got a word for that -- it's called instinct. And it's often not related to genuine truth at all.
dishonest != illegal.
Probably the same thing he posts to /. with...
And how many miles must a car travel to cover the same distance? Roads are not all straight.
I think his point is not that they are good, but that they are essentially required to get the mindless zombies to follow suit.
You may have an Internet connection so goddamned fast the packets travel back in time, it won't make any difference. But it certainly brings some strange news. I got an email from my boss next week telling me I'm fired for something I haven't done yet.
No, but Legend of Dragoon is. It was released for the PSX.
On a PC, you really don't see the major benefit of rumble feedback. On a console, rumble feedback seems rather trivial at times too, however rumble feedback used properly in a single-player game can really add to the effect. Sadly, few games use it terribly well. The key, however, is in multi-player games, and ones that don't utilize split-screen even more-so. Rumble feedback is the ONLY feedback a console can give that is specific to ONE player in an offline multi-player environment.
Demos are great for the consumer, and I fully agree that we need more of them, however, for the business it may not be so helpful in some cases. A game that is fun, but repetitive, often gets boring after a while. A demo of such a game might actually reduce sales. And of course, having a poorly recieved demo in the first place will kill your sales.
I've always shaved without any cream. Tried it a couple times and didn't care for it. Here in my college dorm, I'm told that I'm crazy, but I really prefer it.
Your joke reveals a sad truth, proving that we won't see our lost relatives for Christmas anyway.
And if you quit internet, your brain will get slowly dumber for not having the knowledge that is on the internet. I think my internet's broken then, because I'm fairly certain I was far more intelligent before I started using it.
"Click to read the rest of this comment". That's great -- I click, hoping to get more content, and what's missing? ( :P )
Thanks, /.
Why is a question modded as Informative?
If by keyboard mania, you are referring to BeatMania, the game with seven keys laid out like the F-F#-G-G#-A-A#-B, with a turn table on the left (or right), there already is one. The game Delight Delight Reduplication has a BeatMania mode available, and it does support MIDI keyboards as an input method. I have played several songs using a MIDI keyboard for input, with the mod wheel as my turn-table. Unfortunatley, most support for the game, incuding songs, is scattered across websites that are in Japanese. Still, I've managed to funble my way through them and amass a fairly decent selection of songs.
That's a lie. I loved Pax Imperia as a child. PI:Eminent Domain was a decent sequel, but the original was much superior.